RRT3
RRT3
When I hear the iron horse make the hills echo with his snort
like thunder, shaking the earth with his feet, and breathing fire
and smoke from his nostrils … it seems as if the earth had got a
race now worthy to inhabit it."
- Henry David Thoreau
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CHAPTER 1: GETTING STARTED Railroad Tycoon 3 offers budding tycoons a chance to stretch
their wings and prove their mettle. Finish playing the scenarios?
ABOUT RAILROAD TYCOON 3 Well, load them up again and you will find they don't play the
Railroad Tycoon 3 transports you back to the Golden Age of rail- same way twice. A new economy makes it a new gameplay expe-
roading. As the chairman of a fledgling railroad company, you rience. Need a new challenge? Challenge your friends to a multi-
must expand your tracks into new territories, seek out new and player competition or use the matchmaking service to find other
more lucrative opportunities, and most importantly, keep your would-be tycoons to pit your business savvy against. Have an
stockholders happy. All the while, the competition will be work- idea for a new scenario to share with your friends? The exten-
ing feverishly to steal away your customers, racing to beat you to sive editor can make that idea a reality. Railroad Tycoon 3 has it
new cities, and plotting to use you as a stepping-stone on their all.
climb to the top.
Do you have what it takes to be a Railroad Tycoon?
A true entrepreneur knows how to seek out new opportunities
where others fail to see them. In addition to transporting passen- NEW FEATURES
gers and freight, and expanding your railway into new cities, keep Fans of the award-winning Railroad Tycoon series will notice
your eyes open for new means of increasing your revenue. many of the same features that made the series a success. Below
Industries will spring up to make use of the abundant resources is a partial list of the numerous new features included in
in an area. Acquiring select industries allows you to expand your Railroad Tycoon 3.
empire and not only make money from transporting goods, but
also from producing them. Those with a keen eye for opportuni- Powerful New 3D Engine - Immerse yourself in the expan-
ties may wish to build new industries to tap unused resources, or sive and detailed 3D environments, complete with highly
even put your opponents' shipments to work for you. Cities in detailed trains, wide stretching forests and even day/night
need of a rail service may be willing to offer incentives to the first cycles and weather effects.
company that is able to connect them to the ever-expanding web
of rails. Whether this is a golden opportunity or a money pit is for Tunnels and Bridges - Carve tunnels through mountains or
you to decide. And don't forget the stock market. Many a fortune span bridges across waterways, deep valleys, and even other
has been made and lost on the battlefield that is the stock mar- track. Nothing has to stand in your way.
ket, with short-selling and hostile takeovers being the weapons of
choice. Automatic Consist Manager - Let the computer handle the
small details of what cargo gets shipped where, so you can
focus on the big picture. At each station stop it will look
ahead to see what cargo is most profitable and select
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accordingly. Those wishing to take a more hands on Industries You Can Buy, Build and Upgrade - Not only can
approach can still use the manual cargo consist option to you buy any industry on the map, you can also build your
select their own cargo. Have as much or as little control as own. Over time, you can reinvest in the most profitable fac-
you want. tories by upgrading them. With the simple click of a button,
and enough cash of course, your facility will increase in size
Streamlined Interface - You don't need to leave the action and production output.
and go to another screen to check on your stock or to man-
age your trains. The new streamlined interface puts all the More Realistic Cargo Movement - Just like the real world,
information you need right at your fingertips in the game resources and goods can move on their own, without the
world. More action takes place in the main game world, and railroad (though not as fast as riding aboard your trains of
everything else takes place in panels that don't obscure or course!). Passengers will no longer simply allow you to haul
take you away from the world. them anywhere - they have desired destinations and will not
get on board a train that can't help them get to where they
Building Placement - Station upgrades, such as mainte- want to go.
nance facilities, restaurants, and taverns are now placed in
the main game world rather than on a separate screen. Better Multiplayer - In-Game matchmaking makes it easy
These and other buildings can now be placed just about any- to find opponents. Once you find your opponents, the
where. If you need a water tower in the middle of a long streamlined interface and other subtle improvements make
route or think you could weaken your opponents lumber the game better suited for multiplayer.
supply by putting a lumber mill closer to the source, all you
need to do is come up with the money and select the loca- Better Editor - Railroad Tycoon 2's powerful editor helped
tion where you want to build. spawn over 1500 user made maps available on various web-
sites. We've made improving the editor a key design goal for
More Stuff - Railroad Tycoon 3 is packed to the gills, with Railroad Tycoon 3, and expect it to be even easier to make a
over 60 industries, over 180 buildings and over 40 cargo great map for Railroad Tycoon 3. Even if you don't want to
types. In general, there is two to three times more content make maps yourself, you might enjoy sampling a few that
in almost every category than in Railroad Tycoon 2. The others will inevitably make shortly after the game's release.
new game even has three times as much music as its prede-
cessor. Overall, the sights and sounds of Railroad Tycoon 3 ABOUT THIS MANUAL
should keep you entertained for quite a while. Most gamers like to jump into a game with both feet. After all,
you bought this game to live the life of a railroad tycoon, not
Longer Trains - Trains can now haul up to 8 cars along
their routes, allowing more profitable trips. read about it. You certainly don't need to read through this man-
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ual cover to cover before beginning your game. The game manual If you have problems running the game, please look at the
should instead be used as a reference to answer questions you “Readme” file. A shortcut to the Readme file appears in the
might have while playing the game. For your convenience, the “Autoplay” menu that appears when you insert the Railroad
manual has been laid out to cover the various gameplay topics in Tycoon 3 CD, as well as in the game under the main menu
the order you are likely to need them. “Extras” option.
We recommend that you begin by playing the Tutorial scenario. INSTALLING RAILROAD TYCOON 3
This will take you through some of the basics of playing the game Place the Railroad Tycoon "Install" 3 CD into your CD-ROM drive.
and help prepare you for the exciting challenges ahead. A menu screen should appear in a few seconds. Simply click on
Additional information on the Tutorial can be found in CHAPTER the "Install" button to begin the installation process and follow
2: THE TUTORIAL. the on-screen prompts.
You will also find a Readme file on the CD. This file may contain If your system's Autoplay is disabled, you will need to begin the
additional information that became available after the printing of installation process manually. Simply double-click on the "My
this manual. Computer" icon on your desktop, then double-click on the icon
for your computer's CD-ROM drive, and then double-click the
SYSTEM REQUIREMENTS "Menu.exe" file. Follow the on-screen prompts to complete the
Please be sure your system meets the minimum system require- installation process.
ments listed below, before installing or playing Railroad Tycoon
3. Additional information regarding compatibility and technical UNINSTALLING RAILROAD TYCOON 3
issues may be found in the Readme file on the CD. To uninstall Railroad Tycoon 3 from your computer, click on the
PROCESSOR: 400 MHZ "Start" button on the Windows taskbar, then click on the
OPERATING SYS.: Windows 98/Me/2000/XP "Programs" button and highlight the "Railroad Tycoon 3" listing
RAM: 128 MB and finally click on the "Uninstall Railroad Tycoon 3" option.
HARD DRIVE: 1.2 GB Follow the onscreen prompts to complete the uninstall process.
GRAPHICS: 16 MB 3D video card Files created after the game was installed, such as save games
MODEM: 56K (optional, for Internet play) and new maps, will remain on the system after the game has
OTHER: 4X CD-ROM, Mouse and Keyboard, DirectX been uninstalled and will need to be deleted manually.
compatible sound card with speakers/head
phones recommended
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STARTING RAILROAD TYCOON 3 profitable railroad empire, without going bankrupt personally or
Once you have installed the game, you are ready to begin your losing control of your company. While strategies may vary based
adventure as an up and coming tycoon. In order to play the on individual tastes and the mandates of the specific scenario
game, you will need to have the Railroad Tycoon 3 “Play” CD in you're playing, the general approach is:
the CD-ROM drive. You will then be able to launch the game
using one of the following two methods. Start the tutorial, or the campaign or a stand-alone scenario.
We recommend playing the tutorial first, then starting the cam-
When you insert the CD, the menu screen will again appear. paign. For details on the Main Menu, see CHAPTER 3: THE MAIN
Simply select the "Play" button located on this screen to launch MENU.
the game.
Get familiar with the interface.
If the Autoplay is disabled, or you already have the CD in the To navigate around the world, move your mouse to the screen
CD-ROM drive, you can also launch the game from the link cre- edges, or click on the radar box at the bottom left. To zoom
ated in the program list. Simply click on the "Start" button on in/out, roll the wheel on your mouse. Holding down the mouse
the Windows taskbar, then click on the "Programs" button and wheel or the right mouse button and moving the mouse both
highlight the "Railroad Tycoon 3" listing and finally click on the provide additional navigational controls.
"Railroad Tycoon 3" option.
Move your mouse cursor over any button on the interface to
Enjoy the game!!! find out what it does (Hover help for every button displays at
the bottom of the screen.). Left-click on a button to use it. You
can also left-click on most objects in the game world (buildings,
CHAPTER 2: QUICK START stations, and trains). For details on the interface, see CHAPTER 4:
Most gamers want to dive straight into the game without reading INTERFACE AND CONTROLS
the entire manual. That's fine. We suggest you start by reading
this chapter to get familiar with the basic concepts of Railroad Start a company (if you don't already control one at the sce-
Tycoon 3 play, then play the “Tutorial”, then use the rest of the nario's start).
manual as a reference guide as you continue to play. The tutori- Most actions in the game (laying track, building stations, buying
al roughly follows the same sequence shown here. trains) are taken by the company you control. You can't do
much unless you control a company. To start a company, click
Your goal in most Railroad Tycoon scenarios is to build a large, on the “Company detail” button in the Button Panel. If the sce-
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nario gives you a company to start with, you'll see its details - early on - they're too expensive for a newly started company.
otherwise you'll get the opportunity to start a new company. For track building details, see CHAPTER 5: TRACK.
For details on companies, see CHAPTER 8: COMPANIES AND PLAYERS.
Place stations at each end of your track, and probably a
Choose a suitable starting city for your railroad. service tower in the middle.
Zoom all the way out (roll the mouse wheel back), and look for Click on the “Build station” button (top row of the Button Panel,
the best starting location. Usually, you want to find two cities or middle button). Place a medium station near each end of your
towns, each with relatively high “star values” (the more stars, track, and a service tower roughly in the middle. (After about a
the bigger the city), that are close to each other with no major year or so in operation, you'll want to add a maintenance facility,
barriers (Mountains and oceans are hard to get around. Rivers, also somewhere in the middle of your track. For station building
on the other hand, are not too difficult to cross.) Ideally, those and management details, see CHAPTER 6: STATIONS AND BUILDINGS.
two cities should not both be located on the same river or ocean
(or else prices and profits will be held back, as your railroad will Buy 2 or 3 trains and route them between your stations.
have to compete with relatively easy ship/barge traffic between Click on the “Add train” button in the Button Panel. Buy two
the cities). For details on how the cargo economy works and trains, using the most modern locomotive available. Set up a
strategies on the best cities to connect by rail, see CHAPTER 10 : simple route by clicking in the routing map on the circle for your
CARGO ECONOMY. first station, then clicking again on the circle for your second sta-
tion. Leave the defaults in place for what cargo gets hauled. For
Lay track between your starting city and a nearby city or train buying and operating details, see CHAPTER 7: TRAINS.
town.
Zoom in fairly close on your primary city. Choose the “Lay Start the Clock.
track” button in the Button Panel. To lay track in track mode, The game usually starts “Paused” to allow you to best plan your
click on the map and drag your mouse. Be careful of obstacles initial moves. Once you've laid out your track, stations, and
(not only can you not lay track into buildings and bodies of trains, un-pause the game by clicking on one of the speed but-
water, but also you're restricted from laying track too close to tons (colored buttons just below the Button Panel).
them.) Start in the center of the city and lay out to the edge of
the city. Then lay track towards the other city in relatively Gradually expand over time, building a bigger, more prof-
short intervals, into the other city center. If you reach a river, itable railroad.
to create a bridge you'll have to use a relatively long click and Leave your initial setup alone for 2 to 3 years. That gives you
drag, or else the bridge won't be placeable. Avoid using tunnels time to generate some revenues and get a feel for the rail opera-
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tions. At that point, consider buying more trains if you've got the lowest tab to see the scenario status - how you're doing in
excess cargo that isn't being hauled (especially if your initial achieving the scenario's goals. Click on the “Briefing” link on
cities are far apart, or if the scenario is pre-1860 and you're this page to see the initial briefing dialog if you've forgotten the
using relatively slow early steam locomotives). After you've original goals.
built up some profits, issue a bond from the Company Detail
panel, and use the proceeds to expand your railroad. Keep grow-
ing. If there are any computer controlled railroads, link up to
CHAPTER 3: THE MAIN
them at some point - the inter-network traffic can be quite prof- MENU
itable. Each time you start Railroad
Tycoon 3, you will be greeted by
Re-invest those company profits in buying up profitable the Main Menu screen, which con-
industries or buying back stock so the stock price goes up. tains the seven options listed
If your railroad is really profitable and you've already expanded below.
to most of the best cities, start re-investing your profits else-
where. First, consider buying up existing industries that are
Tutorial - Clicking here will take you directly to the
profitable (you can make even more money by buying up an
Tutorial scenario. This option is strongly recommended for
industry BEFORE your railroad reaches the town it's in and first-time players.
increases its profits). Second, refinance and/or repay any out-
standing bonds your company has. Third, consider trying to Single Player - Selecting this option will allow you to begin
drive up your company's stock price by raising the dividend and a new campaign or scenario, as well as resume a campaign
using extra cash to repurchase outstanding shares. or scenario you have previously saved.
Over time, work towards whatever the specific goals are for Multiplayer - This allows you to take on up to 7 other
the scenario you're playing. human opponents via a LAN or over the Internet. More
Different scenario have different goals. There are always 3 levels detailed information on multiplayer games can be found in
of victory that you're competing for - a bronze medal is the easi- CHAPTER 11: Multiplayer.
est to achieve, then silver, and if you're really good (or lucky),
High Scores - Check here to see the records for the high
you might occasionally score a gold medal. Monitor your
scores in the game.
progress in the company ledger. Press the “View Ledger” but-
ton, just below and to the right of the Button Panel. Click on
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Settings - Use this to change your graphics, sound and 1. Click on the "New Campaign" button.
gameplay options.
2. You must now select a difficulty level for the campaign
Extras - Everything else that didn't fit! Use this to access from the screen that appears. When choosing a difficulty
the game's editor (for details see CHAPTER 12: Map Editor), level, choose wisely, because the difficulty level can't be
credits, weblinks to Railroad Tycoon 3 related sites, and the adjusted once the campaign has begun. For those unfamil-
Readme file with technical/troubleshooting help and other iar with strategy games, the "Easy" difficulty setting
last-minute information. should be selected to give you a chance to get your feet
wet. Those with some experience in strategy games
Exit - Select this option when you are ready to leave the should select the "Normal" difficulty level. We recommend
game and return to Windows. playing through a complete campaign at least once before
selecting the "Hard" difficulty level.
SINGLE PLAYER OPTIONS
Click on the "Single Player" button to 3. Each scenario in the campaign is represented by a display
case in the railroad museum. Click on the first display
begin a single player game. You'll have
case on the left, which is displaying a model of a horse
a choice of six gameplay options: New and stagecoach, to begin the campaign's first scenario,
Campaign, Load Campaign, New "West to Buffalo". Before beginning the first scenario, you
Scenario, Load Scenario, New may wish to review CHAPTER 4: INTERFACE AND CONTROLS,
Sandbox, Load Sandbox. to get a better understanding of how to play Railroad
Tycoon 3. Once you have completed all five of the
NEW CAMPAIGN scenarios displayed on the first campaign screen, you
will see another room with additional scenarios. You can
Railroad Tycoon 3 includes a 16 sce-
also navigate between rooms by clicking on the arrow
nario campaign, taking you to loca- signs on the sides of the screen, or leave the campaign
tions around the world. It is recom- screen by clicking on an “Exit” sign.
mended that you play through these
scenarios consecutively, as they have LOAD CAMPAIGN
been designed to increase in difficul-
This will bring up a window listing all of the current saved cam-
ty as you move through the cam-
paign games (it does NOT show saved stand-alone scenarios and
paign. However, if you'd like, you
sandbox games.) Choose a game and you're on your way.
can skip any scenario or even play them out of order. To begin a
new campaign:
RAILROAD QUOTE: RAILROAD FACT:
”
"I dislike the sleeping car sections more than I have ever disliked, ever shall dis- Railroads played an important part in the Civil war, allowing the military to more
like, or ever can dislike, anything in the world."
- Helen Hunt Jackson
quickly move their artillery, supplies and troops. The South was at a distinct disadvan-
tage, controlling only about 9,000 miles of track, while the North was in control of
?
about 20,000 miles of track.
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NEW SCENARIO and financial bonuses at "Hard" and "Expert" settings. At the
If you would like to play a single "Medium" setting, there are no bonuses and penalties for either
stand-alone scenario, instead of the you or your computer opponents. We recommend playing at
campaign, click on the "New "Easy" or "Medium" until you become familiar with the game.
Scenario" button. This will bring up
a window allowing you to set up a COMPUTER PLAYERS
new scenario by selecting the map, Use the arrow keys to increase/decrease the number of computer
skill level, options, and number of controlled players participating in the game. The maximum
computer players. Once you have number of computer players permitted varies according to the
made these selections, just click on the "Start" button to begin. map you have selected.
Date - For some maps, you're allowed to change the start- NEW SANDBOX
ing date. The date of the game will determine, among other Sometimes you may just feel like laying track and playing with
things, what locomotives will be available to you and what the trains, without having to worry about the running a business
types of buildings appear (i.e. Nuclear Plants will not appear or making money. In Sandbox mode, all of the financial aspects
in 1845). of the game have been turned off, allowing you to enjoy the fun
of building and feel like a kid with a new model train set. Also,
SKILL LEVEL in sandbox mode, you're able to modify the map in many ways
Next, you will need to select the difficulty level for the scenario. you can't do in a normal game, including raising and lowering
The basic game rules are the same at each level, but at the easi- ground (i.e. you can create your own mountains), adding trees,
er levels, you are given a significant financial edge (you get high- and painting the map any colors you choose.
er revenues from your trains, and lower expenses for things like
maintenance, fuel and track building). Conversely, any comput- Clicking on the "New Sandbox" button will bring up a window
er opponents you face get financial penalties at the "Easy" setting displaying all of your options for setting up a new sandbox game.
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Once you have made all of your Allow breakdown/crash for locomotives - Selecting this
selections, click on the "Start" but- option will allow your locomotives to breakdown and crash
ton to begin the game. normally. By default, in Sandbox mode, locomotives will not
break down or crash, even if they receive no maintenance.
Map Name - Select the map
you wish to use from the avail- Disable building/city generation - Selecting this option will
able list. Note that in Sandbox prevent cities and buildings from springing up on their own
mode you have a wider selec- over time. The only buildings on the map will be those you
tion of maps than in Scenario place.
mode, as the maps used in the Campaign are available.
LOAD SANDBOX
Date - The date of the game will determine what locomo- This will bring up a window listing all of the current saved sand-
tives and buildings will be available to you. box games (it does NOT show saved campaigns and scenarios.)
Choose a game and you're on your way.
Special Options: Please note that all of the following options can
also be changed once you've started a sandbox game, by choosing
"File Options", then "Settings", then "Sandbox Options". CHAPTER 4: INTERFACE AND CONTROLS
Time of Day - You can select the time of day when your THE MAIN INTERFACE
game will take place. With the default option, the game will Once you have selected the type of game you wish to play and
cycle through normal day and night cycles (although nights begun the scenario, you will be greeted by the main interface.
are somewhat abbreviated). This is your window on the world. From here you can observe
the game world, review the available information, and issue
Weather Conditions - Choose the weather conditions for commands for building your empire. The main interface is com-
the game. With the default "Normal weather cycling" option,
posed of five parts:
the weather will mostly be clear, with occasional storms.
Radar Area
RAILROAD FACTS:
Dynamic
The first American-made steam locomotive to enter into regularly scheduled pas-
Panel
senger service was The Best Friend of Charleston. Constructed by the West Point
Foundry in New York, this train began service for the South Carolina Canal & Railway
?
Company on December 25, 1830. After six months of successfully transporting passen- Button Panel Hover Help
gers and freight between Charleston and Hamburg, the locomotive exploded in 1831,
when the fireman closed the boiler's safety valve because of the noise.
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Main Window - This is your view on the world of Railroad only a mouse-click away. To move around the map, move the
Tycoon 3. Here is where all the action happens. This is mouse cursor to the edge of the screen in the direction you wish
where you will lay track, watch trains run their routes and to go. To rotate the map, hold down the right mouse-button and
keep an eye on your empire. The interface has been drag the mouse in the direction you wish to rotate the map. The
designed to allow you to keep a constant eye on the world. mouse-wheel allows you to zoom-in and zoom-out of the map.
Rolling the mouse-wheel back toward you will zoom you out,
Radar Area - Here you will find an overview of the current
giving you more of a birds eye view. Rolling the mouse-wheel
map. Clicking on a location on the map in this area will
instantly transport you to that location, allowing you to forward zooms you in for a closer look. Finally, if you press and
quickly navigate the map without having to scroll around. hold down the mouse-wheel and move the mouse, you can slide
the map around.
Button Panel - This area gives you access to all the func-
tions and information you will need in building your empire. USING YOUR RADAR
Simply clicking on a button will allow you to seamlessly In addition to using the mouse controls, you can navigate the
move between the activity boxes, information and changes
map using the radar area. You can instantly move to any loca-
in game speed.
tion on the map by simply left clicking on a location on the
Dynamic Panel - As you select the different options in the radar map. The cities are marked by white dots on the map. You
Button Panel, this area will change to display the available can also zoom quickly over the map by clicking and holding
information and/or controls for that option. down the left mouse-button on the radar map and dragging your
cursor over the map.
Hover Help - This area will provide you with information
about the buttons/options as you move your mouse cursor ALTERNATE MOVEMENT, ZOOM AND ROTATE CONTROLS
over them. It will also provide you with important informa-
tion about actions you are taking, including the cost of In addition to controls provided by the mouse and the radar
building or buying various items. area. you can use the arrow keys on the keyboard to move the
map around. If you hold down <SHIFT> while using the arrow
NAVIGATING THE MAP keys, you'll control zoom and rotation rather than just moving
the map around. Finally, if you don't like the default controls
You can move around the map using a number of different
for these items, you can change them in the Settings window.
methods.
Press <F6> to see the settings window, and choose the “Camera
Controls” option. You can enable on-screen buttons for zoom
MOUSE CONTROLS and rotate (like Railroad Tycoon 2), or you can switch into dif-
Exploring the vast and detailed maps in Railroad Tycoon 3 is
RAILROAD FACTS:
RAILROAD SUPERSTITION:
The Orient Express was nicknamed the "Spies Express" due to the number of
Sweeping out a caboose after dark will bring bad luck. spies that used the train. One famous spy to have traveled on the Orient Express was
Mata Hari.
?
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ferent camera modes, including the mode “Free - Any Angle”, For complete train buying and operating information, see
which allows you to use the mouse to look up at the sky or CHAPTER 7: TRAINS.
straight down at the ground.
VIEW COMPANIES
PRIMARY ACTION BUTTONS Click on the "View companies" button to view a list of
In the Button Panel there are nine square buttons, which repre- the companies currently operating in the game. If you
sent the primary actions you will need to focus on in Railroad don't yet have a company, you may start one here.
Tycoon 3. Clicking on any of these buttons will bring up a dis- Double-click on any company listed in the Dynamic
play in the Dynamic Panel, which provides you with information Panel to view the Company Details.
and options for that particular area of the game.
VIEW STATIONS
LAY TRACK You can instantly view a list of all of the stations in
Clicking on the "Lay track" button will allow you to lay your railway by clicking on the "View stations" button.
track - the first step in building a railroad. For com- Double-click on any of the stations listed to view details
plete track building information, see CHAPTER 5: TRACK. of the station. Your camera will also shift instantly to
that station's location on the map.
BUILD STATION
After you've built some track, you'll need to build some VIEW TRAINS
stations (trains must travel between stations.) For com- Clicking on the "View trains" button will instantly dis-
plete station building and operating information, see play a list of all of your trains. Click on any of the
CHAPTER 6: Stations And Buildings. trains listed in the Dynamic Panel to view the Train
Detail screen for that train. For information on the
ADD TRAIN Train Detail Screen refer to CHAPTER 7: TRAINS. Your
camera will also shift instantly to that train's location
Finally, after you've built track and stations, it's time to on the map.
buy some trains! Click on this button to add a new
train. We recommend using at least 2 trains on your
early routes, and, depending on the amount of cargo
available, you may need many more.
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COMPANY DETAIL Cargo Supply - This overlay allows you to see the
To view information on your company, click on the prices and availability of all cargos on the map.
"Company detail" button. This option will bring up vital Click on a given cargo. For most cargos, the map
financial data on your company in the Dynamic Panel. turns shades of red, yellow and green - green areas will pay the
For more information on companies, see CHAPTER 8: highest prices for that cargo and red the lowest. The black rec-
COMPANIES AND PLAYERS. tangular boxcars indicate the number of carloads available to be
hauled. The most profitable routes are ones that haul from red
areas to green areas, with many carloads (i.e. black boxes) avail-
STOCK MARKET able to be hauled. Note: The cargos passengers, mail, and troops
For a quick view of the stock market, click on the work somewhat differently. For full details, see CHAPTER 10 :
"Stock market" button. The Dynamic Panel will display CARGO ECONOMY.
information on your personal Cash, Stock and
Purchasing Power. You can also use the "Buy" and "Sell" Holdings by Company - This is especially useful
listing to quickly trade stocks. when you're playing a crowded scenario against
multiple opponents (human opponents or A.I.
Selecting the "View" option will bring controlled opponents). Click on a company and the track,
up a window with additional infor- trains, stations and other buildings it owns will be highlighted.
mation on the performance of the
stock. All of the "Per Share Data" Profitability - All profit-making buildings and
may be displayed on the chart, by trains are highlighted. Those in green are the
simply clicking the small box follow- most profitable. The ones in yellow are roughly
ing the listing. Once clicked, the per- breaking-even, and the ones in red are losing money. Note that
formance of that information will be not all buildings operate for profit. Late in the game, when
added to the chart in a unique color. For additional information you've got excess cash, you can use this overlay to help spot
on stocks refer to CHAPTER 9: THE STOCK MARKET. profitable industries worth purchasing.
OVERVIEW MODE Track Grade - Tracks with steep grades can slow
trains down. With this overlay enabled, the steep-
Clicking on the "Overview mode" button allows you
est track is shown in red - the flattest is green. If
apply various overlays to the map, so you can check on
you zoom close to the track, you can see the actual grade per-
vital information as you play. There are five overlays
available:
RAILROAD FACTS: RAILROAD QUOTE:
“
The first railroad tunnel in the Western Hemisphere was the Staple Bend Tunnel "A man who has never gone to school may steal from a freight car; but if he has a
on the Allegheny Portage Railroad. Built in 1833, this tunnel allowed trains to travel university education, he may steal the whole railroad."
through the Allegheny Mountains in Pennsylvania. ? - Theodore Roosevelt
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centage, which corresponds to the speed performance on grades Load - This option allows you to load a previously saved
that can be seen in the “Add Train” window. game.
Traffic Density - With this overlay enabled, track Save - Select this option to save your current progress. You
will be highlighted based on how much train traf- will be able to reload the game again from this point.
fic is passing over it, on average. Red track has
Briefing - This will display the same briefing that you
the most traffic, green track has the least. If you have track that
received at the beginning of the scenario. Check here if you
is dark red, you might want to consider upgrading it from single forget what you are supposed to be doing.
track to double track.
Settings - Here you will be able to change the existing
ADDITIONAL ACTION BUTTONS options in the areas of Gameplay, Sound, Graphics, Hot Keys,
At the bottom of the Button Panel, Scrolling, Camera Controls and Dialogs.
there is a strip of eight buttons.
Resign - Clicking here will end your current game and
These control the speed of the game
return you to the Main Menu.
and access the View Ledger and File Options windows.
Quit - This will end your current gameplay session and
GAME SPEED return you to the Windows desktop.
You can run Railroad Tycoon 3 at one of six
speed settings: Paused, Very Slow, Slow, Cancel - Click here to return to the game.
Normal, Fast, and Very Fast. You change
the game speed by selecting the appropriate button or by using
the "+", "-", and "Pause" keys on your keyboard.
VIEW LEDGER
The Company Ledger contains detailed information on the
FILE OPTIONS company, including in-depth information on its operation
and financial status. For additional information on the
The "File Options" button displays a window containing
Company Ledger, refer to CHAPTER 8: COMPANIES AND PLAYERS.
seven options: Load, Save, Briefing, Settings, Main Menu,
Quit, and Cancel.
DATE
Below the Radar Map, you will see a box containing the date.
You will want to keep an eye on the date for many reasons.
RAILROAD SUPERSTITION: RAILROAD FACTS:
Stepping onto the cab of an engine with your left foot first is bad luck. During the Civil War, General Sherman instructed his men to tear up the enemy
railroads. They would then use the wood to make large bonfires, heat the metal rails
and twist them around trees to make them unusable. These twisted rails were known as
?
"Sherman's neckties".
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First, certain scenarios require you to complete objectives before track out to the location where you wish it to end. Release the
a specific date. Don't let time get away from you…or you might mouse button to lay the track, or press the <ESC> key to cancel.
just run out of it. Second, many locomotives and industries don't You can also press the “Undo” button if you're unsatisfied with
become available until a particular date. If you are interested in the result.
purchasing one of these new fangled locomotives, you will want
to watch the date to make sure you have enough money stocked OBSTACLES
away. Lastly, you may have certain expenses due on specific If there are obstacles in the way, you may not be able to lay the
dates. For example, interest payments on bonds will be paid at track as you desire. Under normal circumstances, buildings,
the end of every quarter, so you can expect your coffers to be a rivers, lakes/oceans, mountains, and even other track can all be
little emptier when that time comes. potential obstacles. They can even project a small “blocking”
radius around them - not only are you limited from laying track
CASH DISPLAY directly through them, but they may prevent track laying out to
Next to the Date, there is a box listing your company's currently a distance of one to three track lengths on either side. In partic-
available cash. Now get out there and see if you can't make this ular, laying track through dense cities and towns may take some
number go up! trial and error.
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CONNECTIONS
In Railroad Tycoon 3, you have a great deal of flexibility in how This last issue can be the trickiest part of placing a bridge. If
you lay track - the angles, grades and types of track you build. you're having trouble placing them, click the mouse a consider-
However, this can sometimes make it harder to tell when you've able distance on one side of the river (say, roughly 5 times the
connected up two pieces of track. When trying to connect to width of the river itself), hold the mouse down and drag it the
existing track, we suggest that you zoom in relatively close to same distance across the river. Don't lay track right up to the
the relevant track (so you can see what you're doing). Also, river's edge, release the mouse, and then try to lay track over
track needs a reasonable distance to turn (the “turning radius”). the river - the track will be too close to the river to build a suffi-
If you are laying from one piece of track toward another, make cient ramp. Remember, as you're first learning to do this, you
the last stretch of track a relatively longer stretch (at least 10 or can always experiment and use the “Undo” key to cancel out
so track “segments”), so that the game can properly turn one any results you don't like.
track into the other.
You can also lay bridges across canyons and gorges. At “Bridge
Note: In the real world, even competing railroads almost always Frequency : Average”, the game will avoid doing this except in
have interconnected track - passengers and freight movers want the severe cases. If you're actively looking to do this, try “Bridge
extra flexibility provided by the larger joined rail networks. In Frequency : Common”.
Railroad Tycoon 3, also, it makes good sense to connect up to your
competitor's rail networks. Both of you will generally see more traf-
fic as a result. For more information, see CHAPTER 10 : CARGO TUNNELS
ECONOMY. As with bridges, the key to laying tunnels is to use a long drag-
ging motion - to give the game plenty of room to build the
BRIDGES approach to and the exit from the tunnel. Tunnels can't be built
As you're dragging the mouse to lay track, if you cross over a in every situation - there needs to be an appropriate, reasonably
river, the game will attempt to automatically use a bridge to flat place to start and end the tunnel. If you're actively looking
cross the river. To successfully lay a bridge, there must be no to build tunnels, try “Tunnel Frequency : Common”
blocking obstacles (i.e. buildings) on either side of the river. You
must also cross the river at a reasonably perpendicular angle GRADE VERSUS COST
(i.e. go directly across the river - don't cross at a 45 degree Since the dawn of the iron horse, railroads have been trying to
angle). Finally, you must drag the track across the river in a achieve two conflicting goals as they build new routes - keeping
long enough motion to allow for ramps to descend from the grade down versus keeping costs down. Grade refers to the flat-
bridge on both river banks. ness of the track - it's hard and slow for trains to go up steep
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hills. As you lay your track, it will be green in flat areas and red use mostly single track at the start, and selectively upgrade
in steep areas. All other things being equal, keep your grades as heavily used track to double track (upgrade by placing double
low as possible. track over the top of existing single track). Note that the com-
bined cost of laying single track initially, then upgrading it later,
Of course, all other things are never equal - the tradeoff for is more expensive than simply starting with double track.
lower grades is often higher costs. To keep grades down, you
could lay a longer piece of track on a more circuitous route (As TYPE OF BRIDGE
the New York Central did in building from New York towards Until 1865, you have two bridge types to choose from - wood
Chicago). Or, you can lay directly through the mountains, but and stone. Wood is much cheaper, but only supports single
use tunnels and land bridges (over gorges), to keep the grade low track (not double), and trains traveling on wood bridges must
and the line straight. The Lackawanna Railroad (later merged slow down considerably. In 1865, steel bridges become avail-
with the Erie), also building west from New York, but several able. They are basically a middle ground - cheaper than stone,
decades after the New York Central, followed this strategy, at more expensive than wood. They support double track. Steel
enormous expense, generally hopping from mountaintop to bridges impose some slowdown penalty on trains, but less so
mountaintop with enormous bridges and viaducts supporting the than wooden bridges.
rails. The choice is yours.
Finally, beginning in 1895, suspension bridges are available to
TRACK LAYING OPTIONS you. This opens up the possibility, for the first time, of using
You have a variety of options avail- bridges over oceans and lakes. They are not shown as an option
able to you while laying track: - rather, suspension bridges are always used when laying a
lengthy bridge over an ocean or lake. They are very expensive -
SINGLE/DOUBLE TRACK use them cautiously.
Single track lays one set of tracks
at a time - double track lays two FREQUENCY OF TUNNELS/BRIDGES/OVERPASSES
sets of parallel track at a time. The game will use its own discretion on when to use a tunnel,
Double track costs more, but not quite twice as much as single track overpass, or bridge (bridges are always used, when legal,
track. Double track allows two trains to pass each other at full over rivers, lakes and oceans, but may also be used over
speed. On single track, if two trains pass, one must stop (it canyons/gorges). You can increase or decrease the frequency
becomes transparent), then when the tracks are clear, it must with which they are used by pressing these buttons - you can
slowly accelerate back to full speed. Generally, you'll want to even turn them off altogether.
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STATION RADIUS
As you move the station over the map, you will notice a high-
lighted area around it. This is the collection area for the station.
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Cargos within that area will be immediately available to your UPGRADING STATIONS
trains at this station. Other freight will trickle in from further Over time, cities in major rail hubs grow. Perhaps that medium
away, as local producers bring their products to the nearest station you built 10 years ago services only a fraction of a now-
“rail-head” for shipment to the outside world. Whereas freight larger city. You can upgrade small and medium stations to larger
cargos can reach your station even if they're not in the station's stations. Click on the station, then click on the “Upgrade” but-
immediate radius, passengers and mail will ONLY use your sta- ton. If there are other buildings (like houses) packed closely
tion if the house they come from is within the station's radius. around your station, there may not be room to upgrade it. But
Passengers don't want to walk 100 miles to a train station to even in that case, you may be able to bulldoze some of the sur-
catch a train, whereas a local grain farmer will haul his cargo rounding buildings to make room for the upgrade.
that distance or more by wagon, if he has to, to get it to a sta-
tion for shipment.
SUPPORT BUILDINGS
The only difference between the three station sizes is their cost In addition to stations, you must build 2 other structures - serv-
and radius - the bigger stations cost more, but have a larger ice towers and maintenance facilities, to support your railroad.
radius. Generally, the best strategy is to use medium or large Trains that pass either of these on their route will automatically
stations in towns and cities, to fully capture both freight and pas- stop to use them if their water, sand and/or oil levels are low
senger traffic. However, when laying spur lines out into the (you can also schedule these stops manually, to force a train to
countryside to pick up from farms, mines and factories, you can stop.)
use the smallest sized station, as freight will make its way to that
station even if the radius doesn't encompass every freight pro- SERVICE TOWERS
ducer in the region. Service towers combine the functions of a water tower and a
sanding tower. Steam engines rely on a steady supply of water
In addition to choosing a station size, you can also override the to produce the steam the need for power. If a steam engine runs
default architecture style and choose one of your own. This has out of water, it must limp along at a greatly reduced speed, scav-
no gameplay effect, it's just eye candy for the railroad tycoon enging water supplies from the local environment. Since most
with a passion for architecture. games of Railroad Tycoon 3 take place in the steam era (roughly
1830 to 1950), using primarily steam locomotives, you will need
a service tower to provide water along every route - basically
one service tower between every station pair. Fortunately, serv-
ice towers are relatively cheap.
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Service towers also replenish sand. All locomotives (including OTHER BUILDINGS
diesels and electrics), use sand for traction in mountainous areas You can also place a variety of other buildings. Click on the
(they automatically feed a small amount of sand onto the tracks lower right option (“Place a non-station building”) to see a list.
ahead of the drive wheels.) If a locomotive runs out of sand, its This list varies depending on the scenario and the year.
performance on grades is greatly reduced. So, even if you have
no steam locomotives, you'll still need some service towers to
POST OFFICE, HOTELS, RESTAURANTS, TAVERNS
provide sand, though likely not as many, especially if your routes
are flat. The first few buildings, shown in yellow, complement existing
stations. They must all be placed near a station to have any
MAINTENANCE FACILITY effect. Post Offices allow mail to wait at the station longer
before disappearing. Restaurants, Hotels, and Taverns make a
Locomotives must receive regular maintenance, or the chance of profit based on how much passenger traffic goes through that
a breakdown or crash greatly increases. Unfortunately, mainte- station. These buildings can potentially serve multiple stations,
nance facilities are relatively expensive. You'll need to use some, if those stations are placed close together. You can also place,
but perhaps you can scrape by with fewer of these than service say, a hotel near an opponent's station to make money off of his
towers. Keep an eye on your locomotive's oil levels - if they reg- traffic! Of course, he can place his own hotel, and for the most
ularly reach empty, add a maintenance facility on that locomo- part, each hotel will get roughly half the business. The market
tive's route, or change the route so it passes by an existing main- for hotels does not get bigger as more hotels are placed, rather,
tenance facility. the hotels divvy up the market, with the hotel that's closest to
the station getting the biggest share.
When a locomotive receives maintenance, its oil gauge fills to
capacity. As your locomotives move along their route, regular
INDUSTRIES
wear-and-tear and the effects of time will take their toll. In order
to keep them running as long as possible, they will need regular Further down in the list are various factories that you may con-
maintenance. This will help prevent breakdowns and crashes. struct. If there is a large supply of cotton by your rail lines, but
Better to spend a little now than a lot later. Click on the "Place a nowhere to haul it, consider building a textile mill. You'll make
maintenance facility" button (wrench) and drag the image of the more money hauling cotton and clothing, and the textile mill
building to the desired location along your track. Once you have itself may make a profit if there is a large enough supply of cot-
the building in place, click on your left mouse-button to place ton and a large enough market for the clothing it makes.
the maintenance facility.
Note: Your company logo will be displayed over any non-station
buildings you own, making them easier to locate on the map.
RAILROAD QUOTE: You can also buy many existing industries on the map. If an
“
"When I hear the iron horse make the hills echo with his snort like thunder, shak- industry is stable and profitable, you can buy it for a nice steady
ing the earth with his feet, and breathing fire and smoke from his nostrils … it seems as profit stream. Even better, if an industry is unprofitable, but you
if the earth had got a race now worthy to inhabit it."
- Henry David Thoreau expect it to make a turnaround (say, you're about to build a rail
line right to the factory's doorstep), you can buy it when it's los-
ing money for very little, and after the turnaround, you'll make a
hefty profit.
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Finally, for any industry you already own (whether you built it, To add a new train, you must purchase
or bought an existing industry), you have the option to upgrade a locomotive and set up a route with
it. An upgrade doubles production capacity, but costs much less consists. You are only charged for the
than building a new factory of that type. Be careful though, the locomotive - cargo cars may be added
larger capacity carries with it greater overhead. If you upgrade a and removed freely as needed.
factory but can't keep it well supplied with raw materials, it may
quickly swing from profitable to unprofitable.
SELECTING YOUR LOCOMOTIVE
CHAPTER 7: TRAINS You will see a list of the locomotives available for purchase. The
There is something about locomotives that fascinate people. actual engines available will depend on what region of the world
Maybe it is the freedom they represent; giving you the ability to the map is located in and the time period. As time goes by,
just pick up stakes and go anywhere you please. Perhaps it is the newer and more powerful locomotives become available. To
power of these mighty iron horses, capable of roaring along select a locomotive click the left mouse-button on the name of
effortlessly as they drag their lengthy load. For some it may be the desired locomotive. The purchase will not be complete until
the adventure and the romance of traveling through a distant the route has been set and you click on the "Buy" button, so you
and exotic countryside. Whatever the reason, children and adults can always select another locomotive if the first one doesn't suit
around the world have been fascinated with trains for almost your fancy.
200 years, and there's no sign of this fascination fading anytime
soon. LOCOMOTIVE DATA
This section of the window (located above the train list) displays
ADDING A TRAIN important information about the selected locomotive. For
Once you have track and stations in place, click on the “Add details, see the Locomotives section later in this chapter.
train” button in the Button Panel to purchase a new locomotive
and add a new train for your railroad. SET UP A ROUTE
Once you have selected your locomotive, you will need to set up
Note: A “locomotive” is the steam/diesel/electric engine (and accom- a route for it to travel. The easiest way to set up a route is to
panying coal tender, if applicable) at the head of a train. A “train”
is the locomotive and any accompanying cargo cars it is hauling. click in the map area on the stations you want this train to visit
Trains have a “route” which is a list of stations they visit, with a list (they're shown as yellow circles). You can also click on the "Add
of cargo cars (the “consist”) that they load at each station. Station" button to choose from a listbox of available stations.
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USING AN OPPONENT'S TRACKS AND STATIONS The default setup for a new train is
When selecting routes for your trains, keep in mind that you can for it to haul between 0 and 4 car-
use both yours and your opponent's stations and tracks. This can loads of whatever can be resold
expand the area you can cover, but it comes with a price. If a most profitably at the next station
train uses another company's track, you must pay that company on its route.
a share of your train's revenue equal to the proportion of their
track you use, as a percentage of the total distance. For exam-
ple, if you run a load of lumber from Munich to Berlin, and 40% AUTO MANAGE/CUSTOM CONSIST
of the route was on your opponent's tracks, then your opponent By default, every new train will be
receives 40% of the revenue for hauling the lumber. Moreover, set to auto-manage. This means that the game will automatical-
you still have to pay 100% of the fuel cost for your train, so your ly determine the best consist for your train. (A consist is the set
opponent's share is basically pure profit, whereas your expenses of cargo cars that the train is hauling - say 3 oil tankers, 2 coal
may outstrip the share of revenue you get to keep. So, when hoppers and 1 lumber flatbed). If auto-manage is enabled, and
using opponents tracks, try not to go too deep into his rail net- “Any Cargo” is selected, the game will haul the most profitable
work - keep routes to 10% or perhaps 20% on your opponent's possible consist. You can limit things further, if you like. A good
tracks where possible. strategy is to assign your fastest, sleekest locomotives to haul
express cargos only (i.e. passengers, mail and troops), and to
SET UP CARGO have your slower locomotives haul freight only.
When you add a new station to your route, you'll see a row of
icons just below the station's name in the list. This indicates For the ultimate in control, choose “Custom Consist”, and you
what types and amounts of cargo the train will pick up at that can pick every individual car that the train will haul. This strat-
station. Initially, you can probably get by leaving the default val- egy can be useful if you always want to emphasize certain cargo,
ues alone. With the default settings, a train will essentially try to even if it isn't the most profitable. For instance, if you own the
haul a reasonable number of whatever cars it can profitably pick local Textile Mill, you may want to have a train hauling cotton
up from that station. But as you get deeper into the game, you'll into the city and clothing out of the city, even if they're less
sometimes want to change these defaults and set up the cargo profitable than other cargos (because you're still making money
for a particular station yourself. Click on the “Change Cargo” from the Textile Mill itself.) Note though, that this is a fairly
button (or just double click on any station in your route) to advanced strategy - we suggest you leave your trains on “Auto-
adjust the cargo setup. Manage”, with cargo types of “Any Cargo”, “Any Freight”, or
“Any Express”, until you're quite familiar with the game.
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Finally, it should be noted that regardless of what cars you have minimums at 0 while you're getting familiar with the game, and
on your train, and what cargos are available at a given station, only cautiously using higher values.
that cargo will not board your train unless you're hauling to a
suitable destination. Freight cargo will never board a train going On the other hand, if you increase the maximum number of cars
to a station where the price is lower that at its current location the train can carry, you're increasing its potential profit. If you
(that would be like hauling ice to Alaska, or coal to Newcastle). change your maximum cars from 4 to 8 and there is enough
And passengers and mail always have a specific destination in cargo to fill those 8 cars, you'll potentially make about twice the
mind - if a given train isn't at least heading in the right direction, profit per trip. And if there are only 6 cars available, the train
they won't board that train. For further details, see CHAPTER 10: will simply haul the 6 and be on its way. Sounds good, huh?
CARGO ECONOMY.
Well, the downside is that long trains are heavy, and heavy trains
MIN/MAX CARS are slow. If you have several heavy, slow trains running along
Zero is specified as the your track, they may interfere with lighter, faster trains, decreas-
minimum number of car- ing efficiency over your entire rail network. In particular, long,
loads the train will leave the station with (i.e. even if there's no heavy trains in mountainous areas with steep grades is a recipe
cargo available to haul, it will still leave this station, hopefully to for some serious traffic jams.
have better luck finding cargo to haul at the next station. And 4
is the maximum number of carloads it will carry. If there are 20 Even so, as trains get more powerful over time, you'll probably
profitable carloads to haul, the train will only haul the most want to start using higher maximum car counts. Keep in mind
profitable 4. You can change both the minimum and maximum though, that the weight of a freight car also gets heavier over
number of cars, with certain advantages and drawbacks. time, and this partially counteracts the increased performance of
better locomotives. See Locomotive Statistics - Top Speed later
If you increase the minimum number of cars, then the train will in this chapter for more details
wait at the station until it has at least that many cars to haul.
The advantage of this is that you'll have fewer empty or nearly CABOOSE
empty trains running on your track, consuming fuel, increasing By clicking on the “Caboose” box, you can add a caboose to
traffic, and potentially even breaking down or crashing. The dis- your train (and also use up one of your 8 cargo car slots). The
advantage is that it may cause your train to wait a long time at caboose will reduce the risk of breakdowns by 50%. This is espe-
the station, even while there is more profitable cargo to be cially useful for unreliable and/or older locomotives.
hauled at other stations on its route. We suggest leaving the
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DINING CAR Steam - The earliest locomotives were steam engines. They
burned coal, oil or wood to heat a boiler, which would pro-
Click on “Dining Car” to add one to your train (also using up
vide steam to power the pistons that made the locomotive
one of your 8 cargo car slots). The dining car increases the pas- move. These were the pioneering locomotives and continued
senger revenue on this train by 20%, but has no other effect. to be widely used until middle part of the twentieth century
Only add a dining car if you know a train will be hauling a lot of (and are still used in a few countries to this day). As inno-
passengers, particularly if the stop is set to “Any Express” vations in locomotives continued, these were eventually
(which will typically be 70% or more passengers), or just simply replaced by diesel and electric engines, which had lower
hauling passengers only. operating costs.
APPLY THIS CONSIST TO ALL STATIONS Diesel - The term diesel engine is actually a bit of a mis-
nomer. These locomotives actually use diesel-electric
If you wish to use this same cargo setup for all of stations in the engines, which run on the electricity created by the diesel-
train's route, click on the "Apply this consist to all stations in powered generators it carries. Following World War II, diesel
this route" option. Be careful, though. This will overwrite and engines came into widespread use and, along with electric
other consists you have previously set up for this train. engines, began replacing the steam locomotives. Diesel
locomotives are now dominant in most of North America.
LOCOMOTIVES
Electric - Instead of generating its own power, electric loco-
“More powerful than a locomotive” conjures up an instant motives draw power from an external source. In some cases
image, because, for most people a locomotive is the most power- this external source of energy is provided by power lines run
ful machine they've ever seen or could even imagine. Their over the track and in other cases the power may be sent
progress is remarkable - from the original steam engines that through a special rail that runs along the track. These loco-
look like toys today (but were considered monstrosities in their motives are usually more efficient than steam or diesel
day), through the massive 4-8-8-4 Big Boy (which weighed 1.2 engines, but require a substantial investment in the infra-
million pounds!), through today's massive diesel and electric structure of the railway, in order to make power available to
engines (which weigh far less, but generate even more horsepow- all areas of the track. For an electric locomotive to be used,
er than the Big Boy). the entire length of track between the desired stations must
be electrified. Today, electric locomotives are dominant in
Locomotives generate power in 3 basic ways (there are a few Europe, Japan, and parts of the Northeast U.S.
other more eccentric types, but none that have been commer-
cially significant):
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In Railroad Tycoon 3, you will start off with steam locomotives Fuel Economy - The fuel efficiency of this locomotive, com-
(one consequence of this is that you will have to build plenty of pared to all other available engines. Total fuel costs are a
service towers to provide water for their boilers). The first product of a locomotive's fuel economy, the distance it trav-
diesels and electrics appear early in the 20th century, but they els, and the weight of the loads it carries.
don't become overwhelmingly better than steam locomotives
until roughly 1950. At that point, you will have to make a deci- Acceleration - Measures how fast this locomotive reaches
top speed from a standing start.
sion. You can invest in the high up-front costs of electric track
so that you can use the generally superior electric locomotives, Reliability - Measures the relative chance of this locomotive
or keep your costs down by gradually transitioning to diesel, breaking down or crashing.
with no need for track improvements. The choice is yours.
Passenger Appeal - Passengers have always had a special
LOCOMOTIVE STATISTICS interest in traveling via the sleekest, coolest mode available.
Ultimately, each locomotive's abilities are boiled down to a set of Some locomotives were consciously designed to look good
for the passengers (especially the “streamliners” of the
statistics and ratings. Newer locomotives are generally better
1930s). A locomotive with a high passenger appeal earns a
than their predecessors, but sometimes a big advance in one revenue premium of up to 30% on all passenger traffic it car-
area is offset by regression in another area: ries. Conversely, a particularly ugly locomotive will drag
down passenger receipts by up to 15%.
When buying a new locomotive, you can see these statistics
readily. For a train already in operation, click on the side view Engine Type - The type of power used to propel the loco-
picture of the locomotive in the train list or train detail screen motive (steam, diesel or electric). Remember, electric loco-
to see its statistics: motives can only run on electrified track.
Cost -The amount of money required to buy this locomo- Top Speed - The maximum speed for this locomotive. The
tive. top speed of the engine will change depending on the num-
ber and type of cars it is pulling and the grade it has to trav-
Annual Maintenance - An estimated cost for maintaining el over. More precisely, certain types of cars weigh more
this locomotive each year. Maintenance costs increase as a than others. A fully loaded express car (passengers, mail) or
locomotive ages (it's hard to keep the old beasts running), auxiliary car (caboose, dining car), always weighs one-third
and costs will also be higher if it runs out of oil. less than a fully loaded freight car of the same era. So you'll
want to use more powerful engines on freight routes.
Passengers and mail pay a larger profit if you haul them
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quickly, so you'll want to try to use the fastest possible loco- TRAIN CONTROLS
motive on passenger routes. You can use the
Clicking here will center the camera on the train you
freight/express/mixed radio button to modify the speed
charts based on what type of traffic you expect to haul (the currently have selected. The camera does NOT follow
radio button doesn't actually set the cargo type to haul, it the train, so if it is moving, it will quickly disappear
just determines what variables are used in the speed chart - from view.
it's for informational purposes only).
This locks the camera view onto the currently select-
Also note that both express and freight cars get heavier in ed train. No matter where the train goes on the
each era. In the first era, from 1830 to 1849, freight cars screen, the camera will follow. You can still zoom and
weigh 10 tons. From 1850 to 1899, they weigh 20 tons. rotate for different views of the train, but if you
From 1900 to 1949, they weigh 40 tons, and finally, from “slide”' the camera, it will break off the locked camera
1950 on, they weigh 80 tons. Express cars always weigh
and let you return to normal camera controls. You
two-thirds of that. So, a locomotive that can pull 6 fully
loaded cars at a decent speed in 1899 may struggle with 6 can also click on the 'Camera' graphic that appears in
cars in 1901. Unfortunately, you don't get paid any more to the top left corner of the screen to disable the lock.
haul the heavier cars - prices remain the same on a per car-
load basis. (Historically, the cost of shipping a ton of goods When a locomotive has reached the end of its useful
by rail has steadily and sharply decreased since the dawn of service, and you no longer wish to keep its route run-
railroads, which has been roughly offset by the much larger ning, you can retire it and remove the train from your
cars and capacities of today's railroads). list of trains.
MANAGING AN EXISTING TRAIN If the locomotive for a train is getting older, but you
Once you have purchased a locomo- wish to keep that train intact, you can replace the
tive, you can access its Instrument existing locomotive with a new one. This will retire
Panel by clicking on the train on the existing engine and replace it with the new one
the map or by clicking on the "View you select, without changing the existing route or
trains" button in the Button Panel cargo. Note that as locomotives age, their mainte-
and double-clicking on the desired nance costs increase, and they are generally outclassed
train. The Instrument Panel con- by newer locomotives. We suggest upgrading locomo-
sists of several parts: tives every 20-30 years.
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If you would like to have another identical train added Sand - Trains use sand to help provide additional traction
to your fleet, with identical route and other settings, on steeper grades. Running out of sand will decrease the
click on this button to make a copy. speed of the train on steeper grades.
ROUTE MAP Breakdown Chance - This meter keeps track of the per-
centage chance this train has to break down. Breakdown
This map window displays all of the stations chances depend heavily on the type of locomotive on the
on the map. Stations connected by a line are train, and are also increased as a locomotive ages, and if it is
part of the current route for this train. To add out of oil.
additional stations to the route, click on one of
the station circles on the map. COST WINDOW
This window keeps track of the
financial information related to this
locomotive. Consider changing a
LEVEL GAUGE train's route or retiring it if it is
You can monitor the level of important components consistently unprofitable.
in maintaining your locomotive. These levels will
affect the performance of the engine. ROUTE INFORMATION
This area of the Instrument Panel
lists the stations currently on this
route. You can also add/remove sta-
tions from the route and change the
cargo being carried using the but-
Year - This keeps track of the number of years this locomo- tons below the list of stations.
tive has been in service. The older the locomotive gets, the
more likely it is to break down.
ROUTE STATUS
Oil - Locomotives require oil to run smoothly. When an
engine runs out of oil, the chance of it encountering a break-
down is greatly increased. Put a maintenance facility on the
track somewhere along the locomotive's route, and it will You can keep track of your train's progress between stations in
automatically stop for maintenance (and an oil refill) as this area. The bar at the bottom will highlight as the train moves
needed. along the route. Icons will also appear in this area to warn you
when the locomotive runs out of oil, water or sand.
Water - Steam locomotives require water to run. An engine
running out of water will run at a greatly reduced speed,
PRIORITY STATUS
scavenging water from the local environment. Add service
towers along the track to supply your locomotives with Priority status is used to determine which train yields
water (and sand). when two trains meet on the track. A higher priority
train will always have right-of-way over other trains of
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the same company. Any train traveling on another company's ty or at the request of a less than satisfied board of directors.
track is always lower-priority than the track owner's trains Keep your eyes out for new opportunities. Sometimes you may
(regardless of priority status). Finally, if two trains of equal pri- start out with an established company, other times you may be
ority status meet, the one carrying the more valuable cargo has able to seize control of a company from an unfortunate competi-
priority. In general, you'll want to set freight-only trains to tor. Always remember to look out for number one.
lower priority and express-only trains to higher priority.
COMPANY DETAILS PANEL
CHAPTER 8: COMPANIES AND PLAYERS For a look at the overall performance of your company, as well
Railways were able to expand and stretch-out across the globe as certain financial and other options, click on the “Company
because of the vision of a handful of great men and the backing detail” button in the Button Panel. (If you don't currently con-
of some powerful companies. These powerful visionaries and the trol a company, you'll be offered the opportunity to start one.)
mechanism for those great companies are represented in
Railroad Tycoon 3. As an aspiring railroad tycoon, you must This information is broken down into four categories, which can
grow your fledgling company, expand your railways system and be accessed by clicking on the "Overview", "Bonds", "Stock" and
do whatever is necessary to make a profit. "Territories" buttons.
An important concept to remember in Railroad Tycoon 3 is that Overview - This option displays information on your
you are in the role of a specific player - a tycoon. As a player, company's Revenue, Expenses, Interest and Profit.
You can also resign as chairman of your company by
you will likely control a company and spend most of your time
clicking on the "Resign" button…though we don't recommend it.
acting on that company's behalf - laying track, building stations, If you're viewing a company that is not your own, the resign but-
buying locomotives. However, you also need to look out for ton may be replaced with an “Attempt Takeover” button. If you
number one - yourself, the player. Usually, your personal profits control enough stock of another company, you may be able to
hinge upon the success of your company. Indeed, in some sce- boot out the current chairman and take the reins yourself.
narios, the success of your company is all that matters. But
more often, you're trying to achieve company success as well as Bonds - Clicking the "Bonds" button provides you
achieving great personal wealth. After all, you're trying to be a with a listing of the company's Total Debt, Credit
tycoon, not a middle manager. Rating and the Prime Rate.
Sometimes, as you play through the game, you may find yourself Issue Bonds - If you find yourself needing addition-
changing companies. This may be done to seize a new opportuni- al capital to operate you railroad, you can issue
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bonds to raise funds. Early in the game, issuing Change Dividend - You can change the dividend
bonds will be one of the primary ways to fuel the you pay to your investors. A steady dividend, con-
rapid expansion of your company. Beware though - sistently paid for many years, can be very helpful to
if you issue too much debt and can't meet the inter- your stock price.
est payments, you may have to look into the follow-
ing option: Attempt Merger - If you've got a lot of spare cash
sitting around and would like to take control of
Declare Bankruptcy - If things are not going well, another company, you can attempt a merger.
you may need to file bankruptcy to help with debts.
This cuts all your debts in half. However, your On certain maps, especially those set in Europe, you
credit rating will be terrible (you won't be able to won't be able to build track or run trains outside of
issue new bonds), and the existing bondholders will your home territory or country unless you pay a pre-
receive some extra shares as compensation for the mium to gain access to that territory. Use this panel
liquidated debt (this will dilute your stock and drive to see which territories you can currently access, and
the price down). This should generally be used to buy your way into the ones you can't access.
only as a last resort.
THE LEDGER
Stock - To view information on your company's While the Company Details panel
stock, click on the "Stock" button. Here you will see offers some basic information
current information on your Share Price, Shares
about your company and a variety
Outstanding, Market Cap, Annual Dividend and
Annual Dividend Payment. of actions you can take, the ledger
gives you access to much deeper
Issue Stock - Issuing stock will bring additional and more detailed information.
money into the company, but every share you sell is There are no actions to take from
a little less of the company you own. Issuing stock the ledger - everything within it is
also generally drives the overall stock price of your “information-only”. You can even ignore it much of the time.
company down, at least temporarily. But if your railroad is losing money and you want to know why,
the ledger is the place to look. Also, if you're trying to keep tabs
Buy Back Stock - You can buy back your compa- on the goals for a scenario, the ledger offers the right informa-
ny's outstanding stock if you have the money. This tion.
drives up the share price.
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The ledger appears on the screen at the end of every fiscal year. Income Statement - This shows a detailed breakdown of the
You can also bring up the ledger at any point in the game by revenues and profits/losses for the railroad.
clicking on the "View ledger" button just below and to the right
of the Button Panel. Balance Sheet - Shows the amounts of cash, debt and assets
(including locomotives and track) for the company.
The ledger contains four tabs. Each tab will take you to a page of
Haulage Report - Gives a detailed accounting of train oper-
the ledger containing different information on the status of the
ations and cargo hauling on the railroad.
company finances and your own. The four tabs are Company
Overview, Company List, Player List and Game Status. Stock Report - Tracks the performance of the company's
stock in recent years as well as the Per Share Data for the
COMPANY OVERVIEW stock.
This provides you with an
overview of information on your Train List - A complete list of all of the trains owned by the
railroad. This also provides information on each train,
company. This includes informa-
including the age and recent profits. You can sort your
tion on Revenue, Profits, Load trains according to any of these factors.
miles hauled, Revenue per load
and Average speed of your trains. Station List - Lists all of all of the company's stations and
information regarding each, such as the cargo transported in
This tab also tells you how your investors feel about you and the and out.
status of your current salary. Investors like to see rising earnings
and a rising stock price. Investors are always asking “What have Industry List - Contains information on all of the industries
you done for me lately?” Even if your railroad steadily grows owned by the company, including their profitability.
and has a consistently rising stock price, a stretch of two or
three consecutive bad years will have your investors rumbling Cargo List - Shows all of the cargo types available on this
loudly. map. It also includes information on each cargo, including
the number of loads and average price.
In addition to the basic information, there are links to pages
COMPANY LIST
containing more detailed information.
It is also important to keep an eye on what the competition is up
to. This section of the ledger contains a list of all of the compa-
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nies in the game. Click on the name of the company you are CHAPTER 9: THE STOCK MARKET
interested in researching to go to the Company Overview for
that company. Many of the greatest railroad tycoons built their fortunes, not
just on the running of rails, but on the manipulation of the stock
market. The looser regulations of the stock market of the nine-
PLAYER LIST
teenth century made it an attractive source of income to wise
This tab allows you to view information on all of the players in and wily tycoons. Now you have the chance to jump into the
the game, including their stock holdings. Click on the desired market with both feet. As they say, fortune favors the bold.
player to go to the Player Detail page. In addition to the financial
information about the player, you will also receive some histori- STOCK BASICS
cal information on the famous character being portrayed.
Building a railroad empire takes money…lots and lots of money.
Your player will usually be predetermined based on the scenario. Few people can afford to finance this undertaking on their own.
Scenarios will also often encourage you to pursue a certain type The would-be tycoon invests as much money as possible into the
of play to achieve success and the player selected may reflect business, then solicits the remaining funds they need from
that type of play. You can, however, play any way you wish, investors. These investors receive "shares", becoming part own-
regardless of the character's personal style. The computer A.I., ers in the company. Usually, the would-be tycoon only controls a
however, will normally act in a manner consistent with that his- small minority of the shares, and investors control the rest. If
torical figure. For example, Cecil Rhodes will strive to expand those investors are unhappy with the company's performance,
his company relentlessly, while Jay Gould will tend to spend they'll quickly toss out the chairman (i.e. the tycoon who started
more of his time speculating on the stock market. You can gar- the company). To keep investors happy, a tycoon must run the
ner clues into opponents' play styles by clicking on them and railroad profitably, and use some of those profits to make the
reading their description. investors happy by paying a steady and rising dividend. The
remainder of the profits are held by the company and used for
overall growth. Truly successful stocks both pay their owners
GAME STATUS
dividends and increase in value.
Click here to see how you are doing so far. This section keeps
track of your status in the scenario, and offers you an easy link The shares of stock can be bought and sold on the stock market.
to the original “Briefing” dialog you saw at the start of the sce- When large blocks of a stock are sold, it may cause the price of
nario. the stock to fall. When a company performs especially well, the
price of the stock will likely go up. If the price of a stock is
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down, yet the company is still financially stable, this could be a stocks you used as collateral in order to pay off your debt. This
good opportunity to buy and increase the value of your invest- can be crippling to your finances. If you've heavily borrowed
ment as the stock price rises again. and all the money is invested in one stock, then selling shares of
that stock to meet a margin call may drive the stock price down,
All companies in Railroad Tycoon 3 have tradable stocks that so that your remaining shares have an even lower value as col-
can be bought and sold on the stock market. On rare occasions, lateral. The moral of the story? Be cautious about heavy use of
one or two players may own all of the outstanding shares in a margin buying, especially if you're investing entirely in one
company. In these instances, there will be no stocks available for stock.
trade on the stock market. More likely, the players will have a
portion of the shares in their company, with the remaining SHORT SELLING
shares being held by outside investors. In addition to buying stocks with money you don't have, you can
also sell stocks you don't own. This process is known as short
BUYING ON MARGIN selling. Shares are borrowed from a broker and sold on the stock
Sometimes people believe so strongly that a stock is going to market. At some point in the future, you must buy these same
increase in value, that they are willing to invest money they shares back up to repay the ones you've borrowed. Hopefully
don't even have. This can be accomplished by buying a stock on though (if you've planned it right), the stock has declined in the
margin. This is essentially like taking out a loan to purchase the interim and you can buy the stock up later at a lower price than
stock, by using the stock you already own as collateral. Your it is now. Essentially, this reverses the normal stock market
ability to buy on margin is reflected by your purchasing power. strategy - you are trying to sell high (now), buy low (later). This
This is the sum of your available cash plus half the value of your is certainly not without risk. If the value of the stock increases
stock (i.e. the collateral). As you purchase more stocks on mar- between the time you sold the stock and the time you have to
gin, your purchasing power will be reduced. pay the broker back, you could lose a small fortune. A wily
tycoon might short sell his opponent's stocks just before stab-
This may sound like an easy way to make a buck, but beware. If bing his opponent's company in the back. Or, if your opponent
the value of your stocks goes down, so does your purchasing appears to be overextended on margin buying, then by short-
power. If they drop low enough, your purchasing power can drop selling his stock, you can drive the price of his collateral down
below zero, meaning you don't have enough collateral to guaran- and push him over the edge into financial collapse.
tee the loan the broker made you to buy the stock. If this hap-
pens, you will receive a margin call from your broker. This
means the broker is requiring you to sell off all or part of the
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selling), though that effect wears off over time. CHAPTER 10: CARGO ECONOMY
Book Value Per Share - The sum of all the compa- Railroad Tycoon 3 has a robust cargo economy focused around
ny's assets (physical assets plus cash), minus the the railroad industry. Even without the railroads, freight is con-
company's debt, divided by the number of shares stantly moving across the map…albeit slowly and inefficiently.
outstanding. Passengers, mail, and troops (“Express” cargos) on the other
hand, require the assistance of your railroad to move at all.
Revenue Per Share - Total company revenue,
divided by shares outstanding. At all times except EXPRESS
end-of-year ledger, this value uses an estimate of the
current year's revenue (extrapolating out recent Three types of cargo - passengers, mail, and troops, are consid-
trends). ered “Express” cargos. Their behavior is different from all other
cargos (everything else is called “Freight”, and is discussed
Earnings Per Share - Total company earnings (rev- below). Express cargos are governed by two rules: They know
enue less expenses), divided by shares outstanding. exactly where they want to go, and they want to get there quick-
At all times except the end-of-year ledger, this value ly. The following explains how a particular passenger may move
uses an estimate of the current year's earnings through the system - mail and troops work the same way:
(extrapolating out recent trends).
When a passenger first pops up in the Railroad Tycoon 3 cargo
Dividend Per Share - Dividends per share (cash
system, he has a specific destination in mind. Perhaps he
paid by the company to its shareholders).
Companies control their own dividend rate, but can appeared at a house near Birmingham, and wants to travel to a
only pay dividends if they're financially able. house just outside London (his Aunt Selma's house). He will
Investors like companies with consistent, steadily make efforts to get to London - using a direct route, or a combi-
increasing dividends. nation of connections, if need be. After some period of time, if
he is unable to reach the house in London, he will return home,
5 Year Weighted Return - The average annual and moreover, will be disinclined to travel by rail for some time
return to investors who've held this stock. This thereafter.
includes price appreciation of the stock, as well as
dividends paid. An average over the last 5 years, Unlike Freight cargos, Express cargos will ONLY travel via rail
with recent years more heavily weighted. If this lines - it simply isn't very efficient to walk from Birmingham to
return is poor, investors will consider tossing out London - the passenger will not make the trip if no rail line is
the company chairman.
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available. ger, troop and mail traffic, consider purchasing several speedy
In fact, when just starting out on a fresh map, no passengers will locomotives, setting them to haul only “Express”, and running
be visibly waiting to travel - there are no rails to travel on! them on the prime routes.
Once you build a route and put down a station, you'll start to see
passengers and mail show up. FREIGHT
Most of the cargos in the game are considered “freight”. For
If you only have a rail connection from Birmingham to London, every type of freight (for instance, lumber, steel, coal, milk, etc),
your express traffic will be limited - some passengers from there is a market for that item throughout the map. Every point
Birmingham want to go to London, but many want to go to on the map has a given price that each freight can be bought or
other cities and your rail line offers no way to reach them. The sold at. Every point on the map also has some level of inventory
more cities you connect to, the greater the volume of express of each type of freight. For most freights, at many points on the
traffic you will see. In fact, it is generally a good strategy to con- map, that inventory level is zero - there is none available to buy.
nect your rail lines to your opponents' rail lines, since the com- However, at points near where that cargo is produced, there will
bined pool of possible destinations will lead to greatly increased typically be a large supply of that cargo (i.e. there is usually coal
passenger traffic (passengers will use a combination of trains and to be had in the vicinity of a coal mine.)
companies to reach their destination).
To see prices and supplies of cargos, use the “Overview mode”
If you see a supply of passengers at a station, and they are not button in the Button Panel, and make sure the top-most mode
boarding a waiting passenger train, that means the passengers (Cargo Supply) is selected. You can also use the <F1> key as a
don't think getting on that train will help them reach their desti- shortcut to this panel.
nation efficiently. Sometimes, even if the train is heading in the
right general direction, the passengers won't board if they know
CARGO PRICES
that the intermediate stop is one rarely serviced by passenger
trains. If London is a major hub with a variety of passenger If you look closely, you'll see that prices, supplies, and move-
trains departing at close intervals to many different points, then ments of cargos conform to what you would expect. Cargo is
a passenger may even take a detour in the wrong direction to cheapest where it is produced (i.e. coal prices are cheap near
London in order to catch a direct train to their final destination. coal mines), and prices are highest where there is a high demand
for that item, especially if there is little supply available to meet
Remember though, that passengers, troops and especially mail that demand (e.g. steel mills and cities demand coal).
demand speedy delivery. If you've got a high volume of passen- Ultimately, your goal in Railroad Tycoon is to transport cargo
from where it is cheap and readily available to where it is expen-
RAILROAD QUOTE: RAILROAD SUPERSTITION:
“
"The railroad bids death and stagnation begone." Be sure to knock on wood if you say the name of your destination.
- J. Edward Hungerford
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sive and in short supply. The profit you make from transporting profit bonuses and penalties are still governed by the year that
the freight is generally the difference in price between the origin the first station was built. Stations in the open countryside
point and the destination point of the delivery. If you deliver 3 experience a similar effect, but at only about half the level as
full loads of coal from a coal mine, where the price is $30, to a stations in cities.
city where the price is $50, then you will make a profit of rough-
ly $20,000 per load - or about $60,000 total. NON-RAIL CARGO MOVEMENT
The advent of the railroads in the early 1800’s did not invent the
This profit may be modified by various factors. The most concept of moving freight long distances - it just vastly improved
notable of these is the timeliness of your delivery. Certain car- the process. However, farmers, miners and factory owners had
gos, like milk and produce, spoil quickly. If you take too long to been transporting and trading goods in various other ways since
deliver these, your profit will fall quickly as your trains slowly the dawn of man. In Railroad Tycoon 3, freight can move with-
roll towards their destination - you want to try to use fast loco- out the help of a rail line - in some cases it can move quite well,
motives to haul these items. For other cargos, like coal, iron, though in most cases non-rail movement is slow and expensive,
and lumber, speedy delivery is not very important. These are creating opportunities for your railroad to offer improved trans-
bulk cargos with typically lower prices and profit margins. You portation at (hopefully) great profit to the railroad.
can load up a slow, but efficient train with these items and be
content with a slower delivery.
MIDDLEMEN AND THE MARKET
Other factors that can modify profit include: All the freight on the map is managed by unseen agents - the fac-
tory owners, miners, and farmers who produced the cargo, and
Game Difficulty Level: When playing at “Hard” or “Expert” the vast network of distributors, cart wheelers, ocean shippers
level, your profits per load are reduced by 10% and 20% respec- and others who buy and sell cargo and try to move it profitably
tively. At “Easy” level, your profits are increased by 20%. to where it will fetch the highest price, and ultimately the con-
sumers who buy the products at their final destinations and con-
Station/City Age: The first railroad to reach a new city can sume them. You can't directly affect their actions - they consti-
charge a premium price - up to 15% extra profit on each load in tute the “market” for each freight item.
and out of the city. This bonus disappears by the 4th year after
a station has been built. Over longer periods, customers demand The effect of this market is that freight will flow from areas
better pricing, and profits fall to a maximum of a 10% penalty where the prices are low (generally near its production point) to
profit by the time a station is 20 years old. If there is more than areas where the prices are highest (generally the final con-
one station in a city, or a station is torn down and rebuilt, the
RAILROAD FACT: RAILROAD FACT:
Built in 1941, the largest railroad gun produced was the "Schwere Gustav" In 1990, the British five-pound note began to feature the image of George
("Heavy Gustav"). This massive weapon weighed over 1,300 tons and had a gun barrel
over 95 ft long.
? Stephenson and his famous steam engine Rocket. ?
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sumers). If the freight can be transported easily without rail other ports on the ocean. (No ports are needed for river-based
lines, then the prices from the production point to the final con- transportation).
sumers will become very nearly equal. If there are any “hot
spots” of high prices, and transportation is easy, the middle-men So, what does this all mean? In many ways, this reasonably effi-
will quickly deliver a glut of freight to that hot spot and drive the cient market with its non-rail movement makes your job easier.
price back down. Conversely, if non-rail transportation is hard You don't always have to have perfect connections to those pro-
or expensive, then that will tend to lead to wide price spreads, as ducing the cargo or those consuming it - if you deliver freight to
middle men eat up a larger share of the price to cover trans- a small town and there is a big city just beyond it - the market
portation needs. (and the middlemen), will move most of your cargo the rest of
the way to the big city, and you'll get a better price in the small
MOVING WITHOUT RAILS town as a result. The middlemen will detect the presence of
So, you'll see the greatest price disparities between points where your stations and rail lines, and will tend to move freight to and
it is hard to transport freight conventionally (i.e. without a rail- from your stations for you, expanding the effective radius of your
road). What are those cases? Usually, it's a function of distance stations well beyond the actual city they're placed in.
and terrain difficulty. The longer the distance, the wider the
price spread. Also, it is especially difficult to move freight over From a strategy standpoint, you'll often find it better to build
mountains using primitive transportation such as horse-pulled rail lines in ways that non-rail transport can't easily address.
carts, so prices on either side of a mountain range can be wildly The first major railroad in the United States, the Baltimore and
different, even if the actual distance between those areas is rela- Ohio, built a rail line from the port of Baltimore across the
tively small. Appalachian Mountains to the Ohio River. This mountainous
route had previously been a barrier to freight. When completed,
Conversely, where non-rail transportation is easy, prices will be the B & O could deliver cargo from the entire Atlantic Coast
relatively flat. Non-rail transportation is easiest when points are (routed through the port of Baltimore) to the entire U.S.
close (obviously), but also when the opportunity exists to trans- Midwest (routed via the Mississippi and Ohio rivers to the B &
port by river or ocean. Before the advent of the railroad, rivers O's railhead).
were the major transportation arteries. If you look at the cargo
overview map, chances are you'll see a lot of cargo flowing along You'll also want to have direct connections to as many medium
rivers. The other major transportation method pre-rail was via and larger towns as possible. By delivering your freight directly
ocean. Wherever you see a port in Railroad Tycoon 3, you'll to those cities, you'll cut out the middlemen and keep a larger
likely see a fair amount of freight moving through the port to profit for yourself.
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CARGO CHART
Cargo Year Available Median Price Delivery Time
Conversely, at the beginning of the game, you'll want to avoid Sensitivity
Alcohol 1800 $100 2
laying track parallel to rivers and oceans - you'll be competing Aluminum 1910 $85 1
with efficient water-based transportation, and that will hold Ammunition 1848 $160 2
freight prices (and profits) down. Automobiles 1900 $200 3
Bauxite 1910 $30 1
Cheese 1880 $235 5
FACTORIES Chemicals 1905 $30 1
All cargo has an ultimate destination. For many types of cargo, Clothing 1800 $95 3
that destination is housing - found most densely in cities. Coal 1800 $30 1
Coffee 1800 $45 2
However, many cargos are raw materials that must be processed Corn 1800 $25 3
at a factory to be something useful for end consumers. Raw cot- Cotton 1800 $30 2
ton or wool isn't very useful to most people. But, take it to a Diesel 1890 $100 1
textile mill, where it is spun into clothing, and suddenly you've Fertilizer 1905 $80 2
got a cargo that is demanded by houses everywhere. Furniture 1880 $220 1
Goods 1800 $170 1
Grain 1800 $30 3
If you can set up your routes in a manner that delivers the nec- Iron 1800 $30 1
essary raw materials to factories, then hauls the finished goods Livestock 1800 $90 8
to end consumers, you'll be able to haul roughly twice as much Logs 1800 $30 2
stuff (you'll haul cargo into the factories, then haul the finished Lumber 1800 $85 1
Mail 1800 Variable 10
goods away from the factories.) Moreover, the finished goods Meat 1800 $195 5
are generally more valuable and offer higher haulage profits to Milk 1800 $110 10
your railroad. Oil 1860 $40 1
Paper 1800 $85 1
Finally, in an even better case, if you manage to buy the key fac- Passengers 1800 Variable 9
Plastic 1935 $85 1
tories on your routes (or build some yourself), you'll make Produce 1800 $45 8
money a third way - by the profits of the factory itself (for pro- Pulpwood 1800 $30 2
ducing the goods). Rice 1800 $30 2
Rubber 1900 $30 1
So keep an eye on which factories are along your routes, and Steel 1856 $85 1
Sugar 1800 $35 2
make a special effort to get them the raw materials they need. Tires 1900 $85 1
Toys 1880 $175 3
Note: If a factory requires two input materials (a steel mill requires Troops 1848 Variable 7
both iron and coal), then that factory won't produce anything unless Uranium 1950 $200 3
both inputs have been supplied. Waste (Recyclables) 1990 $40 6
Weapons 1848 $235 2
Wool 1800 $30 1
Note: Mail, Passengers, and Troops are express cargos. Their price
varies based on distance.
All other freights have variable pricing, based on supply and demand.
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CHAPTER 11: MULTIPLAYER lobby, where you can find other players interested in playing
Railroad Tycoon 3 and start an Internet game. You do not need
In Railroad Tycoon 3 you don't just match your wits against to sign up for any special account or jump through any hoops to
computer opponents, you can also test your entrepreneurial spir- use the Game Lobby - a couple of button presses and you're on
it against other human players. You can face opponents over a your way.
local area network (LAN) or over the Internet. Don't know any-
body to play online? Not a problem. Just use the Game Lobby to Servers - A list of all of the available games in the game
meet other players seeking a worthy opponent. lobby will be displayed in this box. This list is automatically
refreshed every 5 seconds.
BEGINNING A MULTIPLAYER
GAME Join - Once you have highlighted a game you wish to enter,
click on this button to join. If no servers appear in the list,
To begin a multiplayer game, then there are no games available for you to join. You will
click on the "Multiplayer" button need to either host a new game or wait for a new game to
on the Main Menu. This will take start.
you to a menu screen enabling
you to choose between a LAN and Host - Click on this button to begin a new game. Within a
Game Lobby game. few seconds, your server should be visible to everybody else
in the game lobby.
The LAN button is primarily intended for LAN play, but you can
also use it to play other people across the internet, as long as Change - Use this to change your player's name and portrait
you know the IP address of the host. This is how other players will see you both during multiplay-
er setup and within the game.
The Game Lobby option is a bit easier for Internet play, as it
LAN GAME
provides a common meeting area for Railroad Tycoon 3 players
from around the world, and you don't need to know any particu- To begin a game over a LAN con-
lar player's IP address or other specifics. nection, click on the "LAN" button.
RAILROAD SUPERSTITION:
Finding a game via the LAN option
is almost identical to using the
In railroading, the month of September was believed to be jinxed. Game Lobby option, except that you only see servers on your
own LAN or over the internet at an address you've typed in, and
you cannot chat with other players until you have connected to
a server.
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Change - Use this to change your player’s name and por- Delayed actions - When you lay track or place buildings,
trait. This is how other players will see you both during there will be a slight lag of a second or two before your
multiplayer setup and within the game. track or building snaps into place.
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Events and Winning - Most multiplayer capable scenarios STARTING FROM SCRATCH
have a simplified event-scripting system and simplified victo- After pressing "New Map", select "From Scratch". You'll be able
ry conditions. You can stay focused on crushing your oppo- to choose the map size, and soon you'll be staring at a very
nents and achieving whatever singular goal the scenario has empty, very flat map. Dive in!
to win it.
Playing human opponents makes it a whole new game experi- IMPORTING A HEIGHTMAP
ence. Computer A.I. opponents are tough, but human opponents Starting with a totally flat map makes it difficult to get realistic
are unpredictable and can be ruthless. It is recommended that contours for mountains and coastlines. We suggest using a
you get at least a few single-player games under your belt before heightmap as a starting point, if possible (all of the maps includ-
taking on other players. ed with RT3 were based off of heightmaps). A heightmap is nor-
mally a grayscale image saved in Targa format (.TGA). Press
CHAPTER 12: MAP EDITOR "New Map", then "From Heightmap", then the map you wish to
import. An example heightmap has been provided for you.
The fun doesn't end with the campaign and scenarios that are
Look to the www.railroadtycoon3.com website and forums for
included in the game. Railroad Tycoon 3 also includes a detailed
more information and resources for creating and obtaining
map editor that allows you to create your own maps and scenar-
heightmaps.
ios for just about any place in the world or in your imagination.
For further information beyond what is listed below, as well as
LOAD MAP
contact with other mapmakers and links to sites with download-
able maps (as they come on-line), check out www.railroadty- Again, it's usually easiest to start editing by loading an existing
coon3.com. map. You can edit any of the maps included with Railroad
Tycoon 3. We strongly suggest that if you save an edited version
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of an included map, that you save it under a different filename Smooth an area - Reduce dramatic edges to create a
and do NOT overwrite the original file. smoother, gentler appearing terrain without altering the
average elevation.
EDITOR BASICS
When you enter the editor, you will notice that the inter- Change height of an area - Click and hold down the left
face is very similar to the game interface you are already mouse-button and either move your cursor up or down to
familiar with. The biggest difference is the addition of the raise or lower the elevation of the terrain.
"Editor Tools" buttons located on the left side of the
screen. These buttons will allow you to access the various Flatten an area to sea level - This option will gradually flat-
features in the editor. ten the elevation of the terrain to sea level.
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PAINT TERRAIN Paint with a color from a swatch - Select from the wide
Use this tool to paint the map to reflect the various variety of pre-set terrain swatches.
types of terrain. Whether selecting from the wide
assortment of included terrain swatches or creating Apply ground noise - When this option is selected, the ter-
your own color mix, you can create a rich tapestry of rain type you select from the swatch includes the associated
color and detail to bring your map to life. ground noise when placed.
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Add in or decrease a ground texture detail - You can apply Clicking on the small magnifying glass icon in each territory list-
detail textures to the terrain such as stone, dirt, and grass. ing in the Activity box allows access to more options by taking
you to the "Territory" page under the "Control panel" tool button.
Lighten/Darken area - Use this option to lighten or darken
the shade of the color placed on the terrain. Name - Select the name of the territory.
Paint Rivers - Adding rivers to the map is as simple as mov- Border is visible - Selecting this option makes the borders
ing your cursor over the desired area. Note that to get the clearly visible on the map by a dotted line around the border
river current to flow properly at river junctions, you will of the territory. Territories without visible borders can be
need to use the third option here - paint junction. Look at used for certain types of events - they appear to the end user
one of the rivers on an existing map for a better understand- to be part of whatever territory they are “remapped” to.
ing of how these are best used.
Limited access - This controls whether this territory is off-
Paint oceans, lakes, or make land again - Use this option limits at game start by default. If true, you can set the price
to change terrain between ocean, lake and land. a company must pay to gain access.
Reserve cells on/off - Use this option to block off certain PAINT REGIONS
areas and to prevent buildings from appearing there. Regions are used to set up economic activity - which
buildings appear in a specific area. They need not have
Allow waves - In certain unusual shoreline configurations,
the waves will look bad. Use this option to turn off waves any correlation to territories - i.e. a coal mining region
wherever they appear odd. may be fall across multiple territory boundaries.
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Clicking on the small magnifying glass icon in each region listing BULLDOZE
in the Activity box allows access to more options by taking you Use this to cleanup any unwanted structures, trees, or
to the "Cities/Regions" page under the "Control panel" tool but- cities.
ton.
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Special Conditions - These are additional obstacles that Stats - Buildings - Provides information on all of the build-
you can place in the scenario. You can use these to disable ings in the scenario.
the stock market, prevent companies from laying unconnect-
ed track, or limit the overall amount of track companies can Stats - City/Region - Keeps track of how much each
build, among other things. city/region has grown throughout the game.
Port/Warehouse Cargos - Ports and warehouses can have Stats - Trees - Tracks the number of trees on the map.
various recipes for the cargos they supply and demand. Set High tree counts lead to slow game performance, especially
up as many recipes as you need here (up to 12), then, at on lower end machines.
each city that can produce ports or warehouses, choose
which recipe to use. Stats - City Count - Provides information on the total num-
ber of cities on the map. A low density of cities on a map
Computer A.I. - Set the aggressiveness for the computer can make it boring, and can make it hard for A.I. controlled
A.I. in both the area of Track Expansion and Dividend opponents to build successfully.
Payout/Stock Buyback.
Technical Support (US)
Events - This option lets you set the events in the game, If you have a technical problem concerning the operation of our software,
including the win conditions (gold, silver, and bronze), the please refer to the game’s Readme file and visit the support website listed
below. If you continue to experience problems, you can contact our technical
lose conditions, and any special storyline or events. support representatives for assistance. In order to help our representatives
Creating events is a complex area. Fortunately, all possible assist you as efficiently as possible, please provide them with the following
events options are accessible through lists - so you can see information: computer brand and model, available hard drive space, amount of
all the possible options. Still, we recommend looking at system RAM, type of video card, amount of video RAM, type of sound card, type
of CD-ROM drive, and version of DirectX. Also, please provide a detailed
some existing scenarios to use as examples for how to set up description of the problem, including any error messages you receive.
events.
Note: This information is for technical support only and representatives are
Note: The options listed below are for informational purposes only unable to provide game hints or suggestions.
and can prove useful when setting up your scenario.
PRODUCT SUPPORT
For U.S. Support
Event Debugging - Tracks any variables you may be using Phone: 1-866-219-9839
in events. To test a scenario you're working on, launch it Email: [email protected]
via “New Scenario”, then toggle into editor mode periodical- For Canadian Support:
ly, by pressing <SHIFT> “E” to monitor your events. Phone: 1-800-638-0127
Email: [email protected]
Event Validation - Shows errors or warnings from the http://www.take2games.com/support
events you've set up.
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