GoPro Case Study
GoPro Case Study
GoPro:
CASE
Be a hero
STUDY
April 2015
GoPro: Be a HERO
Team
Wangari
Maathai:
Tapobrata
Das
Roy,
Erik
English,
Alison
Erlwanger,
Katie
Hallaran,
Lisa
Holub,
and
Kathleen
Yaworsky
“We
recognized
we
are
as
much
in
the
content
enabling
business
as
we
are
in
the
consumer
products
business.”
“If
I'm
a
content
creator,
and
I
get
recognition
for
my
work,
that's
going
to
motivate
me
to
spend
even
more
time
on
my
next
production
and
make
it
even
better.”
-‐Nick
Woodman,
Founder
and
CEO
of
GoPro1
2
Nick
Woodman,
founder
and
CEO
of
GoPro,
was
sipping
a
rum
cannonball
out
of
a
hollowed-‐out
coconut
shell
on
a
rural
beach
in
Tobago.
As
his
surfboard
rested
against
the
nearby
palm
trees
overloaded
with
coconuts,
he
took
a
deep
breath
of
the
ocean
air
and
wondered,
“Am
I
in
over
my
head?”
He
had
recently
made
waves
by
announcing
the
GoPro
channel’s
partnership
with
Roku,
but
was
aware
that
their
shift
from
an
action
camera
producer
to
a
media
company
would
not
be
easy.
They
would
have
to
deal
with
a
new
group
of
major
media
competitors
and
entertain
the
possibility
of
creating
partnerships
with
former
competitors.
They
had
also
encountered
recent
setbacks
with
more
delays
to
the
release
of
their
new
camera,
the
HERO5.3
Ultimately,
GoPro
may
struggle
to
stay
true
to
its
core
and
its
customer
base
while
the
entire
landscape
of
the
media,
Internet,
and
television
shifts
underneath
its
feet.
As
GoPro’s
footprint
expands
from
camera
maker
to
a
more
vertically
integrated
media
company,
spanning
the
entire
media
process,
how
will
they
account
for
new
competitors
like
Netflix,
HBOGo,
and
other
video
on
demand
(VOD)
companies?
How
will
their
relationship
with
Apple,
who
may
begin
making
GoPro-‐like
action
cameras
but
also
provides
AppleTV
to
showcase
VOD,
change?
What
steps
can
GoPro
take
to
ensure
that
Apple
becomes
a
partner
rather
than
a
direct
competitor?
How
do
they
stay
true
to
their
core
community
of
video
makers
while
attracting
new
video
partnerships
that
appeal
to
a
wider
audience?
With
his
feet
dug
into
the
sand,
ready
to
order
a
piña
colada,
Woodman
had
much
to
think
about,
and
many
decisions
to
make.
Early Beginnings
Nick
Woodman
was
on
a
surf
trip
in
Australia
in
2002
when
he
first
came
up
with
the
idea
for
GoPro.4
At
the
time,
surfing
was
filmed
from
the
shore
or
from
a
jet
ski,
far
from
the
action.
Most
other
action
sports,
like
skateboarding,
allowed
a
camera
operator
to
film
from
relatively
close
by,
but
surfing
was
different.
To
follow
the
surfer
on
the
go,
the
cameras
had
to
be
physically
affixed
to
another
person,
either
by
design
or
do-‐it-‐yourself
ingenuity,
for
them
to
record
videos
and
take
pictures
(Exhibits
A
and
B).5
Professional
surfers
and
high-‐income
amateur
surfers
could
have
cinematographers
take
their
videos
and
pictures
with
high-‐quality
sports
cameras
from
helicopters
or
boats
(Exhibits
A
and
B).
High-‐
quality
sports
cameras,
however,
were
out
of
the
price
range
of
the
average
surfer,
who
often
used
lower
quality
cameras
carried
by
a
friend
near
them
in
the
water.
The
point-‐of-‐view
nature
of
the
cameras
required
another
person
to
be
present,
often
placing
the
recorder
in
more
precarious
conditions
than
the
subject
of
the
video,
and
ultimately
limiting
the
range
of
shots
that
could
be
taken.
The
rough
conditions
and
speed
under
which
sports
videos
and
pictures
are
generally
taken
necessitate
technical
specifications
that
are
not
standard
in
all
cameras
and
explain,
to
some
extent,
the
higher
cost
of
traditional
sports
cameras.
The
cameras
need
to
be
portable,
durable,
equipped
with
a
shorter
1
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
shutter
lag
and
shutter
speed,
and
in
the
case
of
surfing,
waterproof.6
Woodman’s
initial
idea
was
to
create
a
simple
wrist
strap
for
disposable
cameras.
After
two
years
of
tinkering,
Woodman
came
to
the
realization
that
the
legal
and
logistical
hurdles
associated
with
partnering
with
existing
camera
companies
meant
that
manufacturing
his
own
camera
was
his
best
bet.
In
2005
Woodman
had
a
market-‐ready
prototype,
the
HERO
35MM,
which
took
still
photographs
only;
he
pitched
it
on
the
Home
Shopping
Network
in
20057
(Exhibit
C).8
The
first
iteration
of
the
GoPro
camera
on
the
Home
Shopping
Network
was
a
far
cry
from
the
current
model:
a
sleek,
lightweight
design
that
films
in
high
definition
and
is
a
nearly
ubiquitous
sight
for
any
outdoor
enthusiast
(Exhibit
D
and
E).
GoPro’s
online
presence
is
equally
impressive;
in
2014
alone,
users
of
this
model
uploaded
more
than
3.9
years
of
content
to
YouTube,
featuring
“GoPro”
in
the
title.9
The
explosion
in
user-‐generated
content
stemmed
from
a
realization
that
Woodman
made
from
another
high-‐action
sport
he
was
passionate
about:
auto
racing.
Not
wanting
to
rent
the
traditional
outward
facing
camera
offered
at
his
racetrack,
Woodman
impulsively
strapped
a
GoPro
to
the
hood
of
the
car
positioned
to
face
him
directly,
and
immediately
realized
the
untapped
potential
afforded
by
the
new
perspective.10
With
a
digital
camera
that
faced
the
user,
allowing
them
to
be
featured
as
the
subject
of
the
video,
GoPro
was
able
to
create
a
new
way
to
experience
action
sports
and
redesigned
its
product
line
around
this
core
insight.
GoPro’s
more
recent
list
of
products
showcase
the
range
of
technical
specifications
the
company
prioritizes
(Exhibit
D).
Originally
an
action
camera
company,
GoPro
now
also
offers
a
social
media
platform
to
share
the
content
created
by
its
users,
which
ultimately
guided
their
partnership
with
Roku.
The
move
to
Roku
was
aligned
with
the
growing
trend
away
from
bundled
cable
packages
toward
VOD
channels,
which
require
a
steady
stream
of
fresh
content.
The
key
challenges
GoPro
faces
are
major
shifts
in
entertainment
consumption
patterns
and
social
interactions.
In
order
to
be
successful,
the
company
is
trying
to
predict
the
future
evolution
of
multimedia.
Nick
Woodman
says
in
jest
that
GoPro
“was
a
10
year
overnight
success.”11
12
It
is
easy
to
see
his
point,
given
that
at
the
beginning
of
the
decade,
he
started
his
venture
by
borrowing
$260,000
from
his
parents
as
initial
capital.13
Prior
to
starting
GoPro,
Nick
had
already
started
two
failed
companies.
The
first
was
EmpowerAll.com,
which
sold
electronics
at
a
small
markup,
and
failed
immediately.
The
other
was
Funbug.com,14
which
was
“a
gaming
and
marketing
platform
that
gave
users
the
chance
to
win
cash
prizes.”15
Even
though
that
business
also
failed,
Woodman
did
manage
to
raise
$3.9
million
in
funding
for
FunBug.
Both
businesses
combined
social
and
technology
functions,
and
the
trial-‐and-‐error
exercise
helped
Woodman
realize
that
some
combination
of
the
two
held
the
magic
formula.
Between
2004,
when
Woodman
sold
his
first
camera,
and
2011,
when
the
company
sought
its
first
round
of
venture
financing,
it
underwent
a
series
of
strategic
changes
to
increase
sales.
The
moves
included:
the
introduction
of
video
(through
Digital
HERO)
and
the
wide-‐angle
lens,
marketing
GoPro
as
mountable
devices,
and
entering
the
high-‐definition
market
through
the
introduction
of
HERO
HD.16
A
stroke
of
good
luck
accompanied
the
series
of
smart
moves
and
made
for
a
winning
combination.
In
2011,
Cisco
Systems
Inc.,
unexpectedly
discontinued
their
Flip
Cam,
the
market
leader
at
the
time.17
That
led
to
Best
Buy
scrambling
to
fill
shelf
space
and
deciding
to
make
a
bet
on
GoPro,
which
at
the
time
was
a
ten-‐person
company
that
happened
to
be
in
the
right
place
at
the
right
time.18
Since
2004,
GoPro
has
doubled
its
revenue
every
year
and
is
currently
worth
over
$2.5
billion.19
2
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
Going Public
In
2011,
Woodman
announced
that
GoPro
was
open
for
funding
from
five
venture
capital
firms
including
Riverwood
Capital,
Steamboat
Ventures,
and
Disney’s
venture
investment
arm.
The
total
investment
was
estimated
to
amount
to
$88
million.20
The
company
continued
its
yearly
practice
of
refreshing
product
lines
after
the
first
round
of
funding,
ending
2012
with
a
sales
figure
of
$521
million
from
2.3
million
cameras
sold.
In
2012,
GoPro
attracted
investments
from
the
Chinese
electronics
manufacturer
Hon
Hai
Precision
Industry,
also
known
as
Foxconn.
Foxconn
made
a
$200
million
investment
for
an
8.88%
stake
in
the
company;
Woodman
kept
45
percent.21
The
investment
is
significant
because
Foxconn
also
manufacturers
for
Apple,
but
to
date
has
never
invested
in
any
Apple
products.22
They
see
GoPro
as
having
the
potential
to
make
huge
strides
in
markets
they
have
not
yet
explored.
GoPro’s
valuation
was
then
pegged
at
$2.25
billion,
making
Woodman’s
net
worth
$1.3
billion.
In
2014,
the
company
announced
that
it
aimed
to
raise
$427
million
from
an
initial
public
offering.
The
funds
from
the
IPO
were
earmarked
to
repay
a
loan,
develop
specialty
hardware,
and
build
a
content
management
system
intended
for
the
creation
of
a
media
entity
to
sell
user-‐generated
content—a
key
strategic
objective
for
the
company’s
growth.
GoPro
targeted
selling
17.8
million
shares
at
an
estimated
price
of
$21
to
$24
per
share.
The
company
showed
profits
in
the
filings
for
every
year
since
2011,
including
more
than
$60
million
in
2013.23
However,
the
stock
price
has
experienced
ups
and
downs
since
the
IPO.
For
example,
in
September
2014,
concerns
about
the
company’s
valuation
led
JP
Morgan
to
downgrade
GoPro’s
stock
from
“Overweight”
to
“Neutral.”
Only
one
other
consumer
electronics
company
with
a
single
product
line
had
been
able
to
go
public
in
the
last
few
years.24
The
consumer
electronics
market
has
been
largely
dominated
by
major
smartphone
companies
with
significant
capital
and
technological
expertise,
making
it
difficult
for
smaller
players
to
enter
the
market.
This
is
where
GoPro
significantly
differentiates
itself
in
the
market.
In
2011,
GoPro’s
Facebook
fan
base
exploded
from
50,000
viewers
to
1.3
million
viewers,
in
stark
contrast
to
traditional
competition
like
Canon
USA,
which
had
135,000
followers,
and
Panasonic
USA,
which
had
134,000
followers.25
It
was
evident
that
GoPro
was
more
than
a
consumer
electronics
company;
it
was
selling
the
lifestyle
that
came
with
using
a
camera
that
real
“doers”
wear,
and
most
importantly,
it
was
building
a
community
of
loyal
followers
and
contributors
by
selling
an
experience
through
dynamic,
authentic,
user-‐generated
content.
GoPro
is
hailed
as
a
leader
in
breakthrough
marketing
strategies
because
of
their
deft
management
of
user-‐generated
content
to
engage
current
and
potential
customers.
While
GoPro
doubled
its
net
income
between
2010
and
2011
to
$24.6
million,
it
spent
only
$50,000
more
that
year
on
marketing
costs.
Similarly,
in
2013,
GoPro
increased
its
year-‐to-‐year
marketing
costs
by
$41,000
and
brought
in
$28
million
more
in
net
income.26
GoPro
has
tapped
into
something
incredibly
powerful.
A
recent
Forrester
study
revealed
that
48
percent
of
users
trust
the
words,
pictures,
and
videos
created
by
other
customers,
as
compared
to
only
14
percent
that
trust
ads
created
by
the
brands
themselves.27
Additionally,
Millennials
are
now
spending
30
percent
of
their
total
media
consumption
on
content
created
by
their
peers.28
By
harnessing
this
powerful
trend,
GoPro
benefits
from
material
created
directly
by
its
users,
available
for
them
to
turn
around
and
use
for
marketing
purposes.
The
potential
migration
from
YouTube
toward
Roku
begs
the
question
of
pricing:
what
business
model
will
attract
new
customers
while
ensuring
continued
loyalty
3
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
from
current
fans
accustomed
to
watching
online
for
free?
Will
content
be
available
on
both
channels?
If
so,
how
should
they
differentiate?
Will
they
have
to
compensate
users
who
upload
content,
if
displayed
for
profit
on
Roku?
From
the
first
GoPro
video
posted
to
YouTube,
which
featured
a
BASE
jumper
leaping
off
a
cliff
and
spinning
the
camera
away
from
his
face
to
the
huge
drop
below,29
the
company
understood
the
power
of
a
strategically
symbiotic
relationship
with
the
streaming
video
website.30
In
order
to
build
up
an
arsenal
of
content
to
curate
for
YouTube
and
their
other
social
media
channels,
the
company
regularly
hands
over
their
cameras
to
famous
athletes
who
return
with
breathtaking
footage
from
all
over
he
world.
GoPro
also
benefits
from
the
general
public,
who
promote
the
camera
with
their
amateur
content,
posting
their
latest
adventures
to
their
own
social
media
streams.31
The
GoPro
channel
remains
true
to
their
core
community
of
enthusiasts
by
awarding
them
“achievements”
when
they
watch
videos;
they
can
earn
up
to
ten
different
badges
based
on
the
number
and
frequency
of
videos
they’ve
watched.32
GoPro
also
promotes
“video
of
the
day”
and
“photo
of
the
day”
shout-‐outs
on
its
Twitter
page.
This
ingenious
and
cost-‐effective
marketing
ploy
wins
GoPro
sustained
attention
on
YouTube,
Twitter,
Facebook,
and
the
GoPro
site,
which
transforms
fans
into
brand
advocates.
The
GoPro
YouTube
channel
has
over
two
million
followers
and
provides
additional
exposure
through
its
curated,
user-‐generated
content,
with
most
videos
garnering
well
over
one
million
views
(Exhibits
G,
H,
and
I).
By
including
in
its
marketing
strategy
both
expert
material
from
professional
athletes
and
celebrities,
as
well
as
extraordinary
shots
and
videos
from
the
wider
public,
GoPro
is
able
to
continually
appeal
to
its
core
and
potential
markets
with
a
fresh
mix
of
curated
and
uncut
content
each
day.
Despite
the
marketing
fervor
for
user-‐generated
content,
there
are
risks
to
brand
reputation
from
decentralizing
control,
as
well
as
the
possibility
that
business
could
falter
if
users
lose
interest
or
if
GoPro
deviates
from
its
core.
On
the
other
hand,
maintaining
an
iron
grip
on
branded
material
can
equally
alienate
fans
and
compromise
authenticity
and
engagement.
Their
success
thus
far
illustrates
that
GoPro
has
managed
to
maintain
balance
in
its
approach
to
content.33
The
GoPro
marketing
and
design
teams
have
worked
closely
to
ensure
that
the
physical
characteristics
of
the
camera
make
it
easy
and
intuitive
for
users,
from
the
casing
and
mounting
hardware
to
the
lightweight,
durable
body
of
the
camera.34
While
the
product
itself
is
best-‐in-‐class,
the
marketing
strategy
has
propelled
it
from
a
niche
brand
for
extreme
athletes
to
a
widely
recognizable
“purpose
brand,”
as
Clay
Christensen
coined.35
GoPro
has
done
an
exceptional
job
of
building
its
brand
around
the
“job
to
be
done”—capturing
first-‐hand
experiences
to
be
consumed
and
enjoyed
by
a
wider
audience.
Since
its
YouTube
debut,
strategic
partnerships
have
been
central
to
GoPro’s
sustained
growth,
leveraging
its
product
and
platform
to
expand
its
market
through
cross
promotions.
One
current
example
of
this
is
a
partnership
with
Universal
Studios
promoting
the
latest
Fast
and
Furious
film
through
a
contest
that
solicits
stunt
footage;
the
grand
prize
is
an
all-‐expenses-‐paid
trip
to
one
of
America's
top
stunt
driving
schools.36
Shifting Tides
By
moving
to
create
its
own
channel
and
partnering
with
Roku,
GoPro
enters
a
new
market
and
must
reevaluate
its
competitive
landscape
on
multiple
fronts.
Roku
devices
are
easy
to
use
and
make
VOD
more
accessible,
which
leverages
the
shift
in
consumer
behavior
away
from
traditional,
bundled
4
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
GoPro’s
traditional
competitors
include
the
producers
of
other
popular
cameras
and
electronics,
such
as
Sony,
Apple,
Polaroid,
and
Garmin.
A
summary
of
the
primary
strengths,
weaknesses,
opportunities,
and
challenges
for
GoPro
and
its
current
competitors
can
be
found
in
Exhibit
F.
GoPro
enjoys
a
first-‐mover
advantage
in
action
camera
production,
to
the
extent
that
its
brand
is
synonymous
with
the
genre
itself,
with
an
impeccable
reputation
for
quality.
However,
there
are
a
number
of
new
market
entrants
offering
affordable,
high-‐quality
cameras
that
could
potentially
erode
GoPro’s
market
share.
Notably,
in
March
2015,
Chinese
company
Xiaomi
introduced
the
Yi
Action
Camera
with
specs
comparable
to
the
HERO4,
but
priced
at
a
mere
$64,
drastically
lower
than
GoPro’s
$400
price
point.39
While
it
is
unclear
whether
Xiaomi’s
camera
will
be
offered
outside
of
China
in
the
foreseeable
future,
the
availability
of
a
cheaper
model
in
one
of
the
world’s
biggest
markets
may
foretell
a
need
for
GoPro
to
lower
its
price,
ultimately
decreasing
its
revenues
and
profit
margin,
and
perhaps
increasing
the
strategic
appeal
for
it
to
diversify
revenue
streams.
GoPro’s
pivot
towards
becoming
a
media
player
places
them
in
the
company
of
new
competitors
like
VOD
suppliers
Netflix
and
HBOGo,
which
have
a
stranglehold
on
the
market.
HBO
also
recently
unbundled
their
VOD
service
(HBO
Now)
from
their
subscription
television
channel,
perhaps
recognizing
the
same
shift
in
viewing
habits
that
is
driving
Woodman
to
partner
with
Roku.
Currently,
HBO
Now
is
only
available
on
Apple
devices,
which
highlights
another
challenge
to
GoPro’s
expansion.40
Apple
is
also
well-‐positioned
to
launch
a
GoPro-‐style
channel
thanks
to
its
AppleTV
product.
In
January
2015,
Apple,
whose
products
have
immense
consumer
loyalty,
was
granted
a
patent
for
a
camera
that
can
be
used
as
both
a
hand-‐held
and
mounted
device.41
Foxconn,
a
GoPro
investor,
is
also
a
current
manufacturer
for
Apple,
which
creates
a
potential
conflict
of
interest
if
they
produce
cameras
for
both
companies.42
News
of
this
patent—without
any
publicly
known
plans
to
manufacture—caused
GoPro’s
shares
to
drop
by
13%
in
a
single
day.43
Apple’s
long
legacy
of
innovation
and
magnetic
brand
could
pose
a
serious
threat
to
GoPro’s
market
share
in
the
event
that
it
does
release
an
action
camera.
If
a
proprietary
“iCamera”
is
integrated
with
AppleTV,
Apple
could
pose
a
double
threat.
As
Woodman
finished
the
last
sips
of
his
rum
cannonball
and
hailed
a
waiter
for
his
piña
colada,
he
contemplated
whether
making
the
transition
from
an
action
camera
manufacturer
to
a
media
company
was
too
far
outside
GoPro’s
core
competencies.
If
GoPro
chooses
to
expand
from
a
camera
manufacturer
to
a
media
company,
they
would
have
to
consider
with
which
partners
to
engage
beyond
Roku
and
what
strategic
advantage
those
partners
would
offer
in
attracting
new
customers
and
viewers
beyond
their
traditional
audience.
5
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
6
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
Exhibit C: Amazon Listing For The First GoPro Model, The GoPro 35MM All Season Sports Camera46
7
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
8
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
9
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
Exhibit
G:
Fifteen
Most
Viewed
GoPro
Videos
As
Of
March
30,
201550
Video
Title
Min
Views
Rating
1
GoPro
HERO3:
Almost
as
Epic
as…
5:08
37,459,978
4.93
2
GoPro:
Fireman
Saves
Kitten
2:04
26,251,440
4.95
3
GoPro:
Lions
-‐
The
New
Endange…
14:43
25,823,602
4.95
4
GoPro:
Backflip
Over
72ft
Cany…
2:04
24,143,927
4.94
5
GoPro
HERO4:
The
Adventure
of
…
4:14
21,816,357
4.91
6
The
HD
HERO2:
Almost
as
Rad
as…
5:12
21,564,623
4.95
7
GoPro:
HERO3+
Black
Edition:
S…
4:35
17,378,387
4.92
8
GoPro
HD:
Skateboard
Big
Air
w…
:31
12,770,303
4.73
9
GoPro:
Director's
Cut
-‐
Shark
…
8:08
9,831,789
4.81
10
GoPro
2010
Highlights:
You
in
…
5:51
8,338,795
4.95
11
GoPro:
Combing
Valparaiso's
Hi…
9:21
7,437,122
4.94
12
GoPro:
Let
Me
Take
You
To
The
…
10:37
7,267,520
4.94
13
GoPro:
The
Streets
of
Japan
in…
9:43
6,723,013
4.8
14
GoPro
HD:
Avalanche
Cliff
Jump…
2:39
6,704,512
4.95
15
GoPro
HD
HERO
Camera:
Crankwor…
1:29
6,666,008
4.95
Exhibit H: GoPro And Red Bull YouTube Subscribers From October 31, 2014 to April 2, 2015
4500000
4000000
3500000
3000000
2500000
2000000
1500000
1000000
500000
0
31-‐Oct
5-‐Dec
12-‐Dec
19-‐Dec
26-‐Dec
2-‐Jan
9-‐Jan
6-‐Feb
13-‐Feb
20-‐Feb
27-‐Feb
13-‐Mar
20-‐Mar
27-‐Mar
7-‐Nov
6-‐Mar
16-‐Jan
23-‐Jan
30-‐Jan
14-‐Nov
21-‐Nov
28-‐Nov
10
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
11
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
Exhibit
J:
Unaudited
Financial
Statements
Condensed
consolidated
balance
sheets
Assets
(In
thousands
US
dollars)
September
30,
2014
December
31,
2013
Current
assets:
Cash
and
cash
equivalents
237,749
101,410
Accounts
receivable,
net
94,563
122,669
Inventory,
net
117,014
111,994
Prepaid
expenses
and
other
current
assets
49,057
21,967
Total
current
assets
498,383
358,040
Property
and
equipment,
net
40,339
32,111
Intangible
assets
and
goodwill
16,529
17,365
Other
long-‐term
assets
33,807
32,155
Total
assets
589,058
439,671
12
Das
Roy,
English,
Erlwanger,
Hallaran,
Holub,
Yaworsky
GoPro: Be a HERO
1
Woodman,
Nick.
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Erlwanger,
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32
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