EmpTech - Module Week 3
EmpTech - Module Week 3
OBJECTIVES: Upon successful completion of this module, you are expected to:
a. Describe and explain how ICT affects everyday lives and the state of our nation;
b. Identify what constitutes appropriate and inappropriate online behavior; and
c. Understand the importance of making judgment calls on possible implications and consequences of making
certain information public.
1. 2. 3. 4. 5.
6. 7. 8. 9. 10.
Guide Questions:
1. How many of the digital tools above did you know?
2. Which tools do you usually use?
3. Do you agree that social media applications are digital tools? Explain your answer.
Guide Questions:
1. Explain how ICT affects your everyday life as a student.
2. Describe the relevance of ICT in the development of your own community, for example, in your
barangay.
World Wide Web is the primary tool used by billions of people to share, read, and write information to interact
with other people via internet. World Wide Web made much progress since its advent, in this article I will be
sharing a brief idea of the evolution happened in web from web 1.0 to 2.0 and to web 3.0.
The first version of web Web 1.0 also referred as Syntactic web or read only web is the era(1990–2000) where
the role of a user is limited to reading information provided by the content producers. There is no option given
for user or consumer to communicate back the information to the content producers. Example of Web 1.0 are
static web sites and personal sites.
The Web 2.0 also referred as Social Web or read-write web is the era(2000–2010 and continues even now)
which facilitates interaction between web users and sites which intern allows users to communicate with other
users. In this era every user can be a content producers and content is distributed and shared between sites.
Some of the famous Web 2.0 applications are Facebook, Youtube, Flickr, Twitter etc., The web technologies like
HTML5, CSS3 and Javascript frameworks like ReactJs, AngularJs, VueJs etc., enables startups to innovate new
ideas which enables users to contribute more in this Social Web. Web 2.0 is build around the users, producer
just need build a way to enable and engage them.
The Web 3.0 also referred as Semantic Web or read-write-execute is the era(2010 and above) which refers to
the future of web. In this era computers can interpret information like humans via Artificial Intelligence and
Machine Learning. Which help to intelligently generate and distribute useful content tailored to a need of a
user.
The Web 2.5 is the concept to address the practical and real evolution which we are currently seeing in our era
2010–2020 between Web 2.0 and 3.0. On our way to Web 3.0 some of player like Amazon, Google, Salesforce,
KiSSFLOW etc., provides a service model in Cloud computing for developers to create web applications for their
users to connect them on any devices, anytime and anywhere.
Web 2.5 is majorly focusing on mobile computing and evolution in mobile technologies. As we all know mobile
computing plays a major role in engaging larger audience via native apps as well as mobile web apps, we can
find more and more apps getting into mobile market to establish their presence by addressing mobile users.
Some of the technologies which got introduced in this era where Progressive Web Apps(PWA), Accelerated
Mobile Pages(AMP) etc., To make in conceptually clear we can call Web 2.5 as the convergence between Social
and Semantic web.
Digital Native - a person born or brought up during the age of digital technology and therefore familiar with
computers and the internet from an early age.
ICT (Information and Communication Technology) - Deals with the use of different communication
technologies such as mobile phones, telephones, internet, etc. to locate, save, send and edit information
WEB 2.0
• The second stage of development of the World Wide Web, characterized especially by the change from
static web pages to dynamic or user-generated content and the growth of social media.
• Starts 2000 – 2010
YouTube Instagram
Wikipedia Tumblr
Twitter E-How
Flickr Photobucket
• Amazon
• del.icio.us
• dapper
Terminologies
Spam - refers to the transmission of unsolicited messages from various origins using electronic messaging
systems such as e-mail and chat messengers
• A tool for advertisement
• Unsolicited bulk e-mail (UBE)
A very effective way of avoiding these threats is verifying the authenticity and credibility of the Web source.
The methods are similar to the methods of verifying the authenticity of information from the World Wide Web.
This law includes protection of individuals from bullying through electronic means. Bullying invades an
individual’s privacy by using photos and other information meant to disgrace that individual.
RULE #2: ADHERE TO THE SAME STANDARDS OF BEHAVIOR ONLINE THAT YOU FOLLOW IN REAL LIFE.
Standards of behavior may be different in some areas of cyberspace, but they are not lower than in real
life. It is important to follow rules and have a proper behavior online. It doesn’t mean that even if you’re just a
human being on the other side of the internet you can act in an improper way (Like Plagiarizing, Bashing, Hating
and bullying etc.). Most people think that the chances of getting caught sometimes seem slim and they also
think that a lower standard of ethics or personal behavior is acceptable in cyberspace. Always be ethical and
follow certain rules (never break the law! you wouldn’t want to be in jail for an act that you’ve committed
online!) Always be careful!
Guide Questions:
1. Did you think that this information you shared of yours can cause you to be unsafe especially
using internet? Why or why not?
2. How can search engine locates you?
3. Is there any danger of being found by search engines? Explain your answer.
Activity 5. What Am I?
Directions: Write at least 5 websites and classify them as static or dynamic.
Guide Questions:
1. How did you come up with the websites that you listed?
2. How did you classify these websites as static or dynamic?
3. Why do you think it is important to know whether a website is static or dynamic?
Activity 6: Poster Making
Directions: Create a campaign material promoting “Think Before You Click”. It could be in a form of
posters that can be posted along the campus. You can use a short bond paper for this activity. See the
example output below.
CRITERIA POINTS
Content/Mastery 50
Clarity 25
Presentation 25
Total 100
Guide Questions:
1. What is the major difference between Web 2.0 and Web 3.0? Between web-based and mobile-
based?
2. What do you think is the advantage of Web 2.0 to Web 3.0?
3. What would you choose between web based and mobile based? Why?
Additional Activities
The learners, in their notebook, journal or portfolio will write their personal insights about the
lesson using the prompts below.
I know that __________________.
I understand that _____________.
I realize that __________________.
10
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