Sketch Workshop
Sketch Workshop
The Sketch Workshop is a complete sketching solution for beginners and hobbyists alike. It is an innovative and fun way for people of all ages
to find the inspiration to pick up a pencil – and draw! We’ve created a number of guides that cover popular topics such as anatomy, characters,
creatures, cityscapes, and robots and spaceships, all loaded into ready-to-go sketch workbooks.
To complete your Sketch Workshop collection, be sure to check out all five workbooks in this series.
3dtotal Publishing First published in the United Kingdom, 2014, by 3dtotal Publishing.
Correspondence: [email protected] 3dtotal.com Ltd, 29 Foregate Street, Worcester WR1 1DS, United Kingdom.
Website: www.3dtotalpublishing.com
Soft cover ISBN: 978-1909414198
Sketch Workshop: Cityscapes © 2014, 3dtotal Publishing. All rights
reserved. No part of this book can be reproduced in any form or by any Printing and binding: Everbest Printing (China)
means, without the prior written consent of the publisher. All artwork, www.everbest.com
unless stated otherwise, is copyright of 3dtotal Publishing. Any artwork
that is not copyright of 3dtotal Publishing is marked accordingly. Visit www.3dtotalpublishing.com for a complete list of available book titles.
Every effort has been made to ensure the credits and contact information Deputy editor: Jess Serjent-Tipping
are present and correct. In the case of any errors that have occurred, Managing editor: Lynette Clee
the publisher respectfully directs readers to www.3dtotalpublishing.com for Designers: Aryan Pishneshin, Imogen Williams
any updated information and/or corrections. Proofreader: Adam J. Smith
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The Tutor
the atmosphere). This helps create depth, and is why distant objects look misty in real life.
Try adding
different features
to each building
to break up the
monotony of
a long street.
Roofs, windows,
signage and
People often say “I broken elements
can’t even draw a add character to
straight line!” But the scene.
really, nobody can.
You’d need to be
a robot. Don’t be
afraid to use a ruler
for your drawings.
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The objects closest to the foreground are drawn with bolder, thicker lines. This also lp eso
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helps to create a sense of depth and distance, drawing the eye into the picture.
Cities seem big and daunting at you how to draw a cityscape using way when constructing a detailed
first, but everything can be broken simple perspective guidelines in a background or a busy urban scene.
down into straightforward lines and one-point perspective, which is ideal A solid sense of perspective really
blocks. This workshop will show for a beginner, but it can go a long brings the scenery to life.
Even a towering skyscraper is easy to draw if you
just think of it as a big block. Here, we’ll begin with
some simple guidelines to establish the correct
perspective. You can make blocks of all sizes and
proportions using the same rules – and eventually
a whole street of them.
Remember
that windows
are reflective
surfaces. They’ll
have some dark
areas where they
reflect whatever’s
opposite, and
often a bright
area where they
reflect the clouds
or sky.
Add some window details to these buildings, and use the vanishing point to add ledges and upper stories of your own.
Imagine where the light is coming from and remember The buildings are starting to take shape,
this as you add reflections and shadows. Your but it’s the smaller details that really make
buildings will probably be darker nearer the base a building look lived-in, such as wonky tiles,
where the sun can’t reach. bricks and signs. We’ll tackle those next…
What good is a city if you can’t find your way around? Adding some
signage will make your scene look like a real place. Architectural
detailing like bricks and tiles are another simple finishing touch that
will make your buildings feel more real.
Now you’ve covered all the component parts that you may
need to create a whole street, you can use what you’ve
learned and expand it to complete a full cityscape…
The template below includes the bare outlines of the larger buildings for you to complete. The vanishing point has been
included, in case you need it.
Now you can add your own vanishing ignore them, lengthen them, or add of a road, or does it vanish to the left or
point and perspective lines to this even more to create extra buildings. It’s right of you? Are you low to the ground
horizon to get the angles you prefer. entirely up to you. Just be sure to think or perhaps standing high up? Don’t be
There are some lines already added to about where ‘you’ are in the scene: are intimidated by small details ‒ get your
form either side of the scene; you could you looking straight down the middle lines and blocks sketched in.
The Tutor
Use your
drawing to
tell the story.
You’ll never Over time the
see just brand material has
new buildings started to fall
around you – from this section
there should of the wall.
be some traces
of human or
natural activity.
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Painted graphics
in this alley are
still readable,
although some
of the paint is
weathered.
Corners are
usually filled with
trash, moss and
even plants.
In this workshop, I’m going to show you’ll see that it is pretty simple if you start by blocking in big shapes on a
and explain how to draw a sci-fi do everything step by step. I’m going grid, break it down to smaller shapes,
cityscape in a one-point perspective. to show that a relatively complex and finally add details, textures and
I’d like to give you a challenging task drawing is actually pretty simple if simple shading. You will also see the
in this workshop, but as you progress you understand the process. We’ll potential of using templates.
You can use a ruler to draw your lines and boxes, or
try to get them down freehand if you’re feeling brave.
There’s nothing wrong with using a ruler at this stage.
The hardest part of one-point perspective is the
vanishing point, because everything converges very fast.
I prefer to just block it in.
Use the horizontal and vertical lines in the perspective grid to build up simple blocks to get a feel for your composition.
Draw your shapes in softly so you can experiment with your design and create a good base. Don’t
forget to use a ruler, if you need to.
Instead of showing just a variation within one subject, I
want to show the potential of the template.
Here you can see different types of bridges. You can use
the elements from these references not just to draw the
bridge, but to fill in the rest of the drawing, too.
Concentrate on designing your biggest shapes first, as these will hold the picture together. After those you can dress it up
any way you like. Remember: even if you’re using a sci-fi theme you can still base it on real-world references.
We’re still in the early stages of the drawing, so don’t hesitate to draw outside the initial building blocks, extrude
some parts or white-out some areas of the template to change the designs.
Once you’ve established your biggest shapes, you should have a good overview of your drawing.
Next, it’s time to decide on some final details. The work you’ve done so far is already enough to
frame the whole picture, which should boost your confidence for the next exercise…
You can dress up your buildings any way you like. Here are some different themes and variations to
inspire you, such as Art Deco, medieval fantasy and sci-fi.
Remember: everything
you draw is a 3D object
that has thickness, like
doors, windows, railings
and so on. Don’t just draw
flat textures on the wall.
Use different
shapes to create
interest, and don’t
be afraid to leave
empty areas,
as you can add
texture later. Leave
space for the eye to
rest, too.
Characteristic
elements like Pay attention to
smokestacks, bicycles the perspective
or flowers appeal bending. Vertical
to the imagination edges will converge
as they tell a story at the top and
about the town and bottom of the page.
townsfolk – viewers
get to see more than
is actually visible on
the picture.
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in the foreground. ta
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I will guide you through the most shape and surface design (with environments easily, while still
important elements of an urban a focus on techniques to enrich having fun. During the following
sketch that can make a design them) and storytelling into practice. exercises you’ll find all the necessary
interesting, bringing a cityscape to Focusing on these elements will information to help you create your
life. We are going to put perspective, enable you to draw complex very own detailed cityscape.
Gridlines and horizon lines are To make your work with a multipoint perspective
helpful, not only to sketch the cubes, easier, you can draw supporting curves first. Use
but they also define the viewer’s Please remember that curves to sketch gridlines and cube lines.
position. If you lie on your side the gridlines are there to
horizon line seems to be vertical. help you. Do not draw
a complex network of
gridlines as you will
lose the overview.
Gridlines should be
drawn very gently
– you can use an H
pencil for this. They
should not distract
the viewer or collide
with the shapes.
Depending on the
position of the horizon
line, we can get a
bird’s-eye perspective
or a worm’s-eye
perspective.
Follow the rule to keep the foreground darker while the Now that you’ve practiced building up your cityscape using
background remains brighter. Use a soft pencil for the cubes and adding detail in perspective, you can put it
foreground and harder pencils for the backgrounds. altogether next to create a complete cityscape drawing…
In this exercise, you can use the template to put everything you’ve learned so far into practice. Try using different references and
combinations of details to create a unique environment.
To create your own template, start with the perspective grid. Decide on the position
of your horizon line and vanishing point to determine the angle you want, then
build your cubes into the scene to represent buildings. Finally, you can start adding
characteristic objects to help tell your very own story.
The Tutor
Unless you’re
drawing
something
new and
technologically
advanced, you
don’t want
everything looking
too smooth.
Roughen up the
edges of your
buildings so they
Less is more – look weathered
drawing every and interesting.
minute detail
is arduous and
not important.
Instead, suggest
areas of detail
with some simple
lines or hatching.
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Two-point perspective can lend extra fantasy town using straightforward with details. Once you’ve learned the
realism and dynamism to a scene, guidelines. You will learn how to plan basics, it will be easy to apply the
making buildings and landscapes a setting using two-point perspective, same principles to any scene in two-
look more 3D. This workshop will building it up from simple blocks, point perspective; whether a single
show you how to draw a subterranean then adding texture and character building, a small town, or a big city.
Many buildings, small and large, can be easy to draw if you think of them as blocks. We’ll begin with some
simple guidelines to establish the correct perspective. You can use them to create blocks of all sizes and
proportions using simple rules ‒ enough to build a whole town.
Two-point perspective
is like standing on a Start with the horizon line and
street corner where add two vanishing points. The
you can see down two scenery will recede towards
roads. Both roads shrink these points: hence ‘two-
towards the horizon. point’ perspective.
Rocks and
stones can be a
challenge, but
try to picture the
shape of them:
are they round,
flat or both? Add
some speckles
and mottled
areas for texture.
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