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Asy Ode Ules: Able of Ontents

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0% found this document useful (0 votes)
114 views6 pages

Asy Ode Ules: Able of Ontents

Uploaded by

Cold Fox
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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1st Printing Errata, FAQ, and Survival Tips

Version 1.1

Table of Contents
Easy Mode Rules 1
Survival Tips 2
Essential Errata 3
FAQ 5

Easy Mode Rules


Sleeping Gods is designed to be challenging. You can implement these changes even in the middle
Normal mode can be quite difficult, especially of a normal mode campaign if you’re finding it too
for your first campaign. For a slightly easier difficult. Just be sure to write easy mode on your
campaign, apply the following rules: campaign sheet. Place the letter E after your final score
when you complete the campaign (this is for final score
• When starting easy mode, begin with 20 XP, 20 comparison purposes).
extra starting coins, +1 meat, +1 grain, and +1
vegetables. You may spend this XP as soon as
you perform a Visit a Port action.
• When your crew reaches 0 health, do the
following (in addition to the standard
instructions): gain 5 XP, remove all status effects,
gain 7 coins, and gain 8 command.
• At the start of each turn, the active player gains
1 extra command.

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Survival Tips
If you’re struggling to survive in the world of Sleeping
Gods, follow these tips:

• When you’re presented with combat, you can always


see the difficulty level before you start. Use the enemy Combat Level Difficulty
difficulty table on page 37 of the rulebook to gauge 3-8 Very Easy
if you’ll be able to deal with it. Level 3-8 is fairly easy. 9-11 Easy
Level 14+ is very hard! Many times, you have the 12-13 Medium
option of avoiding combat. If so, you may want to 14-17 Dangerous
take this option if you’re not ready (even though you 18-22 Deadly
usually earn fewer rewards).
• If you can’t avoid combat and you die, don’t worry too
much. The game was designed knowing that this would
happen sooner or later. Follow the directions to return
to the nearest port and remove all damage.
• Sleeping Gods is all about balancing resources. Don’t
use crew members on every challenge. Sometimes it’s
better to just draw fate without gaining any fatigue if
the failure consequences aren’t too bad (for example,
1-2 damage) or the skill number is low (4-6). Save your
resources for when you really need them.
• If things are consistently too hard, slow down. Don’t
leave the starting maps too early. Spend some turns
just building up command and equipping ability cards
to crew members. It’s important to equip ability cards
and level cards so that crew members have a lot of one
type of skill (like 3 or 4 strength on one crew member,
for example).
• Try to get some better recipes in the early maps before
moving on to the other maps. The further you get
from the starting area, the harder things get.
• Make sure to use Gloria! Her ability is extremely useful.
• Getting better weapons makes a huge difference in
combat. Try to buy or find at least one weapon before
leaving the starting maps.
• Plan out your attacks during combat so that you take
advantage of synergy tokens. Use splash damage to
hit enemies with high defense. Careful planning with
the other players can lead to much lower crew health
loss. Winning combat also gives you more XP, which is
important for your long-term success.

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Essential Errata
The following list includes the most important errors to fix in the 1st printing of Sleeping Gods. It is not a
comprehensive list of all typos and errors.

RULE BOOK Rule Book, Pg 19 (Challenges): At the end of the ‘step


Artifacts: These tokens can be spent as 2 coins at any 1’ paragraph, add this phrase: ‘You can choose to have
time. no crew members participate and simply move on to
the draw fate step.’
Venom: Once a crew member with venom reaches 0
health, ignore the venom status token. It does not continue Rule Book, Pg 28 (Defeat): After the phrase, ‘Discard
to deal damage to other crew members. 6 event cards from the top of the event deck,’ add the
following: ‘If the event deck runs out while discarding,
Ability Cards: Each time you reach the end of the event count the remaining event cards you need to discard and
deck (except the last time), be aware that the storybook place an equal number of damage on the event deck slot.
will instruct you to discard all of your equipped ability The damage is placed here to remind you how many cards
cards. you must discard the next time the storybook instructs you
to make a new event deck. However, if this is your third
Rule Book, Pg 3 (Component List): The 4 starting time through the event deck, you don’t need to keep track
adventure cards are included in the market deck (Gloria, because you won’t be making a new event deck.’
Gear, Flapjacks, and Soup).
Rule Book, Pg 29 (Adventure Cards): Add this sentence
Rule Book, Pg 7 (Ability Cards): Add a new box with to the first box: ‘ANY player can use adventure cards you
the following: ‘Secret: Players must keep their abilities own at any time, even to help another player in a challenge
cards in hand secret until they are played. They may not or combat.’
show them or give them to other players.’
Rule Book, Pg 29 (Weapons): Add the underlined
Rule Book, Pg 12 (Ability Cards): In the top box on the words to this sentence beneath the weapon card: ‘You can
page, add this bullet: ‘You cannot ignore an event card. If equip this to a crew member (or give it to a different crew
it only has 1 challenge listed, you must complete it.’ member) at any time outside of combat.’

Rule Book, Pg 13 (Hazards): Add the word CARDS


“successfully” to this phrase: ‘Hazards: If you move into Adventure Card 20: Add the following text to this card:
a region with a hazard, you must successfully complete the ‘Return this card to the box after completing quest 74.’
hazard’s challenge or take negative consequences.’
Adventure Card 28: This card should say: ‘Gain 1 fatigue
Rule Book, Pg 14 (Travel Example 1): At the end of the after you deal damage with this weapon. If you already
section, change ‘places it on any crew member’ to ‘places it have 2 fatigue, you cannot use it.’
on Captain Odessa.’
Adventure Card 74: Change printed ability to: ‘Ignore the
Rule Book, Pg 18 (Activate Adventure Cards): Add this effects of the event card you draw this turn.’
sentence: ‘ANY player can use adventure cards you own
at any time, even to help another player in a challenge or Market Card (Tincture Recipe): This card has an
combat.’ outdated materials symbol used in the prototype and
should have the final symbol.

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STORYBOOK Story F1: Add the underlined to the defeat instructions:
Story 4.3: The text says, ‘Draw 8 adventure cards,’ but it ‘...journey log sheet and start at F1 again. In addition to
should say, ‘Draw 8 market cards.’ removing all of your crew damage, ship damage, and
fatigue, remove all status effects and return all command
Story 58: Add a note at the start of this story: ‘Note: This to the supply. Collect 7 EXTRA command and 10 XP.
location is treated as a town. You may only make each If you are defeated a 2nd time, simply mark a defeat and
choice once per explore action.” continue to F2. If you are defeated while playing brutal
mode...’
Story 58.1: Add an option D that says: ‘Do not bid. (Turn
to 58)’ BOX
Player count: This should be listed as 1-4, not 2-4.
Story 72: After the phrase, ‘Gain Dinosaur Egg Token,’
add this text: Return to the ship.

Story 82.4: The text should say to turn to 82.6 instead of


84.6.

Story 98: Just before it says, ‘Gain 1 materials. Return to the


ship,’ it should say, ‘C. Leave this place.’

Story 146: Choice B should be CUNNING 6.

Story 160.9, 160.10, 160.11: Gain adventure card 16


instead of the listed 23.

Story 208: Gain adventure card 90 instead of the listed


192.

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FAQ
GENERAL TRAVEL
Q: Does Gloria’s ability let you draw 2 cards on a fate Q: If there is a Hazard in the first space I enter, can I
draw, or draw 2 cards into your hand? travel more than 1 space after I resolve the challenge, no
A: Gloria’s ability lets you draw ability cards into your matter if I win or lose it?
hand. Her ability cannot be used on fate draws. You can A: Yes. If you enter a hazard space you must complete
use it at any time. Note: Remember hand limit of 3, so if the hazard’s challenge or take negative consequences
you ever have 4+ cards in hand, you must discard down. (and you always draw fate even if you decide not to
fatigue anybody). After that you can take the remaining
Q: If player 1 purchases a weapon from the market, can movement.
player 2 equip the weapon onto one of their crew instead?
If one of the crew from player 1 has a weapon can they CHALLENGES
just pass that weapon to another crew member? Can Q: Does at least 1 crew member need to “participate” and
players swap crew members during their turn between gain fatigue in each challenge?
players? A: No. You can choose to not give any crew member
A: Yes, any player can equip the weapon. Players decide fatigue and simply move on to the draw fate step of the
together who gets each weapon (in the case of a dispute, challenge.
the Captain player decides). Yes, you can pass weapons to
other crew members at any time except during combat. Q: For the rare challenge that is restricted to one person, if
No, players cannot swap crew members between turns. that person is controlled by the non-active player are they
forced to spend a command token to have them participate
Q: How does Laurent’s Watchful skill work? or does the story condition override that rule?
A: When you use the deck, draw 1-3 tokens as normal. A: In this rare case, the non-active player doesn’t need to
After this, draw 1 extra token. The damage from this token spend a command.
does not apply. Then, as normal, choose the reward from
1 token. This ability is useful because it means you could draw 2 Q: I recently came across a SIGHT challenge; is this the
tokens when using the Deck action but only take damage from the same as perception?
first (if it has damage). Only 4 tokens have a negative effect, so A: As for the “sight” challenge, that is something we
your chances of taking damage go down quite a bit. Also, if you’re missed. It should be “perception.”
looking for specific food or resources, this helps you find it.

Q: We finished our first campaign and are restarting. We


COMBAT
Q: Can I place damage over the top of previously-placed
noticed the rules don’t start you with Quest 1 and Quest 2.
damage?
Should you start with them?
A: No, you may not. If, for example, you place 1 damage in
A: Yes, you should start with them.
a corner that is already surrounded by damage tokens from
(Note: The intro scenario in the Quick Start Guide gives
previous attacks, any unused damage is simply not placed.
you quests 1 and 2.)
Q: How do weapons work in combat?
Q: The Refine ability lets me spend 1 command to repair
A: You don’t have to choose one weapon per fight, but
the ship. Since I don’t put spent command on ability cards,
you do have to choose one weapon per attack action. Stats
I can always repair the ship as much as I want, at any time,
from equipped weapons don’t stack.
as long as I have 1 command to spend. Is that right?
A: Right. There are intentionally several ways for players to
repair ship damage.

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Q: Can you move weapons between crew during combat, Q: A crew member attacks, misses, then resolves damage
or only outside of combat? first due to the Rapid Strike ability. During the damage
A: You can only move weapons between crew members resolution, I discard Rapid Strike to get +1 damage. Does
outside of combat. the damage still get applied first?
A: Yes. Once you’re in the “apply damage” phase, you can
Q: Can a crew member have multiple synergy tokens on use various abilities and discard cards, but it won’t modify
their crew board? what combat step you’re in.
A: Yes, a crew member can have multiple synergy tokens,
and they can even use them together on the same attack. Q: Which goes first: Rapid Strike crew ability, or First
Q: Let’s say for example Rafael has a synergy token on Strike monster ability? Does it matter if it’s a hit or a miss?
Sofi’s board. If Rafael is then reduced to 0 health, does his A: First Strike goes first. Doesn’t matter if it’s a hit or a
synergy token remain available to use on Sofi’s board? miss.
A: Even if Rafael is reduced to 0 health, you can still use
his synergy token on Sofi’s board. Thematically, when a RECIPES
character reaches 0 health, it means that they’re just really Q: Can you use the Alzarrian Cookbook to cook a one-
hurt (instead of knocked out or dead). ingredient recipe using zero food?
A: Yes, you could cook these recipes with no food tokens.
Q: Let’s say Rafael still has his synergy token on his own
board. If he then misses an attack and is reduced to 0 Q: Can you use the Alzarrian Cookbook to cook a recipe
health by the counterattack, then places a damage token that already has a command token on it?
on a space with a synergy symbol - do I still get to place A: Yes, you can.
Rafael’s synergy token on another character board?
A: If Rafael misses an attack and is reduced to 0 health by Q: When can I cook a recipe? In the middle of a non-
the counterattack, but then places damage on a space with combat challenge? In the middle of an exploration before
a synergy symbol, you still get to place Rafael’s synergy making a choice? After reading text?
token on another character board. A: Any time, except during combat (rulebook page 18).
“During combat” means any time after you’ve looked at
Q: How does Marco’s synergy token really work? the enemy cards and before they are defeated. If you see
A: When used, add an extra 2 damage to your total. Of there is combat about to happen, the game rules allow you
that total, 2 must be placed in squares that aren’t hearts. to eat before fighting (thematically, you ate the food before
the fight started).
Q: If you use an adventure card that deals damage without
an attack to cover a synergy point (e.g. Stone of Blood),
who gets to give their synergy token?
EVENTS
Q: The Lost Sailor mild event card goes away when you
A: Any one crew member (you choose).
“visit” a port. What does that mean exactly?
A: When you take a port action or visit a location with a
Q: Can Stone of Blood (45) be combined with an attack
port symbol.
that does 1 damage to cover a heart worth 2?
A: Yes.
Q: Event Card Merchant Vessel: ‘Buy Food’ Pay 1 coin to
gain 2 grain.. Can I pay 2 or more coins for more food, or
Q: A crew member attacks with Adrenaline active and hits.
is it only 1 coin for 2 grain ONLY?
Base damage is 2, so I place 3 damage. Then, I discard the
A: You can only pay 1 coin for 2 grain in this event (you
Adrenaline ability for an extra damage. Can I place that
cannot repeat it and buy more grain).
extra damage (4 total), or is 3 total damage still correct?
A: You trigger abilities sequentially, so you can get the
bonus damage from Adrenaline, then discard it for another
damage, for +2 total (4 total damage in the example
above).

Copyright 2020 Red Raven Games


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