Lotteryarv User Manual
Lotteryarv User Manual
www.arv-studio.com/Lottery-ARV
INTRODUCTION
Lottery ARV is a simple, free and standalone MS Windows program designed to assist during the
'remote viewing' (nonlocal perception) process for predicting future Lottery numbers (balls) in games
like: Pick2, Pick 3, Pick 4, Pick 5, Pick 6, Powerball, Mega Millions, Keno etc. Before mastering this skill
to accurately pick all balls, it is highly advisable (by top Remote Viewer's in the field) to begin your
learning and practicing process by first to accurately predict one/first ball only.
Writing this User Manual was far more time consuming than coding this program, which is free, so bear
with me and please study resources listed below if you are not familliar enough with this subject to be
able to follow up methodology with understanding.
To directly 'remote view' or to sense future Lottery numbers is hard, so we use indirect targets to sense
them, instead of numbers. These indirect sensory targets are tastes, smells, sounds, shapes, colors and
other. Now, if you want to predict 1st number of 'Pick 3' lottery then you need to create a list of, lets
say, at least 10 distinctive tastes (it's preferable to widen the list to 20 or 30 tastes). As you know, there
are 10 possible outcomes for the draw of the 1st ball. These outcomes are: 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9.
Next step is to randomly select 10 tastes from your list and then to randomly assign (associate) each of
10 digits with 10 tastes. Usual method for doing this is to use slips of paper and envelopes. This can
take some time, and 'Lottery ARV' program does all of this with one click. Now, with you blind to the
tastes selected and blind to associations with 10 digits, it's your job to sense what you will taste at
some future time (a.k.a. the feedback time) after the lottery draw. Write down what you get and then
check out what number corresponds to the taste you got. That number is your prediction for 1st ball of
'Pick 3'.
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LOTTERY ARV USER MANUAL
Let say you sensed „coffee“ and it's number „5“ which corresponds to „coffee“. Your prediction for 1st
ball is: five.
After the draw, you have to actually taste your food which corresponds with number actually drawn. If
the draw is „5“ then you need to taste „coffee“. But, if you were wrong and the actual draw was „3“
then you need to look (in envelope or 'Lottery ARV' file) which taste corresponds with „3“ and then
actually taste it. Voilà!
For those who need most complete and detailed understanding of the ARV procedure for using
sensories like tastes, smells or sounds to predict future lottery numbers please check out resources
like:
Short article titled „Fifteen Steps to Success! ARV for the Lotto“. NOTE: Steps 1 to 8 in this
article you can automate with few mouse clicks using 'Lottery ARV' program.
http://intuitivespecialists.com/15-steps-win-lotto/
or
E-book found on Amazon.com „Psyching Out the Lottery: A Simple System for Cultivating Your
Intuition to Perceive Tomorrow’s Winning Numbers and More“
General information about ARV (Associative Remote Viewing) protocol can be found here:
http://www.arv-studio.com/Remote-Viewing#ARV
Create a personal list of sensory stimulants. First decide which sensory type you wish to use.
Possible sensory types are:
o Tastes
o Sounds
o Smells
o Colors
o Shapes, etc.
For example, if you want to use tastes then create a list of at least 10 different and distinctive
tastes. List can be larger than 10 tastes, but NOT have less than exactly 10 tastes because in
the process of predicting lottery numbers (in 'Pick 3') there are 10 digits (0 to 9) which will be
associated with 10 different tastes.
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LOTTERY ARV USER MANUAL
Example content of sensory_list.txt file is below. Each of the taste descriptors is in separate
row.
NOTE: exactly the same procedure applies also for all other sensory types such as: sounds,
smells, colors etc. Simply create a list of sounds or smells or other, and save the list in
sensory_list.txt file. You might want to create backup copy of your sensory files for different
types of sensories. 'Lottery ARV' uses only the file of this exact name and extension:
sensory_list.txt. Do not rename it.
When you run 'Lottery ARV' you get the following window with six (6) tabs: „Practice“ tab,
„Pick 2“ tab, „Pick 3“ tab, „Pick 4“ tab, „Pick 5“ tab, „Pick 6“ tab, „Custom lottery“ tab and
„Custom file“ tab
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LOTTERY ARV USER MANUAL
PRACTICE tab
Use this tab to practice your skill by predicting the first/one number from a range from 0 to 9
(0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
Mandatory: have your sensory_list.txt file ready. The file is also accessible through top menu:
Tools – Edit sensory list file
Click „Randomize“ button and the program will:
1. Randomly select one number from a range 0 to 9. This number is a „Draw“. Result
of this draw is saved in a file:
In example below tastes are used as Sensory Feedback, and each digit (0 to 9) is
associated with one taste:
0 :tomato
1 :cherry marmalade
2 :coffee
3 :onion
4 :vinegar
5 :milk
6 :chicken meat
7 :peanut butter
8 :cheese
9 :chocolate
Click „Locate Draw“ button and find both „DRAW“ file and „associations“ file in default
installation folder (C:\Program Files (x86)\LotteryARV )
Before opening these files, now it's time to do your quick session to get your perception of
your future taste feedback:
If you use tastes then use question like:
What will I taste on Febraury 25, 2017 right after I find drawn number? [or use exact
time]
Write down your perception/taste.
Open the „associations“ file to find out which number corresponds with the taste you sensed.
Mark that number as your prediction.
When ready open the „DRAW“ file to get the actual result of the draw
FEEDBACK time: you have to actually taste the food which is associated with THE DRAW
NUMBER, even if your prediction is wrong. This way you train your subconscious mind.
PICK 2 tab
Use this tab to randomize sensory associations with 10 possible draw results (0, 1, 2, 3, 4, 5, 6,
7, 8, 9) for each of the two 'Pick 2' balls
Mandatory: have your sensory_list.txt file ready. The file is also accessible through top menu:
Tools – Edit sensory list file
Click on all two 'Rnd...' buttons for all balls: 1st ball and 2nd ball of the 'Pick 2' draw:
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LOTTERY ARV USER MANUAL
Click „Locate files“ button and find two files with sensory associations for each of the two ball
files in default installation folder ( C:\Program Files (x86)\LotteryARV )
These two files are:
Pick2-1st-ball.txt
Pick2-2nd-ball.txt
Before opening these files, now it's time to do your quick session to get your perceptions on
each of the two future sensory feedbacks:
Example using tastes:
What will I taste for the Pick2 first ball draw on Febraury 25, 2017 at 6:00 PM ?
What will I taste for the Pick2 second ball draw on Febraury 25, 2017 at 6:05 PM ?
Write down your perceptions. Find out which number corresponds with the taste you sensed.
Do this for both 'Pick 2 ball' files. Make your 'Pick 2' prediction. Good luck!
Buy your 'Pick 2' ticket if you want
After the draw you have to actually taste all of the two food options which are a match with
winning numbers! If you were wrong for a particular number, then you have to taste food
corresponding with actual number that was drawn.
For example:
o Your prediction is let say 24, and number 2 is associated with „sugar“ and number 4 is
associated with „meat“. Actual draw numbers are let say 24, then after the draw you
have to taste „sugar“ (number 2) and „meat“ (number 4). But...
o If your prediction is let say 24, and the actual draw numbers are let say 54, then you
were wrong on first number. Now, after the draw you have to taste the food
corresponding with number 5 (not number 2!) and food corresponding with number 4
which is „meat“. (Food/taste corresponding with number 5 will be whatever taste you
find under „5“ in your Pick2-1st-ball.txt file.)
PICK 3 tab
Use this tab to randomize sensory associations with 10 possible draw results (0, 1, 2, 3, 4, 5, 6,
7, 8, 9) for each of the three 'Pick 3' balls
Mandatory: have your sensory_list.txt file ready. The file is also accessible through top menu:
Tools – Edit sensory list file
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LOTTERY ARV USER MANUAL
Click on all three 'Rnd...' buttons for all balls: 1st ball, 2nd ball and 3rd ball of the 'Pick 3' draw:
Click „Locate files“ button and find three files with sensory associations for each of the three
ball files in default installation folder ( C:\Program Files (x86)\LotteryARV )
These three files are:
Pick3-1st-ball.txt
Pick3-2nd-ball.txt
Pick3-3rd-ball.txt
Before opening these files, now it's time to do your quick session to get your perceptions on
each of the three future sensory feedbacks:
Example using tastes:
What will I taste for the Pick3 first ball draw on Febraury 25, 2017 at 6:00 PM ?
What will I taste for the Pick3 second ball draw on Febraury 25, 2017 at 6:05 PM ?
What will I taste for the Pick3 third ball draw on Febraury 25, 2017 at 6:10 PM ?
Write down your perceptions. Find out which number corresponds with the taste you sensed.
Do this for all three 'Pick 3 ball' files. Make your 'Pick 3' prediction. Good luck!
Buy your 'Pick 3' ticket if you want
After the draw you have to actually taste all of the three food options which are a match with
winning numbers! If you were wrong for a particular number, then you have to taste food
corresponding with actual number that was drawn.
For example:
o Your prediction is let say 204, and number 2 is associated with „sugar“, number 0 is
associated with „milk“ and number 4 is associated with „meat“. Actual draw numbers
are let say 204, then after the draw you have to taste „sugar“ (number 2), „milk“
(number 0) and „meat“ (number 4). But...
o If your prediction is let say 204, and the actual draw numbers are let say 514, then you
were wrong on first two numbers. Now, after the draw you have to taste the food
corresponding with number 5 (not number 2!), food corresponding with number 1 (not
number 0!) and food corresponding with number 4 which is „meat“. (Food/taste
corresponding with number 5 will be whatever taste you find for „5“ in your Pick3-1st-
ball.txt file. Likewise, food/taste corresponding with number 1 will be whatever taste
you find under „1“ in your Pick3-2nd-ball.txt file.)
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LOTTERY ARV USER MANUAL
Procedure for 'Pick 4' is exactly the same as for 'Pick 3', except you have one additional number
- 4th number. Please refer to 'Pick 3' procedure above.
Procedure for 'Pick 5' is exactly the same as for 'Pick 3', except you have two additional
numbers - 4th and 5th number. Please refer to 'Pick 3' procedure above.
Procedure for 'Pick 6' is exactly the same as for 'Pick 3', except you have three additional
numbers - 4th, 5th and 6th number. Please refer to 'Pick 3' procedure above.
To be able to use Lottery ARV for predicting two digit numbers from a range let say 1-69
(Powerball) please be aware of the following ARV design:
Each ball/number in a range 1 to 69 is represented with two digits [X][Y]. This means that all
one digit numbers/balls like „6“ are represented with [0][6], meaning that they are
represented like two digit numbers. Note the zero in front! Other, two digit numbers in a
range 1-69 like „27“ are represented with [2][7]. Hence, to predict a winning ball [X][Y] in a 1-
69 range, you need to do two ARV sessions: one ARV for 1st digit [X] and other ARV for 2nd
digit [Y]
Use this tab to randomize sensory associations for all balls of a custom lottery game
Mandatory: have your sensory_list.txt file ready. The file is also accessible through top menu:
Tools – Edit sensory list file
Select lottery type (example: Powerball)
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LOTTERY ARV USER MANUAL
NOTE: there are two pre-built custom lottery types: Powerball and Mega Millions. If
you want to create other lottery types please go to „Custom Lottery – Create a lottery
game“ paragraph on page 8.
OPTIONAL: „Save files to location“ – use „Browse“ button to select a folder to save files to.
Default save location is C:\Program Files (x86)\LotteryARV. Skip clicking on „Browse“ if you
don't want to change default location which is listed in the textbox.
OPTIONAL: „Custom file names“ – use blank textbox to enter custom infix for file names. Keep
the textbox blank if you don't want an infix.
Example:
o Default file name for Powerball is:
Associations-Powerball-Ball1-1st-digit.txt
o If you enter infix like MyNew, then your file will be like this:
Associations-Powerball-MyNew-Ball1-1st-digit.txt
Click „Locate files“ button and find all „Powerball“ files with sensory associations for each ball
and digit in default installation folder ( C:\Program Files (x86)\LotteryARV )
These files are:
Associations-Powerball-Ball1-1st-digit.txt
Associations-Powerball-Ball1-2nd-digit.txt
Associations-Powerball-Ball2-1st-digit.txt
Associations-Powerball-Ball2-2nd-digit.txt
Associations-Powerball-Ball3-1st-digit.txt
Associations-Powerball-Ball3-2nd-digit.txt
Associations-Powerball-Ball4-1st-digit.txt
Associations-Powerball-Ball4-2nd-digit.txt
Associations-Powerball-Ball5-1st-digit.txt
Associations-Powerball-Ball5-2nd-digit.txt
Associations-Powerball-Ball6-1st-digit.txt
Associations-Powerball-Ball6-2nd-digit.txt
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LOTTERY ARV USER MANUAL
You can create any other lottery type for any number of balls and any range of numbers
Go to Menu item: 'Tools' - 'Create custom lottery'
New window will pop up. Select number of balls for your lottery game. Example: there are 6
balls in Powerball game, so select „6“ and click „Model balls“:
Balls for your custom lottery are generated. Enter range for each ball. Example: 1 to 69 for first
5 balls and 1 to 26 for 6th ball:
Enter a name for your lottery (e.g. Powerball) and click „Save lottery type“
Powerball.cfg configuration file is saved in \models\ subfolder in default installation folder
(C:\Program Files (x86)\LotteryARV )
Your new lottery type „Powerball“ is ready to be used on the „Custom lottery“ tab
Click „Close“ button
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LOTTERY ARV USER MANUAL
Use this tab to create random associations of any number of possible outcomes (for an event
of your choice) with a custom list of sensories or objects you will remote view, dowse, muscle
test or use any other intuitive method.
Mandatory: first you have to prepare your txt file. Go to folder C:\Program Files
(x86)\LotteryARV and locate sample_file.txt file. Open and edit this file or you can make your
own text files of any filename. You MUST copy ALL content of sample_file.txt file to your
custom text file.
Follow instructions from sample_file.txt file to create your own custom list of possible
outcomes that will be randomly associated with your custom list of elements. Elements can be
anything of your choice like: colors, tastes, sounds, letters etc.
Example file:
<Note: all lines starting with # are skipped here, but they are MANDATORY
in your text file>
$ my horse prediction list ... March 12, 2018
milk,banana,coffee,tomato,cheese,bread,apple,chocolate
Horse1,Horse2,Horse3,Horse4,Horse5,Horse6,Horse7,Horse8
What this example means? Let say there is a horce race with 8 horses (or any other number of
horces). First, after the last # line in txt file, you create new line starting with $ and then you
enter ANY text you like (this will be an information about event). Second, create new line as a
list of elements (sensories or objects you will remote view, dowse, muscle test or use any other
intuitive method). Third and last, create another new line as a list of ALL possible outcomes of
an event – in this example it will be a list of all horse names.
When done with creating your file go back to Lottery ARV
Click „Browse“ and select your file
Click „Randomize“
Click „Locate files“ to locate randomized file: sample_file-randomized.txt
Note that new filename has „-randomized“ as a suffix
You should open sample_file-randomized.txt only after you are done with your intuitive
process
OPTIONAL: you can add more than one event in sample_file.txt file. To do that simply start by
creating new line by adding $ and repeating three steps from above or open sample_file2.txt
and check out how it was done.
OPTIONAL: if you click on „Print“ button it will send a text from _text-to-print.txt file to your
default printer. You can edit and change content of this file as you like. File is located in folder:
C:\Program Files (x86)\LotteryARV. Never change the filename of _text-to-print.txt
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LOTTERY ARV USER MANUAL
www.arv-studio.com/Lottery-ARV
www.arv-studio.com
Lottery ARV is a FREE software! Copyright (c) Igor Grgić. All rights reserved.
Nevertheless, please consider donating as low as $2 to support this program and costs associated
with its maintenance. Thank You!
***
If you find this program useful or you think the Author deserves a small donation or you simply
wish to donate to the Author, you can do it via PayPal (or Bitcoin, Litecoin, Ethereum). Thank You!
My PayPal link:
https://paypal.me/LotteryARV
Thank You
/end/
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