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Gametype Options Database by Tic

This document contains extensive options for customizing a HaloBall gametype, including settings for scoring, teams, weapons, vehicles, player traits, and more. Options are provided for settings like primary and secondary starting weapons, damage levels, available weapons and vehicles on the map, player speed and jump height, shield levels, and more. Over 100 customizable options in total are included to precisely tune all aspects of a HaloBall match.

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packeranatic
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
124 views

Gametype Options Database by Tic

This document contains extensive options for customizing a HaloBall gametype, including settings for scoring, teams, weapons, vehicles, player traits, and more. Options are provided for settings like primary and secondary starting weapons, damage levels, available weapons and vehicles on the map, player speed and jump height, shield levels, and more. Over 100 customizable options in total are included to precisely tune all aspects of a HaloBall match.

Uploaded by

packeranatic
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Gametype Options Database by Packeranatic

HaloBall Gametype Options


Game Options –
Score to Win –
1
3
5
10
15
20
25
50
75
100
150
200
250
300
400
500
Unlimited
Teams –
Enabled
Gametype Options –
Ball Location Visible –
Enabled
Disabled
Weapons and Vehicles –
Primary Weapon –
Map Default
Assault Rifle
DMR
Concussion Rifle
Energy Sword
Fuel Rod Gun
Focus Rifle
Gravity Hammer
Grenade Launcher
Magnum
Needler
Needle Rifle
Plasma Launcher
Plasma Pistol
Plasma Repeater
Plasma Rifle
Rocket Launcher
Shotgun
Sniper Rifle
Spartan Laser
Spiker
Golf Club
Random
Unchanged
Secondary Weapon –
Map Default
Assault Rifle
DMR
Concussion Rifle
Energy Sword
Fuel Rod Gun
Focus Rifle
Gravity Hammer
Grenade Launcher
Magnum
Needler
Needle Rifle
Plasma Launcher
Plasma Pistol
Plasma Repeater
Plasma Rifle
Rocket Launcher
Shotgun
Sniper Rifle
Spartan Laser
Spiker
Golf Club
Random
None
Unchanged
Weapons on Map –
Map Default
Human Weapons
Covenant Weapons
No Snipers
No Power Weapons
Arena Standard
Rockets
Rifles
Mid Range
Long Range
Human Snipers
Melee
Swords
Hammers
Mass Destruction
Random
No Weapons
Grenades on Map –
Map Default
None
Vehicle Set –
Map Default
Mongooses
Warthogs
Light Ground
All Human
All Covenant
Tanks
Aircraft
No Human
No Covenant
No Light Ground
No Tanks
No Aircraft
No Vehicles
Indestructible Vehicles –
Disabled
Enabled
Abilities on Map –
Map Default
None
Turrets on Map –
Map Default
None
Powerups on Map –
Map Default
None
Custom Powerup Traits –
Duration –
3 seconds
4 seconds
5 seconds
10 seconds
15 seconds
30 seconds
60 seconds
90 seconds
None
Shields and Health –
Damage Resistance –
Unchanged
10%
50%
90%
100% (Normal)
110%
150%
200%
300%
500%
1000%
2000%
Invulnerable
Shield Multiplier –
Unchanged
No Shields
Normal Shields
1.5x Overshields
2x Overshields
3x Overshields
4x Overshields
Shield Recharge Rate –
Unchanged
0% (No Recharge)
10%
25%
50%
75%
90%
100% (Normal)
110%
125%
150%
200%
Health Recharge Rate –
0% (No Recharge)
50%
90%
100% (Normal)
110%
200%
Immune to Headshots –
Unchanged
Disabled
Enabled
Immune to Assassination –
Unchanged
Disabled
Enabled
Weapons and Damage –
Damage Modifier –
Unchanged
25%
50%
75%
90% (Normal)
100%
110%
125%
150%
200%
300%
Melee Modifier –
Unchanged
25%
50%
75%
90%
100% (Normal)
110%
125%
150%
200%
300%
Infinite Ammo –
Unchanged
Disabled
Enabled
Bottomless Clip
Weapon Pickup –
Unchanged
Enabled
Disabled
Equipment Usage –
Unchanged
Disabled
Default
Enabled
Unlimited
Movement –
Player Speed –
Unchanged
0%
25%
50%
75%
90%
100% (Normal)
110%
120%
150%
200%
300%
Jump Height –
Unchanged
0%
25%
50%
75%
90%
100% (Normal)
110%
125%
150%
200%
300%
Player Gravity –
Unchanged
50%
75%
100% (Normal)
150%
200%
Vehicle Use –
Unchanged
None
Passenger Only
Driver Only
Gunner Only
No Passenger
No Driver
No Gunner
Full Use
Sensors –
Motion Tracker Mode –
Unchanged
Off
Allies Only
Normal Mode
Enhanced Mode
Motion Tracker Range –
Unchanged
10 Meters
25 Meters (Normal)
75 Meters
150 Meters
Appearance –
Active Camo –
Unchanged
Off
Poor Camo
Good Camo
Waypoint –
Unchanged
No Waypoint
Visible to Allies
Visible to Everyone
Visible Name –
No Name
Visible to Allies
Visible to Everyone
Forced Color –
Unchanged
Off
Red
Blue
Green
Orange
Purple
Gold
Brown
Pink
White
Black
Zombie
General Settings –
Number of Rounds –
1
2
3
4
5
6
7
8
9
10
Time Limit –
1 minute
2 minutes
3 minutes
4 minutes
5 minutes
6 minutes
7 minutes
8 minutes
9 minutes
10 minutes
12 minutes
15 minutes
20 minutes
30 minutes
45 minutes
60 minutes
No Limit
Sudden Death –
Disabled
15 seconds
30 seconds
45 seconds
1 minute
2 minutes
No limit
Base Player Traits –
Shields and Health –
Damage Resistance –
Unchanged
10%
50%
90%
100% (Normal)
110%
150%
200%
300%
500%
1000%
2000%
Invulnerable
Shield Multiplier –
Unchanged
No Shields
Normal Shields
1.5x Overshields
2x Overshields
3x Overshields
4x Overshields
Shield Recharge Rate –
Unchanged
0% (No Recharge)
10%
25%
50%
75%
90%
100% (Normal)
110%
125%
150%
200%
Health Recharge Rate –
0% (No Recharge)
50%
90%
100% (Normal)
110%
200%
Immune to Headshots –
Unchanged
Disabled
Enabled
Immune to Assassination –
Unchanged
Disabled
Enabled
Weapons and Damage –
Damage Modifier –
Unchanged
25%
50%
75%
90% (Normal)
100%
110%
125%
150%
200%
300%
Melee Modifier –
Unchanged
25%
50%
75%
90%
100% (Normal)
110%
125%
150%
200%
300%
Primary Weapon –
Map Default
Assault Rifle
DMR
Concussion Rifle
Energy Sword
Fuel Rod Gun
Focus Rifle
Gravity Hammer
Grenade Launcher
Magnum
Needler
Needle Rifle
Plasma Launcher
Plasma Pistol
Plasma Repeater
Plasma Rifle
Rocket Launcher
Shotgun
Sniper Rifle
Spartan Laser
Spiker
Golf Club
Random
Unchanged
Secondary Weapon –
Map Default
Assault Rifle
DMR
Concussion Rifle
Energy Sword
Fuel Rod Gun
Focus Rifle
Gravity Hammer
Grenade Launcher
Magnum
Needler
Needle Rifle
Plasma Launcher
Plasma Pistol
Plasma Repeater
Plasma Rifle
Rocket Launcher
Shotgun
Sniper Rifle
Spartan Laser
Spiker
Golf Club
Random
None
Unchanged
Starting Equipment –
Unchanged
None
Sprint
Evade
Jet Pack
Armor Lock
Active Camo
Drop Shield
Hologram
Starting Grenades –
Map Default
No Grenades
1x Frag
2x Frag
3x Frag
4x Frag
1x Plasma
2x Plasma
3x Plasma
4x Plasma
1x Each
2x Each
3x Each
4x Each
Infinite Ammo –
Unchanged
Disabled
Enabled
Bottomless Clip
Weapon Pickup –
Unchanged
Enabled
Disabled
Equipment Usage –
Unchanged
Disabled
Default
Enabled
Unlimited
Movement –
Player Speed –
Unchanged
0%
25%
50%
75%
90%
100% (Normal)
110%
120%
150%
200%
300%
Jump Height –
Unchanged
0%
25%
50%
75%
90%
100% (Normal)
110%
125%
150%
200%
300%
Player Gravity –
Unchanged
50%
75%
100% (Normal)
150%
200%
Vehicle Use –
Unchanged
None
Passenger Only
Driver Only
Gunner Only
No Passenger
No Driver
No Gunner
Full Use
Sensors –
Motion Tracker Mode –
Unchanged
Off
Allies Only
Normal Mode
Enhanced Mode
Motion Tracker Range –
Unchanged
10 Meters
25 Meters (Normal)
75 Meters
150 Meters
Appearance –
Active Camo –
Unchanged
Off
Poor Camo
Good Camo
Waypoint –
Unchanged
No Waypoint
Visible to Allies
Visible to Everyone
Visible Name –
No Name
Visible to Allies
Visible to Everyone
Forced Color –
Unchanged
Off
Red
Blue
Green
Orange
Purple
Gold
Brown
Pink
White
Black
Zombie
Spartan Loadouts
Elite Loadouts
Respawn Settings –
Respawn Time –
3 seconds
4 seconds
5 seconds
10 seconds
15 seconds
20 seconds
25 seconds
30 seconds
45 seconds
60 seconds
90 seconds
2 minutes
3 minutes
Suicide Penalty –
None
3 seconds
5 seconds
10 seconds
15 seconds
20 seconds
30 seconds
60 seconds
2 minutes
3 minutes
Betrayal Penalty –
None
3 seconds
5 seconds
10 seconds
15 seconds
20 seconds
30 seconds
60 seconds
2 minutes
3 minutes
Lives per Round –
1
2
3
4
5
6
7
8
9
10
Unlimited
Advanced Respawn Settings –
Synchronize with Team –
Disabled
Enabled
Respawn Time Growth –
Disabled
2 seconds
3 seconds
5 seconds
10 seconds
15 seconds
Respawn Traits (see Custom Powerup Traits) –
Team Changing –
Allowed
Not Allowed
Friendly Fire –
Enabled
Disabled
Betrayal Booting –
Disabled
Enabled

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