Seafarers of Catan Rules - OLD
Seafarers of Catan Rules - OLD
GAME COMPONENTS
The Seafarers of Catan™ game expansion includes the following items:
• 14 edge pieces
• 24 hexagon pieces (tiles):
— 12 water hexes
— 2 gold field hexes
— 3 desert hexes
— 1 farmland hex
— 1 forest hex
— 1 pasture hex
— 2 mountain hexes
— 2 hill hexes
• 8 victory point tokens
• 10 numbered tokens (numbered and lettered on one side)
• 1 counter sheet containing 12 harbor tokens
• 60 wooden ships in 4 colors (15 ships of each color) Victory Point Token
• 1 pirate ship (black)
• 1 rulebook
3:1
2
Harbor Token Numbered Token Edge Piece
1
Game Rules
2. SHIP BUILDING
In order to travel from one island to another, it is crucial that you build ships. Roads alone
will no longer satisfy your need to expand!
2
Game Rules
3
Game Rules
4. MOVING SHIPS
The biggest difference between Ships and
Roads, is the ability of ships to sail from one
location to another. Unlike road pieces,
ships may be moved. When moving ships,
you must observe the following restrictions:
• An unbroken Shipping Lane that con-
nects any two of your settlements and/or
cities forms a “Closed” Shipping Lane. You
may never move any ships that are part of a
Closed Shipping Lane.
Illustration E
• Any Shipping Lane that does not connect
two of your settlements and/or cities is an
“Open” Shipping Lane. You may move the
foremost ship in an Open Shipping Lane.
The foremost ship is the ship that is at the
end of any branch of your open line. The
rules for placing a new ship apply whenever
you move a ship to a new location. (See
Illustration E.)
• You may only move one ship per turn.
• A ship may not be moved on the same
turn that it has been built and placed on the
board.
Example: (See Illustration E.) On an Open
Shipping Lane, the foremost ship can be
moved, provided that the player did not pur-
chase that ship this round.
4
Game Rules
5
Game Rules
9. GOLD FIELDS
The gold field is a new addition to Catan! Eager gold prospectors have discovered this valu-
able mineral in some of the gold fields of the islands around Catan! This gold rush can pro-
vide many opportunities to the clever player that is able to take advantage of it! The gold
field hexes represent regions rich in gold nuggets. Gold itself can not be used to build any
pieces. However, as a medium of exchange, gold can be very valuable. As such, there are no
gold resource cards in the game.
Whenever the number on a gold field hex is rolled, players collect resources for each settle-
ment or city there. As normal, each settlement is entitled to one resource, while each city is
entitled to two resources. Players who are eligible for resources from a gold field hex may
select ANY of the five resources (grain, lumber, ore, brick, or wool). They may choose any
mix of these resources that they desire, up to the limit of 1 for each settlement and 2 for
each city adjacent to the gold producing hex.
6
Game Rules
• If you play a Soldier Development Card, you now have the choice of moving either the
Robber or the Pirate.
• No new ships may be placed adjacent to the hex the Pirate is on. In addition, no ship may
be moved away from the Pirate if they are on the border of the hex in which the Pirate is
sailing.
Note: In Seafarers, certain scenarios contain no desert hexes. In such cases start the Robber off of
the board (just like the Pirate).
7
Scenarios
Scenarios
SCENARIOS
The Seafarers of Catan™ is designed to play with the following scenarios. Each scenario
description has this format:
NAME OF SCENARIO
Players: Number of players who can play the scenario.
Game Length: Approximate playing time of the scenario.
Requirements: Things the scenario requires in addition to the Seafarers set.
Object: A brief description of the goals of the scenario.
A. Setup
Any special instructions for setting up the game are here.
Note: This Seafarers contains number tokens with letters printed on the upper face. If you use num-
ber tokens with letters printed on the bottom face, you will need to put them in a bag or cup before
making random picks.
B. Special Rules
Any rules unique to this scenario, including Special Victory Points will be described in this
section.
C. Game End
This indicates the number of Victory Points required to win the game.
D. Components
This will be a table that shows how many of each component are used in the scenario.
Of course, after playing some of these scenarios, experienced players may want to experi-
ment with scenarios of their own design. Feel free! Make sure that all players are familiar
with any special rules before the game begins, and remember to have fun!
9
Scenarios
A. Setup
See Illustration G. Lay out the large island (the Mainland) according to The Settlers of Catan basic rules. The
hexes needed to build the small islands are listed on Table 1.
Use only the blank ocean tiles. Do not use the ocean tiles with printed harbors.
The starting settlements must be placed on the Mainland.
Hint: Players founding settlements with an eye toward reaching the smaller islands should build ships instead
of roads (see Rule 10). This will allow them to go to sea immediately.
B. Special Rule
Special Victory Points
Each player receives a Special Victory Point Token when they build their FIRST settlement on any ONE of
the smaller islands. Place the Victory Point Token under the settlement. It does not matter if another player
has already built a settlement on the same island.
C. Game End
The game ends when one player acquires 13 victory points.
10
Scenarios
C. Components
Table A. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
10 0 2 1 1 2 1 1 18
Table B. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 1 1 1 0 1 1 1 1 0 8
E F X X F G
E
G
11 5 4 3 8
D D
H H
10
9
C
C B X X B A
Illustration G
11
Scenarios
A. Setup
See Illustration I. Lay out the board as shown in the accompanying diagram. The game components are
listed on the two tables in section C below.
B. Special Rules
Setup Phase
Players may build their starting settlements on the islands of their choice. A player can begin a game with one
or two home islands. All other islands are considered “unknown” to the player.
Players who build settlements on the coast during the setup phase must build ships instead of roads.
Exception: This rule applies only to coastlines facing other islands, and not to coastlines facing the game edges.
C. Game End
The game ends when one player acquires 12 victory
points.
Illustration H
12
Scenarios
D. Components
Table A. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
17 0 0 3 3 3 3 3 32
Table B. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 1 2 1 2 2 2 2 1 1 15
E F F G
E
G
4 9 3
6 6
10 2
D D
H H
5 11
8 9 8
4 12 10
C
C B B A
Illustration I
13
Scenarios
A. Setup
See Illustration J. Lay out the board as shown in the diagram. The game components are listed on the two
tables in section C below.
B. Special Rules
Setup Phase
Players may build their starting settlements on the islands of their choice. A player can begin a game with one
or two home islands. All other islands are considered “unknown” to the player.
Players who build settlements on the coast during the setup phase must build ships instead of roads.
Exception: This rule applies only to coastlines facing other islands, and not to coastlines facing the game edges.
C. Game End
The game ends when one player acquires 12 victory points.
14
Scenarios
D. Components
Table A. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
18 0 0 4 4 4 4 4 38
Table B. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 2 3 2 2 2 3 3 2 1 21
E F X X F G
E
G
3 4 11 5 6
6 10 10
12 9 3
D D
5 4 H H
9 10 8 11
4 8 2 9
C
C B X X B A
Illustration J
15
Scenarios
A. Setup
See Illustration K. Lay out the large and the small islands, as well as the ocean tiles, as shown in the diagram.
Leave the space marked with a “?” empty. You explore this empty region during the game.
Shuffle the hexes used for the empty spaces (see Table 1, Row 2). Place them face down in a pile. The num-
ber tokens that will be placed on the undiscovered hexes (see Table 2: Row 2) are also shuffled and placed face
down in a pile.
B. Special Rules
Setup Phase
All players must place their two starting settlements on the large (i.e., main) island.
Hint: Players who build settlements on the coastline facing the unexplored region should build ships instead of roads. This
will allow them to explore this area faster.
If the newly discovered region is an ocean, then there is no reward. (Tough luck!) The player will have to
explore deeper into the ocean to find new territories.
C. Game End
The game ends when one player acquires 12 victory points.
16
Scenarios
E F F G
E
G
3 6 4 10 9
5 6 2
? 10 8
D D
H H
? ? 11
? ? ?
? ? ? ?
4 ? ? ? ?
C
C B B A
Illustration K
17
Scenarios
A. Setup
See Illustration L. The large island and the small islands, as well as the ocean tiles, are laid out as shown in the
diagram. The area marked with the “?” are left empty. This empty region will be explored during the game.
The hexes used for the empty spaces (See Table 1: Row 2) are shuffled and placed face down in a pile. The
number tokens that will be placed on the undiscovered hexes (See Table 2: Row 2) are also shuffled and placed
face down in a pile.
B. Special Rules
Setup Phase
All players must place their two starting settlements on the large island.
Hint: Players who build settlements on the coastline facing the unexplored region should build ships instead of roads. This
will allow them to explore this area faster.
C. Game End
The game ends when one player acquires 12 victory points.
18
Scenarios
E F X X F G
E
G
4 3 8 11 12 4 3
6 9 10 6 9 8
2 5
D D
H H
? ? ? ?
? ? ? ? ? ? ?
? ? ? ? ? ?
10
? ? ? ? ? 11
C
C B X X B A
Illustration L
19
Scenarios
A. Setup
See Illustration M. Lay out the board as shown in the diagram. The game components are listed on the two
tables in section C below.
B. Special Rules
Setup Phase
The desert divides the main island into a small area (in the upper right) and a larger area below. Players must
place both of their starting settlements in this larger section of the main island. The surrounding islands and
the small area of the main island are considered “unknown.”
C. Game End
The game ends when one player acquires 12 victory points.
20
Scenarios
D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
12 4 1 4 5 4 5 4 39
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 2 3 3 2 3 3 3 2 1 23
Harbors: 9 (5 special 2:1 and 4 generic 3:1)
E F X X F G
E
G
4 5 8 10
8 12
5 2 4 8
D D
H H
9 6 5 10
3 11 9 4
6 11 10 3
C
C B X X B A
Illustration M
21
Scenarios
A. Setup
See Illustration N. Lay out the board as shown in the accompanying diagram. The game components are
listed on the two tables in section C below.
B. Special Rules
Setup Phase
The desert divides the main island into a small area (in the upper right) and a larger area below. Players must
place both of their starting settlements in this larger section of the main island. The surrounding islands and
the small area of the main island are considered “unknown.”
C. Game End
The game ends when one player acquires 12 victory points.
22
Scenarios
D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
16 4 2 5 5 4 5 5 46
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 2 2 3 3 3 3 3 3 3 1 26
Harbors: 9 (5 special 2:1 and 4 generic 3:1)
E F X X F G
E
G
4 5 8 10 11
8 12
5 2 4 5 6
D D
H H
9 6 10 9
3 11 8 4
6 11 10 3 2
C
C B X X B A
Illustration N
23
Scenarios
A. Setup
See Illustration O. Assemble the frame as shown. Shuffle all the hexes, keeping them face down. Randomly
place them in the frame. (See Section C below for a list of which tiles to include.) Then shuffle the number
tokens and randomly place them on the hexes.
Exception: The red number tokens (6 and 8) may not be placed in adjacent hexes. If this should occur, then exchange the
red token with any other token that is not adjacent to a red number token. The token chosen must be agreed on by all
players.
The harbor tokens are shuffled and placed face down in a pile. Starting with the oldest player, each player takes
one random harbor token and places it in an ocean hex adjacent to the land hex of his choice. After all the
harbor tokens have been placed, they are then turned face up.
B. Special Rules
Setup Phase
You may place both of your starting settlements wherever you wish. You can begin the game with both
settlements on the same island, or you can choose to have two home islands. All other islands are considered
“unknown” to you.
C. Game End
The game ends when one player acquires 12 victory points.
24
Scenarios
D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
19 0 0 4 4 4 4 4 39
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 2 2 2 2 2 3 3 2 1 20
Harbors: 9 (5 special 2:1 and 4 generic 3:1)
E F X X F G
E
G
D D
H H
C
C B X X B A
Illustration O
25
Scenarios
A. Setup
See Illustration P. Assemble the frame as shown. Shuffle all the hexes, keeping them face down. Randomly
place them in the frame. (See the “Harbor Note” and Section D below for a list of which tiles to include.)
Then shuffle the number tokens and randomly place them on the hexes.
Exception: The red number tokens (6 and 8) may not be placed in adjacent hexes. If this should occur, then exchange the
red token with any other token that is not adjacent to a red number token. The token chosen must be agreed on by all
players.
The harbor tokens are shuffled and placed face down in a pile. Starting with the oldest player, each player takes
one harbor token and places it in an ocean hex adjacent to the land hex of his choice. After all the harbor
tokens have been placed, they are then turned face up.
Harbor Note: You only have 21 blank ocean hexes. Therefore, you will need to use 2 Generic (3:1) harbor hexes from the
Settlers of Catan. Replace two of the Generic (3:1) harbor tokens with these hexes.
B. Special Rules
Setup Phase
You may place both of your starting settlements wherever you wish. You can begin the game with both settlements
on the same island, or you can choose to have two home islands. All other islands are considered “unknown”
to you.
C. Game End
The game ends when one player acquires 12 victory points.
26
Scenarios
D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
23 0 0 5 4 4 5 5 46
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 3 3 3 2 2 3 3 2 1 23
Harbors: 10 (5 special 2:1 and 5 generic 3:1)
E F X X F G
E
G
D D
H H
C
C B X X B A
Illustration P
27
Scenarios
A. Setup
See Illustration R. Lay out the board according to the diagram. The two islands are Catan and Transcatania.
B. Special Rules
Setup Phase
Players must put both of their starting settlements on the same island: either on Catan or on Transcatania.
That island will be considered the home island for that player. The other island will be referred to as the
“neighboring island.”
Hint: Players who build settlements on the coastline facing the other island should build ships instead of roads. This will
allow them to begin building trade routes right away.
Trade Routes
There are a number of ways that a player can build a trade route (see Illustration D):
— A player can build a Direct Trade Route between his own settlements or cities and an opponent’s settle-
ment or city on the neighboring island.
Illustration Q1
— A player can build an Indirect Trade Route by connecting one of his Shipping Lanes with an opponent’s
road on the neighboring island. Here, you need not connect at a settlement or city.
Illustration Q2
— A player can build a Direct Trade Route if he has a Shipping Lane that reaches the neighboring island and
builds a settlement there (note the Distance Rule still applies).
Illustration Q3
28
Scenarios
— A player can build an Indirect Trade Route between his settlement or city and a settlement or city on the
neighboring island by connecting his Shipping Lane with a Shipping Lane that belongs to an opponent.
Illustration Q4
— Branching of Trade Routes is permitted. A player can build two Indirect Trade Routes by connecting his
Shipping Lane with an opponent’s branching Shipping Lane on the neighboring island.
Illustration Q5
Illustration Q6
Note that a Trade Route made of two players’ Shipping Lanes is considered an Open Shipping Lane. Either
player can therefore remove their foremost ship from the Shipping Lane, thus interrupting the Trade Route.
If this occurs, the player who received the Victory Point Token must then surrender it.
Example: In Illustration Q7, The Shipping Lane is useless to the black player. So, if black removes his foremost ship, then
the white player will lose his Victory Point Token. The white player
can then fill the gap with another of his own ships, and recover the
Victory Point Token again.
C. Game End
The game ends when one player acquires 13 victory points.
Illustration Q7
29
Scenarios
D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
17 0 0 5 4 4 5 4 39
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 2 2 2 3 2 2 3 2 2 2 22
Harbors: 10 (5 special 2:1 and 5 generic 3:1)
E F X X F G
E
G
2 4 12
6 5 6
9 10 2 4
D D
H H
8 5
3 11 3 9
9 10 8
12 11 5
C
C B X X B A
Illustration R
30
Scenarios
A. Setup
See Illustration S. Lay out the large island (the Mainland) according to the basic rules for The Settlers of
Catan. Take all of the land hexes from the second copy of the board game(except the desert) and use them to
create the remaining islands. Shuffle these tiles face down. Then place them, face up, in the spaces shown in
the illustration. Do not put any number tokens on the small islands.
Fill out the gaps with ocean tiles.
Give each player 5 settlements, 8 cities, 15 roads, and 15 ships. These are the only items that each player will
be allowed to build.
Take the following number tokens out of the second copy of the board game: 2, 3, 4, 5, 9, 10, and 11. Put
these extra tokens in “reserve.” Place them in a cup or bag, so that they can be randomly picked later.
Use 9 of the harbor tokens (5 special 2:1 harbors and 4 generic 3:1 harbors) and place them randomly around
the Mainland according to the normal restrictions.
B. Special Rules
Setup Phase
All players must begin by placing both of their two starting settlements on the main island.
31
Scenarios
C. Game End
The game ends when one player acquires 18 victory points.
D. Components:
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
23 1 0 8 6 6 8 8 60
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 1 1 1 0 0 1 1 1 0 7
E F X X X X F G
E
G
D D
H H
C
C B X X X X B A
Illustration S
32
CREDITS
Designed by Klaus Teuber.
Box, Tile, and Cover Artwork by Stephen Graham Walsh.
Composition and Production by Matt Schwabel of Forge Interactive, Inc.
Graphics by Franz Vohwinkel and Matt Schwabel.
© 1998 Mayfair Games, Inc.
Produced under license from Klaus Teuber and Reiner Müller.
Graphic Design:
Pete Fenlon; Jason Hawkins; Matt Schwabel; Franz Vohwinkel.
Translation of German Rules:
Heike Kubasch.
English-llanguage Rules Development:
Pete Fenlon; Fritz Gruber; Heike Kubasch; William Niebling; Will Niebling; Lou Rexing;
Joe Roznai; Larry Roznai.; Guido Teuber; Klaus Teuber.
English-llanguage Editing:
William Niebling.
English-llanguage Playtesting:
Richard H. Britton; Peter Bromley; Lee Calamaio; Micki Niebling; David Platnick;
Candice Rexing; Brigett Roznai; Seth Schwartz; Tom Smith; Mike Strack;
Bill Wordelmann; Elaine Wordelmann.
Post-eediting Development:
Pete Fenlon; Allison Mohney; Reiner Müller; Matt Schwabel.
Layout:
Wendy Frazer; Matt Schwabel.
Special Contributions:
Darwin Bromley; Peter Bromley; Derrick Carboneau; Keywood Cheeves; Robin Elliott;
Daniel Hirsch, Olivia Johnston; Moby; Bruce Neidlinger; Schar Niebling; Craig O’Brien;
Jennifer Schwabel; Tamerlane; Emily Teuber; Chris Vande Voort; Jill H. Walsh.
© 1998 Mayfair Games, Inc., 8060 St. Louis Ave., Skokie, IL 60076 USA.
The Settlers of Catan is a trademark of Mayfair Games. All rights reserved.
The Seafarers of Catan was originally published in German by Franckh-Kosmos Verlags-GmbH & Co. as
Die Seefahrer von Catan Erweiterung. Visit The Settlers of Catan online at:
http://www.universityofcatan.com.
English- and German-language editions of The Settlers of Catan boardgame, its expansions, and its supple-
ments, and all other products in this special series are available from Mayfair Games, Inc., 8060 St. Louis
Ave., Skokie, IL 60076 USA.
33