Planning Your Steam Learning.: Project-Based
Planning Your Steam Learning.: Project-Based
PLANNING
YOUR STEAM
PROJECT-BASED
LEARNING.
2019 pi-top STEAM Resources
9 STEPS
FOR GETTING
STARTED WITH PBL.
9. Determine daily lesson goals within the scope of the project duration.
Topic Duration
Driving Question
Project Summary
w
Standards & Skills Alignment 21st Century Skills
Primary Content Standards & Skills Critical Thinking
Collaboration
Science
Complex Problem-Solving
Technology Team Work
Engineering Conflict Resolution
Creativity
Arts
Innovation
Mathematics Emotional Intelligence
Formative
Summative
Presentation Audience
Individual
Group
Topic Duration
Students will understand, know, and be able to do at the end of the lesson … (i.e. SWBAT)
*Lesson template is adopted from Tomlinson and McTighe, Integrating Differentiation Instruction + Understanding by Design, ASCD, 2006.
Driving Question:
Peer Feedback:
Self-reflection:
Next Steps:
7 2
THE ENGINEERING
6 DESIGN PROCESS. 3
MAKE IT BETTER!
5 4 BRAINSTORM
& SELECT.
Make the changes to the Brainstorm and make a
model or prototype to better list of possible solutions.
solve for the problem. If you Select the best solution
make changes, make sure to explore.
to test and evaluate the TEST & EVALUATE.
model again. DEVELOP &
Test the prototype or
model you created.
PROTOTYPE.
Ask, “Does this solution Make a list of materials needed.
solve the problem?” Draw a sketch and diagram.
Analyze the results. List steps of the design process.
Show how you came Create a prototype (or build a
to this conclusion. model) of the possible solution.
PROJECT DEVELOPMENT
Name
3
Brainstorm & Select.
Brainstorm and list out possible solutions. Select the solution to explore.
Communication
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