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Seafarers of Catan Rules - OLD

The document outlines the rules for the Seafarers of Catan expansion, which adds ship building and movement to the original Settlers of Catan game. Players can build ships using wool and lumber to connect settlements across water and expand their territory. Ships can be moved along open shipping lanes, and the longest contiguous trade route of roads and ships gains the longest road bonus.

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0% found this document useful (0 votes)
1K views

Seafarers of Catan Rules - OLD

The document outlines the rules for the Seafarers of Catan expansion, which adds ship building and movement to the original Settlers of Catan game. Players can build ships using wool and lumber to connect settlements across water and expand their territory. Ships can be moved along open shipping lanes, and the longest contiguous trade route of roads and ships gains the longest road bonus.

Uploaded by

Daniel Arnold
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Game Rules

THE SEAFARERS OF CATAN™


Standing on the coast, you look out across the boundless sea. Having tamed the wilds of
your homeland, your heart yearns for greater adventures, greater conquests. Your people are
ready to follow you, even into the unexpected dangers of the unknown. Nearby, seasoned
dock workers are putting the finishing touches on your first great sea-worthy ship. Soon you
will leave the settlements behind to join the ranks of explorers and conquerors. Soon you
will become one of the Seafarers of Catan!

GAME COMPONENTS
The Seafarers of Catan™ game expansion includes the following items:
• 14 edge pieces
• 24 hexagon pieces (tiles):
— 12 water hexes
— 2 gold field hexes
— 3 desert hexes
— 1 farmland hex
— 1 forest hex
— 1 pasture hex
— 2 mountain hexes
— 2 hill hexes
• 8 victory point tokens
• 10 numbered tokens (numbered and lettered on one side)
• 1 counter sheet containing 12 harbor tokens
• 60 wooden ships in 4 colors (15 ships of each color) Victory Point Token
• 1 pirate ship (black)
• 1 rulebook

3:1

2
Harbor Token Numbered Token Edge Piece

1
Game Rules

EXPANSION GAME RULES


Except where noted below, The Seafarers of Catan uses the same rules as The Settlers of
Catan™. The additional rules include:
• Rules for building, placing, and moving ships.
• Rules covering the acquisition of special victory point tokens.
• The dreaded pirate!

1. ASSEMBLING THE BOARD


Before you can begin exploring the sea lanes of Catan, you must first construct the board.
Each scenario in this book includes an illustration that shows how the board should be built.

What You Need


To play the scenarios with The Seafarers of Catan (aka “Seafarers”), you will need the com-
ponents from a copy of The Settlers of Catan (aka “Settlers”). Some of the larger scenarios
will require components from two copies of Settlers. Ask a friend to bring their copy of
Settlers before you play these epic scenarios. Each scenario includes a table listing all the
components needed to play that scenario.

The Edge Pieces


The edge pieces are designed to hold the board together and prevent the pieces from mov-
ing after the board has been built. The illustration shows how the edge pieces should be put
together. The edge pieces are all lettered. They should be connected such that the identical
letters are adjacent to one another (i.e., A-A, B-B, etc.). The pieces marked with “X’s” are
exceptions to this rule; they are used if needed as connecting pieces between edges B-B and
F-F to allow construction of larger boards.

The Hexagon Tiles and the Harbor Tokens


After constructing the frame of edge pieces, the hexagonal tiles (hexes) should be placed
within the frame as shown in the illustration. Then the harbor tokens listed in the scenario
should be shuffled and placed face down in a pile. The tokens are then drawn and placed
one at a time on the playing surface as shown in the scenario illustration.
Important Note: The harbor tiles from the Settlers board game are not used when playing with the
Seafarers expansion. Instead, use the blank ocean tiles found in the expansion set. They replace the
board game tiles.

2. SHIP BUILDING
In order to travel from one island to another, it is crucial that you build ships. Roads alone
will no longer satisfy your need to expand!

2
Game Rules

To build a ship, you must expend one unit Illustration A


of wool (to make the sails) and one unit of
lumber (to build the hull).
Like roads, Ships can only be placed at the
hex side (boundary) between two hexes.
Unlike roads, they can not be placed
between two land hexes. Instead, they can
either be placed between two ocean
hexes(forming an aquatic route) or they can
be placed on the hex side between an ocean
tile and a land tile (coastal route).
Once built, ships can be placed as follows:
• adjacent to one of the player’s settlements
or cities (see Illustration A);
Illustration B
-or-
• adjacent to any of that player’s ships with
any amount of branching being allowed (see
Illustration B).
Ships represent sea lanes. Ships may not be
connected directly to roads, nor can roads
be connected to ships. (see Illustration C)
You can only connect a road to a ship (and
vice versa) if you first build a settlement at
the intersection point. Ships and roads can
be built towards each other, but even if they
Illustration C
both reach the same intersection, they are
not connected (and do not form a trade
route) until a settlement is built at that
point.
You may only build either a single ship or a
single road along any given coastal segment.
(See Settlers rules on road building.)

3. THE PURPOSE OF SHIPS


Ships act as roads across water. Ships are placed similar to a road, and connect two adjacent
intersections. A chain of adjacent ships of the same color form a Shipping Lane. Shipping
Lanes act as roads for purposes of expanding your Principality, or calculating “Longest
Road.”

3
Game Rules

Illustration D If your Shipping Lane reaches another


coastline, you can then build a new settle-
ment on that coastline. (Note that the dis-
tance rules from Settlers still applies.) You
can then use the new settlement as a start-
ing point for building new roads or ships.
(See Illustration D.)

4. MOVING SHIPS
The biggest difference between Ships and
Roads, is the ability of ships to sail from one
location to another. Unlike road pieces,
ships may be moved. When moving ships,
you must observe the following restrictions:
• An unbroken Shipping Lane that con-
nects any two of your settlements and/or
cities forms a “Closed” Shipping Lane. You
may never move any ships that are part of a
Closed Shipping Lane.
Illustration E
• Any Shipping Lane that does not connect
two of your settlements and/or cities is an
“Open” Shipping Lane. You may move the
foremost ship in an Open Shipping Lane.
The foremost ship is the ship that is at the
end of any branch of your open line. The
rules for placing a new ship apply whenever
you move a ship to a new location. (See
Illustration E.)
• You may only move one ship per turn.
• A ship may not be moved on the same
turn that it has been built and placed on the
board.
Example: (See Illustration E.) On an Open
Shipping Lane, the foremost ship can be
moved, provided that the player did not pur-
chase that ship this round.

4
Game Rules

5. SPECIAL VICTORY POINTS


Many of the scenarios in this book have Illustration F
goals besides simply expanding your princi-
pality. These goals award a successful player
with a number of Special Victory Points.
The Special Victory Points are distributed in
the form of Special Victory Tokens. Any
player can obtain Special Victory Points.
The details for acquiring these tokens can be
found in the Special Rules section of each
scenario. A

You must always place your Special Victory


Tokens under the settlement or city which B C

awarded you the Special Victory Points. If


you earn Special Victory Points because of a
Shipping Lane, then you must place the Special Victory Token under the settlement or city
from which the Shipping Lane originated. This allows every other player to see how many
points you have achieved, and how those points were gained.
Points earned from Special Victory Tokens are in addition to the points earned by placing
the settlement (or Trade Route) normally.
Example: In“Scenario 1: New Shores,” a player receives a Special Victory Token when he builds his
first settlement on one of the smaller islands. This settlement is then worth a total of 2 victory points:
1 for the settlement, and 1 for the token.

6. THE “LONGEST ROAD”


Because of the advantages of long Shipping Lanes, the glory of the Longest Road is no
longer restricted to roads. Rather it is more important to determine who has the Longest
“Trade Route.” A player counts both connected Shipping Lanes (whether Open or Closed)
and roads for determining who controls the Longest Trade Route. The player with the
longest contiguous line of roads and/or ships receives the special card for the “Longest
Road.”

7. CONNECTING A ROAD TO A SHIPPING LANE


Remember that you can only connect a road to a Shipping Lane if there is a settlement or
city at the intersection. Also, you can only count the single longest branch of roads and/or
Shipping Lanes for calculating the Longest Trade Route.
Example: (See the Illustration F.) You are white and have the longest Trade Route. It includes 4
ships (a Closed Shipping Lane) and 2 roads, which are linked by Settlement A. You have also con-
structed a Shipping Lane starting at Settlement B. You can connect these 2 ships (an Open Shipping
Lane) to your other Trade Route by building a settlement at C. This will increase the length of your
Trade Route to 8.

5
Game Rules

8. THE “ROAD CONSTRUCTION” DEVELOPMENT CARD


When playing the “Road Construction” Development Card in a game of Seafarers, a play-
er has the option of building 2 roads, 2 ships, or 1 ship and 1 road.

9. GOLD FIELDS
The gold field is a new addition to Catan! Eager gold prospectors have discovered this valu-
able mineral in some of the gold fields of the islands around Catan! This gold rush can pro-
vide many opportunities to the clever player that is able to take advantage of it! The gold
field hexes represent regions rich in gold nuggets. Gold itself can not be used to build any
pieces. However, as a medium of exchange, gold can be very valuable. As such, there are no
gold resource cards in the game.
Whenever the number on a gold field hex is rolled, players collect resources for each settle-
ment or city there. As normal, each settlement is entitled to one resource, while each city is
entitled to two resources. Players who are eligible for resources from a gold field hex may
select ANY of the five resources (grain, lumber, ore, brick, or wool). They may choose any
mix of these resources that they desire, up to the limit of 1 for each settlement and 2 for
each city adjacent to the gold producing hex.

10. STARTING WITH A SHIP


Some players will wish to get a jump on the opposition by exploring the oceans around
Catan first. These foresighted leaders may elect to place either or both of their starting set-
tlements on the coastline. If you do so, you have the option of placing a ship, instead of a
road, adjacent to that settlement. This is an especially sound strategy if you are planning
rapid maritime expansion.

11. THE PIRATE


Just as the fields of Catan are troubled by the ravaging Robber, the sea is not safe from the
scourge of brigands! The Dreaded Pirate is working the sea lanes for his profit!
The Pirate is another new addition to Catan. It completes the Seafarers game. Before the
game begins, the Pirate should be placed in the middle of any ocean hex. All of the players
should agree on the hex in which the pirate is placed.The Pirate must be placed before any
settlements are positioned at the start of the game. The Pirate affects the game in three
ways:
• If you roll a “7” during your turn, you may elect to move the Pirate INSTEAD OF the
Robber. Like the Robber, it is placed in the center of any hex you choose, except that the
Pirate may only be placed in an ocean hex. You are then allowed to steal one random
resource from any ONE player who has a ship adjacent to that hex! If a player has more than
one ship adjacent to that ocean hex, you are only allowed to steal one card from that player.

6
Game Rules

• If you play a Soldier Development Card, you now have the choice of moving either the
Robber or the Pirate.
• No new ships may be placed adjacent to the hex the Pirate is on. In addition, no ship may
be moved away from the Pirate if they are on the border of the hex in which the Pirate is
sailing.
Note: In Seafarers, certain scenarios contain no desert hexes. In such cases start the Robber off of
the board (just like the Pirate).

7
Scenarios
Scenarios

SCENARIOS
The Seafarers of Catan™ is designed to play with the following scenarios. Each scenario
description has this format:

NAME OF SCENARIO
Players: Number of players who can play the scenario.
Game Length: Approximate playing time of the scenario.
Requirements: Things the scenario requires in addition to the Seafarers set.
Object: A brief description of the goals of the scenario.

A. Setup
Any special instructions for setting up the game are here.
Note: This Seafarers contains number tokens with letters printed on the upper face. If you use num-
ber tokens with letters printed on the bottom face, you will need to put them in a bag or cup before
making random picks.

B. Special Rules
Any rules unique to this scenario, including Special Victory Points will be described in this
section.

C. Game End
This indicates the number of Victory Points required to win the game.

D. Components
This will be a table that shows how many of each component are used in the scenario.

Of course, after playing some of these scenarios, experienced players may want to experi-
ment with scenarios of their own design. Feel free! Make sure that all players are familiar
with any special rules before the game begins, and remember to have fun!

9
Scenarios

SCENARIO 1: “NEW SHORES” (III/IV)


Players: 3-4.
Game length: 90 minutes.
Components: The Settlers of Catan.
Object: Starting from the mainland, the players attempt to settle the smaller islands nearby.

A. Setup
See Illustration G. Lay out the large island (the Mainland) according to The Settlers of Catan basic rules. The
hexes needed to build the small islands are listed on Table 1.
Use only the blank ocean tiles. Do not use the ocean tiles with printed harbors.
The starting settlements must be placed on the Mainland.
Hint: Players founding settlements with an eye toward reaching the smaller islands should build ships instead
of roads (see Rule 10). This will allow them to go to sea immediately.

B. Special Rule
Special Victory Points
Each player receives a Special Victory Point Token when they build their FIRST settlement on any ONE of
the smaller islands. Place the Victory Point Token under the settlement. It does not matter if another player
has already built a settlement on the same island.

C. Game End
The game ends when one player acquires 13 victory points.

10
Scenarios

C. Components
Table A. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
10 0 2 1 1 2 1 1 18
Table B. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 1 1 1 0 1 1 1 1 0 8

Harbors: 9 (5 special 2:1 and 4 generic 3:1)

E F X X F G
E

G
11 5 4 3 8
D D

H H
10

9
C

C B X X B A

Illustration G

11
Scenarios

SCENARIO 2: “THE FOUR ISLANDS” (III)


Players: 3.
Game length: 90 minutes.
Components: The Settlers of Catan.
Object: Players venture from their home islands in order to settle unknown lands.

A. Setup
See Illustration I. Lay out the board as shown in the accompanying diagram. The game components are
listed on the two tables in section C below.

B. Special Rules
Setup Phase
Players may build their starting settlements on the islands of their choice. A player can begin a game with one
or two home islands. All other islands are considered “unknown” to the player.
Players who build settlements on the coast during the setup phase must build ships instead of roads.
Exception: This rule applies only to coastlines facing other islands, and not to coastlines facing the game edges.

Special Victory Points


Players receive a Victory Point Token for the first settlement they build on an unknown island. This settlement
is then worth a total of 2 victory points.
Players receive TWO Victory Point Tokens for the first settlement they build on each additional unknown
island. These settlements are then worth a total of 3 victory points each!
It does not matter if another player has already built
a settlement on that island.
Example: A player has built his two starting settlements on
the large island in the bottom left. The player uses his ships
to reach the island in the upper left. After founding a set-
tlement on this island, the player gets one Victory Point
Token, which is placed below this settlement. The player
then builds a Shipping Line from this settlement to the
island in the upper right, and then builds his first settle-
ment on this island. This settlement receives two Victory
Point Tokens.

C. Game End
The game ends when one player acquires 12 victory
points.

Illustration H

12
Scenarios

D. Components
Table A. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
17 0 0 3 3 3 3 3 32
Table B. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 1 2 1 2 2 2 2 1 1 15

Harbors: 8 (5 special 2:1 and 3 generic 3:1)

E F F G
E

G
4 9 3

6 6

10 2
D D

H H

5 11

8 9 8

4 12 10
C

C B B A

Illustration I

13
Scenarios

SCENARIO 3: “THE FOUR ISLANDS” (IV)


Players: 4.
Game length: 90 minutes.
Components: The Settlers of Catan.
Object: Race to explore and settle the neighboring but unknown islands.

A. Setup
See Illustration J. Lay out the board as shown in the diagram. The game components are listed on the two
tables in section C below.

B. Special Rules
Setup Phase
Players may build their starting settlements on the islands of their choice. A player can begin a game with one
or two home islands. All other islands are considered “unknown” to the player.
Players who build settlements on the coast during the setup phase must build ships instead of roads.
Exception: This rule applies only to coastlines facing other islands, and not to coastlines facing the game edges.

Special Victory Points


Players receive a Victory Point Token for the first settlement they build on an unknown island. This settlement
is then worth a total of 2 victory points.
Players receive TWO Victory Point Tokens for the first settlement they build on each additional unknown
island. These settlements are then worth a total of 3 victory points each!
It does not matter if another player has already built a settlement on that island.

C. Game End
The game ends when one player acquires 12 victory points.

14
Scenarios

D. Components
Table A. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
18 0 0 4 4 4 4 4 38
Table B. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 2 3 2 2 2 3 3 2 1 21

Harbors: 10 (5 special 2:1 and 5 generic 3:1)

E F X X F G
E

G
3 4 11 5 6

6 10 10

12 9 3
D D

5 4 H H

9 10 8 11

4 8 2 9
C

C B X X B A

Illustration J

15
Scenarios

SCENARIO 4: “OCEANS” (III)


Players: 3.
Game: length: 90 minutes.
Components: The Settlers of Catan.
Object: Unexplored regions await you. They must be charted and exploited. What will you discover?

A. Setup
See Illustration K. Lay out the large and the small islands, as well as the ocean tiles, as shown in the diagram.
Leave the space marked with a “?” empty. You explore this empty region during the game.
Shuffle the hexes used for the empty spaces (see Table 1, Row 2). Place them face down in a pile. The num-
ber tokens that will be placed on the undiscovered hexes (see Table 2: Row 2) are also shuffled and placed face
down in a pile.

B. Special Rules
Setup Phase
All players must place their two starting settlements on the large (i.e., main) island.
Hint: Players who build settlements on the coastline facing the unexplored region should build ships instead of roads. This
will allow them to explore this area faster.

Discovering New Regions


Whenever a player places a ship (or a road) that connects to an intersection adjoining a missing hex, a new tile
will be discovered! The player takes the top hex from the face down pile and places it (face up) in the empty
space.
If the newly-discovered region is a land hex, the player also must take a number token from the pile and place
it on the newly discovered tile. The player is also entitled to take a reward! He receives one resource card of
the type of resource that is produced by that region!
Example: If you discover a pasture, you pick a number token and place it on the region tile. Then you receive one unit of
wool.

If the newly discovered region is an ocean, then there is no reward. (Tough luck!) The player will have to
explore deeper into the ocean to find new territories.

Special Victory Points


The Victory Point Tokens are not used in this scenario.

C. Game End
The game ends when one player acquires 12 victory points.

16
Scenarios

D. Components (Row 2 face down pile)


Table I. Hexes (Row 2 face down pile)
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
6 0 1 2 2 2 2 3 18
8 0 0 1 1 2 1 1 14

Table II. Number Chips (Row 2 face down pile)


Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 1 2 1 2 1 1 2 1 0 12
Amount 0 1 0 1 0 1 1 0 1 1 6

Harbors: 8 (5 special 2:1 and 3 generic 3:1)

E F F G
E

G
3 6 4 10 9

5 6 2

? 10 8
D D

H H
? ? 11

? ? ?
? ? ? ?
4 ? ? ? ?
C

C B B A
Illustration K

17
Scenarios

SCENARIO 5: “OCEANS” (IV)


Players: 4.
Game length: 90 minutes.
Components: The Settlers of Catan.
Object: Unexplored regions await you! They must be charted and explored. What will you discover in the
deep blue sea?

A. Setup
See Illustration L. The large island and the small islands, as well as the ocean tiles, are laid out as shown in the
diagram. The area marked with the “?” are left empty. This empty region will be explored during the game.
The hexes used for the empty spaces (See Table 1: Row 2) are shuffled and placed face down in a pile. The
number tokens that will be placed on the undiscovered hexes (See Table 2: Row 2) are also shuffled and placed
face down in a pile.

B. Special Rules
Setup Phase
All players must place their two starting settlements on the large island.
Hint: Players who build settlements on the coastline facing the unexplored region should build ships instead of roads. This
will allow them to explore this area faster.

Discovering New Regions


Whenever a player places a ship (or a road) that connects to an intersection with a missing hex, a new tile will
be discovered! The player takes the top hex from the face down pile and places it (face up) in the empty space.
If the newly discovered region is a land hex, the player also must take a number token from the pile and place
it on the newly discovered tile. The player is also entitled to take a reward! He receives one resource card of
the type of resource that is produced by that region! For example, if you discover a Pasture, you will receive
one unit of wool.)
If the newly discovered region is an ocean, then there is no reward. (Sorry!) The player will have to explore
deeper into the ocean to find new territories.

Special Victory Points


The Victory Point Tokens are not used in this scenario.

C. Game End
The game ends when one player acquires 12 victory points.

18
Scenarios

D. Components (Row 2 face down pile)


Table A. Hexes (Row 2 face down pile)
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
7 0 2 3 3 3 3 3 24
14 1 0 2 1 1 2 1 22

Table B. Number Chips (Row 2 face down pile)


Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 2 2 1 2 2 2 2 2 1 17
Amount 0 1 1 2 1 0 1 1 0 0 7

Harbors: 9 (5 special 2:1 and 4 generic 3:1)

E F X X F G
E

G
4 3 8 11 12 4 3

6 9 10 6 9 8

2 5
D D

H H
? ? ? ?
? ? ? ? ? ? ?
? ? ? ? ? ?
10
? ? ? ? ? 11
C

C B X X B A
Illustration L

19
Scenarios

SCENARIO 6: “INTO THE DESERT” (III)


Players: 3.
Game length: 90 minutes.
Components: The Settlers of Catan.
Object: Across the trackless wastes lies a land of unexploited riches! Can you be the first to seize the jewels of
this unknown desert?

A. Setup
See Illustration M. Lay out the board as shown in the diagram. The game components are listed on the two
tables in section C below.

B. Special Rules
Setup Phase
The desert divides the main island into a small area (in the upper right) and a larger area below. Players must
place both of their starting settlements in this larger section of the main island. The surrounding islands and
the small area of the main island are considered “unknown.”

Special Victory Points


Players receive a Victory Point Token for the first settlement they build in one of the “unknown” areas. The
Victory Point Token is placed under that settlement. It does not matter if another player has already placed a
settlement in that area.
Hint: Players founding settlements on the coast of the main island facing the smaller island should build ships instead of
roads. This will allow them to go to sea right away.

C. Game End
The game ends when one player acquires 12 victory points.

20
Scenarios

D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
12 4 1 4 5 4 5 4 39
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 2 3 3 2 3 3 3 2 1 23
Harbors: 9 (5 special 2:1 and 4 generic 3:1)

E F X X F G
E

G
4 5 8 10

8 12

5 2 4 8
D D

H H
9 6 5 10

3 11 9 4

6 11 10 3
C

C B X X B A

Illustration M

21
Scenarios

SCENARIO 7: “INTO THE DESERT” (IV)


Players: 4.
Game length: 90 minutes.
Components: The Settlers of Catan.
Object: Across the trackless wastes lies a land of unexploited riches! Can you be the first to seize the jewels of
this unknown desert?

A. Setup
See Illustration N. Lay out the board as shown in the accompanying diagram. The game components are
listed on the two tables in section C below.

B. Special Rules
Setup Phase
The desert divides the main island into a small area (in the upper right) and a larger area below. Players must
place both of their starting settlements in this larger section of the main island. The surrounding islands and
the small area of the main island are considered “unknown.”

Special Victory Points


Players receive a Victory Point Token for the first settlement they build in one of the “unknown” areas. The
Victory Point Token is placed under that settlement. It does not matter if another player has already placed a
settlement in that area.
Hint: Players founding settlements on the coast of the main island facing the smaller island should build ships instead of
roads. This will allow them to go to sea right away.

C. Game End
The game ends when one player acquires 12 victory points.

22
Scenarios

D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
16 4 2 5 5 4 5 5 46
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 2 2 3 3 3 3 3 3 3 1 26
Harbors: 9 (5 special 2:1 and 4 generic 3:1)

E F X X F G
E

G
4 5 8 10 11

8 12

5 2 4 5 6
D D

H H
9 6 10 9

3 11 8 4

6 11 10 3 2
C

C B X X B A

Illustration N

23
Scenarios

SCENARIO 8: “A NEW WORLD” (III)


Players: 3.
Game length: 90 minutes.
Components: The Settlers of Catan.
Object: A new world awaits you just across the sea. Do you have what it takes to beat your competition and
exploit this land of plenty?

A. Setup
See Illustration O. Assemble the frame as shown. Shuffle all the hexes, keeping them face down. Randomly
place them in the frame. (See Section C below for a list of which tiles to include.) Then shuffle the number
tokens and randomly place them on the hexes.
Exception: The red number tokens (6 and 8) may not be placed in adjacent hexes. If this should occur, then exchange the
red token with any other token that is not adjacent to a red number token. The token chosen must be agreed on by all
players.

The harbor tokens are shuffled and placed face down in a pile. Starting with the oldest player, each player takes
one random harbor token and places it in an ocean hex adjacent to the land hex of his choice. After all the
harbor tokens have been placed, they are then turned face up.

B. Special Rules
Setup Phase
You may place both of your starting settlements wherever you wish. You can begin the game with both
settlements on the same island, or you can choose to have two home islands. All other islands are considered
“unknown” to you.

Special Victory Points


You receive a Special Victory Point Token when you build your FIRST settlement on any ONE of the smaller
islands. Place the Victory Point Token under the settlement. It does not matter if another player has already
built a settlement on the same island.

C. Game End
The game ends when one player acquires 12 victory points.

24
Scenarios

D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
19 0 0 4 4 4 4 4 39
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 2 2 2 2 2 3 3 2 1 20
Harbors: 9 (5 special 2:1 and 4 generic 3:1)

E F X X F G
E

G
D D

H H
C

C B X X B A

Illustration O

25
Scenarios

SCENARIO 9: “A NEW WORLD” (IV)


Players: 4
Game Length: 90 minutes
Requirements: The Settlers of Catan.
Object: A new world awaits you just across the sea. Do you have what it takes to beat your competition and
exploit this land of plenty?

A. Setup
See Illustration P. Assemble the frame as shown. Shuffle all the hexes, keeping them face down. Randomly
place them in the frame. (See the “Harbor Note” and Section D below for a list of which tiles to include.)
Then shuffle the number tokens and randomly place them on the hexes.
Exception: The red number tokens (6 and 8) may not be placed in adjacent hexes. If this should occur, then exchange the
red token with any other token that is not adjacent to a red number token. The token chosen must be agreed on by all
players.

The harbor tokens are shuffled and placed face down in a pile. Starting with the oldest player, each player takes
one harbor token and places it in an ocean hex adjacent to the land hex of his choice. After all the harbor
tokens have been placed, they are then turned face up.
Harbor Note: You only have 21 blank ocean hexes. Therefore, you will need to use 2 Generic (3:1) harbor hexes from the
Settlers of Catan. Replace two of the Generic (3:1) harbor tokens with these hexes.

B. Special Rules
Setup Phase
You may place both of your starting settlements wherever you wish. You can begin the game with both settlements
on the same island, or you can choose to have two home islands. All other islands are considered “unknown”
to you.

Special Victory Points


You receive a Special Victory Point Token when you build your FIRST settlement on any ONE of the smaller
islands. Place the Victory Point Token under the settlement. It does not matter if another player has already
built a settlement on the same island.

C. Game End
The game ends when one player acquires 12 victory points.

26
Scenarios

D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
23 0 0 5 4 4 5 5 46
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 3 3 3 2 2 3 3 2 1 23
Harbors: 10 (5 special 2:1 and 5 generic 3:1)

E F X X F G
E

G
D D

H H
C

C B X X B A

Illustration P

27
Scenarios

SCENARIO 10: “THE GREAT CROSSING” (IV)


Players: 4.
Game length: 90 minutes.
Components: The Settlers of Catan.
Object: With the recent discovery of Transcatania, new opportunities have appeared. Now everyone is in a
rush to establish trade routes between Catan and Transcatania. Can you edge out the competition and rule
the sea lanes?

A. Setup
See Illustration R. Lay out the board according to the diagram. The two islands are Catan and Transcatania.

B. Special Rules
Setup Phase
Players must put both of their starting settlements on the same island: either on Catan or on Transcatania.
That island will be considered the home island for that player. The other island will be referred to as the
“neighboring island.”
Hint: Players who build settlements on the coastline facing the other island should build ships instead of roads. This will
allow them to begin building trade routes right away.

Trade Routes
There are a number of ways that a player can build a trade route (see Illustration D):
— A player can build a Direct Trade Route between his own settlements or cities and an opponent’s settle-
ment or city on the neighboring island.

Illustration Q1

— A player can build an Indirect Trade Route by connecting one of his Shipping Lanes with an opponent’s
road on the neighboring island. Here, you need not connect at a settlement or city.

Illustration Q2

— A player can build a Direct Trade Route if he has a Shipping Lane that reaches the neighboring island and
builds a settlement there (note the Distance Rule still applies).

Illustration Q3

28
Scenarios

— A player can build an Indirect Trade Route between his settlement or city and a settlement or city on the
neighboring island by connecting his Shipping Lane with a Shipping Lane that belongs to an opponent.

Illustration Q4

— Branching of Trade Routes is permitted. A player can build two Indirect Trade Routes by connecting his
Shipping Lane with an opponent’s branching Shipping Lane on the neighboring island.

Illustration Q5

— A Trade Route cannot be continued past a settlement or city.

Illustration Q6

Special Victory Points


Players can receive Special Victory Points by completing Trade Routes. Each player receives a Victory Point
Token for each Direct Trade Route. The Token is placed beneath the settlement or city where the Trade Route
originates.
Players also receive Special Victory Points by completing Indirect Trade Routes. But, the player only receives
the Victory Point Token if he has more ships in that Trade Route than his opponent has roads and ships in
that Trade Route. If both players have an equal number of links in the Trade Route,the player that closed the
Trade Route receives the Victory Point Token.
Example: In Illustration Q5, the white player has built a trade route to two black cities/settlements. He therefore gets two
Victory Point Tokens, which are placed below the white player’s settlement.

Note that a Trade Route made of two players’ Shipping Lanes is considered an Open Shipping Lane. Either
player can therefore remove their foremost ship from the Shipping Lane, thus interrupting the Trade Route.
If this occurs, the player who received the Victory Point Token must then surrender it.
Example: In Illustration Q7, The Shipping Lane is useless to the black player. So, if black removes his foremost ship, then
the white player will lose his Victory Point Token. The white player
can then fill the gap with another of his own ships, and recover the
Victory Point Token again.

C. Game End
The game ends when one player acquires 13 victory points.

Illustration Q7

29
Scenarios

D. Components
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
17 0 0 5 4 4 5 4 39
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 2 2 2 3 2 2 3 2 2 2 22
Harbors: 10 (5 special 2:1 and 5 generic 3:1)

E F X X F G
E

G
2 4 12

6 5 6

9 10 2 4
D D

H H
8 5

3 11 3 9

9 10 8

12 11 5
C

C B X X B A

Illustration R

30
Scenarios

SCENARIO 11: “GREATER CATAN” (IV)


Players: 4.
Game length: 150 minutes.
Components: 2 copies of The Settlers of Catan.
Object: Setting forth from the mainland, you must be the first to settle and dominate the Archipelago of
Greater Catan. Can you be the first to seize control of the new lands?

A. Setup
See Illustration S. Lay out the large island (the Mainland) according to the basic rules for The Settlers of
Catan. Take all of the land hexes from the second copy of the board game(except the desert) and use them to
create the remaining islands. Shuffle these tiles face down. Then place them, face up, in the spaces shown in
the illustration. Do not put any number tokens on the small islands.
Fill out the gaps with ocean tiles.
Give each player 5 settlements, 8 cities, 15 roads, and 15 ships. These are the only items that each player will
be allowed to build.
Take the following number tokens out of the second copy of the board game: 2, 3, 4, 5, 9, 10, and 11. Put
these extra tokens in “reserve.” Place them in a cup or bag, so that they can be randomly picked later.
Use 9 of the harbor tokens (5 special 2:1 harbors and 4 generic 3:1 harbors) and place them randomly around
the Mainland according to the normal restrictions.

B. Special Rules
Setup Phase
All players must begin by placing both of their two starting settlements on the main island.

Small Island Rules


Whenever a player places a ship or a road adjacent to a hex that does not have a number token, that player
must take a token from the “reserve” and place it on that hex. If all of the tokens have been removed from
the bag already, then the player must remove a number token from the Mainland and place it on the hex.
There are three limitations to selecting the token to remove:
Rule 1 — The red tokens (numbered 6 & 8) may not be placed next to one another on the small islands.
Rule 2 — All settlements and cities on the Mainland must be adjacent to at least one hex with a number token.
You can not remove a token if it would cause any settlement or city to have no resource production.
Rule 3 — You may only remove a token from a hex that is adjacent to at least one of your settlements or cities.
These limitations are listed in order of importance. It may come to be that a player will be unable to remove
any number tokens that obey all of these restrictions. When this occurs, the player is allowed to ignore the
lowest ranked limitations.
Example: If a player places a ship or road adjacent to a new territory, he must place a number token on the vacant hex. He
looks, and notices that all of his settlements and cities are adjacent to only one hex that has a number token. Because Small
Island Rule 2(all settlements and cities must have resources) is ranked higher then Small Island Rule 3(you must remove
a token from one of your own settlements/cities) he is allowed to ignore Small Island Rule 3. He may take the new num-
ber token from any space as long as he still obeys Small Island Rules 1 and 2.

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Scenarios

C. Game End
The game ends when one player acquires 18 victory points.

D. Components:
Table I. Hexes
Ocean Desert Gold Field Farmland Hills Mtns Pasture Forest Total
23 1 0 8 6 6 8 8 60
Table II. Number Chips
Number 2 3 4 5 6 8 9 10 11 12 Total
Amount 1 1 1 1 0 0 1 1 1 0 7

Harbors: 9 (5 special 2:1 and 4 generic 3:1)

E F X X X X F G
E

G
D D

H H
C

C B X X X X B A
Illustration S

32
CREDITS
Designed by Klaus Teuber.
Box, Tile, and Cover Artwork by Stephen Graham Walsh.
Composition and Production by Matt Schwabel of Forge Interactive, Inc.
Graphics by Franz Vohwinkel and Matt Schwabel.
© 1998 Mayfair Games, Inc.
Produced under license from Klaus Teuber and Reiner Müller.
Graphic Design:
Pete Fenlon; Jason Hawkins; Matt Schwabel; Franz Vohwinkel.
Translation of German Rules:
Heike Kubasch.
English-llanguage Rules Development:
Pete Fenlon; Fritz Gruber; Heike Kubasch; William Niebling; Will Niebling; Lou Rexing;
Joe Roznai; Larry Roznai.; Guido Teuber; Klaus Teuber.
English-llanguage Editing:
William Niebling.
English-llanguage Playtesting:
Richard H. Britton; Peter Bromley; Lee Calamaio; Micki Niebling; David Platnick;
Candice Rexing; Brigett Roznai; Seth Schwartz; Tom Smith; Mike Strack;
Bill Wordelmann; Elaine Wordelmann.
Post-eediting Development:
Pete Fenlon; Allison Mohney; Reiner Müller; Matt Schwabel.
Layout:
Wendy Frazer; Matt Schwabel.
Special Contributions:
Darwin Bromley; Peter Bromley; Derrick Carboneau; Keywood Cheeves; Robin Elliott;
Daniel Hirsch, Olivia Johnston; Moby; Bruce Neidlinger; Schar Niebling; Craig O’Brien;
Jennifer Schwabel; Tamerlane; Emily Teuber; Chris Vande Voort; Jill H. Walsh.
© 1998 Mayfair Games, Inc., 8060 St. Louis Ave., Skokie, IL 60076 USA.
The Settlers of Catan is a trademark of Mayfair Games. All rights reserved.
The Seafarers of Catan was originally published in German by Franckh-Kosmos Verlags-GmbH & Co. as
Die Seefahrer von Catan Erweiterung. Visit The Settlers of Catan online at:
http://www.universityofcatan.com.
English- and German-language editions of The Settlers of Catan boardgame, its expansions, and its supple-
ments, and all other products in this special series are available from Mayfair Games, Inc., 8060 St. Louis
Ave., Skokie, IL 60076 USA.

Visit the Mayfair Games website at: http://www.mayfairgames.com.

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