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BGiME 49
Battle Games in Middle Earth Magazine
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BGiME 49
Battle Games in Middle Earth Magazine
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xe) FORTNIGHTLY ay THE ORD RINGS euler? heh ios zo AOC Sia can “\FEUDING ORCS TO SAVE FRODO!naa baa oll Bg une Wise —— in Middle-earth Guide to Middle-earth” mec R emer DOr meee ay en eme gt Lena Playing the Game on De ree cu Rae ae area at how you can turn the rules to your. advantage and Creer aces Mom CnT cing Battle Game ae RU Oe Re SRM eT Ume nome eRe SO ARR UCSC oe CT Tem nom mt oC DT Ma i iPass seas Tee Umit ane cee enn COMM seem Ren Me ne me nts Y a Lm Aaya Toma — eR ema CRMs ee eT OR eee ML eC me One Roe aed your Mordor modular terrain set.GUIDE TO MIDDLE-EARTH™ Pass of the Spider High atop Mordor’s western mountain range, above the Morgul Vale, lies Cirith Ungol, known as the Pass of the Spider in the tongues of Men. It is the only way for Frodo to cross over into Mordor, but without Sam, can he survive the dangers that lurk there? y I hhwarted at the Black Gate, Frodo has taken Gollum’s advice and headed to Cirith Ungol, unaware of the creature's treacherous plot. As the burden of The Ring grows with Frodo’s every step, he becomes more and more reliant upon Gollum’s whisperings. Soon, a wedge is driven between Frodo and his faithful companion, culminating with 2 dejected Sam being sent away. Gollum’s trap is revealed when, after being lured into the lait of Shelob, Frodo is struck down and poisoned. Sam's timely return saves Frodo from Shelob but, believing his friend is already dead, the distraught Sam prepares fo continue the quest alone. It is only as Orcs are carrying Frodo’s body away that he discovers that the spider’s poison has not killed Frodo, but has instead paralysed him. Sam must now rescue Frodo from the Tower of Cirith Ungol before the Orcs subject the Ringbearer to torture and death. In this Pack’s Playing the Game, we look at the tactics of using your troops in formation instead of individually. In the Battle Game, Sam must rescue Frodo from the Tower of Cirith Ungol, while the Painting Workshop looks at how to paint your Shagrat model. Finally, Modelling Workshop guides you through the construction of _ an imposing Orc Garrison to represent Cirith Ungol. { don't take orders from ng Morgul vats! 4 SHAGRAT™ CIRITH UNGOL URUK-HAL ‘Sams ony chance of saving Frodo s 1 seak past the Ores and UrisPLAYING THE GAME As you have grown in experience as a general, you will have learned many new rules and tactics to aid you in your Battle Games. Here, we look at ways to turn some of the newer rules to your advantage, hopefully leading you to glorious victory! Priority is randomly determined, which seemingly gives you no tactical options. However, winning or losing priority will be important to your actions during the turn, so it is worth being prepared either way so that you have a back-up plan if an important priority roll doesn’t go your way. You will have realised by now that in the early parts of most scenarios it is better to lose the priority roll and go second, This is because It is a great help to see your ‘opponent's opening moves so that you can better react to them with your own force. Later ‘on, when enemy models are in range to be charged by your own warriors, it becomes more of an advantage to go first, allowing you to pin enemies in place before they can move an prevent Heroes from using thelr special abi ith each Battle Games in Middle-earth Pack, the rules of the game have ‘expanded and, as 3 result, you have learned many new tactics. However, the more the rules develop, the more challenges you have as a player: Newer concepts such as volley fire and banner beaters,add an extra dimension to your Battle Games but can provide problems for even the canniest general. Using the rules to your fullest advantage is challenging, but so Is defeating an opponent who is equally skilled. Here, we take a look at each phase of the game in tur, highlighting some unusual or particularly effective rules and tactics that are helpful in each of them. ~< EPIC CLASH In the confusion of a massive bate the greatest tact ill often win the day A STAND-OFF AS the ovo sides face ench other both players hope for rieiy so that cay wil have the opporanity co charge fistBATTLE GAME TACTICS The Move Phase The Move phase is actually the most important stage of most game turns. Positioning, charging and counter-charging, as well as using magical powers, can all have a dramatic effect on the outcome of the turn and the game. Defensive Formations You will often find that, during the Move phase, an opponent will endeavour to ‘outnumber your models when chargi Sometimes you may not be in a posi to counter-charge, leaving your warriors ‘overwhelmed of even trapped. The best way 10 avoid this situation is through planning ahead. Try deploying your models in tight formations, with a number of spears at the back ready to support the models in the front line. Banner bearers are immensely useful in formations, as their influence will reach more models in a tightly packed area. A great tactic for Evil forces to try is to position terrifying monsters in the front A BATTLE LINES DRAWN. fine, making it less likely that the Good warriors will be able to A typical bate formation has wel-defended toons charge. The addition of a Ringwraith with the Drain Courage power ith shields athe front, spears behind and archers ‘an make this tactic even more effective, as the Good side will be a the flanks. The banner bearer deploys in the ‘more likely to flee rather than engage the Nazgal in combat. centre where his Influence is maximised The Art of Charging ‘The most common way to counter these tactics is to attack enemy formations with even more warriors, along with powerful Heroes. The inclusion of cavalry can further: even the odds, giving your warriors additional attacks when they charge. Also, the Increased CAVALRY CHARGE movement rate of cavalry models can often The Wing Res of lengard allow them to get behind rigid battetines, crash into the Gondorn throwing the enemy into disarray. being, ping pid 0 the Good side's plans An effective way of dealing with terrifying Creatures is to use warriors with throwing ‘weapons. Warriors of Rohan are a particularly good force to try this with, Charge the warriors armed with throwing weapons at the terrifying creature and throw them at it as you go. If you manage to kill the terrifying creature, you will be able to redirect the charge into a softer target. The weapons are thrown before the Terror test is taken, so even if the test is failed you still have a chance to ‘cause some damage. > TARGET THE WRAITH ‘The Rohiin charge the Nad, uring crowing spears a ic they advance:PLAYING THE GAME The Shoot Phase With the introduction of the Volley Fire rule in Pack 26, the battlefields of Middle- earth have become much more dangerous places, with archers raining down arrows on targets that would normally be hidden from sight or out of range. Open Fire! Volley fire gives you a method of striking at troops from a much greater range than normal. What's more, you do not need to draw direct lines of sight to your targets when using this method of ‘shooting. As only a single model in your force needs to be able to see 2 potential target, this allows you to hide your archers behind terrain or friendly troops. So that you can maintain line of sight to your favoured targets, it is worth deploying one or two totigh warriors as ‘spotters’ in a good vantage point - preferably in cover of some kind ~ and call out targets to. your archers. This will allow you to keep your army set back from the enemy, raining volley fire upon them until the time is right to strike. ‘A HAIL OF ARROWS The spotter onthe ride shouts instructions 10 the ‘regimented Gondoran archers below, If you are having trouble against an opponent who is using volley fire against you, then you Il have to pick out his spotters and kill them. quickly to minimise his choice of target. The best methods for this are to shoot at them with a Hero, such as Haldir or Legolas, or to ride them down with cavalry. The speed of mounted models means that they can reach the spotters faster than your infantry, preventing. your opponent from volley firing for a couple of turns. ~< BRING HIM DOWN! Legolas fires tree shows. and wes his Might pins ‘to ens that he kills he OF spor Battle Lines With the volley fire tactic in mind, you can improve the battle formation discussed earlier. Try placing a solid line of tough warriors ‘with shields at the front of your formation, with a line of spear or pike-armed warriors behind them. A Hero in the front rank and a banner bearer at the rear will strengthen the formation considerably. Finally, behind the shelter of these warriors, position a line of archers ~ keeping them in contact with each other ~ to volley fire at the enemy. Formations such as this should be able to see off an ill- prepared foe even when outnumbered. MWORETE, Certain models ~ such as the Rangers of Gondor = are allowed both spears and bows. As explained in Pack 9, a model supporting a friend with a spear does hot count as being part of the combat. If you can position these warriors to support friends with their spears in combat, yet still be in base contact with each other, then they can continue to volley fire at distant enemies and contribute to the fight at the same time. > FORMING A WALL This formation gives you a strong defersve advantageThe Fight Phase BATTLE GAME TACTICS Once you begin to use formations in battle, you will see a difference in the way games are played. However, there is still the question of how to deal with powerful Heroes, who can thwart even the soundest of plans. Battle is Joined Despite the strength of battle formations, a good opponent will try to Identify weak points in your army and focus his attacks against them. Powerful Heroes, such as Aragorn ‘or Gothmog, as well as large monsters like ‘Trolls, can charge headlong into a formation and, with a little luck and some help from their comrades, break right through it (pic a). ‘The other main danger is an opponent's ‘avalry, which can outmanoeuvre your formations and get around the back or sides, making a mockery of the defensive spear block. To counter this, it is worth having an extra Hero nearby, or even positioning a few cavalry models near the flanks of the formation, ready to deploy where they are most needed (pic b). Extra points of Might to throw Into the fray, added to the bonus of “being able to resoll dice in combat thanks to your banner, should help to see off the threat. Splitting Fights ‘As explained in Pack 5's Playing the Game, priority plays an important role in determining the course of combat, as the player with priority chooses how the fights are split up. In this example, the Evil player has charged a Good formation, but Gothmog has been counter-charged by a Knight of Minas Tirith. If Good had priority, they would try to maximise their attacks against ‘Gothmog (pic a). However, the Evil side would try to minimise the strikes on their leader in order to consolidate their position next turn (pic b). > SMASHING ‘THROUGH Gothmog leads the charg aginst the GGondoran bate, confident of vtory. “~< DECISIVE REACTION The Ore force is counter-charged by ‘Kaighs of Minas Trt ~< GOOD PRIORITY The Good player rings as many attacks os posible to ‘bear against Gochmog, S > EVIL PRIORITY The Evil layer spits Good models off aginst the regular (Ors, 10 give Gochog the best chance of winning.BATTLE GAME In their dispute over Frodo’s mithril coat, the two factions of Orcs in the tower of Cirith Ungol attack each other as discipline breaks down completely. Here, we present In this Battle Game, two different 2 Evil sides face off against each ‘ther. The’ Ore side comprises Gorbag, an Ore Captain, six Shields, three Orcs with spears and three Orcs with two-handed Weapons. The Uruk-hai forces consist of Shagrat, an Uruk-hai ‘Captain and five Uruk-hat with hand Weapons. For this Battle Game you will also need your Frodo model from Pack 3 and the Sam model from Pack 25. fer capturing Frodo, the party of Orcs from Minas Morgul, led by Gorbag, travels on to the tower of Cirith Ungol. There, an argument ensues over possession of Frodo’s mithril coat between Gorbag and Shageat, leader of the Cirith Ungol garrison. This soon develops into a full-scale battle, with the Ci Ungol Uruk-hai turning upon the Morgul Ores, Unknown to both patties, the everloyal ‘Sam Gamgee is using their infighting as cover for a desperate attempt to rescue his master. In this Pack’s Battle Game, we show you how to recreate this series of events on the tabletop. As with the Bartle Game from Pack 17, this game sees both players controlling an Evil side, as internal squabbling between Orcs and Uruk-hal erupts into bloody violence. ~ UNDISCIPLINED ORCS ‘As Seurons minions fight among thenslres, Sam seas his way up the rower to Frodo’ rescue, |A-DRAVE SAM ‘Sam's derotion to Frodo dives the brave Hobbit 1 reat deeds of heroism. ‘A> CHAMPIONS OF EVIL Gorbog and Shagrat lead the two opposing fectons Inthe ih.TREACHERY AT CIRITH UNGOL” _ CHARACTER ProFILEs | Shagrats Uruk-hai Captain of the tower of Cirith Ungol, Shagrat is a cruel and unforgiving leader. Distrustful of others and resentful of those that would usurp his command, the Uruk-hai Captain keeps a careful watch on Gorbag’s Morgul Ores as they travel through the mountain pass. The discovery of Frodo near Shelob’s lair is all it takes to upset this uneasy relationship and arouse the Uruk’s greed ~ a greed that sparks an argument between Shagrat and Gorbag, leading to all-out conflict between the two Evil forces. Gorbags Ores Gorbag's Orcs are from the citadel of Minas Morgul, but have much in common with the hordes of thelr kind that populate the plains and fortresses of Mordor. Beneath their cowardly nature lurks a black core of treachery and malice. Gorbag in particular embodies the selfishness of Orcs, thinking only of his ‘own gain and favour in the eyes of his master: It is this ambition and avarice that leads the Ore Captain to challenge Shagrat over the mithril shirt. Sam Before he left the Shire, Sam swore never to leave Frodo’s side, a promise the brave Hobbit means to keep. After the horrors Of Shelob’s lair, Sam follows the Ores to the Tower of Cirith Ungol, determined to save his master. During the conflict between the Urukchai and the Orcs, Sam fights his way into the tower, desperate to reach Frodo ~ proving just what a brave heart and a sharp blade can achieve.BATTLE GAME BASE PROFILES VU SVUU Me UU Y Shagrat ei Me 5 ee. * We tac 1 1 Uruk-hai Captain 5) 4 5 2. 2 4) tem? 2 1 1 Uruk-hai 4 4 SIE 3 denser - Gorbag Alnn s tee 5. 2 2% 3. Monier. 3 1 1 Orc Captain Ale as SRM 2 2. 3” emi 2 ' 1 MomloROns: < ah ag 2 emis 4 Sam GIS PAD ie ME =. Sy Wgni4" 2 2 OS NB. Any model that carries a shield adds +1 to its Defence value, unless it also has.a bow. On Sam's profile, the bracketed numbers for Strength and Attacks indicate the special scenario benefits detailed opposite. The Gaming Area Starting Positions This battle is fought on the 60cm/2" square modular board In this Battle Game, the players take turns in deploying section from this Pack’s Modelling Workshop, featuring the thelr troops. Both players roll a dice ~ the player that ‘Tower of Cirith Ungol. Models may move normally inside scores the highest begins to place their models first. the armoury at the base of the tower and In the tower ‘The Orc player places two models at a time while the room. Models wishing to climb up or down the tower can Uruk-hai player places one. Heroes can be placed at any enter through either the top room's time instead of another model, No warrior may be placed trapdoor or the door at the base of closer than 4cm/2" to any other, friend or foe. Models ihe tower and emerge from the 5 may be placed anywhere on the board, including inside ois ‘opposite door two turns later. This limb will take the same amount Of time regardless of the model's normal speed. the tower. Finally, Sam is deployed in the corner Of the board facing the Girith Ungol gate, ee ‘ATHE TOP ROOM Frodo Is paced inthe top of the tover forthe game. Sa sts at THe 5 tes AND Unuk-Ha Stranict To Cinta UN. Derioy wind, Cin UNGOL‘TREACHERY AT CIRITH UNGOL™ Special Scenario Rules Controlling Sam In this Bartle Game, Sam is controlled by the side that has, Priority each turn, effectively becoming a model in thelr force. The player with Priority controls Sam in all respects with only the restrictions presented below: © Sam must always try to move his full distance if he does not charge. He must endeavour to end his move closer to Frodo. © Dodging and ducking through the chaos of combat, Sam can move through models thar belong to the player controlling him that turn as if they were not there, though he cannot end his move in their control zone. A CHAOTIC COMBAT © No other models can benefit from Heroic Actions performed by Sam. In contol of Sam, the Orc ployer moves ‘the Hobbit trough his om inodel This is for my old Gaffer! ‘Sam is distraught over the capture of Frodo. and For this scenario Sam benefits from the following special rules: © In addi do anything he can to save his friend. That Shiny Shirt’s Mine! Both Shagrat and Gorbag are fighting for possession of Frodo’s mitheil shirt. In this scenario any model ~ with the exception of Sam ~ can carry the shirt. This has no effect on their profile, but should be marked on the model’ base with a piece of paper or similar token. If a warrior wins a fight against a model carrying the shirt then they snatch the shire and to his normal sword, Sam is armed with Sting. This increases both his Strength and Attacks by 1 (these bonuses are included in his profile) If Sam wins a Fight against a model carrying the shirt he will not take it. If he kills a model carrying the shirt, then place the slain model on fts side to ‘mark where the shirt fles. lt may then be picked up during the Move phase by any model thar passes over It. Shagrat begins the game with the shirt. may strike blows a5 normal. © Such is Sam's anger over the loss of Frodo, he is filled with incredible determination as he furiously tries to rescue his friend. Each turn Sam may spend a point of Might without reducing his total, effectively giving him a free point of Might every turn. © Both the Ores and Uruks are surprised to come across the enraged Sam as he battles his way f0 the top of the tower. With Sting glowing blue in his grip and his form hidden by shadows, some even mistake him for a mighty Elven warrior. For the duration of the game Sam causes Terror all Evil models. > STEALING THE SHIRT Wining the Fgh, Gorbag tates the shire and ls his opponent. @ The game ends when Sam is either killed or reaches Frodo at the top of the tower. ‘© Whichever side has control of the mithril shirt at the end of the game wins. If neither side has control of the shirt, then the game is a draw.BATTLE GAME Upuik-Ha! TACTICS Using the Uruk hal, you willbe outnumbered by the Ores about two to one. This means you will have to make use of the terrain to prevent your warriors from becoming surrounded, Individually hrave the advantage in one-onsone fights In addition, both Shagrat and the Urukchal Captain. have a higher Fight value chan any of the other models. This, combined with their os ‘means they are the, best choice if you do tougher than the Orcs, you feo take on a large group of Orcs. Abb vir a the Urukchal player is ‘possesion of the mithrl shirt allowing for Shagrat. ic this Seenario for ‘begins play in You ean use this'to your advantage by holding back Shagrat during ‘deployment and placing him last. This will force the Ore Player to deploy most of his warriors without mmithril shirt will be, as well as “choose a good, defensive position 4 it portant to protect f the shirt, don't be afraid to use Shagratin combat _ a8 you will need his Might to give you the best chance of winning. wae %. : ~ AXES ‘AND SPEARS Remember tat Spearmen cannot sist wavs who ae asng doubie= and eapons. Placing Shag last means he | an choose te bs poston “FIGHTING ORCS The Urukbai use the tight confines of the tower co face ‘the Ores oat tine. > GUESSING GAME Orc TACTics + In this Battle Game, you will have the advantage of numbers as well as a better variety of ‘weapons on your models. This is important-to remember when you try fo sitround and attack the Urukchai ~ be careful co put your models armed with spears and double-handed weapons in the best positions. During. deployment, you can also take advantage of your greater numbers. Considering that ho model can be placed within 4em/2" of another — model ~frlend or foe = you can effectively cut off areas of the battlefield by deploying your ‘Ores about 1Ocm/4” apart. You can also use this factic to box In Uruk-hat models that have "already been placed, cuting them-off from thelr “comrades and forcing them ro combat your Desa straight away.Using Sam in this scenario can be «ricky, as you cannot be sure that you will be able to control him from turn to turn. This means that, when deciding what you want hhim t0 do, you should be aware of where he will end up and whae this might mean for you in the next turn. The only thing you can be certain of is that he must ‘moye closer to the tower. Bearing this in mind, if you hhaye a model carrying the shirt, don’t placeshim.in a Position where Sam might be able to attack him. > FENDING OFF SAM The Ore warts il 50 a5 no (0 site bows opin Som: Alternative Approaches You might like to pit Sam against the entire garrison of Cirith Ungol in his effort to rescue Frodo. Use the scenario as itis but with one player taking control of both the Ores and Uruk-hai, and the other player controlling Sam. Ignore the rules for the mithril shirt as well as those for controlling Sam. The victory conditions are that Sam must get into base contact with Frodo to win the game, while the Evil player has to stop him. To make things slightly more balanced, allow Sam to use The One Ring, following the rules from Pack 25’ Playing the Game. It Is worth noting, however, that even with his special rules and using The ‘One Ring, the odds are stacked against Sam. > SAM VERSUS MORDOR ‘Armed with Sting and The One Ring Sam is read oil some (Orcs and Unis! TREACHERY AT CIRITH UNGOL” DANGEROUS HOBBIT The Ore player gets priory and sends: ‘Sam 0 aid one of is marron: ‘When. using Sam t© attack your opponent’s models, be aware of who has the shift, because If Sam dies, the game ends. This means if you have the shirt your opponent will be more hesitant to attack him, and may well shield if he can to prevent Sam from being hit. However if your ‘opponent has the shirt then they are likely to try {0 kill Sam as quickly as possible. Finally, when, you ate using Sam, don’t be afrald to use his Might, since you may not have control of him for Jong and you want to give the brave, litle Hobbit the best chance of killing your enemies.PAINTING WORKSHOP Shagrat Dressed in dark leather armour and tarnished chainmail, Shagrat, Captain of Cirith Ungol, is an imposing figure. In this Pack we show you how to paint your Shagrat model in order to emphasise his dark savagery. red for war; the Uruk-hai are remorseless killers who thrive on combat and bloodshed. Shagrat is no exception to this, becoming a Captain through ferocity and strength of arms. Like all Uruk-hai, Shagrat has little tolerance for Orcs, seeing them as a weak, undisciplined rabble. When the Morgul Orc Captain, Gorbag, brings Frodo to the tower of Grith Ungol, animosities flare over ownership of the halfling’s mithril shirt. Shagrat’s authority is challenged, and the hulking Uruk Is swift to turn to violence. The ensuing clash pits Ores against Uruks in a bloody battle. In this Painting Workshop, you will learn how to paint your Shagrat miniature, using dark colours to create the differing skin tones and rusty armour. ~< URUK-HAI CAPTAIN Sagat commands the garison of (Cit Ungo with ral efficiency NTS REQUIREL Tonal Values In Pack 39, we looked at how to SHADOW GREY CHAINMAIL paint a predominantly white model - Gandalf - using different tones a CHaos BLACK Sree D aaa RTH ir lies a 4 ELr FLesH sil ga to y BLACK INK paint, as it i ( BLEACHED BONE BLUE INK primarily black, Ti BocctiiNiea inthis Pack we 9 2 MITHRIL SILVER | 'o°k 2 howto mix NM ferent tones of black L . SCORCHED BROWN BLoop RED to distinguish between > VERMIN BROWN Brown ink | eaten of gliaSHAGRAT™ Layered Clothing Just like Isildur in Pack 47's Painting 1 Workshop, Shagrat is an example of a figure on which i is a good idea to paint one layer at a time. Starting with the face and other visible areas of flesh, you can work your way out, thereby helping to avoid getting paint on the areas you have already completed.
Careful ighiphing highlight, add Elf Flesh to the mix. If you wish, can bring out the ried you can add a final highlight by mixing in features of Shagrat’ face. ‘more Elf Flesh. _ @ First Clothing Layer Although itis the same colour as other areas of Shagrar’s clothing, it is a good idea to paint the lower tunic at this point, for the reasons described above. Add a first highlight to the raised folds of cloth with a mix of Bleached Bone and Chaos Black. For the very edges and + highest folds, apply fine highlights, adding quite a large amount of Bleached Bone to the mix. > Remember to keep the highlights as small and sharp os sible so the overall appearance ofthe figure stays dark } > Your Sharat miniature is now ready to have the net loers of armour and clothing painted.PAINTING WORKSHOP © Rusted Chainmail ‘As well as his sturdy leather armour, Shagrat wears pieces of chainmail, dulled and stained brown with rust and dirt. First, give the ‘chainmail areas on the model a heavy dry- brush with a mix of Boltgun Metal and Scorched Brown. Follow this with a Boltgun Metal dry-brush. Next, to give the chainmail the appearance of having heavily rusted areas, carefully dry-brush small patches of Vermin Brown onto it. Finally, apply a final, lighter dry-brush wich Chainmail,
When dry-brshing ake care "otto stray onto any areas you have already pained 8 The Outer Garments To add varia wish, paint the Nn to the overall appearance of your figure, you can, if you ent areas of clothing with various dark colours. Apply the first highlight to the lower tunic hanging down the back of the legs, using a mix of Chaos Black and Vermin Brown. For the fine highlights, add Bleached Bone to this mix. The majority of the clothing on the upper’ body can be painted in the same way as the first clothing layer, described (on page 13.To add further variety, paint the central piece of cloth ~ which ‘covers Shagrat’s chest and hangs below the belt ~ with a mix of Chaos Black and Graveyard Earth. Apply the first highlight with Graveyard Earth, then the top highlight with a mix of Graveyard Earth and Bleached Bone. > The brown highligh cer the Bloc bose colour aie the cloth the appearance of being @ very dark brow, < With 0 dark colour scheme such 0s this Highlighting is inportant {for defining the edges and comours ofthe figure. 2 Although the overall colour of the figure is ‘ute dark a this pin, ‘he final dels will brighten i up.@ Frodo’s Mithril Coat In stark contrast to the dark, dirty attire of Shagrat ~ particularly his rusty chainmail ~ Frodo’s mithril coat is a gleaming, bright silver. Begin by dry-brushing it heavily with Boltgun Metal. Follow this with a lighter dry-brush using Chainmail. Next, thin down a mix of Blue and Black inks and apply a wash to the coat. When the wash has dried, apply a further dry-brush with Chainmail, then a final light dry-brush of Mithril Silver. > Nerrow ares such os these saps, require you to ep the igh sal so thar the base ‘colour remains visible. “Hands of that shiny shirt! Thats mine!” SHAGRAT™ “
Your completed Shagrat ‘owe ready t0 take command of the Cith Ungo!garson. SHAGRAT” ~< The bluish tinge sven tothe mith by the ik wash contrasts wih the dll brown of. ‘Shagra’schinmai, @G Finishing Details The knife on Shagrats belt is painted in the same way as Gorbag’s sword from last Pack’s Painting Workshop. Paint the leather straps and boots first with a mix of Graveyard Earth and Scorched Brown, then highlight the edges with Graveyard Earth. Highlight the gloves with a mix of Bleached Bone and Chaos Black in the same way as you did the clothing. To finish off the face, carefully pick out the teeth with Bleached Bone, then paint the hair with Graveyard Earth. Give it a wash of thinned- down Brown ink, and finish with a dry-brush of Graveyard Earth mixed with Bleached Bone. IF you wish, you can paint the eye of Sauron on the chest armour with a fine brush, using a mix of Vermin Brown and Blood Red. All that remains is to base the model in the usual way.MODELLING WORKSHOP The Tower of Cirith Ungol # High in the Mountains of Shadow stands the Tower of Cirith Ungol. Built long-ago by the people of Gondor, it is now used by Orcs to guard against the enemies of Mordor. In this Modelling Workshop, we show you how to build this fortress to use in your Battle Games. A long the borders of Mordor stands the ‘outpost of Cirith Ungol, built long ago - as a garrison for Gondor. It is now a bastion for the forces of Evil. From its black heights the ‘Ore and Uruk warriors watch the passes into Mordor, ensuring none shall enter, After his encounter with Shelob, itis to this cursed place that Frodo is taken and it is only Sam’s ‘courage that can save the Ringbearer from a grisly fate at the hands of his captors. In this Modelling Workshop, we take you through the steps to build the impressive rower of Cirith Ungol, making it compatible with the rest of your modular Mordor terrain. ~< FORBIDDING TOWER Dark and brooding, the tover of Cth Ugo fas become part of the cused | Jan it was built to guard ais. In addition to the usual Modelling Essentials detailed in Pack 35, & you will need: vi 5cM/2” THICK POLYSTYRENE Duct TAPE a WOODEN BARBECUE SKEWERS PAINTS AS REQUIRED © QAM IN" THICK STYRENE Mordor Modular Terrain : ‘This Girith Ungol model is quite large and, h Hor WIRE CUTTER sienna snakes cana ae FOAM CARD Section instead of on a base ofits own, This means that it can be used with the rest of your Mordor SQUARE BALSA WOOD ROD modular scenery in Battle Games of your own devising. 16@ The Base Creating the modular tile base follows basically the same process detailed in Pack 44's Modelling Workshop, although we used a single square of 5cm/2” thick expanded polystyrene rather than two 2scmi1” layers. Wrap a strip of duct tape around the sides of the board to strengthen it as usual. Once the base board Is finished, draw a clear floorplan directly onto your base. From this plan, you can work out the measurements ‘you need to create your structures. Ounee Was!“ “< STEPPED LAYERS. Layering the polsryrene he this wll ele to create a steep mountainside THE TOWER OF CIRITH UNGOL” ‘A FLOORPLAN Drawing plan crecy on to the base hops daring construction. © Mountains The Tower of Cirith Ungol guards a high pass in the Mountains of Shadow and is surrounded by broken peaks and jutting rocks. To create this effect, you will need to cut out six sheets of polystyrene to form the mountain face behind the tower. Make the first two of these sheets about I5cm/é" high, the next two 20cm/8” high and the last two 25cm /10” high. Glue these sections to the base, layering them from shortest to tallest, creating the stepped slope of the mountain. Barbecue skewers can be pushed through the polystyrene to help keep the blocks in place. ‘Once the glue is dry, sheets of styrene can be glued down to form the platform that the armoury will stand on, > ARMOURY PLATFORM The rise plajorm is made frm of porn, placed one ontop ofthe ote. 8 Sculpted Rock Face Using a hot wire cutter, shape the polystyrene cliff face into a suitably jagged and rocky ‘mountain slope. To break up the step effect Of the polystyrene sheets, glue some of the off-cuts of polystyrene back onto the mountainside. This technique is the same ‘one used for the Isengard dam in Pack 32, “= ROCK FACE A. MOUNTAINSIDES A random, jase, rocky Wich che mourns scuped and effect can be achieved complet, we can move on 10 the sing hoe wie cuter armoury and tower. 17MODELLING WORKSHOP “< MAKING THE WALLS Once the walls have been ped you can increase cher sirenth by odig a stip (of square basa rod to each comer 3 The Armoury ‘A-box made from four equally sled pieces ‘of foam card creates the basic shape of the armoury The construction of this box Is similar to that used for the inner walls of the fortress tower as presented in Pack 31. First, cut the four sections of wall from a piece of foam card. To allow models to move around the outside of the armoury, you will need to make the walls about 4cm/14” shorter than the length of the platform. ‘They can be any height, but about [3cm/5” is probably enough. Once the walls are dry, a further foam card rim is glued around the > BASIC ARMOURY top to allow for crenellations to be added This simple box shape vil be later and to hold the roof in place. ished ler by ang deal > MAKING OCTAGONS are @ The Tower san easy way to cate an The tower is created by gluing strips of xtagonal shape foam card around two octagonal pieces of polystyrene. To make these octagonal, first cut out two pieces of polystyrene, each I2cm/424" square. Divide each edge of the two squares into three equalsided sections, marking them with a pencil. Next join up the marks to make a triangular shape in each corner, as shown. Finally, cut away each triangle until you are left with two octagons. ‘One of the octagons will form the base of the tower, while the other will become the floor of the top room. The walls are made of eight separate sections of foam card stuck around the ‘octagons. They should be 26cm/10" tall and as wide as the sides of your octagons. Remember that some of the sides may be wider than others, so measure each one carefully. Next, draw a fine across each strip, Sem/2” from the top. This.marks where the floor of the tower's top room will be. On one of the walls, cut a small, ATOWER WaLLs arched window just above this line. This will be the window of the top room. Av this stp a window con Glue the first foam card wall to the side of the octagon and continue gluing tle ne the walls in place until you have completed the circumference of the rower. i Dressmaking pins can be used to hold all the walls in place while the glue dries. “ e Armoury Roof Ee Before you can glue the tower to the armoury, you will need to. make a roof for it to sit on. Make’a roof for the armoury by drawing around the bottom of the building, creating a square. Cut this out and then glue some textured wallpaper to the top to form 2 stonework floor. Find the centre of the roof by drawing a cross. Then you can glue the A ARMOURY ROOF ‘A TOWER AND ROOF bottom of the tower to the top of the roof To ese thereof nil fi hig th ower 1 the roof mek i ser using the centre point as a positional guide, rar aun te amour’ bs, 10 remove fromthe op ofthe amouy. 18THE TOWER OF CIRITH UNGOL” KJ ~< OCTAGONAL SHAPE Use the toner a a template fo ce around to get the core sae forte octagon @ Tower Roof The roof of the tower is made from a piece of shaped polystyrene on a foam card base. To create the base, draw around the top of the tower onto a piece of foam card and cut this out, Next, cut a block of polystyrene that covers this octagon. and then, using masking tape a8.a guide, cut > CREATING SLOPES sloped edges off the block ‘Carefully cut slopes down 0 the with a hot wire cutter. edges with @ hot wire cutter. = curs ey © Outer Walls ‘Cutting out this To create the outer walls of Cirith Ungol, cut out two riangular wedge sections of Polystyrene the same length and width as Is easy when the shown on your floorplan and roughly 1Ocm/4” high. The edges are masked gateway is made by cutting through the polystyrene wit off with tape, a hot wire cutter at set angles. Mark the backs of both the long and short wall sections to avoid confusion later. Take the short wall and mark a Scm/2” square on the back so that it butts up to the floor and the edge where it will meet the long wall. Next, mark a diagonal line along the bottom of the wall that connects the front edge of the wall with the edge of the square on the back of the wall. Wrap masking tape around these marks to Isolate the section and then, using a hot wire cutter cut the section away. Repeat this whole process on the Jong wall. However, you will need to lengthen the a section by a further Scm/2” as shown, in order for the gateway to fie together, > SECOND WALL The second wall ca the same way as the fs, bu with an ex Sem/ 2" ded to the length of the Shape as shown, A FINISHED. GATEWAY > FINISHED STRUCTURE Here you can see how (Once. main sructre of Cirith the eta length overlaps ‘Ungo is complete all cat remains 10 form the tena. {5 to ald the final deals 19MODELLING WORKSHOP —-@ Buttresses In order to give the tower a more distinct shape to better represent Cirith Ungol, We added some buttresses to the eight corners of the tower. These help to hide some of the gaps left from. construction, as well as holding the roof of the tower in place. The buttresses are made by carefully cutting strips of foam card 30cm/12” long. A BUTTRESSES ‘The width varies between fem/4” and Draw a design yu fie 2cm/" as shown, narrowing toa sharp The, once it cutout, you point at the top of the tower _ crue i as «template to | mak the remaining sve, > THICKER SECTION Afr sticking on te exo oes ee te ees 50. they oe ln the ures. The buttresses can be widened with extra pieces of foam card on either side. After cutting them out you.can shape the outer edges with a modelling knife, before sticking ~ BRICKWORK them in place. Card bricks are then glued to the outside sing rics lite this hides oF the tower, covering the joins. As we needed so-many ‘any gps and adts tothe bricks, we cut out long strips and simply scored brick Jnl lok of the mode. shapes into the card with a pencil terior of the tower was also given some detail; such as "a trapdoor, window frame and table. The trapdoor is made from balsa wood and foam card, with a dressmaking pin as a ~ handle, The window frame is jade from thin strips of card. nally, the table is made from balsa wood in the same way as Ih Pack 30. Card bricks were added t0 the inside corners, matching those on the outside Of the tower as described above. “< INTERIOR DETAIL Here you can see how the ‘addon of alle detail can enhance the lok of your model 20THE TOWER OF CIRITH UNGOL” ~< FASCIA A shaped layer of foam card cds incres and depth to the walsof the armoury. @ Armoury The armoury and courtyard are given extra pleces of detall to add interest t0 the basic, plain structure. A shaped foam card layer Paap) [ea da can be added to the walls of the armoury, while textured wallpaper gives the whole courtyard a cobbled appearance. We added stairs made out of styrene that lead down to the base, and card brickwork to finish off the comers > DETAILING Of the walls. Finally, make Yo cy find i easier © del crenallations for the top of the the armoury end couryard before | armoury, as explained in Step 4. ta your cre olin place ~< CUTTING OUT sHArEs i iarearnanes bse @ Crenellations eth and cr tem al ou tone The basic crenellations are simply cut out of foam card and glued in place. The distinctive teeth that adorn the top of each merion add a three-dimensional element and give a ‘spiky’, evil feel to the model. The teeth are made by cutting a diamond-shaped piece of foam card in half and cutting a wedge from the bottom, so that they fit across the top of the crenellations, as shown. > SHARP TEETH These final adions make the mode cok foreboding and el Painting ‘Once all the detail has been added, the model is ready for painting. Give everything except the doors a coat of textured paint and then undercoat the whole model black. The mountains are painted in the same way as the rest of your Mordor scenery. To give the buildings a worn and dirty ‘appearance, a heavy dry-brush of Graveyard Earth was applied before dry-brushing it grey. A final, light dry-brush of Bleached Bone completes the look. © > DIRTYWALIS. Dryas te was fs brow, then grey an fol Bleached Bone, ‘res them ano, no ok 21IN YOUR NEXT GAMING PACK... | pike levy Si et acest ees Cea ee are ese tL) freee CMD lm mec ited SSM a ener moe in our latest campaign — Saruman’s War! * Paint, convert and customise your AT rn ele Momo Lert) PO rs ere OEMS Por HITCe LTC COM Qn Lel4 . PAE) UOMO CELE the extensive and ever-growing range. +f wh a For more information ring Ol5 91 40000 or visit: www.games-workshop.com
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