Curse of Strahd - Reloaded - Appendix F - How To Run Skill Challenges
Skill challenges involve a series of obstacles that can be overcome through skills and abilities rather than combat. To succeed, the characters must accumulate a set number of successful skill checks (depending on difficulty) before failing three checks. Only one character makes a check per obstacle. Failure slows progress but does not halt it. A skill can only be used once per character, and spells of 1st level or higher automatically succeed if applicable.
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Curse of Strahd - Reloaded - Appendix F - How To Run Skill Challenges
Skill challenges involve a series of obstacles that can be overcome through skills and abilities rather than combat. To succeed, the characters must accumulate a set number of successful skill checks (depending on difficulty) before failing three checks. Only one character makes a check per obstacle. Failure slows progress but does not halt it. A skill can only be used once per character, and spells of 1st level or higher automatically succeed if applicable.
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Skill Challenge Rules
A skill challenge boils down to the following tenets:
● The characters encounter a series of obstacles that can be solved through their skills and abilities, rather than combat. ● Only one character makes an ability check for each obstacle (e.g., making a Stealth check to guide the party through a dangerous area). ● The goal of the skill challenge is to reach X successful checks before accruing three failures. X is determined by the difficulty of the challenge, and is not told to the players. A Hard skill challenge requires five successes before three failures, while a Moderate skill challenge requires three successes before three failures. An Easy skill challenge can be resolved with a single successful check, and is often not worth distinguishing as an explicit “skill challenge.” ● Skills challenges are about collaborative, creative storytelling. The DM presents the obstacle, and the players suggest solutions that utilize their skills. ● Failure on a skill check is not a wall; instead, the PCs progress, but at the expense of a resource like time, energy, or power.
The rules of a skill challenge are as follows:
● A skill can be used only once per character (e.g., if Conan the barbarian uses Athletics to leap a chasm, he cannot use Athletics again to lift a boulder later. Other characters, however, can still use Athletics for other obstacles.) ● Similarly, cantrips can be used once per character in place of a skill check. The spellcaster must make an ability check with their spellcasting ability modifier, adding their proficiency bonus, and comparing it against the DC of the obstacle they are facing. ● Spells of 1st level or higher are automatic successes, so long as they can be logically used to surpass a given obstacle. ● Tool checks can be used in lieu of skills if a character is proficient in them, and if they make sense in the context of the given obstacles. ● An easy skill check has a DC of 8. A moderate skill check has a DC of 13. A hard skill check has a DC of 18. These DCs increase by 2 when the PCs reach levels 5, 10, 15, or 20. ● There is no set initiative order while running a skill challenge; any PC can seize the initiative when faced with a specific obstacle. However, no single PC can take initiative two consecutive “turns” in a row.