Duskwall: Vice Purveyors: Standard Items Faith Pleasure, Stupor
Duskwall: Vice Purveyors: Standard Items Faith Pleasure, Stupor
A Blade or Two: Perhaps you carry a Burglary Gear: A set of lockpicks. A small
duskwall: vice purveyors
simple fighting knife. Or two curved pry-bar. Vials of oil to silence squeaky
swords. Or a rapier and stiletto. Or a hinges. A coil of wire and fishing hooks. A faith pleasure, stupor
heavy butcher’s cleaver. [ load] small pouch of fine sand. [ load] Mother Narya, House of the Weeping Mardin Gull, the Leaky Bucket,
Your choice of blade might reflect your Climbing Gear: A large coil of rope. A Lady, Six Towers. tavern, Crow’s Foot.
heritage: small coil of rope. Grappling hooks. A Ilacille, the ruins of the Temple to Pux Bolin, the Harping Monkey,
small pouch of chalk dust. A climbing forgotten gods, Coalridge. tavern, Nightmarket.
In the North (Akoros and Skovlan) blades harness with loops and metal rings. A set
tend to be broad, heavy, and single-edged. Nelisanne, The Church of the Ecstasy Helene, Silver Stag casino, Silkshore.
of iron pitons and a small mallet. [ load]
of the Flesh, Brightstone. Lady Freyla, the Emperor’s Cask, bar,
In Severos, the horse-lords favor spears in Documents: A collection of slim volumes
battle, but for personal combat they carry Lord Penderyn, the Archive of Whitecrown.
on a variety of topics, including a registry Echoes, Charterhall.
distinctive double-edged daggers with very of the nobility, City Watch commanders, Avrick, powder dealer, Barrowcleft.
wide blades, often intricately inscribed with
family histories.
and other notable citizens. Blank pages, a gambling Rolan Volaris, the Veil, social club,
vial of ink, a pen. A number of interesting Nightmarket.
Spogg’s dice game, Crow’s Foot.
In the Dagger Isles, the corsairs often use maps. [ load] Madame Tesslyn, the Red Lamp,
narrow, light blades made for quick thrusts— Grist, boxing, the Docks.
Arcane Implements: A vial of quicksilver. brothel, Silkshore.
such as the rapier and stiletto. Helene, Silver Stag casino, Silkshore.
A pouch of black salt. A spirit anchor in Traven’s smoke shop, Coalridge.
In Iruvia, curved blades are common; the form of a small stone. A spirit bottle. A Master Vreen, hound racing,
Eldrin Prichard, the Silver Swan
sharpened on the outer edge like a saber, or vial of electroplasm, designed to break and Nightmarket.
pleasure barge, Brightstone canals.
sharpened on the inner edge, like a sickle. splatter on impact. [ load] Lady Dusk, the Dusk Manor Club,
Jewel, Bird, and Shine, Catcrawl
Throwing Knives: Six small, light blades. Subterfuge supplies: A theatrical make-up Whitecrown.
Alley, the Docks.
[ load] kit. A selection of blank documents, ready Sergeant Velk, the fighting pits,
A Pistol: A heavy, single-shot, breech-
for the forger’s hand. Costume jewelry. Dunslough. weird
A reversible cloak and distinctive hat. A The hooded proprietor of a half-
loading firearm. Devastating at 20 paces,
forged badge of office. [ load] luxury, pleasure flooded grotto tavern near the docks.
slow to reload. [ load] Singer, bath house, Crow’s Foot.
Demolition tools: A sledgehammer Strange passageways lead to stranger
A Large Weapon: A weapon meant for and iron spikes. Heavy drill. Crowbar. Harvale Brogan, the Centuralia Club, chambers beyond.
two hands. A battle-axe, greatsword, [ load] Brightstone. Father Yoren, House of the Weeping
warhammer, or pole-arm. A hunting Traven’s smoke shop, Coalridge.
Tinkering Tools: An assortment for Lady, Six Towers.
rifle. A blunderbuss. A bow or crossbow.
detailed mechanist work: jeweler’s Dunridge & Sons fine fabrics and “Salia,” a spirit of the Reconciled,
[ load]
loupe, tweezers, a small hammer, pliers, tailoring, Nightmarket. which moves from body to body at
An Unusual Weapon: A curiosity or tool screwdriver, etc. [ load] their whim.
Chef Roselle, the Golden Plum
turned into a weapon. A whip, a flail, a
Lantern: A simple oil lantern, a fancy restaurant, Six Towers. Sister Thorn, deathlands scavenger
hatchet, a shovel, a length of chain, a razor-
edged fan, steel-toed boots. [ load] electroplasmic lamp, or other light source. Maestro Helleren, Spiregarden gang, Gaddoc Station.
[ load] theater, Whitecrown. Ojak, Tycherosi rooftop market
Armor: A thick leather tunic plus
Spiritbane Charm: A small arcane trinket vendor, Silkshore.
reinforced gloves and boots. [ load]
that ghosts prefer to avoid. [ load]
obligation Aranna the Blessed, cultist of a
+Heavy: The addition of chain mail, metal Family members (heritage) or forgotten god, barge moored in
plates, a metal helm. [ load] The load former co-workers (background). Nightmarket.
for heavy armor is in addition to normal Hutton, Skovlander Refugees/
armor—5 load total. Revolutionaries, Charhollow.
The Circle of Flame, a secret society.