Introduction To Bargaining
Introduction To Bargaining
Introduction
Bargaining is an integral part of our life – we almost do it daily
Everyone bargains –
children (toys and games),
countries (tariffs, border),
superpowers (nuclear deals, arms),
corporate houses (valuation),
political parties (seat sharing)
couples (everything)
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Characteristics of Bargaining
All bargaining situations have two things in common
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Simple Nash Equilibrium
Let’s reconsider the “divide the dollar” game. Two people - $1 –
moves sequentially
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Approaches to Bargaining
Andy counters that without his hardware, Bill’s programs are just
symbols on paper or magnetic signals on a diskette, so Bill should get
only $100, and $2,900 should go to Andy.
Bill might offer to split the profit on each unit equally with Andy.
Under this scheme, each will get a profit of $1,000. Then $1,100 of
the revenue goes to Bill and $1,900 to Andy.
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Nash’s Cooperative Solution: Example
Andy’s response might be that they should have an equal percentage of
profit on their contribution to the joint enterprise. Thus, Andy should
get $2,700 and Bill $300.
Suppose the arbitrator decides that the division of the profit should be
4:1 in favor of Andy – that is, Andy should get four-fifths of the surplus
while Bill gets one-fifth
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Nash’s Cooperative Solution: Example
Suppose Andy gets x while Bill gets y
Surplus = (v – a – b )
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General Theory
Each player is to be given his BATNA plus a share of the surplus, a
fraction h of the surplus for A and a fraction k for B, such that –
h + k =1
Hence, we must have the following payoffs –
x = a + h (v − a − b )
⇒ ( x − a ) = h (v − a − b )
y = b + k (v − a − b )
⇒ ( y − b ) = k (v − a − b )
Therefore,
( x − a) h k ak k
= ⇒ y = b + ( x − a ) = (b − )+ x
( y − b) k h h h
Also, (x + y) = v
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General Theory
We use these equations (expressions of Nash Formula) to solve for the
equilibrium –
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Nash Formula
The Nash formula says nothing about how or why such a solution
might come about.
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Nash’s Approach to Bargaining
In all the games that we have studied so far, the players chose and
played their strategies separately from each other.
We have looked for equilibria in which each player’s strategy was in his
own best interest, given the strategies of the others.
Some such outcomes were very bad for some or even all of the players
(e.g., PD)
Even in the scope for players to communicate, the best response
strategy was followed by every player (the only thing that they
followed was self interest)
Joint good has to be an equilibrium outcome of separate action in such
games.
What if joint action is possible?
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Nash’s Approach to Bargaining
What if the players might take all their actions immediately after the
agreement is reached, in one another’s presence?
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Nash’s Approach to Bargaining
So, instead of searching for an equilibrium, in cooperative solution
people search for the best outcome and then devise a way to
implement it.
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Explanation of Principle 2
In the example of A and B splitting v, the solution must lie on the line
(x + y = v)
maximize ( x − a ) h ( y − b) k subject to y = f ( x)
Let, X = ( x − a); Y = ( y − b)
Where, X + Y = ( x − a ) + ( y − b ) = (v − a − b ) = S
Therefore, ( x − a ) h ( y − b) k = X hY k = X h ( S − X ) k
FOC:
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Nash’s Optimization Solution
Solution:
( x − a) h k ak k
= ⇒ y = b + ( x − a ) = (b − )+ x
( y − b) k h h h
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Nash’s Optimization
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Variable Threat Bargaining
We embed the Nash cooperative solution within a specific game, as the
second stage of a sequential-play game
After they have done so, the Nash cooperative outcome starting from
those BATNAs will emerge in a second stage of the game.
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Variable Threat Bargaining
Hence, a strategic move that improves one’s own BATNA is desirable
If player A can make a strategic move that reduces player B’s BATNA
and moves the game’s backstop point to P2, the Nash solution starting
there leads to the same outcome Q’ that was achieved after A
increased his own BATNA to get to the backstop point P1
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Variable Threat Bargaining
This alternative kind of manipulation is equally in player A’s interest
Example: You are already working and want to get a raise. Your chances
are better if you can make yourself indispensable to your employer so
that without you his business has much worse prospects; his low
outcome in the absence of an agreement—not offering you a raise and
your leaving the firm—may make him more likely to accede to your
wishes.
The farther southeast the BATNA point is moved, the better it is for
player A in the eventual outcome.
As is usual with threats, the idea is not actually to suffer the low payoff
but merely to use its prospect as a lever to get a better outcome.
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Alternating-Offers Model I: Total Value
Decays
We move back to the more realistic non-cooperative game theory and
think about the process of individual strategizing that may produce an
equilibrium in a bargaining game.
Why would the two bargainers not stick to their original positions and
refuse to budge?
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Alternating-Offers Model I: Total Value
Decays
It is costly to both if they fail to agree at all, but the benefit of an
agreement is likely to be smaller to the one who makes the first or the
larger concession.
The reason that anyone concedes must be that continuing to stand firm
would cause an even greater loss of benefit.
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Alternating-Offers Model I: Total Value
Decays
A fan arrives at a professional football (or basketball) game without a
ticket. He is willing to pay as much as $25 to watch each quarter of
the game. He finds a scalper who states a price. If the fan is not willing
to pay this price, he goes to a nearby bar to watch the first quarter on
the big-screenTV.
At the end of the quarter, he comes out, finds the scalper still there,
and makes a counteroffer for the ticket. If the scalper does not agree,
the fan goes back to the bar.
He comes out again at the end of the second quarter, when the scalper
makes him yet another offer. If that offer is not acceptable to the fan,
he goes back into the bar, emerging at the end of the third quarter to
make yet another counteroffer.
The value of watching the rest of the game is declining as the quarters
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Alternating-Offers Model I: Total Value
Decays – Rollback Analysis
At the end of the third quarter, the fan knows that, if he does not buy
the ticket then, the scalper will be left with a small piece of paper of
no value.
So the fan will be able to make a very small offer that, for the scalper,
will still be better than nothing.
Thus, on his last offer, the fan can get the ticket almost for free.
Backing up one period, we see that, at the end of the second
quarter, the scalper has the initiative in making the offer.
But he must look ahead and recognize that he cannot hope to
extract the whole of the remaining two quarters’ value from the
fan.
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Alternating-Offers Model I: Total Value
Decays – Rollback Analysis
If the scalper asks for more than $25—the value of the third quarter to
the fan—the fan will turn down the offer because he knows that he
can get the fourth quarter later for almost nothing, so the scalper can
ask for $25 at most.
Now consider the situation at the end of the first quarter. The fan
knows that if he does not buy the ticket now, the scalper can expect to
get only $25 later, and so $25 is all that the fan needs to offer now to
secure the ticket.
Finally, before the game even begins, the scalper can look ahead and
ask for $50; this $50 includes the $25 value of the first quarter to the
fan plus the $25 for which the fan can get the remaining three
quarters’ worth.
So, through full BI, the ticket will change hands for $50
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Alternating-Offers Model I: Total Value
Decays – General Case
Two bargainers, A and B. Suppose A makes the first offer to split the
total surplus (v)
If B refuses the offer, the total available drops by x1 to (v - x1)
B offers a split of this amount
If A refuses B’s offer, the total drops by a further amount x2 to (v -
x 1 - x 2)
A offers a split of this amount
This offers, counter-offers continue for 10 rounds assuming
(v - x1- x2 – x3 - … - x10 ) = 0 and the game ends
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Alternating-Offers Model I: Total Value
Decays – General Case
If the game has gone to the point where only x10 is left, B can
make a final offer whereby he gets to keep “almost all” of the
surplus
Left with the choice of that or absolutely nothing, A should
accept the offer
Roll back one period – A must offer at least x10 to B else B will
refuse
So, on round 9, A will offer a split where he keeps x9 and leaves
x10 to B
Then on the round before B will offer a split where he gives x9 to
A and keeps (x8 + x10)
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Alternating-Offers Model I: Total Value
Decays – General Case
Working backward, on the very first round, A will offer a split
where he keeps (x1 + x3 + x5 +x7 + x9) and gives (x2 + x4 + x6 + x8
+x10) to B.
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Alternating-Offers Model I: Total Value
Decays – General Case
Remember: Later stages are never reached, game solved in 1st
stage; foresight)
The other important point to note is that gradual decay (several
potential rounds of offers) leads to a more even or fairer split of
the total than does sudden decay (only one round of bargaining
permitted).
In the latter, no agreement would result if B turned down A’s
very first offer; then, in a rollback equilibrium, A would get to
keep (almost) the whole surplus, giving B an “ultimatum” to
accept a measly cent or else get nothing at all.
The subsequent rounds give B the credible ability to refuse a very
uneven first offer.
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Experimental Evidence
Decay Model – Ultimatum Game
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Experimental Evidence
Results:
The most common offer is a 50:50 split. Very few offers worse than
75:25 are made (with the proposer to keep 75% and the chooser to
get 25%), and if made, they are often rejected.
Interpretations:
1. The players cannot or do not perform the calculation required for
rollback – but college students can easily do these calculations
2. The payoffs of the players include something other than what they
get out of this round of bargaining. Self esteem or pride that prevents
them from accepting a very unequal split. Also, the participants in
the experiment are gathered in a room, the anonymity of pairing
cannot be guaranteed and value relationships. Fairness.
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Experimental Evidence
Solutions:
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Alternating-Offers Model II: Impatience
Lets consider a different kind of cost of delay – money value does not
decay but players have a “time value of money” and therefore prefer
early agreement to later agreement
Let’s start with – both players believe that having only 95 cents right
now is as good as having $1 one round later
A player who prefers having something right away to having the same
thing later is impatient; he attaches less importance to the future
relative to the present
Reasons for impatience – (1) rate of return and (2) risk that the game
doesn’t continue
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Alternating-Offers Model II: Impatience
Two players; zero BATNAs; divide the $1
The two bargainers are in identical situations when each makes his
offer, because the amount to be split is always $1.
He knows that B can get x in the next round when it is B’s turn to
make the offer
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Alternating-Offers Model II: Impatience
A must give B at least an amount that is equivalent, in B’s eyes, to
getting x in the next round implying A must give B at least 0.95x now.
Player A will not give B any more than is required to induce B’s
acceptance.
But the amount that A gets when making the offer is just what we
called x.
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Alternating-Offers Model II: Impatience
Two things about this calculation should be noted.
Second, the player who makes the first offer gets more (0.512 and
0.488). Each player gets more when he makes the first offer than
when the other player makes the first offer. But this advantage is far
smaller than that in an ultimatum game with no future rounds of
counteroffers.
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Alternating-Offers Model II: Impatience
Suppose the two players are not equally patient - Player B still regards
$1 in the next round as being equivalent to 95 cents now, but A
regards it as being equivalent to only 90 cents now – A is more
impatient.
Let x be the amount that A gets when he starts the process and y for
what B gets when he starts the process
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Alternating-Offers Model II: Impatience
Once again, each player does better when he makes the first offer than
when the other player makes the first offer, and once again the
difference is small
We expect that the person who is willing to accept less to get it sooner
ends up getting less, but the difference is very dramatic – with equal
rates of impatience the split was almost 50:50
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Alternating-Offers Model II: Impatience
Now we generalize the model
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Alternating-Offers Model II: Impatience
Suppose A’s payoff in the rollback equilibrium is x when he makes the
first offer; B’s payoff in the rollback equilibrium is y when he makes
the first offer.
Solution:
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Alternating-Offers Model II: Impatience
Observation 1: (x + y) >1
Remember, its (x, 1-x) if A starts and (y, 1-y) if B starts
Payoff higher if I move first than if my opponent moves first
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