Competency Based Learning Material Graphics Design Student Guide
Competency Based Learning Material Graphics Design Student Guide
COMPETENCY-BASED LEARNING
MATERIAL
(STUDENT GUIDE)
FOR
GRAPHIC DESIGN
(IT SECTOR)
Copyright 3
How to Use this Competency-based Learning Material 4
List of Icons 5
Modules 6
Module 1: Apply graphic design concepts and guidelines 6
Learning Outcome 1.1 - Identify client server architecture 7
Learning Outcome 1.2 - Identify the browser 16
Learning Outcome 1.3 - Use web design tools 22
Learning Outcome 1.4 - Explain role of web server 31
Review of Competence 36
Answer Key 37
Module 2: Generate shapes and text 40
Learning Outcome 2.1 - Install local web server 41
Learning Outcome 2.2 - Work with the tools of web server 46
Learning Outcome 2.3 - Install FTP clients 51
Review of Competence 56
Answer Key 57
Module 3: Generate design using graphics applications 58
Learning Outcome 3.1 - Recognise HTML 60
Learning Outcome 3.2 - Work with HTML 66
Learning Outcome 3.3 - Apply the fundamentals of typography 78
Learning Outcome 3.4 - Apply the fundamentals of typography 88
Review of Competence 95
Answer Key 96
Module 4: Generate clipping path, logo and mock-up 99
Learning Outcome 4.1 - Explain CSS 100
Learning Outcome 4.2 - Apply CSS 107
Learning Outcome 4.3 - Explain Media Query 115
Learning Outcome 4.4 - Create mock-up 126
Review of Competence 141
Answer Key 142
Module 5: Review final output and print 145
Learning Outcome 5.1 - Install and work with Photoshop 147
Learning Outcome 5.2 - Create and/or work with image 156
Learning Outcome 5.3 - Carry out layout design 159
Learning Outcome 5.4 - Identify JavaScript Core 163
Learning Outcome 5.5 - Introduce BOM and DOM 166
Review of Competence 186
Answer Key 188
The Competency-based Learning Material (Student Guide) for Graphic Design, aligned to its applicable
competency standard, for providing training consistent with the requirements of industry in order for
individuals who graduated through the established standard via competency-based assessment to be
suitably qualified for a relevant job.
This document is owned by the Finance Division of the Ministry of Finance of the People’s Republic of
Bangladesh, developed under the Skills for Employment Investment Program (SEIP).
Public and private institutions may use the information contained in this competency-based learning
material for activities benefitting Bangladesh.
Other interested parties must obtain permission from the owner of this document for reproduction of
information in any manner, in whole or in part, of this Competency-based Learning Material, in English or
other language.
Welcome to the competency-based learning material for Graphic Design to use in IT Sector. These
modules contain training materials and learning activities for you to complete in order to become
competent and qualified as a skilled worker.
There are five (5) modules that make up this course which comprises the skills, knowledge and attitudes
required to become a skilled worker including:
As a learner, you will be required to complete a series of activities in order to achieve each learning
outcome of the module. These activities may be completed as part of structured classroom activities or
simulated workplace demonstrations.
These activities will also require you to complete associated learning and practice activities in order to gain
the skills and knowledge needed to achieve the learning outcomes. You should refer to Learning Activity
pages of each module to know the sequence of learning tasks and the appropriate resources to use for
each task.
This page will serve as the road map towards the achievement of competence. If you read the Information
Sheets, these will give you an understanding of the work, and why things are done the way they are. Once
you have finished reading the Information Sheets, you will then be required to complete the Self-Check
Quizzes.
The self-check quizzes follow the Information Sheets in this learning guide. Completing the self-check
quizzes will help you know how you are progressing. To check your knowledge after completion of the
Self-Check Quizzes, you can review the Answer Key at the end of each module.
You are required to complete all activities as directed in the Learning Activity and Information Sheet.
This is where you will apply your newly acquired knowledge while developing new skills. When working,
high emphasis should be laid on safety requirements. You will be encouraged to raise relevant queries or
ask the facilitator for assistance as required.
When you have completed all the tasks required in this learning guide, formal assessment will be scheduled
to officially evaluate if you have achieved competency of the specified learning outcomes and are ready for
the next task.
Module content
Learning outcomes
Performance criteria
Contents
Assessment criteria
Resources required
Information sheet
Self-check Quiz
Answer key
Activity
Video reference
Assessment plan
Review of competency
MODULE CONTENT
Module Descriptor: This module covers the skills, knowledge and attitudes to apply graphic
design concepts and guidelines. It specifically includes applying graphic
design concepts, following basic design guidelines using graphic design
tools, developing conceptual skills and ideas, and seeking strategies for
personal development.
LEARNING OUTCOMES:
PERFORMANCE CRITERIA:
Contents:
Assessment criteria:
Resources required:
Graphics design:
▪ Graphics (from Greek γραφικός, graphikos) are the production of visual statements on some surface,
such as a wall, canvas, pottery, computer screen, paper, stone or landscape. It includes everything
that relates to creation of signs, charts, logos, graphs, drawings, line art, symbols, geometric designs
and so on.
▪ Graphic design is the art of combining text, pictures, and ideas in advertisements, publication, or
website.
▪ At its widest definition, it therefore includes the whole history of art, although painting and other
aspects of the subject are more usually treated as art history.
▪ Graphics design is “visual communication” and expresses a message visually.
▪ It’s the arrangement of text, pictures and other layout elements, complemented by a colour scheme.
Elements of Graphics Design:
▪ The Elements of Good Graphic Design are the components or parts of a work of art or design. More
simply put, they are the ingredients of art. Take one-part colour, a pinch of texture, and a whole lot
of shape and the result will be some well-designed graphic design.
▪ Recipes may vary, but all works of art and design contain a combination of the following elements
shown in the infographic:
Brief History:
▪ Graphics Design has a long history since 15,000 BC to till date. As a designer it would be interesting
to know about this history. There are details on this available online.
Watch presentation on History of Graphics Design and summarize the session after watching the
presentation.
Presentation reference: https://www.slideshare.net/smoros/history-of-graphic-design-6092452
Individual Activity:
▪ Make a presentation on graphics design, its element and history.
▪ Present it to your class for feedback.
▪ Your trainer will Facilitate this session.
The best designs start with a great concept. Developing a design concept is an individual process. There’s
no one right way to generate an idea and what works for one won’t necessarily work for another. However,
there are parts to the process that everyone should go through.
- Defining the problem – You can’t solve a problem without knowing what that problem is. Before
developing a concept for a site, you need to talk to your client and ask questions about the client’s
brand, their customers, their general market, and their goals of the design.
- Research – Your client won’t be able to tell you everything you want to know.
You’ll have to do your own research into their industry looking at competing sites and trying to
understand more about their market.
These two steps should get you thinking and begin the concept generation process.
Group Activity:
Your trainer will divide the class into 3 groups and assign one
design concept to each group. Discussion Session (25
For each group: Min):
Understand topic : 5min
As a group, discuss on the given design concept.
Discussion : 5 min
What are the strong points of your chosen concept? Note down points : 3 Min
Why do you think these points add value to the design? Presentation : 3min
If you were given the liberty to enhance the design, per group
which two measures would you choose and why?
Generating ideas
Group Activity:
As a group, participate in a brain storming session on a selected theme and come out with possible
solutions.
Your Trainer will share the Problem statement with you. You have to brainstorm as a group and come
up with possible alternatives for resolving the problem.
Carefully write down all options and then narrow down to the final few. Nominate a spokesperson from
the group who will summarize the discussion and present key points briefly to the entire class and the
Trainer.
Video Lesson
Watch a short video on “Mind Mapping” and summarize the key points.
Video reference: https://www.youtube.com/watch?v=wLWV0XN7K1g.
A trainee must understand the trend of graphics design before starting the course. There is huge
information online to predict graphics design trend. Design trend changes each year. You need to
keep updated on changing trend to be a successful designer.
Watch a video lesson on “Graphics Design Trend 2018” and summarize the key points.
Video reference: https://www.youtube.com/watch?v=dcc1VyGvaYk
Select an area of Graphics Design, research and develop familiarity with design trends and tools.
Some examples of Graphics Design area are:
- Design tool
- Design application software
- Use of design
- Logo design
- Texture
Your trainer will help you select a topic and form your groups. Please adhere to the timelines stipulated by
your trainer for the activity and make your submissions on time and as per laid down guidelines.
All the best!
Creating a Portfolio
All portfolio types should showcase a designer's best works, presented as professionally as possible.
Portfolios should demonstrate the applicant's interests in and aptitudes for advanced future and success.
Building your portfolio website should be just as fun as creating the work you put into it.
It is very important to have an attractive portfolio for a graphic designer. This will lead to success as a
designer.
Contents:
Assessment criteria:
Resources required:
Graphic design uses visual compositions to solve problems and communicate ideas through typography,
imagery, colour and form. There’s no one way to do that, and that’s why there are several types of graphic
design, each with their own area of specialization.
Just like with any profession or discipline, design comes with some rules. Both analog and digital design
need to follow those rules. Graphic design focuses on the aesthetics of the requirement of clients and its
related materials by strategically implementing images, colours, fonts, and other elements. A successful
graphics design enhances it by engaging users and helping to build trust and interest in the brand.
Whether you are an aspiring designer or seeking design services for your business, understanding the
following eight types of graphic design will help you find the right skills for the job.
Individual Activity:
▪ Browse and find details of each types of graphics design.
▪ List them with description and examples.
▪ Share your work in class.
▪ Take necessary guidance from your trainer.
Technical skills
Working in graphic design is a dream job for many creative individuals, but there are a few key skills
you will need to develop before you can successfully work in graphic design. As a designer these
skills will widen your scope of work. These are:
▪ Photo imaging
▪ Graphics Design
▪ Illustration/technical drawing
▪ Animation
▪ Entertainment design
Individual Activity:
▪ Search in the internet for more technical skills and information on them.
▪ Collect information and list in the following format.
Technical skills Characteristics/scope of work
Learning Objective: to demonstrate opportunities to continuously improve technical skills in basic design
through identification, practice, feedback, discussion and evaluation.
It is obvious that it requires be in practice with design works to improve design skills. The common
opportunities for this are:
▪ Exhibitions
▪ Floor talks at galleries
▪ Competitions
▪ Master classes
▪ Trade fairs, expositions
▪ Websites
Individual Activity:
▪ Search in the internet for more technical skills and information on them.
▪ Collect information and list in the following format.
Development opportunities Characteristics/scope of work
There are 14 progression maps available online and in the Thinking Skills and Personal Capabilities:
Guidance. Activities and Resources to Support Learners with Special Educational Needs ring binder.
These maps are:
▪ Asking for help
▪ building confidence
Development cycle:
Individual Activity:
▪ Divide class into 3-4 groups.
▪ Each group will practice the progression maps for capability development.
▪ Share your experience in class.
▪ Your trainer will facilitate this session.
Learning Objective: to identify and use relevant journals, magazines, catalogues and other media to
stimulate technical and professional development in basic design guidelines.
Journals, magazines, catalogues and other media to stimulate technical and professional
development
Individual Activity:
▪ Browse and prepare list of journals, magazines, catalogues and other media to stimulate technical
and professional development in basic design guidelines.
▪ Share your work in class.
Contents:
Assessment criteria:
Resources required:
Learning Objective: to exhibit working with others to develop basic design ideas.
A good graphic design has several layers of visual and verbal meaning that communicate many things. In
real professional world, it is common to engage a team of designers for a specific project. There are some
methods are followed to generate ideas. These are:
✓ All have multiple intelligences but somehow, when faced with workplace challenges we just
tend to use our verbal reasoning ability.
✓ How about expressing the challenge through different media?
Clay, music, word association games, paint, there are several ways you can express the
challenge.
▪ Connect to unconnected
➢ Some of the best ideas seem to occur just by chance. You see something, or you hear
someone, often totally unconnected to the situation you are trying to resolve, and the penny
drops in place. Newton and the apple, Archimedes in the bath tub; examples abound. Why
does this happen? The random element provides a new stimulus and gets our brain cells
ticking. You can capitalize on this knowledge by consciously trying to connect the
unconnected.
✓ Use random input: Choose a word from the dictionary and look for novel connections
between the word and your problem.
✓ Mind map possible ideas: Put a key word or phrase in the middle of the page. Write
whatever else comes in your mind on the same page. See if you can make any
connections.
✓ Pick up a picture. Consider how you can relate it to your situation.
✓ Take an item. Ask yourself questions such as "How could this item help in addressing the
challenge?", or "What attributes of this item could help us solve our challenge?"
▪ Shift perspective
➢ Over the years we all build a certain type of perspective and this perspective yields a certain
type of idea. If you want different ideas, you will have to shift your perspective. To do so:
▪ Employ enablers
✓ Belief in yourself
✓ Creative loafing time: Nap, go
for a walk, listen to music. Your
mind needs the rest and will often
come up with connections
precisely when it isn't trying to
make them.
✓ Change of
environment: Sometimes
changing the setting changes your
thought process. Go to a nearby
coffee shop instead of the
conference room in your office or
hold your discussion while walking
together round a local park.
✓ Shutting out distractions: Keep
your thinking space both literally
and mentally clutter-free. Shut off
the Blackberry, close the door,
divert your phone calls and then
think.
✓ Fun and humour: These are
essential ingredients, especially in
team settings.
Individual Activity:
▪ Divide class in 3-4 groups.
▪ Generate design ideas in group.
▪ Identify your performance while working with others.
▪ Note key issues and share it in class.
▪ Your trainer will facilitate this session.
Learning Objective: to demonstrate ability to gain experience in a range of genres and interpretation of
basic design guideline.
Design guideline
Designing is a wide area of works. It is too hard to have specific guideline for basic design. Researching
on basics of design a skeleton of basic design guideline is developed. That is:
Design brief
A designer needs to focus on the design brief to mark the design requirements and set time frame for the
design work delivery. A design brief establishes clear expectations between a business and the designer.
A design brief template cannot be a ‘one size fits all’ because design projects vary so much, ranging from
product innovation and improvement, to service delivery, software development and graphic design.
Use this template as a starting point and modify as necessary.
No. Key Points Brief
1. Business name: (Insert business name here)
Individual Activity:
▪ Select a sample case for design brief.
▪ Fill the template and discuss it in the class.
▪ Some examples of cases may work with are:
✓ Logo and Trademark Development
✓ Letterheads
✓ Business Cards
✓ Brochures
✓ Posters and Flyers
▪ Your trainer will help you select a topic and form your groups. Please adhere to the timelines
stipulated by your trainer for the activity and make your submissions on time and as per laid down
guidelines.
▪ All the best!
Learning Objective: to study work of others to stimulate conceptual idea and development.
The most common and effective way to stimulate conceptual idea and develop is to study other’s
design works. Following figure shows the judgement points of a commercial design work.
Individual Activity:
▪ Select and study a design work.
▪ Prepare a watch report with your recommendation(s).
▪ Share your work in class.
▪ Take necessary guidance from your trainer.
Learning Objective: to Identify a range of opportunities to develop own practice and keep informed about
current design practices and use as guidelines for basic designing.
Individual Activity:
▪ Please collect samples of good brochures/flyers etc. and file them:
- Pick up the best three brochures that appeal to you most and justify your selection with
reasons.
- Continue this activity till the end of course and add it to the portfolio.
▪ Your trainer will help you select the designs from your collections.
Contents:
▪ Demonstrate ability to explore and experiment with new ideas in making and/or interpreting work
▪ Demonstrate exploration and use of technology where appropriate to expand own practice
▪ Sight strategies for personal development as a designer
Assessment criteria:
1. Ability to explore and experiment with new ideas in making and/or interpreting work is demonstrated.
2. Exploration and use of technology where appropriate to expand own practice is demonstrated.
3. Strategies for personal development as a designer is sought.
Resources required:
Learning Objective: to demonstrate ability to explore and experiment with new ideas in making and/or
interpreting work.
▪ Random discussions
▪ Look outside for inspiration
▪ Give full disclosure
▪ Question the brief
▪ Sit around a proper table
▪ Back to basics with physical things
▪ Be honest
▪ Play word games to generate ideas
Use of Technology
Trainees need to get idea on recent and updated apps and software technology to enhance their
capability. Creative inspiration and pinboard apps are perfect for organising and initiating
brainstorming sessions. Here are five of the best.
▪ MindNode
The MindNode mind mapping app is the perfect tool for brainstorming and organising your
creative thoughts
▪ Moodboard
Organise your inspiration with Moodboard, a great app for creating moodboards on your iPad.
▪ OmniGraffle
OmniGraffle has an extensive toolset and is a very flexible canvas for designing.
▪ myPANTONE
Colour giant Pantone's mobile App -Clever software allows users to capture over 13,000
pantone colours by selecting specific part of a digital image.
▪ iDesign
iDesign has a unique drawing tool, which allows users to sketch accurately without fingers
getting in the way.
Individual Activity:
▪ Research on recent updates on graphics design software and technology.
▪ Prepare a one-page report and present it before class.
▪ Take necessary guidance from your trainer for this activity.
Learning Objective: to demonstrate exploration and use of technology where appropriate to expand own
practice.
The Trainee should develop a pool of knowledge and a portfolio of projects that will aid them in their
future career.
Individual Activity:
▪ Choose a technology.
▪ Open and use the tool to formulate creative thoughts.
▪ Share your experience in class.
▪ Take necessary assistance from your trainer.
▪ Learning plans that determine the set of processes and activities required to create a continuous
cycle of dialogue and reflection.
▪ The tower elevates the light, the taller the tower, the
greater the field of vision—as do the processes and
activities for effective and efficient learning (learning
plan).
▪ The foundation is a solid environment of trust and openness that grounds the work of the
lighthouse (learning culture).
▪ All three elements are essential for continuous learning; lacking even one limits the effectiveness
of the process.
Individual Activity:
▪ Develop a strategy for your own to develop yourself.
▪ Share it class for feedback.
▪ Take necessary instructions from your trainer..
Final Checklist
(for the performance criteria of the module Performing Distempering)
Signed: _________________________
Date: _________________________
1. False
2. True
3. True
4. True
1. The algorithm of search engines is such that it will try and show you only those results which are
popular and trending in market close to your geographic location.
2. Blogs, Fitness, Government, News and Media, People and society
1. Portfolios showcase a designer's best works, presented as professionally as possible. Portfolios should
demonstrate the applicant's interests in and aptitudes for advanced future and success. Building your
portfolio website should be just as fun as creating the work you put into it. It is very important to have
an attractive portfolio for a graphic designer. This will lead to success as a designer
▪ Photo imaging
▪ Graphics design
▪ Illustration/technical drawing
▪ Animation
▪ Exhibitions
▪ Floor talks at galleries
▪ Competitions
▪ Master classes
1. Techniques are:
▪ Challenge assumptions and preconceived ideas
▪ Reward the problem
▪ Think in reverse
2. Medias are: clay, music, word association games, paint and many more.
3. Shifting perspective is possible by:
▪ Get someone else's perspective
▪ Play the "If I were" game
4. The enables are:
▪ Belief in yourself
▪ Creative loafing time
▪ Change of environment
▪ Shutting out distractions
▪ Fun and humour
1. Time
2. Different
3. Black
4. Layout grid
1. 5 Ways:
▪ Random discussions
▪ Look outside for inspiration
▪ Give full disclosure
▪ Question the brief
▪ Sit around a proper table
2. Name of three software:
▪ MindNode
▪ Moodboard
▪ iDesign
1. Aspects are:
▪ Basic layout
▪ Composition and design
▪ Typography
▪ Advanced use of colour
2. 4 Areas:
▪ Branding
▪ Corporate identity and Logotype design
▪ Digital publication
▪ Web design
1. The three elements of Continuous Learning are: priorities, plans and culture.
MODULE CONTENT
Module Descriptor: This module covers the skills, knowledge and attitudes to generate
shapes and text. It specifically includes installing local web server,
working with the tools of web server and installing FTP clients .
LEARNING OUTCOMES:
PERFORMANCE CRITERIA:
Contents:
Assessment criteria:
Resources required:
Workplace requirement:
Equipment preparation:
You can pick equipment from the following list or choose independently out from the list (add to list).
1. Laptop
2. Desktop
3. Creative software
4. Reliable hard drive/SSD
5. Graphics tablet and stylus
6. Quality sketchpad or notebook
7. Monitor calibrator
8. Pantone swatch book
9. Top-end smartphone
10. Studio camera
11. Variable desk
12. Ergonomic chair
Software Preparation
You can pick any from the following list or choose independently out from the list.
▪ Photoshop
▪ GIMP
▪ Illustrator
▪ Inkscape
▪ CorelDraw
▪ InDesign
Graphic design tools
▪ Procreate
▪ Myfonts.com
▪ Clip Studio Paint
▪ Ron’s Brushes
▪ MacBook Pro with touch bar and touch ID
▪ iPad Pro + Apple Pencil
▪ Wacom Bamboo Tip Stylus
▪ Art supplies
Make sure the arrangement of the equipment, tools and software for your design work.
Preparing design application: installing Adobe Photoshop CC 2017:
Here is the installation process of Adobe Photoshop CC 2017. You can follow the same process to install
Illustrator and InDesign.
Download the Adobe Photoshop from above Offline Installer links for your Operating System and start
your free trial of the tool.
If you are working in an office, please be aware of the company IT policy before downloading any
software- you may need prior approvals to do so. You may request help from the IT support team
for installation.
Individual Activity:
▪ Prepare an ideal setup layout for you to work as a graphics designer.
▪ Share your work in class for other’s feedback.
▪ Your trainer will guide you to carry on with this activity.
Learning Objective: to check equipment and software for conformity and usability.
Individual Activity:
▪ Each trainee will complete the usability and conformity chart for a specific design job (i.e. Yearly
Calendar for SEIP of next year) .
- Trainer will guide you to select a design job
- Prepare a list of required equipment and software
- Fill the usability and conformity chart
▪ Please adhere to the timelines stipulated by your trainer for the activity and make your submissions
on time and as per laid down guidelines.
▪ All the best!
Contents:
Assessment criteria:
Resources required:
Every design work is predefined with its output. Clients have specific target of use of the design works. As
a designer you need to clarify the matter with clients. The types of design work output are discussed here
for your learnings.
Images for websites and blogs ▪ Logos, typography, colour palettes and image libraries that
represent a brand’s personality etc.
Marketing & advertising graphic ▪ Postcards and flyers
design ▪ Magazine and newspaper ads
▪ Posters, banners and billboards
▪ Infographics
▪ Brochures (print and digital)
▪ Vehicle wraps
▪ Signage and trade show displays
▪ Email marketing templates
▪ PowerPoint presentations
▪ Menus
▪ Social media ads, banners and graphics
▪ Banner and retargeting ads
▪ Images for websites and blogs
User interface graphic design ▪ Web page design
▪ Theme design (WordPress, Shopify, etc.)
▪ Game interfaces
▪ App design
Publication graphic design ▪ Books
▪ Newspapers
▪ Newsletters
▪ Directories
▪ Annual reports
▪ Magazines
▪ Catalogues
Packaging graphic design ▪ labels
▪ beverage cans
▪ food container
▪ children’s toys
▪ Boxes
▪ Gift box
Motion graphic design ▪ Title sequences and end credits
▪ Advertisements
▪ Animated logos
Individual Activity:
▪ Choose appropriate type of design output.
▪ Make your design work plan for selected output type.
▪ Share your work in class.
▪ Your trainer will guide you to carry on with this activity.
Learning Objective: to identify page layout application in accordance with job requirements/specification.
Individual Activity:
▪ Trainer will put the class in Groups.
▪ Each group will prepare short presentation on the Page layout applications from the following list –
Adobe Page Maker Adobe Frame Maker Page Plus
Creator Professional Adobe in Design
Adobe Illustrator Adobe Photoshop Quark Xpress
▪ Your trainer will help you select a topic and form your groups.
▪ Please adhere to the timelines stipulated by your trainer for the activity and make your submissions
on time and as per laid down guidelines.
▪ All the best!
Learning Objective: to create and apply shapes and text in accordance with job
requirements/specifications.
▪ When you add text and shapes in Adobe Photoshop CC, they remain editable, and you can
customize them down to the smallest detail.
Individual Activity:
▪ Apply shapes and texts on a design work.
▪ Share your work in class and get feedback.
▪ Your trainer will guide to complete the activity.
Contents:
Assessment criteria:
Resources required:
▪ Every design work has specific requirements or specifications. As a designer you need to follow
them to the point and make the work successful. Here is a Job that explains the requirements.
You need to complete the job in a professional manner.
◼ Development: Involves creating the required effects in the artwork. In this phase,
the designer needs to apply background color and color for the objects. In
addition, the designer needs to place the text and the images as per the design
and enhance the look and feel of the document by making appropriate changes
to it.
2 Designing: 1.5
• Decide on the page size and color combinations to
be used.
• Decide on the pictures to be used or pictures to be
created.
• Decide on the format of the text to be used.
• Decide on the background color
• Decide on the color of the objects.
3 Creation: 5.5
• Create vector image and apply the required effects.
• Create shapes and apply the required effects and
color.
• Place the vector images and shapes on the
document.
• Applying final touches in terms of effects and color
changes.
Total 8
Your trainer will help you with instructions to construct the art work. Please adhere to the timelines
stipulated by your trainer for the activity and make your submissions on time and as per laid down
guidelines.
All the best!
Checking quality:
▪ Now you need to check (self-check) your work if that meet the requirements stated on the job
sheet.
▪ Point out your observations. Male adjustments to your work if you feel necessary to meet the
requirements.
▪ Take feedback from others to make the design work better.
Individual Activity:
▪ Complete the job stated on the job sheet.
▪ Check quality of work according to requirements/specifications.
▪ Share it to your class.
▪ Your trainer will guide you to carry on this activity.
✓ A critique is an oral or written discussion strategy used to analyse, describe, and interpret works
of art. Critiques help students hone their persuasive oral and writing, information-gathering, and
justification skills.
✓ Provide direction and guidance with the critique to ensure that trainees stay on task and address
the purpose and objectives of the lesson.
✓ Below is a sample set of focus questions for an art critique related to four major areas of art
criticism: description, analysis, interpretation, judgment. (The number of questions and aspects of
specificity will vary according to the art form and number of works in the critique).
Description
✓ Describe the work without using value words such as "beautiful" or "ugly":
• What is the written description on the label or in the program about the work?
• What is the title and who is (are) the artist(s)?
• When and where was the work created?
• Describe the elements of the work (i.e., line movement, light, space).
• Describe the technical qualities of the work (i.e., tools, materials, instruments).
• Describe the subject matter. What is it all about? Are there recognizable images?
Analysis
✓ Describe how the work is organized as a complete composition:
•
Describe the expressive qualities you find in the work. What expressive language would you
use to describe the qualities (i.e., tragic, ugly, funny)?
• Does the work remind you of other things you have experienced (i.e., analogy or metaphor)?
• How does the work relate to other ideas or events in the world and/or in your other studies?
Judgment or Evaluation
✓ Present your opinion of the work's success or failure:
Individual Activity:
▪ Make a critique of a job done by your co-learners.
▪ Let them make critiques of yours one.
▪ Share your experience in class.
▪ Your trainer will guide you to carry on this activity.
Learning Objective: to adjust work where necessary to improve technical, conceptual and commercial
value.
Individual Activity:
▪ A mock art exhibition will be arranged with individual project work.
▪ Each trainee will review and critique other’s work.
▪ Remember, critique does not mean criticism; it is constructive evaluation and feedback on the work
with equal emphasis on the strong areas as well as the improvement areas. So, chose your words
with care.
▪ Your trainer will help to select one for you.
REVIEW OF COMPETENCY
Final Checklist
(for the performance criteria of the module Performing Distempering)
Signed: _________________________
Date: _________________________
1. InDesign
2. PagePlus
3. QuarkXPress
1. Editable
2. Move
3. Shift
1. Work requirements are stated on the job specification sheet, Job sheet or on project document.
2. To check quality of work, that need to be compared with the specific job requirement.
1. Critique
2. Value
1. From other’s review on the work. It could be attained from exhibition of the works.
MODULE CONTENT
Module Descriptor: This module covers the skills, knowledge and attitudes to generate design
using graphics application. It specifically includes preparing the work
environment, producing objects with/without typing, setting up layers and
appearance attributes and finalising document.
LEARNING OUTCOMES:
PERFORMANCE CRITERIA:
Contents:
Assessment criteria:
Resources required:
Learning Objective: to review details of the brief to identify preference setting requirements.
JOB SHEET 2
Job Title: Develop a design brief for a specific design (Visiting card, leaflet, signboard, book
cover, newsletter or any)
Instructions: Include following points on your design brief:
▪ Company profile
▪ Design aim
▪ Target audience
▪ Inclusion of Social network
▪ Budget and time line
▪ Language
▪ Design example
Outcome: You will have a design brief of a design work to follow rest of the course.
Learning Objective: to calibrate monitor using an ICC profile to ensure closest possible colour match.
Calibrate monitor:
▪ Proper calibration will ensure that your colours and black levels are true and will ensure that your
monitor is producing the best results for editing and viewing images and videos. Plus, it’ll be easier
on your eyes.
▪ There are a handful of web-based calibration tools that help you manually adjust your monitor
settings. They can provide more precise, or more customized, calibration then the built-in utilities.
✓ Display Calibration — Display Calibration will let you view several test patterns and samples
of what a properly calibrated screen will look like. Although the site isn’t the most aesthetically
pleasing, and it’s rarely updated, the on-screen calibration tools for brightness, contrast, colour
depth, and screen resolution can prove useful if you can’t access any built-in calibration tools.
✓ Photo Friday — Photo Friday is a simple web page that’s designed to help you calibrate the
brightness and contrast of your screen. Just adjust the monitor settings until the transition of
tones from black to white is clearly distinguishable on the screen.
✓ Online Monitor Test — Online Monitor Test is one of the better calibration websites out there.
It’s lined with a slew of interactive tests to help you adjust your monitor’s screen colours and
to see if your monitor can produce smooth gradients. There are also tools for pinpointing
damaged pixels and backlight bleeding, rendering the website one of the more robust web-
based calibration tools to date.
✓ The Lagom LCD Monitor Test Pages — The Lagom LCD Monitor Test Pages are handy, both
online and offline. The website not only allows you to adjust various things such contrast and
response time, but it also allows you to download the images as a 120KB zip file, so you can
check any monitor in-store that you are thinking about purchasing.
Individual Activity:
▪ Watch a video on “How to calibrate your monitor”.
▪ Video reference: https://www.youtube.com/watch?v=f1PCG5hXUmE.
▪ Note the key issues and apply them on your own practice.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
Palettes:
▪ Palettes are groups of tools used to edit and manipulate your image.
▪ Photoshop contains over two dozen palettes that can be shown or hidden by using
the Window menu and selecting the palette you wish to reveal. Palettes with a checkmark beside
their names indicate that they are open in your Photoshop workspace and selecting those check
marked palettes will hide them.
▪ You need to select pallets those are required for your design work according to design brief.
Individual Activity:
▪ Watch a short video on “Adobe Photoshop CS6 - Using the Palette“.
▪ Video source: https://www.youtube.com/watch?v=ADhLgTqL-6o
▪ Note the key issues and apply to your own practice.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
Learning Objective: to set view magnification for ease of working with the graphics application.
View magnification:
View magnification helps you to preferable view option on monitor during design works. You can zoom in
or zoom our any time when you feel required during work.
Individual Activity:
▪ Watch a short video on “How to zoom in and out easily! - Adobe Photoshop CC “.
▪ Video source: https://www.youtube.com/watch?v=8D10-q68FY8.
▪ Note the key issues and apply to your own practice.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
Contents:
▪ Set ruler units and display grid to ensure artwork meets design specifications
▪ Use tools to produce objects, enter required attributes and make shapes manipulation until graphic
framework is finalized
▪ Adjust and edit lines and curves to fit design specifications
▪ Paint, transpose objects and scale strokes and effects according to the design brief
▪ Create, edit and save colours to the colour palette and adjust saturation of colour
▪ Select and copy colour and appearance attributes as required
▪ Use gradients fill, mesh and patterns to paint and blend as required by the layout and design brief
▪ Group objects or individually select, move, scale or rotate using a variety of methods according to
workplace standard
Assessment criteria:
1. Ruler units are set, and grid is displayed to ensure artwork meets design specifications.
2. Tools are used to produce objects, required attributes are entered and shapes manipulation is made
until graphic framework is finalized.
3. Lines and curves are adjusted and edited to fit design specifications.
4. Objects are painted, transposed and strokes and effects are scaled according to the design brief.
5. Colors are created, edited and saved to the color palette and saturation of color is adjusted.
6. Color and appearance attributes are selected and copied as required.
7. Gradients fill, mesh and patterns are used to paint and blend as required by the layout and design brief.
8. Objects are grouped or individually selected, moved, scaled or rotated using a variety of methods
according to workplace standard.
Resources required:
Set ruler units and display grid to ensure ▪ Information Sheet: 3.2.1
artwork meets design specifications ▪ Self-Check Quiz: 3.2.1
Learning Objective: to set ruler units and display grid to ensure artwork meets design specifications..
Setting Ruler
▪ While changing the measurable units and rulers do not affect output quality, they do help to
measure information in a document consistent with the specific output device. Ruler Units give you
precise information on the width and height of the active document.
▪ Click the Edit (Win) or Photoshop (Mac) menu, point to Preferences, and then click Units & Rulers.
▪ Select the Units options you want to use:
✓ Rulers. Sets a default measuring system for the Ruler bar.
For example, pixels would be most common for images displayed on a monitor, and picas or
inches most common for output to press or printer.
When you choose a measurement system (points, inches, or centimetres), Photoshop changes
the value to correspond to the type of measurement system.
▪ Select the New Document Pre-set Resolutions settings you want to use:
✓ Print Resolution. Select a print resolution and measurement value for default printing.
✓ Screen Resolution. Select a print resolution and measurement value for default screen display.
▪ Click the PostScript or Traditional option measuring systems for Photoshop’s type tool (PostScript
is the most widely used).
▪ Click OK.
Individual Activity:
▪ Set ruler unit for your design environment.
▪ Set display grid on the canvas.
▪ Follow golden ratio for better design works.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
Learning Objective: to use tools to produce objects, enter required attributes and make shapes
manipulation until graphic framework is finalized.
Photoshop Tools:
▪ When you start Photoshop, the Tools panel appears at the left of the screen. Some tools in the
Tools panel have options that appear in the context-sensitive options bar.
▪ You can view information about any tool by positioning the pointer over it. The name of the tool
appears in a tool tip below the pointer.
Job Title: Create design objects using photoshop tools following design brief.
Instructions: ▪ Select appropriate tool(s) to create objects
▪ Apply required attributes and effects
▪ Apply shapes manipulation
▪ Finalize the work comparing the design requirements.
Outcome: Objects are created following the design brief.
▪ Learning Objective: to adjust and edit lines and curves to fit design specifications.
.
Lines and Curves:
▪ Line and curves are important element in design works. Photoshop has different ways to draw lines
and curves. It has line tool, pen tool, arc tool etc.
▪ Mostly “Pen” tool is used for all types of line and curved designs.
Curvature pen tool
▪ Instead of drawing and modifying paths using Bezier curves, use the Curvature Pen tool in Adobe
Photoshop CC to create paths intuitively, and then simply push and pull segments to modify them.
▪ The Curvature Pen tool is located under the Pen tool in the Tools panel. Select it, and then select
Shape in the tool mode drop-down menu in the Options bar. Then set the Fill and Stroke colours
to None.
▪ Click the Path Options button (gear icon) in the Options bar. Adjust path Thickness and Colour.
Working with curvature pen tool:
▪ Click once on the canvas to start drawing a straight line, and then double-click to add a corner
point.
JOB SHEET 4
Job Title: Create design objects using pen tools following design brief
Instructions: ▪ Select Pen tool to create line and curved objects
▪ Apply required attributes
▪ Adjust and edit line to make the object better
▪ Finalize the work comparing the design requirements.
Outcome: Line and curved objects are created using “Pen” tool.
Learning Objective: to paint, transpose objects and scale strokes and effects according to the design brief..
Paint:
▪ Adobe Photoshop provides several tools for painting and editing image colour.
▪ The Brush tool and the Pencil tool work like traditional drawing tools applying colour with brush
strokes.
▪ Tools like the Eraser tool, Blur tool, and Smudge tool modify the existing colours in the image.
▪ In the options bar for each of these painting tools, you can set how colour is applied to an image
and choose from pre-set brush tips.
Transpose objects:
▪ Transpose is similar to transferring a part of an image to another image to fulfil specific purpose or
requirement.
Scale strokes and effects
▪ Selecting Image > Image Size and changing the size of an image will scale the Effect/Styles
applied to layers within the image (as long as the Scale Styles option is checked in the Image size
dialog box), keeping the Effect/Style in proportion to the layers to which they are applied.
▪ However, when using Edit > Free Transform to scale an individual layer that has a Layer
Effect/Style applied to it, Photoshop will not scale the Effect/Style.
▪ To scale the Effect/ Style, do one of the following:
✓ Note the percentage the layer was scaled using Free Transform and then enter that value in
the Layer > Layer Style > Scale Effect dialog box. This is much easier than changing the
values in the Layer Style dialog (especially when multiple effects have been applied).
✓ Or, before using Free transform on the layer with the Style/Effect, convert the layer to a Smart
Object and then transform.
JOB SHEET 5
Create, edit and save colours to the colour ▪ Information Sheet: 3.2.5
palette and adjust saturation of colour ▪ Self-Check Quiz: 3.2.5
▪ Answer Key: 3.2.5
https://helpx.adobe.com/photoshop/using/color-
modes.html
http://planetphotoshop.com/working-with-spot-color-
channels.html
http://photoshop911.typepad.com/help/2004/04/saving_an
d_load.html
Learning Objective: to create, edit and save colours to the colour palette and adjust saturation of colour..
a. Process colours
In photoshop you can choose different colour modes for design process:
✓ RGB mode (millions of colours)
✓ CMYK mode (four-printed colours)
✓ Index mode (256 colours)
✓ Grayscale mode (256 greys)
✓ Bitmap mode (2 colours)
The colour mode or image mode determines how colours combine based on the number of
channels in a colour model. Different colour modes result in different levels of colour detail
and file size. For instance, use CMYK colour mode for images in a full-colour print brochure,
and use RGB colour mode for images in web or e-mail to reduce file size while maintaining
colour integrity.
b. Spot colours
Spot colours can be used with CMYK or Multichannel documents intended for print to add
additional colours, create “bump plates,” and to control varnishes. They can add a bunch to
your printing bill. Or they can reduce your print costs.
A spot channel is added to the image – and to the Channels palette – using the Channels
c. Registration colours
▪ Registration swatch merely means that it's used for printer marks and appears on all ink
plates. Nothing beyond that is implicit. Not the colour, nor any other specifics.
▪ Registration is 100% of all used colours (CMYK and/or Spot).
▪ It should never be used as a rich black.
▪ If you are drawing your own trim, fold or crop marks, use Registration.
▪ That way they will show up on all plates.
▪ As long as you are not using spot colours you may possibly use Registration for the black
in opacity masks but it’s really more professional to make a 100% CMYK swatch for that.
Colour tool:
▪ Colours are one of the important elements of a design. As a designer, you must use colours
imaginatively so that it has a positive impact on your design.
▪ Colour attributes include:
✓ foreground and background colours
✓ Create colour
✓ Use swatches Palette
✓ Adjust saturation and hue
✓ Adjust the colour of skin tone
✓ Choose colours with the Eyedropper tool
Create, edit and save colours to the colour palette:
▪ Choose Window > Swatches, or click the Swatches palette tab.
▪ Add Colours to the Swatches palette:
✓ Make the colour you want to add, and make sure it's selected as the foreground colour.
✓ Hover your pointer over an empty space at the bottom of the Swatches palette (Observe: the
pointer turns into the paint bucket tool.) When you click the colour will be added.
✓ Enter a name for the new colour and click OK.
▪ Caveat: Any new colours you create are saved to the Preferences file. If you lose or overwrite
this file the colours will go away. To permanently save a colour, save it as a new Swatch Library.
▪ To delete a colour from the Swatches palette drag it to the Trash button. So, you can get rid of
colours you don't want.
▪ Save your swatches as a library:
✓ Choose Save Swatches from the Swatches palette menu.
✓ Choose a location for the swatch library, (We recommend saving into the default swatches
directory.)
✓ Enter a filename
Individual Activity:
▪ Create, edit and save colours to the colour palette.
▪ Adjust saturation of colour.
▪ Share your experience in class.
▪ Your trainer will guide you to carry on this activity.
Learning Objective: to Select and copy colour and appearance attributes as required.
Individual Activity:
▪ You will practice applying colours and layer masks for your design.
▪ Following topics are to be covered in this section –
✓ Using colour panel and its attributes
✓ Applying properties of layer for better appearance
▪ Share your experience in class.
▪ Your trainer will guide you to carry on this activity.
Learning Objective: to use gradients fill, mesh and patterns to paint and blend as required by the layout
and design brief..
Individual Activity:
▪ Watch a video clip on “Working with Colour, Gradient, Pattern Fill Layers”
▪ Note important instructions and apply on their own work.
▪ Video link: https://www.youtube.com/watch?v=pgAJdyqrzp4.
Learning Objective: to group objects or individually select, move, scale or rotate using a variety of methods
according to workplace standard..
Individual Activity:
▪ watch a video clip on “How to Move, Rotate, Scale & Flip an Image in Photoshop”.
▪ Video link: https://www.youtube.com/watch?v=VTHudF4fo2I.
▪ Note important instructions and apply on their own work.
▪ Apply the skill to design an object of your selected project as on design brief.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
Contents:
▪ Add required type and set formatting to reflect the design brief
▪ Set graphics properties and meet the design brief
▪ Add effects to a graphic and edit to make the appearance more suitable according to the design brief
▪ Save appearances required for further use as styles
▪ Recognize objects in layers and control stacking order
▪ Lock and/or nest and group Layers in accordance with the design brief
▪ Add or remove styles from layers when layer consistency is or is not required
Assessment criteria:
1. Required type is added and formatting are set to reflect the design brief.
2. Graphic properties are set and meet the design brief.
3. Effects are added to a graphic and edited to make the appearance more suitable according to the
design brief.
4. Appearances required for further use are saved as styles.
5. Objects are organized in layers and stacking order is controlled.
6. Layers are locked and/or nested and grouped in accordance with the design brief.
7. Styles are added or removed from layers when layer consistency is or is not required.
Resources required:
Learning Objective: to add required type and set formatting to reflect the design brief.
Individual Activity:
▪ Apply required type and set formatting according to design brief.
▪ Share your work with class.
▪ Take necessary help from your trainer.
Learning Objective: to set graphics properties and meet the design brief.
Graphics Properties:
▪ Every object of a layer should be set with specific properties basis design requirement. Photoshop
layer options give you many options to choose. You can select options from the properties panel
or you can create your own to meet the design requirement.
▪ The new Properties panel enables you to add, edit, and manage your layer, vector, and filter
masks.
▪ These features in the panel will assist you in getting your mask exactly the way you want it:
• Thumbnail: Shows what layer or mask is currently selected in your file.
• Add Layer Mask/Select Layer Mask: Click this icon to add a layer mask. If you added a
layer mask by another means, such as via the Layers panel or Layer menu, the icon is
automatically selected.
Remember that when working with masks, black hides areas of your image, white shows
areas of your image, and any gray areas are partially hidden at varying percentages,
depending how dark or light the gray is.
• Add Vector Mask/Select Vector Mask: Click this icon to add a vector mask. If you added
a vector mask by another means, the icon is automatically selected.
• Select Filter Mask: This icon appears only when a Smart Filter has been applied.
• Density: Think of this option as a kind of opacity control for your mask. To lessen the
transparency of the masked (or hidden) area, select the mask and drag the slider to the left.
• Feather: The Feather option softens the edges of the mask, creating more of a dissolve
between your layers when creating a composited image.
To see the effect on the actual mask itself, hold down Alt (Option on the Mac) and click the
mask thumbnail in the Layers panel, which temporarily hides the layer and shows only the
mask. Hold down Alt (Option on the Mac) and click to display the layer again.
• Mask Edge: Click this button to bring up the Refine dialog box. In this dialog box, you can
fine-tune the edges of your masks to your liking.
• Color Range: Click this button to open the Color Range dialog box. Color range is yet
another way to create a selection or mask.
• Invert: This option reverses the colors of the mask. Therefore, black areas become white,
white becomes black, dark gray converts to light gray, and so on.
• Load Selection from Mask: Click this option to load your mask as a selection. Note that
the black areas of your mask are unselected, the white areas are selected, and the gray
areas are partially selected.
• Apply Mask: Click this icon to have your mask permanently applied to the layer. The mask
is then deleted. Be careful when applying this option because you can no longer edit the
mask and refine your visible areas.
• Disable/Enable Mask: Click this icon to show or hide your mask.
• Delete Mask: Click the trash can icon to delete the mask.
• Mask Options: This first command in the panel menu enables you to change the color and
opacity of your mask overlay.
Individual Activity:
▪ Set layer properties to meet the design requirement.
▪ Share your work with class.
▪ Take necessary guidance from your trainer.
Add effects to a graphic and edit to make the ▪ Information Sheet: 3.3.3
appearance more suitable according to the ▪ Self-Check Quiz: 3.3.3
design brief ▪ Answer Key: 3.3.3
https://www.youtube.com/watch?v=fx_YR5-k1Ko
Learning Objective: to add effects to a graphic and edit to make the appearance more suitable according
to the design brief.
Appearance effect:
▪ Photoshop includes many effects to apply on layers for design works. Managing layers efficiently
proves your ability to become a great designer.
Individual Activity:
▪ Open and watch a video lesson from the following link
▪ Video link: https://www.youtube.com/watch?v=fx_YR5-k1Ko.
▪ Note the key issues and apply them in your own practice.
▪ Apply appearance effect on your design work to meet the design requirement.
▪
▪
▪ Save the completed layer style by clicking on the "New Style" button.
▪ Photoshop will pop up the New Style dialog box, allowing us to name our new layer style. I'm going
to name mine "Simple Photo Frame". At the bottom of the dialog box are couple of options that
we can usually ignore because Photoshop does a good job of automatically selecting these
options as needed, although it still helps to know what they're used for.
▪ The first one, Include Layer Effects, deals with whether or not we want to include the individual
effects that we've used such as our Stroke, Inner Glow and Inner Shadow.
▪ These individual styles are called layer "effects", and when you combine them for different results,
you end up with a layer "style". However, most people just use the term "layer style" whether
they're referring to an individual effect or a combination of several effects.
▪ The second option, Include Layer Blending Options, is more of an advanced topic and is only
important if we made any changes in the main Blending Options section of the Layer Style dialog
box. For example, if we had lowered the overall opacity of our photo frame to 50% and we want
to use that same lowered opacity setting every time we apply the frame to a new image, we'd want
to make sure this option is selected. We didn't do anything like that here, so we can leave this
option unchecked:
Individual Activity:
▪ Apply layer effect to your design and save it for future use.
▪ Share your work with class.
▪ Take necessary guidance from your trainer.
Objects in Layers:
▪ As a designer, you will perform many activities with the objects in layers.
▪ Every element considered for a design work is an object and all objects lie on layers.
▪ One layer may contain more than one object.
▪ Photoshop and other design software include some default filters, 3D options, styles, colour and
many other options to apply on objects in layers.
▪ Layers have blending options applicable to the objects on the layers too. You need to identify
which application of the options fits your design.
Individual Activity:
▪ Watch a video lesson on “Layer Management” and note the key issues.
▪ Video link: https://www.youtube.com/watch?v=muCKSmECJCw.
Learning Objective: to lock and/or nest and group Layers in accordance with the design brief.
Nest layers:
▪ You can nest layers and Layer Groups up to 10 groups deep. It helps organizing even the most
complex documents.
Individual Activity:
▪ Apply lock, nest, link and group to your design work.
▪ Share your work with class.
▪ Take necessary guidance from your trainer.
Add or remove styles from layers when layer ▪ Information Sheet: 3.3.7
consistency is or is not required ▪ Self-Check Quiz: 3.3.7
▪ Answer Key: 3.3.7
Learning Objective: to add or remove styles from layers when layer consistency is or is not required.
Layer styles:
▪ A layer style is one or more effects applied to a layer or layer group.
▪ You can apply one of the pre-set styles provided with Photoshop or create a custom style using
the Layer Style dialog box.
▪ The layer effects icon appears to the right of the layer’s name in the Layers panel. You can
expand the style in the Layers panel to view or edit the effects that compose the style.
▪ You can apply multiple effects in a single layer style. Also, more than one instance of some effects
can comprise a layer style.
▪ When you save a custom style, it becomes a pre-set style. Pre-set styles appear in the Styles
panel and can be applied to a layer or group with a single click.
Individual Activity:
▪ Apply the style pre-set and layer effects to your design works.
▪ Your trainer will guide you to complete this activity.
▪ Share your work with class.
Fill in the blanks with appropriate answers for the following statements:
1. A layer style is one or more _________ applied to a layer or layer group.
2. You can _________ the style in the Layers panel.
3. Applying a preset style _________ the current layer style.
4. In the Layers panel, ___________ the style from a layer’s effect list to move it to another layer.
5. You can _______ styles applied to a layer or create new _______ using the Layer Style dialog box.
Contents:
▪ Identify the appropriate format for saving the graphic given the various elements in the graphic
▪ Set the resolution for effects and any filters based on image quality
▪ Check document to ensure correct layout file and that there are no non-printable elements
▪ Fix PDF or other export options to the best settings for the final media and then export and save the
file
Assessment criteria:
1. The appropriate format for saving the graphic is identified given the various elements in the graphic.
2. The resolution for effects and any filters is set based on image quality.
3. Document is checked to ensure correct layout file and that there are no non-printable elements.
4. PDF or other export options are fixed to the best settings for the final media and the file is then exported
and saved.
Resources required:
Identify the appropriate format for saving the ▪ Information Sheet: 3.4.1
graphic given the various elements in ▪ Self-Check Quiz: 3.4.1
the graphic ▪ Answer Key: 3.4.1
https://helpx.adobe.com/photoshop/using/file-
formats.html
Learning Objective: to identify the appropriate format for saving the graphic given the various elements in
the graphic.
Individual Activity:
▪ Identify appropriate format for your design work.
▪ Save your work as the selected file format.
▪ Share your work with class.
▪ Take necessary guidance from your trainer.
Set the resolution for effects and any ▪ Information Sheet: 3.4.2
filters based on image quality ▪ Self-Check Quiz: 3.4.2
Learning Objective: to set the resolution for effects and any filters based on image quality.
Set resolution:
▪ The first step in retouching a photograph in Photoshop is to make sure that the image has an
appropriate resolution. The term resolution refers to the number of small squares, known
as pixels, that describe an image and establish its detail. Resolution is determined by pixel
dimensions, or the number of pixels along the width and height of an image.
Individual Activity:
▪ Practice setting and changing resolution and size of design files.
▪ Your Trainer will guide you to choose the options.
▪ Share your work with class.
Learning Objective: to check document to ensure correct layout file and that there are no non-printable
elements.
Individual Activity:
▪ Check document and ensure correct layout file for your design work.
▪ Check document and ensure that all non-printable elements are removed.
▪ Share your work with class.
▪ Take necessary guidance from your trainer.
Fix PDF or other export options to the best ▪ Information Sheet: 3.4.4
settings for the final media and then export ▪ Self-Check Quiz: 3.4.4
and save the file ▪ Answer Key: 3.4.4
https://helpx.adobe.com/photoshop/using/saving-pdf-
files.html
Learning Objective: to fix PDF or other export options to the best settings for the final media and then
export and save the file.
Individual Activity:
▪ Export your design work in PDF format.
▪ Share your work with class.
Final Checklist
(for the performance criteria of the module Performing Distempering)
2. Monitor is calibrated using an ICC profile to ensure closest possible color match.
3. Palettes are arranged to suit job and personal preferences.
4. View magnification is set for ease of working with the graphics application.
5. Ruler units are set, and grid is displayed to ensure artwork meets design
specifications.
6. Tools are used to produce objects, required attributes are entered and shapes
manipulation is made until graphic framework is finalized.
7. Lines and curves are adjusted and edited to fit design specifications.
8. Objects are painted, transposed and strokes and effects are scaled according
to the design brief.
9. Colors are created, edited and saved to the color palette and saturation of color
is adjusted.
10. Color and appearance attributes are selected and copied as required.
11. Gradients fill, mesh and patterns are used to paint, and blend as required by
the layout and design brief.
12. Objects are grouped or individually selected, moved, scaled or rotated using a
variety of methods according to workplace standard.
13. Required type is added and formatting are set to reflect the design brief.
14. Graphic properties are set and meet the design brief.
15. Effects are added to a graphic and edited to make the appearance more
suitable according to the design brief.
16. Appearances required for further use are saved as styles.
Signed: _________________________
Date: _________________________
1. Outlining
2. Design brief
3. Uniform resource locator
4. Goals
1. Display Calibration will let you view several test patterns and samples of what a properly calibrated
screen will look like. Although the site isn’t the most aesthetically pleasing, and it’s rarely updated, the
on-screen calibration tools for brightness, contrast, color depth, and screen resolution can prove useful
if you can’t access any built-in calibration tools.
2. Photo Friday is a simple web page that’s designed to help you calibrate the brightness and contrast of
your screen. Just adjust the monitor settings until the transition of tones from black to white is clearly
distinguishable on the screen.
1. Palettes are groups of tools used to edit and manipulate your image. Photoshop contains over two
dozen palettes that can be shown or hidden by using the Window menu and selecting the palette you
wish to reveal.
1. True
2. False
1. True
2. True
3. True
4. True
1. Pen tool, Text tool, Brush tool, Pencil tool, Stamp tool
1. True
2. True
3. True
1. Right-click, Style
2. Target, Paste
1. True
1. False
2. True
3. True
1. True
2. True
1. Thumbnail
2. Add layer mask
3. Select filter Mask
4. Mask edge
5. Invert
1. Effects, layers
1. True
2. True
1. True
2. True
3. False
4. True
1. False
2. True
3. True
4. False
1. Effects
2. Expand
3. Replaces
4. Click-drag
5. Edit, styles
1. 8-bit image
2. 2 GB
3. 4 GB
4. PSB, TIFF
1. The number of pixels per unit of length in an image is called the image resolution, usually measured in
pixels per inch (ppi).
2. An image with a high resolution has more pixels and therefore a larger file size. Generally, resolution
of 300 ppi or higher is termed as high resolution.
3. An image with a low resolution has less pixels and therefore a lower file size. Generally, resolution of
72 to 92 ppi is termed as low resolution.
1. Bleed is the amount of printed information which extends beyond the finished size of your piece. Bleed
allows us to print your piece slightly oversized and cut it down to its exact size. This gives a final
seamless appearance of the image "bleeding" off the edges.
2. The safe design zone is the 1/8-inch (.125") area surrounding the inside trim edge of your artwork. The
safe design zone decreases to 1/16 inch (.0625") for envelopes and increases to 3/16 inch (.1875") for
catalogues with more than 36 pages.
3. The best way to understand panel dimensions is to make a quick mock-up of your folded piece. The
panel dimensions are listed from narrowest to widest. Once you have a folded mock-up, write the
dimensions on the appropriate panels, both front and back. Then translate your page and panel
information into your design layout.
4. During designing the project, you might have inserted many elements to develop the project which
were, later no more in use but still in the design work. These elements make the design file heavier
and may cause faulty final printing. You must remove the non-printable elements carefully from the
design work.
1. True
2. True
3. True
4. True
MODULE CONTENT
Module Descriptor: This module covers the skills, knowledge and attitudes to generate
clipping path, logo and mock up working with cascading style sheets
(CSS). It specifically includes preparing the work environment, creating
clipping path, creating logo and creating mock-up.
LEARNING OUTCOMES:
PERFORMANCE CRITERIA:
1. Details of the graphic design project are reviewed to identify preference setting requirements.
2. View magnification is set for ease of working with the graphics application.
3. Graphic design application is opened and used.
4. Application pen tool is used and manipulated.
5. Desired pencil tool option is chosen.
6. Usage of pencil tools are understood.
7. Desired graphics application is opened and used.
8. Path is created using pen tool around the image area.
9. Path is named and saved in the paths panel menu.
10. Clipping path is chosen from the same panel menu.
11. Path drop-down list is chosen from the clipping paths dialog box.
12. Clipping path is saved in the chosen file.
13. Desired graphics application is opened and used.
14. New document is created.
15. Basic shape is created using the pen tool of the selected application.
16. Desired color is selected and applied.
17. Desired shadow is selected where applicable.
18. Text is added in accordance with project design requirement.
19. Background gradient is added where desirable.
20. Logo is completed and saved.
21. Desired graphics application is opened and used.
22. New document is created.
23. Steps in preparing mockup is executed in accordance with conceptualized design.
24. Steps in setting up smart object is executed.
25. Steps in editing smart object is accomplished.
26. Mock up is completed and saved.
Contents:
▪ Review details of the graphic design project to identify preference setting requirements
▪ Set view magnification for ease of working with the graphics application
▪ Open and use graphic design application
▪ Use and manipulate application pen tool
▪ Choose desired pencil tool option
▪ Understand the usage of pencil tools
Assessment criteria:
1. Details of the graphic design project are reviewed to identify preference setting requirements.
2. View magnification is set for ease of working with the graphics application.
3. Graphic design application is opened and used.
4. Application pen tool is used and manipulated.
5. Desired pencil tool option is chosen.
6. Usage of pencil tools are understood.
Resources required:
Learning Objective: to review details of the graphic design project to identify preference setting
requirements.
▪ Clients provide their preference setting to their design project statement or in design brief. You are
to figure out the requirements and prepare your project plan. Here are some design project
statements.
▪ Write required preference setting from the statements.
Sample Graphics Design Project: Logo Design
Declaration
I need a logo designed. Design an impressive logo for a Chatting services company
Project skills: Logo Design, Graphic design, Creative designing, Photoshop
Project details:
Need a creative designer or agency to design logo for an outsourcing agency providing chatting services
branded as “GoChat247”
Need creative logo designs with wordmark, combination mark any type of new style fitting to the
outsourcing market needs.
You will be provided with the details about the brand colour, brand name and all relevant details
regarding competitors if you need.
Minimum 10 creative design recommendations are required, and each concept need to be unique. (No
copy from logo generator or from other companies please)
Minor amendments will be included in this project
We will need all type of master files for future alterations
Successful completion of this project can lead to corporate identity and sales collateral design project
for the same agency.
Budget for this project is 100 USD
JOB SHEET 6
Learning Objective: to Set view magnification for ease of working with the graphics application.
Individual Activity:
▪ Set view magnification on your PC according to their chosen design project.
▪ Take necessary guidance from your trainer.
▪ For designing with computers, there are many graphic design applications available. Some are
free to use and for some you need to pay for use. Definitely the paid software provides better and
Individual Activity:
▪ Identify the applications those are required for your design work from the design brief.
▪ List the required software in priority basis.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
Pencil tool:
▪ The Pencil tool lets you draw open and closed paths as if you were drawing with a pencil on paper.
▪ It is most useful for fast sketching or creating a hand-drawn look. Once you draw a path, you can
immediately change it if needed.
▪ Anchor points are set down as you draw with the Pencil tool; you do not determine where they are
positioned. However, you can adjust them once the path is complete.
▪ The number of anchor points set down is determined by the length and complexity of the path and
by tolerance settings in the Pencil Tool Preferences dialog box.
▪ These settings control how sensitive the Pencil tool is to the movement of your mouse or graphics-
tablet stylus.
▪ Pencil tool and its options are shown in the following figures:
Individual Activity:
▪ Choose pencil tool options for your design works.
▪ List the options on your project work plan.
▪ Your trainer will guide you to carry on this activity.
▪ New features of the Pencil Tool make impromptu designs tidier than before, allow for more ability
to edit, and have the versatility of the Pen Tool.
▪ Illustrator is a fantastic program for drawing and tool upgrades like this one really promote the
illustration side of vector design.
▪ Apply Pencil tool options and watch the effects on your design.
Individual Activity:
▪ Use selected options of pencil tool to your design work.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
Contents:
Assessment criteria:
Resources required:
Individual Activity:
▪ Open illustrator.
▪ Create a new document.
▪ Import an image to create a clip.
▪ Your trainer will guide you to carry on this activity.
Create path using pen tool around the image ▪ Information Sheet: 4.2.2
area ▪ Self-Check Quiz: 4.2.2
▪ Answer Key: 4.2.2
https://en.wikipedia.org/wiki/Clipping_path
Learning Objective: to create path using pen tool around the image area.
Clipping path:
▪ A clipping path (or "deep etch") is a closed vector path, or shape, used to cut out a 2D
image in image editing software.
▪ Anything inside the path will be included after the clipping path is applied; anything outside the path
will be omitted from the output.
JOB SHEET 7
Learning Objective: to name and save path in the paths panel menu.
Manage path:
▪ When you use a pen or shape tool to create a work path, the new path appears as the work path
in the Paths panel.
▪ The work path is temporary; you must save it to avoid losing its contents.
▪ If you deselect the work path without saving it and start drawing again, a new path will replace the
existing one
Save a work path
▪ To save without renaming, drag the work path name to the New Path button at the bottom of
the Paths panel.
▪ To save and rename, choose Save Path from the Paths panel menu, enter a new path name in the
Save Path dialog box, and click OK.
Rename a saved path
▪ Double-click the path name in the Paths panel, type a new name, and press Enter (Windows) or
Return (Mac OS).
Delete a path
▪ Click the path name in the Paths panel.
▪ Do one of the following:
✓ Drag the path to the Delete icon at the bottom of the Paths panel.
✓ Choose Delete Path from the Paths panel menu.
✓ Click the Delete icon at the bottom of the Paths panel and click Yes.
Individual Activity:
▪ Practice naming, saving and deleting paths created.
▪ Share your experiences in class.
▪ Your trainer will guide you to carry on this activity.
Learning Objective: to choose clipping path from the same panel menu.
Path Panel:
▪ The Paths panel (Window > Paths) lists the name and a thumbnail image of each saved path, the
current work path, and the current vector mask.
▪ Turning thumbnails off can improve performance. To view a path, you must first select it in the
Paths panel.
Paths panel
[A. Saved path B. Temporary work path C. Vector mask path (appears only when shape layer is selected)]
Select a path
▪ Click the path name in the Paths panel. Only one path can be selected at a time.
Deselect a path
▪ Click in a blank area of the Paths panel or press Esc.
Individual Activity:
▪ Practice selecting saved paths.
▪ Share your experience in class.
▪ Your trainer will guide you to carry on this activity.
Learning Objective: to choose path drop-down list from the clipping paths dialog box.
▪ Go to “pop up” menu from the Paths palette and select “Clipping Path…”. A dialogue box will
appear asking to choose your desired path and flatness.
▪ Select the path you want to clip and put the flatness you desire and click “OK”.
▪ You are now almost done. Flatness is the desired amount of pixel you want to make blur the image
edge.
▪ The more amount you use in flatness the more image edge will blur. In general, leave the flatness
box blank (0) and the image edge will be 100% sharp which is most of the time appropriate.
Individual Activity:
▪ Design a webpage of your portfolio with 2D/3D transformations.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
PNG Files
▪ Assets downloaded or shared as PNG files can have transparent backgrounds if a clipping path
has been added to the original TIFF or PSD uploaded asset. Other file formats of the original
asset that contain paths are not supported.
▪ If a clipping path has been added, the saved path will be used to remove the background.
▪ If a clipping path has not been added, the asset will be flattened, and a white background will be
present.
▪ If PNG files with a transparent background are uploaded, the transparent background will
remain. A white background will not be added.
Contents:
Assessment criteria:
Resources required:
Logo
▪ A logo can be anything. It can be the name of a brand, the name of a company, or even your own
name. There are many ways to create a logo.
Software for Logo design
▪ You can design a Logo with many software and way. Illustrator is without doubt the best software
for creating logos. From ideas to output, you may take advantage of the power and precision of
Adobe® Illustrator® software.
Individual Activity:
▪ Open illustrator
▪ Familiar with the working environment.
▪ Your trainer will guide to complete this activity.
New Document:
▪ For your logo, create a new document on the selected software.
▪ In Illustrator, Select –
File –> New (Or press Ctrl+N)
▪ A New Document dialog box will appear.
Individual Activity:
▪ Create a new document I illustrator to design a logo.
▪ Your trainer will guide to complete this activity.
Create basic shape using the pen tool ▪ Information Sheet: 4.3.3
of the selected application https://www.youtube.com/watch?v=_bMABSFCq-o
https://www.youtube.com/watch?v=HUw2A2pjdWY
Learning Objective: to create basic shape using the pen tool of the selected application.
Individual Activity:
▪ Watch a video lesson and note the key points and apply them on your own works.
▪ Video reference: https://www.youtube.com/watch?v=HUw2A2pjdWY.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Apply colour:
▪ You learnt using colours on objects.
▪ Here you will apply colours on the objects/ texts to make a logo.
▪ Study the following example and make your own logo.
Example
Individual Activity:
▪ Apply colour on your logo work.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Apply shadow:
▪ If your design requires, create shadow for your logo.
▪ You can apply Shadow effect directly from the Effect menu in illustrator.
Individual Activity:
▪ Apply shadow to objects of your design objects where required.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
02. Brainstorm
▪ Open up Illustrator and explore several different typeface options. If you don't have many fonts, it
is suggested heading over to losttype.com and picking up a few. Here you can see some options
f. The third one on the right looks good though it's a little tall.
Individual Activity:
▪ Use text to your logo design.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Individual Activity:
▪ Apply background gradient on objects to make logo attractive.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Individual Activity:
▪ Finalize your logo.
▪ Save the logo in a desirable format.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Contents:
Assessment criteria:
Resources required:
Mock-up:
▪ Mock-up reflects the design choices for colour schemes, layouts, typography, iconography, the
visuals of navigation, and the overall atmosphere of the product.
▪ Mock-up has several benefits:
✓ Intuitive to stakeholders — Stakeholders can more easily see the final product.
✓ Realistic perspective — Mock-up can help reveal problems that aren’t so apparent on
paper (for example, colour clashes, or smaller type crimes going unnoticed).
✓ Early revisions — It’s easier to make revisions in a mock-up than in the later coding stages
(as long as the mock up itself isn’t coded).
▪ A mock up could be made immediately after wireframing or could be postponed until after some
prototype testing.
Graphics application for Mock-up:
▪ To create mock up choose your suitable application software following previous Section 4.3.1 of
this module.
Individual Activity:
▪ Plan for mock-up of your design work manually.
▪ Choose a design software to create mock up.
▪ Your trainer will guide to complete this activity.
Individual Activity:
▪ Open the selected graphics design software,
▪ Open new document and set the preferences of this document.
▪ Your trainer will guide to complete this activity.
Learning Objective: to execute steps in preparing mock up in accordance with conceptualized design.
Step 1
Let’s start by creating a canvas at 1588×1191 pixels big then proceed by changing the background colour
to #d2d3d5;
Step 3
Step 4
Before actually doing the design part, let’s adjust the layers and transform them into a 3d realistic box. And
we’ll start with the Right Side of the box. Select that layer and then press Ctrl + T we need to transform it
and we’ll start by actually shrinking it (shrink it by 75%) a bit until it’s only 814~ tall. Be sure that you don’t
forget to click on the chain icon when shrinking it. Then Go to Edit > Transform >
Then Press Ctrl + T, hold the Ctrl key and you want to shrink the right side just a bit to make it look more
like a rectangle rather than a fat square.
Step 5
Step 6
Step 7
Once you’ve done your design save it and as soon as you save it you’ll see that
the design you just made will show up on our original canvas. Now let’s proceed
with the left section… so just like before, select the left section and double-click
the smart object icon to open it and then create your design for that section. For
those who decided to follow the design I did, change the background colour to
#a5dfda; then just copy and place the title we did on the right section of the box
but tilt the text. Change the colour of the check symbol to white and add more
symbols.
Then just like before, add random text on the bottom part of the design.
Once you’re happy with your design, save it. Here is what it looks like right now:
Now that we are done with our design, we’ll proceed by adding shadows to
make it look more realistic. Let’s start by creating a new group and this time
name it ‘Shadows’. Create a new layer and name it ‘Back’. Proceed by making
a selection that is as big as our box and then fill it with black. Once you’ve
done that proceed by distorting it by holding the Ctrl key and make it distorted
as shown below. Once you’re done gaussian blur the layer then change the
blend mode to soft light.
Step 9
Create a New Layer and name it ‘Bottom’. Change your foreground colour to
#000000; and using the brush tool (brush at a relatively big size, hardness at
0%) brush randomly at the bottom part of the box then change the blend mode
to soft light and the layer’s opacity to 85%
Step 10
Create a new layer and this time name it ‘Light’. Change your background
colour to #ffffff; make your brush size bigger and brush three times at the
centre of the box. Change the blend mode to soft light.
Step 11
Create a new layer and name it ‘Bottom 2’. Then select the brush
tool and change it like so.
Select the Pen Tool and make a path around the bottom part of
the box and then right-click> stroke path and make sure that the
box that says Stimulate Pressure is ticked. Follow by changing
the opacity and fill respectively to 50% and 55%
Step 12
Open the ‘Right Side’ Group, create two new layers and name them
‘Shadows’ and ‘Shadows 2′ and make sure that they are both
clipped to the design layer. Use a soft brush with the hardness at
0%. Set both layers’ blend mode to soft light. With the first ‘shadow’
layer, make a big U shape around the box. With the second one,
use the same brush but with a lighter opacity and brush around the
text part of the design to give it more depth and emphasis.
Step 14
Repeat the last two steps with the left section of the box
Step 15
Step 16
Create a New layer and name it ‘Shadow’. You want to re-do step 11 but with
a slightly bigger brush size (size 4-6px), create a line next to the side that
divides the left and right section of the box(place it more to the right side). Then
blur it with gaussian blur and change the blend mode to soft light (it is indicated
as a red line below)
Step 17
Repeat the previous step but this time name the layer ‘highlights’ and use #ffffff; as your colour and place
it more to the left side like so (it is the blue line)
Final Results
Individual Activity:
▪ Plan and create mock up for your design work.
▪ Use selected design software.
▪ Your trainer will guide to complete this activity.
Step 2
▪ Prepare a separate layer for each screen. Take
the Rectangle Tool (U) and draw a rectangle the
same size as each screen. Alternately, you can use
the Rectangular Marquee Tool (M) and fill the
selection with pixels. Whichever method you use, the
"screen" must be on a separate layer.
▪ Draw a rectangle the same size as the screen. This
will cover any image you have on the screen and will
occupy its own layer.
▪ I prefer to use a Shape Layer because it is easier to
make fine adjustments to the shape using the Free
Transform (Command-T) command.
Step 3
Make a screen layer for each of the other screens. You can fill
the shapes with any colour. These "screen" layers will be used
later to mask the Smart Objects. Your mock-up should now look
something like the image below:
You can even create Layer Groups for each product. Select all
the layers that belong to one product and click the flyout menu on
the Layers panel. Choose New Group from Layers, as in the
image below. You can then colour the entire group by
choosing Group Properties from the flyout menu.
Note: Do not re-size the layer to fit the screen before converting it to a
Smart Object.
Step 2
Now you can resize the Smart Object to fit the width of the desktop screen.
Press Command/Control-T and use the handles to resize the image. You'll
notice a subtle visual cue when working with a Smart Object: the transform
handles on a Smart Object are solid, whereas the handles on a regular pixel
layer are hollow. Leave the Smart Object hanging off the bottom of the screen
for now. If you want, rename the Smart Object layer.
Step 3
Make a duplicate of the Smart Object layer by dragging it to the New Layer icon on the bottom of the
Layers panel.
Step 4
Drag the Smart Object copy above the Laptop Screen layer. As you did before, use Free Transform to re-
size it to fit the width of the tablet screen. Again, you can leave it extending beyond the bottom of the screen
for now.
Move the Smart Object copy on top of the Laptop Screen layer.
Step 5
Make another copy of the Smart Object and place it above the Tablet Screen layer. As before, resize it to
fit the width of the tablet screen. Do not worry about the excess length.
Step 6
Individual Activity:
▪ Create and add smart objects to mock up according to design brief.
▪ Use the tool for developing style sheets.
▪ Your trainer will guide to complete this activity.
1. Which one of the following objects cannot be drawn with a Pen tool?
a. Circle
b. Square
c. Pyramid
d. None
Step 3
▪ Close and save the .psb file. Now the new screenshot will appear on all three screens. There is no
need to edit the other two Smart Object layers, because each one is a copy of the original.
▪ You can add or change the image as many times as you like. You could store several screenshots
inside the layers in the Smart Object, to quickly present different versions in the same Photoshop
document.
Individual Activity:
▪ Practice editing smart objects.
▪ Share your work in class.
▪ Your trainer will guide to complete this activity.
1. Which one of the following objects cannot be drawn with Pen tool?
a. Circle
b. Square
c. Pyramid
d. None
Individual Activity:
▪ Finalize your mock-up.
▪ Save it in a desirable format.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Final Checklist
(for the performance criteria of the module Performing Distempering)
Performance Criteria Yes No
1. Details of the graphic design project are reviewed to identify preference
setting requirements.
2. View magnification is set for ease of working with the graphics application.
11. Path drop-down list is chosen from the clipping paths dialog box.
Signed: _________________________
Date: _________________________
1. True
2. False
1. Cascading
2. CSS
3. Look
4. Compatible, user
5. Position, reposition
6. Layout
▪ Adobe Illustrator CS
▪ CorelDraw X4
▪ In Design CS
▪ Quark Xpress -7
▪ Adobe Photoshop Elements
1. The Pencil tool lets draw open and closed paths as if were drawing with a pencil on paper. It is most
useful for fast sketching or creating a hand-drawn look. Once you draw a path, you can immediately
change it if needed.
2. CSS.
1. Impromptu, edit
2. Pen
1. A clipping path (or "deep etch") is a closed vector path, or shape, used to cut out a 2D image in
image editing software. Anything inside the path will be included after the clipping path is applied;
anything outside the path will be omitted from the output.
1. To save without renaming, drag the work path name to the New Path button at the bottom of the
Paths panel. To save and rename, choose Save Path from the Paths panel menu, enter a new path
name in the Save Path dialog box, and click OK.
1. False
2. False
1. True
2. True
3. True
4. True
1. A logo can be anything. It can be the name of a brand, the name of a company, or even your own
name.
2. Illustrator.
1. Shadow, Effect.
1. In typography, kerning is the process of adjusting the spacing between characters in a proportional
font, usually to achieve a visually pleasing result.
2. Select the top anchor point with your direct select tool and move it up. Switch to your pen tool (P) and
hold option – this quickly accesses the convert to anchor point tool. Click the point you just moved to
remove the bezier points.
3. Select the original black banner (not the text) and its white stroke and ⌘+C, then ⌘+F,
then Pathfinder > Unite. Select this white banner and the droplet behind it and Pathfinder > Minus
Front. Direct select the white stroke around the banner and delete it with the delete key.
1. Tools, Fill
2. Gradient
1. .ai
2. Format, require
1. Mock-up reflects the design choices for colour schemes, layouts, typography, iconography, the visuals
of navigation, and the overall atmosphere of the product.
2. Benefits:
▪ Intuitive to stakeholders
▪ Realistic perspective
▪ Early revisions
1. C
1. D
1. D
MODULE CONTENT
Module Descriptor: This module covers the skills, knowledge and attitudes to review final output
and print graphic designs. It specifically includes checking image quality and
file size, manipulating objects and text, importing images, setting colour
separation and finalizing media and printing.
LEARNING OUTCOMES:
PERFORMANCE CRITERIA:
1. Graphics application and files are opened, and design brief requirements are confirmed.
2. Graphics are repeated efficiently using a symbol or stamp to reduce file size.
3. Slices are created from objects, layers or groups and updated as required.
4. Image quality is checked and adjusted where necessary.
5. File size is checked and adjusted where necessary.
6. Tasks are automated and where necessary scripts are used for automation.
7. Manipulation and editing of objects and text are made according to design brief.
8. Repetition tools are identified and used to create duplicates and manipulated as a group.
9. Complex shapes are created and edited.
10. Bitmap images are embedded and/or linked in the file.
11. Placed Bitmaps are modified and/or duplicated according to design requirements.
12. Bitmaps are masked, and/or an opacity mask is added.
13. Layered file is exported to image editing program and edited.
14. The correct format for the color separation is determined by the requirements of the pre-press
workflow system.
15. Command is set to correct preferences for print quality and process.
16. Based on printer feedback, the color separation options are set according to print requirements of
the design brief.
17. Process and spot colors are combined as require.
18. A screen frequency value appropriate for the print quality is selected and color separation
preferences are saved.
19. Spreads and chokes traps are created to avoid mis-registration.
20. The overlapping and overprint of objects are defined.
21. A proof is created, and the separations checked.
Contents:
▪ Open graphics application and files and confirm design brief requirements
▪ Repeat graphics efficiently using a symbol or stamp to reduce file size
▪ Create slices from objects, layers or groups and update as required
▪ Check and adjust image quality where necessary
▪ Check and adjust file size where necessary
▪ Automate tasks and where necessary use scripts for automation
Assessment criteria:
1. Graphics application and files are opened, and design brief requirements are confirmed.
2. Graphics are repeated efficiently using a symbol or stamp to reduce file size.
3. Slices are created from objects, layers or groups and updated as required.
4. Image quality is checked and adjusted where necessary.
5. File size is checked and adjusted where necessary.
6. Tasks are automated and where necessary scripts are used for automation.
Resources required:
Learning Objective: to open graphics application and files and confirm design brief requirements.
Individual Activity:
▪ Search and download offline installation package of Photoshop’s latest version.
▪ Set up Photoshop following the instructions.
▪ Discuss your findings in class.
▪ Your trainer will guide you to carry out this activity.
Learning Objective: to repeat graphics efficiently using a symbol or stamp to reduce file size.
▪ Select your object, and then click New Symbol in the Symbols panel
▪ Let us learn to create a symbol using our bear that we drew in Illustrator.
▪ Select a name for the symbol and the type, either movie clip or graphic.
▪ Select your options.
▪ Click OK when you are finished.
▪ You will find your object as a symbol on the panel.
▪ You can now use it on your design work.
Stamp tool
▪ Photoshop's clone stamp tool allows you to duplicate part of an image.
▪ The process involves setting a sampling point in the image which will be used as a reference to
create a new cloned area.
▪ Select the Clone Stamp tool , then check the settings in the options bar. Make sure you have a
brush size appropriate for the job. The following settings are fairly typical:
▪ Aligned: If this option is selected, the new cloned image will be drawn continuously even if you
release the mouse button while drawing. If it is deselected, the clone will begin drawing from the
sampling point each time you release the mouse and resume painting.
▪ Use All Layers: If this option is selected, information will be used from all visible layers. Otherwise
only the active layer will be used.
Individual Activity:
▪ Practice using symbol/stamp tool to reduce file size.
▪ Share your experience in class
▪ Your trainer will guide you to identify the tools.
Learning Objective: to create slices from objects, layers or groups and update as required.
Slices:
▪ Slices in an Illustrator document correspond to table cells in the resulting web page. By default,
the slice area is exported as an image file that is enclosed in a table cell. If you want the table cell
to contain HTML text and a background colour instead of an image file, you can change the slice
type to No Image. If you want to convert Illustrator text to HTML text, you can change the slice
type to HTML Text.
▪ You can view slices on the artboard and in the Save For Web & Devices dialog box. Illustrator
numbers slices from left to right and top to bottom, beginning in the upper left corner of the artwork.
If you change the arrangement or total number of slices, slice numbers are updated to reflect the
new order.
▪ When you create a slice, Illustrator slices the surrounding artwork into automatic slices to maintain
the layout using a web-based table. There are two types of automatic slices: auto slices and sub-
slices.
▪ Auto slices account for the areas of your artwork that you did not define as a slice. Illustrator
regenerates auto slices every time you add or edit slices.
▪ Sub-slices indicate how overlapping user-defined slices will be divided. Although sub-slices are
numbered and display a slice symbol, you cannot select them separately from the underlying slice.
Illustrator regenerates sub-slices and auto slices as needed while you work.
Individual Activity:
▪ Practice applying slicing on your artwork.
▪ Share your work in class.
▪ Your trainer will guide you to carry on with this activity.
Authoring application
▪ Vector objects produced in Adobe Illustrator or Adobe InDesign are your best bet for small, easy
to transfer files and sharp final output because they scale seamlessly.
▪ When you are working with large dimensions, bitmapped images are going to be enormous (at
least 300+ MB) and very difficult for your computer to handle; saves can take several minutes as
well. You can definitely use photos; as per the recommended resolutions above, however, link
them to your authoring application.
Working at a scaled percentage
▪ If your banner will be larger than the maximum allowed dimensions in your authoring application,
you must work on a scaled down file.
▪ The maximum dimension in InDesign is 216 inches in either direction. For Illustrator, maximum
dimensions are a little larger, 227.5 inches in either width or height. QuarkXPress is not really
designed for banner or large sign work, as it can only create a document 48 inches in either
direction. In addition, there is a maximum file output increase of 400%, meaning you can’t scale
anything down smaller than 25% of the final size.
▪ While working on your images in Photoshop, make them half the scale and double the resolution,
so a 120 x 80-inch photo at 100 ppi becomes a 60 x 40-inch photo at 200 ppi. When you link the
images into your banner in InDesign or Illustrator, you will need this half-size image because your
document is half the final size.
Saving
▪ When you are done with the design, save the file in EPS or PDF format. PDF is what we
recommend for both image and vector-based designs as both vector quality and image
compressions can be managed more efficiently.
Pre-flight
▪ Before you upload file(s) to us, open the EPS or PDF file you just saved. Review all the graphics
and text and make sure the dimension is what you expect.
Digital proof
▪ Digital soft proofs are generated from the print file. These proofs should be used for layout and
content purposes only and not to judge colour or print quality. We can provide you with an
electronic proof in either a PDF or JPEG format.
Print proofs
▪ At your request we can run out a reduced size printed proof of your large format project and, if
need be, a section at full size. This will add a modest cost and some time to the turnaround but if
you have specific design expectations then we would say it’s essential.
Individual Activity:
▪ Practice with smart object and normal layers.
▪ Your trainer will provide guidance with this activity.
Learning Objective: to automate tasks and where necessary use scripts for automation.
▪ When you run a script, your computer performs a sequence of operations. These operations may
involve only Illustrator, or they may involve other applications, such as word-processing,
spreadsheet, and database-management programs.
▪ Illustrator supports multiple scripting environments (including Microsoft Visual Basic, AppleScript,
JavaScript, and ExtendScript). You can use the standard scripts that come with Illustrator, and
you can create your own scripts and add them to the Scripts submenu.
Run a script
▪ Choose File > Scripts and choose a script. Alternatively, choose File > Scripts > Other Script,
and navigate to a script.
▪ If you edit a script while Illustrator is running, you must save your changes for them to take effect.
Install a script
Individual Activity:
▪ Practice applying scripts to automate tasks.
▪ Share your experience in class.
▪ Your trainer will provide guidance for this activity.
Contents:
▪ Make manipulation and editing of objects and text according to design brief
▪ Identify and use repetition tools to create duplicates and manipulated as a group
▪ Create and edit complex shapes
Assessment criteria:
1. Manipulation and editing of objects and text are made according to design brief.
2. Repetition tools are identified and used to create duplicates and manipulated as a group.
3. Complex shapes are created and edited.
Resources required:
Learning Objective: to make manipulation and editing of objects and text according to design brief.
Learning Objective: to identify and use repetition tools to create duplicates and manipulated as a group.
Individual Activity:
▪ Identify repetition tools
▪ Identify objects and Texts those need duplication
▪ Apply repetition work to the selected objects and texts
Complex shapes
▪ Most shapes occurring in the physical world are complex.
▪ Complex shapes combine parts or all of simple shapes.
▪ These complex shapes include polygons and other shapes that may include parts of circles,
squares, triangles, ellipses, and rectangles.
Individual Activity:
▪ Create complex shapes for your design.
▪ Share your work in class.
▪ Your trainer will guide you to carry on this activity.
Contents:
Assessment criteria:
1. The correct format for the colour separation is determined by the requirements of the pre-press
workflow system.
2. Command is set to correct preferences for print quality and process.
3. Based on printer feedback, the colour separation options are set according to print requirements of the
design brief.
4. Process and spot colours are combined as require.
Resources required:
Individual Activity:
▪ Watch a video presentation on embed and links of images.
▪ Video link: https://www.youtube.com/watch?v=UZZygHOVq78.
▪ select bitmap images to work with design.
▪ Embed bitmap image to design.
▪ Use Place option.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Learning Objective: to modify and/or duplicate placed bitmaps according to design requirements.
Practice Work:
▪ Identify embedded or placed bitmaps on design work.
▪ Make necessary modification on the images to meet the design requirements.
▪ Your Trainer will guide you to complete the task.
Individual Activity:
▪ Modify placed image.
▪ Duplicate image.
▪ Apply effects on placed image.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Individual Activity:
▪ Apply mask to placed image
▪ Apply opacity mask to images
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Learning Objective: to export layered file to image editing program and edit.
Individual Activity:
▪ Save layered file.
▪ Export layered file to image editing application.
▪ Edit image and save.
▪ Check effect on main design file.
▪ Share your experience in class.
▪ Your trainer will provide necessary guide.
Contents:
▪ Determine the correct format for the colour separation by the requirements of the pre-press workflow
system
▪ Set command to correct preferences for print quality and process
▪ Based on printer feedback, set the colour separation options according to print requirements of the
design brief
▪ Combine process and spot colours as required
Assessment criteria:
1. The correct format for the colour separation is determined by the requirements of the pre-press
workflow system.
2. Command is set to correct preferences for print quality and process.
3. Based on printer feedback, the colour separation options are set according to print requirements of the
design brief.
4. Process and spot colours are combined as require.
Resources required:
Learning Objective: to determine the correct format for the colour separation by the requirements of the
pre-press workflow system.
Individual Activity:
▪ Define pre-press workflow system.
▪ Define colour separation.
▪ Set correct format for colour separation.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Learning Objective: to set command to correct preferences for print quality and process.
Individual Activity:
▪ Recognize preferences for print quality and process.
▪ Set command to correct preferences.
▪ Print out the colour separations of the design work.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Learning Objective: to set the colour separation options according to print requirements of the design brief
and based on printer feedback.
Individual Activity:
▪ Take printer feedback.
▪ Compare the feedback with design brief requirements.
▪ Set the colour separation options according to design brief requirement.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Individual Activity:
▪ Work with process colours.
▪ Work with spot colours.
▪ Combine both colours according to the requirement.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Contents:
▪ Select a screen frequency value appropriate for the print quality and save colour separation
preferences
▪ Create spreads and chokes traps to avoid mis-registration
▪ Define the overlapping and overprint of objects
▪ Create a proof and check the separations
▪ Complete any required editing and save the file
▪ Embed metadata tags to catalogue, organized and retrieved artwork
▪ Select web-safe colours for cross-media publishing purposes
▪ Choose file formats to best represent artwork
▪ Link objects to create an image map that meets design requirements
▪ Layer objects to create animation frames and exported for animation set up
▪ Select compression options that keep the image quality high and the file size low
▪ Set export options to the best settings for the final media and save and export the file
▪ Print final media
Assessment criteria:
1. A screen frequency value appropriate for the print quality is selected and colour separation preferences
are saved.
2. Spreads and chokes traps are created to avoid mis-registration.
3. The overlapping and overprint of objects are defined.
4. A proof is created, and the separations checked.
5. Any required editing is completed, and the file is saved,
6. Metadata tags are embedded to catalogue, organized and retrieved artwork.
7. For cross-media publishing purposes, web-safe colours are selected.
8. File formats are chosen to best represent artwork.
9. Objects are linked to create an image map that meets design requirements.
10. Objects are layered to create animation frames and exported for animation set up.
11. Compression options are selected that keep the image quality high and the file size low.
12. Export options are set to the best settings for the final media and the file is saved and exported.
13. Final media is printed.
Resources required:
Learning Objective: to select a screen frequency value appropriate for the print quality and save colour
separation preferences.
Individual Activity:
▪ Identify halftone screen frequency options.
▪ Apply options to improve output quality.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
▪ When overlapping painted objects share a common colour, trapping may be unnecessary if the
colour that is common to both objects creates an automatic trap.
▪ A spread, in which a lighter object overlaps a darker background and seems to expand into the
background.
A choke, in which a lighter background overlaps a darker object that falls within the background
and seems to squeeze or reduce the object.
▪ You can create both spreads and chokes in the Adobe Illustrator program. It is generally best to
scale your graphic to its final size before adding a trap. Once you create a trap for an object, the
amount of trapping increases or decreases if you scale the object. For example, if you create a
graphic that has a 0.5-point trap and scale it to five times its original size, the result is a 2.5-point
trap for the enlarged graphic.
Trapping with tints:
▪ When trapping two light-coloured objects, the trap line may show through the darker of the two
colours, resulting in an unsightly dark border. For example, if you trap a light-yellow object into a
light blue object, a bright green border is visible where the trap is created.
▪ To prevent the trap line from showing through, you can specify a tint of the trapping colour (here,
the yellow colour) to create a more pleasing effect.
▪ Check with your print shop to find out what percentage of tint is most appropriate given the type
of press, inks, paper stock, and so on being used.
Trapping type:
▪ Trapping type can present special problems. Avoid applying mixed process colours or tints of
process colours to type at small point sizes, because any misregistration can make the text difficult
to read.
▪ Likewise, trapping type at small point sizes can result in hard-to-read type.
▪ As with tint reduction, check with your print shop before trapping such type.
Using the Trap command:
▪ The Trap command creates traps for simple objects by identifying the lighter artwork— whether
it’s the object or the background—and overprinting (trapping) it into the darker artwork.
▪ The Trap command is only available when you are working on CMYK documents.
Individual Activity:
▪ Save your artworks in .jpg and .png format.
▪ Apply them in a suitable web page and add the page to your portfolio.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
▪ Overprinting refers to the process of printing one colour on top of another in reprographics.
▪ This is closely linked to the reprographic technique of 'trapping'.
▪ Another use of overprinting is to create a rich black (often regarded as a colour that is "blacker
than black") by printing black over another dark colour.
Individual Activity:
▪ Create proof.
▪ Check separations.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Complete any required editing and save the ▪ Information Sheet: 5.5.5
file
Learning Objective: to complete any required editing and save the file.
Individual Activity:
▪ Collect the changes required from proof reading.
▪ Make necessary changes.
▪ Save the final updated file.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Learning Objective: to Embed metadata tags to catalogue, organized and retrieved artwork.
Metadata tag:
▪ Metadata is a set of standardized information about a file, such as author name, resolution, colour
space, copyright, and keywords applied to it.
▪ File information found in the Document Info panel provides general file information and object
characteristics, as well as the number and names of graphic styles, custom colours, gradients,
fonts, and placed art.
Document Info panel overview:
▪ Use the Document Info panel to see listings of general file information and object characteristics,
as well as the number and names of graphic styles, custom colours, patterns, gradients, fonts,
and placed art.
✓ To view a different type of information, select an option from the panel menu: Document,
Objects, Graphic Styles, Brushes, Spot Colour Objects, Pattern Objects, Gradient Objects,
Fonts, Linked Images, Embedded Images, and Font Details.
✓ To save a copy of the file information as a text file, choose Save from the panel menu. Specify
a name and location, and then click Save.
✓ To view artboard dimensions, click the Artboard tool, choose Document from the panel menu,
and then click to select the artboard you want to view.
Individual Activity:
▪ Understand metadata.
▪ Watch a video clip and note key information from it.
▪ Video link: https://www.youtube.com/watch?v=HoeB1O4o4sE.
▪ Add metadata to own design file.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Individual Activity:
▪ Determine if cross media output requires.
▪ If yes select Web safe colours for output.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Individual Activity:
▪ Judge your design work with client requirement.
▪ Choose appropriate file format for your work.
▪ Save your work with the chosen file format.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Learning Objective: to link objects to create an image map that meets design requirements.
Image map:
▪ An imagemap is a graphic image where a user can click on different parts of the image and be
directed to different destinations. imagemaps are made by defining each of the hot areas in terms
of their x and y coordinates (relative to the top left-hand corner). With each set of coordinates, you
specify a link that users will be directed to when they click within the area.
Individual Activity:
▪ Identify objects those are used in design work.
▪ Link the objects.
▪ Create image map of your design work.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Learning Objective: to layer objects to create animation frames and exported for animation set up.
Animation frame:
▪ Photoshop CC gives you option to create GIF animation of layers. Just follow the following steps:
i. Upload your images to Photoshop.
ii. Open up the Timeline window.
iii. In the Timeline window, click "Create Frame Animation".
iv. Create a new layer for each new frame.
v. Open the same menu icon on the right and choose "Make Frames from Layers".
vi. Under each frame, select how long it should appear for before switching to the next frame.
vii. At the bottom of the toolbar, select how many times you'd like it to loop.
Individual Activity:
▪ Create animation.
▪ Export it and create animated graphics.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Learning Objective: to select compression options that keep the image quality high and the file size low.
Compression Options:
▪ When you save an Illustrator file as a PDF file, you can compress text and line art, and compress
and downsample bitmap images. Depending on the settings you choose, compression and
downsampling can significantly reduce the size of a PDF file with little or no loss of detail and
precision.
▪ The Compression area of the Adobe PDF Options dialog box contains three sections. Each section
provides the following options for compressing and resampling colour, grayscale, or monochrome
images.
✓ Compression (Downsampling): If you plan to use the PDF file on the web, then use
downsampling to allow for higher compression. If you plan to print the PDF file at high
resolution, then don't use downsampling. Deselect the option to disable all downsampling
options.
✓ Compression (Compression): Determines the type of compression used. The Automatic
option automatically sets the best possible compression and quality for the artwork contained
in the file. For most files, this option produces satisfactory results. Use Automatic (JPEG) if you
need the greatest compatibility. Use Automatic (JPEG2000) for superior compression.
✓ Compression (Image Quality): Determines the amount of compression that is applied. The
available options depend on the compression method. For JPEG compression, Illustrator
Individual Activity:
▪ Apply compression options.
▪ Check image quality and file size.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Set export options to the best settings for the ▪ Information Sheet: 5.5. 12
final media and save and export the file ▪ Self-Check Quiz: 5.5. 12
▪ Answer Key: 5.5. 12
photoshop/?doing_wp_cron=1535349890.36340904235
83984375000
Learning Objective: to export layered file to image editing program and edit.
Export options:
▪ Go File > Export and choose Photoshop (psd) for the Format option, to bring up the Photoshop
Export Option dialog.
▪ Here you can change the Resolution, Colour Profile, Layer Options, Text Edibility, and so on.
▪ One thing to note is that your Document Colour Mode has to match the Colour Model in the
export options for the ability to Write Layers.
▪ Trainer will guide you to apply export options to the best settings for the final media and the
process to save the file and export it
Individual Activity:
▪ Check export options.
▪ Select final media.
▪ Select file type to save.
▪ Export the media.
▪ Make your design’s image quality high with low file size.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
▪ There is a lot to learn when it comes to designing for print. A print designer deals with a whole
different set of questions and issues than a web designer. It is important to understand the various
terms that relate to the printing process and to choose the appropriate printing method and printer
for a job.
▪ Designing for print media versus designing for the web can be a completely different experience.
To better understand these differences, the two can be compared in major topic areas: types of
media, audience, layout, colour, technology and careers. Remember we’re looking at the graphic
design side of web design, not the technical side. More »
▪ Offset lithography is a printing process used for printing on a flat surface using printing plates. An
image is transferred to a printing plate, which can be made of a variety of materials such as metal
or paper. The plate is then chemically treated so that only image areas (such as type, colours,
shapes and other elements) will accept ink.More »
▪ When preparing a document to send to a printer, there are several specifications and elements to
include in your layout. These specs help to ensure that the printer will provide your final project
as intended. Information on trim marks, trimmed page size, bleed, and margin or safety are
included in this article on preparing your document for the printing process.
▪ When designing for print, a common issue that has to be dealt with is the difference between the
colour on your computer display and on paper. Even if your monitor is calibrated correctly and you
match them as best as possible, your client’s will not be, and so a third “version” of the colour
comes into play.
▪ If you then print proofs for your client on any printer other than the one that will be used for the
final job (which is often the case), more colours join the mix that won’t match the final piece.
The CMYK colour model is used in the printing process. To understand it, it is best to start with RGB
colour. The RGB colour model (made up of red, green and blue) is used in your computer monitor and is
what you will view your projects in while still on screen. These colours, however, can only be viewed with
natural or produced light, such as in the computer monitor, and not on a printed page. This is where CMYK
comes in.
(4OVER4.com)
Over 4, named for their 4-color two-sided printing, provides quality, low-price print services including
business cards and die-cutting. They accept PDF, EPS, JPEG and TIFF formats as well as Quark,
InDesign, Photoshop and Illustrator files. Your jobs are made a little bit easier with their collection of
templates.
(PsPrint.com)
▪ PsPrint.com is an online print shop that offers a long list of products at affordable prices, along with
several paper options, same day service, and a large collection of design templates. More »
(picjumbo.com/pexels.com/CC0)
▪ When you send a digital file out for film or printing more goes along than just your PageMaker or
QuarkXPress document. You may need to send fonts and graphics too.
▪ Requirements differ from one printer to another but if you know the basics for sending files to your
printer it will eliminate most common problems that might prevent from processing your job
correctly.
Individual Activity:
▪ Send the media to printing press.
▪ Get the final product printed.
▪ Share your work with class.
▪ Your trainer will guide to complete this activity.
Final Checklist
(for the performance criteria of the module Performing Distempering)
Signed: _________________________
Date: _________________________
1. True
1. A symbol is an art object that you can reuse in a document. Each symbol instance is linked to the
symbol in the Symbols panel or to a symbols library. Using symbols can save you time and greatly
reduce file size.
2. Stump tool is one of the duplication tool in Photoshop. This is applied to reduce file size keeping the
quality of the design works.
1. Illustrator, web
2. Regenerates
1. 0.125 in
2. 200
3. 75
4. 227.5 inches
5. Vector, compressions
1. True
2. False
3. True
1. True
2. True
3. True
4. True
1. Most shapes occurring in the physical world are complex. Complex shapes combine parts or all of
simple shapes.
1. True
2. True
3. True
1. True
2. False
3. True
4. True
1. When overlapping painted objects share a common colour, trapping may be unnecessary if the colour
that is common to both objects creates an automatic trap.
2. A spread, in which a lighter object overlaps a darker background and seems to expand into the
background.
3. A choke, in which a lighter background overlaps a darker object that falls within the background and
seems to squeeze or reduce the object
1. Process
2. Trapping
1. Metadata is a set of standardized information about a file, such as author name, resolution, colour
space, copyright, and keywords applied to it.
1. True
2. True
3. True
1. An imagemap is a graphic image where a user can click on different parts of the image and be directed
to different destinations. imagemaps are made by defining each of the hot areas in terms of their x and
y coordinates (relative to the top left-hand corner).
1. GIF animation
1. Compress, downsample
2. Downsampling
3. Automatic, quality
4. Image quality
5. Tile size
1. Print designer
2. Digital
3. Difference, paper
4. Cmyk
5. Cyan, magenta, yellow, black