GitHub - Togiberlin:Ui-ux-Designer-roadmap: Roadmap On Becoming A UI:UX Designer in 2017
GitHub - Togiberlin:Ui-ux-Designer-roadmap: Roadmap On Becoming A UI:UX Designer in 2017
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Table Of Contents
Introduction
Distinguishing Between UI and UX
User Interface Designer Roadmap
Use Symmetry for Great UI Designs
User Experience Researcher Roadmap
UX Pattern Examples: Effectively Applying Nudge Theory
Understanding Human Decision Making: Humans Are
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(Ir)rational
Thinking Fast & Slow: Dual Process Theory
Do or Don't: The Behavior Model
Understanding the Decision Making Process: The CREATE
Action Funnel
Building Habits: The Hook Model
Unifying Everything Into a Cohesive UX Vision: The Customer
Experience Map
Recommended Readings
Wrap Up
TODO
Contribution
License
Introduction
Creating a successful tech startup depends on many factors. Having an
aesthetic user interface (UI) and a great user experience (UX) are
integral parts of entrepreneurial success. These interesting fields are quite
young disciplines and require knowledge in different areas. When starting
a small business, hiring lots of dedicated specialists with a limited budget
is not realistic. Usually, the first iteration of a great Minimum Viable
Product (MVP) is done by hybrids. This guide is meant to help you
creating a great MVP and get at least 80% of the design/psychology right
on the first try - the lean way.
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When people say UI, they usually mean everything related to graphic
design, colors, fonts, backgrounds, buttons, stock photos, icons etc.
When people say UX, they usually mean tasks related to psychology,
human decision making, user research, personas, user stories,
workflows, A/B testing, statistical evaluation and so on.
Here, you see the common characteristics which both UI and UX people
are expected to bring to the table:
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Creating great UI designs can be hard, especially when you design for the
first time. You design stuff but it always seems to lack that special
something compared to other, more "professional" designs. But you have
no idea where to look for or what to improve. There is one guiding
principle, which once understood, delivers results immediately. This
guiding principle is symmetry. The rule is very simple: all objects must
match each other in distance, size and thickness. Use this principle,
whenever you can.
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Random
Yahoo! Weather App Apple Weather
Criterion Weather App
(Middle) App (Right)
(Left)
5 different
1 font color in 2
Font color font colors. Font 3 font colors. Font
different opacities.
colors don't colors match.
Font colors match.
match.
sizes.
Symbols
don't match is
size and style.
E.g. Some clouds
Symbols are Symbols match. Symbols match.
larger/smaller;
some have
outlines, some
not.
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Instagram achieved this success by reducing the clutter and feature bloat of
Facebook. Users always follow the path of least resistance. And by making
Instagram more simple, direct and faster, the path of least resistance
becomes the default path. Here one example:
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minutes on Instagram.
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This UX pattern is taking advantage of the fact that many people are
searching for solutions to e.g. programming problems on the internet. And
when Everest.co provides the solution with strong authority and expertise
on the subject, it is logical to just hire the agency instead of learning and
doing it yourself. Core idea of having a blog with educational material is to
outteach instead of outspend your competition. Even if the reader
won't purchase your services or products now, he might recommend it to
someone or come back later when he needs it. With consistent top-notch
quality content, companies can build a loyal audience. The web 2.0 gives
companies the power to pursue a low-cost marketing strategy.
Annie installed the new fitness app on her phone and has been working
out for a few weeks. It has worked well, because the main dashboard
shows a calendar with her active days marked in orange. She is
encouraged to keep a streak. If she misses a day, the streak is lost.
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Annie has worked out for 2 weeks straight and has never missed a day.
This nudge is making use of our human desire for order. Humans
perceive symmetry as beautiful, and subconsciously crave to keep it that
way.
Roseanne decided to lose some weight and get fit. She installed the
Nike+ app. When the app started for the first time, it asked Roseanne to
connect the app with her Facebook account. She agreed. She was eager
and curious to try the app.
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of least resistance.
After successful Nike+ and Facebook, Roseanne started a run. The run
was posted on Roseanne's Facebook wall by default. Her family, friends
and coworkers saw that post and were staggered. After all, Roseanne
was heavily obese.
As soon as Roseanne was finished with her run, she saw that Peter and
Lois were also doing runs on Nike+. She found out in the rankings
screen, that Peter's average activity was above hers by 30%. But Peter is
even more obese than Roseanne! And if he can do it, why can't
Roseanne?
This nudge makes use of peer comparison. People are usually happy.
Until they start to compare...then they become unhappy.
Jeremy opened the app store and was looking for a diet tracking app.
He saw 5 listed apps. One of them had over 50k ratings and over 350k
downloads. If 350,000 people have downloaded the app, it can't be that
bad. Jeremy checked the user reviews. All of them were either 4 or 5
stars. "Nice, the app can't be that bad" he thought. In the app
description, he could see that his big idol Kanye is also using this app.
"Kanye is using this app, too? Damn, I need this app, ASAP!"
This nudge is making use of social proof. Social proof takes advantage of
the human herd instinct. We perceive things to be trustworthy, if other
people do it too. If advertised with celebrities, it can become even more
powerful.
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with a coffee. However, his old subscription of the "Daily Mail" has just
ended recently. He was interested in picking up the "Economist".
He saw the pricing table: "a digital subscription costs me 59$. But the
print subscription costs me 125$. Okay...wait a minute! I get the print
edition for 125$ AND the digital edition for free? That's a bargain,
naturally I'll pick the third option."
Back in 2010, one of the most outstanding features of the new iPhone 4
was FaceTime. FaceTime allowed you to make videocalls and stay in
contact with loved ones. Despite disappointed press coverage - after all,
Skype had been around for 7 years - people gathered in front of Apple
stores in masses to snatch the iPhone 4.
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Jim was looking for a Google Nexus phone on his Craigslist app. He
found a nice one for 500$. He thought, that this price tag was a bit too
much. His plan is now to contact that guy and ask for 450$ instead.
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By repeating actions, e.g. heuristics move further to the left and become
habits.
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Example: I want to get a haircut. I open Google Maps and start a search.
There is a barber nearby. After a short walk, I want to enter the barber
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shop. I open the door. I habitually pull - it doesn't open. When this
happens, my habit is to reverse my action and push instead. Doesn't
open, too. Now, I intuively check for any signs - is there any open/close
shield? No. Is there anyone inside? No. Weird. I open the phone and
check the opening hours and alternatives. I evaluate the alternatives in
terms of prices, location, distance, and reputation. After a long,
conscious cost-benefit evaluation, I make the decision to enter my car
and drive 3 miles to the next barber shop.
If you want to understand, when a user will or will not do a specific action,
you can use BJ Fogg's Behavior Model. It is simple, quick and intuitive.
The B=MAT formula shows, that 3 factors must be present until a behavior
occurs: Motivation, Ability and Trigger.
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external. External urgency is e.g. when you know, that you have to put
in your taxes (otherwise, the IRS will come to you). Internal urgency
can be either stronger like e.g. hunger, thirst; or weaker like e.g.
boredom. Users can also be convinced to do something without
urgency. Sometimes, a great help is to be specific. Consider this
example: "You should exercise regularly." vs. "Exercise tomorrow
morning at 7 A.M.". The last one feels more real, right? And helps us
to remember it, too.
Execution: Yay! The user passed through all stages of the CREATE
action funnel and executed the action. But don't become complacent
too soon...the user executed it just once. It would be cool, if the user
would do it repeatedly. And it would be best, if you don't have to ask
or remind the user at all, because it has become a deeply embedded
habit. If you want to understand, how to build long-lasting habits,
then read on in the next section.
and very hard to unlearn. Nir Eyal's Hook model explains perfectly, how
habits can be formed. Let's come back to our Instagram example:
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feedback he gets. The more Peter posts about himself, the more he
feels rewarded. His investment into the Instagram platform pays
off.
The more Peter goes through the Hook cycle, the firmer his dependence on
Instagram becomes. Now, after 2 years of usage, he can't imagine a life
without using Instagram. Using Instagram has become a deeply embedded
habit.
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Referenced from
https://desonance.files.wordpress.com/2012/07/cxexample_highres_des
onance.pdf
Now, it's your turn to draft a great, cohesive User Experience Map:
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Recommended Readings
This guide explained in 20% of time 80% of all concepts. However if you
want to dig deeper, I highly recommend reading the following books. You
can find them on e.g. Amazon:
Wrap Up
If you think any of the roadmaps can be improved, please do open a PR
with any updates and submit any issues. Also, I will continue to improve
this, so you might want to watch/star this repository to revisit.
☑ TODO
Added UI Roadmap
Added UX Roadmap
Added relevant resources
Added table of contents
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Contribution
If you are interested in contributing to this repo, we use Balsamiq
Mockups. The relevant files can be found in the project-files/*
directory. To modify any of the roadmaps, open Balsamiq, click Project >
Import > Mockup JSON, it will open the roadmap for you, update it,
upload and update the images in readme and create a PR.
License
License CC BY 4.0
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