Greater New York Conference's Official Pathfinder & Master Guide Uniform 4/21/08
Greater New York Conference's Official Pathfinder & Master Guide Uniform 4/21/08
Khaki Shirt (gentlemen) or Khaki Blouse (ladies) and Black Pant (gentlemen) or Black Skirt/Black Pant (Ladies). Must be
consistent with design, color, and pattern specifications of the North American Division. A plain Black Tie (gentlemen) or
Tuxedo Tie (ladies) is optional for Pathfinders, and it is required for Staff Members and Master Guides. Black Turtleneck
(optional) is allowed due to cold weather.
The official black beret (optional) with the Pathfinder Emblem is the only headwear allowed. Black Shoes (polishable, laced
type) and Black Socks are required. Plain black, or off black, Stockings, Tights, or Panty-hose for ladies (different for ladies
in the Master Guide Uniform).
Hair must be clean and well groomed, as well as finger nails; they must be neatly cut and natural. The only jewelry items that
are accepted with the uniform are: wristwatch, wedding band, or engagement ring. No other jewelry is accepted with the
Uniform.
Uniformity within each club is very important. Even in the optional items, there must be uniformity within the club; example: if the
club wears the sash, everyone in the club must wear it. If the club wears berets, everyone in the club must wear it.
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Shirt and Sash Items for Pathfinder
Shirt and Sash Items for Teen Leadership Training (TLT) Pathfinder
The official Master Guide Uniform Class A in Greater New York Conference consists of the previously mentioned shirt
(gentleman) and blouse (ladies) plus the Master Guide Suit, which includes the Green Jacket and Green Pants (gentleman) or
Green Skirt/Pants (ladies). . A plain or the Master Guide Logo Black Tie (gentlemen) or the Tuxedo Tie (ladies) is required for
Master Guides. Black Turtleneck (optional) is allowed due to cold weather. The official black beret (optional) with the
Pathfinder Emblem is the only headwear allowed. Black Shoes (polishable, laced type). Sheer Plain Black
Hosiery/Stockings, for ladies are required. Black or Dark Green (same color as uniform pants) Socks are required for
gentlemen.
Hair must be clean and well groomed, as well as finger nails; they must be neatly cut and natural. The only jewelry items that are
accepted with the uniform are: wristwatch, wedding band, or engagement ring. No other jewelry is accepted with the Uniform.
Uniformity within each club is very important. Even in the optional items, there must be uniformity within the club; example: if the
club wears the sash, everyone in the club must wear it. If the club wears berets, everyone in the club must wear it.
Following you will find different samples of Master Guide, Class A, Uniforms for Master Guides at different stages, such as:
Master Guides who have only completed the Master Guide Class, Master Guides who are also PLA and PIA, Master Guides
who are Club Directors, and Master Guide Shirts, among others.
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Master Guide Jacket for Master Guide who has just completed the Master Guide Class only
1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master Guide
Slides; example: metal, cloth, wood slides)
2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem
3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem; Master Guide Star Chevron (cannot wear a Full
Chevron unless invested in all Pathfinder/AY Classes). Red Citation Cord (Red for Staff Members, Gold for Directors).
4. Left Pocket/Left Pocket Area: Master Guide Pin must be placed on the center of the flap of the Left Pocket or Left Pocket
Area (as shown in graphic). Pathfinder Pin, below the Master Guide Pin on the right hand side of the left pocked flap or left
pocket area, followed by the AY Pin. The Baptismal Pin to the Extreme Left hand side (as indicated on graphic). If the newly
invested Master Guide has served as a Staff of a Pathfinder Club for several years, he/she may wear a Years of Service Red
Star Pin, to the right of the Baptismal Pin.
5. Above Left Pocket Area: Master Guide Class Strip (as indicated on graphic).
6. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestone
can be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be a
General Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by other
Conferences, Unions, Divisions may not be worn on the left lapel).
7. Green Honor Sash (optional): Worn diagonally across chest, from right shoulder.
Name Plate placed about the level, above the right pocket. (Reserve space above Name Plate for Class Name Strips and
Advanced Class Bars in the future). Camporee Patch (last Camporee attended, whichever Camporee it is, whether
Conference, Union, or International Camporee; keep in mind there is not such a thing as North American Division Camporee)
worn, centered on the Sash, right below the Name Plate. Make sure you follow the Sample provided above. The rest of the
sash is reserved for honors, previous Camporees Patches, Pins, and other insignias and items related to the Pathfinder
Program (you can be creative with the rest of the sash).
8. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York Conference
Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash. The Master
Guide Uniform must be current.
9. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for Master
Guide.
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Master Guide Jacket for Master Guide who has just completed the Master Guide Class only (No Sash-Gentlemen)
1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master Guide
Slides; example: metal, cloth, wood slides)
2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem
3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem; Master Guide Star Chevron (cannot wear a Full
Chevron unless invested in all Pathfinder/AY Classes). Red Citation Cord (Red for Staff Members, Gold for Directors).
4. Left Pocket/Left Pocket Area: Master Guide Pin must be placed on the center of the flap of the Left Pocket or Left Pocket
Area (as shown in graphic). Pathfinder Pin, below the Master Guide Pin on the right hand side of the left pocked flap or left
pocket area, followed by the AY Pin. The Baptismal Pin to the Extreme Left hand side (as indicated on graphic). If the newly
invested Master Guide has served as a Staff of a Pathfinder Club for several years, he/she may wear a Years of Service Red
Star Pin, to the right of the Baptismal Pin.
5. Above Left Pocket Area: Master Guide Class Strip (as indicated on graphic).
6. Right Pocket (only when not wearing a Sash): Name Plate (according to graphic), significant but optional Master Guide and
Pathfinder Pins such as: Investiture Master Guide or Pathfinder Camporee Pins made be worn below the Name Plate, on
the Right Pocket.
7. Above Right Pocket: Name Plate
8. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestone
can be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be a
General Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by other
Conferences, Unions, Divisions may not be worn on the left lapel).
9. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York Conference
Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash. The Master
Guide Uniform must be current.
10. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for Master
Guide.
8
Master Guide Jacket for Master Guide who has just completed the Master Guide Class only (No Sash-Ladies)
1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master Guide
Slides; example: metal, cloth, wood slides)
2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem
3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem; Master Guide Star Chevron (cannot wear a Full
Chevron unless invested in all Pathfinder/AY Classes). Red Citation Cord (Red for Staff Members, Gold for Directors).
4. Left Pocket Area: Master Guide Pin must be placed on the center of the Left Pocket Area (as shown in graphic). Pathfinder
Pin, below the Master Guide Pin on the right hand side of the left pocket area, followed by the AY Pin. The Baptismal Pin to
the Extreme Left hand side (as indicated on graphic). If the newly invested Master Guide has served as a Staff of a Pathfinder
Club for several years, he/she may wear a Years of Service Red Star Pin, to the right of the Baptismal Pin.
5. Above Left Pocket Area: Master Guide Class Strip (as indicated on graphic).
6. Right Pocket Area (only when not wearing a Sash): Name Plate (according to graphic), significant but optional Master Guide
and Pathfinder Pins such as: Investiture Master Guide, PLA, and PIA Limited Edition Pins or Pathfinder Camporee Pins
made be worn below the Name Plate.
7. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestone
can be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be a
General Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by other
Conferences, Unions, Divisions may not be worn on the left lapel).
8. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York Conference
Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash. The Master
Guide Uniform must be current.
9. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for Master
Guide.
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Master Guide who completed the Master Guide Class and is Gradually Completing the rest of the Pathfinder/AY
Classes, Uniform Class A
Master Guide Uniform for Master Guide Class who Completed Master Guide Class and is Gradually Working on the Rest of the
Pathfinder/AY Classes
1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master Guide
Slides; example: metal, cloth, wood slides)
2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem
3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem; Master Guide Star Chevron (cannot wear a Full
Chevron unless invested in all Pathfinder/AY Classes). Red Citation Cord (Red for Staff Members, Gold for Directors).
4. Left Pocket/Left Pocket Area: Master Guide Pin must be placed on the center of the flap of the Left Pocket or Left Pocket
Area (Do not place Pins for Pathfinder Classes on pocket, unless you have completed ALL of the Pathfinder/AY Classes, Place
the Pins for completed classes in the Sash, as shown in graphic). Pathfinder Pin, below the Master Guide Pin on the right
hand side of the left pocked flap or left pocket area, followed by the AY Pin. The Baptismal Pin to the Extreme Left hand side
(as indicated on graphic).
5. Above Left Pocket Area: Master Guide Class Strip (as indicated on graphic).
6. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestone
can be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be a
General Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by other
Conferences, Unions, Divisions may not be worn on the left lapel).
7. Green Honor Sash (optional): Worn diagonally across chest, from right shoulder.
Name Plate placed about the level, above the right pocket. Directly above the Name Plate, place the Class Name Strip next to
Class Insignia (Chevron); and right above it, the Advanced Class Bar (if the Advance Class has been completed, otherwise,
leave the space), then, the Pathfinder Class Pin, right next to it, for each completed class (beginning by the lowest completed
class, Friends, at the bottom; Reserve space above Name Plate for Class Name Strips and Advanced Class Bars in the
future). Repeat this operation for as many classes as you have achieved (only your highest achieved class will be displayed in
your left pocket area and left sleeve). Camporee Patch (last Camporee attended, whichever
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Camporee it is, whether Conference, Union, or International Camporee; keep in mind there is not such a thing as North
American Division Camporee) worn, centered on the Sash, right below the Name Plate. Make sure you follow the Sample
provided above. The rest of the sash is reserved for honors, previous Camporees Patches, Pins, and other insignias and
items related to the Pathfinder Program (you can be creative with the rest of the sash).
8. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York Conference
Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash. The Master
Guide Uniform must be current.
9. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for Master
Guide.
11
Master Guide (PLA/PIA)/Director Uniform Class A
1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master Guide
Slides; example: metal, cloth, wood slides)
2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem
3. Left Sleeve: Conference Patch, Union Patch, Pathfinder Instructor Award Insignia, Full Chevron (for Master Guides who
have been invested of all the Classes), and Gold Citation Cord (only for Club Directors).
4. Left Pocket/Left Pocket Area (blouse): Pins, PLA, Master Guide, and PIA must be placed on the center of the flap of the Left
Pocket or Left Pocket Area (beginning with the PLA Pin to the right hand side, continuing with the Master Guide Pin, and the
PIA Pin, as shown in graphic). Class Pins below the PLA, Master Guide, and PIA Pins (only if the individual has completed all
the Pathfinder Classes, FRIEND to GUIDE; place Class Pins beginning with the Friend at the extreme right hand side of the left
pocket flap or left pocket are all the way to the Guide Class Pin).Pathfinder Pin, below the Class Pins on the right hand side of
the left pocked flap or left pocket area, followed by the TLT (if TLT program was completed) and AY Pins. The Baptismal Pin to
the Extreme Left hand side, and the Years of Service Red Star Pin, to the right of the Baptismal Pin (as indicated on graphic).
5. Above Left Pocket Area: Master Guide Class Strip and the Good Conduct Ribbon (as indicated on graphic). Nothing else
is allowed above the Good Conduct Ribbon.
6. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestone
can be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be a
General Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by other
Conferences, Unions, Divisions may not be worn on the left lapel).
7. Stars on the Uniform “epaulettes”: Local Club Directors wear one (1) Golden Star. Conference Pathfinder Coordinators wear
two (2) Golden Stars. Conference Adventist Youth Ministries Director wears three (3) Golden Stars.
8. Green Honor Sash (optional): Worn diagonally across chest, from right shoulder.
Name Plate placed about the level, above the right pocket. Directly above the Name Plate, place the Class Name Strip next to
the Advanced Class Bar (if the Advance Class has been completed, otherwise, leave the space); Class Pins and Chevron are
not needed on the Sash, since they are placed on the left sleeve and the left pocket area. Repeat this operation for as many
classes as you have achieved. Camporee Patch (last Camporee attended, whichever Camporee it is, whether
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Conference, Union, or International Camporee; keep in mind there is not such a thing as North American Division Camporee)
worn, centered on the Sash, right below the Name Plate. Make sure you follow the Sample provided above. The rest of the
sash is reserved for honors, previous Camporees Patches, Pins, and other insignias and items related to the Pathfinder
Program (you can be creative with the rest of the sash).
9. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for Master
Guide.
10. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York
Conference Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash.
The Master Guide Uniform must be current.
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Master Guide (PLA/PIA)/Director Uniform Class A (No-Sash)
1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master Guide
Slides; example: metal, cloth, wood slides)
2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem
3. Left Sleeve: Conference Patch, Union Patch, Pathfinder Instructor Award Insignia, Full Chevron (for Master Guides who
have been invested of all the Classes), and Gold Citation Cord (only for Club Directors).
4. Left Pocket/Left Pocket Area (blouse): Pins, PLA, Master Guide, and PIA must be placed on the center of the flap of the Left
Pocket or Left Pocket Area (beginning with the PLA Pin to the right hand side, continuing with the Master Guide Pin, and the
PIA Pin, as shown in graphic). Class Pins below the PLA, Master Guide, and PIA Pins (only if the individual has completed all
the Pathfinder Classes, FRIEND to GUIDE; place Class Pins beginning with the Friend at the extreme right hand side of the left
pocket flap or left pocket are all the way to the Guide Class Pin).Pathfinder Pin, below the Class Pins on the right hand side of
the left pocked flap or left pocket area, followed by the TLT (if TLT program was completed) and AY Pins. The Baptismal Pin to
the Extreme Left hand side, and the Years of Service Red Star Pin, to the right of the Baptismal Pin (as indicated on graphic).
5. Above Left Pocket Area: Master Guide Class Strip and the Good Conduct Ribbon (as indicated on graphic). Nothing else
is allowed above the Good Conduct Ribbon.
6. Above Right Pocket (only when not wearing a Sash): Name Plate (according to graphic),
7. Right Pocket: Significant but optional Master Guide and Pathfinder Pins such as: Investiture Master Guide, PLA, and PIA
Limited Edition Pins or Pathfinder Camporee Pins made be worn below the Name Plate, on the Right Pocket.
8. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestone
can be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be a
General Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by other
Conferences, Unions, Divisions may not be worn on the left lapel).
9. Stars on the Uniform “epaulettes”: Local Club Directors wear one (1) Golden Star. Conference Pathfinder Coordinators wear
two (2) Golden Stars. Conference Adventist Youth Ministries Director wears three (3) Golden Stars.
10. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for Master
Guide.
14
11. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York
Conference Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash.
The Master Guide Uniform must be current.
15
1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master Guide
Slides; example: metal, cloth, wood slides)
2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem
3. Left Sleeve: Conference Patch, Union Patch, Pathfinder Instructor Award Insignia, Full Chevron (for Master Guides who
have been invested of all the Classes), and Gold Citation Cord (only for Club Directors).
4. Left Pocket Area: Pins, PLA, Master Guide, and PIA must be placed on the center of the flap of the Left Pocket or Left
Pocket Area (beginning with the PLA Pin to the right hand side, continuing with the Master Guide Pin, and the PIA Pin, as
shown in graphic). Class Pins below the PLA, Master Guide, and PIA Pins (only if the individual has completed all the
Pathfinder Classes, FRIEND to GUIDE; place Class Pins beginning with the Friend at the extreme right hand side of the left
pocket flap or left pocket are all the way to the Guide Class Pin).Pathfinder Pin, below the Class Pins on the right hand side of
the left pocked flap or left pocket area, followed by the TLT (if TLT program was completed) and AY Pins. The Baptismal Pin to
the Extreme Left hand side, and the Years of Service Red Star Pin, to the right of the Baptismal Pin (as indicated on graphic).
5. Above Left Pocket Area: Master Guide Class Strip and the Good Conduct Ribbon (as indicated on graphic). Nothing else
is allowed above the Good Conduct Ribbon.
6. Right Pocket Area (only when not wearing a Sash): Name Plate (according to graphic), significant but optional Master Guide
and Pathfinder Pins such as: Investiture Master Guide, PLA, and PIA Limited Edition Pins or Pathfinder Camporee Pins
made be worn below the Name Plate, on the Right Pocket.
8. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestone
can be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be a
General Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by other
Conferences, Unions, Divisions may not be worn on the left lapel).
9. Stars on the Uniform “epaulettes”: Local Club Directors wear one (1) Golden Star. Conference Pathfinder Coordinators wear
two (2) Golden Stars. Conference Adventist Youth Ministries Director wears three (3) Golden Stars.
10. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for Master
Guide.
16
11. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York
Conference Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash.
The Master Guide Uniform must be current.
This document is the result of the combined effort of the Greater New York Conference Pathfinder Coordinators, Master Guide Instructors, Pathfinder Leadership
Award (PLA) Instructor, and Pathfinder Instructor Award (PIA) Instructor, and the Adventist Youth Ministries Director. Graphics: Joanne Cortes.
Greater New York Conference of the Seventh-day Adventist Church 2008