Screenplay Analysis 1
Screenplay Analysis 1
1/27/2020
Screenplay Analysis 1
Pulp Fiction
Between the iconic guitar intro, the punchy dialogue, the nonlinear story structure, and
his unmistakable style Tarantino managed to create a classic which has often been emulated and
rarely rivaled. Pulp Fiction by Quentin Tarantino gives us excellent insights into how structure
and dialogue can be used to develop character and about how the central point of a movie can be
about more than the sequence of events it contains. Often, and this is certainly dependent on
genre, a screenplay is about or revolves around the central plot. Heroes must thwart the villain to
save metropolis, the detective must catch the killer, the guy must win back the girl. These
“quests” are often wrapped up in the pursuit of figurative or literal objects and objectives. Pulp
Fiction is much less about what happens and much more about who things happen to and the
thematic connection that draws this otherwise loosely connected nonlinear anthology together.
Tarantino makes this work by leaning into a nontraditional story structure and the strength of the
movies unusual dialogue. The result of these two choices a story of characters and their
One of the most interesting choices in the screenplay is its nonlinearity. Pulp fiction
intertwines 4 stories that are only loosely connected, but when taken together are seen to have
similar themes. One of the most prominent themes in the movie is morality and redemption. The
most obvious example of course resting on Jules and Vincent, two hitmen with very different
views on life, their jobs, and on miracles. While both start the movie as hardened criminals, over
the course of an exceptional and very violent couple of days Tarantino strips them of the sense of
control and power they have in the first scenes and forces them to choose to be better or stay on
their paths. Jules makes the choice to change his ways and get out, Vincent stays an in the
moment loose canon killer. Vincent dies and Jules lives. In order to see their full arc however
and to drive home the idea that this screenplay is about the choices these characters make and not
their sequence, Tarantino disrupts the normal sequence of storytelling. The scenes in this
screenplay begin in medias res with little to no exposition. We are here to watch the journey, but
the effects of the film only go as far as their effects on the characters. Tarantino doesn’t waste
time transitioning between plot points or introducing us to a setting/plot with expositon; rather,
whether inspired by or drawing from, in the spirit of short films he starts many scenes at or just
before the moment of highest and often violent tension, open with a robbery, cut to a murder, cut
to a crime boss, cut to a drug deal, then we get slight break as he builds tension during Mia and
Vincent’s excusion, cut to overdose, cut to chase scenes and violent sex crimes, end with another
a robbery. The movie is full of hectic energy, violence, and crimes that are only loosely
connected in causality and hardly in chronology but rather by characters facing similar decisions
to embrace the violence of their world or do the right thing. This hectic energy is maintained and
was a clear goal of Tarantino’s, his instructions are often as graphic and violent as the scenes
they’re about. “From here on in, everything in this scene is frantic, like a Documentary in an
emergency ward with the big difference being nobody knows what the fuck they’re doing.”, “a
wad of cash that could choke a horse”, he swears in his scene directions and is clearly aiming at a
theme of intensity and violence. But despite the consistent theme he throws many traditional plot
elements out the window, and there is a lot of things thrown out windows in this screenplay from
Antwan, to Butch’s escape, to a TV. For example the classic McGuffin, while most screenplays
waste precious minutes attempting an explanation at what the object of interest is, in Pulp
Fiction we just know that Marsellus Wallace wants it so Vincent and Jules are going to get it.
We never learn what the McGuffin is because it isn’t important. We never see Butch Box despite
him being a boxer, we don’t see how he meets Fabienne, or how Jules and Vincent end up
together, we don’t even see the full consequences of any of the plots like where Butch or Jules
(the characters who chose to do good) go with their freedom. We aren’t shown these things
because while they are important to the chronological sequence of events that describes these
chracter’s lives, they aren’t important to their moment of highest tension, to their decision to be
good or bad. During the screenplay we are dropped literally into the middle of scenes without
context just as much as we are dropped into the lives of these characters without broader context,
because a broader context would have been distracting. The most important decision in the
movie is Jules deciding not to kill Pumpkin and Yolanda during their robbery. The screenplay
opens with this manic couple robbing a diner and at the beginning of the film it seems intense
and crazy. But after over a hundred pages of drug overdoses, organized crime, murder, and even
sex dungeons, when the movie ends in this scene we see armed robbery as relatively nonviolent.
The Jules we are introduced to at the beginning of the movie, the cold badass, must now choose
whether he will keep his word when he said he was done with “the life”. Tarantino literally
presents two potential futures: The first is Jules killing Pumpkin; the second is Jules talking his
way through the situation, going so far as to give up his own hard-earned cash to the robbers,
allowing them to go free. By introducing the robbery and the miracle up front at the beginning of
the movie, then moving forward in time to see how Vincent handles the event (no change in
attitude) and his resulting death versus how Jules handles the event (changes his ways and keeps
his word) Tarantino highlights the important of the decision, rather than the outcome. We know
Vincent dies and Jules lives when the final diner scene begins, the scene isn’t to show us what
happened but why. By mixing up traditional structure and focusing on moments of highest
tension Tarantino undermined classically important elements and was able to tell a story whose
The characters and the story in Pulp Fiction are both carried by the somewhat
nontraditional dialogue. In real life people don’t give long winded explanations about their past
or their motivations, they talk about the here and now and they do so imperfectly. Tarantino
manages to write dialogue that feels like real conversation and this reality grounds otherwise
unrelatable circumstances and characters. From the classic el royale conversation, the five dollar
shake, to the debate about the ethical/sexual nature of foot massages its fair to say that the
characters in pulp fiction talk about a bunch of seemingly random stuff. Just like real people.
even conversations about more plot driven topics, like Pumpkin and Yolanda’s talk about how
robbing banks is easier than liquor stores is full of interruptions, anecdotes and jokes. Tarantino
cared a lot about the delivery of dialogue, whether that is the instruction for Pumpkin and
Yolanda to talk in “rapid His-Girl-Friday” fashion, or for Butch and Fabrielle to “speak in baby
talk like giggling lovers”. The dialogue is the foundation of the screenplay, its less there to
progress the story and more there to add depth to the chracters. Because much of the dialogue
sounds like the kind of thing you would talk about with a friend, it almost makes you feel like
one of the friends, it draws you in to care about a world or hardened drug addicted criminals by
Tarantino’s Pulp Fiction is screenplay that has stood the test of time. From the order
presented, to the vivid and swear heavy language in his scene directions, to the clear emphasis by
both quantity and directions on dialogue the screenplay reflects Tarantino’s emphasis in this
story. It employs many nontraditional elements like its story structure and the banterydialogue
heavy script. Tarantino emplys these techniques not for their novelty, but to progress the true
point of the film, the characters and the world’s effect on them, not their effect on the world.