Relics of The Realms - Volume 2
Relics of The Realms - Volume 2
Ardent
Enforcer
Black Market
Exchange Chest
Arm of the
fire Genasi
Veteran
C u rs e J a r S p e lls
Cost Spells
50 GP Fear (3rd level, DC 15)
100 GP Bestow Curse (3rd Level, DC 15) Dragon
200 Gp Blight (4th level, DC 15) Satchel
Lashing out. If the owner of this jar does not feed it at least
one gold coin every day the most expensive available spell is
cast on the owner.
Delilah
Frost Reaper
Earring
of Whisper
M aterial AC’ s
Earring of Whisper Material AC
Uncommon Wondrous Item
Jenga. This enchanted earring can send and receive the Crystal, Ice 13
Message spell to and from other connectead earrings within Wood, Bone 15
500ft. To send a message the wearer must activate the earring Stone 17
by touching it. The earring will always passively receive
Iron, Steel 19
messages. If the receiver is out of range they will hear nothing.
Can you hear me now?. Earrings can be connected by
physically holding them together for 10 minutes, this
connection is broken if both earrings are not within a 5 mile
Goodberry Sapling
Uncommon Wondrous Item
radius of each other for at least a week.
Seed of the Feywild. You can plant this sapling in any type
of fertile ground. Over the course of a few days a bush roughly
Frost Reaper the size of a 5ft. cube grows. The bush grows Goodberries
Rare Scythe (Martial, Heavy, Two-handed) which have the exact same properties as stated in the spell
Requires attunement Goodberry.
Damage. 1d6+1 Slashing + 1d6 Cold Healthy Harvest. Goodberries grow 1d6 days after planting
Ice Harvest. Once per day you can spend an action to create the sapling. Every day 1d4 berries grow on the bush to a
shards of ice from the moisture in the air around you by maximum of 20 berries. When a berry has been plucked it
swinging the scythe through the air. Roll a d8, this is the lasts for 24 hours after which it loses it’s properties. If all the
number of shards you create. You make a ranged attack for berries are picked from the bush, roll a d20. On a 1 the bush
each shard, you can choose one target or will no longer grow any berries. The berries will only start
multiple within 60ft. On hit the target takes 1d4+1 cold growing again if the bush is watered with water from the
damage. Feywild.
Luminous Vestments
of the Phoenix
La Guillotina
Rare Greataxe (Heavy, Two-Handed)
Requires attunement
Damage. 1d12+2 Slashing
Repurposed Adamantine Blade. You gain a +2 bonus to
attack rolls you make with this weapon.
Purge the Wicked. This axe can not harm any creatures with
a Good alignment and can not deal a killing blow to Neutral
aligned creatures.
Voice of the Judge. You can cast the spell Command (1st
level) using this axe. The Wisdom save DC for this spell is 14.
You can do this twice per long rest.
Map Beacons
Uncommon Wondrous Item
Split the Party. When placed on a map you can speak a
command word which causes these tiny constructs to light up
and hover over the place where the person it is connected to is
currently located. If there are multiple people in one location
they hover above each other. If they are not anywhere on the
map the beacon lies still on its side.
These beacons work best on detailed maps but can also give
a general position on crudely drawn maps. If you draw a map
(for example on the ground) it needs to have at least 3 points
of reference and be enclosed by a rectangular edge.
Binding the Beacon. To bind a beacon to a person they must
hold it in their left hand and speak a command word. Binding
to a beacon does not count towards attuned items.
Mountainguard’s Greataxe
Rare Greataxe, (Heavy, Two-Handed)
Requires attunement
Damage. 1d12+2 Slashing
Dwarven Forged. You gain a +2 bonus to attack rolls you
make with this weapon.
Last Line of Defense. As an action you can slam the pommel
of this axe on the floor causing a wave of gold energy to Map Beacons
ripple out around you. For one minute all creatures of your
choice in a 30ft. radius around you become immune to being
Frightened. They also gain an amount of temporary hit points
equal to 10+ your level. When the spell ends, all the creatures
lose any remaining temporary hit points. You can use this
feature once per day.
Permafrost
Axe
Cloudy Grey Flame Red Midnight Black Navy Blue Royal Purple Sky Blue
Sapphire Claws
Runechalk - Vine Green RareWondrous Item (Cursed)
Uncommon Wondrous Item Requires attunement by a Barbarian, Druid, Fighter or Monk
Chalk One Up. As an action you can use this chalk to draw a Clawed Hands. While attuned to these claws, the damage
simple symbol. A creature using this chalk must have at least from your Unarmed Strikes is considered magical and on a
an intelligence of 10 to draw these symbols. You can draw up successful attack you deal an extra 2 Slashing damage.
to 20 symbols with this chalk before it is completely used up. Cave Climber. You gain a climbing speed equal to half your
Using this chalk you can transmutate a 1ft cube of stone, wood movement speed while attuned to these claws and gain a
or metal, this effect lasts for 1 hour after which the material +1 bonus to any Athletics checks when trying to grapple a
turns back. This chalk does not work on any equipment or creature.
weapon that is being worn or carried. Crystal Shaper. While attuned to these claws you gain
Square. Turns 1ft cube of material to wood access to the cantrips Mold Earth and Light.
Circle. Turns 1ft cube of material to solid rock. Sapphire Synthesis (Curse). The moment you attune with
Triangle. Turns 1ft cube of material to solid iron these clawed gauntlets the bands tighten around your arms
Cross. Turns 1 ft cube of material to loose earth. and suddenly you feel your fingertips turn cold and harden as
your hands become one with the weapon. Nothing short of a
Wish spell will make you able to remove the gauntlets from
Runechalk- Warm Orange your hands.
Unommon Wondrous Item
Chalk One Up. As an action you can use this chalk to draw a
simple symbol. A creature using this chalk must have at least
an intelligence of 10 to draw these symbols. You can draw up
to 20 symbols with this chalk before it is completely used up. Sapphire
Using this chalk you can transmutate a 1ft cube of stone, wood Claws
or metal, this effect lasts for 1 hour after which the material
turns back. This chalk does not work on any equipment or
weapon that is being worn or carried.
Square. Turns 1ft cube of material to wood
Circle. Turns 1ft cube of material to solid rock.
Triangle. Turns 1ft cube of material to solid iron
Cross. Turns 1 ft cube of material to loose earth.
Warmage’s Longsword
Very Rare Longsword (Versatile)
Requires attunement by a Spellcaster
Damage. 1d8 (1d10) Slashing +2 Force
Battleworn. You gain a +2 bonus to attack rolls you make
with this weapon.
Knowledge of the Warmage. When you are attuned to this
sword you gain a +2 bonus to Arcana and History checks.
Arcane Barrage. This sword holds 5 single Magic Missiles.
As an action you can attack a target with them. You can
cast any number of missiles remaining in the sword. Each
missile deals 1d4+1 Force damage. The missiles all strike
simultaneously and you can direct them to hit one creature
or several. You can only fire 5 missiles every day, at dawn the
sword replenishes all of the missiles.