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Chapter 3: Processes

This chapter discusses processes and interprocess communication. It defines processes and describes their components like code, data, and stack. Process states like running, ready, and waiting are covered. Process scheduling and context switching are also explained. Methods of interprocess communication like shared memory and message passing are described. The objectives cover processes, interprocess communication techniques, and client-server systems.

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0% found this document useful (0 votes)
64 views

Chapter 3: Processes

This chapter discusses processes and interprocess communication. It defines processes and describes their components like code, data, and stack. Process states like running, ready, and waiting are covered. Process scheduling and context switching are also explained. Methods of interprocess communication like shared memory and message passing are described. The objectives cover processes, interprocess communication techniques, and client-server systems.

Uploaded by

yousef
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 3: Processes

Chapter 3: Processes
 Process Concept
 Process Scheduling
 Operations on Processes
 Interprocess Communication
 IPC in Shared-Memory Systems
 IPC in Message-Passing Systems
 Examples of IPC Systems
 Communication in Client-Server Systems
Objectives
 Identify the separate components of a process and illustrate
how they are represented and scheduled in an operating
system.
 Describe how processes are created and terminated in an
operating system, including developing programs using the
appropriate system calls that perform these operations.
 Describe and contrast interprocess communication using
shared memory and message passing.
 Design programs that uses pipes and POSIX shared memory
to perform interprocess communication.
 Describe client-server communication using sockets and
remote procedure calls.
 Design kernel modules that interact with the Linux operating
system.
Process Concept

 An operating system executes a variety of programs that run as a


process.
 Process – a program in execution; process execution must
progress in sequential fashion
 Multiple parts
 The program code, also called text section
 Current activity including program counter, processor
registers
 Stack containing temporary data
 Function parameters, return addresses, local variables
 Data section containing global variables
 Heap containing memory dynamically allocated during run time
Process Concept (Cont.)
 Program is passive entity stored on disk (executable file);
process is active
 Program becomes process when executable file loaded into
memory
 Execution of program started via GUI mouse clicks, command
line entry of its name, etc
 One program can be several processes
 Consider multiple users executing the same program
Process in Memory
Memory Layout of a C Program
Process State

 As a process executes, it changes state


 New: The process is being created
 Running: Instructions are being executed
 Waiting: The process is waiting for some event to occur
 Ready: The process is waiting to be assigned to a processor
 Terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each process
(also called task control block)
 Process state – running, waiting, etc
 Program counter – location of
instruction to next execute
 CPU registers – contents of all process-
centric registers
 CPU scheduling information- priorities,
scheduling queue pointers
 Memory-management information –
memory allocated to the process
 Accounting information – CPU used,
clock time elapsed since start, time
limits
 I/O status information – I/O devices
allocated to process, list of open files
Threads
 So far, process has a single thread of execution
 Consider having multiple program counters per process
 Multiple locations can execute at once
 Multiple threads of control -> threads
 Must then have storage for thread details, multiple program
counters in PCB
 Explore in detail in Chapter 4
Process Representation in Linux

Represented by the C structure task_struct

pid t_pid; /* process identifier */


long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent;/* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files;/* list of open files */
struct mm_struct *mm; /* address space of this process */
Process Scheduling

 Maximize CPU use, quickly switch processes onto CPU core


 Process scheduler selects among available processes for
next execution on CPU core
 Maintains scheduling queues of processes
 Ready queue – set of all processes residing in main
memory, ready and waiting to execute
 Wait queues – set of processes waiting for an event (i.e.
I/O)
 Processes migrate among the various queues
Ready and Wait Queues
Representation of Process Scheduling
CPU Switch From Process to Process
A context switch occurs when the CPU
switches from one process to another.
Context Switch
 When CPU switches to another process, the system must save
the state of the old process and load the saved state for the
new process via a context switch
 Context of a process represented in the PCB
 Context-switch time is overhead; the system does no useful
work while switching
 The more complex the OS and the PCB  the longer the
context switch
 Time dependent on hardware support
 Some hardware provides multiple sets of registers per CPU
 multiple contexts loaded at once
Multitasking in Mobile Systems
 Some mobile systems (e.g., early version of iOS) allow only one
process to run, others suspended
 Due to screen real estate, user interface limits iOS provides for a
 Single foreground process- controlled via user interface
 Multiple background processes– in memory, running, but not
on the display, and with limits
 Limits include single, short task, receiving notification of events,
specific long-running tasks like audio playback
 Android runs foreground and background, with fewer limits
 Background process uses a service to perform tasks
 Service can keep running even if background process is
suspended
 Service has no user interface, small memory use
Operations on Processes

 System must provide mechanisms for:


 process creation
 process termination
Process Creation
 Parent process create children processes, which, in turn
create other processes, forming a tree of processes
 Generally, process identified and managed via a process
identifier (pid)
 Resource sharing options
 Parent and children share all resources
 Children share subset of parent’s resources
 Parent and child share no resources
 Execution options
 Parent and children execute concurrently
 Parent waits until children terminate
A Tree of Processes in Linux
Process Creation (Cont.)
 Address space
 Child duplicate of parent
 Child has a program loaded into it
 UNIX examples
 fork() system call creates new process
 exec() system call used after a fork() to replace the
process’ memory space with a new program
 Parent process calls wait() for the child to terminate
C Program Forking Separate Process
Creating a Separate Process via Windows API
Process Termination

 Process executes last statement and then asks the operating


system to delete it using the exit() system call.
 Returns status data from child to parent (via wait())
 Process’ resources are deallocated by operating system
 Parent may terminate the execution of children processes using
the abort() system call. Some reasons for doing so:
 Child has exceeded allocated resources
 Task assigned to child is no longer required
 The parent is exiting and the operating systems does not
allow a child to continue if its parent terminates
Process Termination

 Some operating systems do not allow child to exists if its parent


has terminated. If a process terminates, then all its children must
also be terminated.
 cascading termination. All children, grandchildren, etc. are
terminated.
 The termination is initiated by the operating system.
 The parent process may wait for termination of a child process by
using the wait()system call. The call returns status information
and the pid of the terminated process
pid = wait(&status);
 If no parent waiting (did not invoke wait()) process is a zombie
 If parent terminated without invoking wait , process is an orphan
Android Process Importance Hierarchy
 Mobile operating systems often have to terminate processes to reclaim
system resources such as memory. From most to least important:
o Foreground process
o Visible process
o Service process
o Background process
o Empty process
 Android will begin terminating processes that are least important.
Multiprocess Architecture – Chrome Browser

 Many web browsers ran as single process (some still do)


 If one web site causes trouble, entire browser can hang or crash
 Google Chrome Browser is multiprocess with 3 different types of
processes:
 Browser process manages user interface, disk and network I/O
 Renderer process renders web pages, deals with HTML,
Javascript. A new renderer created for each website opened
 Runs in sandbox restricting disk and network I/O, minimizing
effect of security exploits
 Plug-in process for each type of plug-in
Interprocess Communication

 Processes within a system may be independent or cooperating


 Cooperating process can affect or be affected by other processes,
including sharing data
 Reasons for cooperating processes:
 Information sharing
 Computation speedup
 Modularity
 Convenience
 Cooperating processes need interprocess communication (IPC)
 Two models of IPC
 Shared memory
 Message passing
Communications Models
(a) Shared memory. (b) Message passing.
Cooperating Processes
 Independent process cannot affect or be affected by the execution
of another process
 Cooperating process can affect or be affected by the execution of
another process
 Advantages of process cooperation
 Information sharing
 Computation speed-up
 Modularity
 Convenience
Producer-Consumer Problem
 Paradigm for cooperating processes, producer process
produces information that is consumed by a consumer
process
 unbounded-buffer places no practical limit on the size
of the buffer
 bounded-buffer assumes that there is a fixed buffer
size
Interprocess Communication – Shared Memory

 An area of memory shared among the processes that wish


to communicate
 The communication is under the control of the users
processes not the operating system.
 Major issues is to provide mechanism that will allow the
user processes to synchronize their actions when they
access shared memory.

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