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The Landshut Rules VX

The document describes rules for a free Kriegsspiel Revolution game. It provides instructions for character creation, resolving actions, mass combat, using a luck die, and playing in published RPG settings. The rules are meant to be open to interpretation and focus on common sense, clarifying intentions, and growing the story.

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0% found this document useful (0 votes)
36 views1 page

The Landshut Rules VX

The document describes rules for a free Kriegsspiel Revolution game. It provides instructions for character creation, resolving actions, mass combat, using a luck die, and playing in published RPG settings. The rules are meant to be open to interpretation and focus on common sense, clarifying intentions, and growing the story.

Uploaded by

czipeter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE LANDSHUT RULES v X

A Free Kriegsspiel Revolution game


by Norbert G. Matausch
November 2020:

Hack this game any way you like, but please


give credit to me. Thanks.

CHARACTER CREATION
Write down a few words about your character. Note one
special power or skill or thing that allows your character
to do things others can't. Special powers are defined before
play by the ref and the player. By design, this is open to
interpretation. Your character has no stats, but you may write
down "strong", "agile", "tough", "charming", "smart" or "wise".

HOW TO GET STUFF DONE


Love the characters. Respect the genre. Clarify your players' intentions, then make a judgment.
Grown-up healthy human beings can take 3 or 4 hits. Each hit with a weapon or bare hands
reduces a character's hits by 1. Especially good or dangerous weapons inflict more. Feel free to
knock out or injure a character if the narration and common sense warrant it. If in doubt, go
with the first idea that comes to your mind. Try to resolve every action by using common sense.
If you want to roll dice, roll a d20 vs. another d20 for swingy, cinematic games, or 2d6 vs. 2d6
for games with more predictable outcomes.

MASS COMBAT
The players tell you what they’re planning to do. You assign this action a success chance.
Players roll, things happen. One round lasts anywhere between 3 minutes to days or months,
depending on the scale of the battle.

LUCK DIE
When in doubt, or when you need inspiration, roll a d6. Low results mean disadvantageous
events for the player characters, high results mean something good happens.

PLAYING PUBLISHED RPG SETTINGS


Describe your character’s strengths and weaknesses.
Pick 5 or 10 skills from the rulebook (if the game uses skills).
Pick 2d6 pieces of regular equipment/gear from the book, then lose 1d6 of them.
Pick 2 "Powers": special equipment, spells, skills, special abilities, connections, special
backgrounds etc.

JOIN THE FREE KRIEGSSPIEL REVOLUTION


https://discord.gg/7r7h3xt

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