Answer LKAT DFT3123 Human Computer Interaction 1 1
Answer LKAT DFT3123 Human Computer Interaction 1 1
3123
HUMAN COMPUTER INTERACTION
Table of Contents
TOPICS PAGES
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ACTIVITY 1: Introduction to Human Computer
Interaction
Duration: 2 Hours
Learning Outcomes
This Tutorial encompasses activities 1A, 1B, 1C, 1D and 1E.
Activity 1A:
Discuss and list three example of software that used command line interface in real life
application.
1. Mac OS X
2.Linux
3.Command line interface
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Activity 1B:
WIMP interface stands for Window, icon, menu and pointer. In a group discuss the
advantages and disadvantages of WIMP interface.
You do not have to learn complicated Widget model is not suitable for the
commands implementation of post-WIMP
interactions
They let you exchange data between Can not be used in scene where
different software applications graphics lay on top of each other
There are usually good help facilities Programmers can not use widgets to
provided with WIMP interfaces implement a radar image that contains
flight elements on top sectors
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Activity 1C:
List features of Question/answer and query dialog.
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Activity 1D:
In a group discuss applications of 3D interfaces technology.
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Activity 1E:
“Today’s smartphone owners use their phones to perform specific tasks such as checking
locations of destinations, public transit schedules, and bank balances. While internet
browsing on handheld devices does occur when many people prefer to surf the web from
the comfort of their home or office.”
In a group discuss the best practices for navigation on the mobile web.
Because smartphone will save time and costs because they did not have to queue at the
bank or while queuing to buy tickets for public transport
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ACTIVITY 2: Introduction to Human Computer
Interaction
Duration: 2 Hours
Learning Outcomes
This Tutorial encompasses activities 2A and 2B
Activity 2A
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2. Discuss in a group and identify the problem of using the website.
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4. Discuss the arrangement of the text, menu and image in the website.
5. Create re-designs (hand sketches) the better interface of the website. Give a
suggestion on identified problem.
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Activity 2B
Norman’s model of interaction is perhaps the most influential in HCI. The interactive cycle
can be divided into three phases:
• form goal
• execute
• evaluate
These can then be subdivided into further stages, giving seven in all.
Does the system perform the action and meet the goal?
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2. Fill in the blank with appropriates process according to the framework.
Performance Articulation
Presentation Observation
O
output
S U
core
task
I
input
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ACTIVITY 3: The Design Process
Duration: 2 Hours
Learning Outcomes
This Tutorial encompasses activity 3A
Activity 3A
Complete the table given with correct definition for the principles and give an example for
each principle.
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behaviour arising menu.
from similar -QWERTY and DVORAK
situations or task
keyboards
objectives
-freedom from For safety reasons, it may be
system imposed necessary to prohibit the user from
constraints on input the “freedom” to do potentially
Dialog Initiative dialogue serious damages
- direct manipulation is user pre-
emptive
-system vs. user pre-emptiveness
-ability of system to -windowing system with an
support user audible bell. You are editing a
interaction for more program when a beep indicates
than one task at a that a new electronic mail message
time has arrived.
- a windowing system support a
multi-threaded that is interleaved
amongst a number of overlapping
Multithreading task. Each window can represent a
different task, for example text
editing in one window, file
management in another and
electronic mail in yet another
FLEXIBILITY : windows.
Multiplicity of ways in -concurrent vs. interleaving;
2 which the users and
system exchange multimodality
information. passing -user can perfectly able to check
responsibility for his spelling.
task execution – this task also is perfectly suited
Task between user and to automation.
migratability system – It is not desirable to leave this
task completely to computer...
-spell checking is best Performed
in such cooperative way.
-allowing -Allow users to input margin for a
equivalent values of letter in inches or centimetres
input and output to -Representation multiplicity
Substitutivity be substituted for illustrate flexibility for state
each other rendering
-representation multiplicity; equal
opportunity
modifiability of the -users ability to adjust the form of
user interface by input and output
Customizability user (adaptability) - automatic customization of the
or system user interface by the system
(adaptivity)
3 Observability -ability of user to brows ability; defaults;
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evaluate the reachability; persistence; operation
internal state of the visibility
system from its
perceivable
representation
-ability of user to reachability; forward/backward
ROBUSTNESS : take corrective recovery; commensurate effort
The level of support Recoverability action once an error
provided to the user in has been
determining successful recognized
achievement and -how the user Stability
assessment of goals Responsivenes perceives the rate
s of communication
with the system
-degree to which -task completeness; task adequacy
Task system services
Conformance support all of the
user's tasks
Learning Outcomes
This Tutorial encompasses activity 4A
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1. Identify design rationale technique using design space analysis
Activity 4A
Semester break is just around the corner. You and six other friends are planning to have a
vacation to the interesting travel destination. Referring to the situation, produce a graphic
solution using design space analysis (QOC notation) to indicate transportation method to
your selected destination.
BAS Expensives
Widely Spaces
TRANSPORTATION
CAR Cheap
Limited Spaces
ACTIVITY 5: The Design Process
Duration: 2 Hours
Learning Outcomes
This Tutorial encompasses activity 5A
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Activity 5A
a. Snap shot the interface design selected and find where the interfaces does meets the
Schneiderman’s Eight Golden Rules that you had learned.
Learning Outcomes
This Tutorial encompasses activity 6A
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Activity 6A
In a group, you are required to select a suitable example for each of the following
environments.
i) Auto Teller Machine (ATM)
Wizards
Receipt
Repair Manuals
Getting cash from an ATM
ii) Voice answering systems
Alert dialogs
Ringing Telephone
Alarm of all sorts
iii) Multimedia Environments
Text
Audio
Animation
a. Snap shot the interface design selected and find where the interfaces does meets the
Schneiderman’s Eight Golden Rules that you had learned.
Learning Outcomes
This Tutorial encompasses activity 7A
Activity 7A
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i. www.psmza.edu.my
ii. www.psis.edu.my
Step 2: Explore each website chosen using its navigation provided within 15 minutes.
Step 3: Make some comparison between the systems. Explain the PRINCIPLES OF
LEARNABILITY
Learning Outcomes
This Tutorial encompasses activity 8A
Activity 8A
Types of questions in questionnaire design are:
1. Open format questions (multiple choices)
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2. Likert questions
3. Dichotomous questions
Step 1: Open www.nst.com.my as a reference for your research. All the questions should
be referring to the website.
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Example: Likert questions
Learning Outcomes
This Tutorial encompasses activity 9A
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Activity 9A
Participants:
Participant should be chosen to match the expected user population as closely as
possible
Example:
Sample size must be large enough to be considered to be representative of the
population
Variables:
characteristic changed to produce different conditions
Example:
interface style, number of menu items
Hypotheses:
prediction of outcome of an experiment
- framed in terms of independent variables (IV) and dependent variables (DV)
Example:
error rate will increase as font size decreases
Example:
> Experimental condition - Variables has been manipulated
> Control - ensure that the manipulation is responsible for any differences that are
measured
2. You are required to design an experiment to test whether the learning style of
Soft skill will improve student’s assessment in university
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i) Participants
ii) Hypothesis
Learning Outcomes
This Tutorial encompasses activity 10A
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Activity 10A
Step 1: You are required to develop a simple web design prototype by using Microsoft
PowerPoint. The title of web page is Dynamic Tuition Centre.
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Example of Interactive System
Highlight the button > right click > choose HYPERLINK >PLACE IN THIS DOCUMENT >
select the slide number
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iii. PLACE IN THIS DOCUMENT
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Step 3: The lecturer will evaluate the prototype after finish (Evaluation Method : Think
Aloud)
Learning Outcomes
This Tutorial encompasses activity 11A, 11B and 11C
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4. Demonstrate the accessibility features in user interfaces : biometric access control,
narrator
Activity 11A
1. In a group, design an interface of the email application. The interface would only
cater for the main page of the email and compose page. The application needs to
include the entire following alternative mode:
c. Handwriting recognition
d. Gesture recognition
b. Explanation of how the usage of the alternative mode would improve the
design of the email application.
c. Demonstration for each of the alternative mode being used in the application.
Activity 11B
Step 2: Go to http://www.w3.org/standards/webdesign/accessibility
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Step 3: Understand the article to help for design website accessibility.
Step 4: Search another website and list the rules for website accessibility.
Activity 11C
b. Narrator
a. Introduction
b. Example of software
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Learning Outcomes
This Tutorial encompasses activity 12A and 12B.
Activity 12A
Activity 12B
a. Introduction
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