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Shop Titans FAQ

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0% found this document useful (0 votes)
137 views28 pages

Shop Titans FAQ

Uploaded by

Pbft
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

Contact Info: Further insights and guides at:

Laterus#9999 on Discord https://stcentral.net


Beginner’s Early tips and strategies to help
Page 3-8
Academy newcomers!

Intermediate
Page 9-17 Mid to late game suggestions and guides
Tips

Endgame Late game recommendations backed with


Page 18-22
Strategies testing and data

Moving to ST Central Page 23-27 These pages are currently being converted to ST Central
Do I lose my investments if I change guilds? How do I make Guns/Crossbows/Wands?
Questions other than
what is listed? No, your investments travel with you when you You must purchase the Engineer for the ability
leave your guild, freely invest without worry! to craft Guns/Crossbows, and Scholar for Wands

How do I “leave” a city/guild? Do the Engineer/Scholar packs ever go on sale?

You cannot plain “leave”, you must join a new They have never gone on sale, so the educated
Did you complete the in- guild, make your own, or be kicked guess would be they never will
game tutorial?
How do I unlock new resource types? Where do I get Keys?
Have you browsed the Uncommon resources are unlocked by leveling Primarily from defeating Bosses of each quest
rest of this guide? basic resource buildings to level 7 zone, other sources are too random to influence

What does Prestige do? Where do I get Runestones?


If something is still
unanswered after that, please Nothing, it’s a leaderboard score entirely. Just Buy them from the Market, random quest reward
reach out and let me know! there for fun and friendly competition drops, or buy Scholar to craft them yourself
4
Complete the entire This cannot be stressed enough! There are unlocks gated behind tasks within it,
in-game tutorial! and it teaches you the absolute basics of gameplay

What should I be doing? Get a feel for how energy works, and how to utilize it
What are my goals?
Always be crafting Join a guild with similarly leveled players

Do your tasks What to craft? How should I spend Gold? How should I spend Gems?
Always have something
upgrading (bins or racks)
Unlock everything you can up to Invest in your shop: Buy and Don’t spend gems at this stage,
around tier 4 or 5, focus on level more racks and bins, on anything, save them for later
Send Argon and heroes to keeping your craft slots full, expand your shop size when you when you are out of this new
quests as you can and craft what tasks ask for can player phase, trust me
5
What to focus on with Craft all item lines up to around tier 4 or 5, then pick an item type you want to
crafting commit to and start the journey of unlocking that items higher tiers

Recommended Spending
Gold Invest in your own shop: Upgrade racks and bins, buy new expansions, craft slots, hero slots
Gems Save these for later and consult the “What should I spend gems on?” page of this guide
Resource

Blueprint Shards Use these sparingly early on, and then focus them all into your chosen item type
Ascension Shards Invest these into the item type line you chose to focus, save the rest for later choices
Fortune Tokens Optimal return is to buy Gems, Shards, or Feathers; but you get so many of these it’s up to you
Guild Coins Resource bin refills! Other option is grab bags, but it’s a gamble and refills are 100%
6
Heroes Gear Quests The Hottest Tips!

If you play with any sort of


As you level and It might seem like it’s Quest to fill material
regularity at all, you will quickly
acquire new hero slots, a good idea to create needs: If you need
zoom out of the “beginner” phase
hire the highest tier all your own gear Webbed Wings, go get
hero you can Webbed Wings
Don’t spend too much time really
Level 1 Hot Tip! optimizing while in this stage, you
Level 10 Balance your teams by will replace every hero you hire here
It isn’t sending 1 of each hero
Level 22
type to quests
The beginner hero phase ends when
Hot Tip! Hot Tip! you reach level 32 and can hire
It’s far more efficient to craft
Balance your roster to to make money, then use that Argon makes a great “Red”, Rangers, Wanderers, and Sorcerers
include all types money to buy gear or “tank” type
7
Success is 10% the difference of
70% chance Small Success! = (Max Energy – Current Energy) * 0.1 max and current energy, a failure
Talk will succeed Backfired! = Max Energy * 0.07 is always -7% max energy

Basic Tips Making the most of small talk comes at certain thresholds for minimum
Small talk every customer until your current small talks needed to surcharge your sales
energy is 50-75% your max energy
To keep it simple use the following carefully designed formula:
Small talk AFTER you tap surcharge, but
before the actual sale More Maximum Energy = Good

A higher max energy pays off spectacularly


Other Tips

with the way the small talk returns work The higher your Refuse backfires to
maximum energy, the save the item for
The item tier being asked for by the
less fodder you need another attempt
customer has no effect on small talk
8
What to focus on with Priority on the item type you picked to take all the way to T9 first, with a
crafting smattering of low tier gear to use as fodder to fill craft slots

ALWAYS be upgrading Picking An Item Type Progressing The Line Producing Results
furniture, racks over
bins, max energy is key

If you own the Scholar or Blueprint shards should be Spam craft and surcharge
Reasoning
Engineer, you should pick first spent and saved for the highest tier of your
These types give more Guns, Crossbows, or your chosen item type chosen line
merchant XP than others, Wands as your focus
and the main goal here is Ascension can assist in Buy any quest materials
to quickly level to 53 If not, just pick any type higher profits and speed you can’t farm yourself
10
Slowly replace every Rangers and Sorcerers are powerful now, but Hot Tip!
Heroes

hero you have with new Level 32 weak late game, don’t invest too heavy here

tiers, no reason to keep Balance your roster to


Level 46 All 3 of these heroes are fantastic and will
heroes from levels 1-31 last well into your end game include all types

Your income should All your gear should be Match your hero’s The important
green or better element with elements

Enchants
Gear

allow you to get takeaway here is


pricier with gear Pepper in some blues Spirit choice at this to keep gear up to
choices at this stage for added fun stage is up to you date and enchanted

Constantly run the hardest Your temporary goal at


Quests

Keep bosses on cooldown,


quest area you can, with focus this stage is to reach and
keys are a huge boon and
on the specific material from be able to clear Chronos
should be farmed
it you use most often Ruins on Easy/Medium
11
How can you earn How is XP per sale Can I affect the base XP Does sale price affect
XP Facts

Merchant XP? determined? value in any way? XP values?


Selling items in your Items have a specific XP Quality and enchants Nope! XP values are not
shop, to NPC customers value assigned to them add to base XP value changed with sale price

Merchant level is not a race, and artificially speeding it up will only land you at a pace the rest of your progression
Warning: Author’s
won't be prepared to maintain; I strongly suggest you simply make sure you are crafting, enchanting, and selling
Opinion incoming the highest tier you can. If you still want to rush it, see below for commonly suggested tips!

The “fastest” method is Tip #1 Buy the highest tier item you can from the market and sell it in your shop
subjective, and you Tip #2 Enchant items before sale, their XP value is added to the item
should instead pick and
choose from these tips to Tip #3 Keep your racks stocked, this increases customer flow and sales = XP
improve your returns
Tip #4 Use fodder that have innate elements, these have higher XP values
12
Buy them with real life money or earn them via the in-game market. Other
How to obtain gems
methods exist; however they are not as consistent.

Helpful notes about gems


Spending gems Priority List
Do not invest with gems until your
1. Shop expansions ticks are 10m+
Most agree it’s a priority
2. Craft slots up to 10
system, but it’s still highly
3. Rack and Bin upgrades
subjective. These are just If spending gems on furniture
4. Hero slots
seasoned suggestions upgrades, start the upgrade with
5. Everything Else
gold and wait for 5 helps from
Gems are possibly bought with your own hard-earned money, your guildmates
therefore spend them on whatever the heck you want!
13
How to obtain What you should ascend is a very open ended and debatable question, however the following
Ascension Shards two options are what the opinions of many seasoned players boil down to

Ascend every line to 13 or 15 stars Ascend select item types fully

Obtains the coveted -10% surcharge energy cost,


This grabs all bonuses of the ascension tree
1. Chest rewards 15 stars for most lines, 13 for gun/xbow/wand
2. LCOG rewards
3. Fortune Zone Do this by ascending the lowest tiers first, If you craft a specific item ALL the time,
because the shard cost is low, and you can reach benefiting from the increased multicraft and
4. Guildmate Gift
these star values with minimal resource use quality chances is huge
5. Piggy Bank
6. Guild coin bag
Surcharge reduction is absolutely crucial in the late game
7. $$$Purchase This option is far superior to start with and is strongly suggested that your first ascension goal
should be reaching this milestone on EVERY line.
14
Facts about the King Gaming the King
Troubleshooting
He will arrive 24-48 hours after his previous visit 1 Keep track of when your king arrives
3-4 champion visits in-between King visits may be If your king has not arrived after 48
required hours, check the following Obtain a high value item of superior or
2
better quality, call this your ‘King Item’
The item he picks to buy is random from your
available superior or better items Did you lock Is your ‘King 24 hours after his last arrival, lock or sell
ALL your Item’ set to hit 3
superior or storage rather all your superior or better items*
Once he has appeared on your screen, his item is better items? than rack?
chosen and unchangeable Address champions and villagers that arrive
4
Make sure you Make sure your in your shop asking for or selling items
He occupies the same “slot” as worker or villager keep at least 1 ’King Item’ is
visits, and won't come if the slot is full item unlocked not set to
and available storage mode 5 Wait for him to show up
He pays you 5x the items value, 5x the merchant XP,
and 5x the sale energy *Leave your ‘King Item’ unlocked
15
There are 3 separate metrics involved Notes
These are the only proven ways to
Number of customers Number of customers Frequency of new affect customer flow and quantity
in your shop awaiting a sale customer arrival It pays off exponentially to gem
rush your expansions and counter
Affected By Shop expansion size Counter size Stock on racks

12 customers 12 customers 8 customers per/min These are your goals, go for


Maxed Out these goals!
All 9 shop squares Level 11+ Counter 120—140 rack items

3-10 customers Not a whole lot of


Before 5 at levels 1-5
based on Shop research here, just
Maxed Out 8 at levels 6-10
Expansions acquired shoot for Maxed Out
16
The following are guidelines and not written in stone, they are just a collection
DISCLAIMER
of feats to accomplish, to prepare for the long grind of endgame Shop Titans

Most of your roster is


Merchant Level Level 53+ Heroes level 26+
All green or better, and
Crafting At least T8 of 1 type Gear fully enchanted

Energy Max Energy 1000+ Quests Clearing Chronos Ruins

Found a guild that is just Completing all these tasks sets you up to fully dive into
Guild as hardcore as you endgame and all its intricacies
17
Always be… Effective selling
Customer interaction changes based on how high your maximum energy is
Crafting! Your craft slots should always be
full and spinning

Upgrading! Always have a piece of furniture


upgrading 0-1500 1500-3000 3000-5000 5000+
# of 1 or 2 surcharge 3 or 4 surcharge Everything T7 or
Everything
Rushing! Energy rush your crafts as soon as you targets targets targets higher
have enough resources to refill the slot
Do Small talk and Surcharge and Surcharge and Surcharge then
what? discount fodder small talk fodder small talk fodder small talk
Selling! During active play, there is no reason
to ever have a full counter Use T5+ fodder Use T3 or 4 fodder Use T5 or 6 fodder Nothing is fodder
Fodder
for higher for higher total for higher total anymore,
tips
This is dubbed ‘CURS’ discount gains margins margins surcharge it all!
Crafting, Upgrading, Rushing, Selling 19
Craft Slot Optimization Conditionals Alternatives
Possible subs to match
ascensions or ownership

If Chiseled Runestones are worth


Items

400k+ on the market


Crafting Categories

Refill Rare resources with gems,


Alt

guild coins, or other methods

Suggested only if your resource The ‘best’ F2P combo


Enchants

buildings are level 16+, and fully


ascended into enchants
These suggestions are built around profitability by surcharging in your shop! Crafting for sale on the market or fishing for legendary gear is a different beast entirely!
20
Build rosters, not heroes!
What do I want from a Hero? The “Qualified Quintet” What do I want to use them for?

Low reliance on RNG, consistent I just want to hire some heroes, kick
results, and a low cost of ownership some butt, and collect some loot

High ceiling of potency, but with I want to push the limits of game
accompanying high costs mechanics and solo/duo quests

I understand that Power Rating Honorable Mentions - niche uses and strategies
means nothing, but I need it! Replace as soon as you can
21
Note
These builds are best of the best!
The Best

If you are re-rolling with the


intention of grabbing best in slot
skills, these are your targets and
complimenting gear selections

Solo Team Solo Team Duo w/tank Team

800 700 360 250 251 360


Stat Targets

12,000 3,000 12,000 10,000 28,000 15,000 The only build worth it
2,500 2,500 1,700 1,500 1,300 1,700
CR 35%+
CD 4x+ Any 20%+ Any 25%+ Any Any of the skills listed under the classes to
the left could be considered “best in slot”
0% Any 50%+ 50%+ Any Any
Pick gear to compliment skills!
Flipping CR and EVA is just as effective! Solo success rate is 85%~ and RNG heavy Duo with Rudo for easy crits and high win rate 22
Your team probably Every non-boss quest has a 1-3% chance to spawn as 1 of 5 ‘mini-boss’
encountered a mini-boss! variants! These are stronger than normal and come with increased rewards!

Notes Mini-Boss Stat Modifiers


HP Dmg Crit Rate Evasion AoE Chance Rewards
Agile/Dire/Legendary can
potentially wipe even great
teams, where Huge and
Huge 2x 1x 1x +0% 2x 2x Loot, increased key drop %
Boss Mod Name

Wealthy likely will not Agile 1x 1x 1x +40% 1x 2x Loot, increased key drop %
Dire 1.5x 1x 3x +0% 1x 2x Loot, increased key drop %
There is no known way to
increase chances to obtain Wealthy 1x 1x 1x +0% 1x 3x Loot, very likely key drop
these, or to obtain specific Legendary 1.5x 1.25x 1.5x +10% 1x 2x Loot, increased key drop %
modifiers
x = Normal enemy values – exact key drop percentage increase is unknown but substantial
24
The Short Answer The gigantically geeky answer, where you’re taught how to create a combat simulation
Always bring at least one We understand that combat is a simple exchange of attacks, with fundamentally
tank (Argon/Rudo, or Hypothesis predictable results, and therefore we can forecast outcomes with fantastic consistency
“Red” hero)
Concept shown utilizing Castle Hard as target, and random hero stats About Crit and Evasion
Make sure all team % Targeted Hero Threat / Total Threat Hits Taken % Targeted * Total rounds to kill
Crit rate and evasion are
Formulas

members are adequately


geared and leveled for Dmg p/hit (-0.0168 * Hero Def) + 146.73 Survive? If (Hero HP - (Hits Taken * Dmg p/hit)) > 0 ignored in the calculations
the content/quest/raid because it is super hard to
HP ATK DEF Threat % Targeted Dmg p/hit Hits Taken Survive?
account for in teams
Trust the faces pre-send, Hero 1 825 3282 1998 90 50% 113 6 Yes
It makes more sense to
they are almost always Hero 2 242 3005 1623 40 22% 119 3 Maybe plan for the worst-case
accurate for full parties
Hero 3 145 2686 2480 40 22% 105 3 Unlikely scenario where your
heroes crit zero times and
Hero 4 290 15171 1907 10 5% 115 1 Yes
That’s it! Rounds to kill enemy
never dodge
20% chance of
Total ATK 24144 Castle hard has 250k HP -> 250000/24144 11 AoE per round
25
By sending fewer heroes per quest, your utilization of quest slots dramatically
The Short Answer
improves; with a large enough roster, there is potentially zero downtime

Efficiency Defined how? Caveats Other Notes


Solo Duo These breakpoints are designed to avoid
100% quest slot rotation Numbers utilize maxed
rest time! Quest time goes up with less
Castle Hard with zero wait on resting Inn rest time reductions
team members, but over the course of the
(25%) day you get many more runs in
# Heroes 24 31 24/31 heroes able to solo/duo can
support 8/5 quest slots with zero It takes MEGA stats to reach anywhere
Numbers utilize max
Quest Slots 8 5 downtime on Castle Hard near 100%-win rate with soloers, utilize
quest boost for duo teams until your heroes are top notch
Medium is easier to obtain
Castle Medium efficiency on, Hard is an end goal
quest/rest (25%)
Your guild should be running quest boost
# Heroes 16 28 16/28 heroes able to solo/duo can This is a real “end game” goal, so even if you are not quite at this stage yet,
support 8/7 quest slots with zero these end game assumptions are
it’s insanely helpful and potent!
Quest Slots 8 7 downtime on Castle Medium made! Aim high!
26
LCOG Fact Sheet LCOG has guilds send teams of heroes to acquire “Pure Gold”, which is accumulated
collectively, and then rewards are given out at various quantity milestones
Monthly event, always on a weekend,
Tier Information Being Efficient
with a 2-day (48 hour) duration
Gold Dropped Boss Gold Dropped Boss Unlock Req
Your goal is at least 1,600 Pure
1,600 personal Pure Gold collected is 1 6-10 12-20 3 wins
Gold, and here is how you can get
required to obtain all rewards 2 8-12 16-24 3 wins there with zero or minor item use
3 10-14 20-28 3 wins
Bosses spawn in order, and after a Returns before Tier 6 are terrible, goal #1 for a
LCOG Quest Tiers
4 12-18 24-36 4 wins successful LCOG is heroes who can consistently run T6+
certain number of non-boss victories
5 14-20 28-40 4 wins Avg. Run # Hours Zero items used
4 quest slots full
Quantity of Pure Gold obtained is 6 16-24 32-48 4 wins 78 59
For Every Do
affected by number of heroes sent 7 18-28 36-56 4 wins 68 51 Bugle -1 run
Boss Bugle -2 runs
8 20-32 40-64 5 wins 60 45 Feather -2 hours
5 slot teams, 60 minute base quest 52 39
9 24-36 48-72 5 wins For the spreadsheet’ers
time, 120 minute base rest time Hours = (((Avg. Run # - Bugles) /
10 30-44 100-200 10 wins 41 31 full quest slots) * 3) – Feathers
27
Check out ST Central for further
insights, guides, and analytics!

https://stcentral.net

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