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Up Front Opponent Pairings Guide

The document provides tables to help players quickly determine valid nationality pairings for scenarios in the UP FRONT and BANZAI board games. It includes a master listing of scenarios and tables organizing pairings by scenario based on an 'X' indicating valid combinations. The tables are meant to speed up setting up games by allowing players to easily check pairings rather than searching listings.

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Jose Mesquita
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0% found this document useful (0 votes)
30 views

Up Front Opponent Pairings Guide

The document provides tables to help players quickly determine valid nationality pairings for scenarios in the UP FRONT and BANZAI board games. It includes a master listing of scenarios and tables organizing pairings by scenario based on an 'X' indicating valid combinations. The tables are meant to speed up setting up games by allowing players to easily check pairings rather than searching listings.

Uploaded by

Jose Mesquita
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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UP FRONT Enemy Identification Tables

Compiled by Mike Nagel May 5, 1993

| UP FRONT is one of the most popular games at the Eastern Pennsylvania Gaming Society. Without fail, you can usually find
|one or two games going during some time of the day. As we've been playing the game, however, we've found that there is a singular
|difficulty in putting toghether nationality pairings at a moments notice, even though the DESERT WAR expansion kit includes the
|proper squad listings for each nationality. A case in point: given the listings, there is no way that the Germans can be paired with
|the British in a City Fight scenario, without using the 'Design Your Own' option. For some strange reason, this pairing is missing,
|even though one might consider it to have been a fairly common occurance during the dark days of World War II. Further study of
|the listings revealed that there are many scenarios which involve some nationalities, and completely ignore others, rendering the
|listings virtually worthless for setting up a 'quicky' blasting session.
| For presicely these reasons, I've gone through all the scenarios listed in UP FRONT and BANZAI and collated the nationality
|pairings into a series of tables based on the particular scenario. Now all you need to do is determine which scenario you'd like to
|play, and check the appropriate table to see who can be paired with whom. I've also included a listing of all the potential historical
|pairings and which scenarios can be used with those pairings. Note, however, that these listings don't take into account some
|nationalities which must assume the role of attacker or defender.
| Using the tables is easy. Following the tournament standard for scenario selection, one player should cut the Action Deck to a
|Random Number Card. If the RNC is red, he or she should choose the scenario to be played, otherwise, the other player gets to
|choose the scenario. The opposing player should then choose whether they'd like to be the attacker or the defender. Once this has
|been determined, the player who chose the scenario should check the appropriate chart to see which nationalities can be used as
|an opposing squad (attacker or defender), based on the appearance of an 'X' in the rows or columns on that table. When the first
|nationality has been determined, the other player should examine the row or column beloning to the opposing nationality for a
|pairing. Any nationality which cross-references to the opposing nationality can be selected.
| For example, Player A cuts the Action Deck to a red RNC and chooses Scenario M (Patrol). Player B chooses to be the
|Attacker. As the Defender, Player A selects the Japanese from the available options (G, R, A, B, J). With the Japanese
|Defending, the only options available to Player B are the Russians, Americans, or British, so Player B selects the Americans.

Nationality Pairings for Scenarios Master Scenario Listing


G vs. R A-L, P, R, V-X J vs. F J, P, T-X UP FRONT Scenario List BANZAI Scenario List
G vs. A A-H, J-L, P, R, V-X I vs. R A-H, J-L, P, R, T-X A Meeting of Patrols M Patrol
G vs. B M, P-R, T-X I vs. A A-H, J-L, P, R, T-X B City Fight N Jungle Meeting Engagement
G vs. F A-L, P, T-X I vs. B J, P, R, T-X C Assaulting a Fortification O Assaulting a Pillbox
J vs. R J, M, P, Q, T-X I vs. F A-H, J-L, P, R, T-X D Rear Guard Action P Evacuation
J vs. A J, M-X F vs. A A-H, J-L, P, R, T-X E Armored Recon Patrol Q Delaying Action
J vs. B J, M-Q, S-X F vs. B J, P, R, T-X F The Infantry's Iron Fist R Paratroop Drop
G Block Clearing S Jungle Assault
H Armored Advance T Armor Patrol
Key: I Partisans U Armor
G Germans R Russians F French J Free for All V Ambush
J Japanese A Americans X Valid Scenario Pair K Elite Troops on the Attack W Surprise Attack
I Italians B British - Invalid Scenario Pair L Outpost Line X Surrounded

Scenario: A-H, K, L Scenario: I Scenario: M, Q Scenario: N, O, S


Attacker Attacker Attacker Attacker
G R A B J F I G R A B J F I G R A B J F I G R A B J F I
G - X X - - X - G - X - - - X - G - - - X - - - G - - - - - - -
R X - - - - - X R X - - - - - - R - - - - X - - R - - - - - - -
A X - - - - X X A - - - - - - - A - - - - X - - A - - - - X - -
B - - - - - - - B - - - - - - - B X - - - X - - B - - - - X - -
J - - - - - - - J - - - - - - - J - X X X - - - J - - X X - - -
F X - X - - - X F X - - - - - - F - - - - - - - F - - - - - - -
I - X X - - X - I - - - - - - - I - - - - - - - I - - - - - - -

Scenario: P, V-X Scenario: R Scenario: T, U Scenario: J


Attacker Attacker Attacker Attacker
G R A B J F I G R A B J F I G R A B J F I G R A B J F I
G - X X X - X - G - X X X - - - G - - - X - X - G - X X X X X X
R X - - - X - X R X - - - - - X R - - - - X - X R X - X X X X X
A X - - - X X X A X - - - - - X A - - - - X X X A X X - X X X X
B X - - - X X X B X - - - - - X B X - - - X X X B X X X - X X X
J - X X X - X - J - - X - - - - J - X X X - X - J X X X X - X X
F X - X X X - X F X - X X - - X F X - X X X - X F X X X X X - X
I - X X X - X - I - X X X - - - I - X X X - X - I X X X X X X -

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