Sport És Egészségtudományi Füzetek 2019.3.évf.1szám
Sport És Egészségtudományi Füzetek 2019.3.évf.1szám
Responsible publisher:
Dr. habil. András Oláh
Dean of University of Pécs Faculty of Health Sciences
Responsible editor:
Dr. Erzsébet Rétsági honorary professor
University of Pécs Faculty of Health Sciences
Editorial board:
Prof. Dr. József Betlehem
Prof. Dr. Mária Figler
Dr. habil. András Oláh
Dr. habil. Pongrác Ács
Dr. habil. Kinga Lampek
Dr. Kata Morvay-Sey
Dr. Tigyiné Dr. Henriette Pusztafalvi
Dr. Krisztina Deutsch
Dr. Gábor Elbert
Prof. Dr. Józef Bergier
Dr. Bácsné. Dr. habil. Éva Bába
Translation revisor:
Prof. Dr. Miklós Tóth (english language)
Dr. Kata Morvay-Sey (german language)
DOI 10.15170/SEF.2019.03.01
BOOK OF ABSTRACTS OF
THE 16TH ITTF SPORTS SCIENCE CONGRESS
BUDAPEST, 19TH – 20TH APRIL 2019
Publishers: Organizing Committee
University of Pécs, Hungary Andras Olah, HUN (Chair)
International Table Tennis Federation Jozsef Betlehem, HUN
Hungarian Table Tennis Association Pongrác Ács, HUN
Dávid Paár, HUN
Editors: Miran Kondrič, SLO
Miran Kondrič, PhD Editor-In-Chief Michael Fuchs, GER
David Paar, PhD Emese Barsai, HUN (ITTF)
Roland Natran, HUN
Editorial board: Miklos Stocker, HUN
Miran Kondrič, SLO (Chair) Melinda Kalmar, HUN
Dávid Paár, HUN Kata Morvay-Sey, HUN
Pongrác Ács, HUN Csaba Melczer, HUN
Tamás Laczkó, HUN
Miklos Toth, HUN Patronage
Jozsef Betlehem, HUN Under the patronage of Tibor
Andras Olah, HUN Navracsics Member of the European
Kazuto Yoshida, JPN Committee
Shiro Matsuo, JPN
Tsung-Min Hung, TPE
Xiaopeng Zhang, CHN
Irene R. Faber, NED
Michael Fuchs, GER
Goran Munivrana, CRO
Nicolae Ochiana, ROM
Emre Ak, TUR
Fethi Regaieg, TUN
Guillaume Martinent, FRA
David Cabello-Manrique, ESP
Damir Sekulić, CRO
Alessandro Moura Zagatto, BRA
Kei Kamijima, JPN
Ren Jie, CHN
Rizal Wan, SIN
Ian Harris Sujae, SIN
Francisco Pradas, ESP
Sheng K Wu, TPE
Congress coordinator:
Dávid Paár, PhD
The publisher and editors are not responsible for statements or opinions made
in the abstracts. All abstracts has undergone peer-review process. No part of
this publication may be reproduced, stored in a retrieval system or transmitted
in any form or by any means, electronic, mechanical, photocopying, recording
or otherwise, without the prior written permission of International Table Tennis
Federation.
The ITTF counts on you to be guides on the way to a healthy and safe future for
our sport while maintaining the athletic and technical performance of our athletes.
I also ask you to work closely with coaches and players to establish new trends to
enhance our beloved sport.
On behalf of the ITTF, I welcome you all to the 16th ITTF Sport Science Congress
being held on 19 and 20 April. I hope the over 100 abstracts submitted by
contributors from 29 countries and 4 continents will ensure interesting discussions
and be thought-provoking for all participants.
I am very grateful to the event organisers, the WTTC Organising Committee, the
University of Pecs, the Hungarian Table Tennis Association and members of the
ITTF Sports Science and Medical Committee. I hope you enjoy the Congress
and make some new friends while reviving some old ones. In addition, after the
congress, I hope that all of you take the chance to watch the exciting matches of
the World Table Tennis Championships in the historical city of Budapest.
Thomas Weikert
President ITTF
MESSAGE FROM ORGANIZING COMMITTEE
I am pleased to welcome you to the 16th ITTF Sport Science Congress in Budapest.
Sheng K Wu
CLASSIFICATION, IMPAIRMENTS, AND RESEARCH IN PARA TABLE
TENNIS: PAST, CURRENT, AND FUTURE 20
Damir Sekulić
HOW SHOULD WE TEST AGILITY COMPONENTS IN RACKET SPORTS,
INCLUDING TABLE TENNIS? 21
Gunter Straub
IN THE BEGINNING WAS THE HALF-VOLLEY: THE HISTORY OF
DEFENCE IN TABLE TENNIS–REVISED 23
Chi Chiu Hung, Cheung Ka Fu, Feng Liao, Chan Sau Chu and Feng Qin
EFECT RESEARCH OF THE CONNECTION TECHNIQUE ON THE
TACTICAL CAPABILITY OF HIGH-LEVEL TABLE TENNIS PLAYERS 26
Zhiqiang Liang, Changxiao Yu, Yuqi He, Xiang Lyu and Yaodong Gu
THE KINEMATICS ANALYSIS OF STRIDE STEP OF ELITE TABLE
TENNIS PLAYER 31
Yuqi He, Changxiao Yu, Zhiqiang Liang, Xiang Lyu, Zhexiao Zhou and
Yaodong Gu
COMPARING THE KINEMATIC CHARACTERISTIC BETWEEN
DIAGONAL AND STRAIGHT SHOT IN FOREHAND LOOP FROM
WORLD-CLASS TABLE TENNIS ATHLETE 34
Mahmoud Ghuneim
HISTORY AND ANALYSIS OF THE BACKHAND STROKE IN TABLE –
TENNIS SPORT, FROM HUNGARY TO THE WORLD, WITH EMPHASIS
ON NEW STYLES 36
Irene R. Faber and Jörg Schorer Irene R. Faber, Meihan Liu, Valérian Cece,
Jie Ren, Guillaume Martinent, Jörg Schorer and Marije T. Elferink-Gemser
RELATIVE AGE EFFECTS IN ELITE TABLE TENNIS IN INTERNATIONAL
AND NATIONAL CONTEXTS 38
Irene R. Faber, Johan Pion and Maria W. Nijhuis-Van der Sanden
IS TABLE STARS @SCHOOL OF ADDED VALUE AS PART OF THE
PHYSICAL EDUCATION PROGRAM IN PRIMARY SCHOOLS? – A PILOT
INTERVENTION STUDY 39
Megha Gambhir
“MATCH ANALYSIS” USING NOTATIONAL ANALYSIS IN TABLE
TENNIS 41
Eishin Teraoka
AFFECTIVE EXPERIENCES AND BENEFITS OF TABLE TENNIS FOR
YOUTH AND ADULTS: A REVIEW OF LITERATURE 45
Fethi Regaieg
TRAVEL MEDICAL ISSUES AFFECTING THE ATHLETE’S HEALTH AND
PERFORMANCE 52
Chyong-Huoy Huang
INVESTIGATION OF VARSITY TABLE TENNIS PLAYERS’ LEISURE
PREFERENCE IN TAIWAN 55
Fernando Florendo
THE EFFECTS OF A TABLE TENNIS PHYSICAL EDUCATION COURSE ON
THE HEALTH AND WELLNESS PROFILES OF FEMALE STUDENTS 56
Ching-Hsiu Chiang and Sheng K Wu
PERCEPTUAL PERFORMANCE IN ELITE TABLE TENNIS PLAYERS 57
Ching-Yi Sung
TECHNICAL ANALYSIS OF MEN’S SINGLES FINAL IN THE 2017 WORLD
TABLE TENNIS CHAMPIONSHIPS 64
Sadayuki Mizushima
A CASE STUDY: PSYCHOLOGICAL SUPPORT FOR TEAM JAPAN IN
WORLD JUNIOR TABLE TENNIS CHAMPIONSHIPS-EXPLORING
ACTIVITY PRINCIPLES OF PSYCHOLOGICAL SUPPORT DURING A
GAME 68
Chia-Jung Lin
FACTORS INFLUENCING LEARNING OUTCOME- APPLICATION OF
DECISION TREE ALGORITHM 70
Tahereh Rahmati
THE PRIORITIZATION AND COMPARISON OF CRITERIA IN THE
SELECTION OF NATIONAL TABLE TENNIS COACH: SPORT ELITES
PERSPECTIVES (WOMEN & MEN) 72
Jerzy Grycan
TACTICAL ANALYSIS OF TOP RANKED PLAYERS AND ITS
IMPLICATIONS TO EDUCATING PLAYERS AND COACHES IN TABLE
TENNIS 74
Konrad Tiefenbacher
EVALUATION OF FRICTIONAL PROPERTIES AND CONSEQUENCES
ON TABLE BALL INTERACTION FOR DIFFERENT ITTF APPROVED
PLASTIC BALLS 75
Isao Hayashi, Masaki Ogino, Honoka Irie, Sho Tamaki, Kazuto Yoshida
and Miran Kondrič
AI COACH: LEARNING TABLE TENNIS STRATEGY RULES FROM
VIDEO 76
Sho Tamaki
TRACKING A TABLE TENNIS BALL USING ADABOOST: A CASE
STUDY 88
Guoqin Shen, Yiyang Zhao, Yafang Zou, Siqin Shen, Jianyao Zhao and
Gusztáv Fekete
STUDY ON THE CURRENT SITUATION AND COUNTERMEASURES OF
MASSES TABLE TENNIS COMPETITIONS IN CHINA 90
Akiyoshi Shioiri, Yukihiko Ushiyama, Kei Kamijima, Yuki Sato and Hikaru
Ishida
DEVELOPMENT OF GAME ANALYSIS METHOD USING ULTRASONIC
SENSOR IN TABLE TENNIS 94
Yoichi Iino, Shinsuke Yoshioka and Senshi Fukashiro
VALIDATION OF ESTIMATION OF LOWER LIMB MUSCLE ACTIVATION
DURING THE TABLE TENNIS TOPSPIN FOREHAND 95
Xiao Dandan, Zhao Huiqun, Liu Shuai, Zhou Xingdong and Qian Lei
RESEARCH AND DEVELOPMENT OF SPECIAL TECHNICAL AND
TACTICAL VIDEO ANALYSIS SOFTWARE OF “TABLE TENNIS
STRATEGIST” 101
Mei-Jen Huang
THE STUDY ON PREDICAMENTS AND STRATEGIES OF PROMOTING
PROFESSIONAL TABLE TENNIS IN TAIWAN 114
Drago Torkar, Kei Kamijima, Matej Supej, Nataša Zenić and Miran Kondrič
NET HEIGHT IMPACT TO TABLE TENNIS GAME 117
Kuei-Pin Kuo
DEVELOPMENT OF MOTION RESPONSE TRAINING SYSTEM FOR
BADMINTON APLICABLE ALSO IN TABLE TENNIS 120
Wen-Chung Chiang, Ming-Hua Hsu, Sheng-K Wu, Chin-Fa Chen and Jing-
Wei Liu
APPLICATION OF 3S & 3C THEORY TO DEVELOP THE ANALYSIS
INFORMATION SYSTEM IN TABLE TENNIS 133
Junichi Kasai
ON THE TWIST OF THE TRUNK THAT AFFECTS THE FOREHAND
HITTING SPEED OF TABLE TENNIS 134
Sheng K Wu1,2
1
College of Sport Performance, National Taiwan University of Sport, Taiwan
2
Medical and Classification Committee, ITTF-PTT, Lausanne, Suisse
Correspondence: [email protected]
Abstract
Classification is the most important and complicated issue in disability sports.
Currently, table tennis (TT) players with physical impairments (PI) and
intellectual impairments (II) have been included at the Paralympic Games. There
are ten classes for TT players with PI (five classes for wheelchair and five classes
for standing players) and one class for players with II. TT-specific classification
systems for PI players are physical and functional approaches and for II players
are functional and cognitive approaches. 3S (speed, spin, and spot) principles
are used to classify players with PI, and 3S and 3C (control, consistency, and
change) principles are used to classify players with II. Para-TT classification
systems are based on evidence and physical and functional evaluations.
Medical and technical competent classifiers need to work together to make fair
classifications for players. Recently, countries focused on winning medals at the
major Championships and started to include elite able-bodied players with very
mild impairments in Para-TT. The objective minimal impairment criteria (MIC)
are urgently required by ITTF-PTT to maintain fairness of competition and
protect actual disabled players. Therefore, evidence-based research is helpful to
revise the TT classification system scientifically. In the presentation, the related
evidence and information will be provided to identify and tackle the main issues
and the future directions for Para-TT classification and research will be offered
to include more scientists and classifiers.
Damir Sekulić1
1
University of Split, Faculty of Kinesiology, Split, Croatia
Correspondence: [email protected]
Abstract
It is generally accepted that non-planned and pre-planned agility should not
be observed as unique capacity. However, it is still not clear are the different
forms of agility unique capacity when performed with and without racket
among racket-sport athletes? Indeed, a limited number of studies examined
agility components in racket-sport athletes, while to the best of our knowledge
no investigation specifically examined pre-planned and non-planned agility
with or without a racket in table tennis. This paper overview several important
topics which should be highlighted in studies where investigators will observe
agility performance in racket sports, including table tennis. Basically, it explains
the necessity of the simultaneous evaluation of agility components: (i) with
and without a racket, but also (ii) throughout non-planned and pre-planned
scenarios. Also, the importance of specific movement templates which mimic
real game performance is discussed. Finally, the importance of the standardized
measurement environment is explained from the perspective of the applicability
of test results.
Abstract
Among others Budapest hosted 2016 ITTF European Championships several
ITTF World Tour events and Junior Circuit events and Budapest hosts 2019. ITTF
World Championships and will host 2019 European Veteran Championships.
Our primary research focused on attitudes of participants and spectators about the
given international sport events and their related expenditures with the analysis
of the budget of the events as well. We surveyed the 2018 ITTF World Tour
Hungarian Open, the 2018 U13 Table Tennis International Hungarian Open,
the 2018 European Shooting Championships and the Badminton International
Junior Championships (N=863).
The four events realized 11,400 guest nights with 133 thousand EUR revenues,
56.7 thousand EUR GDP contribution, 38.5 thousand EUR budget income (VAT
and other taxes) per competition day.
The average daily spending of the domestic spectators were 43 EUR, the foreign
spectators spent daily 84 EUR on average and the foreign participants spent daily
86 EUR on average. Altogether the Hungarian budget realized 543 thousand
EUR tax income from these event with spending only 529 thousand EUR on
support of these events.
Our results show that smaller scale international sport events realize significant
economic impact with other diplomatic, social, sport related, technological and
environmental impact as well for the organizers, the municipality and the state
as well.
Gunter Straub1
Association of German Table Tennis Coaches (VDTT), Germany
1
Correspondence: [email protected]
Abstract
The term “defensive play” is known in many different sports. In the field of racket
sports, however, the word defensive player is quite distinct to table tennis. While
technically relying to a great extent on backspin defence, defensive players in
table tennis are also called “choppers”. This article on the technical development
of table tennis shows that defensive play in this sport is as old as competitive
table tennis itself. Nevertheless, it becomes evident that playing a long-range
defence while standing rather far away from the table, as it is commonly known,
was originated not earlier than around 1930; this was about three decades after
the start of competitive table tennis. It is said that choppers were dominating
the early era. Beginning in the 1950s, various alterations in table tennis turned
to a decline of backspin defence. Inventions such as rubbers based on sponge
and sticky surfaces, the modern topspin stroke (loop drive), the fresh-gluing
of rubbers, and the so-called two-colour rule favoured offensive play. In this
article it is described how defensive players continuously reacted and adapted
by finding effective remedies to ensure that defensive play can be a still existing
specific style in the world of table tennis.
Abstract
In the first part, this paper contains the theoretical connection between table
tennis rubber properties, table tennis blade, and the characteristics of the complete
racket, which make up a large part of the hitherto not physically described feeling
of a table tennis racket. Furthermore, we draw attention to insufficient physical
description of table tennis rubbers and table tennis blades. Thus, sizes such as the
speed of a table tennis racket are not only arbitrarily scaled, but also published
with arbitrarily chosen units and unknown measuring methods.
In the second part of this paper some negatibve cosequences in the table tennis
sport due to the explained problem are demonstrated. Moreover an outlook is
declared what first measurements are necessary to get a step closer to the exact
and repeatable physical description of a table tennis racket.
Key words: table tennis rubber, table tennis blade, speed, spin, control, table
tennis
Changxiao Yu1, Shirui Shao1, Zhiqiang Liang1, Yuqi He1 and Yaodong Gu1
Faculty of Sports Science, Ningbo University, Ningbo, China
1
Correspondence: [email protected]
Abstract
The agile footwork is a basic but important skill in table tennis, how to
efficiently grasp and improve its performance has always interested coaches and
athletes, beginners particularly. The purpose of this study was to investigate the
differences in kinetics and kinematics of the cross step between professional
players and beginners using the Oxford Foot Model (OFM). 22 male participants
(professional player, 11; beginner, 11) with dominant right feet attended in the
table tennis cross step test. A Vicon motion analysis system and a Novel Pedar
insole plantar pressure measurement system were used to record kinematic and
kinetic data, respectively. Professional athletes showed significant larger forefoot
inversion and adduction, but significant smaller forefoot dorsiflexion. In addition,
they also showed significant larger hind foot dorsiflexion and internal rotation
as well as significant larger hallux dorsiflexion than beginners. In this study,
compared with beginners, professional athletes demonstrated apparently faster
angle change rate, but smaller range of motion. Professional athletes showed
significantly greater relative load on the other toes, lateral forefoot and rear foot.
Professional athletes possessed greater foot drive technique. The findings on
internal mechanisms of the cross step could help coaches and beginners to in-
depth understand the mechanical efficiency and improve the performance.
Chi Chiu Hung1, Cheung Ka Fu2, Feng Liao1, Chan Sau Chu1 and Feng Qin1
1
Feng Heng International Sport Co. Ltd, Hong Kong, China
2
Hong Kong Institute of Surveyor, Hong Kong, China
Correspondence: [email protected]
Abstract
With the “connection technique” as the theoretical basis, this paper analyses the
factors affecting the tactics in the traditional table tennis tradition, and discusses
the effect of connection technique on the tactical capability of high-level table
tennis players. The research believes that the consecutive two grips of the
connection technique have certain internal relation. The first grip focuses on the
connection technique, enabling to predict the line of incoming ball of the opposite
side, and the second grip focuses on the tactics to fight against the opposite side.
Therefore the connection technique is also a tactic, there being a dispensable
relationship between them. However, the connection technique hasn’t ever been
well explored, mined and perfected, so that the athletes cannot be systematically
trained, which also affects the mastery of tactical capability of the athletes.
In addition, there has always been the problem with separation of technique
and tactical training in the traditional training, which also an important factor
affecting the athletes’ tactical capacity. With the “connection technique” theory
as the training means, the solution is to dispense with tradition and introduce
the connection technique and connection tactics to athletes when they come into
contact with table tennis as children, allowing them to have simultaneous training
of technique and tactics and receive a one-step and balanced development.
Abstract
Forehand spin still plays a major role in current table tennis as a mainstream
technique. Its fundamental movements include preparation, backswing, strike,
and return, etc., in which players must judge where the ball comes from and
strike it in a short amount of time. Such is a technique with high explosiveness.
In the long run, players may suffer from injuries caused by excessive training,
insufficient warm-up, incorrect movement, and insufficient strength.
According to literatures, common injuries caused by forehand spin include
meniscus injury, patella tendonitis, ankle sprain, deltoid muscle strain, shoulder
impingement syndrome, and low back pain. Based on such factors, this article
will explain the causes of injuries from forehand spin from the perspective of
anatomy and motion analysis, and briefly describe the basic handling principles
for the injuries, which can be an important reference for players and coaches on
training and teaching to decrease the occurrence of sport injuries.
Abstract
Based on the characteristics of table tennis itself, the scientific training methods
of body function training is helpful to formulate effective intervention methods
for preventing college students’ table tennis injury. Thirty students were divided
into 15 in the experimental group and 15 in the control group for 15 weeks.
The experimental group received physical function training twice a week, 30
minutes each time. The training contents included: fascia carding, flexibility
of joint muscles, trunk and spine strength, shoulder joint strength, knee joint
strength. Test indicators include Serum creatine kinase, lactate, interleukin-6
and tumor necrosis factor TNF-alpha. Functional Motion Screening (FMS)
indicators before and after the intervention were analysed with SPSS22.0. After
intervention training, in the experimental group CK level decreased significantly
(P < 0.01), LA, IL-6, TNF-alpha level decreased significantly (P < 0.05), and
total FMS score increased significantly (P < 0.05). There was no significant
difference in CK, LA, IL-6 and TNF-alpha levels before and after intervention
in the control group. Intervention methods of physical function training prevent
muscle injury in training, improve table tennis players’ technical and tactical
skills, physical fitness and strengthen the learning of flexibility and coordination
in table tennis practice.
Key words: physical function training, table tennis sports injury, study
Abstract
The interesting teaching method of “One Player, One Table and One Ball”
breaks the traditional learning modes. Using a patented product - Singles
table, and under the principle of step-by-step teaching, learners complete the
learning of table tennis skills. According to the pattern of time sequence and
interesting teaching method, learners practice for 30-40 minutes every day to
complete initial stage, intermediate stage, advanced stage and super-advanced
stage for learning of small table. The training program was compiled according
to the mode of logical thinking analysis. In six months learners learn to serve,
catch and attack forehand and backhand (40-70/minute). It stimulates students’
interest in learning table tennis, evokes students’ motivation to learn table tennis
technology, and improves the utilization rate of sports venues and learning
efficiency. “One Player, One Table and One Ball” interesting teaching method
is designed reasonably, positioned accurately, and learning means are advanced.
It promotes the reform of table tennis teaching and contributes to the lifelong
learning of physical education (table tennis) for all. The interesting teaching
method makes students learn faster and teachers teach more easily. The difficulty
of learning table tennis technology is reduced, the interest is increased and
training cycle is shortened.
Abstract
As a common psychological factor, trait anxiety in sports competitions will
invisibly affect the competitive level of athletes in competitions. This paper
analyses the level of trait anxiety of elite young female table tennis players in
China by means of questionnaires and compares it with the norm of Chinese
athletes, so as to provide reference for coaches to control the psychological state
of high-level table tennis players of different age groups, formulate training
plans and arrange competition techniques and tactics. The results show that: (1)
Compared with other sports, young women athletes in table tennis have higher
competitive trait anxiety. Because the higher athletes’ competition trait anxiety is
likely to cause higher competition state anxiety, so we can take certain measures
for elite young women table tennis players to carry out relevant psychological
training, so as to prevent and alleviate pre-competition anxiety. (2) The difference
of trait anxiety level between the Youth female’s Team and the norm is different
in different age groups. The reason may be related to the athletes’ self-orientation
and goal of struggle in different age groups.
Zhiqiang Liang1,2, Changxiao Yu1,2, Yuqi He1, Xiang Lyu1 and Yaodong Gu1,2
1
Ningbo University, Faculty of Sports Science, China
2
Ningbo University, Research Academy of Grand Health, China
Correspondence: [email protected]
Abstract
The variably, accurately foot step in table tennis is not only influencing the
completement of stroke movement but also one of the determinate factors
deciding results of competitive match. However, few studies explore the lower-
limb and foot biomechanical variations in table tennis athlete. Therefore, the
purpose of this study is to explore lower-limb kinematics characteristics of stride
step in elite table-tennis players. Ten male table tennis players with pen-hold grip
performed towards-left stride step in biomechanical laboratory. Vicon motion
capture system was used to collect three-dimension bilateral lower-limb joint
kinematics. Independent sample t-test was performed to determine any significant
differences between bilateral lower limbs. Kinematics parameters indicated that
1) right leg (RL) prior to left leg (LL) both take-off and landing phases when
player performed stride step; 2) no significant time difference of bilateral lower
limb was found in take-off and flight phases, but RL used significantly more
time to cushion than LL in landing phase; 3) the range of motion (ROM) of RL
joints were all smaller than LL in take-off phase, only hip significant big ROM
and knee small ROM in flex-extension were found in landing phase. Conclusion:
RL of elite table tennis player takes role of producing power and LL plays role
of maintain stability, which needs more power output on RL and more muscular
endurance on LL during take-off phase. In landing, RL mainly depends on hip
flex-extension to cushion and LL depends on ankle flex-extension to cushion,
which need practitioner to notice in training.
Abstract
By practicing table tennis, the adult population can meet the American College
of Sports Medicine’s recommendations for neuromotor exercising. In this study,
thirteen recreational players (46.2 ± 18.3 yr., 8 males) trained for improved spin
rate (SR) and hitting speed (HS) of their forehand loop-drives (FLD). The eight-
week program followed ACSM’s guidelines for developing balance, agility,
and proprioceptive abilities. Two practices per week were conducted which
included a 20-min FLD training against consistent backspin balls served by a
table tennis robot. In addition, participants studied instructional materials and
utilized self-regulated peer feedback. Biweekly tests assessed average SR, HS,
and ball contact location on the paddle (CL) from five consecutive FLDs. SR
increased from 41.6 rs-1 to 60.7 rs-1, while HS from 8.57 ms-1 to 9.71 ms-1 by the
end of the program (both p<0.05). While SR increased consistently throughout
the program, HS reached its peak after four weeks of training, then remained
at that increased level. CL moved from 21 mm below the paddle’s longitudinal
axis (the paddle was usually in horizontal position at contact) to 35 mm below
the axis. This study contributed to the knowledge base of training type, intensity,
and methods for neuromotor exercising of adult population.
Key words: adult table tennis, neuromotor exercise, forehand topspin, spin rate
Abstract
The purpose of this presentation is to share the research and practical experience
in table tennis (TT) sport science (SS) in Taiwan. We develop five science modules
including talent selection, measurement of pressure, sport injury, technological
rackets and intellectual tactical system in competitive TT from 2018 to 2022.
The integrated TT project includes (a) development of talent selection and
analysis system; (b) objective measurement of pressure and release in players;
(c) development and analysis of sport injury in players; (d) development of
technological rackets and intelligent computing; and (e) development and
analysis of tactics and skills. Each sub-project has its theoretical and practical
components which related to TT. The project focuses on competitive TT and
SS and technology through multi-perspectives and experts in several academic
and practical fields in order to enhance elite TT and its related development and
application in Taiwan and then may have further applications in the world. Thus,
this project may be useful for elite TT players to improve their performances
and related skills and tactics. Through these serious processes and systematic
research, we expect to develop positive outcomes and also apply related methods
and results nationally and internationally in order to assist the International
Table Tennis Federation (ITTF) to promote the combination of competitive TT
and SS. There are a few presentation papers related to sub-projects in the ITTF
conference to explain the detailed information.
Yuqi He1, Changxiao Yu1, Zhiqiang Liang1, Xiang Lyu1, Zhexiao Zhou1 and
Yaodong Gu1
1
Ningbo University, Faculty of Sports Science, Ningbo, China
Correspondence: [email protected]
Abstract
Diagonal forehand loop (DFL) and straight forehand loop (SFL) are the most
commonly techniques of table tennis. However, there are few researchers
have been studied and compared these kinematics character of lower-limbs,
therefore, the aim of this study was to investigate the differences in lower-
limbs kinematics between the DFL and SFL. One male world-class Chinese
table tennis participant performed a DFL and SFL in random order. Three-
dimensional kinematic data was captured using eight-camera Vicon motion
analysis system (Oxford Metrics Ltd., Oxford, UK) with a frequency of 200 HZ.
Key findings from the study was that in the backward-end (BE) phase, Significant
differences in joint angles between DFL and SFL were found in the sagittal and
transverse planes. Compared with DFL, SFL showed significantly larger knee
external rotation (Mean (SD)=24.2(1.5)) with larger ankle external rotation
(Mean(SD)=16.3(1.6)) and larger ankle adduction (Mean(SD)=4.9(0.4)). In the
forward-end (FE) phase, SFL show significantly larger knee adduction (Mean
(SD)=16.9(1.2) compared with DFL (Mean(SD)=7.1(1)). SFL show larger ankle
abduction (Mean (SD)=10(1.5)) and internal rotation (Mean(SD)=28.9 (3.2))
compared with DFL (ankle abduction (Mean (SD)=6.1(0.3)); internal rotation
(Mean(SD)=18.1 (0.8))). SFL show significantly larger knee internal rotation
(Mean (SD)=42.5(4)) compared with DFL(Mean(SD)=29.8 (1.5)). The results
demonstrated that the SFL requires a higher lower limb drive than a DFL. These
biomechanical findings may be beneficial for table tennis athletes and coaches
as a method of optimizing performance characteristics for both competition and
training.
Key words: table tennis, kinematic compare, lower limb, angular changing rate
Abstract
The purpose of this study was to assess the level of loyalty of professional
and amateur athlete of table tennis players to specific brands in this field of
sport. A total of 392 people aged in12-64 years, voluntarily completed the
revised questionnaire on brand loyalty evaluation. The questionnaire assessed
eleven factors naming: the brand name, product quality, price, product style,
store environment, advertising, quality of service delivery, impact on others,
social classes, lifestyle and volume of sales. The data were analysed by SPSS
software version 19 using Kolmogorov-Smirnov, Chi-square, U man -Whitney
and Friedman tests (all tests were performed at ≥ 0.05). The results of this study
showed that there is a significant difference in the ranking of male and female
athletes for different brands in priority of products. Also, there was a significant
difference between the components of brand loyalty evaluation between male
and female athletes and between athletes aged in 18 and under 18, but there
was no significant difference between amateur and professional athletes in this
component. Therefore, it seems that professional and beginner players are loyal
to sports products and products in a similar ways .In addition, those who use and
buy sport products with a famous brand, they are more influenced by the people
around them in the case of the quality and style of the product they choose. As
a result, the influence of people around them is an important factor in creating
customer loyalty; which it means that brand names, which include high quality
and high style, can create a high level of loyalty in customers. Since the loyalty
factor directly affects the value of a brand name, it can have an important effect
on the increase of profit owners.
Mahmoud Ghuneim1
1
Jordan
Correspondence: [email protected]
Abstract
It is universally acknowledged that the implementation of the backhand stroke,
as a primary and even decisive weapon, in TT top-world- level tournaments,
was first clearly demonstrated by the Hungarian golden players: the legendry
trio Barna, Laszlo and Gergely, over an incredible 50 years era, from the 1930s
to early 1980s.
Though awaken at the pen hold-style deadly backhand weakness, the Chinese
kept their faith high for the traditional- heritage school with only few top players
have switched to shake hand style. It was not until late 1980s, after the historic
5set-zero win for Sweden against China, which invoked a dramatic migration
of the majority of Chinese athletes to Shake-hand system. Really it was a
tremendous display for the victorious backhand topspin technique over the Pen
hold style.
The last 3 decades witnessed remarkable development for table tennis techniques
in terms of power, spin and speed, including those for the backhand stroke. The
poster should try demonstrating these developments, with emphasis on the latest
innovated “3rd style” [next to Pen hold & Shake hand styles], named the “MG –
Ship” style.
Key words: Barna, Laszlo, Gergely, shake hand, pen hold, MG-Ship
Abstract
The relative age effect (RAE) in sports refers to the inhomogeneous distribution
of the players’ birth dates in one age category and its consecutive effects. It
appears that in many sports the children who are born early after the reference
date are more likely to experience success and to sustain participation. This can
lead to an unfair environment regarding training and competition. This study
investigated the birth distribution of Dutch elite youth table tennis in the age
categories U11, U13, U15 and U18. It was also studied whether the players from
different birth semesters differ regarding biological maturity. Data of 159 Dutch
elite youth players (9-18 years, ♂83, ♀76) were included: birth semester (first or
second after the reference date), birth cohort, sex and the predicted age to peak
height velocity (pAPHV). Based on the results of this study is can be concluded
that 1.) elite youth table tennis in the Netherlands is at risk for a RAE at certain
age categories and specifically the younger birth cohorts within an age category
and 2.) that the relatively younger elite players of the second semester have a
significantly lower pAPHV (i.e. are more mature) than their older peers, which
seems to beneficial to survive at the elite level in this context.
Key words: racquet sports, youth sport, age to peak height velocity, birth-date
Abstract
Although relative age effects in sports have been studied worldwide, the underlying
mechanisms are still under debate. This study adds to the existing knowledge by
providing a further exploration of the within-year and between-year effects and
their possible interaction in an individual skill/technique based sport: table tennis.
Data of male and female elite players across ages (U15, U18, U21 and senior)
were collected from the ranking lists in international (world and Europe) and
national contexts (France and the Netherlands). A multi-way frequency analysis
per subsample revealed 1.) no interaction effects; 2.) significant within-year and
between-year effects for the U15 players in the international context and male
French players; 3.) a significant within-year effect in the French U18 category; 4.)
a significant within-year effect in female European U21; and 5.) no within-year
effects in the senior category. Table tennis seems to be at risk for within-year and
between-year effects specifically within the context of high competitive level for
younger players (U15, males and females), but not for interactions between these
effects. Future research should reveal the development of the RAEs over time in
a longitudinal study, evaluate influencing constraints and innovative prevention
solutions in a more comprehensive way.
Key words: racquet sports, relative age, effect, table tennis, youth
Abstract
The Table Stars @school program was lautnched in 2010 to serve as a first
introduction to table tennis in primary school children. The main aims of this
study were to 1.) evaluate the effect of Table Stars @school on the perceptuo-
motor skills and selective attention in primary school children in comparison
to regular physical education and 2.) to find out how many and which children
benefited more from Table Stars @school than regular physical education. A
pilot intervention study was carried out including 177 children between 6 to
12 years from two regular primary schools. All children were tested by means
of four perceptuo-motor tests (static balance, walking backwards, speed while
dribbling, eye hand coordination) and a selective attention task (map mission).
Both schools were exposed to both the Table Stars @school program and regular
physical education in a different order. The results revealed no differences
between the regular physical education classes and the Table Stars @school
program on group level. Moreover, it was revealed that both interventions
showed different responders. Consequently, Table Stars @school seems to fit in
as it meets the level of improvement of regular physical education classes and it
can be of added value by addressing other children to improve perceptuo-motor
skills and selective attention.
Key words: table stars, physical education and training, child, psychomotor
performance, racquet sports
Abstract
The aim of present study was to investigate the relationship between Biorhythm
and sport performance in table tennis athletes. Seventy-eight male table
tennis athletes (age=21.2±2.6 years and Competition experience=10±2 years)
participated in this descriptive-correlated research voluntarily. The data
were collected through sport performance questionnaire filled after athletes’
competition of knockout round. The results of biorhythm were delineated by
biorhythm software in which the exact athletes’ born dates were employed. The
statistical chi-square and three- way analysis of variance tests were used in SPSS
ver22 Software. The results of chi-square test showed a significant difference
between the match and situations of physical, emotional, and intellectual cycles
(p<0.01).Also, the results of three-way analysis of variance showed significant
differences between variant types of physical cycle and athletes’ performance
(p=0.008, F=5.3), and emotional cycle and athletes’ performance (p=0.038,
F=3.468), but no significant differences were observed between variant type
intellectual cycle and athletes’ performance(p=0.008, F=5.3).It seems that
variant phase of biorhythm cycles can affect the performance of table tennis
athletes. Therefore, Table tennis coaches are advised to select the athletes for
matches based on the appropriate biorhythm cycle phase.
Megha Gambhir1,2
1
STUPA (Sports Training Under Performance Analytics), India
2
Pinnacle Table Tennis Club, India
Correspondence: [email protected]
Abstract
China dominates World Table Tennis, moreover, Japan also has risen from past
a decade!!
Withal technical, physical, mental training in place, one crucial aspect they work
on is “Specificities”!
With more and more science and technology permeating sports, Notational
Analysis is an empirical method that collects objective data, analyses player’s
performance and helps coaches to work on specificities. Franks and Millers,
during research (in 1986, 1991), stated that post a match, coaches can recollect
only 30% of the key factors that determine performance. Thus, capturing
objective data and analysing a match plays a pivotal role in determining an
athlete’s performance.
The aim of this paper is to explain how advance data analytics is applied to
notation analysis for creating “in-depth match analysis” solution and “athlete
profiling”. The in-depth “match analysis” solution, delves into every minuscule
aspect of an athlete’s performance, be it technical or tactical. Many matches
have been analysed for amateur and professional athletes from India, Junior &
youth primarily during this study. The results from this match analysis were
remarkable and the feedback from coaches was very encouraging. Further,
a collection of the large set of athlete’s data converges to “athlete profiling”
that asserts trends, track patterns, errors and progress. This helps coaches in
understanding the profound mistakes and anomalies of the players and planning
a very specific training program accordingly. Additionally, player’s reviews
were also captured post their matches to substantiate discrepancies, if any. It is
not strange but interesting that 80% of the players had presumptions about their
performance that don’t conform with match analysis. Such disparities clearly
depict a strong role of in-depth match analysis and athlete profiling in redressing
player’s presumptions and apprehensions.
Key words: notational analysis, match analysis, table tennis analysis, racket
sports analytics, athlete profiling
Abstract
The aim of this study was to investigate the relationship between simple reaction
time, choice reaction time and eye-hand coordination with visual field; peripheral
and central vision in elite female adult and teenager in table tennis players. 10
female players with a range of 19.7± 5.964, were member of Islamic Republic of
Iran’s national table tennis for participate in the 18th Asian Games 2018 Jakarta,
were selected as convenience. Visual field measured with Humphrey perimeter
(2011) and performed in Basir Eye Center specialist clinic. Choice and simple
reaction time were measured with Deary-Liewald test (2011) and eye-hand
coordination were measured with throw the ball to wall test (1997). The data were
analysed by Pearson correlation.
The results show that there is no significant relationship between the simple
reaction time with the peripheral vision of both eyes, and also, there is no significant
relationship between choice reaction time with peripheral vision of both eyes.
There is a significant relationship between simple reaction time with the central
vision of left eye (p≤0.05), but there is no significant relationship between simple
reaction time with central vision of right eye. According to data analysis, there is
no significant relationship between choice reaction time and the central vision of
both eyes. There is no significant relationship between eye - hand coordination
and visual field.
According to research conducted, this study is one of the first studies to investigate
the relationship between the simple and choice reaction time and eye – hand
coordination with visual field in elite table tennis players. Therefore, this study
is suggested table tennis exercises increased variable related to peripheral and
central vision. This finding need to investigate the larger sample size and also
compare with novice players or different level of skills in Racket Sports.
Key words: eye-hand coordination, peripheral and central vision, simple and
choice reaction time, table tennis
Abstract
This research selected 477 articles indexed by the Web of Science using the
table tennis as the key word. The CiteSpaceIII software was used to visualize
the research status of table tennis with keyword co-occurrence analysis and
burst term analysis. This research explored the frontier and hot spot topics of
table tennis research from 1996 to 2019. This research found out that the key
words that showed high frequency in the publications concerning table tennis
were mainly distributed in the fields of table tennis, sport, players, exercise and
expertise. In the future, table tennis, table tennis players and performance will
become the forefronts in table tennis research. The findings of this research may
have some implications for researchers in this field.
Abstract
The psychological states of athletes will influence the performance of
competition. Different levels of concentration and mental representations of
each sport will reflect on brainwaves. The related brainwave researches of
sports’ field are applying scientific analysis to provide quantitative data, which
provide researchers, coaches, and players to understand the psychological states
of athletes during sports. Obviously, the performance of certain sports is related
to the α frequency of brainwave, the psychological states of players in different
sports can be analysed with other frequencies. The proposed method in this
study can be used as a prototype of high potential players’ selection system in the
future or can be used as adjusting the mental state for active athletes to improve
training efficiency and performance.
This study aims to establish classification model of sports by analysing
electroencephalogram (EEG) of athletes with data mining techniques. In data
collection, collects the EEG with pressure of the athletes with filling out the
questionnaires in limited time. In data analysis, applies the Butterworth low-pass
filter to remove noise before converts the EEG to power spectral density by Fast
Fourier Transform, then extracts 24 features according to frequency bands and
statistical methods as the basis of the classification model. Last but not least,
constructs the classification model by machine learning algorithms such as C4.5
and CART and compares the accuracy of different classifiers.
By means of proposed sports classification model coordinated with other
biotechnologies such as electrocardiogram and electromyogram, which can help
athletes and prospective athletes to well understand psychological conditions
and choose more appropriate sports.
Eishin Teraoka1
University of Strathclyde, School of Education, Scotland
1
Correspondence: [email protected]
Abstract
In recent years, mental health issues have led to an increased attention to the
affective benefits of participation in sport. The question that concerns the present
study was ‘can table tennis contribute to the affective development for health?’
The purpose of the study was to explore how the empirical research has reported
on their affective experiences and benefits in both competitive and recreational
settings. A literature search was conducted through EBSCO databases and
Physical Education Index with the search term ‘table tennis’. Peer-reviewed
studies published in English until December 2018 that examined concepts and
achievements related to the affective domain in table tennis will be included. A
total of 10 studies were identified that satisfied the inclusion criteria. The review
found that three main themes of the affective experiences and benefits could be
recognised: motivation, stress coping, and emotional process during competition.
In addition, this review highlighted that motivation is associated with recovering
from stress and negative emotions among table tennis players. This review
concludes by suggesting that the empirical research shows evidence that table
tennis participation can be beneficial to the affective domain. Nevertheless,
little has been reported on the interaction of teaching and outcomes in order to
understand how and why the affective development occurs.
Abstract
The umpires are the keepers of order in the game, and so are the umpires in
table tennis. Table tennis associations in various regions need to spend a certain
amount of manpower and material resources for the training of referees every
year. In order to improve the efficiency of table tennis umpire training, enhance
the experience of trainees in the training process, reduce the consumption of
resources. This paper adopted the methods of literature review, expert interview
and experiment. Used the virtual reality technology to design table tennis umpire
training video. The training video included the whole process of the umpire’s
on-the-spot work and the handling of some unconventional problems. The video
simulated the actual scene of table tennis competition through virtual reality
technology, and designed human-computer interaction steps at key nodes,
and requiring students to make correct responses in the corresponding parts
to continue the subsequent learning. If students made mistakes in the process
of interaction, the computer would automatically identify and feedback the
correct way to guide students to complete. The content of training video was
comprehensive, and systematic, and it was easy to use and promote. And it could
also save huge manpower and material resources for the table tennis associations
in various regions. Meanwhile, it could train more and more excellent referees
for ITTF.
Abstract
The aims of the study were to identify anger profiles in table tennis players
and examine whether participants from distinct profiles significantly differed on
burnout and coping. A sample of 180 Spanish table tennis players (Mage = 33.87;
SD = 16.64) participated in the study and completed the following questionnaires:
The State-Trait Anger Expression inventory (STAXI-II), The Coping Inventory
for Competitive Sport (CICS), the Athlete Burnout Questionnaire (ABQ) and
the Oviedo Scale of Infrequency Response (INF-OV). Cluster analyses revealed
two anger profiles: (a) profile 1 with low scores in: temperament, external anger
expression, internal expression and reaction; and high values in external control
and internal control; (b) profile 2 with high: temperament, reaction, external
expression, internal expression and low levels of external control and internal
control. Results of MANOVAS revealed significant differences across profiles
on emotional/physical exhaustion, reduce feeling of accomplishment, sport
devaluation, resignation, distancing and venting emotions. Concerning these
results, it is important to point out that profile 2 was the profile with the higher
punctuation in all significant variables. As conclusions, it is important to remark
that there are two different anger profiles in table tennis players with different
management of anger. Furthermore, cluster analysis has shown to be a good
approach to understand anger emotion from a person-centred perspective in
table tennis.
Abstract
The wide variety of emotions that can occur in table tennis competition could
be a difficult issue to be handled by table tennis players. Concerning this issue,
the goals of the present work were to: (a) identify the dispositional emotion
profiles in table tennis competition; and (b) examine if table-tennis players
from different emotion profiles significantly differed on burnout and coping.
A sample of 180 Spanish table tennis players involved in clubs with coaches
(Mage = 33.87; SD = 16.64), completed the following questionnaires: The Sports
Emotion Questionnaire, the Coping Inventory for Competitive Sport, the Athlete
Burnout Questionnaire (ABQ) and the Oviedo Scale of Infrequency Response
(INF-OV). The Cluster analyses revealed two dispositional emotional profiles:
(a) High unpleasant emotions and moderate pleasant emotions (HUE); and (b)
high pleasant emotions and moderate unpleasant emotions (HPE). Results of
MANOVAs showed significant differences across emotional profiles on burnout
and coping. In particular, athletes from the HUE reported significantly higher
scores of emotional/physical exhaustion, reduced accomplishment, sport
devaluation, resignation, distancing, venting emotions and mental distraction
in comparison to athletes from the HPE. As a whole, athletes from the HUE
profile could be particularly at risk developing dysfunctional coping strategies
and experiencing burnout symptoms. Thus, it would be interesting to develop
empirically proven interventions designed to help athletes modify maladaptive
emotion profile (HUE) and/or stabilize adaptive one (HPE) in order to maximize
their psychological adjustment to table-tennis competition.
Key words: burnout, cluster analysis, coping, emotion profiles, table tennis
competition
Abstract
In order to exploration the competitive performance and winning rules of table
tennis in the context of the new ball era, this paper adopted the methods of
documentary, video observation and mathematical statistics, to summarize and
analyse the characteristics of the boards in the men’s World Cup from 2014 to
2018. The result showed that, there would be a stalemate with a large number of
boards occasionally, but generally not more than 13 boards, mainly concentrated
in a round of 2-6 boards, and the average number of boards in each round is
about 5 boards. The scoring rate and the frequency of scoring were very high
in the first boards. There was a close correlation between the receiving score
and the other main boards, and there was no correlation between the fifth board
scoring and the sixth board losing and the other boards. In addition, there was
a significant difference between the data of two or three boards in one round
in 2018 and that of previous years. Draw the following conclusions: Under the
new ball era, the first three boards was still an important part to establish the
advantage of the game, and the core position of the game has been replaced
by the receiving; The fifth board and the sixth board were the key points of the
attack and defence conversion, which could reverse the situation to a certain
extent; The best way to curb the mighty receiving was to increase the proportion
of long balls when service.
Key words: table tennis, the new ball era, boards, competitive performance,
winning rule
Abstract
The influence of coach leadership in sport context has been widely investigated by
research community, due to its salient impact on a variety of sport outcomes such
as performance, satisfaction, motivation, or dropout. Therefore, the aim of this
study was to examine if coach leadership predict athletes’ coping which in turn
predict emotional outcomes in competition. A sample of 180 table tennis players
(Mage = 33.87; SD = 16.64; 149 men and 31 women) accepted to participate.
In order to measure the different variables, the Leadership Sport Scale (LSS),
the Sports Emotion Questionnaire (SEQ), the Coping Inventory for Competitive
Sport (CICS), and the Oviedo Scale of Infrequency Response (INF-OV) were
completed by participants. A partial least square path modelling (PLS-PM)
approach was used to examine the relationships between the study variables. The
results of PLS-PM showed that: (a) coach democratic behaviour significantly
predicted task-oriented coping; (b) task-oriented coping significantly predicted
excitement and happiness; and (c) distraction-oriented coping significantly
predicted anxiety, dejection and anger. As a conclusion, coach democratic
behaviour was the only style that is related with coping (task-oriented coping),
whereas task-oriented and distraction-oriented coping were linked with table-
tennis players’ emotions (excitement, happiness anxiety, dejection and anger).
Thus, coach democratic behaviour could be the more adaptive style in relationship
with positive table-tennis players’ outcomes (coping and emotion). Consequently,
it would be interesting to teach table tennis coaches to get a democratic style in
terms of leadership.
Abstract:
Visual skills have been reported by several research as the important role for
sport performance. However, limited studies have investigated visual multiple
object tracking skill of athletes. The purpose of this study was to analyse the
dynamic visual attention of elite table tennis (TT) players by using multiple
object tracking task (MOT). Eleven elite male players age between 18 to 25
years old were recruited from the National Taiwan University of Sport (NTUS)
and 15 non-athlete males of the same age were enrolled as the control group. All
participants received MOT in different conditions. We manipulated the velocity
(0.6, 0.9 & 1.2 deg/s), and number of targets (tracking 1 or 2) in four visual fields.
Different conditions were displayed randomly. Two-way ANOVAs with mixed
design were used to analyse the correct rate in different conditions between
elite TT group and control group. The result showed that elite TT players had
significant better performance than non-athletes on overall different conditions of
MOT tasks (p = 0.033) and both group performances were significantly better in
bilateral arrangement than in unilateral arrangement when tracking 2 targets with
the same velocity (p < 0.001). Conclusion: According to the hemisphere-specific
resource theory, this study identified that elite TT players have significantly
better dynamic visual attention in both hemispheres than the control group. This
study may provide a new useful indicator for talent identification in TT players.
Investigations among different sports and levels of athletes can be conducted in
the future studies.
Key words: dynamic visual attention, multiple object tracking, sport talent
identification, table tennis
Fethi Regaieg1,2
1
Aspetar, Orthopaedic and Sports Medicine Hospital, Aspire Zone Foundation,
Qatar
2
International Table Tennis Federation, Sports Science and Medical
Committee, Switzerland
Correspondence: [email protected]
Abstract
The athlete’s performance is closely correlated to the health status. The periodic
health examination is important to monitor chronic diseases, previous injuries,
vaccinations…
Travelling represent a risk factor of athlete’s illness. Sick athlete may not
perform well or even miss the competition. There is 2-3 times increased risk of
all illnesses when travelling to destinations more than 5 time-zones difference.
It appears high incidence is related to the destination, not the travel. There’s
a higher risk of respiratory, gastrointestinal, dermatological and all infective
illnesses. North/south travel is associated to increased risk of illnesses related
to seasonal differences. There’s a risk of tropical infections especially in Africa.
The medical staff challenge is to reduce illnesses risk in the travelling athlete. They
should be aware of the higher risk periods and expected illnesses (destination).
Manage illnesses history and allergies. Apply required vaccinations and
chemoprophylaxis. Know the destination (altitude, weather, pollution, allergens,
foods, water, infections). Manage Jet Lag and travelling fatigue. Plan medical
kit, medication, nutrition and fluids. Establish a contact with medical colleagues/
services in the destination country. Educate athletes about weather precautions,
appropriate foods and drinks, infections and allergies preventive measures and
reporting symptoms early (treatment, isolation if needed).
Abstract
ICTs have been a revolution in all areas of society in general and in education and
sports in particular. In parallel, the incorporation into the EHEA has led to the
need to adapt the teaching practice to its lines of action, determined, basically,
by adjusting education to these new subjects. Under this context, this experience
arises through the application of active methodologies, in which the main
purpose was to know if the student is capable of acquiring the knowledge of the
subject without the master class, showing besides the different tasks proposed,
the results, the difficulties and advantages perceived. The instruments used
were the different active methodologies. Of the 25 students who participated in
this educational experience, 90% managed to pass the subject, among which,
around 34% achieved very high scores. The level of satisfaction of the students
with respect to the methodology used, the scores obtained were around 8.4 / 10
points. Although the use of these methodological procedures implies a constant
teaching evaluation, the results obtained, as well as the degree of satisfaction
emitted by the students are very positive, so they have a great impact on their
motivation and updating of their future teaching activities.
Abstract
Sports Injuries may affect athletes’ performance and sport careers. This is an
important issue needs to be noticed by athletes, coaches, and medical practitioners.
The purpose of this study was to analyse sports injuries in elite collegiate table
tennis (TT) players. We recruited 25 elite TT players (8 international levels:
5 males and 3 females, and 17 national levels: 9 males and 8 females). All
participants have played TT over 8 years and trained regularly over 15 hours per
week. They were invited to the sport injury clinic examined by an experienced
doctor major in sports medicine and they were also asked to complete the TT
sport injury questionnaire. After evaluations, 17 players (68%) had sports injuries
which affected their training and competition and 8 players (32%) had not sports
injuries. Seven international players (87.5%) and 10 national players (58.8%)
reported to have sports injuries, respectively. In injury areas between genders,
male players tend to have higher percentage in shoulder (70%), low back (90%),
and knee (40%) , and female players tend to have higher percentage in wrist
and forearm (57.1%), shoulder (42.9%), hip (42.9%) and low back (42.9%).
Generally, 10 out of 17 players (58.8%) have reported injuries in shoulder and
12 out of 17 players (70.6%) have injuries in low back. We identified that the
higher injury areas may relate to TT-specific skills. Particularly, more shoulder
and low back pains may relate to forehand attacking strokes such as forehand
topspin and smash. This study may provide useful information for TT coaches
and players to have proper muscle strength and conditioning training and also
avoid TT overtraining in order to prevent TT-specific injuries.
Chyong-Huoy Huang1
1
National Kaohsiung University of Science and Technology, Physical Education
Office, Taiwan
Correspondence: [email protected]
Abstract
The purpose of this study was to investigate the attitude and views on leisure
sports of varsity table tennis players in Taiwan. Twenty-five varsity table tennis
teams were involved in the study with 368 questionnaires analyzed. Frequencies,
percentages, means, standard deviations, t tests, one-way ANOVA and Scheffe’s
method were used to calculate the results for the study. The findings showed: (1)
Top three leisure sports with highest participation rate were table tennis, jogging,
and weight training. There was no significant difference in the participation rate
between male and female. Nearly one-third of varsity players were willing to
spend more than 2000 NT per year for sport related expense. However, close to
one-third of respondents hoped to spend 500 NT or less per year. (2) Top three
motives for varsity players to participate in leisure sports were to be healthy,
to learn new sport and to relax. Lack of time was the top reason to prevent
respondents from participation. (3) Regardless of gender, players agreed on
participating in leisure sports bring positive benefits that would keep them going.
(4) Regardless of years of play, varsity players believed they benefited mentally,
spiritually, and physically by participating in the leisure sports.
Key words: table tennis, leisure motive, leisure preference, leisure sports
Fernando Florendo1
1
University of the Philippines Baguio, Philippines
Correspondence: [email protected]
Abstract
The study was conducted to determine the effects of a service physical education
table tennis course on the health and wellness profile of female students
even with a limited time. In the study, the participants (n = 16) were made to
undergo one semester (34 hours) of an actual table tennis class which is the
standard duration of Physical Education courses in the Philippines. The level of
significance was at alpha=0.05. Using descriptive measures, the data revealed
that their body fat percentage in the post-test mean = 24.9200 was significantly
lower than in their pre-test mean = 26.0667. The pre-test and post-test body fat
percentage had a mean difference of 1.1467 with p-value less than 0.05. Their
resting metabolic rate had a post-test mean = 1027.6000 which was significantly
lower than their pre-test mean = 1137.2000. Their resting metabolic rate mean
difference = 109.6000 and p-value less than 0.05. Their body water percentage
had a post-test mean = 55.9800 which was significantly higher than their pre-test
mean 54.5100. Their resting metabolic rate had a mean difference = -1.4700 with
p-value less than 0.05. There were no significant differences in the pre-test and
post-test mean in the students’ visceral fat and physique rating.
Key words: service physical education, body fat percentage, body water
percentage, resting metabolic rate
Abstract
Background & Purpose: The main characteristics of table tennis (TT) require
that players making decisions in a short time during competition which means
elite players have to process perceptual information rapidly. In addition,
players need to transfer their attention between different site of opponents and
ball during rallies. Therefore, the aim of this investigation was to figure out
the features of perceptual performance in elite table tennis players. Methods:
Twenty-three elite TT players at the National Taiwan University of Sports (mean
age: 19.35 years, SD: 2.50) and 15 non-athlete males (mean age: 21.53 years,
SD: 1.36) were recruited in this study. Players were receiving regular training
at least 15 hours per week for at least 7 years. Participants were measured with
the Covert Orienting of Visual Attention Tasks (COVAT) paradigm (Posner,
1980) for testing their ability of attention shifting (simple task). To increase
the difficulty of task, we also asked participants doing the modified COVAT by
responding with upper and lower- extremities in the complex task. Invalid-cue
effect (ICE) was calculated to represent the ability of attention shifting. We used
four-way mixed-design to compare reaction time on the COVAT task. Besides,
ICE values of three tasks were analysed with a three-way ANOVA, including
groups, extremities, and sides. Results: We found main significant effect of
extremity and cue type (p<0.05) in COVAT reaction time and main effect of
extremity and side in ICE values. However, there is no significant main effect of
groups in reaction time of COVAT tasks and ICE values. Conclusions: Although
there is no significant main effect of groups among COVAT reaction time and
ICE values, elite TT players showed a trend of faster reaction time in several
conditions. Future studies can focus on those conditions as a reference of talent
identification in TT.
Abstract
Limited agility tests have been developed and used for table tennis. The purpose
of this study was to develop table tennis agility tests and determine the validity
and reliability of those tests. Twenty college table tennis players (13 males and 7
females) and twenty-five college sprinters (18 males and 7 females) participated
in the study. All participants performed a table tennis agility test I (TTAT I, see
Figure 1), a table tennis agility test II (TTAT II, see Figure 2) and T-test agility
test (TT). All 3 tests were carried out in 2 trials. Validity was assessed using
the fastest times for the TTAT I, the TTAT II and the TT, and reliability was
assessed using the time from two trials. The results found significant difference
in TTAT I (table tennis = 14.07±1.12s, sprint = 14.49±1.13s), and no significant
differences in TTAT II (table tennis = 11.21±0.63s, sprint = 11.31±0.66s) and
TT (table tennis = 11.66±0.81s, sprint = 11.74±0.94s) between table tennis and
sprint athletes. The TTAT I and the TTAT II was significantly correlated to the
TT (r = 0.661 and r = 0.706; p<0.001). There was a strong correlation between
the TTAT I and the TTAT II (r = 0.826; p<0.001). In addition, results of intra-
class correlation coefficient indicated excellent test-retest reliability for TTAT
I, TTAT II and TT (ICC: 0.928-0.970). The findings indicate that the new table
tennis agility tests are a valid and reliable tool to appropriately measure agility
in table tennis players. The future study may examine different levels of table
tennis players to further identify the differences of agility abilities.
Correspondence: [email protected]
Abstract
To find and select table tennis talents is not an easy job. First of all, organize an
event either at your club or in schools. The appropriate advertising and needed
equipment are very important. SplitT-Pong is an afloat table with measurements
of 200cm X 120cm. With SplitT-Pong you can play ping-pong in the water. You
can easily move the table and transport it by car. Getting started with SplitT-Pong
is equally easy: you put the table into the water, start to play and many children
will want to join you. The rackets of SplitT-Pong are glove-paddles which give
you a feeling of playing with your palm. The diameter of the SplitT-Pong’s ball
is about 5 cm, and it is made from rubber or sponge. The shape of the paddles
and the ball makes it possible to learn SplitT-Pong in no time. The real talents
can play after 2-3 minutes and enjoy the game. The rules are much simpler than
in table tennis. You play outside and not in the hall, with large balls allowing
you to play in the wind (up until 5 m/s). Another advantage of SplitT-Pong, that
you can adjust the high of the table in the water. Despite the differences between
SplitT-Pong and table tennis, the same qualities are needed for both types of
entertainment. We make recruitment for table tennis mainly in the summer and
in the leisure time of children. This is much more effective than the conventional
recruitment.
Abstract
Speed, spin, and spot (3S) are the key to victory in table tennis (TT) competitions.
This study aims to analyse how the Japanese 15-year-old talented TT player
Tomokazu Harimoto (World Ranking No 3) apply the complex 3S strategies
in service and receiving the service during highly competitive matches. The 3S
principles (Wu, 2011) as the major foundation of this study, we used big data to
interpret the hidden information when Harimoto served and received the service,
and then employed the decision tree to identify the numerical meanings of each
segmental attribute. Moreover, we used the Weka analysis software and applied
J48 algorithm to construct the model of the decision tree. The data behind this
study were collected from Harimoto´s four matches against four of top players
between 2017 and 2018. Besides, we analysed vital attributes that may affect
Harimoto’s performance in the process of service and receiving the service, such
as opponents, techniques, speed, spin, spot, game momentum, point momentum,
service sequence, etc. The study found three main results. First, the most important
attribute that affects Harimoto’s strategy of the „spot” of service is the opponent,
followed by the game momentum, and finally the point momentum and the
service sequence. Second, the most important attribute that affects Harimoto’s
strategy of the „spin” of service is the opponent, followed by the game momentum
and the service sequence. Third, the important attribute that affects Harimoto’s
technique when receiving service is the opponent’s serving spot, followed by the
spin, opponents, and game momentum. Through the analysis of the decision tree
Key words: data mining, technique and tactics, service, receiving service
Correspondence: [email protected]
Abstract
As a result of rapidly changing the ball material in table tennis competition. It
has brought great challenge to the table tennis players’ technique and tactics. It
is necessary to understand the impact of material changes in the ball on players’
technique and tactics. This paper based on the methods of video observation
and mathematical statistics, this paper makes a systematic technical and tactical
analysis of Zhang Jike’s six games in London 2012 which used the celluloid balls,
and 2016 Rio Olympics which use the new plastic balls. In order to find out the
impact on Zhang Jike’s technique and tactics by using the celluloid balls and the
new plastic balls. The results shown that after using the new plastic table tennis,
Zhang Jike’s technique and tactics had little change, but the technical quality
was decreased, and the continuous attack ability was obviously decreased.
Abstract
A combination of intelligent sensing and sports technology has covered a wide
range of sports. The purpose of this study was to integrate the intelligent sensor
to develop an intellectual racket to analyse the hand motions in table tennis (TT)
players. The hand motion by detecting the attitude of TT racket when the player
uses the intellectual racket t o do the powerful forehand stroke. One motion sensor
is set on the inner handle space of the table tennis racket. The motion sensor
includes a 3-axis accelerometer, a 3-axis gyroscope, and a 3-axis magnetometer
which are MEMS (Micro Electro Mechanical Systems) sensors. The data of the
inertial sensor and the magnetic sensor are fused to receive the data of the attitude
by AHRS (Attitude and Heading Reference System) algorithm. The attitude
detection refers the magnetic field of the earth. The attitudes data of sensor is
gathered into a low power consumption microcomputer (Cortex-M3) and all
data are sent to the computer by Wi-Fi. The TT racket attitude simulation, and
3-axis accelerometer and a 3-axis gyroscope are computed with Matlab software
on the computer. Besides, the TT racket attitude and trajectory are presented
on the screen with the Unity software to show the comparison on a liner chart
between an excellent TT player and a new beginner. Through the preliminary
test of the study, the specific racket is able to capture the nine-axis data of the
player’s swing and use the EXCEL program to draw the nine-axis data changes
and obtain the sports data for the TT players.
Ching-Yi Sung 1
National Kaohsiung University of Science and Technology, Physical Education
1
Office, Taiwan
Correspondence: [email protected]
Abstract
This study was based on the men’s singles champion Ma Long, who won the 2017
World Table Tennis Championships, and his final opponent, Fan Zhendong. Video
recording was used to analyse and compare various technical performances of
their competition. By doing the statistical analysis and discussion, the following
conclusions were drawn: (1) The three-staged techniques scoring for Ma Long
were: ‘attack after serve’ and ‘rally’ were rated “excellent”, whereas ‘attack after
receive’ was rated “fail”. His technical characteristics were fast in movement,
fast paced game, and powerful serve. In addition, usually he was able to score
critical point. While playing, often he could make critical attacks and endure long
rally with positive attitude to win the point. Although he rarely returned the ball
using ‘attack after receive’ technique, he could effectively position the landing
point of the ball when receiving the serve. Therefore, he was able to win the
2017 World Table Tennis Championships in Men’s singles. (2) Fan Zhendong’s
three-staged techniques performance was solid, but it did not score as well as Ma
Long’s. Overall, he got “excellent” in ‘attack after receive’, but was rated “fail”
in both ‘attack after serve’ and ‘rally’.
Key words: table tennis, attack after serve, attack after receive, rally
Correspondence: [email protected]
Abstract
For a competition result in table tennis, psychological factors are of great
importance. The aim of this work was to compare differences in perception of
motivation and current mental states between able-bodied table tennis players
and „standing“ table tennis players with a physical impairment. We used a
method of qualitative research using an online non-standardized questionnaire
with closed answers. The questionnaire was running for 7 days and respondents
were addressed individually, either by phone or email address and Facebook. We
managed to get answers from 41 respondents – 20 able-bodied players and 21
standing players with physical impairment. Majority of players in both groups
reported that they were motivated to play table tennis by intrinsic motivation.
The group of able-bodied players have preferred social prestige, while standing
players with physical impairment wanted to be better than the others and to
qualify to the national team. Non-significant difference was found in perception of
pre-competition state, anxiety perception and in a way how the players deal with
them. In comparison of motivation and psychic states perception, non-significant
differences were found among both groups. However, in table tennis players
with physical impairment, there was a slight trend to higher rate of perceived
„competition fever“, higher perceived anxiety or fear during the competition.
This can be of importance for coaches/psychologists to better understand how
the players are motivated, and on this basis to work with them individually while
searching for new talents.
Key words: table tennis, para table tennis, motivation, mental states
Abstract
Measurement and analysis of the motion states of athletes is important tasks.
Most of sports may use multiple sets of wireless sensing nodes to tie multiple
moving parts in bodies. However, such experimental design may cause
participants to be unable to simulate the situations of the game. Therefore, in
order to reduce the inconvenience of the table tennis (TT) players, when tested,
and try to meet the actual handle feel. This study designed an electrical sensing
and transmission module which placed in the hollow space of the billiard grip.
The sensing circuit uses a nine-axis sensor, including a 3-axis accelerometer, a
3-axis angular accelerometer and a three-axis electronic compass. In addition,
the WIFI transmission module is used to achieve a sufficiently high sampling
rate to detect the hitting action of the tested athlete. This integrated table tennis
racket has be designed almost the same appearance and weight as a general
racket. We will demonstrate it during the conference presentation. Therefore,
the racket of this study can be applied not only to measure some TT related
variables in general training, but also to simulate the hitting movements during
competitions. We may also apply the objective measurements for TT players
with playing arm problems to consider the conditions of players’ hitting skills
after injuries in upper extremities.
Abstract
Purpose: This study aimed at the health fitness test of elective students in the
table tennis course of National Chung Hsing University. Hoped to evaluate
the fitness of students by statistical results, and then served as a reference for
organizing physical education curriculum. Methods: According to the test time
of health fitness, the tests of body mass index, explosion strength, flexibility,
muscular strength and muscular endurance, and cardiopulmonary endurance
were included. All the data were analysed by descriptive statistics, and then
compared to one-way ANOVA for students who choose the table tennis course
in different terms. Results: First, the body composition of students who ever
took table tennis courses in three different calendar years was no difference.
Second, the flexibility and muscular strength and muscular endurance both
reached a significant difference in each term among the healthy fitness pointers.
Conclusion: The significant difference of flexibility and explosion strength
between male students in elective table tennis course is the pointer that needs
to be strengthened, so is the declining performance. A better performance of
muscular fitness has no direct influence on cardiopulmonary endurance, which
can be studied continuously.
Key words: Chung Hsing University, table tennis course, health-related fitness
Sadayuki Mizushima1
1
Japan Table Tennis Association, Japan
Correspondence: [email protected]
Abstract
In table tennis world, cases that professional of psychological support is going
with National Team during a Game (World Tour, Championships, World
Cup...) are very few. The few professionals are groping how should I practice
psychological support activity in term of the Game while trying to engage their
professionality with psychological problems of National Team members, and
asking themselves whether my support activity is adequate for them or not.
“Psychological support during a Game” is applied field of sport psychology, so
it is expected that activity principles of it will be constructed with continuous
practices and case studies. Therefore, purposes of this case study are as follow.
1. to find out significant points of “psychological support during the Game”
from psychological support cases for Japanese medallist of the Game.
2. to find out problems of “psychological support during the Game” from
psychological support cases for Japanese loser (lose medal) of the Game.
Subject Game of this case study is World Junior Table Tennis Championships
in 20XX. Professional of psychological support had been practicing 61 sessions
during the Game and pre-camp of the Game for TEAM JAPAN. I will show you
some support cases, and some significant points and problems in them.
Abstract
Purpose: The journey of becoming an elite athlete is worthwhile to reflect and learn,
that being said, for those elite disabled athletes, their process of becoming one is more
noteworthy and remarkable. In this study, we expect the result to immensely inspire
other disabled athletes. Therefore, this study is based on this disabled table tennis
athlete with a wheelchair Cheng Ming-chih. He got a silver medal in men’s singles-
TT 5 in 2018 Asian Paralympic Games in India, got a gold medal in men’s single in
IWAS World Games in Sochi, Russia. He is the star of Taiwan, and we want to use his
strenuous journey as the foundation of this study. Method: The qualitative research
methodology will be utilized, at the same time, the semi-structured interviews will
be given, and then, we will analyse the content of the transcript. The approach above
will tell the origin of the sport, wheelchair table tennis, the struggles and growth
during the Para Games, and the story of from unforgettable tragic accident to being
permanently disabled, then to a twist of physical and emotional transformation and
acceptance, to becoming a true warrior, lastly to enjoying the victory. Each part of
the story holds hand in hand to convey the main idea of this study. Result: Cheng
Ming-chih used to be a table tennis athlete, however, a serious accident forced him
to be amputated, which had challenged him massively physically and emotionally, at
the point he almost gave up, his family was his silver linings that gave him strength
and support. During his hellish journey, his family has always been his emotional
outlet, whether it was positive or negative. And then, he reached his peak in his
entire athletic career, he got a silver medal in men’s group in 2015 Paralympics in
Rio. Unfortunately, in 2017 he got injured again, which stalled his training. With the
surgery and his family and friends, however, he once again walked out of the dark
and began another pinnacle in his life. Conclusion: The victories that the athlete,
Cheng Ming-chih has had are built by the discipline, the hard work in training;
also by learning from the strengths and weaknesses from the other athletes. After
countless competitions, Cheng Ming-chih not only has a better mind-set, a steel-like
discipline but also the talent he has in tennis and the calmness from his character, all
of this has finally led him to the best performance that brought the victory.
Key words: wheelchair table tennis, Para Games, difficult journey, qualitative
research, semi-structured interviews
Chia-Jung Lin1
1
Department of Food and Beverage Services, Tainan University of Technology,
Taiwan
Correspondence: [email protected]
Abstract
The purpose of this study is to address the important factors of learning outcome
in table-tennis courses. Classification and regression tree (CART) were employed
to evaluate the data. Decision trees are a non-parametric supervised learning
method used for classification and as a predictive tool. It is to model a series of
events and look at how it affects an outcome. It can also provide information
for decision makers in the decision-making process. The following factors were
identified: teaching attitude, teaching material, teaching method, grading scheme
and class management. Participants were 196 Table Tennis course students (82
male, 114 female). The data obtained from the survey were then analysed by
using SPSS Modeller which is statistical analysis software used for data analysis,
data mining and forecasting. The findings of this study demonstrate that grading
scheme was the most important factor that impact student learning outcomes.
Abstract
Objective: The purpose of this study is to find out the distribution of participation
motivation, participation benefit and behavioural intention of college students in
National Taiwan University. Methods: This study was adopted by a purposive
sampling method to conduct a questionnaire survey among college students
participating in the table tennis clubs. The questionnaires were distributed to
the table tennis clubs in National Taiwan University from 2018 November to
December. 50 questionnaires were distributed on the spot and 175 questionnaires
were distributed on the Internet. The total questionnaires were 225, and the invalid
questionnaires were eliminated. 200 valid questionnaires were obtained, with an
effective recovery rate of 88.88%. Data analysis using SPSS19.0 version of the suite
of statistical software, the use of exploratory factor analysis, KMO factor analysis
validity, reliability and validity of the test, after the test tool, descriptive statistics,
inferential statistics. Results: In 200 people, males were for 103 people, and the rate
was accounted for 51.5%. Females were for 97 people, and the rate was accounted
for 48.5%. The grade distribution was up to 28% in the first grade. Most of them
were practiced for 1 hours a week, and amount these people, most of their years-pro
was 1 years or less, and the followed by more than 3 years. The study showed that
the motivation of self-achievement was the highest, followed by social motivation,
while the motivation of family and friends was the lowest, and the degree of benefit
of college students’ participation in table tennis club was interpersonal, emotional
and physiological. Most students participate in the table tennis clubs to learn new
technology and train themselves. In behaviour intention, they are more willing to
spend more money in table tennis. The physiological and interpersonal benefits play
an intermediary role between participation motivation and behavioural intention.
Conclusion: University students participate in the table tennis clubs mainly in self-
achievement motivation, and most students participate in the table tennis clubs are
willing to spend more money on table tennis sports to train themselves, improve
self-skills and develop regular exercise habits. Physiological and interpersonal
benefits will affect the degree of participation motivation and behavioural intention.
Tahereh Rahmati 1
1
University of Tehran, Faculty of Sport & Physical Education, Tehran, I.R. Iran
Correspondence: [email protected]
Abstract
The purpose of this study was prioritization and comparison of criteria in the
selection of Iran’s national table tennis coach from the sport elite’s perspectives
(Women & Men). As this was a descriptive study, survey methodology was
employed. The study population consisted of 100 table tennis sport elites of
whom 80 subjects were randomly selected using the Morgan table. McLean and
Zakrajsk model was used in examining as selection criterion of Iran’s national
table tennis coach. Questionnaire designed for this study consisted of 44 items.
Measure to the importance of each items, 5-point Likert scale was selected. To
determine the reliability of the questionnaire, Cronbach’s alpha was used (0/968).
Data were analysed with both descriptive and inferential statistics. Descriptive
statistics was used for demographic data description while inferential statistics
such as Kolmogorov-Smirnov test, Friedman ANOVA test for rating the criterion
and U Mann-Whitney test for testing the study’s hypotheses. Data were analysed
using SPSS software. Results of this study indicate that there is difference among
the participants in prioritizing as a criterion (P<0.05).
Abstract
Notational analyses of 9032 rallies in 108 singles matches at the 2016 Rio
Olympic Games and 8541 rallies in 100 singles matches at the 2012 London
Olympic Games were conducted for table tennis. These matches were from
Round 32 for the individual tournament and from the Quarter Finals for the team
tournament. This study aimed to clarify the difference in the characteristics of
top-level world table tennis rallies in the two Olympic Games.
The playing styles of the players were classified into all-round types and
defensive types (chopper type), and three types of matches were classified by the
combination of playing styles: all-rounder vs. all-rounder (AA type), all-rounder
vs. defensive (AD type) and defensive vs. defensive (DD type).
The number of shots played per rally, which was the sum of correct service
and correct returns, was measured. The winning ratios of server and receiver
were determined by the number of shots played per rally. The data for the two
Olympic Games was compared.
The main results were as follows:
Regarding the average number of shots played per rally, a significant difference
between Rio and London was observed only in men of AA (London<Rio; p <
.05).
Regarding the average winning ratio of server, no significant difference between
Rio and London was observed.
It was suggested that the results would be valuable for considering the changes
in the characteristics of table tennis rallies during the 4 year period.
Key words: notational analysis, number of shots played per rally, winning ratios
of server and receiver, playing style, changes in table tennis rally
Jerzy Grycan1
1
Jerzy Grycan Table Tennis, Poland
Correspondence: [email protected]
Abstract
Top ranked players 2016-19 representing main type-styles of play were selected:
topspin and fast attack (ex. Ma Long, Fan Zhendong, Harimoto, Lin Gaoyuan,
Boll, Ding Ning), fast and topspin attack (ex. Falk, Ito, Hirano), pen-hold topspin
and fast attack (ex. Xu Xin, Wong Chunting, Zheng Peifeng), chopping defence
(ex. Joo Sehyuk, Filus, Ma Te, Li Qian, Wu Yang, Kim Songi), ‘kombi-attack’
(ex. He Zhuojia, Fukuhara, Ni Xialian, Zhou Xintong).
Over 30 matches among and against top ranked players were selected to
perform statistical analysis. The method of game analysis of Professor Wu
Huanqun, modified by the author, enabled statistical results in main fragments
of the game: service-counterattack, return-counterattack, push-counterattack,
attack-counterattack, block-counterattack, chop-counterattack, attack-against-
chopping. The implications for building training systems in table tennis,
especially for FUNdamental 1&2 stages children (ex. talent identification and
long-term training) and Level 2 coaching education programs will be presented.
Konrad Tiefenbacher1
1
Wassing Messtechnik GmbH, Osnabrück
Correspondence: [email protected]
Abstract
From 2014 a variety of non-celluloid plastic balls have been approved by the
ITTF to replace the highly flammable celluloid as base material for table tennis
balls. Actually different manufacturers use different type of plastic material and
manufacturing process for these new balls.
An entire study was performed to compare the interaction between the different
types of balls in combination with a selection of table tops. Therefore hitting
experiments have been executed under realistic conditions. Results are used to
show the differences in bounce behaviour but also it was checked whether the
Brody/Durey impact model may be applied for the bounce. This model allows
to calculate dynamic parameters Coefficient of Friction (CoF) and Coefficient of
Restitution (CoR) from special bounces which then allows to describe bounce
behaviour for any kind of bounce and thus the consequences on table tennis
game.
Further to that there was a check whether it is possible to measure a meaningful
CoF from a sliding experiment. At the end a recommendation was given for a
measurement method to classify frictional properties of table/ball combinations
in a meaningful way which could be used for approval purposes.
Key words: table tennis, plastic balls, table ball interaction, frictional properties,
impact model
Isao Hayashi1, Masaki Ogino1, Honoka Irie1, Sho Tamaki2, Kazuto Yoshida3,5
and Miran Kondrič4,5
1
Kansai University, Faculty of Informatics, Japan
2
Meio University, Faculty of Human Health Science, Japan
3
Shizuoka University, Academic Institute, College of Education, Japan
4
University of Ljubljana, Faculty of Sport, Slovenia
5
International Table Tennis Federation, Sports Science and Medical Committee,
Switzerland
Correspondence: [email protected]
Abstract
We propose a system for automatically extracting rules of table tennis strategy
from video using a clustering method. We analysed videos from women’s table
tennis singles tournament at the 2016 Rio de Janeiro Olympics, including 16
matches from the third round to the final. This new video corpus contains a total
of 407 plays, and 7,434 separate ball trajectories. In this work, we use only a
subset of 372 plays and 6,862 ball trajectories, after removing cases where the
ball trajectory is occluded by either the players or the coach. The videos in the
resulting dataset were processed with a fuzzy clustering algorithm, and results
demonstrate that it is possible to characterize players’ strategies based on the
learned relationship between player characteristics and ball position in image-
based coordinates. We discuss the implications of these results toward the design
of a system for characterizing player strategy in the form of rules extracted by
a fuzzy clustering algorithm, in real time and from video data. Through future
work, we hope to integrate this new capability into an “AI strategy coach” that
can help improve player strategies.
Key words: table tennis strategy, image processing, fuzzy clustering method, AI
coach
Abstract
In Dynamical Systems, Hysteresis is a phenomena that refers to the influence of
previous experience on the next movement pattern. The aim of this study is to
examine Hysteresis through the movement patterns in a table tennis task. Skilled
(n=5) and novice participants (n=5) were required to return balls delivered in
a scaling manner by a feeding machine to nine locations back to a target. The
novices undergo an additional practice period of four weeks as well as a post- and
retention test. 3D kinematic data of the upper body was captured and digitised
and results were obtained using the cluster analysis approach. Results show that
novices adopted five more movement patterns than the experts. The Hysteresis
region for novices were notably larger than the skilled and the region decreased
due to practice. Individual analysis show that novices that improved the most
adopted a wide hysteresis region during practice highlighting an elaborate
exploration and searching for the most functional task solution. Hysteresis
region could be a probable predictor of future skilled performance – a potentially
skilled player may demonstrate inherently narrow Hysteresis but essentially,
continue to experiment for the most functional two movement pattern solution
during practice.
Abstract
Purpose: The purpose of this study is to understand the status of the relationship
among the table tennis coaches` leadership behaviours, organizational climate,
team cohesion and player sports satisfaction. The samples were selected form
national college table tennis players. Materials and Methods: In this study,
a total of 220 questionnaires and 201 valid questionnaires were sampling by
randomly from table tennis player of college in Taiwan. The rate of the effective
questionnaire was 91% and the questionnaire data were obtained and analysed
by SPSS Windows 21, independent T-test and one-way ANOVA analysis
were utilized on the data. Results: The result showed that coaches` leadership
behaviour, team cohesion will influences players sport satisfaction and sport
performances, game results. Conclusions: The result can provide a reference
and reflect for table tennis coach, players and the administration in team leading
and training.
Abstract
This paper systematically sorts out the researches on table tennis in recent years,
and compares the research progress and key research fields in China and those
of foreign countries. The research finds that (1) there are great differences in
research progress and hot topics of table tennis in China and those of foreign
countries; (2) in China, researches of table tennis mainly focus on table tennis
teaching and training, techniques and tactics, development history, reserve
talents cultivation, and kinematics, etc. In recent years, interdisciplinary
researches have been increasing. Projects of interdisciplinary researches
between table tennis and materials science, table tennis and computer science
are making more and more achievements. (3) foreign studies on table tennis are
mostly studies from the perspectives of psychology (anxiety and arousal of elite
athletes during competitions), physiology (energy supply, cardiopulmonary and
metabolic variables) and kinematics (correlation analysis of hitting trajectory
and biomechanics). In further researches, we should focus on the following
aspects: (1) highlighting problem orientated researches, such as researches from
the aspects of uneven development of table tennis worldwide, the spread of table
tennis culture, comparative analysis of the training modes of elite athletes, etc. (2)
table tennis robot research. Researches of this aspect should be interdisciplinary,
and apply new findings of disciplinary such as dynamics, biomechanics, visual
imaging, and simulation technology. (3) strengthening researches on the training
system of table tennis referees and studies on table tennis for the disabled.
Abstract
Regarded as „national sport” in China, table tennis is of profound culture and
numerous participants. However, in recent years, the youth group’s interest in
table tennis is on the decline. At the same time, lack of unified standards makes
it difficult to objectively measure the sports skills of table tennis participants.
Internationally, the popularity and promotion of table tennis are regionally
imbalanced due to various factors. Exploration of evaluation standards in chess,
Taekwondo and martial arts provides a good reference for setting grading
system in table tennis. The United States Table Tennis (USATT) has developed
a rating system that covers both professional and amateur players. China has
also done a lot of theoretical and practice exploration. China Adult Education
Association sets a national test center, China Table Tennis College affiliate
to Shanghai University of Sport, Shenzhen University and Guangzhou Sport
University have all formulated their own table tennis grade assessment standard
(grading system). This study probes to establish a standardized grading system
of „tests+competition” and suggests ITTF executive committee to demonstrate
and support it. The committee may appoint an expert committee to carry out
special investigations, and promote grading system „point to area”. To establish
and implement grading system in table tennis, constant exploration of better
management system, operating mechanism and grading standards are necessary.
In order to stimulate the exercise enthusiasm of practitioners, grade granting
must be scientific and reasonable. The standard of grade is the focus of grading
system research and needs further perfection.
Abstract
Athletes who achieve a high level of performance in different sports have
distinctive personality features. Explaining the performance of table tennis
in juniors from the perspective of personality traits is a challenge for sport
psychologists and coaches. Measuring personality traits, sport psychologists use
various questionnaires or inventories. This study presents the results from the
Big Five personality inventory NEO-PI-R (Costa and McCrae, 1992) used on the
national junior girls team of Romania (N = 5, mean 17, S.D = 1.22) comparing
with results from the international competitions. The differences between athletes
were found at the agreeableness (A) and conscientiousness (C) factors. Athletes
seem to have a very high demand of competence, achievement striving and they
are less trustable, especially when they should meet new people!
Abstract
In order to develop a system capable of analysing table tennis matches in real
time, we propose a method using the afterimage of balls that have been hit for
estimating and predicting their drop position. The drop position is predicted
based on the afterimage trajectory prior to bouncing, and it is estimated based
on changes in the direction of the afterimage trajectory when the ball bounces.
Previously, when the drop position of a hit ball was estimated using a regular
commercially available camera, the error between the actual and estimated drop
position was 140 mm on average with a maximum of ~300 mm. When predicting
the drop position of a hit ball, the average error was 280 mm and the maximum
was ~600 mm. However, there are issues with this method. For example, light
and dark spots appear in the photographs taken using regular fluorescent lighting;
thus, it is difficult to extract ball afterimages from images.
In this study, we investigated a method for more precisely estimating and
predicting the drop position of a ball that overcomes the effects of lighting. We
photographed table tennis balls using a single high-speed camera and estimated
their drop position by combining a background difference method and a particle
filter. As a result, the errors between the actual and estimated drop positions of
balls was an average of ~40 mm to 60 mm, and the estimation precision was
improved because the incorrect estimates were significantly reduced.
Key words: table tennis ball, afterimage, drop position, estimating, predicting
Figure 2. The scatter graph showing the dropping position and estimated
position of the ball
Abstract
Background and Aim: Aging is associated with decrease in functional walking
capacity, balance and fitness. Moreover, sedentary lifestyle in older adults result
in increased metabolic disorders including type 2 diabetes, obesity, metabolic
syndrome and etc. in contrast, take part in different exercise training such as
table tennis can improve physical fitness and balance in subjects with different
age including older adults. The aim of present study was to comparison the
physical fitness and balance in active (table tennis player) and sedentary older
women. Methods: the present study subjects consist of 30 older women with
the average age of 65.4±4.49 years, height 163.23±4.80 cm and the weight
of 65.7±6.30 kg that assigned in two trained and sedentary groups. Sedentary
subjects don’t participate in any exercise training at least in last years, and
trained group participated in table tennis training at least for two continuous
years (three session per week, 2 hours per session). All of subjects don’t have
any metabolic and cardiovascular disease and they were healthy. The berg (for
determine the balance), 5 time sit to stand and time up and go tests performed
by two groups. Data were analysed by SPSS software version 24 and between
group differences determined by using the independent t test. Results: present
study findings indicated that time up and go test score significantly higher in
sedentary group compared to trained group (p>0.001). But there is no significant
difference for sit to stand (p=0.390) and berg (p=0.270) tests between sedentary
and active groups. Conclusion: according to present study results it seem that
table tennis training in old women cannot improve balance, however table tennis
can be effective for some indicators of fitness in older women.
Abstract
The aim of the research was to determine the inter- and intra-subject variability
of kinematic parameters of several varieties of topspin forehand strokes. 7 top-
level players (national team of Poland) took part in the research. The MyoMotion
Noraxon analysis system was used to record the kinematic data. The EMG sensor
compatible with the system was used to identify the moment of the ball contact
with the racket. The analysis focused on the technique of topspin forehand, it
concerned also different types of this stroke. The balls were shot by the dedicated
table tennis robot. With the system’s sensors attached to the athlete’s body,
the following parameters were recorded: duration of the time of the cycle and
individual phases, changes in the angles in time in main body joints and values
of accelerations of individual body segments in the moment of racket’s contact
with the ball. The coefficient of variation (CV) was calculated and used to
determine the variability of kinematic parameters. We found a very large inter-
subject variability of kinematic parameters during topspin varieties with respect
to the ranges of lower and lower limb movements (eg. Lumbar Rotation’s
CV=111.64%, Foot Rotation’s CV=128.65%) and the upper non-dominant limb.
At the same time, in terms of movements of the upper dominant (»playing«)
extremity, small differences were found, especially in the movements of Elbow
Flexion (16.25%), Shoulder Flexion (20.16%). There was little variability in the
Knee Flexion movement (17.25%). Similar observations concerned the values
of acceleration. We found also high repeatability in duration of cycle time and
particular phases.
Abstract
Aim: The aim of the study was to investigate the relationship between age
category, assertiveness, temperament and character dimensions and the playing
styles of the players. Method: A total of 32 table tennis players from the
hungarian national team were tested (average age 19,31, male=7, female=25).
Three questionnaires were used. (1) Competitive State Anxiety Inventory-2
(CSAI-2) with 3 subscales (cognitive and somatic anxiety, and self confidence);
(2) Assertiveness Questionnaire (AST) with 2 subscales (offensive, deffensive);
(3) Temperament and Character Inventory (TCI) with 7 subscales, out of these 4
temperament subscales (novelty seeking, harm avoidance, reward dependence,
persistance) and 3 character subscales (self directedness, cooperativeness, self
transcendence). Results: We used SPSS 22 and found positive relationship
between assertiveness and attacking playing style (p=0,024). Significant
difference were found between gender in cognitive (p=0,01) and somatic anxiety
(p=0,018). Among age categories (adolescent, junior, adult) the only positiv
relationship were found between the offensive subscale of assertiveness and
junior category (p=0,029). There were no significant difference between the
temperament and character dimensions and age categories. Conclusion: Results
showed that assertiveness can be a core element of the attacking style.
Acknowledgements The research was carried out with the support of the Human
Resource Development Operational Program, EFOP-3.6.2-16-2017-00003:
“Creating a Research Network for Recreational and Health Cooperation”
Abstract
The objective of the study is to discuss the correlation between imagery ability,
flow experience and satisfaction in table tennis. It takes players from institutes
of higher education as subjects and gets 212 results by convenience sampling.
The method to carry out this study is using the factor analysis, canonical
correlation analysis and multiple stepwise regression analysis. The results reveal
that imagery ability, flow experience and satisfaction have noticeable difference
in different grades. Besides, it also shows imagery ability and flow experience
are in significantly positive correlation. Furthermore, the satisfaction can be
predicted by imagery ability (skilful imagery, target image) and flow experience
(concentration, self-efficacy, self- accomplishment). To sum up, the significant
conditions of satisfaction for players are imagery ability and flow experience.
Hope the study raises player s’ training satisfaction and enhances the performance
on players and coaches.
Sho Tamaki1
1
Faculty of Human Health Science, Meio University, Japan
Correspondence: No
Abstract
Three-dimensional measurement of a table tennis ball is not easy because there is no
commercial computer program to track a table tennis ball. Conventionally, many
researchers tackled the challenge to detect a table tennis ball using the features of
shape and colour. However, the detection performance of them was insufficient
for real case scenario. In these days, sophisticated machine learning algorithms
were available and easy to use in many computer programing languages. Object
tracking, therefore, can be tried without complicated programming. The purpose
of this study is to evaluate the accuracy, precision, and computational time of
AdaBoost, a kind of classical machine learning technology, for tracking a table
tennis ball. An experiment was conducted with the men’s final and women’s final
of All Japan table tennis championships 2017. The main results were, (1) the
average computational time of ball detection in a frame was about 0.3 millisecond
(=0.0003 sec), (2) the average detection rate was 95%, (3) detection rate became
lower when the ball was near an impact point. The results demonstrated the
classical algorithm, AdaBoost, may be surprisingly useful to realize automatic
ball tracking of a table tennis ball.
Abstract
The purpose of the study is to discuss the correlation between brand image, repeat
purchases and customer satisfaction in table tennis. By convenience sampling,
the data of the study is collected by 211 players who are from high school or
institutes of higher education. The statistics of data will be analysed by factor
analysis and stepwise regression. The results reveal that different gender prefer
different brands; brand image, repeat purchases and customer satisfaction have
a significantly positive correlation; besides, repeat purchases can be predicted
by “Brand Necessary”, “Brand Perception” and “Symbolic Image of brand”.
To sum up, the significant conditions of repeat purchases to players are “Brand
Necessary”, “Brand Perception” and “Symbolic Image of brand”. The study
benefits for corporations on raising brand image and brand trust.
Guoqin Shen1,5, Yiyang Zhao2, Yafang Zou1, Siqin Shen3,5, Jianyao Zhao4
and Gusztáv Fekete5
1
Department of Physical Education, Zhejiang University of Water Resources and
Electric Power, Hangzhou, China
2
College of International Education, Shanghai University of Sport, Shanghai,
China
3
Ningbo University, Faculty of Sports Science, Ningbo, China
4
Hangzhou Urban Construction Training Center, Hangzhou, China
5
Faculty of informatics, Lorand University, Szombathely, Hungary
Correspondence: [email protected]
Abstract
The Chinese national ball table tennis, which once promoted international
exchanges by opening the diplomatic relationship between China and USA, play
the most important role in the nationwide fitness boom. For a long time, table tennis
has been almost the first choice for Chinese people due to its characteristics such as
small influence of venue, space, climate and equipment, low cost of participation,
long sport cycle and wide suitability for different classes. This research selects
representative “China table tennis association member league”, “Ping Pong in Wo”
China unicom’s table tennis challenge, “Harmony Cup” table tennis match, “China
Family Cup” table tennis TV broadcast invitational contest and “All people’s All
Table Tennis” amateur points competition as the research objects. They use the
methods of literature, questionnaire, expert interview and field investigation to
analyse the organization setting, organization operation, mass participation and
influence of the competition, summarize the advantages and successful experience
of mass events, reveal the problems in the relevant events and put forward feasible
countermeasures. In this way, it can provide theoretical reference for the relevant
decision-making for the Chinese table tennis mass games.
The results show that there are three main problems in masses table tennis
competitions in China: 1) The competition level is uneven and the regional
development is unbalanced; 2) There are great differences in tournament organization
and service guarantee; 3) The integration of resources is not sufficient and the level
of marketization is not high enough.
Suggestions and countermeasures: 1) Increase the scale of the event and create
property rights and derivative products of the event; 2) Improve the professional
level, strengthen professional guidance, and gather the characteristics of the event;
3) improve the organizational security capability, integrate different resources and
improve the marketization level.
Key words: table tennis, mass sports, status, event management, countermeasures
Abstract
In table tennis competition, player’s on-the-spot response and coaches using
different technical and tactical during the match are indispensable. The purpose
of the study is to explore the technical and tactical performance and application
of men’s singles quarter-finals in 2018 World Tour Finals. The study used
table tennis record form to record the match and analyse the data. The form
recorded player’s winning point, hitting technique and error position. The data
were analysed through Excel to make hot zone and find out player perfect shot
technique and error position. In conclusions, players of quarter-finals had high
rate error on two big corner of forehand and backhand. The hitting technique
of winning point mostly uses the backhand attack, and winning points are
mostly hitting as slash direction. The results of data analysis enable the coach to
communicate the tactics clearly and effectively to the player during the game.
This analysis technology not only could help the player to improve their self-
confidence and confront different opponent tactical changes but also the data
could assist the player to strengthen their weaknesses technique during usual
practice.
Key words: table tennis record form, world tour grand finals, skill analysis,
crucial techniques
Abstract
Tactical coaching in table tennis makes a difference in improving performance
of the competition, however study based on objective statistical data is not
progressing compared with other competitions. The current situation is that
different advice is given by each advisor. Creating a table tennis markov model
from the transition probability of table tennis strokes, courses, and spins, and
analysing it, we obtain data on the ball delivery rate and score rate of the players
and aim to use it at the coaching. In the experiment, simulation was carried out
by obtaining the transition probability of hit balls and scores from data of a
total of six games, targeting four drive main types using the most mainstream
double-sided pimples in. As a result, the actual game and the simulation had a
very strong positive correlation. Furthermore, when comparing them, the items
of the distribution rate, the score rate, and the average number of rallies were
approximately equal. From the above, the markov model of the table tennis
could reproduce the actual game. Since objective statistical data can lead to
improvement points of play and effective tactics for opponents, this study is
useful for improving the competitiveness of the athletes and the leadership of
the coaches.
Abstract
This study measured the 1) speed and spin differences between the old celluloid
versus new plastic table tennis balls at three time-points; (i) exit from machine
(ii) pre and (iii) post ball-table impact; when projected with topspin at 7.56m/s,
and investigated 2) the effect this has on the kinematic responses of 5 elite versus
5 sub-elite players’ forehand drive in response to topspin and backspin. Plastic
was slower in both speed and spin post flight at pre ball-table impact, and at post
ball-table impact compared with celluloid balls. Furthermore, the magnitude of
change in speed and spin for each ball material differed between the two time-
points. Post flight, plastic balls lost 3.98% more speed and 1.24% more spin than
celluloid balls. Post ball-table impact, the speed increment and spin decrement
were similar for both ball materials. Kinematic differences in response to the
different ball materials were found only when players returned backspin shots.
Players supinated their racket more by 2.23% at ball-racket contact and produced
3.37% less ball spin when returning plastic compared with celluloid balls; an
indication of early adaptation to the lower spin rate of plastic balls by supinating
the racket face more to impart greater horizontal velocity. The lack of movement
difference in response to topspin may be due to the similar kinematic change of
both balls at ball-table impact. Changes in ball kinematics at ball-table impact
may evoke more differences in movement responses from the players and could
be explored in future studies.
Abstract
In this research, we collected the ball falling position coordinate data during the
match with the distribution characteristic analysis system using the ultrasonic
sensor, aimed at verifying the existence of regularity in the ball distribution
pattern of the player. For the analysis of the distribution pattern, presence or
absence of regularity was verified using autocorrelation.
As a result, there were some regularity in the distribution pattern of only the y
axis coordinate (19/204). Also, in analysis of the regularity of service courses,
there was one game with a high autocorrelation coefficient, which a competitor
who had a regularity had won. However, there were few patterns with regularity
in the distribution pattern of only the area and x axis coordinates. This is probably
because it is highly likely that rally ends in 3 to 4 times in a table tennis game,
and it is difficult to verify the existence of regularity using autocorrelation at 3
to 4 times.
In this study, we examined the existence of regularity of the distribution pattern
only with 11 game data, but in order to explain the usefulness of the analysis
of the distribution pattern using autocorrelation, it is necessary to increase the
number of data and to consider playstyles of the targets.
Correspondence: [email protected]
Abstract
Estimating muscle forces during table tennis strokes improves our understanding
of muscle function, which can provide practical insight into injury mechanisms
and higher performance in the sport. Muscle activation can be estimated using
musculoskeletal modelling. However, the estimation needs to be validated
before we apply musculoskeletal modelling to motions in table tennis. The
present study aims to validate lower limb muscle activation estimation against
electromyography (EMG). Eight advanced table tennis players performed
topspin forehands against backspin with maximum effort. Body movements were
captured using a motion capture system. EMG was recorded for 16 lower limb
muscles. Muscle activation was estimated using the static optimisation method in
OpenSim. Cross-correlation coefficient between EMG and estimated activation
was higher than 0.5 for 6 muscles (e.g. biceps femoris and gluteus maximus of
the back limb) and ranged from 0.3 to 0.5 for 8 muscles (e.g. gastrocnemius
lateralis and gluteus medius of the back limb). The coefficient was lower than
0.3 only for 2 muscles (tibialis anterior of the back limb and vastus medialis of
the front limb). The results suggest musculoskeletal modelling can be used to
estimate lower limb muscle activation during the forehand with consideration of
some limitations.
Abstract
Hip joints are highly involved in table tennis and some authors found both pelvis
angular velocity and hip joint torques related to the racket velocity (1). Others
also showed higher lower limb joints ranges of motion for the best players (2).
Hence, the mechanical work generated by the dominant hip can be seen as
indicator of the playing intensity associated to the different strokes. The aim of
the study was to quantify the hip joint mechanical work during classical strokes:
forehand drive against topspin, forehand drive against backspin, backhand, and
pivot. Motion capture acquisitions were performed on two international players
with a set of 91 reflective markers placed on the body and the racket. A biplanar
radiographic acquisition was also performed to personalize the biomechanical
model (3). Hip joint velocity and torques were calculated on the dominant side,
allowing mechanical work and power between the end of backswing and the ball
impact (determined as the instant of maximal racket velocity) to be determined.
Hip joint mechanical work was found the highest for forehand drive against
backspin (2.16 ± 0.91 J/kg) and topspin forehand drive with pivot (2.37 ± 0.25 J/
kg). Backhand drive required the lowest hip mechanical work (-0.06 ± 0.06 J/kg)
and forehand drive against topspin was found as intermediate (0.81 ± 0.91 J/kg).
Those results show that backhand can be used as a waiting strike and the use of
backspin strokes can be used to accelerate opponent exhaustion but increase the
exposition to opponent attack.
Abstract
Purpose: Zhou Qihao and CHO Seungmin are all young athletes, and they are
all very gifted and have the potential to be strong in the future. They met in the
men’s singles semi-final of 2018 Hong Kong open, and Zhou Qihao lost to CHO
Seungmin. The results were surprising. For the technical and tactical level at that
time, should be Zhou Qihao better. Therefore, it was necessary to analyse the
details of Zhou Qihao and CHO Seungmin’s techniques and tactics in that game.
The purpose of this study was to provide some scientific basis for Zhou Qihao’s
future technical and tactic training and matches. Methods: The subject of this
study was the semi-final of Zhou Qihao vs CHO Seungmin in 2018 Hong Kong
Open. The result of the match was 2:4 (-9,3,-4,-9,6,-9). Zhou lost the match. The
technique and tactic of Zhou Qihao was analysed by the classical three-phase
method, used the software named Table tennis strategist (Developed by CISS).
Results: The main results were shown in table1.
Key words: Zhou Qihao, Cho Seungmin, Hong Kong Open, technical and
tactic analysis
Abstract
In the physical education, cognitive learning is an important indicator for
assessing learning accomplish. The purpose of this study was to develop a written
table tennis cognitive test for college students. The participants were 93 students
(age 19-20) selected from 2 basic table tennis class. Item analysis was used
to choose the item fit acceptable item difficulty index and item discrimination
index, and split-half reliability was applied to analyze reliability of the test. 25
items that met acceptable item difficulty index and item discrimination index
were chosen from 35 items to be included in the final test. Regarding reliability,
the Cronbach’s α coefficients and split-half coefficients of all item were .60 and
.56. Content validity were established according to the goals and contents of
teaching and approved by table tennis instructors and sport pedagogy researcher.
25 items of table tennis cognitive test were developed for college students that fit
item analysis index. But due to the moderate reliability, this test needed further
research to revise and verify it.
Key words: table tennis, cognitive learning, sport rules, physical education,
college students
Abstract
I defined that “Nagare” is series of trend in human psychology, focus on the
continuous lost point. I paid attention to the continuous lost points in games. What
kind of situation makes them occur? The analysis will help the improvement of
my own competition ability and mentality. I defined continuous lost points as
continuous 3 lost points or more. 8 students in table tennis club played games.
After that, I observed and analysed their mental states and contents of games
with them. As written below, I will reveal the factors in the continuous lost points
paying attention to the 7 cases.
①The first lost point in the continuous lost point ②The second lost point ③The
third lost point ④The got point after breaking the continuous lost point ⑤ The
first lost point which is not included in the continuous lost point ⑥ The second
lost point which is not included ⑦ The third get point which is not included in
the continuous lost point, I didn’t get the result in the mental states.
However, I obtained the date about the significant difference in the contents of
games.
I found that it is related to the difference in competition ability among subjects.
The origins of the continuous lost points are different one by one. It is important
to grasp the contents of the continuous lost points which is prone to occur,
understand the situations in the point, and modify the tactics effectively in the
situations.
Abstract
The relationship between psychological variables and sporting performance
has been a key matter for sports psychologists for many years. For example,
in the multidimensional anxiety theory (Martens et al., 1990), it is assumed
that cognitive anxiety has a negative linear relationship, somatic anxiety has
an Inverted-U shape relationship, and self-confidence has a positive linear
relationship with the performance. Therefore, the purpose of present study
was to predict the success (Winning or losing) of table tennis athletes based on
arousal, self-confidence, cognitive and somatic anxiety. The subjects were 56
expert table tennis players (28 men and 28 women, mean age of 25.36 ±2.70
years) who participated in Iran Super League competitions. Self-confidence and
somatic anxiety were measured by two items of the Mental Readiness Form
(MRF-3; Krane, 1994), and cognitive anxiety and arousal levels were assessed
by “sport grid-revised” (Ward & Cox, 2004), 15 minutes before the start of the
first match in the morning. Logistic regression was used for prediction. Results
revealed that one model with two factors was significant. Cognitive anxiety, and
Self-confidence have been able to significantly predict winning the match. This
model supports the part of the multidimensional anxiety theory. These findings
established effects of psychological variables on final success of champions.
Xiao Dandan1, Zhao Huiqun2, Liu Shuai2, Zhou Xingdong3 and Qian Lei1
1
China Institute of Sport Science, Beijing, China
2
North China University of Technology, Beijing, China
3
Beijing Sport University, Beijing, China
Correspondence: [email protected]
Abstract
According to the requirements of video analysis of Chinese national table tennis
team, Using Visual Studio 2015, C++ language, MFC framework combined with
MYSQL database and XMLin Windows 10 system, the special technical and
tactical video analysis system of „ Table tennis strategist „ was researched and
developed, which consists of three modules: technical and tactical indicators
information acquisition module, technical and tactical indicators information
processing module and report generation module. The software has been
successfully applied to Chinese national table tennis team. It improved the
efficiency of collecting and analysing techniques and tactics and improved the
accuracy of work. Compared with other technical and tactical analysis software,
this software has the following advantages and characteristics: (1) In view of the
special characteristics of table tennis, the software not only retains the method
of open template design, but also adds template library to save the commonly
used template. (2) Provides the function of checking whether the acquisition is
correct or not, which facilitates the generation of technical and tactical analysis
reports. (3) It realizes the function of video automatic interception. (4)The cost
of the software was low, and it had a wide range of application prospects and
popularity.
Key words: table tennis, technique and tactics analysis, nonlinear editing, video
analysis
Abstract
Due to numerous external changes in regulations and legislation from
Government and independent institutions in Brazil, which have given objective
focus on aspects related to Governance, the sport system in the country has
seen a significant transformation of several traditional entities. With the need to
have a vision oriented to the external environment and to the impact of various
organizational decisions on different stakeholders, sports federations have
adopted new organizational models that are impacting their management. In
this sense, the Brazilian Confederation of Table Tennis (CBTM) was one of the
pioneer institutions in this regard. Since 2015, it has been executing objective
changes that, together with the organization and processes implemented in the
past, have contributed to placing CBTM among the best entities in Brazil in
terms of performance on Governance. The methodology of this work consists
of the organization of documents and processes that were implemented from
2015 to 2018 in relation to Governance, observing how much this changed
the way of managing and making decisions in the entity. The result points to a
differentiated posture of employees, athletes, clubs and other sports leaders for a
greater awareness of the need to respond clearly with their actions to the external
environment, as well as to ensure predictability, transparency and compliance
of CBTM’s management actions. It is understood that the entity, for the work
developed, is prepared for the future changes and the continuous evolution of its
management system.
Abstract
The Brazilian Table Tennis Confederation (CBTM) has systematically advanced
in the modernization of its management and is attentive to the new demands
of the sport market. According to these premises, in 2016 CBTM developed a
strategic plan that could allow institutional orientation for the new challenges
of modern sport. The planning methodology consisted of documental study,
semi-structured interviews, workshops and benchmark with main reference
cases of sport and entertainment. The result was the redesign of functions
and institutional approach from the year 2017, with KPIs measurement. The
organizational structure was based on 6 major areas: (1) International Talents,
linked to the Brazilian team; (2) National Talents, linked to competitions and
the Brazilian ranking; (3) Table Tennis for Leisure, associated with table tennis
enthusiasts; (4) Marketing and Business, connected to communication, media,
sponsorship and relationship with fans; (5) Corporate University, focused on
the training and promotion of knowledge; (6) Management and Governance,
oriented to the administrative aspects of the entity. From this strategic plan,
CBTM begins to reach a differentiated level, both nationally and internationally,
with the expectation of consolidating a sustainable management model for the
future.
Correspondence: [email protected]
Abstract
The attracting and retaining amateur table tennis players requires a completely
different approach than the one used in case of active professionals. The
motivation for amateurs includes:
- spending their leisure time with sport activities
- health promotion
- and of course, earning prestige in their micro-community by getting good
results in tournaments
There are several known on the benefits of table tennis, especially among elderly
people. Our study shows the possible IT solutions for motivating a delicate, but
essential group of the sports audience, which is beneficial for all. It is important
for:
- the individual for health promotion and sport experience,
- the sport federations to reach and rouse a wider crowd,
- the national healthcare by reducing healthcare costs.
This study is based on data provided by the Csongrád County Table Tennis
Federation consisting a 5 year period with participation of 385 people. The basic
problem which we search practical answers for: the declining number of amateur
players, and the trend of decreasing activity among them. Our goal was/is to
reverse this tendency.
The software, developed in association with the federation produced measurable
results, which opens new horizons for improving the activity of amateur players,
mainly by providing a social experience for the participants.
We succeeded not only in stopping the above mentioned decrease, but we were
able to attract new groups for the sport.
The IT capabilities are still far from being utilized, we see a lot of new possibilities
in this development.
Abstract
The structure of table tennis training is governed by the training rules that
outline all organized sports and divides into two categories; general and specific
training. General training refers to the development of physical abilities while
specific training refers to the improvement and development of technical and
regular skills. This review aims to collect and analyse the studies that refer to
table tennis training with the Multiball method. Even though this method has
been extensively used for years, the volume, frequency and duration of the
training stimulus have not been clearly defined yet. The literature review shows
that modification in the parameters of this training method makes it possible
to simulate competition conditions and improve technical and regular skills.
Therefore, it is crucial for table tennis coaches to be familiar with the application
methodology of Multiball training in order to provide the training stimuli that
reinforce the training process depending on the athletes’ needs and requirements.
This study presents researches that refer to Multiball training and provides
highlights for the organization of the training process.
Abstract
Previous studies on badminton players have shown the visuomotor reaction time
is strongly affected by the speed of neurophysiological and especially visual
processes. This study aimed to validate these findings in a group of highly trained
youth table tennis players.
37 international youth table tennis players (mean age: 14 years) nominated by the
International Table Tennis Federation (ITTF) or the European Table Tennis Union
(ETTU) participated in this study. The athletes’ onset of muscular activation
(EMG onset) and visuomotor reaction time (VMRT) in response to visual motion
stimuli on a computer screen at two different motion velocities were measured.
A 64-channel EEG system was used to investigate the stimulus and response-
locked event-related potentials (ERPs) in the brain’s visual motion sensitive area
MT as well as the pre- and supplementary motor cortex (BA6) reflecting the
speed of neural visual and motor information processing, respectively.
The VMRT (232 vs. 258 ms, P<0.001) and EMG onset (181 vs. 206 ms, P<0.001)
were significantly accelerated in the fast motion velocity condition which was
accompanied by an earlier stimulus-locked N2 (187 vs. 193 ms, P<0.001) and
later response-locked N2-r (17 vs. -0.1 ms, P<0.001) peak activation of area
MT. Further, the N2 and N2-r ERPs in area MT correlated with EMG onset
and VMRT and explained 80-90% of the variance in visuomotor reaction speed
using multiple regression analyses.
The results validate our previous findings and emphasize the importance of
visual processes for the visuomotor reaction speed in table tennis athletes.
Abstract
Organizational actions and public policies for high-performance sports have
been associated with good international sports performance. Portugal has gone
from supporting to world-class power in recent years. In the last years, Brazil has
been struggling to change the scene and start fighting among the best teams in
the world. Knowing if strategic organizational actions and public sports policies
supported this improvement in Portuguese sports performance, can be a way
to find a route to the high level. To this end, the management in recent years
of the national federations of the two countries has been compared based on
the theoretical model Sports Policy Factors Leading to International Sporting
Success. After analysis, the change in the Portuguese level in the world scenario
of table tennis does not seem to have been related to actions relevant from the
organizational or public policy point of view. Brazil, on the other hand, has
managed to increase its performance in the world based on strategic actions and
its federation, but there are still many areas in which it is possible to improve.
Both countries need to increase their organizational strategies to maintain and
improve their technical performance worldwide.
Abstract
Introduction: One of the most effective ways to gain motor skills is engage in
physical activity. Performing sports activities such as table tennis and dart can
affect the physical capacity of individuals with intellectual disability. Aim and
theoretical framework: Table tennis and dart were used as interventions for
this research. Therefore, our aim in this study was to determine the effectiveness
of table tennis and dart intervention programs on perceptual-motor skills among
children with intellectual disability. Method: 30 girls with intellectual disability
with age 8 to 14 years old and IQ of 50-70 were selected and randomly divided
into control and 2 training groups. The interventions included 20 sessions of
45 minutes table tennis and dart interventions. For evaluation of perceptual-
motor skills in pre-test and post-test, all groups were assessed with Bruininks-
Oseretsky test of Motor Proficiency. Results: The results showed a significant
improvement in balance, visual motor control, upper limb speed and dexterity in
table tennis group compared to the control and dart group (p<0.05). Discussion
and conclusion: Children with intellectual disability due to their weaker
physical condition and lack of adequate body awareness and poor coordination
of physical activity, need to improve their body mechanic and physical abilities.
Table tennis as a comprehensive sport with involvement of all body organs can
provide physical needs for these people.
Key words: intellectual disability, table tennis, dart, perceptual- motor skills
Abstract
The purpose of this study was to analyse serve and receive outcome activities
in elite European players. Twenty matches (78 games, 1435 points) of semi-
final and final German League and Europe TOP 16 in men’s were analysed. All
players were in the top 30 of ETTU Rank list.
Difference in receiving activities (type, placement, outcome) was analysed
according final outcome of match, game and point, then instead phase of game
and considering result (easy, normal, tight game) between winners and losers. An
expert coach analysed game video and collected data about the serve activities.
Results showed that forehand and backhand stroke in receiving ratio is 59/41%,
mostly with forehand backspin stroke (41.1%) than backhand flick (14.2),
forehand side of the opponent (55.7%) in middle forehand (31.2%). The ratio
between active and passive receive were 43.8/56.2%. Percentage of point won
directly with receive is high (24.1), then follow point won after receiving (23.6),
lost point after received were noted in 40.6% while errors were 11.7%. Winners’
use less active receive instead defeated players. In the 2nd phase of the game
(5-8 point) were noted most of active receive, more than in 1st phase (1-4 point),
while in 3rd phase (8-11) most of receive was with passive strokes. Results of chi-
squared test showed differences between winners and losers (p=.000) in receive
realization (outcome).
This data can be useful for Performance analysts and coaches, to design specific
training sessions related to receive of serve.
Abstract
The purpose of this study was to analyse serve and serve outcome activities
in elite European players. Twenty matches (78 games, 1466 points) of semi-
final and final German League and Europe TOP 16 in men’s were analysed. All
players were in the top 30 of ETTU Rank list. Difference in serving activities
(type, placement, outcome) was analysed according final outcome of match,
game and point, then instead phase of the game and considering the result (easy,
normal, tight game) between winners and losers. Expert coaches analysed game
video and collected data. Results showed that forehand short serves prevailed
(76.8%) instead other types of serve, mostly placed in the middle of the table on
the backhand side (50.4%). Percentage of point one directly with serve is high
(11.6), then follow points won with 3rd stroke after serving (22.4) and points
won with 5th stroke (10.9). So, serve realization is related to short rallies. Lost
points after serving mostly were after 3rd stroke (25.0) and loss after 5th stroke
(22.4), while serving error were noted in 1.5% of all analysed points. In the 3rd
phase of the game (8-11 point), winning points are more related after 3rd and 5th
stroke instead previous phases of the game. Results of chi-squared test showed
differences between winners and losers (p=. 000) in serve realization (outcome).
These data should be useful to practitioners and researchers, providing useful
information for establishing the model of top table tennis player and design of a
quality training program.
Abstract
Background and Aim: Today, talent is an interest field in sport science and
attracted a lot of attention. Especially Iran talent identification committee has
noticed this subject since 2014 till now. This study aimed to investigate the
rate of agility, shoulder flexibility, VO2max, explosive running speed, speed of
hand movement and reaction time in table tennis talent boy’s age ranging 6-8
years old. Methods: present study subjects including the 200 boy’s age range
between 6 to 8 years old that recruited in the national talent festival in Iran. After
three-time monitoring, 12 boys (BMI= 19.47±4.07 kg.m2) have been chosen
for final testing. Different tests conducted in order to monitoring the players.
All of subjects completed the ruler test (reaction time), T test (agility), 6 second
running (explosive speed), shuttle run (VO2max), shoulder flexibility and hand
speed tests. Finally, data were analysed by means of SPSS software. Results: in
the present study it’s observed that functional scores of subjects in different tests
is as following: reaction time (25.5±6.28), shoulder flexibility (66.6±67.10),
agility (16.92±1.15), hand speed (12.8±1.64), explosive speed (20.30±1.94) and
VO2max (30.08±4.92). Conclusion: unfortunately, there is no standard norm for
table tennis talent in children and further study is needed for exact conclusion.
Abstract
The purpose of the study was to investigate the effect of changing table tennis
ball material for the secondary school table tennis players in Kaohsiung City and
the differences in sports training of different table tennis players’ background
variable. The survey was conducted personally by the researcher, and valid
samples of the survey consisted of 197 secondary school table tennis players in
Kaohsiung City in 2017. The researcher adopted survey method, and the data were
analysed by descriptive statistics, one-way ANOVA, and Pearson correlation.
The statistical result revealed that the effect of table tennis ball change: (1) the
influence level of “Physical Fitness” was the highest; (2) there was significant
difference of “Tactics” training in different gender in all background variables;
(3) “Skill”, “Physical Fitness” and “Tactics” showed positive correlation. In
conclusion, the researcher suggests that: (1) The table tennis coaches need to
realize the characters of plastic 40+ table tennis ball and bring professional
training model into practice; (2) The table tennis coaches need to consider the
individual differences of table tennis players and strengthen the training of
stamina and rally.
Key words: plastic 40+ table tennis ball, table tennis training, table tennis skill,
table tennis stamina, table tennis tactics
Abstract
The purposes of the study were to investigate the sponsor effects of the table tennis
spectators and to discuss the differences between the sponsor effects in different
background variances. Through questionnaires which objects were spectators
of 2013 Junior Open, there were 362 valid copies of questionnaires retrieved in
total. The results were based on descriptive statistic and one-way MANOVA. The
conclusions of this study were as follows: (1) the highest score of the sponsor
effects was image effect, the second one was identification effect and the third
one was perception effect, (2) there were significant differences between sponsor
effect, genders, ages, occupation and married status. The study suggested the
table tennis association should hold more international tournaments, set levels of
corporate sponsorship, and establish the cooperation with the sponsors; sponsors
should construct long-term sponsorship with the table tennis tournaments, use
leverage strategies and resources to hold more activities and design marketing
projects for spectator to the maximize sponsor effects between the sponsors and
the tournaments.
Mei-Jen Huang1
1
National Kaohsiung Normal University, Faculty of Physical Education
Department, Taiwan, R.O.C
Correspondence: [email protected]
Abstract
Professional sports will help the development and promotion of sports. It not
only extends the sports career of the players, but also retains outstanding sports
talents for the country, and can promote the development of the sports industry,
improve economic efficiency and increase the spectating population. Table tennis
is a very popular sport in Taiwan. It is also one of the sports that the people like
to watch. In particular, the national table tennis team players have made great
achievements in international competitions, creating great results and attracting
the attention of the audience. Thus, the government announces the establishment
of the professional table tennis. However, the announcement is passed for years
but still can’t become reality. What are the problem they faced and how to solve
the problem? Therefore, the purpose of this study was to understand predicaments
and offer strategies of promotion professional table tennis in Taiwan. Interview
was used in the qualitative study. The content analysis was chosen in the result
analysis. The subject was 2 national coaches, 3 university coaches and 3 national
players. The results indicated: (1) Predicaments of promoting professional table
tennis in Taiwan were need to change mind-set of government and table tennis
association mind-set, lack of population dominant players, financial resource,
and corporate investment; (2) Strategies of promoting professional table tennis
in Taiwan were building new executive unit, increasing foreign aid policy,
establishing table tennis corporate league, changing the sports competition
system and setting up a short and long season. Suggestions of this study were as
follow: (1) There is a need to understand successful professional table tennis or
sports abroad; (2) There is a need to create incentives for corporate sponsored
table tennis; (3) The findings of this study should be taken into consideration in
developing strategies on professional table tennis in Taiwan; and (4) There is a
need for further studies on professional table tennis in Taiwan.
Abstract
The purpose of this study was to explore paddle brand images of the table tennis
club participants in Kaohsiung and discussed difference between paddle brand
images and the participants’ background information. The investigation tool was
self-constructed questionnaire. Five hundred and thirteen were returned. These
data were analysed by means of Descriptive Statistics, one-way ANOVA, and
T-test. The results were as follows: First, the scores of brand image in this study
was slightly over the average. Among the three factors, the average scores of
functional image was the highest, that of experiential image was in between and
that of symbolic image was the lowest. Second, functional image was affected by
ages, the brands of paddles people bought most, and the average spending on every
single paddle. According to the results above, three suggestions were provided
for the corporations. First, the marketing plans should be made based on the
different functions of paddles. Second, besides keeping the existing consumers,
brands should increase the cooperation with the table tennis associations and
clubs to hold diverse matches and activities. This can expand the sources of
consumers and elevate purchase intention. Third, the corporations can attract
more consumers by means of improving the quality of service, providing unique
services, and designing distinctive features of the brands. This study can be
further developed via different brands and subjects in the future research.
Abstract
Introduction: Table tennis is one of the popular sports that many people playing
this sport. During matches and exercises, especially in young athletes, the
body adapts to postural deviations that are suitable for table tennis and affect
movement efficiency. Aim and theoretical framework: Athletes need to spend
a lot of time in the dominant physical habit of the sport, so the posture in athletes
may be affected and lead to changes in functional movements. Therefore, our
aim in this study is to determine the Relationship between postural abnormalities
and Functional Movement Assessments in table tennis players. Method: 51
male table tennis players with age (13.68±2.83) were selected randomly. For
evaluation of movement efficiency, three functional movements including
double limb squat, double limb squat with heel lift, and single limb squat were
conducted for assessing movement dysfunctions and scored using Fusionetics
algorithms. For assessing postural abnormalities, New York test and plumb
line were used. Results: The results shown that table tennis players had poor
(48.59±1.4%), moderate(65.51±5.94%), and good (84.11±5.75%) movement
efficiency in single leg squat, double limb squat, and double limb squat with
heel lift, respectively. Similarly, there is a positive and significant correlation
between the total movement efficiency scores and New York test scores (p<0.05).
Discussion and conclusion: Table tennis players had movement dysfunctions
during functional movement patterns. There were correlations between
functional movement errors and postural abnormalities. Based on the results it is
recommended to coaches to concern about their athlete’s postures.
Drago Torkar1, Kei Kamijima2, Matej Supej3, Nataša Zenić4 and Miran
Kondrič3,5
1
Jožef Stefan Institute, Ljubljana, Slovenia
2
Department of Engineering, Niigata Institute of Technology, Japan
3
University of Ljubljana, Faculty of Sport, Slovenia
4
University of Split, Faculty of Kinesiology, Croatia
5
International Table Tennis Federation, Sports Science and Medical
Committee, Switzerland
Correspondence: [email protected]
Abstract
Table tennis is the fastest game among the major racket sports (table tennis,
tennis, badminton and squash) if we take the average speed of the rallies into
account. Consequently the rallies are short and the viewing pleasure for the live
and also for the TV spectators is reduced. In the last decades the ITTF introduced
several changes into the table tennis game to supress this. The ball size was
increased from 38 to 40 mm in 2000, a 21-point scoring system was changed
to an 11-point in 2001. The rules of service were changed in 2002 to reduce
the server’s advantage. In 2014 a new 40+ mm plastic ball was introduced to
further slow down the game and to decrease the gap among the best players.
Each change caused the adaptation of the material producers especially rubber
producers and the players who adapted their training exercises and the way of
playing. In the last few years a discussion was brought up in the table tennis
community regarding a new change which should be implemented in the next
years. It is a change on the net height. At the ITTF Annual General Meeting held
in Kuala Lumpur on March 23rd 2016, Suisse Table Tennis Federation proposed
tests on the height of the net. We followed this initiative and investigated the
impact of the net height to the table tennis game by statistically observing 7
parameters across the 5 net heights within the 6 sets played at each net height.
Additionally, we observed 2 parameters within the three rally parts (the service,
the return, the rest of the rally) using about 100 rallies played at each of the 5
net heights in order to determine which part of the rally is affected the most.
We used the descriptive and the inferential statistics and in both cases only the
impact on the ball height and speed above the net at the service was observed.
No significant differences either at the set level or at the rally level in any of the
other measured parameters across the five net heights were determined.
Abstract
By using the methods of literature review, comparative analysis and empirical
research, this paper makes a comparative analysis of the software used by
ITTF, Dr. WU software and two table tennis competitions of China table tennis
association. Research results: the software used by ITTF is based on EXCEL,
and its operation relies on various formula Settings of EXCEL. Advantages:
professional, friendly interface, easy to print; High flexibility. Disadvantages:
difficult learning; Advantages of Dr. WU software: friendly interface,
convenient printing, professional arrangement; Disadvantages: low flexibility,
used in competitions for the disabled; Advantages of Chinese software,
CAT: high technical content, strong applicability and strong professionalism;
Disadvantages: no English operation, learning difficult; Advantages of Chinese
software Tournament Assistant: quick learner, friendly interface, strong
flexibility; Disadvantages: no English operation; too much arbitrariness.
Abstract
The aim of this study was to assess the effects of contextual interference and
age differences on learning selected techniques of table tennis. Based on the
type of exercise (random-blocked) and age difference (children-teenagers), 80
participants unfamiliar with techniques of table tennis were organized in four
different exercise groups (children / random, children / blocked, teen / random,
teen / blocked). Using a training movie, techniques of servis, forhand, and
backhand were taught to all training groups. Blocked training groups exercised
each technique 24 times a session and for 3 sessions. Random practice groups
exercised each technique 8 times and completely randomly for three sessions.
Retention and transfer tests were taken twenty-four hours after attending training
sessions. Results of two-way ANOVA showed that age was the only significant
effect in the retention phase and teenagers showed a better performance in all
three techniques. The effect of age on performing flying mare and rear throw was
significant in transfer phase implying teenagers’ better performance. Moreover,
random training groups performed duck under arm and rear throw significantly
better than blocked training groups (P≤ 0.05). It seems that the factor of exerting
appropriate body strength that is important for table tennis techniques was the
reason of the better performance. In transfer phase non excellence of blocked and
random practice was likely due to the complexity of the flying mare technique.
According to the results of transfer phase, random training of table tennis
techniques is recommended.
Kuei-Pin Kuo1
1
National Pingtung University of Science and Technology, Taiwan
Correspondence: [email protected]
Abstract
Background: This project is to implement the sports science professional
to design and develop the badminton agility reaction training equipment
with intelligent functions to assist players’ training and monitoring. Product
design with a Bluetooth wireless function of the LED lamp module, with
the development of the APP system program, so that the operating interface
simple and easy to understand. Products with functions to sub-timing, training
mode, test and record, feedback and so on. Objective: First of all, design and
develop a badminton visual action reaction training system based on cross-field
design, which provided agility, assistance and monitoring of the badminton
footwork. Second, the design can meet the needs of domestic training, and the
product has the features of wisdom and the lower cost. Method: The design
of product architecture is designed with LED lamps, infrared sensor modules,
and programmable controllers to operate the interface by the touch panel. The
product has functions such as segment timing, step training, game simulation
mode, testing, recording, and feedback. Results: The visual action reaction
training system with the characteristics of auxiliary training, monitoring, testing,
recording and the lower cost. It can precisely record the sports time, reaction
time, action time in all directions and the simulation game. What’s more, do the
analysis through the built-in formula to output the action time pattern. And in the
next study we will apply to the training of table tennis and tennis.
Correspondence: [email protected]
Abstract
Home-advantage means that a player performs better at home field like at away
field (e.g. can beat a higher ranked opponent with higher possibility). The
individual competitions don’t guarantee that two players can compete in both of
their own land against each other usually.
The Hungarian youth and senior national team players’ individual matches were
examined between 2009 and 2018. In addition they were asked by a questionnaire
about their feelings playing in front of the home crowd.
The home-advantage wasn’t significant at the Hungarian World Tour and World
Junior Circuit events by the examination of the number of gained medals.
Regarding the final positions of the players the senior players in the singles
competitions and the juniors in the doubles had a light home-disadvantage.
22% of the Hungarian national players think that they can do a better performance
in Hungary and 17% feel that they play worst at home. There was a significant
relationship between the Hungarian players’ subjective feeling about their home
success and their willingness to play in Hungarian international competitions. (χ2
= 21,66, p < 0.01, Cramer V = 0.776)
The results are similar like at other individual sports which means that in the
individual sports with objective measured results there is no home-advantage
for the players.
Abstract
Notational and Match analysis are very well-recognized methods to collect
information about the most common technical-tactical performance indicators
in Table Tennis: footwork and stroke types.
The aim of this study was to compare footwork distributions in men (M) and
women (W) elite Table Tennis competitions. Nine men’s and nine women’s
matches were analyzed. All players were in the top 120 (M) and 111 (W) positions
of the ITTF world ranking.
An expert coach analyzed game video footages in slow motion with the software
Kinovea and collected data about the footwork types used by the players across
the games.
The results showed differences between M and W: M prefer to use One step
(35.6%, W: 21.9%), W prefer to hit the ball without performing any step (W:
40.2%, M: 20.4%). The Chassè is equally used (M: 19.7%, W: 21.7%), and the
Crossover is mainly used by M (11.1%, W: 3.7%). The Pivot is mainly used by
M (9.9%, W: 7.8%), and W prefer the Slide (4.9%, M: 3.2%).
In conclusion, this study can be useful for Physical Trainers, Performance
analysts, and Coaches, to design specific footwork training sessions for M and
W elite table tennis players.
Abstract
Home-advantage means that a team performs better at home field like away field.
A non-typical aspect of researching the presence or absence of home-advantage
in table tennis is the balanced (e.g. national leagues) schedules perspective. A
previous paper didn’t find the home-advantage as a significant phenomenon in
the men’s German Bundesleague 1.
The Austrian Bundesleague 1’s team matches between 2008 and 2018 were
examined. 46% of the matches ended with a home victory, 41% ended with a
guest victory and 14% ended with a draw. The presence of home-advantage was
significant for the final result of team matches (Z(604) = -2.910, p < 0.01) and
for the difference of won and lost matches by the home teams (Z(604) = -3.623,
p < 0.01). There was no significant difference between top, average and low level
teams in the difference of home and away winning ratio (χ2(2) = 1.339, p > 0.5)
and in the difference of gathered points ratio at home and away (χ2(2) = 0.796,
p > 0.5).
The result is suitable to other team sports’ results but unusual if we take into
consideration the individual sport competitions like tennis or boxing. However
the difference is maybe caused that the individuals are cooperating as a team in
this situation.
Abstract
The aim of this research is to establish the correlation between anthropometric
characteristics, motor and specific abilities and competitive success. The study
included 40 young female table tennis players at the age 11±0.33 with training
experience a 3.01 ± 0.91 years. The predictive variables were 15 anthropometric
measures, 24 motor tests and 6 specific table tennis tasks. The criterion variable
– the competitive success was verified on points won and registered on the
Croatian Table Tennis Association ranking lists for categories (cadets and
young cadets). The correlation between the predictive variables and competitive
successfulness was analysed with the Pearson correlation coefficient. The results
show that height, arm length, leg length and biacromial range has a statistical
positive correlation with the competitive success. The positive correlation with
the competitive success was obtained with 4 agility tests in which the intensive
body movement or some parts of the body on a relatively small, limited space
has been highlighted, and where the outcome has been connected with fast
changes of the movement direction, the explosive power of the leg and the arm,
the repetitive strength of the arms and the body, and cardiorespiratory endurance.
Significant positive correlation was obtained with all 6 specific table tennis tests.
This information can help trainers with talent identification, precise selection of
players and planning of the training process. Programmes at this age should be
targeted towards those abilities which demonstrate the biggest influence on the
competitive success.
Abstract
There is growing body of evidence suggesting that sleep can impact both
physical and cognitive performance in sports. Given that table tennis places a
high demand on muscles and brain during tournaments, it is important to monitor
sleep patterns as a potential enhancing-performance factor before tournaments.
95 tennis (age) players competing in different levels including regional, national,
and intergenerational completed the Athlete Sleep Behavior Questionnaire
(ASBQ). A higher global score indicated poor sleep behaviors. The mean global
score for the ASBQ across all the athletes was 41 ± 5. One on the ASBQ that
resulted in the highest average scores were: “I use light-emitting technology in
the hour leading up to bedtime (e.g laptop, phone, television, video games)”with
mean scores of 4.0/5.0. Furthermore, total sleep time (TST) was negatively
correlated with the above-mentioned item (r=-0.40, moderate). There was a
significant difference in TST between home (8:24±1:12) and away (7:46± 1:43)
tournaments (p<0.05). In conclusion, athletes might receive benefits in relation
to sleep from early arrivals to the tournaments. Also, the usage of electronic
devices should be minimized in order to attenuate the possible negative effects
of red light on physiological hormones such as melatonin, thereby improving the
sleep quality.
Abstract
Table tennis is a racquet sport characterized by high intensity intermittent effort
interspersed by short duration of rest. Given that peak power, speed, force, and
agility are the main physiological factors of match play which can significantly
influence the tournament performance. Therefore, it is crucial to ensure that
athletes are aware of proper nutrition thereby meeting the physiological energy
demands of sport. In a pilot study, using an observational design, 71 table tennis
players (females, n= 36), 28 ± 9 years of age, were completed a 3-day food recall
and self-administered eating habits questionnaire. The results showed that 89%
of athletes did not following any specific diet. The food recall analysis indicated
that the total energy intake consisted of carbohydrates (52.6± 7%), fat (22.9±3%),
and protein (21.5±3%). Also, athletes fell short of the recommended intake of
fruit and vegetable consumption. Despite that the total energy intake was the
greatest on competition days versus training and non-training days, no specific
timing of food consumption was found in competition days. In conclusion, table
tennis players appear to unable to meet the energy requirements for training days
as well as during tournaments.
Correspondence: [email protected]
Abstract
Purpose and background: talent detection contributes to extend the scope and
domain for talented individuals who have the opportunity for the development of
sport skills. The most important task for coaches and counsellors is to recognize
and measure the talents, and to identify individual differences of various talents.
The purpose of present study is to compare and prioritize of table tennis talent
detection criteria form the view point of table tennis elite coaches and former
players. Methodology: the research method is descriptive- analytical and it is
a kind of applied research. The statistical population of study composed of elite
coaches and former players of table tennis of Iran whose number according to
the tennis federation includes 80 superior individuals of male adult, 32 superior
of females, 32 individuals who have the first grade coaching certification, and 32
former players. Random- stratified method is used for sampling. Tennis players’
talent detection questionnaire which is designed by researcher is used to assess
the variables of research. In order to analyze the data of research we used the
descriptive- statistical methods (mean and standard deviation) and inferential
statistics of situation analysis and Friedman’s test. Results: results of the study
revealed that from the view point of table tennis elite coaches prioritizing the
table tennis talent detection is the first priority and proper equipment and good
aerobic power is the second priority. Prioritizing table tennis talent detection
from the view point of table tennis former players showed that if tennis player
has the appropriate personality traits he will have the highest priority from the
perspective of former players. Then he should be psychologically flexible and
the Flamingo balance test must be performed properly. There is a significant
difference between the table tennis talent detection criteria from the view point
of coaches and former players. These criteria have a higher mean for former
players (p<0/05). Conclusion: as a result, it could be said that the more efficient
equipment and provided training for the development of talent will lead to
more satisfactory and desirable results. In other words, by taking advantage of
appropriate training environment and identifying individuals’ characters, the
medium talents will grow as well.
Key words: prioritize, talent detection, table tennis, elite coaches, pioneers
Abstract
Statistical research on doping control focusing on table tennis was last reported in
2014. The purpose of this study is to examine 2017 anti-doping testing figures in
table tennis and compare them with past findings and the results for all sports. This
analysis is based on data published by the World Anti-Doping Agency. In table
tennis, the 2017 data show a decrease of 18.8% in the number of overall samples
analyzed, from 1,037 in 2016 to 842 in 2017. The ratio of Out-of-Competition
(OOC) to In-Competition (IC) and OOC urine samples was lower in table tennis
(37.9%) than in all sports (50.5%). There were three (0.4%) Adverse Analytical
Findings (AAFs). The percentage of AAFs has been approximately the same for
several years and remains below that for all sports. The classification of detected
substances was S4 (Hormone and Metabolic Modulators), S7 (Narcotics), and
S8 (Cannabinoids). Anabolic agents most frequently reported in all sports were
not detected in table tennis. The presented results suggest that the ratio of OOC
to IC and OOC testing still have room for improvement even though table tennis
is one of the cleanest sports.
Abstract
Table tennis is China’s national ball, and also competitive sports advantage
project. For a long time, it has occupied the dominant position in the international
table tennis world, which has played an immeasurable role in the promotion
of China’s international status, the national spirit. However, the education of
athletes has always been a major problem in the development of competitive
sports in China.
Olympic champion Li Xiaoxia once urged people at the two sessions to pay
attention to the placement of retired athletes. Competitive sports is cruel, there is
only one champion forever. If you cannot get to the top of the pyramid, it means
that after retirement you will face the problem of „unemployment”. For another
example, in the women’s table tennis final of London Olympic Games in 2012,
the referee judged Ding Ning’s serve fouls for three times, which became the
focus. The main reason was that Ding Ning was not good at English at that time
and could not communicate well with the referee.
Although the government and relevant departments attach great importance to
the above problems and take corresponding remedial measures, it is difficult to
make up for the lack of basic education. Most athletes start systematic training
when they are young children, and most of the time of each day is occupied
by training. Athletes gradually get away from cultural education and the basic
education they must receive at their age. In the final analysis, the lack of education
of athletes is rooted in the youth. Many experts and scholars have pointed out
in their studies that there is a serious lack of athletes’ culture in China, and
the contradiction between learning and training always exists. The problem
of learning and training of athletes originates in their youth and develops in
the process of long-term and continuous training. Only by addressing the root
cause of the problem can we solve the problem effectively. This study focuses
on the contradiction between learning and training in the youth of athletes, In-
depth understanding of the current table tennis reserve talent-training process
in the contradiction between learning and training. In addition, according to its
characteristics, put forward the corresponding countermeasures to make young
athletes cultural learning and sports training to maintain a balance in a certain
degree, to solve the problem of lack of cultural education athletes from the root.
The study found China adopts the „whole nation system” to cultivate sports
talents, and gradually forms a three-level training network athlete training
system based on sports technical schools, amateur sports schools and excellent
sports teams in the process of sports development. However, with the continuous
progress of the society, the competition for talents is increasingly fierce, and the
demand for talents is also increasing. Athletes need not only excellent athletic
performance, but also comprehensive ability in several aspects.
The cultivation of competitive sports talents forms a new mode of introduction—
absorption—independent training, and realizes a win-win situation for individual
athletes and universities. Therefore, „the combination of sports and education”
will certainly become the development direction of our competitive sports talent
training strategy.
Key words: table tennis, training system, learning and training contradiction,
countermeasures
China
Correspondence: [email protected]
Abstract
Background: The purpose of the skill level of table tennis among teenagers
in Wuxi, Jiangsu Province is to publicize the standard of skill grade of table
tennis among teenagers. It also aims at the optimization of the model of students’
comprehensive evaluation, as well as the promotion of the reform in school
physical education curriculum and the development of youth sports work in
Wuxi. This test takes the table tennis skill level test of teenagers in China Table
Tennis Institute as the background. And the respondents of the investigation and
analysis are the students in Garden Experimental Primary School who participated
in this test. Methods: This essay adopts the literature method, the experiment
method, the expert interview method and the questionnaire survey method to
carry on the research. It investigates the influence of basic information, personal
cognition and environmental factors on the table tennis skill level among the
students who took part in the teenagers table tennis skill level test. Results: (1)
Basic information; The age of the respondents ranges from 9 to 10. Among them,
73.1% play table tennis for two years and below, 78% of them use knife grip
two-side loop. 91% of them did not obtain a national athlete’s grade certificate
and 95.6% have never won a prize. (2) Personal cognition: 66.7% of the students
said they knew only a little about table tennis, and 50% said they didn’t have
the basic knowledge of it. Among all the table tennis techniques, forehand loop
is the most difficult one that students think. Besides, it may be the serve. (3)
Environmental factors: The environmental factors of this survey are school,
community, family and association. As to school factor, 86.7% of the students
were satisfied with the school sports stadiums and equipment, and 20% were
satisfied with the school’s ping-pong reward policy. As to community factor, the
number of table tennis stadiums and stadiums around the community was less
satisfied, and the environment and atmosphere of the stadiums and stadiums
were satisfied. As to family factor, 25% of students often play table tennis with
their parents. As to teaching environment factor, 91.1% of the students said the
head teacher encouraged them to participate in table tennis, and 88.9% said
the teacher praised the outstanding students. As to association factor, 68.2% of
the students thought table tennis is a promoter of friendship. Conclusion: In
Abstract
Table tennis (TT) is a fast-paced and interactive sport. While playing elite
TT, usually a few hundreds of milliseconds for each shot may response and
counterattack precisely and properly. The instant reactions, solid TT skills, and
quick movements play particularly an important role. Based on the 3S (spin, speed,
spot) and 3C (control consistency, change) principles developed by Dr. Sheng K
Wu, combination of 3S and 3C will be the significant factor for TT players in
scoring and winning the game. However, there is no any data analysis system to
validate and examine the 3S & 3C principles in elite TT matches. The purpose
of this study was to construct a WEB-based cloud service information system
following the 3S & 3C principles. We uploaded clips of table tennis matches as
well as recorded characteristics such as players´ techniques, speed and rotation
of the ball, and the exact landing spots of each shot during the games. Later, we
analyzed the status of the 3S of each shot including service, return service and
rally, and the 3C of the players in the games. We will demonstrate the analysis of
some international events and show some results using the Analysis Information
System during presentation. Through this system, we can solve main problems
posed by manual collection and analysis of data which are both cumbersome and
labor-intensive. This system also provides useful guidelines for TT players and
coaches on technical training, and subsequently strengthens 3S skills and enhances
tactical skills of the players. Moreover, in the future we can promote the system
and also introduce the analysis of big data in artificial intelligence. This will help
analyze the complex 3C of the players during the games as well as effectively
assist coaches in guiding players to improve their skills, tactics, and performance.
Junichi Kasai1
1
Waseda University School of Sports Science
correspondence: [email protected]
Abstract
Forehand Smash is the most powerful way to beat a table tennis match. It is possible
to hit a fast ball by concentrating the power of the whole body, but this fact has been
reported in the past. In order to increase the speed of the ball, it is assumed that the
twisting of the whole body, in particular the twisting of the waist, is important. This
experiment focused on the influence of body twist, especially waist twist, in order
to increase the ball speed. The subject wore a thin bodysuit with a small, highly
sensitive inertial sensor (gyro, acceleration, geomagnetic sensor) embedded. The
subject hit the ball at two places on the left and right of the table tennis table, and
the ball speed at that time was measured. The number of inertial sensors on the
"Xsens Link" is 17, the total weight is approximately 1.1 kg, the battery life is 9.5
hours, and the sampling rate is 240 Hz. The subjects are four regular players from
Waseda University (all Nippon University top class). We acquired 23 dimensional
3D coordinate data of the whole body, but the main analysis item is the plane angle
between shoulder and waist. We analyzed the player's shoulder and waist twist,
wrist speed, and ball speed for the four players. The movement data of the player
was compared with the data of 60 hits at a rate of once per second. The shoulder and
hip twist angles are negative when the racket is pulled backwards and positive when
the racket is shaken forward. The wrist speed was used as an index corresponding to
the racket speed. In addition, Casio's high-speed camera was installed horizontally
to the subject at 300 frames per second. The fastest ball speed was the maximum
ball speed (m / sec) during 60 strokes. During the operation of pulling the racket
backward, the horizontal angle between the shoulders and the hips was minus 30
degrees with respect to the four players. In the action of swinging the racket forward,
K was 15 degrees, I was 20 degrees, O was 0 degrees, and H was 10 degrees. This
difference in angle symbolizes the difference in play style. In other words, players
who swing the racket relatively large play away from the court to continue the rally.
On the other hand, players who swing relatively small rackets play close to the
court. The wrist speed and the ball speed are K (15.2 m / s: 25.5 m / s), I (20.3 m /
s: 30.1 m / s), O (20.1 m / s: 28.5 m / s), H (18.3 m / s: 26.2 m / s). That is, as the
speed of the wrist was higher, the ball speed tended to increase. The relationship
between the ball speed and the horizontal angle between the shoulders and hips was
examined, but no clear trend was observed. Based on the results of this experiment,
it has been suggested that more detailed studies are needed.
Department of
sport science, Azad IRN
004 Akbari, Masomeh [email protected]
university of Karaj,
Tehran, I.R. Iran
Department of
sport science, IRN
005 Amidi, Amir [email protected]
Pardis University of
Sanandaj, I.R. Iran
Department of
sport injuries and
corrective exercise,
Ansari, faculty of physical IRN
006 [email protected]
Mohammad Ali education, Islamic
Azad University
of Boroujerd,
Boroujerd, I.R. Iran
Faculty of sport
Sciences, Alzahra IRN
007 Assar, Shirin [email protected]
University, Tehran,
I.R. Iran
University School of POL
Bańkosz, ziemowit.bankosz@awf.
008 Physical Education
Ziemowit wroc.pl
in Wrocław, Poland
Brazilian
Campestrini, BRA
Table Tennis
009 Geraldo Ricardo [email protected]
Confederation.
Hruschka
Brasil
Department of
Physical Education
Carrasco Páez, and Sports, ESP
010 [email protected]
Luis University of Seville
(Spain), Faculty of
Education Sciences
University of
Claude Bernard
Lyon, Laboratory of FRA
011 Cece, Valérian [email protected]
Vulnerabilities and
Innovation in Sport
(EA 7428), France
Department of
Physical Education
Chacón Borrego, and Sports, ESP
012 [email protected]
Fátima University of Seville
(Spain), Faculty of
Education Sciences
Feng Heng
International Sport HKG
013 Chan, Sau Chu [email protected]
Co. Ltd, Hong
Kong, China
National University
of Kaohsiung
of Department TPE
014 Chang, Hua-Lin [email protected]
of Athletic
Performance,
Taiwan
Department of
Sport Performance, TPE
015 Chang, Li-Chun [email protected] National Taiwan
University of Sport,
Taichung, Taiwan
Department of
Marine Leisure
Management, TPE
016 Chang, Wen Hu [email protected] National Kaohsiung
University of
Science and
Technology, Taiwan
College of Sport
Performance, TPE
changwendien@
017 Chang, Wen-Dien National Taiwan
gm.ntupes.edu.tw
University of Sport,
Taiwan
Department of
Graduate Institute
of Sports and Health TPE
018 Chen, Chin-Fa [email protected] Management,
National Chung
Hsing University,
Taiwan
Office of Physical
Education and Sport, TPE
020 Chen, Ming-Kun [email protected] National Chung Hsing
University, Taichung,
Taiwan
National Formosa
University, Office of TPE
023 Chen, Yu-Fen [email protected]
Physical Education,
Taiwan
Islamic Azad
Cheragh Birjandi, University of IRN
024 [email protected]
Kazem Birjand, Birjand,
Iran
Department of
Sport Performance, TPE
Chiang, Ching-
026 [email protected] National Taiwan
Hsiu
University of Sport,
Taiwan
Department of
Tourism and
Recreation TPE
Chiang, Wen- [email protected].
027 Management,
Chung edu.tw
Hsiuping University
of Science and
Technology
National Cheng
Kung University
Institute of Physical TPE
028 Chiu, Hung-Ta [email protected]
Education, Health
& Leisure Studies,
Tainan, Taiwan
National Kaohsiung
University of
Chuang, Wen- Hospitality and TPE
029 [email protected]
Chuan Tourism of General
Education Center,
Taiwan
National Formosa
University, TPE
Chung, Cheng- [email protected].
030 Computer Science
Yen tw
and Information
Engineering, Taiwan
Charles University,
Faculty of Physical CZE
032 Daďová, Klára [email protected]
Education and Sport,
Czech Republic
Department of
sport injuries and
corrective exercise,
Dana, shahaboddindana@gmail. faculty of sport IRN
033
Shahaboddin com sciences and health,
Shahid Beheshti
University, Tehran,
I.R. Iran
Faculty of Sport and
Tourism, University SRB
034 Djokić, Zoran [email protected]
EDUCONS – Novi
Sad, Serbia
University Medical
Centre Groningen/
University of NED
Elferink-Gemser, m.t.elferink-gemser@
035 Groningen,
Marije umcg.nl
Centre for Human
Movement Sciences,
The Netherlands
University of
i.r.faber@uni-oldenburg. Oldenburg, Institute GER
036 Faber, Irene R.
de of Sport Science,
Germany
Faculty of
informatics,
HUN
037 Fekete, Gusztáv [email protected] Lorand University,
Szombathely,
Hungary
Feng Heng
International Sport HKG
038 Feng, Qin [email protected]
Co. Ltd, Hong
Kong, China
University of the
Florendo, PHL
039 [email protected] Philippines Baguio,
Fernando
Philippines
The University of
[email protected] Tokyo, Graduate JPN
040 Fukashiro, Senshi
tokyo.ac.jp School of Arts &
Sciences, Japan
STUPA (Sports
meghagambhir1703@ Training Under IND
041 Gambhir, Megha
gmail.com Performance
Analytics), India
University of Azad, IRN
aminghavimi.69@yahoo.
042 Ghavimi, Amin Faculty of Sport,
com
I.R. Iran
Faculty of physical
education, IRN
Gheisary, Mostafaghisary2@gmail.
043 Farhangian
Mostafa com
university, Arak,
iran
Ghuneim, JOR
044 [email protected] Jordan
Mahmoud
International ESP
González-García, higinio.gonzalez@unir.
046 University of La
Higinio net
Rioja, Spain
Jerzy Grycan Table
Tennis - table tennis POL
047 Grycan, Jerzy [email protected]
coaching company,
Poland
National Chung
Hsing University,
Department of TPE
052 Hsia, Chi-Yuan [email protected] Management
Information
Systems, Taiwan
(R.O.C.)
National Kaohsiung
Normal University,
lean19881029@hotmail. Student of TPE
053 Hsieh, Wei-Lin
com Physical Education
Department, Taiwan,
R.O.C
Office of Physical
Education and Sport, TPE
054 Hsu, Chia-te [email protected] National Chung Hsing
University, Taichung,
Taiwan
Department of
Graduate Institute
of Sports and Health TPE
055 Hsu, Chia-Wei [email protected]
Management,
National Chung
Hsing University
Office of Physical
Education and Sport, TPE
[email protected].
056 Hsu, Ming-Hua National Chung-
tw
Hsing University,
Taiwan
College of Sport
Performance, TPE
Huang, Chang-
057 [email protected] National Taiwan
Chun
University of Sport,
Taiwan
National Kaohsiung
University of
Huang, Chyong- Science and TPE
059 [email protected]
Huoy Technology,
Physical Education
Office, Taiwan
Department of
Sport Performance, TPE
Huang, Hsiang- smilehan1118@gmail.
060 National Taiwan
Han com
University of Sport,
Taichung, Taiwan
National Kaohsiung
Normal University,
Student of TPE
061 Huang, Li-Chuan [email protected]
Physical Education
Department, Taiwan,
R.O.C
National Kaohsiung
Normal University,
Faculty of TPE
062 Huang, Mei-Jen [email protected]
Physical Education
Department, Taiwan,
R.O.C
Polytechnic of
CRO
063 Hublin, Tomislav [email protected] Međimurje in
Čakovec, Croatia
North China
University of CHN
064 Huiqun, Zhao [email protected]
Technology, Beijing,
China
Feng Heng
h518602006@yahoo. International Sport HKG
066 Hung, Chi Chiu
com.hk Co. Ltd, Hong
Kong, China
The University of
[email protected]. Tokyo, Graduate JPN
067 Iino, Yoichi
ac.jp School of Arts &
Sciences, Japan
Kansai University, JPN
[email protected].
068 Irie, Honoka Faculty of
kansai-u.ac.jp
Informatics, Japan
Graduate School
[email protected] of Modern Society JPN
069 Ishida, Hikaru
and Culture, Niigata
University, Japan
Graduate School
ashimo.t38.deniru@ of Modern Society JPN
070 Ishiguro, Asahi
gmail.com and Culture, Niigata
University, Japan
Department of
Engineering, JPN
071 Ito, Kenichi [email protected]
Niigata Institute of
Technology, Japan
Department of
Marine Leisure
Management, TPE
072 Jao, Ming-Kai [email protected] National Kaohsiung
University of
Science and
Technology, Taiwan
Department of
Engineering, JPN
075 Kamijima, Kei [email protected]
Niigata Institute of
Technology, Japan
Department of
Marine Leisure
Management, TPE
076 Kao, Hsing [email protected] National Kaohsiung
University of
Science and
Technology, Taiwan
HUN
077 Karai, Péter [email protected] Ponger, Hungary
General office of
Karamzadeh, farzaneh_karamzadeh@ Sport and Youth, IRN
078
Farzaneh yahoo.com Khuzestan, Ahwaz,
Iran
School of Physical
Education and Sport GRE
Katsikadelis,
079 [email protected] Science, Democritus
Michail
University of
Thrace, Greece
Acadia University,
mojtaba.kaviani@ School of Nutrition CDN
080 Kaviani, Mojtaba
acadiau.ca and Dietetics,
Canada
Department of
Physical Education
Keyvani, and Sport Science, IRN
081 [email protected]
Fatemeh University of
Tehran, Tehran, I.R.
Iran
Department of
sport science, IRN
082 Kokabi, Farshid [email protected] Azad University of
Tehran, Sanandaj,
I.R. Iran
University of
[email protected]. SLO
083 Kondrič, Miran Ljubljana, Faculty of
si
Sport, Slovenia
Department of
Physical and Health
Education, Slippery USA
084 Kovacs, Istvan [email protected]
Rock University of
Pennsylvania, PA,
USA
Department of Ball
Sport, National TPE
085 Kuo, Chih-Hsian [email protected] Taiwan University
of Sport, Taichung,
Taiwan
National Pingtung
[email protected]. University of TPE
086 Kuo, Kuei-Pin
tw Science and
Technology, Taiwan
National Kaohsiung
Normal University,
wang11151988@gmail. Student at Faculty of TPE
087 Kuo, Wan-Chun
com Physical Education
Department, Taiwan,
R.O.C
University of Pecs,
HUN
088 Laczkó, Tamás [email protected] Faculty of Health
Sciences, Hungary
National University
of Kaohsiung
of Department TPE
089 Lee, Kung-Che [email protected]
of Athletic
Performance,
Taiwan
Feng Heng
International Sport HKG
094 Liao, Feng [email protected]
Co. Ltd, Hong
Kong, China
National Formosa
University, TPE
[email protected].
095 Liao, Yan-Qi Computer Science
tw
and Information
Engineering, Taiwan
Department of
Motor Behaviour,
limoochisima@yahoo. Sport Sciences IRN
097 Limoochi, Sima
com Faculty, Alzahra
University, Tehran,
I.R. Iran
Department of
Food and Beverage TPE
098 Lin, Chia-Jung [email protected] Services, Tainan
University of
Technology, Taiwan
National Chung
Hsing University,
Graduate Institute TPE
099 Lin, Chien-Yu [email protected]
of Sports & Health
Management,
Taiwan (R.O.C.)
Department of
Marine Leisure
Management, TPE
100 Lin, Hsing-Lee [email protected] National Kaohsiung
University of
Science and
Technology, Taiwan
University of Pecs,
adamlindner75@yahoo. HUN
101 Lindner, Ádám Faculty of Health
com
Sciences, Hungary
Department of Sport
Information and
liujingwei.ntus@gmail. Communication, TPE
102 Liu, Jing-Wei
com National Taiwan
University of Sport,
Taiwan
Shanghai University,
China Table Tennis CHN
103 Liu, Meihan [email protected]
College of Sports,
China
North China
University of CHN
104 Liu, Shuai [email protected]
Technology, Beijing,
China
Department of
Marine Leisure
Management, TPE
105 Liu, Yue-Ming [email protected] National Kaohsiung
University of
Science and
Technology, Taiwan
Sports Education
Center, National Ilan TPE
106 Lu, Chiu-Ju [email protected]
University, Yilan
County, Taiwan
Ningbo University, CHN
107 Lyu, Xiang 742175392.qq.com Faculty of Sports
Science, China
Johannes Kepler
Universität
Linz, Institute of AUT
108 Major, Zoltan [email protected]
Polymer Product
Engineering, linz,
Austria
School of Pharmacy,
Biotechnology and ITA
Malagoli,
109 [email protected] Sport Sciences,
Lanzoni Ivan
University of
Bologna, Italy
Hamedan table IRN
Mansouri Fayaz, saba.tehrani88@gmail.
110 tennis complex, I.R.
Fatemh com
Iran
Johannes Kepler
Universität, Institute AUT
Marguc, Karl
111 [email protected] of Polymer Product
Rudolf
Engineering, Graz,
Austria
Arts et Metiers
ParisTech, Institut
thibault.marsan@ensam. de Biomecanique FRA
112 Marsan, Thibault
eu Humaine Georges
Charpak, Paris,
France
University of
Claude Bernard
Martinent, guillaume.martinent@ Lyon, Laboratory of FRA
113
Guillaume univ-lyon1.fr Vulnerabilities and
Innovation in Sport
(EA 7428), France
Department of
Physical Education
Martínez Díaz, ESP
and Sports,
114 Inmaculada [email protected]
University of Seville
Concepcion
(Spain), Faculty of
Education Sciences
Anti-Doping
shiro-matsuo@jcom. Committee, Japan JPN
115 Matsuo, Shiro
home.ne.jp Table Tennis
Association, Japan
Department of
Physical and Health
McClinton, Education, Slippery USA
116 [email protected]
Austin Rock University of
Pennsylvania, PA,
USA
Faculty of Sports
Science, Ningbo CHN
117 Meng, Yao [email protected]
University, Ningbo,
China
Department of
Exercise and Sport
Science, LUNEX
[email protected]; LUX
International
118 Mierau, Andreas andreas.mierau@lunex-
University of
university.net
Health, Exercise and
Sports, Differdange,
Luxembourg
Department of sport
Mohammad Khan sepinoodbeigi64@gmail. science,Islamic IRN
120
Beigi, Sepideh com Azad University,
I.R. Iran
Department of
Physical Education
Mohammad Khan and Sport Science, IRN
121 [email protected]
Beigi, Sima University of
Tehran, Tehran, I.R.
Iran
Department of
sports management,
faculty of physical IRN
Moradi,
122 [email protected] education, Islamic
Mohammad
Azad university of
Najaf Abad, najaf
Abad, I.R. Iran
Transilvania
University of
Moşoi, Adrian Braşov, Faculty of ROM
124 [email protected]
Alexandru Physical Education
and Mountain
Sports, Romania
Radboud university
medical centre,
Nijhuis-Van der ria.nijhuis- Radboud Institute NED
125 Sanden, Maria vandersanden@ for Health Sciences,
W.G. radboudumc.nl IQhealthcare,
Nijmegen, The
Netherlands
Faculty of Teacher
Education,
CRO
126 Nikolić, Ivana [email protected] University of
Zagreb, Zagreb,
Croatia
University of Bu-ali
m.norouzi3058@gmail. sina , Faculty of IRN
127 Norouzi, Mahdi
com sport science, I.R.
Iran
Faculty of Health,
Sports and
Movement Science, ROM
129 Ochiană, Nicolae [email protected]
University “Vasile
Alecsandri”, Bacau,
Romania
Kansai University, JPN
130 Ogino, Masaki [email protected] Faculty of
Informatics, Japan
Department of
takuro_okada1987@ Pharmacy, Kameda JPN
131 Okada, Takuro
yahoo.co.jp General Hospital,
Japan
Fédération
martin.ostermann@ Luxembourgeoise LUX
132 Osterman, Martin
me.com de Tennis de Table,
Luxembourg
Japan Institute of JPN
hiroki.ozaki@jpnsport.
133 Ozaki, Hiroki Sports Science,
go.jp
Japan
University of Pecs,
HUN
134 Paár, Dávid [email protected] Faculty of Health
Sciences, Hungary
University of Pécs,
agnes.palvolgyi@etk. HUN
135 Pálvölgyi, Ágnes Faculty of Health
pte.hu
Sciences, Hungary
HAN University of
Applied Sciences, NED
136 Pion, Johan [email protected]
Nijmegen, The
Netherlands
Department of
sport injuries and
corrective exercise,
Pooryamanesh, lale.pooryamanesh@ faculty of sport IRN
137
Lale gmail.com sciences and health,
Shahid Beheshti
University, Tehran,
I.R. Iran
Charles University,
Faculty of Physical CZE
138 Půlpán, David [email protected]
Education and Sport,
Czech Republic
Faculty of sport
Rahavi Ezabadi, Sciences, Alzahra IRN
139 [email protected]
Rosa University, Tehran,
I.R. Iran
University of
taherehrahmati20@gmail. Tehran, Faculty of IRN
140 Rahmati, Tahereh
com Sport & Physical
Education, I.R.Iran
Department of
Physical and Health
Rauenzahn, catherine.rauenzahn@ Education, Slippery USA
141
Catherine gmail.com Rock University of
Pennsylvania, PA,
USA
Aspetar,
Orthopaedic and
Sports Medicine QAT
142 Regaieg, Fethi [email protected]
Hospital, Aspire
Zone Foundation,
Qatar
Shanghai Institute of
Physical Education, CHN
143 Ren, Jie [email protected]
China Table Tennis
Academy, China
Arts et Metiers
ParisTech, Institut
de Biomecanique FRA
144 Rouch, Philippe [email protected]
Humaine Georges
Charpak, Paris,
France
Graduate School
of Science and JPN
146 Sato, Yuki [email protected]
Technology, Niigata
University, Japan
Arts et Metiers
ParisTech, Institut
Sauret, christophe.sauret@ensam. de Biomecanique FRA
147
Christophe eu Humaine Georges
Charpak, Paris,
France
University of
joerg.schorer@uni- Oldenburg, Institute GER
148 Schorer, Jörg
oldenburg.de of Sport Science,
Germany
Faculty of
Kinesiology, CRO
149 Sekulić, Damir [email protected]
University of Split,
Split, Croatia
Department of
Shemshaki, a.shemshaki@alzahra. Exercise physiology, IRN
152
Afsaneh ac.ir Alzahra University,
I.R. Iran
Department of
Physical Education,
Zhejiang University CHN
154 Shen, Guoqin [email protected]
of Water Resources
and Electric Power,
Hangzhou, China
Faculty of Sports
Science, Ningbo CHN
155 Shen, Siqin [email protected]
University, Ningbo,
China
National Formosa
University, TPE
156 Sheu, Yung-Hoh [email protected] Computer Science
and Information
Engineering, Taiwan
Graduate School
z18n407a@mail. of Modern Society JPN
157 Shioiri, Akiyoshi
cc.niigata-u.ac.jp and Culture, Niigata
University, Japan
Faculty of
Medical sciences, IRN
Shojaei Baghini,
158 [email protected] Baqiyatallah
Ahmad
University, Tehran,
I.R. Iran
Corvinus Business
miklos_stocker@yahoo. School, Corvinus HUN
159 Stocker, Miklós
com University of
Budapest, Hungary
Association of
Straub, German Table GER
160 [email protected]
Gunter Tennis Coaches
(VDTT), Germany
School of Sports
Health and SIN
[email protected].
161 Sujae, Ian Harris Leisure, Republic
sg
Polytechnic,
Singapore
National Cheng
Kung University
Institute of Physical TPE
163 Sun, Yi [email protected]
Education, Health
& Leisure Studies,
Tainan, Taiwan
National Kaohsiung
University of
Science and TPE
164 Sung, Ching-Yi [email protected]
Technology,
Physical Education
Office, Taiwan
University of
SLO
165 Supej, Matej [email protected] Ljubljana, Faculty of
Sport, Slovenia
HUN
166 Szanka, Csaba [email protected] Ponger, Hungary
Meio University,
Faculty of Human JPN
168 Tamaki, Sho
Health Science,
Japan
Institute of Clinical
jimmy_lin19@yahoo. Medicine, National SCO
169 Tang, Chia-Yu
com.tw Yang-Ming
University, Taiwan
University of
eishin.teraoka@strath. Strathclyde, School ENG
170 Teraoka, Eishin
ac.uk of Education,
Scotland
Hôpital Avicenne,
université Paris 13, FRA
171 Thoreux, Patricia [email protected]
Sorbonne Paris-Cité,
Bobigny, France
Wassing GER
Tiefenbacher, tiefenbacher@wassing.
172 Messtechnik GmbH,
Konrad com
Osnabrück
Jožef Stefan
SLO
173 Torkar, Drago [email protected] Institute, Ljubljana,
Slovenia
University of Pécs,
Trpkovici, melinda.trpkovici@gmail. HUN
174 Faculty of Health
Melinda com
Sciences, Hungary
National Chung
Hsing University,
Department of TPE
176 Tsai, Meng-Hsiun [email protected] Management
Information
Systems, Taiwan
(R.O.C.)
Sports Education
Center, National Ilan TPE
177 Tu, Hsin-Yu [email protected]
University, Yilan
County, Taiwan
National Pingtung
University of TPE
178 Tung, Mu-Chiao [email protected]
Science and
Technology, Taiwan
Institute of
Humanities, Social JPN
Ushiyama, [email protected].
179 Sciences and
Yukihiko ac.jp
Education, Niigata
University, Japan
School of Sports
Health and SIN
181 Wan, Rizal [email protected] Leisure, Republic
Polytechnic,
Singapore
National University
of Kaohsiung
[email protected]. TPE
Wang, Ming- of Department
182 tw;
Yueh of Athletic
[email protected]
Performance,
Taiwan
Department of
Sport Performance, TPE
[email protected].
183 Wang, Ping-Feng National Taiwan
tw
University of Sport,
Taiwan
College of Sport
Performance, TPE
shengwu8045@hotmail.
187 Wu, Sheng K National Taiwan
com.tw
University of Sport,
Taiwan
China Institute CHN
188 Xiao, Dandan [email protected] of Sport Science,
Beijing, China
Guangdong
University of CHN
194 Yanling, Sun [email protected]
Foreign Studies,
Guangdong, China
National Kaohsiung
Normal University,
Student of TPE
195 Yeh, Chih-Wei [email protected]
Physical Education
Department, Taiwan,
R.O.C
National Kaohsiung
Normal University,
Student of TPE
196 Yeh, Yu-Shan [email protected]
Physical Education
Department, Taiwan,
R.O.C
Shizuoka University,
yoshida.kazuto@ Academic Institute, JPN
197 Yoshida, Kazuto
shizuoka.ac.jp College of
Education, Japan
The University of
Yoshioka, [email protected] Tokyo, Graduate JPN
198
Shinsuke tokyo.ac.jp School of Arts &
Sciences, Japan
INSEP, Pôle France
de Tennis de table, FRA
Yquel, Rozenn rozenn.jacquet-yquel@
199 11 Avenue du
Jacquet insep.fr
Tremblay, Paris,
France
Department of
sport injuries and
corrective exercise,
zareeimostafa1362@ faculty of sport IRN
201 Zarei, Mostafa
gmail.com sciences and health,
Shahid Beheshti
University, Tehran,
I.R. Iran
Faculty of
Kinesiology, CRO
202 Zenić, Nataša [email protected]
University of Split,
Split, Croatia
Hangzhou Urban
Construction CHN
206 Zhao, Jianyao [email protected]
Training Center,
Hangzhou, China
Faculty of Sports
Science, Ningbo CHN
207 Zhao, Xiaoxue [email protected]
University, Ningbo,
China
College of
International
Education, CHN
208 Zhao, Yiyang [email protected]
Shanghai University
of Sport, Shanghai,
China
Ningbo University,
Faculty of Sports CHN
210 Zhou, Zhexiao [email protected]
Science, Ningbo,
China
National Formosa
University, TPE
[email protected].
211 Zhu, Guan-Rong Computer Science
tw
and Information
Engineering, Taiwan
Department of
Physical Education,
Zhejiang University CHN
213 Zou, Yafang [email protected]
of Water Resources
and Electric Power,
Hangzhou, China
Waseda University JPN
214 Kasai, Junichi [email protected] School of Sports
Science
Opening ceremony
Date: April 19th (09:00 AM)
Location: Danubius Hotel Flamenco, Budapest
Host: Andras Olah (Chairman of organizing committee)
Opening remarks:
Welcoming address
• Tünde Szabó (State Secretary for Sport)
• Roland Nátrán (President of Hungarian Table Tennis Association)
• Pongrác Ács (Vice-Dean of Faculty of Health Sciences, University of Pécs)
Congratulatory address
• Mr. Thomas Weikert (President of the ITTF)
Closing remarks:
• Dávid Paár (General secretary of the organizing committee)
Keynote Speakers:
Date: April 19th (09:30 AM)
Dr. Sheng K Wu (National Taiwan University of Sport, Taiwan; ITTF)
Classification, impairments, and research in para table tennis: past, current, and
future
Keynote Speaker:
Dr. Sheng K Wu (National Taiwan University of Sport, Taiwan; ITTF)
Classification, impairments, and research in para table tennis: past, current, and
future
SYSTEMATIC DEVELOPMENT OF
TABLE TENNIS SPORT SCIENCE
PROJECT IN TAIWAN: TALENT
12:20-12:35 Sheng K Wu TPE SELECTION, MEASUREMENT
OF PRESSURE, SPORT INJURY,
TECHNOLOGICAL RACKETS, AND
INTELLECTUAL TACTICAL SYSTEM
AI COACH: LEARNING TABLE TENNIS
12:35-12:50 Isao Hayashi JPN
STRATEGY RULES FROM VIDEO
Keynote Speaker:
Prof. Damir Sekulić (Faculty of Kinesiology, University of Split, Croatia)
How should we test agility components in racket sports, including table tennis?
17:45 -
After the last presenter there will be a poster session. All authors who have
submitted their posters, should present their work.
After the afternoon session there will be official dinner at 20:45 in hotel restaurant.
Keynote Speaker:
Miklós Stocker, PhD Corvinus University of Budapest
Economic Impacts of International Sport Events Organized in Hungary
13.15 Closing remarks by the chairman of the ITTF Sports Science and Medical
Committee prof. Miran Kondrič.
POSTER PRESENTATIONS
Nr. Name Country Title
Venue
Budapest is one of the most visited city in Europe by tourist and as the capital of
Hungary it has a lot of tourist attractions like the Hungarian Parliament, the Buda
Castle, the Matthias Church and the Fishermen’s Bastion, the Széchenyi Chain
Bridge or the Heroes’ Square etc. The history of the city began in the Roman
Empire and it’s more than 13 centuries built a unique tradition in the middle of
Europe. The city is the centre of the Hungarian literature, culture, arts, sports
and science too. It is an ideal place for the most important scientific congress in
table tennis not only because it’s central role but because of the traditions of the
Hungarian table tennis in the world.
Accomodation
Hotel Flamenco offers something rare – accommodation close to the centre of
Budapest yet surrounded by beautiful parkland. This four-star hotel near the
so-called “Bottomless Lake” in Budapest’s 11th district has its own garage and
rooftop car park, although it’s also easily accessible by public transport with
metro, bus and tram stops a short walk away.
Danubius Hotel Flamenco Tas vezer utca. 3-7 1113 Budapest, Hungary
MY NOTES