Senet: A Dice Game From Ancient Egypt For Two Players
Senet: A Dice Game From Ancient Egypt For Two Players
As this age-old game has been known in one form or another since approximately 3000 BC, the
exact rules are not known but partly reconstructed, partly subject to modern interpretation.
At the start of the game determine randomly which of the two types of pieces each of the players
will use. Also determine randomly which player goes first. If more than one game is to be played,
the players can agree on a fixed number of games. If multiple games are to be played, the player
that lost the previous one goes first in the new game.
The game board consists of 30 squares (a. k. a. “houses”), arranged as a 3x10 grid. Square 1 is
located in the upper left corner, square 20 at the left edge in the middle row, square 30 in the lower
right corner (see illustration below). That means, the pieces will change their direction of movement
twice as they are moved across the board. Squares 15 and 26-30 have special names and features
which will be explained later on.
After it has been determined which of the two types of pieces each of the players will use, the
pieces are placed onto the first row of the board (squares 1-10). The pieces light in colour (often
cone-shaped) are placed on squares 1/3/5/7/9, the pieces dark in colour (often spool-shaped) are
placed on squares 2/4/6/8/10.
The objective of the game is to be the first to bear off all five pieces from the board (beyond square
30). The game can be seen as an interpretation of the Ancient Egyptian belief in the hereafter: guide
your soul (symbolized by the five game pieces) through the underworld and its trials to be the first
to make it to the afterlife. However, there are other astronomical and mythological interpretations.
Players take turns in rolling either a d5 die or using the four traditional casting sticks (also further
referred to as “rolling”). The rules are as follows:
● Roll of one (the flat/marked side of one stick shows) > The player moves one of his pieces
one square forward and immediately rolls again (but not a third time!). It's then the
opponent's turn.
● Roll of two (the flat/marked sides of two sticks show) > The player moves one of his pieces
two squares forward. It's then the opponent's turn.
● Roll of three (the flat/marked sides of three sticks show) > The player moves one of his
pieces three squares forward. It's then the opponent's turn.
● Roll of four (all flat/marked sides of the sticks show) > The player moves one of his pieces
four squares forward and immediately rolls again (but not a third time!). It's then the
opponent's turn.
● Roll of five (none of the flat/marked sides of the sticks show) > The player does not move
any of his pieces forward and it's then the opponent's turn.
A square may only be occupied by one piece at any time. When a piece is moved onto a square that
is already occupied by an opponent's piece, this is considered an attack and the pieces swap places.
Thus, the attacked piece is moved to the square from which the attacking piece came from. A piece
may not be moved onto a square that is already occupied by one of the player's own pieces. Two or
more pieces from the same player that are adjacent to each other (located on consecutive squares)
cannot be attacked because they are protected. (This also applies to squares 28-30.) However, the
opponent may jump over them if he rolls a number high enough to do so.
In case that a player is unable to move one of his pieces forward by the number rolled, he has to
move one of his pieces backwards by the number rolled. In this case, it is not allowed to roll the die
a second time if the number rolled was a one or four. In case that moving backwards is also not
possible, perhaps because the squares that the player would have to move onto are already occupied
by his own pieces, he will not move any piece and it's then the opponent's turn. If the player, by
moving backwards, moves onto a square that is already occupied by an opponent's piece, the pieces
swap places, even if the opponent's piece would be considered protected for it is adjacent to others
of the opponent's pieces. Pieces occupying squares 26-30 may not be moved backwards – unless
they are attacked on squares 28-30 and are forced to move backwards because of that. See the rule
for these squares further down.
Enjoy!