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Doki Doki Dating Club

The document provides an overview of the dating simulation game "Doki Doki Dating Club". Players create a character with various core and secondary stats. They attend a mandatory group date involving a tile-matching game where matching tiles allows interacting with other players to increase or decrease friendship levels. Special abilities can be used depending on character stats. The goal is to build relationships and be the first to reach 150 friendship points.

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0% found this document useful (0 votes)
41 views6 pages

Doki Doki Dating Club

The document provides an overview of the dating simulation game "Doki Doki Dating Club". Players create a character with various core and secondary stats. They attend a mandatory group date involving a tile-matching game where matching tiles allows interacting with other players to increase or decrease friendship levels. Special abilities can be used depending on character stats. The goal is to build relationships and be the first to reach 150 friendship points.

Uploaded by

Atlas Storm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DOKI DOKI DATING CLUB

The Year is 3012, and you’ve been accepted into Doki Doki High School for Promising Spouses!
This high School is a Prestigious Hall for aspiring Husbands and Wives to master the skills to
find their perfect match. You will go through school, and participate in club activities. However
after school is out, there is a Mandatory Group Date, organized by your Doki Doki DAting Club
School Representative, to help you get to know your fellow classmates and potentially find your
perfect match! The Sky's the Limit at Doki Doki High, and we know you’ll do everyone proud!

BASICS
You are a Student at Doki Doki High. You will be faced with many role-playing and dating
challenges set forth by your Game Master, and you’re gonna need these tools to survive your
Tenure here. Remember not everyone is created equally, but you’re the best in your own eyes.
There are 7 Core Statistics for you to master in Doki Doki Dating Club, listed Below:

Strength- A measure of your physical strength, useful for weightlifting, and, though it is
forbidden, fighting.

Athleticism- A measure of endurance and general dexterity. Useful for distance running, speed,
and feats of dexterity

Intelligence- A measure of, well, Intelligence. Your intelligence shows how well you are doing in
your studies, and general knowledge.

Looks- Even though all people are perceived differently, Looks is a measure of how well you
keep up your personal appearance and hygiene.

Charisma- Charisma is an indicator of how outgoing you are. It’s handy to keep conversations
going and, possibly, be the life of the party.

Focus- Your attentiveness and ability to hold onto information. Focus is so very important for
class, and paying attention to people.

Luck- Luck, while some would argue differently, is a Skill most valued at Doki Doki High. For if
you’re not lucky, how can you succeed?

In addition to the 7 Core Stats, there are 14 Secondary Stats that determine your Personality
and how well you interact with others.

These stats are:

Pride, Lust, Gluttony, Sloth, Envy, Greed, Anger, Faith, Hope, Clarity, Fortitude, Justice,
Temperance, and Prudence.
While we don’t offer an in-depth look at the philosophical purpose behind each stat, we hope
they will be self-explanatory! These stats affect your skill at the Doki Doki Dating Game, played
at every Mandatory Doki Doki Group Date!

AND In addition to your Core and Secondary Stats, you need to assign your Character Draws.
These are the secrets you only tell close friends! Your Character Draws are your defenses, if
you start trusting someone and tell them all your draws, be careful! You might fall in love if they
tell you all your Draws at your favorite place!

Your Character Draws are:


Height- How tall you are.
Weight- How much you weigh.
Sign- Your Zodiac Sign
Birthday- Your exact birthday
Favorite Food- Your favorite thing to eat
Least Favorite Food- your most hated food item
Favorite Sport- Your favorite sport to play or watch
Favorite Color- your most beloved color
Favorite Drink- your favorite beverage
Favorite Place- The place you go to find comfort and relax, your most vulnerable sanctuary.

Your Character Draws are discovered in Order, but don’t let anyone that doesn’t need to know
hear you! It’s also up to the person you tell to keep track of your draws, or they’ll have to unlock
it again!

HOW STATS WORK


For your Core Stats, you have an Array to fill. You have the Numbers 10, 9,8,7,6, and 5 to
allocate to every Core Stat EXCEPT luck. For Luck, roll a D10, and that is the stat. Each Stat
allows you to attempt and complete different challenges in the Role Playing setting of the world,
and have small effects on the Mandatory Doki Doki Group Date.

For your 14 Secondary Stats, roll 14 6-sided dice, and allocate those numbers as you please.
You want to reflect your personality as best you can, as these affect how the Mandatory Doki
Doki Group Date will go for you.

There are no modifiers to your stats, it is all flat value.

PLAYING THE MANDATORY DOKI DOKI GROUP DATING GAME!


The game that all students are required to play at their Mandatory Doki Doki Group Date is quite
simple. There is a 10x10 board with many symbols on it, students will take turns matching
these symbols to interact with their fellow dates. The Symbology is noted below:
TILES

FLIRT - Flirt with a fellow Club Member. This tile uses your Lust stat, and it is defended
against with Prudence.

Joke - Use this tile to tell a joke! This tile uses your Sloth stat, and is defended against
with Fortitude.

Talk - Use this Tile to have a friendly Conversation! This tile uses your Greed Stat,
and is defended against with Clarity.

Comfort - Use this Tile to comfort someone, or give them a compliment! This tile
uses your Gluttony Stat, and is defended against with Faith

Share - Use this tile to share a personal experience using your Pride Stat! This tile is
defended against with Temperance.

Use Empathy - Use this Tile to pull at the heartstrings with a sad story using your Sloth
Stat. This tile is defended against using Hope.

Show Off - Use this Tile to show off your skills using the anger stat! It is defended
against using the Justice stat.

To determine Initiative, Everyone rolls a D10, and adds both their Luck and their Charisma Stat.
Students will take turns matching the tiles on the board in this order.

To match tiles, switch the places of any two tiles on the board. You do not have to match tiles
when you do this, but you receive no bonus for not matching tiles. You can permanently reduce
your luck by 1 to move an extra piece on your turn.
When you match at least 3 Tiles, you will choose someone to use your Skill on, then subtract
their Defense Value Stat plus a 1d6 roll made by the defender, from the Stat you chose to use
based on the Tile match. The difference will either Fill OR Empty your Friendship Gauge with
that Person, based on if the final result was positive or negative. Every time you get 10
Friendship points with someone, they will secretly tell you one of their draws, based on where
you are in the relationship. If you match more than 3 Tiles, you gain a bonus to your stat of +1
for each additional tile, but if you match 6 or more, you get +2 for each tile after the 6th.

Each relationship is tracked separately. Just because you increased someone's friendship
gauge, doesn't mean that their friendship with you went up! Remember friendship is a 2 way
street!

After you make a Match, you fill the board back up with Tiles Drawn from your Personality Pool.
You can place any Tile that is based on a Stat that you have 3 or more in, or if you have at least
3 Lust, you can place any tile you want. You can do this one time for every 3 lust you have.

The Mandatory Doki Doki Group Dating Game ends in one of two ways: Everyone has either
gained or lost a Cumulative 100 Points, or a single person has accumulated 150 points. If the
game ends with someone accumulating 150 points, everyone EXCEPT the person that
accumulated 150 points experiences their profound skills, and Levels Up.

DOKI DOKI SPECIAL ABILITIES


Before each Dating Session you can select one of these powers to bring with you if your stats
are high enough. You have a Doki Gauge, it fills when you match 25 blocks, and they need not
be consecutive. By emptying the gauge on your turn, you gain the power in addition to your
match.

STRENGTH POWERS-
10 STR- DOKI DOKI SMASH Lv.1- Destroy a 3x3 block area and score points for each symbol
matched, if you destroy more than 3 of a symbol, it still combos.

30 STR- DOKI DOKI SMASH Lv.2- Destroy a 4x4 block area and score points for each symbol
matched, if you destroy more than 3 of a symbol, it still combos. All combos are worth an extra
point per symbol.

50 STR- DOKI DOKI SMASH Lv.3- Destroy a 5x5 block area and score points for each symbol
matched, if you destroy more than 3 of a symbol, it still combos. All combos are worth an extra
2 points per symbol.

ATHLETICISM POWERS-
10 ATHL- DOKI DOKI 10M DASH- Clear an entire column of symbols, and score points for each
symbol matched, if you match more than 3 of a symbol, it still combos.
30 ATHL- DOKI DOKI 100M DASH- Clear an entire column of symbols and score points for
each symbol matched, if you match more than 3 of a symbol, it still combos. All combos are
worth an extra point per symbol.

50 ATHL- DOKI DOKI 1000M DASH- Clear an entire column of symbols and score points for
each symbol matched, if you match more than 3 of a symbol, it still combos. All combos are
worth an extra 2 points per symbol.

INTELLIGENCE POWERS-
10 INT- DOKI DOKI BRAIN BLAST Lv1.- Clear any 6 symbols on the board and score points for
them, if you match more than 3 of a symbol, it still combos.

30 INT- DOKI DOKI BRAIN BLAST Lv.2- Clear any 9 symbols on the board and score points for
them, if you match more than 3 of a symbol, it still combos. All combos are worth an extra point
per symbol.

50 INT- DOKI DOKI BRAIN BLAST Lv.3- Clear any 12 symbols on the board and score points
for them, if you match more than 3 of a symbol, it still combos. All combos are worth an extra 2
points per symbol.

LOOKS POWERS-
10 LOOKS- DOKI DOKI Lv1- Make 1 extra match.

30 LOOKS- DOKI DOKI Lv.2- Make 2 extra matches. All combos are worth an extra point.

50 LOOKS- DOKI DOKI lv.3- Make 3 extra matches. All combos are worth 2 extra points.

CHARISMA POWERS-
10 CHA- DOKI DOKI BLUSH Lv.1- Lockdown any 3 symbols on the board until your next turn.

30 CHA- DOKI DOKI BLUSH Lv.2- Lockdown any 6 symbols on the board until your next turn.
Any match you make this turn is worth 1 extra point per symbol.

50 CHA- DOKI DOKI BLUSH Lv.3- Lockdown any 9 symbols on the board until your next turn.
Any match you make this turn is worth 2 extra points per symbol.

FOCUS POWERS-
10 FOCUS- DOKI DOKI CHAD Lv.1- Select 2 non-overlapping 3x3 blocks of symbols and swap
them as your symbol swap.

30 FOCUS- DOKI DOKI CHAD Lv.2- Select 2 non-overlapping 4x4 blocks of symbols and swap
them as your symbol swap. All combos are worth an extra point per symbol.
50 FOCUS- DOKI DOKI CHAD Lv.3- Select 2 non-overlapping 5x5 blocks of symbols and swap
them as your symbol swap. All combos are worth 2 extra points per symbol.

FINDING YOUR MATCH


When you fill someone's friendship gauge, it is up to you to decide if you want to explore further
and reveal your feelings. You can attempt to make them yours by taking them to their secret
location and reciting their draws. If you do this successfully, you’re dating, but they can still be
stolen from you. If they can recite your draws to you later, or at the same instance, you become
star crossed lovers and those 2 characters are retired, they have won the game.

SCHOOL
Of course dating isn’t everything! You’ll also have to go through school, learn new things, and
meet new people. Sometimes, you will have been introduced to something so profound, you
level up, and gain stat points to allocate in your abilities, thus Strengthening your Personality.
Whenever you encounter such a Profound Experience, roll 21d4. In Order, for any stat you
rolled 3 or 4, that stat increases by 1. In case you forgot already, the order is Strength,
Athleticism, Intelligence, Looks, Charisma, Focus, Luck, Pride, Lust, Gluttony, Sloth, Envy,
Greed, Anger, Faith, Hope, Clarity, Fortitude, Justice, Temperance, Prudence.

AFTER SCHOOL
After School, Doki Doki City is your oyster! There are many places to visit that will help you find
the perfect match! You can buy gifts for people to increase their friendship meter during
Mandatory Doki Doki Group Dates, you can go to the salon and recover and stat damage you
may have taken from a hard day in the yard, or even just hang out in the park! Your Game
Master and Doki Doki High School For Prospective Spouses Representative will give you a
complete list of locations and their effects.

INTERACTING WITH PEOPLE


Of course, your stats aren’t just for show! Sometimes people will be difficult, and a Core
Challenge or Secondary Challenge will be required to succeed. When presented with such a
challenge, roll a d10 and add your Core or Secondary Stat to find out if you succeeded!

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