Sleeping Gods Flowchart Rules
Sleeping Gods Flowchart Rules
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Place atlas on page Place the Captain Odessa by Amarnasan [ 2021-08-19]
Place ship board on Place 3 coins, 1 grain using diagrams.net
2, and the ship in the board near the ship board,
the side of the and the ship token on
region with the and the other crew boards
number of players the ship board
number 2 distributed among players
Shuffle search Place level cards near Fill new journey log
Give each player 1 Choose first player
tokens into a ship board face up with date and player
comand and 1 ability and give him the
stack face (anyone can look through names. Decide brutal
card captain token.
down them) or normal mode
The turn of the player with Crew members controlled Move ship action
Pass captain yes
captain token starts (He by player with venom figure to one ship The room has 2
token to next
now controls captain token take 1 damage (if room other than the damage cubes?
player clockwise
Odessa) able) current one
no
Return all command
Bridge: Draw 1 ability
tokens on all crew
card and gain [2-3-3-
members and adventure
4] command tokens
cards to the supply
[3-4-5-5] means the different values
when playing with 1,2,3 or 4 players
Galley: Draw [1-1-2- If you want, discard 1
2] ability cards and [2- ability card from your
3-3-3] command hand and 1 fatigue from
tokens any crew member
Quarters: Draw 1
Return [2-2-3-3] command
ability card and [3-4-
tokens on any crew
4-5] command
member to supply
tokens.
Ship action
Sick bay: Draw 1 ends
Restore 1 health to any
ability card and [3-3-
crew member
4-5] command tokens
no
no
Perform
Spend the needed
Market action in Draw 7 cards from Can and want to buy
coins and gain the Is it a weapon?
region with market market deck a card? yes card
location
yes no
Inn: Spend 4 coins, and all Healer: For every coin you
crew members remove 1 spend, you restore all health
Perform
fatigue to any one crew member
Visit Port action in
region with market
location Spend XP: Spend XP to buy
Shipyard: Repair 1 ship
level cards. Then tuck it under
damage for each coin or
the crew member so that the
resource token you spend
face in the card is hidden
COMBAT
Retrieve the listed enemy Place the synergy Distribute the 4 combat Players can spend 1 command
cards, shuffle them and tokens on their tokens evenly among the token to receive / give one combat
Start
lay them face up without corresponding crew players (if 3 players, token
spaces between them boards active player gets 2) from / to another player
Combat round
Disarm Discard
Regen X
Active player chooses any crew Active player chooses any crew
Active player choses and removes
member to remove one equipped member to discard one equipped
X damage tokens from this enemy
weapon card until the combat ends ability card
yes
Any enemy and crew member alive?
(*) PASSING A CHALLENGE
Synergy: A crew member can activate a synergy token on his board (except his own synergy token) at any
moment in a combat, even after drawing fate. Then, return the synergy token to the matching crew board.
"Gain quest x" : Retrieve card X from quest deck and place it face up near the atlas
"Lose quest x" : Put the quest X in the Used quest box
Normal mode:
If all crew member have 0 health, move to the nearest port, remove all crew damage and fatigue, discard 6 top
events and start a new turn.
If ship reaches 11 damage, move to the nearest port, remove all damage, discard 6 top events and start a new
turn.
Brutal mode: If all crew member have 0 healths or ship reaches 11 damage, you lose the game.