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Duskwall: Vice Purveyors: Standard Items Faith Pleasure, Stupor

The document lists various standard items that a character may carry including weapons, armor, tools, and supplies. Weapon options include blades, pistols, large weapons, and unusual weapons. Other items include burglary gear, climbing gear, documents, arcane implements, subterfuge supplies, demolition tools, tinkering tools, and lanterns. Locations of interest in the fictional world are also listed under categories of vice, gambling, luxury/pleasure, and weird.

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Jason
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0% found this document useful (0 votes)
18 views

Duskwall: Vice Purveyors: Standard Items Faith Pleasure, Stupor

The document lists various standard items that a character may carry including weapons, armor, tools, and supplies. Weapon options include blades, pistols, large weapons, and unusual weapons. Other items include burglary gear, climbing gear, documents, arcane implements, subterfuge supplies, demolition tools, tinkering tools, and lanterns. Locations of interest in the fictional world are also listed under categories of vice, gambling, luxury/pleasure, and weird.

Uploaded by

Jason
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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STANDARD ITEMS

A Blade or Two: Perhaps you carry a Burglary Gear: A set of lockpicks. A small
duskwall: vice purveyors
simple fighting knife. Or two curved pry-bar. Vials of oil to silence squeaky
swords. Or a rapier and stiletto. Or a hinges. A coil of wire and fishing hooks. A faith pleasure, stupor
heavy butcher’s cleaver. [ load] small pouch of fine sand. [ load] Mother Narya, House of the Weeping Mardin Gull, the Leaky Bucket,
Your choice of blade might reflect your Climbing Gear: A large coil of rope. A Lady, Six Towers. tavern, Crow’s Foot.
heritage: small coil of rope. Grappling hooks. A Ilacille, the ruins of the Temple to Pux Bolin, the Harping Monkey,
small pouch of chalk dust. A climbing forgotten gods, Coalridge. tavern, Nightmarket.
In the North (Akoros and Skovlan) blades harness with loops and metal rings. A set
tend to be broad, heavy, and single-edged. Nelisanne, The Church of the Ecstasy Helene, Silver Stag casino, Silkshore.
of iron pitons and a small mallet. [ load]
of the Flesh, Brightstone. Lady Freyla, the Emperor’s Cask, bar,
In Severos, the horse-lords favor spears in Documents: A collection of slim volumes
battle, but for personal combat they carry Lord Penderyn, the Archive of Whitecrown.
on a variety of topics, including a registry Echoes, Charterhall.
distinctive double-edged daggers with very of the nobility, City Watch commanders, Avrick, powder dealer, Barrowcleft.
wide blades, often intricately inscribed with
family histories.
and other notable citizens. Blank pages, a gambling Rolan Volaris, the Veil, social club,
vial of ink, a pen. A number of interesting Nightmarket.
Spogg’s dice game, Crow’s Foot.
In the Dagger Isles, the corsairs often use maps. [ load] Madame Tesslyn, the Red Lamp,
narrow, light blades made for quick thrusts— Grist, boxing, the Docks.
Arcane Implements: A vial of quicksilver. brothel, Silkshore.
such as the rapier and stiletto. Helene, Silver Stag casino, Silkshore.
A pouch of black salt. A spirit anchor in Traven’s smoke shop, Coalridge.
In Iruvia, curved blades are common; the form of a small stone. A spirit bottle. A Master Vreen, hound racing,
Eldrin Prichard, the Silver Swan
sharpened on the outer edge like a saber, or vial of electroplasm, designed to break and Nightmarket.
pleasure barge, Brightstone canals.
sharpened on the inner edge, like a sickle. splatter on impact. [ load] Lady Dusk, the Dusk Manor Club,
Jewel, Bird, and Shine, Catcrawl
Throwing Knives: Six small, light blades. Subterfuge supplies: A theatrical make-up Whitecrown.
Alley, the Docks.
[ load] kit. A selection of blank documents, ready Sergeant Velk, the fighting pits,
A Pistol: A heavy, single-shot, breech-
for the forger’s hand. Costume jewelry. Dunslough. weird
A reversible cloak and distinctive hat. A The hooded proprietor of a half-
loading firearm. Devastating at 20 paces,
forged badge of office. [ load] luxury, pleasure flooded grotto tavern near the docks.
slow to reload. [ load] Singer, bath house, Crow’s Foot.
Demolition tools: A sledgehammer Strange passageways lead to stranger
A Large Weapon: A weapon meant for and iron spikes. Heavy drill. Crowbar. Harvale Brogan, the Centuralia Club, chambers beyond.
two hands. A battle-axe, greatsword, [ load] Brightstone. Father Yoren, House of the Weeping
warhammer, or pole-arm. A hunting Traven’s smoke shop, Coalridge.
Tinkering Tools: An assortment for Lady, Six Towers.
rifle. A blunderbuss. A bow or crossbow.
detailed mechanist work: jeweler’s Dunridge & Sons fine fabrics and “Salia,” a spirit of the Reconciled,
[ load]
loupe, tweezers, a small hammer, pliers, tailoring, Nightmarket. which moves from body to body at
An Unusual Weapon: A curiosity or tool screwdriver, etc. [ load] their whim.
Chef Roselle, the Golden Plum
turned into a weapon. A whip, a flail, a
Lantern: A simple oil lantern, a fancy restaurant, Six Towers. Sister Thorn, deathlands scavenger
hatchet, a shovel, a length of chain, a razor-
edged fan, steel-toed boots. [ load] electroplasmic lamp, or other light source. Maestro Helleren, Spiregarden gang, Gaddoc Station.
[ load] theater, Whitecrown. Ojak, Tycherosi rooftop market
Armor: A thick leather tunic plus
Spiritbane Charm: A small arcane trinket vendor, Silkshore.
reinforced gloves and boots. [ load]
that ghosts prefer to avoid. [ load]
obligation Aranna the Blessed, cultist of a
+Heavy: The addition of chain mail, metal Family members (heritage) or forgotten god, barge moored in
plates, a metal helm. [ load] The load former co-workers (background). Nightmarket.
for heavy armor is in addition to normal Hutton, Skovlander Refugees/
armor—5 load total. Revolutionaries, Charhollow.
The Circle of Flame, a secret society.

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