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Ladino Oficial Versao Final

This character sheet summarizes a 9th level human rogue named Dharius Melquizhedor. It lists his ability scores, skills, defenses, hit points, equipment and other key stats. The sheet provides an overview of his class, level, abilities and equipment for easy reference during gameplay.
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0% found this document useful (0 votes)
60 views5 pages

Ladino Oficial Versao Final

This character sheet summarizes a 9th level human rogue named Dharius Melquizhedor. It lists his ability scores, skills, defenses, hit points, equipment and other key stats. The sheet provides an overview of his class, level, abilities and equipment for easy reference during gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Sheet

Player Name Rafael

Dharius Melquizhedor 9 Rogue 16.500


Character Name Level Class Paragon Path Epic Destiny Total XP
Human Medium 25 anos Male 1,70 m 62 kg Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
13 Initiative 6 4 3 24
6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 14 8 2
SPECIAL MOVEMENT
CONDITIONAL BONUSES
+3 AC against opportunity attacks, +2 AC against opportunity attacks, +1 AC
against ranged attacks from more than 5 squares away
ABILITY SCORES SENSES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

11 STR
Strength
0 4 16 FORT 14 1 1 18 Passive Insight 10 + 8

10 CON
Constitution
0 4
CONDITIONAL BONUSES
+1 Fortitude Defense against ranged attacks from more than 5 squares away 18 Passive Perception 10 + 8
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
22 DEX 6 10 24
Dexterity REF 14 6 2 1 1
ATTACK WORKSPACE
10 INT
Intelligence
0 4 CONDITIONAL BONUSES
+1 Reflex Defense against ranged attacks from more than 5 squares away
ABILITY:
Melee Basic Attack - Footpad's Friend Dagger +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

8 WIS -1 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 11 4 0 3 1 2 1
Wisdom 19 WILL 14 3 1 1 ABILITY:
Ranged Basic Attack - Footpad's Friend Dagger +
16 CHA
Charisma
3 7 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+1 Will Defense against ranged attacks from more than 5 squares away
+ 17 4 6 3 1 2 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
62 31 15 6 2 3 Melee Basic Attack - Footpad's Friend Dagger +2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d4+2 0 2
RACE FEATURES ABILITY:
Ranged Basic Attack - Footpad's Friend Dagger +
Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Bonus Skill - Trained in one additional class skill. 1d4+8 6 2
TEMPORARY HIT POINTS
Bonus At-Will Power - Know one extra 1st-level attack
power from your class.
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
Human Defense Bonuses - +1 to Fortitude, Reflex, and
SAVING THROW MODS +5 item bonus against being slowed or immobilized 11 vs AC Footpad's Friend Dagger +2 (Melee)
1d4+2
Will.
RESISTANCES 17 vs AC Footpad's Friend Dagger +2 (Range)
1d4+8

CURRENT CONDITIONS AND EFFECTS 8 vs AC Short sword 1d6

14 vs AC Swiftshot Hand Crossbow +2 1d6+8


SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
First Strike - At encounter start, get combat advantage FEATS
19 Acrobatics DEX 10 5 n/a 4 against foes that haven't acted yet. Opportunity Knocks - Gain combat advantage after some

4 4 0 n/a 0 Rogue Tactics - Choose one of the rogue tactics. opportunity attacks
Arcana INT

3 Artful Dodger - Add Cha mod to AC against Duelist's Panache


7 Athletics STR 4 0 n/a
opportunity attacks. Defensive Mobility - +2 to AC against opportunity attacks
12 Bluff CHA 7 5 n/a 0
Rogue Weapon Talent - Damage die increases one size Backstabber - Sneak Attack dice increase to d8s
7 Diplomacy CHA 7 0 n/a 0
with shuriken; +1 on attacks with daggers. Weapon Expertise (Light Blade) - Gain bonus to attack
3 Dungeoneering WIS 3 0 n/a 0
Sneak Attack - Once per round, if you have combat rolls with light blades.
4 Endurance CON 4 0 n/a 0
advantage and hit with a crossbow, light blade, or sling, deal Quick Draw - Draw a weapon with attack action, +2 to
3 Heal WIS 3 0 n/a 0 extra damage. initiative
4 History INT 4 0 n/a 0

8 Insight WIS 3 5 n/a 0

12 Intimidate CHA 7 5 n/a 0

3 Nature WIS 3 0 n/a 0

8 Perception WIS 3 5 n/a 0

4 Religion INT 4 0 n/a 0


LANGUAGES KNOWN
16 Stealth DEX 10 5 n/a 1
Common, Elven
7 Streetwise CHA 7 0 n/a 0

17 Thievery DEX 10 5 n/a 2

Dharius Melquizhedor Page 1 Rafael


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Acrobatic Strike Footpad's Friend Dagger +2 (E)
WEAPON
Deft Strike Swiftshot Hand Crossbow +2
WEAPON
Sly Flourish
WEAPON

ARMOR
Elven Battle Leather Armor +2 (E)
ARMS

FEET
ENCOUNTER POWERS Acrobat Boots (heroic tier) (E)
HANDS
Second Wind Gloves of Agility (heroic tier) (E)
HEAD
Fox's Gambit Casque of Tactics (heroic tier) (E)
NECK
Flamboyant Strike Cloak of Distortion +1 (E)
RING
From the Shadows
RING

WAIST PERSONALITY TRAITS


Religião: Ateu, mas cultua alguns materiais preciosos como
o ouro, a prata, a platina, as pedras preciosas, especiarias
DAILY POWERS
orientais, tabaco, vinhos, bebidas maltesas, obras de arte,
Handspring Assault mulheres etc. essa é a religião dele;
Surefooted Retort

Vexing Escape

MANNERISMS AND APPEARANCE


Aparência: Cabelos e olhos castanhos, cútis morena/parda,
UTILITY POWERS 1,70 m de altura, 62 kg e cabelo liso quase ao comprimento
do ombro. Veste um corselete de couro batido (marrom e
Tumble
preto), calça de linho fino (bege), botas de couro batido
Vexing Flanker (marrom), cinto de couro sem fivela e sobre o cinto uma
faixa verde oliva de seda pura. Possui também uma capa
carmesim com detalhes bordados em verde oliva e dourado
(as bordas) e o forro da capa é verde oliva e essa trambém
possui capuz e é presa por um pequeno broche na altura do
Daily Item Powers Per Day pescoço.

Heroic (1-10) Milestone / / / CHARACTER BACKGROUND


Occupation - Criminal
Paragon (11-20) Milestone / / /
You lived on the wrong side of the law. What sorts of crimes
Epic (21-30) Milestone / / / did you commit? Did you enter a life of crime by necessity or
by choice? Did you belong to a gang? Do you still engage in
OTHER EQUIPMENT RITUALS / ALCHEMY occasional wrongdoing, or have you left that life behind? If
the latter, what caused you to give up your criminal ways?
Adventurer's Kit Do you still have contacts among the criminal underworld?
Winged Night Do your former associates now consider you an enemy?

Crossbow Bolts (60)


Short sword (E) COMPANIONS AND ALLIES
Shuriken (20)

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 91 gp; 20 sp
Stored money: 0 gp
Encumbrance: 61 / 110

Dharius Melquizhedor Page 2 Rafael


CHARACTER NAME
Skills Action Point
Dharius Melquizhedor
PLAYER NAME ADDITIONAL EFFECTS
19 Acrobatics DEX (Trained)
Rafael 4 Arcana INT
RACE
Human
CLASS
Rogue
LEVEL
9 7 Athletics STR
12 Bluff CHA (Trained)
SCORE ABILITY MOD 7 Diplomacy CHA
HP AC 3 Dungeoneering WIS
11 STR +0
4 Endurance CON
24
62 10 CON +0 3 Heal WIS
Fort 4 History INT
Spd 8 Insight WIS (Trained)
22 DEX +6 16
12 Intimidate CHA (Trained)
6 10 INT +0 Ref 3 Nature WIS
8 Perception WIS (Trained)
24
Init 8 WIS –1 4 Religion INT
Will 16 Stealth DEX (Trained)
+13 16 CHA +3 7 Streetwise CHA
19
17 Thievery DEX (Trained)
ADDITIONAL EFFECTS Effect: Gain a standard action this turn.
Special: You are reset to one action point when
Passive Passive you take an extended rest. You gain an action
18 Insight 18 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Acrobatic Strike Deft Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Standard Personal Standard * Melee weapon Standard * * Melee or Ranged weapon


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 17 vs AC One creature 17 vs AC One creature

Effect: You spend a healing surge and regain 15 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a crossbow, a
until the start of your next turn. Requirement: You must be wielding a light blade. light blade, or a sling.
Attack: Dexterity vs. AC Special: You can move 2 squares before the attack.
Hit: 1[W] + Dexterity modifier (+6) damage. If you Attack: Dexterity vs. AC
are grabbed, you escape the grab. Hit: 1[W] + Dexterity modifier (+6) damage.
Level 21: 2[W] + Dexterity modifier (+6) damage. Increase damage to 2[W] + Dexterity modifier (+6) at
Effect: Before or after the attack, you shift 1 square. 21st level.

Footpad's Friend Dagger +2: +17 attack, 1d4+8 Footpad's Friend Dagger +2: +17 attack, 1d4+8
damage damage
Short sword: +14 attack, 1d6+6 damage Short sword: +14 attack, 1d6+6 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8+3 to damage once per round (Sneak Attack) +2d8+3 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Rogue 1 MP2 Rogue 1 PH
UTILITY POWER AT-WILL POWER AT-WILL POWER

Sly Flourish Fox's Gambit Flamboyant Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon Martial, Weapon

Standard * * Melee or Ranged weapon Standard * Melee weapon Standard * Melee weapon
ACTION RANGE ACTION RANGE ACTION RANGE
17 vs AC One creature 17 vs Reflex One creature 17 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Requirement: You must be wielding a Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a light
crossbow, a light blade, or a sling. Requirement: You must be wielding a light blade. blade.
Attack: Dexterity vs. Reflex
Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+6) damage, and you
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+6) + Charisma negate any marks the target has applied. The target Hit: 2[W] + Dexterity modifier (+6) + Charisma
modifier (+3) damage. cannot mark any targets until the end of your next turn. modifier (+3) damage.
Increase damage to 2[W] + Dexterity modifier Effect: You can shift 1 square. Artful Dodger: You can shift 1 square.
(+6) + Charisma modifier (+3) at 21st level. Artful Dodger: You can instead shift a number of
squares equal to your Dexterity modifier (+6). Footpad's Friend Dagger +2: +17 attack, 2d4+11
Footpad's Friend Dagger +2: +17 attack, 1d4+11 Footpad's Friend Dagger +2: +17 attack, 1d4+8 damage damage
damage Short sword: +14 attack, 1d6+6 damage Short sword: +14 attack, 2d6+9 damage
Short sword: +14 attack, 1d6+9 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8+3 to damage once per round (Sneak Attack) +2d8+3 to damage once per round (Sneak Attack) +2d8+3 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 1 PH Rogue 1 MP Rogue 3 MP
AT-WILL POWER ENCOUNTER POWER ENCOUNTER POWER

Dharius Melquizhedor Page 3 Rafael


From the Shadows Handspring Assault Surefooted Retort
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Reliable, Weapon Martial, Weapon

Standard * * Melee or Ranged weapon Standard * Melee weapon Imm Interrupt* Melee weapon
ACTION RANGE ACTION RANGE ACTION RANGE
17 vs AC One creature 17 vs AC One creature 17 vs AC The triggering enemy
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: You must be wielding a crossbow, a light blade, or Prerequisite: You must be trained in Acrobatics. Trigger: An enemy attacks you
a sling. Prerequisite: You must be trained in Acrobatics.
Effect: Before the attack, you can shift 2 squares. If the target
Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC Requirement: You must be wielding a light blade.
could not see you before the shift, you gain combat advantage for
Attack: Dexterity vs. AC
this attack. Hit: 3[W] + Dexterity modifier (+6) damage, and
Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+6) damage.
Hit: 1[W] + Dexterity modifier (+6) damage, and you can shift 2
you can shift 2 squares. Miss: Half damage.
squares. If you have any cover or concealment after this shift, you Special: When charging, you can use this power in Effect: If the triggering attack would knock you prone or
can make a Stealth check as a free action. place of a melee basic attack. slow you, negate the condition. Reduce any pull, push, or
Artful Dodger: Before the attack and after the hit, you can slide from the triggering attack by a number of squares
instead shift a number of squares equal to 1 + your Charisma
Footpad's Friend Dagger +2: +17 attack, 3d4+8 equal to your Dexterity modifier (+6).
modifier (+3).
damage
Footpad's Friend Dagger +2: +17 attack, 1d4+8 damage Short sword: +14 attack, 3d6+6 damage Footpad's Friend Dagger +2: +17 attack, 2d4+8 damage
Short sword: +14 attack, 1d6+6 damage Short sword: +14 attack, 2d6+6 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8+3 to damage once per round (Sneak Attack) +2d8+3 to damage once per round (Sneak Attack) +2d8+3 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 7 MP Rogue 1 MP Rogue 5 MP
ENCOUNTER POWER DAILY POWER DAILY POWER

Vexing Escape Tumble Vexing Flanker


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial Martial

Standard * Melee weapon Move Personal Imm Reaction Personal


ACTION RANGE ACTION RANGE ACTION RANGE
17 vs AC One creature AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET Prerequisite: You must be trained in Acrobatics. Trigger: An ally enters a square adjacent to an
Requirement: You must be wielding a light blade. Effect: You can shift up to your speed. enemy adjacent to you
Attack: Dexterity vs. AC Effect: You can shift to any other square
Hit: 3[W] + Dexterity modifier (+6) damage, and you can
adjacent to the enemy.
shift a number of squares equal to your Charisma modifier
(+3).
Miss: Half damage, and you can shift 1 square.
Effect: Until the end of the encounter, each time the
target enters a square adjacent to you, you can shift 1
square as an immediate reaction.

Footpad's Friend Dagger +2: +17 attack, 3d4+8 damage


Short sword: +14 attack, 3d6+6 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8+3 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 9 MP Rogue 2 PH Rogue 6 MP
DAILY POWER UTILITY POWER UTILITY POWER

Footpad's Friend Dagger +2 Swiftshot Hand Crossbow +2 Elven Battle Leather Armor +2

1d4 3 Light Blade 5/10 1d6 2 Crossbow 10/20 2 - - 1


DAMAGE PROFICIENT GROUP RANGE DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY

+2 attack rolls and damage rolls 10 +2d6 damage +2 attack rolls and damage rolls 8 +2d6 damage +2 AC 8 Armor
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

When you hit with this weapon and deal extra damage from your Loading this crossbow is a free action. Gain a +5 item bonus to saving throws against
Sneak Attack class feature, add your Charisma modifier to the
damage roll. Load Free being slowed or immobilized.
Light Thrown, Off-hand
Ranged Basic Attack: +14 attack, 1d6+8 damage
Melee Basic Attack: +11 attack, 1d4+2 damage
Ranged Basic Attack: +17 attack, 1d4+8 damage

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Power (Daily): Minor Action. Make a ranged Power (Encounter): Minor Action. Gain a +2
basic attack with this weapon. power bonus to speed until the end of your next
turn.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Off-hand 1 5000 PH One-hand 2 3400 PH Body 15 3400 PH

MAGIC WEAPON MAGIC WEAPON MAGIC ITEM

Dharius Melquizhedor Page 4 Rafael


Acrobat Boots (heroic tier) Gloves of Agility (heroic tier) Casque of Tactics (heroic tier)

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

2 Feet Slot Item 5 Hands Slot Item 4 Head Slot Item


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Gain a +1 item bonus to Acrobatics checks. Gain a +1 item bonus to Acrobatics, Stealth, and Gain +1 item bonus to initiative checks.
Dexterity checks (but not Dexterity attacks).

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Power (At-Will): Minor Action. Stand up from Power (Daily): Free Action. Use this power
prone. when initiative is rolled. Swap initiative check
results with a willing ally who you can see.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Feet 0 520 PH Hands 0 1000 AV Head 0 840 AV

MAGIC ITEM MAGIC ITEM MAGIC ITEM

Cloak of Distortion +1

1
AC BONUS CHECK SPEED QUANTITY

+1 Fortitude, Reflex, and Will 4 Neck Slot Item


ENHANCEMENT LEVEL TYPE
PROPERTIES

You gain an item bonus to all defenses against


ranged attacks from more than 5 squares away
equal to this item's enhancement bonus.

AT-WILL ENCOUNTER DAILY


POWER

ITEM SLOT WEIGHT PRICE BOOK


Neck 0 840 AV
MAGIC ITEM

Dharius Melquizhedor Page 5 Rafael

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