0% found this document useful (0 votes)
171 views6 pages

Screen Principle: Bubble: Tap RT Bub 13

1. The document contains diagrams and descriptions of different screen principles - Bubble, Smoke, and Burn. 2. It outlines the responsibilities and assignments of players based on their positions for each screen principle. 3. Key aspects like the bubble runner taking a J-step, perimeter screens with now routes, and a locked hitch are described.

Uploaded by

derte lino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
171 views6 pages

Screen Principle: Bubble: Tap RT Bub 13

1. The document contains diagrams and descriptions of different screen principles - Bubble, Smoke, and Burn. 2. It outlines the responsibilities and assignments of players based on their positions for each screen principle. 3. Key aspects like the bubble runner taking a J-step, perimeter screens with now routes, and a locked hitch are described.

Uploaded by

derte lino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

SCREEN PRINCIPLE: BUBBLE

Concept/Design Play Call TAP RT BUB 13


PRINCIPLE
BUBBLE TO #3

20

20
1. FURTHEST INSIDE
RECEIVER HAS THE
BUBBLE. BUBBLE RUNNER
TAKES A J-STEP AND
RUNS FLAT WITH SPEED
AND SHOULDERS
SQUARE TO THE LINE OF
SCRIMMAGE.
$
10

10
2. ATTACHED CALL

3. SIGHT BY GAMEPLAN C

Ni

B1 F1
F3 F2

Q T

BASE FORM 3x1 Rules (Tap, Trio, Trips)


PLAYER Responsibility Assignments Pressure

F1 MDM STALK MAN ON TO MDM. PROTECT A KNIFE CB! N/A


STALK MAN ON TO MDM (ALERT 1/4s SAFETY OR ALLEY
F2 MDM
DEFENDER)
N/A

F3 BUBBLE J-STEP – STRETCH THE FIELD! (SQUARE SHOULDERS) N/A

Concept/Design Play Call DUO RT BUB 13


PRINCIPLE
BUBBLE TO #2
20

20
1. FURTHEST INSIDE
RECEIVER HAS THE
BUBBLE. BUBBLE RUNNER
TAKES A J-STEP AND
RUNS FLAT WITH SPEED
AND SHOULDERS
SQUARE TO THE LINE OF
SCRIMMAGE.
$
10

10

2. ATTACHED CALL

3. SIGHT BY GAMEPLAN
C
Ni

B1 F1
B2 F2
Q T

BASE FORM 2x2 Rules (Duo, Deuce)


PLAYER Responsibility Assignments Pressure
STALK MAN ON TO MDM (ALERT 1/4s SAFETY OR ALLEY
F1 MDM
DEFENDER) PROTECT A KNIFE CB!
N/A

F2 BUBBLE J-STEP – STRETCH THE FIELD! (SQUARE SHOULDERS) N/A


SCREEN PRINCIPLE: SMOKE

Concept/Design Play Call TRIO RT SMOKE 13


PRINCIPLE
NOW TO #1

20

20
1. PERIMETER SCREEN
WHERE THE #1 RECEIVER
HAS THE NOW ROUTE.
3x1 ALERT CLOUD
2. ATTACHED CALL CORNER: MAKE A
“SWITCH” CALL
3. SIGHT BY GAMEPLAN
AND BASE MAN
$ ON TO MDM
10

10
C

Ni

B1 F1
F3 F2
“SWITCH”
Q T CALL

BASE FORM 3x1 Rules (Tap, Trio, Trips)


PLAYER Responsibility Assignments Pressure

F1 NOW ROUTE 3 STEP NOW ROUTE N/A


CB OFF – STALK MDM #2 TO #3
F2 MDM
CB PRESS – KICK CB (“PRESS” CALL)
N/A
CB OFF – ARC TO NOSE UP CB
F3 MDM
CB PRESS – ARC FOR MDM #2 TO #3 (“PRESS” CALL)
N/A

Concept/Design Play Call DUO RT SMOKE 13


PRINCIPLE
NOW TO #1
20

20
1. PERIMETER SCREEN
WHERE THE #1 RECEIVER
HAS THE NOW ROUTE.

2. ATTACHED CALL

3. SIGHT BY GAMEPLAN

F
10

10

F1 B1
F2 B2

Q T

BASE FORM 2x2 Rules (Duo, Deuce)


PLAYER Responsibility Assignments Pressure

F1 NOW ROUTE 3 STEP NOW ROUTE N/A

F2 MDM ARC FOR MDM #1 TO #2 N/A


SCREEN PRINCIPLE: BURN

Concept/Design Play Call STK DEUCE LT NEAR BURN 17


PRINCIPLE
NOW SCREEN TO F1 WITH

20

20
BACKSIDE HITCH TO B1

10

10
C
Ni

B1 F1

B2 F2
Q

BASE FORM

PLAYER Responsibility Assignments Pressure

F1 SLANT 3 STEP NOW ROUTE N/A


CB OFF – STALK MDM #2 TO #3
F2 MDM
CB PRESS – KICK CB (“PRESS” CALL)
N/A

B1 LOCKED HITCH 8 YARD HITCH N/A

B2 16/17 16/17 RULES N/A


SCREEN PRINCIPLE: BUMP

Concept/Design Play Call TRIO RT 13 BUMP


PRINCIPLE
ALL ENCOMPASSING

20

20
RELIEF CONCEPT

1. PERIMETER SCREEN
WHERE THE #3 HAS
DUMP, #2 RECEIVER HAS
THE BUBBLE, FIELD #1
HAS A SLANT &
BOUNDARY #1 HAS $
HITCH RULES
C
10

10
Ni

F1
B1
F3 F2
Q

BASE FORM

PLAYER Responsibility Assignments Pressure

F1 SLANT 3 STEPS N/A


STOP 2 YARDS FROM THE SIDELINE.
F2 BUBBLE
STRETCH THE FIELD.
N/A

F3 DUMP 5 YARD VERTICAL DUMP ROUTE. N/A

B1 LOCKED HITCH 8 YARD LOCKED HITCH N/A


SCREEN PRINCIPLE: HUB

Concept/Design Play Call TAP RT HUB 13


PRINCIPLE
BUBBLE TO #3

20

20
1. FURTHEST INSIDE
RECEIVER HAS THE
BUBBLE. BUBBLE RUNNER
TAKES A J-STEP AND
RUNS FLAT WITH SPEED
AND SHOULDERS
SQUARE TO THE LINE OF
SCRIMMAGE.
$
10 C

10
2. ATTACHED CALL

3. SIGHT BY GAMEPLAN
Ni

B1 F1
F3 F2

BASE FORM 3x1 Rules (Tap, Trio, Trips)


PLAYER Responsibility Assignments Pressure
STALK MAN ON TO MDM (ALERT 1/4s SAFETY OR CRACK-
F1 MDM
CRACK IN MAN). PROTECT A KNIFE CB!
N/A
STALK MAN ON TO MDM (ALERT 1/4s SAFETY OR ALLEY
F2 MDM
DEFENDER)
N/A

F3 BUBBLE J-STEP – STRETCH THE FIELD! (SQUARE SHOULDERS) N/A

B1 LOCKED HITCH 8 YARD LOCKED HITCH N/A


SCREEN PRINCIPLE: OX

Concept/Design Play Call STK TREY RT 16 MICKEY OX


PRINCIPLE
ROLL FLAT TO #2 WITH

20

20
LOCKED HITCH BS

10

10
Ni C

B1 F3
F2 F1

BASE FORM 3x1 & 2x2


PLAYER Responsibility Assignments Pressure

F1 PROTECTION PROTECTION RELEASE. VS. PRESS = WIN N/A

F2 ROLL FLAT 4 ROLL TO 6 YARDS. ¾ SPEED TO TIME UP WITH QB N/A

B1 LOCKED HITCH 8 YARD LOCKED HITCH N/A

You might also like