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IPT101 Assignment 2

The document describes the main parts of Visual Studio 2012 and their uses. The menu contains options like File, Save, and Build. The Solution Explorer shows projects and files. The Properties section displays properties of selected objects. The Output shows build status and errors. The Toolbox contains objects that can be added to forms. The Workspace is where files are opened and edited.

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Glenn B. Mendoza
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0% found this document useful (0 votes)
24 views

IPT101 Assignment 2

The document describes the main parts of Visual Studio 2012 and their uses. The menu contains options like File, Save, and Build. The Solution Explorer shows projects and files. The Properties section displays properties of selected objects. The Output shows build status and errors. The Toolbox contains objects that can be added to forms. The Workspace is where files are opened and edited.

Uploaded by

Glenn B. Mendoza
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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PARTS OF VISUAL STUDIO (VS 2012) and THEIR USES

Menu

Just like many programs, the menu options are at the top. The ones you’ll use most often are:

File – To open your solution, and start working on it.


Save – Save the current file you’re working on.
Save All – Save all changes in the current solution you’re working on.
Build – This “compiles” your solution – converts it from C# code to code that the computer can
understand. This will also tell you if there are any problems in your solution.
Start – These builds (compiles) your program and runs it – so you can actually use it.

Solution Explorer

This section shows all the projects in your solution and all the files in the projects.

This is where you will add files to your projects, rename or move existing files, and (sometimes)
delete files from your project.

The Super Adventure Solution – The top-level grouping of your program/application.


Engine project – Where we will put the “logic” of the program.
Super Adventure project – Where we will put the screen/display part of the program.
Properties

When you’re working with the parts of the game that appear on the screen – from the main form
to the individual buttons and boxes on it – the Properties section will show you things you
change about your currently selected object.

For instance, you can set the height and width of a form. You can set the words you want
displayed on a button. You can set whether or not something is visible.

We’ll set some properties for the objects we create from this section of Visual Studio. Some
others will be set from other places inside the program.
Output

When you build, or run, your program, this is where you’ll receive status messages.

If everything is OK, you see that everything succeeded. If there are any problems, you’ll see
where they are, so you can go fix them.

Toolbox

Just like the “Properties” section, the Toolbox area is filled when you’re currently working on the
parts of your program that are displayed on the screen.

This section shows you all the things you can add to the forms in your program – buttons, labels
(text), checkboxes, radio buttons, etc. You can select what you want to add to the form and drag
it to the place where you want it located on your form. You might hear this called “drag-and-
drop” programming.
Workspace

This is the space where you actually work on a part of your program.

You select what you want to work on, from the Solution Explorer, and work on it here. You can
have several files open on your workspace at one time (see the tabs at the top of the
workspace), but you’ll only have one “on top “that you’re actually working on at the moment.

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