This document describes the Shapeshifter class, which gains the ability to magically assume the shape of other creatures. As a shapeshifter increases in level, they can transform into more powerful creatures. The class features include Shapeshift, which allows transforming using bonus actions; Shifter's Speech, which lets them communicate normally regardless of form; and Conclaves, which offer additional abilities at certain levels.
This document describes the Shapeshifter class, which gains the ability to magically assume the shape of other creatures. As a shapeshifter increases in level, they can transform into more powerful creatures. The class features include Shapeshift, which allows transforming using bonus actions; Shifter's Speech, which lets them communicate normally regardless of form; and Conclaves, which offer additional abilities at certain levels.
As you build your shifter, think about two related elements of As a Shapeshifter, you gain the following class features your character's background: Where did you get your shifting abilities from, and why do you now wander the world? Hit Points Hit Dice: 1d6 per shapeshifter level Quick Build Hit Points at 1st Level: 6 + your Constitution modifier You can make a shifter quickly by following these Hit Points at Higher Levels: 1d6 (or 4) + your Constitution suggestions. First, make Constitution your highest ability modifier per Shapeshifter level after 1st score. Your next-highest score should be Wisdom. Finally, choose the Spy or Outlander backgrounds depending which Proficiencies conclave you are joining. Armor: Light Armor Weapons: Simple Weapons Tools: Forgery Kit Saving Throws: Charisma, Wisdom Skills: Choose two from Stealth, Athletics, Acrobatics, Performance, Nature, Arcana Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a melee simple weapon or (b) a ranged simple weapons (a) Burglar's Kit or (b) Explorer's Pack Leather Armor, Forgery Kit Shapeshift You can't take any action that requires hands if it is limited by the capabilities of your creature form. Transforming Starting at 1st level, you can use your bonus action to doesn't break your Concentration on a spell you've already magically assume the shape of a creature that you have seen cast, however, or prevent you from taking actions that are before. Each use of this feature cost one Shapeshifting Point. part of a spell, such as Call Lightning, that you've already You regain expended uses when you finish a short or long cast. rest. Starting at 2nd level, you can transform into a creature You retain the benefit of any features from your class, race, with a challenge rating as high as your shapeshifter level or other source and can use them if the new form is divided by 2, rounded down. You may not shift into a Undead physically capable of doing so. However, you can't use any or Construct. When you gain this feature you automatically of your Special senses, such as Darkvision, unless your know how to Shapeshift into one creature of your choice on new form also has that sense. top of any you have seen before. You learn one new creature You choose whether your Equipment falls to the ground in every time you level in this class even if you have not seen it your space, merges into your new form, or is worn by it. before. Worn Equipment functions as normal, but the DM decides Your Shapeshifter level determines the creatures you can whether it is practical for the new form to wear a piece of transform into, as shown in the table. At 1st level, for Equipment, based on the creature's shape and size. Your example, you can transform into any creature that has a Equipment doesn't change size or shape to match the new Challenge rating of 1/2 or lower that doesn't have a flying or form, and any Equipment that the new form can't wear swimming speed. must either fall to the ground or merge with it. Equipment Creature Shapes that merges with the form has no effect until you leave the form. Level Max. CR Limitations 1 1/2 No flying or swimming speed Shifter's Speech 4 2 No flying speed At 1st level, you maintain the ability to speak normally (including verbal components of spells) regardless of the 8 4 — form you take. Furthermore, you can communicate with other creatures of the same kind while in Shapeshift, as long as You can stay in a creature shape for a number of hours such creatures are normally capable of communicating with equal to half your Shapeshifter level (rounded down) (min 1 each other using natural methods. Humanoid races are hour). You then revert to your normal form unless you expend exclucded from this feature. another use of this feature. You can revert to your normal At 15th level, you are able to use this feature for Humanoid form earlier by using a Bonus Action on your turn. You races. automatically revert if you fall Unconscious, drop to 0 hit points, or die. Conclaves While you are transformed, the following rules apply: At 2nd level, you choose to identify with Conclave of the Your game statistics are replaced by the statistics of the Covert or Conclave of the Clash. Your choice grants you creature, but you retain your alignment, personality, and features at 2nd level and again at 6th, 10th, and 14th level. Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in Expert Shifter addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat At 3rd level, you use your proficiency bonus when block is higher than yours, use the creature's bonus Shapeshifted unless the creature has an higher proficiency instead of yours. If the creature has any legendary or lair bonus. actions, you can't use them. When you transform, you gain Shifted Hit Points equal to Ability Score Improvement 12 times your Shapeshifter level that are added to your When you reach 4th level, and again at 8th, 12th, 16th, and Max Hit Points for the duration of your Shapeshift. The 19th level, you can increase one ability score of your choice Hit Dice is a d12 for these Hit Points that are used in by 2, or you can increase two ability scores of your choice by short rests. Any excess damage carries over to your 1. As normal, you can’t increase an ability score above 20 normal form's hit points. Shifted Hit Points are increased using this feature. by 12 per level in Shapeshifter and with each level you gain one more d12 Hit Die to use to heal these Shifted Hit Overshift Points. They cannot be used on your normal form nor can your normal form Hit Die be used to heal your Shifted Hit At 5th level, when you Shapeshift you may use two extra Points. All Shifted Hit Points come back on a long rest. Shapeshifting Points to increase the CR maximum of the Shifted Hit Points are persistent across all forms and only creature you can turn into by one. At 9th level, you may spend take damage while you are Shapeshifted. For example, at four Shapeshifting Points to increase your creatures CR by level 1, your hit points would be 6+CON+12(Shifted Hit two. Points) when you are transformed. If you take 10 damage in creature form and have only 1 Shifted Hit Point left, you do not revert but your normal form's hit points takes 9 damage. Magically Attuned Conclave of the Covert At 6th level, all attacks in a form other than your normal form At 2nd level, you gain proficiency in the Stealth skill. If you are count as magical for the purpose of overcoming resistance already proficient in it, you gain proficiency in one skill of and immunity to nonmagical damage. your choice. At 9th level, your shapeshift gains power from the magic Your proficiency bonus is doubled for any ability check you equipment. You can use one weapon and one piece of armor make that uses Stealth. You receive this benefit regardless of to affect your shapeshifted form. You must be able to use the skill proficiency you gain from this feature. these items for them to affect your form and be wearing them at the time of shapeshifting. If the item needs attunement you Detect Thoughts must be attuned for it to take effect. Magical items such as At 6th level, you gain the power to use the spell Detect rings and Wondrous Item are included in this feature. For Thoughts for one Shapeshifting Point. The spell is the same example, you have a magical +1 club. When you shapeshift, but it has no verbal, somatic or material costs and can last up that club merges into your new form and when you attack you to 10 mins. Once you use this feature you must finish a long gain the +1 to all attacks and damage. You only gain the rests before you can use this feature again. magical property of the item. Copy Innate Power At 10th level, when you take the form of a creature you may become a copy of a specific creature you have seen before. Starting at 7th level, you can use the Innate Spellcasting When you do this you are a perfect copy in physical feature of a form you take on. you are only allow to cast "at appearance and even changing your voice to sound the same will" spells. You can cast Wisdom Modifier amount of times as theirs. Your stats are that of the average creature of that for non "at will" spells. Once you use all those uses up you type. can use an Shapeshifting Point to gain Wisdom Modifier is uses again. This feature comes back on a long rest. Perfect Copy At 14th level, when you use Copy, you also take on the specific Friend to the Forest stats of that creature if it is within your Shapeshift CR to do Starting at 11th level, you have become more in tune with so. When this is done you gain their traits and features unless some of your forms. You are non-threatening to beasts, those are legendary or lair actions. monstrosities and fey creatures with 5 or less intelligence. Conclave of the Clash Inner Resistance At 2nd level, when you Shapeshift, you gain bonus defenses At 13th level, if you fail a saving throw, you can choose to to your forms. You get +1 AC while you are transformed. succeed instead. You must finish long rest before you can use this feature again. Healing Shift At 6th level, as a Bonus Action, you may spend one Unending Life Shapeshifting Point to heal your Shifted Hit Points by 1d12+Shapeshifter level when transformed. This can only be At 18th level, the consistent use of shapeshifting magic that used to heal your Shifted Hit Points. you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year. Empowered Shift At 10th level, you may spend one Shapeshifting Point to Attention to Detail increase the power of your forms as a action. When you do At 16th level, your time as a shapeshifter has allowed you to so, you gain +1 to attack and damage until you revert to your spot other creatures like you. You can know of any normal form. shapechanger that is transformed while the creature is within Growth 30 feet of you and within line of sight. At 14th level, the longer you stay in Shapeshifted form the more powerful you become. You gain bonus based on how Shapechange long you have been Shapeshifted without returning to your At 17th level, you may use the Shapechange spell once per normal form but resets on short or long rests. The power day without the material cost. caps at 8 hours. Growth Table Master of Many Forms Hours Effect At 20th level, you can use your Shapeshift feature without 2 10 ft. movement speed increase expending one Shapeshifting Point. On top of that, nonmagical sleep does not revert you to your normal form. 4 Double the proficiency of one skill you are already proficient in 6 Be treated as one size larger 8 +1 AC