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SWD20 - Welby's Droids

The document provides stats and descriptions for various droid models in the Star Wars universe, ranging from basic LIN demolition droids to more advanced astrodroids like the R2, R3, R4, and R5 series. It discusses the purpose and capabilities of each droid type, as well as their technical specifications. The document aims to catalog droids for use in Star Wars roleplaying games.

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0% found this document useful (0 votes)
148 views20 pages

SWD20 - Welby's Droids

The document provides stats and descriptions for various droid models in the Star Wars universe, ranging from basic LIN demolition droids to more advanced astrodroids like the R2, R3, R4, and R5 series. It discusses the purpose and capabilities of each droid type, as well as their technical specifications. The document aims to catalog droids for use in Star Wars roleplaying games.

Uploaded by

Bumpybot123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 20

Welby’s Droids

By Eric Welch
Stats for the D20 Star Wars Roleplaying Game

Converted by www.BothanSpy.Net
Index
First Degree Droids 2
LIN Series 3

Second Degree Droids 4


P2 Series 5
R1 Series 6
R3 Series 7
R4 Series 8
R5 Series 9
R6 Series 10
R7 Series 11

Third Degree Droids 12


C3PO – Episode I 13
TC Series 14

Fourth Degree Droids 15


Death Star Droid 16
Scarab Droid 17

Fifth Degree Droids 18


RA Series 19

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


Page 1
First Degree Droids

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LIN Series

Originally designed to lay explosive charges in spice and ore


mines, Cybot Galactica's LIN series of armored demolitions
droids have also been reprogarmmed to lay mines for
military purposes, for the demolition of condemned
buildings, and has even been adapted in some places to plant
seeds instead of bombs.

Although still a common sight on military bases and outer-rim


territories, Cybot Galactica issued a ull recall order for the
LIN series following the premature detonation of a timer mine that killed 600 miners
on Gosfambling. It is actually unknown whether the droid or faulty explosives were to
blame.

Sample names LIN-2D2, LIN-V8K, LIN-V8M

LIN Series: Tracked demolitions droid, Expert 1; Init +2 (DEX); Defense 16 (+2 size, +4
armor); Spd 8m ; VP/WP -/14; Atk +0 melee (1d2, claw); SV Fort +2, Ref +0, Will +3;
SZ T; Rep 0; Str 10, Dex 10, Con 14, Int 16, Wis 10, Cha 5.

Equipment: Heuristic processor, improved sensor package, diagnostics package,


internal storage space for 10 mines (explosive charges, not included in price).

Skills: Demolitions +4, Disable device +4, Knowledge (explosives) +4, Knowledge
(strategic explosives deployment) +4, Speak Basic (understanding only).

Unspent Skill Points: 7.

Feats: Skill Emphasis: Knowledge (explosives)

Cost: 2,000 plus explosive charges.

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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Second Degree Droids

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P2 Series

The P2 unit was the first non-military astromech


droid. Designed by Industrial Automation, the
prototype astro-droid feature the same basic
layout that would continue to be Industrial
Automations signature: A rotating head atop a
cylindrical body with three legs and several
retractable arms. The droid was by no means as
compact as those that would come later,
standing nearly 2 meters tall and being rather
more stout than IA's later droids. The P2 unit was
used primarily for repair work and maintenance
on bulk cruisers and freighters, which generally
travelled only between 2 systems unless the ships
owner had become quite wealthy. This is because
the P2 was only capable of storing the data for a
single hyperroute.

The P2 lacked the computing power to calculate


hyperroutes for itself, and thus had to upload pre computed data from the data bases
of very large and primitive Navi-computers. New or unusual routes would have to be
computed in a process that took several weeks and tied up all RAM in the computer
making the computations--thus making it unable to provide the other navigational
data it contained until the calculations were complete.

The P2 was discontinued after a long and costly technology-infringement lawsuit.

P2 Series: Tracked astromech droid, Expert 1; Init +0; Defense 12 (+2 armor); Spd 4m
; VP/WP -/10; Atk +1 melee (1d2, clamp or 1d3, claw or 2d6, Saw or 2d6, laser
welder); SV Fort +0, Ref +0, Will +2; SZ M; Rep 0; Str 12, Dex 10, Con 10, Int 8, Wis 10,
Cha 10.

Equipment: standard sensor package, diagnostics package, infrared vision, tool mount
(X2), telescopic appendage.

Skills: Astrogate +1, Computer Use +3, Disable Device +3, Knowledge (astronomy) +1,
Repair +4, Search +2, Listen +2.

Unspent Skill Points: None.

Feats: Skill Emphasis (Repair)

Cost: 3,500 credits

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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R1 Series

The R1 was launched immediately after the P2 was


pulled from the market. Following the P2 lawsuit,
Industrial Automation's funds were low, so IA used
leftover hull casings from their Mark II Reactor Drone
series to encase the R1 astro-droid instead of
developing and producing a new shell for it.

Although (much like the P2) the R1 was generally


filled the roles of technician and repair droid, they
had one great improvement over their predecessors.
While a P2 unit could only remember the direct
hyperroute between two systems, the R1 could be given a new set of coordinates and
calculate the course itself. Although this detail seemed trifling at first, it quickly
becomes important when one is trying to find a data-base containing droid ready data
on less frequently use hyperroute. It might take several hours to find hyperroute
information on travelling from Naboo to Kiffex so that a P2 could make the trip. An R1
would only need around twenty standard minutes to calculate the path. This was
largely due to the Intellex III computer that served as the droid's CPU.

The R1 was still very large for an astromech, standing two meters tall, and nearly
twice as broad as later IA astro droids. In order to fit the R1 into the Mark II reactor
drone's shell, the R1 was given a single leg with tracks on the bottom to allow
movement instead on the three legged format of the P2. This treaded unipod was
prone to failure, stranding the droid in one spot.

R1 Series: Tracked astromech droid, Expert 2; Init -1 (DEX); Defense 14 (-1 DEX, +5
armor); Spd 2m ; VP/WP -/14; Atk +1 melee (1d2, clamp or 1d3, claw); SV Fort +2, Ref
-1, Will +3; SZ M; Rep 0; Str 12, Dex 8, Con 14, Int 14, Wis 10, Cha 10.

Equipment: Heuristic processor, standard sensor package, diagnostics package,


infrared vision, tool mounts (X2), telescopic appendage, comlink antenna.

Skills: Astrogate +5, Computer Use +5, Disable Device +5, Knowledge (astronomy) +5,
Pilot +5, Repair +5.

Unspent Skill Points: 10.

Feats: Skill Emphasis (Repair)

Cost: 3,500 credits

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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R3 Series

The R3 was intended to be better than the R2 in some areas,


worse in others. The R3 could only carry five sets of hyper space
coordinates, but had an advanced computer specially designed
for making fast and accurate gunnery calculations.

The R3 has a transparent head cupola that allows the inner


workings to be seen.

R3 Series: Tracked astromech droid, Expert 4; Init +2 (DEX); Defense 13 (+1 size, +2
DEX); Spd 8m ; VP/WP -/14; Atk +3 melee (2d6, saw or 2d6, arc welder) or + ranged;
SV Fort +3, Ref +3, Will +5; SZ S; Rep 0; Str 14, Dex 15, Con 14, Int 18, Wis 12, Cha 11.

Equipment: Heuristic processor, improved sensor package, diagnostics package,


holorecording unit, infrared vision, tool mounts (X2), telescopic appendage,
environmental compensation (vacuum), magnetic feet, fire extinguisher, gunnery
calculations unit (+2 to ranged attacks for any starfighter or weapons bank the units is
plugged into).

Skills: Astrogate +5, Computer Use +7, Disable Device +7, Knowledge (astronomy) +5,
Knowledge (weapons systems) +7 Pilot +7, Read/Write Basic, Repair +5, Speak Basic
(understanding only), Spot +3 .

Unspent Skill Points: 19.

Feats: Skill Focus (Astrogate), Skill Emphasis (Repair)

Cost: 3,500 credits

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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R4 Series

The R4 was created in response to complaints that the R2


was too expensive and the R3 was too suited for military use.
The R4 became very popular in the outer rim territories
because it came pre programmed with detailed information
on many general purpose craft like air- and land-speeders,
and specalized in repair work on such vehicles.

The R4 is more likely to be found in a garage than on


starships because it can only hold a single set of hyperspace
coordinates.

The R4 features a head cupola that begins round at the


bottom an rises steeply to form a small octagon at the top.

R4 Series: Tracked astromech droid, Expert 3; Init +2 (DEX); Defense 13 (+1 size, +2
DEX); Spd 8m ; VP/WP -/14; Atk +2 melee (1d3, claw or 2d6, saw or 2d6, arc welder);
SV Fort +2, Ref +2, Will +5; SZ S; Rep 0; Str 12, Dex 14, Con 14, Int 16, Wis 14, Cha 12.

Equipment: Heuristic processor, improved sensor package, diagnostics package,


comlink, infrared vision, tool mounts (X4), telescopic appendage, internal storage
(2kg), fire extinguisher.

Skills: Astrogate +1, Computer Use +6, Disable Device +6, Knowledge (astronomy) +1,
Knowledge (repulsor vehicles) +6, Pilot +6, Read/Write Basic, Repair +6, Speak Basic
(understanding only), Spot +3 .

Unspent Skill Points: 17.

Feats: Skill Focus (Computer Use), Skill Emphasis (Repair)

Cost: 2,700 credits

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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R5 Series

The R5 unit represents


Industrial Automation's
only true failure in the
Astro droid market. The
R5 was intended to be a
less expensive alternative
to the popular R2 and R4
units, but in practice it
became too cheap.

The R5 was indead the


least expensive IA astro
droid, but Outer Rim
territories avoided it
because it was prone to
malfunctions including
chronic overheating and bad motivators, and pilots shunned it because it could store
only a single set of hyperspace coordinates.

The head cupola of the R5 is trapezoidal and roughly halfway in height between the R2
and R4.

R2 Series: Tracked astromech droid, Expert 4; Init +1 (DEX); Defense 12 (+1 size, + 1
DEX); Spd 8m ; VP/WP -/14; Atk +1 melee (1d3, claw or 2d6, saw or 2d6, arc welder),
or +1 ranged; SV Fort +1, Ref -1, Will +3; SZ S; Rep 0; Str 12, Dex 12, Con 8, Int 8, Wis
10, Cha 10.

Equipment: Heuristic processor, standard sensor package, diagnostics package,


infrared vision, tool mounts (X4), telescopic appendage, internal storage (2 kg), fire
extinguisher.

Skills: Astrogate +1, Computer Use +2, Disable Device +3, Read/Write Basic, Repair
+4, Speak Basic (understanding only).

Unspent Skill Points: 13.

Feats: Skill Emphasis (Repair)

Cost: 2,200 credits

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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R6 Series

Industrial Automation's R6 droid was the first new model to be released after the fall
of the Empire. IA saw it as a chance for a "new beginning" after the failure of its R5
series.

Like the R5, the R6 was intended to be a cheaper alternative to the R2. Unlike the R5,
the R6 delivered. It had the sensor and equipment package of the R2, the practicallity
of the R4 and was still nearly as innexpensive as the R5. The R6 even topped the R2's
capabilities in astrogation, storing up to 12 hyperspace jump coordinates. It quickly
became as much a success as the R5 ad been a failure.

R2 Series: Tracked astromech droid, Expert 5; Init +2 (DEX); Defense 13 (+1 size, +
DEX); Spd 8m ; VP/WP -/14; Atk +3 melee (1d3, claw or 2d6, saw or 2d6, arc welder),
or +3 ranged; SV Fort +3, Ref +3, Will +6; SZ S; Rep 0; Str 14, Dex 14, Con 14, Int 18,
Wis 14, Cha 12.

Equipment: Heuristic processor, improved sensor package, diagnostics package,


holorecording unit, infrared vision, tool mounts (X6), telescopic appendage,
environmental compensation (vacuum), magnetic feet, internal storage (2 kg), fire
extinguisher, rust inhibitor.

Skills: Astrogate +9, Computer Use +9, Disable Device +9, Knowledge (astronomy) +9,
Knowledge (repulsor vehicle) +9, Pilot +9, Read/Write Basic, Repair +9, Speak Basic
(understanding only).

Unspent Skill Points: 15.

Feats: Skill Focus (Astrogate), Skill Emphasis (Repair)

Cost: 2,500 credits

Availability: aprox. 10 years after Return of the Jedi

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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R7 Series

The last addition so far to the R-series line, the R-7 was designed to work specifically
with th E-wing starfighter.

The R-7 boasts storage space for a whopping 15 sets of hyperjump coordinates, and is
designed to resist ion blasts which could disable or even destroy another droid's inner
workings.

Jedi Master Luke Skywalker was issued an R7 and E-wing starfighter, but (despite
numerous improvements over previous models), Luke returned the droid and fighter to
the New Republic, prefering the Incom T65 X-wing and his faithful droid companion,
R2-D2.

R2 Series: Tracked astromech droid, Expert 4; Init +2 (DEX); Defense 13 (+1 size, +
DEX); Spd 8m ; VP/WP -/14; Atk +3 melee (1d3, claw or 2d6, saw or 2d6, arc welder),
or +3 ranged; SV Fort +3, Ref +3, Will +5; SZ S; Rep 0; Str 14, Dex 14, Con 14, Int 18,
Wis 12, Cha 11.

Equipment: Heuristic processor, improved sensor package, diagnostics package,


holorecording unit, infrared vision, tool mounts (X4), telescopic appendage,
environmental compensation (vacuum), magnetic feet, gunnery calculations unit (+3
to attack rolls by the E-wing the R-7 unit is plugged into), fire extinguisher.

Skills: Astrogate +9, Computer Use +9, Disable Device +9, Knowledge (astronomy) +9,
Knowledge (E-wing Starfighter) +9, Pilot +9, Read/Write Basic, Repair +9, Speak Basic
(understanding only).

Unspent Skill Points: 15.

Feats: Skill Focus (Astrogate), Skill Emphasis (Repair)

Cost: Government issue, not available for sale.

Availability: aprox. 25 years after Return of the Jedi

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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Third Degree Droids

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C3PO – Episode I

C-3PO: Walking protocol droid, Diplomat 2; Init -1 (DEX); Defense 9 (-1 Dex); Spd 6m ;
VP/WP -/11; Atk +0 melee (1d4, punch); SV Fort +0, Ref +0, Will +3; SZ M; Rep 1; Str
8, Dex 8, Con 11, Int 14, Wis 8, Cha 10.

Equipment: Vocabulator

Skills: Computer Use 5 ranks, Diplomacy 5 ranks, Speak Basic, Read/Write Basic,
Speak Huttese, Speak Tusken, Speak Bocce

Unspent Skill Points: 15.

Feats: Skill Emphasis (Diplomacy)

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TC Series

Following the success of the 3PO series of


protocol droids, the Trade Federation ordered a
series of Cybot Galactica protocol droids specially
suited to their needs. The TC series would be
able to perform all the primary functions of a
protocol droid, but would not be programable
with secondary functions. Since it would not be
put to work on menial tasks, such a droid could
have a thin metal shell instead of a harder armor
plate, would not have to be as strong, and would
not need to endure damage as well. As the
Federation planned, it was also less expensive.

Unlike a 3PO unit, TC droids are availble


exclusively to the Trade Federation and are
available in only one shell color--silver.

TC Series: Walking protocol droid, Diplomat 1; Init +0; Defense 10; Spd 8m ; VP/WP -
/6; Atk -1 melee (1d6, hand); SV Fort -2, Ref +0, Will +2; SZ M; Rep 0; Str 8, Dex 10,
Con 6, Int 16, Wis 10, Cha 10.

Equipment: Translator unit (DC 5), recording unit (audio), vocabulator.

Skills: Appraise +4, Bluff +4, Computer use +4, Diplomacy +4, Knowledge (Trade
Federation) +4, Knowledge (Etiquette) +4, Sense Motive +4, Speak Basic

Unspent Skill Points: none

Feats: Skill Emphasis: Knowledge (etiquette)

Cost: Not avilable for sale (1,500 credits for Trade Federation)

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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Fourth Degree Droids

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Death Star Droid

So many of these droids were owned by high-ranking


Imperials on the original Death Star that they were
nicknamed "Death Star Droids". Appearing to be a standard
RA series servant droid, the Death Star Droid is one of the
Imperial Security Bureau's many tools. Death Star Droids
like 5d6-RA7 (pictured above) had a small addition to their
primary programming--loyalty to the Empire, and not their
stated master--was inserted into their programming. They
were then given to high-ranking officers throughout the
Empire. Death Star Droids would observe their designated
"master" and report any suspicious--or outright treasonous--activities immediately to
the ISB.

RA Series: Walking droid, Commoner 1; Init +0; Defense 10; Spd 6m ; VP/WP -/12; Atk
+1 melee (1d6, hand); SV Fort +1, Ref +0, Will +0; SZ M; Rep 0; Str 12, Dex 10, Con 12,
Int 10, Wis 10, Cha 8.

Equipment: Diagnostic package, vocabulator.

Skills: Profession (Servant) +3 Unspent Skill Points: 1.

Feats: None

Cost: 900 credits

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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Scarab Droid

Developed in Seinar
Intelligence Systems
Black Ops laboratory,
the Scarab droid
represents years of work
in field of droid
miniaturization. 18
different designs of
scarab were developed
for Imperial Intelligence,
all small enough to fit in
the palm of a human
hand. Of these, the
simple Scarab mak VI carried the best kill ratio and was produced in greatest numbers.
The mark VI was a beetle-shaped droid carried on six legs. Most of the droid's body
was taken up by a reservoir filled with poison (usually lethal or hallucinagenic). The
droid's head is shaped like an insect head, with a pair of syringes where the beetle's
mandibles would be.

The droid was so light and quiet that it could go undetected by all but the most
advanced security systems, crawl on top of a sleeping victim, target the most
vulnerable spot on the victim (the carotid artery in humans) and leave before anyone
knew the victim was dead.

Later models of scarab were much more viscious. Even some Imperials saw them as
being too sinister. Many sported large claws, spines and flesh-eating shredders. They
were more useful for intimidation and torture than the mark VI, but could never live
up to their predecessor's reputation as the ultimate stealthy assassin.

Although scarabs were usually given single assignments, swarm tactics were used
occassionally with great success. Very few humans are swift enough to destroy a dozen
of the tiny assassins without suffering a lethal bite.

Mark VI Scarab Droid: Walking assassin droid, Thug 1; Init +0; Defense 18; Spd 8m ;
VP/WP -/4; Atk +7 melee (1 plus poison, poison stingers); SV Fort +0, Ref +0, Will +2;
SZ Fine; Rep 0; Str 6, Dex 10, Con 8, Int 10, Wis 10, Cha 3.
Equipment: Diagnostic package, poison reservoir, low-light vision, improved sensor
package.
Skills: Knowledge (biology) +4, Profession (assassin) +4
Unspent Skill Points: 0.
Feats: None
Cost: 4000 credits

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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Fifth Degree Droids

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RA Series

The RA series of servant droids, Arrakyd Industry's only


attempt at creating a personal-assistant droid, was
intended for sale to well-off families in need of a
simple household assistant. Although it humanoid body
is reminiscent of several different protocol droid
designs, the droid has a low intelligence fifth-degree
droid brain, allowing it to perform only menial labor.

Although the droid sold poorly in is intended market,


the Empire bought up almost the entire poduction run. Those droids purchased by the
Empire were converted into "Death Star Droids", programmed to spy on their masters
and periodically report to the ISB.

RA Series: Walking service droid, Commoner 1; Init +0; Defense 10; Spd 6m ; VP/WP -
/12; Atk +1 melee (1d6, hand); SV Fort +1, Ref +0, Will +0; SZ M; Rep 0; Str 12, Dex
10, Con 12, Int 10, Wis 10, Cha 8.

Equipment: Diagnostic package, vocabulator.

Skills: Profession (Servant) +3 Unspent Skill Points: 1.

Feats: None

Cost: 900 credits

Converted from original work by Welby http://www.angelfire.com/oh/shoju/starwarsrpg/


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