SotFS Changes
SotFS Changes
formatting or not, but it can’t be helped. Reddit has a character limit on its posts.
General Things
Things Betwixt
Majula
FotFG
Heide's Tower of Flame
Unseen path to Hiede/No Man's Wharf
Lost Bastille
Belfry Luna
Sinner's Rise
Shaded Woods
Door's of Pharros
Brightstone Cove Tseldora
Huntsman Copse
Harvest Valley
Earthen Peak
Iron Keep
Belfry Sol
Gutter
The Black Gulch
Drangleic castle
Shrine of Amana
Undead Crypt
Aldia's Keep
Dragon Aerie
Dragon Shrine
Completed Areas
This is all the areas I think I've completed, if you notice anything I've missed then feel free to
comment and I'll change it.
● Things Betwixt
● FotFG
● No Man's Wharf
● Lost Bastille
● Belfry Luna
● Saltfort
● Harvest Valley
● Earthen Peak
● The Gutter
● Black Gulch
● Iron Keep
● Huntsman's Copse.
● Belfry Sol
● Drangleic Castle
● Heide's Tower of Flame.
● Shaded Woods
● Brightstone Cove Tseldora
● Shrine of Amana
● Undead Crypt
● Dragon Shrine
General Things
● Eye of the priestess makes all invisible (Except the new invisible hollows.) enemies
visible, like the ones in the shaded woods etc.
● New invisible hollows are spread throughout the game:
http://www.reddit.com/r/DarkSouls2/comments/31i0et/what_do_we_know_about_invisible_hollo
ws/[1]
● NG+ has changed as well, things like Mimic locations have moved while in NG+.
● If many bloodstains are in one spot then it's now called a "Pool of blood", activating it
shows them all at once.
● Felkin the Outcast is now selling the Chaos Rapier for 7500 souls and the Chaos Shield
for 7000 souls.
● You can now find Creighton on top of those towers on the way to Scorpioness Najka,
tower is right next to where you drop down to talk to Darkdiver Grandahl. Before he was
at the Ruined Fork Road bonfire for his second encounter.
All the information I know on the new invader "Forlorn". He invades at random in almost every
area.
Straid sells you the Forlorn's armour pieces, he gains a new armour piece after every time you
beat the Forlorn. After beating the Forlorn 5 times you can buy his full armour set and weapons
from Straid.
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form
and a world to call their own. Now they drift into other worlds, ever in search of a home.
But without self, one has neither beginning nor end, and so the Forlorn have only to
wander.
Things Betwixt
● Petrified man blocking the tutorial section where the box that changes your sex is.
● Behind him is a number of Basilisks, one drops a Estus Flask Shard.
● Some new black phantom in this area, appears once you've lit all the torches in the area.
● Pursuer invades where the sex change coffin is, drops a Twinkling Titanite like all the
other new Pursuer spawns.
Majula
● Amazing one here, after killing the Piglets in Majula about 20 times, they evolve into the
big boars you find in Brightstone Cove,and then after killing them another 20 times, they
evolve into a huge boar with fangs. The big boar drops 3 CREO but then doesn't
respawn back, and neither do the piglets. CoC doesn't respawn them either, however
you can burn a Bonfire Ascetic to bring them back a restart the process.
● Dragon's Talon can be found behind the big door in the pit.
FotFG
● Room above the Cardinal tower bonfire is very dark, the lizard that was below the bonfire
area has now been moved into the first room. The soldier that was in this room has been
moved to the next one.
● Brume tower key is with the rebel great shield in the salamander pit.
● The chest directly above the Bonfire no longer contains a Estus Flask Shard, the shard
is now on top of the platform where you can have your impromptu meeting with the
Pursuer.
● The one of the hollows below the bonfire has changed his sleeping location.
● Kings gate area now has a Syan Knight guarding it, and a Grand Lance.
● Hollow in the area just before the fog gate near the basement entrance has moved about
a foot to the side.
● Hollows have been moved slightly in the area before Cale.
● New Archer placed where the Amber Herbs are just passed Cale.
● There is a Armoured Turtle in the area before the ladder to where the Pursuer drops
down. Replacing the two hollow soldiers that where here before.
● The Pursuer platform has new pickups to grab, as well as a number of sleeping hollows
you must avoid while fighting the Pursuer. Make sure you grab the pickups, one of them
is a Estus Flask Shard.
● In the locking area past Pate, you are now rushed by some hollows and soldiers, instead
of there being archers/soldiers and everything further in.
● The Giant that's a tree now has two soldiers attacking it.
● The area where the Armour turtle was now has three soldiers, and more exploded
barrels.
● Area just above that where the fire bomb throwers where now has a weird shadow
hollow, couldn't see it until he died. Dropped a stone.
● Area before the fog gate now has a armoured Turtle hiding behind a cart.
● The enemies that where up the sword (Where the Halberd is) are now 4 hollows that
drop down behind you.
● Area towards the Pursuer boss now has Royal Soldiers guarding it.
● A hollow soldier is also attacking the Giant behind the Pursuer boss area.
● New shade to summon for the Last Giant boss fight - "Sellsword Leut" He has the red
eye ring equipped so he will tank enemies for you. He is wearing Havel's and
duel-wielding shields.
● Basement going too this area now has skeletons, and is DARK.
● No longer one turtle knight inside the building, but three on top of the room. They can
now also fall off the roof, so be careful.
● Bastard sword has been moved to the room from inside.
● After clearing the area, you are invaded by a new dark spirit named "Armorer Dennis",
he is wearing the Forossan Mage set and using the Heide knight sword, he has high HP
and uses multiple high level spells against you. Tread with caution.
● The body down on the ledge now also has a Fragrant Branch of Yore on it, and no
longer respawns when you Ascetic the bonfire, meaning you no longer have a infinite
supply of Twinkling Titanite.
● Sublime Bone Dust no longer dropped by the big mace knight, instead is found in a
chest in the way to the No Man's Wharf bonfire. It's guarded by a Syan Knight with a
spear.
● New petrified guy, he's down the elevator on the way to No Man's Wharf. A Basilisk and
some common hollows are also now in this area. Going through the petrified guy there is
now a Mastodon and a Estus Flask shard on a body next to him.
● Lucatiel is no longer at Unseen path to Heide Bonfire. She is now further in No Man's
Wharf.
● Various torches/Braziers have been set about that you can light using a torch.
● New shade you can summon called Bradley of the Old Guard. His summon sign is on
the docks at the beginning of the zone, in front of the new shortcut.
● A dog has been added to the first area, and the hollow that was lying on the ground has
moved slightly.
● New Shortcut has been added.
● The Varangian that jumps off the building near the torch has been moved, also the Dark
Stalker that was in the little alcove has been removed.
● Some carts have been added in the way to go to the big building full of Varangians.
There are also one more Varangian and two more dogs in that area.
● Lucatiel can be found in the room where the duel wielding Varangian used to be. At the
top of the stairs, to the left.
● Gavlan has moved to the where you can open the gate/where Lucatiels old summon
sign used to be. Above the barracks of Varangian.
● You fight one of the big mummified guys on the boat now
● There is now weapon degrading acid barrels spread around No Man's Wharf.
● Some of the Varangians that were hanging of the ledge on the wharf have been moved
slightly, and there is a new hollow guy there.
● You now get a Fragrant Branch of Yore from the chest that used to contain the Estus
Shard.
● New enemies here, the Shadow guys that you fight in the Flexile Sentry boss fight in
NG+ are now here in NG. Two of them.
● The chest containing the Pyromancy flame has been moved slightly to make it more
obvious it's there.
● After going with the boat, there are now two Varangians where the elevator is. In "Lost
Bastille".
Lost Bastille
McDuff's Bonfire
● Some of the dogs have been removed from the area past McDuff's Bonfire.
● Way to the Lost Sentinels is blocked by a Petrified statue, and is also guarded by Royal
Swordsman.
● New Chest in the room with Lucatiel. Contains the Antiquated key.
● On the way to the Sentinels, there is now a soldier downstairs by the ladder now. In the
room where the useless shortcut door is. Also one of the vases now contain a exploding
mummy.
● New summon shade for the Sentinels... AND IT'S FELICIA THE FUCKING BRAVE
STRONG!
● Has two chests, one contains the Dull Ember. Other contains two Human Effigies.
● Pursuer now invades in the area with the chest with the Silver Serpent ring, uses Hexes,
drops twinkling titanite. The chest also has a Fragrant Branch of Yore.
Belfry Luna
● Dragon Tooth can now be found where the Bastille key was before.
● Masterless Glencour is a summonable shade, under the second staircase.
Sinner's Rise
Shaded Woods
● The left path has Falcon ranger type enemies that shoot two arrows quickly in
succession. And the Flexile Sentry is gone.
● Middle path has an ogre and petrification dogs guarding the Red Tearstone ring
● Syan Knight guarding the kings gate.
● Right path seems to be the same, not sure though.
Shaded ruins
● can summon a new shade "Bradley of the old guard", his sign is between the two broken
towers in front of Scorpioness Najka.
● Jumping to the left to where the is a petrified Lion Warrior, there is now a Syan knight
guarding a chest contains Sublime Bone Dust; the knight is where the small basilisk
used to be.
● A lot of the Lion Warriors have been removed.
● Estus Flask shard in Shaded Ruins in room with Orniflex is now a Fragrant Branch of
Yore.
● Some of the cloaked enemies from the woods are now in this area.
● Tark is still in his pit, however there is now another petrified enemy blocking the way to
where the other petrified enemy was; the one that you used to be able to ignore.
Vengarl's body is beyond this statue now.
● A Petrified body blocks the chest at the top left among the vases.
● The giant Basilisk is gone.
● Repair spell is now in the metal chest guarded by a petrified Lion Warrior,chest is next to
where the big Basilisk was in vanilla
● A petrified body is standing in the area behind where the giant basilisk used to be, it's
killing the petrified one gives you the Warlock Mask. A golden Lion Warrior is staring at
it.
Door's of Pharros
● The Mimic just before the Grym Respite bonfire has been removed. The Black Scorpian
Stinger has moved to Tark, he gives it with the 2nd Dragon Ring for killing his master or
if you kill him you can buy it from Melentia.
● The lizard that runs off the edge has been moved forward slightly, is now easier to sneak
up on.
● There is now many new spiders spread all around Brightstone Cove Tseldora, many of
them are passive and simply sit on the wall and do nothing.
● In the Tent that had the bonfire there is now a Falconer type enemy.
● Many new falconers in the first mining camp full of tents.
● The bonfire is now outside the camp by the very first tent.
● There is now a pig in the tunnel that you get to by jumping down the well.
● The chest that you get to by jumping down the well is now a Mimic, contains the Staff of
Wisdom and Dark Leggings.
● Just before the door where Feja appears in NG+, one of the enemies has been changed
from a torch wielding to hammer one.
● Three spiders are now in the first room with all the holes in it.
● Some spiders are now also hanging from the ceiling in the second room.
● The Estus Flask Shard that was located behind the illusory wall near the Prowling Magus
boss, was replaced by the full Priestess set (previously farmed from the Dragon Shrine
Priestess). There is also a spider on the wall near the set now.
● After grabbing the set and heading back to the fog door, a spider drops down on you
right in front of the fog door. (To the Magus boss fight).
● In the room with Cromwell above the Magus boss room, there are now three spiders
chilling in the same room. I killed two immediately, but I couldn't get the third one to
aggro on me. I believe that these spiders are passive.
● Below the bonfire, there are now two spiders hanging out.
● The two sorcerers just nearby have been moved to slightly better positions.
● There is now a lizard after the first zipline.
● The room full of walking spiders and the chest on the ledge now has two spiders in it,
and less walking ones. Also there is no longer a sorcerer shooting into this room.
● New invader "Bowman Guthry", she invades by the giant vortex of swirling sand, is
wearing full royal soldiers armour and is duel wielding Avelyns.
● The room next to Ornifix's shop now doesn't have a sorcerer in it, but now has spiders.
Bashful Ray can also be summoned here.
● Crescent Axe and Soul vortex can be found in the hidden chest in the same room (The
one next to the Ornifix)
● Heading towards Freja, the dark phantom is no longer here (He's been moved), and the
basilisk has moved location slightly. There is now also Peasants in the spike pit mining;
along with pickups.
● The walking spiders that dropped down on you just after the spike pit are no longer
there.
● There is many more spiders in the big room just after the spike pit.
● The dark phantom Peasant is now in the right hand alcove in the big room after the spike
pit.
● Manhunter O'harra in Brightstone Cove Tseldora in the room of the Peasent dark spirit ,
in the middle left of the room in between 2 benches.
● The big room before Freja's fog gate with all the spider webs is much darker now.
● There are now three torch wielding peasants in the base of the big spider room (The one
before Freja).
Huntsman Copse
● When going into a room with the big pit, the thief above you drops down now. (Note,
there are two up there now. So even though one drops down. One will still jump up when
you go on the roof.
● Hollows and enemies inside the room have been moved about a bit.
● A club wielding thief is now also behind the wooden door that you get attacked through
after trying to open.
● The club wielding thief that was around the corner above the bonfire is now around to
corner where the body is that you pick stuff off. His attack will now knock you off the
edge if you get hit while looting the body.
● There is now a Giant Basilisk in the base of the area with Ricard's Rapier. Also a torch
hollow.
● Bashful ray's sign can be found before the second bridge in the last hut to the left
● The thief that was behind the tree just before the Small Orange Burr has been changed
to a tree on the right instead.
● There is a new, super fast hollow straight across the bridge. He's hard to kill, but his drop
seems to be special. You can get multiple different, sometimes pretty good items from
him. This needs more testing obviously, can be done later.
● Dropping down into the cage thing that contains Soul Spear now also contains a Syan
Knight guarding a chest; the chest contains a Sublime Bone Dust.
● The position of the thiefs before the bridge that you need to pull lever for has changed,
one of them also has a dog now.
● On the way to the undead chariot, when you pick up the notched whip, skeletons appear
behind you.
● 2 Hollowed undead are hanging off the bridge in front of the boss gate and climb up.
● The Estus flask shard that was to the right is now a fire seed.
● In the Executioner boss fight, the first necromancer is close then before when you start.
● The undead lockaway key is now up on the ledge where there was three thiefs and a
lizard. Now there is only a body containing the key, and Merciless Roenna Spelling?
invades up there.
● Dropping off too the small ledge from where the Undead Lockaway key is, the body on
the ledge now contains a Flamberge.
● The body that used to contain the Undead Lockaway key in the small room below, now
contains 2x Flame butterflys.
● There is another super fast hollow in this area too.
● Creighton is now joined by two skeletons! They sit either side of him in a similar position;
I guess to emphasis the fact that he would die in here if you didn't set him free.
● The second Necromancer has moved locations, he is now where Combustion is, and
shoots at you while you run along the ledge opposite.
● On the ledge where the Necromancer used to stand is a body with items: 40 Lacerating
Arrows, 1 Human Effigy and 3 prism stones.
● Further into the area, where you can pull the lever to open the grate inside the caves, is
a Lizard and a body containing a Estus Flask Shard.
● The Skeleton Lords boss fight has changed: they now summon many more skeletons,
but the one that summons Bone Wheel ones only summons two; so thank god.
● You can summon Creighton to help with the boss, he's in the room with the skeletons.
First or second room?
Harvest Valley
● The first pit full of poison gas now has a few of the crawling enemies you find in the
Magus boss fight in Brighstone. More skeletons also raise up. There are also new bodies
to loot from, but it seems all the new loot is just fading souls.
● Past the first pit and in the area you pull the lever to open the door, there is now two
Desert Sorceress instead of the two big walker things.
Earthen Peak
● The little walkway with poison pits on both sides now has jugs.
● The area with the two manakins and the big hammer guy now only has 1 manakin, but
the hammer guy now aggros straight away. Also there are more pots.
● The two manakins that drop down the ladder now throw poison knifes when doing their
flip. (Note, all Manakins now throw knifes when doing flips)
● On the way to the chest with the Pike in it, the Manakin that was directly around the
corner is now behind the chest itself.
● The enemy directly in front of the windmill is now a Grave Warden rather then a
manakin.
● Going up the stairs from the bonfire, a manakin immediately attacks you while another
runs to close the gate door. Be quick, you only have a few seconds before it's closed.
● You can summon Bashful Ray by the railing by Gilligan.
● Again, more pots. Earthen peak seems to just be 100% more pots :D
● Going to the area where you meet Pate, you are ambushed by two flipping Manakins.
They drop down onto the platform that can raise/lower.
● Going along the platform with the jump and the chest on the otherside (After Pate), you
are dropped on by a Manakin. Also the Desert Sorceress has been replaced by a grave
warden.
● Going up the ladder to the area above the bonfire (After the Manakins mask), you are
ambushed by three Manakins while being shot by a Manakin archer.
● Going past the hidden room with the Spell Quartz ring +1, there is also the new Desert
Sorceress there.
● The two desert sorceress in the next room have been removed, however pots have been
added to replace them.
● The Grave Warden in the next room has been replaced by a Shadow Warrior dude that
appears out of thin air.
● The position of the bugs and the pots in the room with the mimic have changed slightly.
● The Dark Phantom that was upstairs near the hidden bonfire has been removed.
● Two crawling enemies have been placed as well in the area just immediately before the
fog gate.
Iron Keep
● "Armorer Dennis" Invades again past the bridge in the first room.
● New invader here with the name "Fencer Sharron" who invaded at the Iron Keep bridge.
She was using two weapons in each hand with one of them the puzzling stone sword
and the other one is the Spider Fang.
● The room directly after the bonfire has had the knights moved, now one runs in from the
next room and one stands up at the Pharros lockstone and shoots you with a Greatbow.
● The room that has the secret ballista has had some the greatbow wielder removed and
one moved outside.
● A knight is now standing just passed the doorway on the way to Magerold.
● The area with the large bridge that you need to pull levers to drop down and the archers
has some of it's enemies moved about, now the archer to the top right near where the
Dull Ember was has been removed, there is now a archer on the bridge itself, and more
enemies rush you as you try to kill the two archers present.
● The is now a archer standing where the Zweihander chest used to be (The Zweihander
is no longer there) and two normal knights up where the archer used to stand (By the
pharros pool), the gap between the two areas has been removed. There is also now a
knight down by the second lever to lower the bridge.
● The body that contained the Dull Ember now contains a Petrified Dragon Bone.
● The Zweihander chest is now up on the platform above where the Dull Ember was, next
to the Pharros pool.
● One of the armoured turtles in the room directly after the bonfire has been removed,
there is now two Alonne Knights instead.
● In the room with the lava floor and the various platforms that can drop down the a switch,
various enemy changes have occurred. The mimic is also gone. The mimic from the Iron
Keep is gone and has been moved to the Gutter.
● You are invaded by "Oliver the Collector", he was wearing the minotaur helmet. He
invaded me in the top floor of the big room with the platforms you can drop by stepping
on switches, past the place where the mimic used to be. He has a majestic greatsword,
Smelter Hammer and Ricard's Rapier as possible secondary weapons. He's using
Yorgh's Spear in his right hand and is wearing Iron Armour.
● In the area that has the Black Knight Greataxe now has the enemies spread out slightly.
● In the area just before the long iron corridor with the Turtle Knight, there is now a
additional enemy above on the ledge to the left.
● The platform inside Eygil's Statue where you fight the turtle red phantom in NG+ now
has a spinning fire spitting statue, like those found in Brume Tower.
● Can summon Manhunter O'Harrah for the Iron King, her summon sign is in the same
room as the lightning short bow. After you turn off the fire spewers.
● In the chest after the Iron king boss fight, there is now a Petrified Something.
Belfry Sol
● Where the Great Heal Excerpt was, there is now a Syan Knight guarding a Sublime
Bone Dust.
● Great heal can be found on a skeleton nearby.
● Near the door that goes to Havel's gear, the is now a single torch hollow surrounded by
6 scones.
● In the dogs room next to the Dark Pyromancy flame, there is now weapon degrading
acid jars.
● A Fragrant Branch of Yore can be found at the top of all the ladders above the Dark
Pyromancy flame.
● Some hollows can be found worshipping scones.
● Near the chest with the 3x Black Firebombs, there is a little squad of torch wielding
hollows that drop down from the nearby roof.
● There is now hollows in the base room of the same tower that has the new mimic in it.
● The Mimic is near where Melinda the Butcher invades, it contains the exact same items
as the one in Iron Keep used to. So it's the same one. Though it's now a wooden chest
and not iron. Here[2]
● New invader after the second bonfire she's called the "Gutter Denizen" and is a mage
wearing the full Witch Set with the Veil. Upon killing her she drops all armor pieces. She
spawns after lighting EVERY sconce in the Gutter.
● A Heide knight wearing the Heide Knight Iron Mask is found near the bottom of the
ladder that leads to the gutter zipline. He drops the Iron Mask and the Heide Knight
Lance.
● Full visible Aurous set is available. It's near the Heide Knight. In the iron chest.
● Estus Flask Shard is just next to the top of the gutter zipline ladder, on the dead body.
● Some of the bugs that spit corroding acid from Shulva can now be found in the Gutter
too. Near the chest with the wicked eye greatshield
● The dog just outside the fog door has been replaced by a exploding mummy.
● New invader called "Woodland Child Gully", invades just after the two worm things. I was
then invaded after resting at a bonfire by "Woodland Child Victor".
● Second bonfire is blocked by a petrified statue.
● Can summon Bashful Ray here aswell.
● If you chop of the Rotton's left hand (The one without the axe) a hollowed body that's
been sliced in half at the waist will appear on the ground, along with the Pharro's
lockstone.
● On a aside, Aldia now has a red glow to indicate where his eyes should be.
Drangleic castle
● The room with all the Stone Warriors now has many more, but not all of them come to
life.
● Bashful Ray is available as a shade in the back of the room with all the stone warriors, in
between the two golem statues.
● The key to Eleum Loyce is in the first room to the right, the one you go to progress
through the castle.
● The room with all the masks shooting poison now doesn't shoot poison until you open a
chest in the middle of the room.
● The room with the cursed painting of Nashanda now has the three Syan knights as
statues that come to life. It also has skeletons with items to pickup on them.
● Another Syan statue that animates just up the stairs from here.
● There is a lot more statues of different enemies around, they come alive if you aren't
wearing the Kings ring, if you are they remain solid.
● Bellclaire is available to summon for the Dual Dragonrider boss.
● A Dark Stalker is down the hole where Grandahl and the Faraam armour set is.
● In the room with all the stone soldiers, there are more statues, and none of the soldiers
come alive. There is a ghost in the wall by the door.
● Two Manakins drop down from the ceiling in the next room.
● In the next big hall room, where there used to be a ton of enemies and the archers on
the walls, there is now a executioners chariot. It drops Gower's Ring of Protection. In the
same room there is also now three Old Knights behind you and on the ledges above.
There is a mimic up there containing a Washing pole and a Petrified dragon bone, and a
iron chest on the other side containing Firestorm.
● In the room with the Estus Flask shard, there is now two Desert Sorceress and one
ghost.
● There is now only one Alonne Captain on the room of this building, however there is also
a Gargoyle up there now.
● Ashen Knight Boyd is available as a summon in addition to Benhart of Jugo for the
Looking Glass Knight.
● The Syan knight in front of the Looking Glass knight has been removed.
Shrine of Amana
● Now a Archdrake mace user where the body on the branch is.
● Now a water creature at the base of the tower, next to the far wall.
● Now 2x Human Effigies on the little area to the left straight after the tower.
● The Archdrake Mace Users now patrol around in a small area.
● Now many more Sorceress in the area casting spells at you. ;_____;
● Now a Old Knight with a mace in this area.
● Now a very tanky Dragon Rider guarding the Kings soul and Set.
● Changes to the positions of both Sorceress and Archdrake warriors to make this entire
area even more complete and utter bullshit.
● Area is now 100% more bullshit. (PJSalt)
● Now one less Sorceress in the area with the Red Iron Winblade, however there is now 2
Mace users and the healer cleric.
● I think some new items pickups here.
● After the Demon of Song boss fight, there is now a Syan Knight guarding the entrance to
the Crypt, and to the right there is now three Basilisks and a Petrified body blocking the
Rise of the Dead bonfire.
● Now three pyromancers by the bonfire area, they have high HP.
● Butterfly at the last bonfire building. It's on the branches on the second floor on the left
side of the broken wall. It can be spotted from the stone pathway outside of the bonfire
building.
Undead Crypt
● The dark phatoms in the Undead crypt can drop fragrant branches of yore.
● Only 2 sorceresses in the room prior to Agdayne but there are a couple of Syan Knights
in the room before the first torch hollow. And a shield enemy blocking the door.
● The two Syan Knights on the bridge directly after Agdayne are no longer there.
● If you light the main light source below the fog gate past Agdyne it will spawn red
phantoms throughout the area that cast lightning spears, dark orbs and have maces and
they drop Insolent gear. Agdayne no longer sells Insolent gear.
● Now a shield warrior guy down near the chest with the soul vessel in it. Near the main
light source statue.
● It also seems like there are way more rocks and bells near the bonfire room. Makes it a
real hassle. If you ring a bell it summons all the guys out of the statues.
● Now skeletons appear out of the ground as well as hollows.
● There are only 2 Syan knights in the last area before the fog gate but there is a
Dragonrider with them. The Dragonrider doesn't respawn.
● The Bell hollow under the stairs in the last room is still there but there are also 2 more
hollows nearby that will run in to ring the bell after you kill him. One is by the first pillar on
the left and another rises from the ground inside the bell room.
● 2 new chests to the left of fog gate to Velstadt, one has 4x Torch and the other has 1x
Fragrant Branch of Yore
● 2 new chests to the right of fog gate to Velstadt, containing 1x Darknight Stone and 15x
Poison Throwing Knife
● There is a butterfly in undead crypt in the room before velstadt. It's on the ceiling about
half way through on one of protrusions.
Aldia's Keep
● There is 4 scones spread around the keep with developer messages warning you like
they do at the lever, lighting the first two summons a scythe Forlorn each, lighting the
next two summons a greatsword Forlorn. These Forlorn don't count towards getting the
Armour from Straid.
● To get the Aldia key, you need to light all of the torches and then go from behind the
skeleton dragon in the left hand side and go under his claw, then he wakes up, does his
animation and you get the key.
● Sellsword Luet is available as a summon on the floor with the mirrors.
● There is now a red lizard on the same floor as the mirrors, to the right by the chest.
● The cage in the long hallway with the weird mutant thing now contains a hippoclops
instead. There is also a mimic and a basilisk in some of the cages now too.
● The giant mushroom in the cage in the room accessed using the Aldia Key has been
replaced with a Belfry Gargoyle.
● There is now a Aldia Warlock in the room accessed by the Aldia Key, in addition to the
dragon cultists.
● There are three chests in the room accessed by the Aldia Key; they're all mimics.
Dragon Aerie
● A petrified enemy blocks your path after crossing the first bridge. To circumvent this, the
shortcut ladder at the bonfire is immediately released, allowing you to climb it, zipline to
the end of the Aerie, and work through backwards. Consequently, this also gives you the
option to skip the Dragon Aerie entirely.
● There are several more corrosive corpse enemies placed throughout the map, many of
which will ambush you during your fight with the dragon at the end of the Aerie.
● A Dragon Shrine Priest has been placed in the area with the second dragon.
● The invader fencer sharron also invades you at the dragon aerie
● The Dragon Tooth is still in its original location, netting you two per playthrough.
Dragon Shrine
● Bashful Ray can be summoned in the area where the mimic stood ( It is not there
anymore)
● The priest that stood shooting at you is now a dragon archer and a dragon warrior
● There is now dragon warriors in the early levels, together with the first Giant Drake
swordsman and the Mace wielder one. The big stair way now has many many Dragon
warriors on either side that are passive and bow to you as you pass. There is one grey
Dragon Knight that is aggro in the center of the stair well. If you try to run past the grey
one the guys behind him aggro, if you don't run past they don't aggro after you kill him.
● All the dragon warriors seem peaceful until something is triggered to make them aggro,
attacking them or running past the Giant Drake Knights causes them to aggro on you. If
you fight and beat each of the knights then the dragon warriors don’t aggro and allow
you to pass.
● The chest with crystal magic weapon now has a Fragrant Branch of Yore.
● The Dragon Warriors now all bow to you first.