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A Tech

archanotechnician playbook for C-Tech: Aeon World, an Apocalypse World reskin of Cthulhutech. Beta version.
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© Attribution Non-Commercial (BY-NC)
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100% found this document useful (1 vote)
548 views

A Tech

archanotechnician playbook for C-Tech: Aeon World, an Apocalypse World reskin of Cthulhutech. Beta version.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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LABORATORY

Choose which of the following your laboratory includes. Choose 3:


THE ARCANOTECHNICIAN
When Teresa Ashcroft unlocked the eldritch equations behind the D-engine
a vehicle workshop tech, she opened a whole new field of science dedicated to decypher the occult
a a-tech imagery department knowledge of the past to produce the science of tomorrow : flying cars, giant
a hydroponic unit robots, unlimited energy, breakthrough medecine. This is the field so many
skilled interns (Carna, Thuy and Pamming, eg) great names flourished in: Simon Yi, Golvash Czeny, Anton Myakame... Some
a utilitary vehicle: truck, van or loading mecha people think your name will one day belong amongst theirs.
a computer department
a nanofactory They all went ravingly mad, though. Pity.
a communication center
a proving range
some high-end A-tech prototype
high end security a character playbook for

When you go into your lab and dedicate yourself to making a thing, or to
getting to the bottom of some science, decide what and tell the Keeper. The
Keeper will tell you “sure, no problem, but…” and then 1 to 4 of the following:
• it’s going to take hours/days/weeks/months of work;
• first you’ll have to get/build/fix/figure out ___;
• you’re going to need ___ to help you with it;
• it’s going to cost you a fuckton of T-notes;
• the best you’ll be able to do is a prototype, weak and unreliable;
• it’s going to mean exposing yourself (plus interns) to serious danger;
ADDITIONAL RULES
• you’re going to have to add ___ to your lab first;
• it’s going to take several/dozens/hundreds of tries;
BREACH
When you use your contacts or your laboratory to open a breach to the other
• you’re going to have to take ___ apart to do it.
side, roll +other. On a hit, you can choose 1:
• Reach through the other side to something or someone connected to it.
The Keeper might connect them all with “and,” or might throw in a merciful “or.”
• Isolate and protect a person or thing from the other side.
• Isolate and contain a fragment of the other side itself.
Once you’ve accomplished the necessaries, you can go ahead and accomplish
• Insert information into the other side.
the thing itself. The Keeper will stat it up, or spill, or whatever it calls for.
• Open a window into the other side.
BUDGET By default, the effect will last only as long as you maintain it, will reach only
When you’re charging someone for your service, 1-budget is the going rate
shallowingly into the other side as it is local to you, and will bleed taint (shock
for: one piece of A-tech gear repaired, a week’s maintenance of a-tech stuff -
as established when first seen). On a 10+ choose 2, on a 7-9 choose:
A-pods, mecha, Engel, the like; a month’s employment as technician on call;
• it’ll persist for a while without you actively maintaining it.
one solid, reliable and true answer.
• it reaches deep into the other side.
• it reaches broadly into the other side.
1-budget will cover a month’s living expenses, if your tastes aren’t too grand.
• it’s stable and contained, not bleeding (-1shock).
As a one time expenditure, 1-budget covers the price of : a night of luxury
On a miss, whatever happens, your lab or your contacts takes the brunt of it.
and company, one heavy hospital bill, any weapon, gear or fashion not
valuwable or A-tech, bodygard service for a week by a ronin, one year taxes
to the government, bribes and fees and gifts sufficent to get you into anyone’s
GEAR AND WEAPON TAGS
n-armor Autofire Infinite S-harm
presence.
n-harm Close Intimate Shock
+nharm Close/far Loud Tag

the
For better stuff, you should make particular arrangements. You can’t just go
+bonus Far Messy Valuable
shopping around the archeology with a few thousand terranotes and expect to
Alive Hand Refill Worn
find arcanotech prototypes and luxe eternal.
AP Hi-tech Reload Mech
Applied Implanted Remote Size
Area

A-TECH
CREATING AN ARCANOTECHNICIAN ARCANOTECHNICIAN MOVES
To create an arcanotechnician, choose name, look, stats, moves, laboratory NAME
and gear. PERCIEVE ETHERIC REASONANCE: whenever you handle or examine
NAME LOOK something interesting, roll+other. On a hit, you can ask the Keeper questions.
Choose. Human, Nazzadi, Xenomix or White. DESCRIPTION On a 10+, ask 3. On a 7–9, ask 1:
• who handled this last before me?
STATS Man, woman, ambiguous, or trans- • who made this?
Choose one set: gressing. • what strong emotions have been most recently nearby this?
• Cool-1 Hard=0 Hot+1 Sharp+1 Other+2 • what words have been said most recently nearby this?
• Cool=0 Hard-1 Hot-1 Sharp+2 Other+2 Utility wear plus tech, cool wear plus • what has been done most recently with this, or to this?
• Cool+1 Hard-1 Hot=0 Sharp+1 Other+2 tech, vintage wear plus tech, tech Hx • what’s wrong with this, and how might I fix it?
• Cool+1 Hard+1 Hot-1 Sharp=0 Other+2 wear. COOL Treat a miss as though you’ve opened yourself to the other side and missed
HIGHLIGHT the roll.
MOVES Plain face, pretty face, open face, or Act under fire
You get all the basic moves. Choose expressive face. BONEFEEL: at the beginning of the session, roll+other. On a 10+, hold 1+1.
2 arcanotech moves. On a 7–9, hold 1. At any time, either you or the Keeper can spend your hold
Squinty eyes, calm eyes, dancing
HARD to have you already be there, with the proper tools and knowledge, with or
Hx eyes, quick eyes, or appraising eyes.
HIGHLIGHT without any clear explanation why. If your hold was 1+1, take +1forward now.
Everyone introduces their characters On a miss, the MC holds 1, and can spend it to have you already be there, but
Take by force • Go aggro
by name, look and outlook. Take your Fat body, slight body, hunched body, somehow pinned, caught or trapped.
turn. wiry body, stumpy body, or strange
body.
HOT ANALYTIC MIND: when a character comes to you for advice, tell them what
HIGHLIGHT you honestly think the best course is. If they do it, they take +1 to any rolls
List the other characters’ name. Help or interfere • Session end
GEAR they make in the doing, and you mark an experience circle.
Seduce or manipulate
Go around again for Hx. On your turn : In addition to your laboratory, detail
• Choose the character you find most your personal fashion. You have A-TECH SPECIAL BREAKTHROUGH: some component of your laboratory, or some arrange-
strange. Tell that player Hx+1. savings worth 3-budget, and any
SHARP ment of components, is uniquely receptive to the other side (+breach). Choose
HIGHLIGHT If you and another character have sex, you pick and name it, or else leave it for the Keeper to reveal during play.
• Tell everyone else Hx-1. You’re kind personal piece or three of normal
up etheric reasonnance off them, as though they
of strange yourself. gear or weaponry. Read sitch • Read person
were a thing and you’d rolled a 10+, whether SPOOKY INTENSE: when you do something under fire, roll+other instead
you have the move or not. The other player and of roll+cool.
On the others’ turns:
• Choose the character you figure
IMPROVEMENT
Whenever you roll a highlighted stat
OTHER the Keeper will answer your questions between
HIGHLIGHT them. Otherwise, that move never works on ARCANE INSIGHT: you get +1other (other+3).
for the biggest potential problem. and whenever you reset your Hx with
people, only things.
Whatever number that player tells someone, mark an experience hex. Open to the other side
you, give it +1 and write it next to the When you mark the 5th, improve and OTHER MOVES
character’s name. erase.
• Everyone else, whatever number
they tell you, give it -1 and write it Each time you improve, choose one IMPROVEMENT
next to their character’s name. You’ve
got science to do and other stuff to
of the options. Check it off, you can’t
choose it again.
HARM
STABILIZED Experience: IMPROVE
learn.
get +1cool (max cool+2)
At the end, find the character with the BROKEN get +1hard (max hard+2)
-1sharp SHATTERED
highest Hx on your sheet. Ask that DISFIGURED -1cool get +1sharp (max sharp+2)
player which stat is most interesting, -1hot CRIPPLED get a new a-tech move
-1hard
and highlight it. The MC will have you get a new a-tech move
highlight a second stat too. get 2 jobs (detail) and operation
get a unit (detail) for security, and leadership GEAR + HOLD
add life pod to your workspace, and now
you can work on people there too
SHOCK get a move from another playbook
STABILIZED get a move from another playbook

Get +1 to any stat (max. stat+3)


OBSESSED Retire your character (to safety)
-1sharp TERRIFIED
DELUDED -1cool Create a 2nd character for you to play
-1hot DETACHED
-1hard
Change your chararcter to a new type
Choose 3 basic moves and advance them
BUDGET
Advance the other 4 basic moves

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