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Corona Renderer Feature List

This document provides a summary of the render features included in Corona Renderer 7 plugin for 3ds Max. Key features include an unbiased path tracing render engine, denoising, caustics solver, adaptive image sampling, and interactive rendering. It also describes the material library which includes physically-based, skin, hair, layered, selectable, light, and shadow catcher materials. Interactive rendering allows previewing renders with many final frame features for quick feedback.

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Ahsan Mustaqeem
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0% found this document useful (0 votes)
391 views

Corona Renderer Feature List

This document provides a summary of the render features included in Corona Renderer 7 plugin for 3ds Max. Key features include an unbiased path tracing render engine, denoising, caustics solver, adaptive image sampling, and interactive rendering. It also describes the material library which includes physically-based, skin, hair, layered, selectable, light, and shadow catcher materials. Interactive rendering allows previewing renders with many final frame features for quick feedback.

Uploaded by

Ahsan Mustaqeem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Last update: 21/07/2021

Version: Corona 7
plugin: 3ds Max

RE N D E RE R FE AT U RE S
RENDER ENGINE INTERACTIVE LIGHTMIX
• Biased and Unbiased solution • Adjust color and intensity of lights, during
• Path Tracing: unbiased solution and after rendering
• UHD and 4K (experimental) cache: two • Single-click set up (by instances, groups or
options for faster biased cached solution for individual lights, with memory requirements
interiors reported)
• Denoising • Supports multiple suns and multiple
— Reduces the number of passes needed to environments for different times of day from
get a noise-free image, with render time
one render (see Corona Sky and Corona Sun
reductions of 50 to 70%
in the Lights section)
— NVIDIA AI GPU-based denoising can be
used for final renders at the user’s • Manual set up if required
discretion (requires a compatible NVIDIA • Controlled from the VFB
GPU) • Results can be pushed to the scene
— Intel AI denoising can be used for final
• Can be used for anything from subtle
renders. CPU-only, and works with any
CPU (not just Intel) adjustments, to turning day into night,
— Interactive amount adjustment without re-rendering
— Checkbox to enable/disable the result in • Each light select pass can be denoised
the VFB independently (this can be enabled during
• Fast Caustics Solver: automatic setup)
— Easy to use, and fast to render • LightMix result can be saved to a CXR file and
— Includes caustics from reflection,
then adjusted in the Corona Image Editor, or
refraction, and dispersion (splitting light
into separate colors) saved for compositing in other post-
— Enable or disable for specific light sources processing software
— Works with LightMix • Lights can be selected in the scene from the
— Separate render element available for LightMix tab
compositing caustics in post processing
for even greater control
— Works correctly with motion blur
• Adaptive Image Sampling INTERACTIVE RENDERING
— Balances out the rendering calculations • 100% the same render engine as for the
over the image to focus more processing final frame
power on tricky areas
• All final frame rendering features
• High Quality Image filtering, gives a more
supported, including Interactive LightMix,
natural and “less CGI” look to noise, making it
post-production effects such as bloom &
less noticeable to the eye
glare, LUTs, etc.
• Progressive rendering
• NVIDIA AI GPU-based denoising, for
• Max Sample Intensity (MSI): automatically
denoising during Interactive Rendering
removes fireflies - accuracy/render speed
(requires a compatible NVIDIA GPU)
tradeoff
• Pick objects directly in the docked viewport
• Proudly CPU based
• Set DOF focus point directly in the docked
viewport (for Corona Cameras)
Last update: 21/07/2021
Version: Corona 7
plugin: 3ds Max

INTERACTIVE RENDERING — Thin mode for glass correctly blurs


reflections and refractions
(contd) — Opacity
• Image upscaling factor to allow rendering to — Adaptive displacement with low memory
a smaller resolution and upscaling (ideal for requirements
HighDPI displays) — Vector displacement
— SSS mode for wax, marble, and other
• While zooming-in in the IR, rendering is
materials that do not use Thin Mode or
focused on visible area only full Refraction
• Subsampling lowers initial resolution at the — Volumetric scattering and absorption
beginning of rendering, for virtually real-time mode for fog, mist, and for colored glass,
performance liquids and other materials that use
Refraction without Thin Mode
• Blue Noise Dithering to give visually pleasing
— Self-illumination
results in the first few passes, for quick
• CoronaLegacyMtl
assessment of a scene when using Interactive — Uses Lambertian shading model
Rendering — Legacy material, to preserve identical
• Results shown in 3ds Max viewport or Corona results from scenes created in earlier
VFB versions of Corona Renderer
• CoronaSkinMtl
— Dedicated material for skin
— Three independent Subsurface Scattering
MATERIALS layers
• CoronaPhysicalMtl — Two independent Reflection layers
— Default material since Corona 7 • CoronaHairMtl
— Base Layer for diffuse, roughness, — Dedicated material for hair and fur
reflection, bump, and translucency — Colored and Colorless reflection layers
controls — Color controls via melanin amounts, or
— Base layer uses Oren-Nayar shading directly
model — Adjustable random Glints
— Clearcoat Layer for adding a layer of • CoronaLayeredMtl
varnish, lacquer, etc., featuring separate
— Similar to 3ds Max Blend material
bump from the Base Layer
— Combines multiple materials instead of
— Sheen for creating realistic fabrics
just two
— Choice of Roughness or Glossiness
workflow, both per-material and as scene • CoronaSelectMtl
default — Store multiple materials for one object,
— Choice of IOR or Disney Specular and select between them via radio
workflow, both per-material and as scene buttons
default — Radio buttons can be keyframed, and
— Metalness workflow, where Metalness accessed via MAXScript
can be mapped • CoronaLightMtl
— Metals can be controlled by simple Edge — Identical performance to CoronaLight
Color, or by Complex IOR — Various non-physical settings
— UI interactively enables or disables — Textured emission (useful for backplates)
parameters based on whether a material • CoronaRaySwitchMtl
is Metal or Non-Metal — Uses different material for different ray
— 35 presets built-in to the material, as types: direct, GI, reflections, refractions
starting points, or to ‘reverse engineer’ to • CoronaShadowCatcherMtl
learn in creating your own materials
— Custom backplate textures
— Refraction, including dispersion, caustics,
— Screen, spherical, or no projection
and thin absorption (for Thin Mode)
— Supports glossy surfaces
— Anisotropy correctly affects both
— Bump mapping
Refractions and Reflection (both correctly
affect caustics) — Lights work additively (illuminators) or
subtractively
Last update: 21/07/2021
Version: Corona 7
plugin: 3ds Max

MATERIALS (contd.) • CoronaDistance


• CoronaVolumeMtl — Gradient based on distance to other
objects
— Simplified material for volumetric
— Supports textures
scattering and absorption
— List of objects to calculate distance from
— “Inside Mode” allows for true 3D
volumetric materials — Can be used in Corona Scatter density
map to control placement of objects
• 3ds Max materials
— Wide range of other creative uses, e.g.
— Standard
ripples on water around objects,
— Blend (including nested blend materials) controlling light intensity and color, etc.
— Multi/Sub-Object — Supports all geometry including Corona
— XRef Proxy, Corona Scatter, and 3ds Max
— Shell particle objects, as well as Cameras and
— Double Sided other objects
— Top/Bottom — Works as an input to bump mapping
— DirectX Shader • CoronaColorCorrect
• Support for 3ds Max physical material — Adjust brightness, saturation etc. of a
texture map (and still have it affected by
VFB post-processing)
— Unique tone mapping capabilities (not
MATERIAL LIBRARY present on other output nodes), including
• Over 520 ready-to-use high quality materials LUTs, gamma, curves, green-magenta tint,
• Drag-and-drop from the Library to the etc.
— Mode available so that one
viewport, slate material editor and compact
CoronaColorCorrect controls multiple
material editor other CoronaColorCorrects, allowing you
• Real World Scale or Triplanar mapping used to apply the same adjustments to
where possible, to reduce tiling and give multiple maps and adjust those from one
location
expected scaling
• CoronaTonemapControl
• Materials organized by category
— Specify whether a texture map should be
• Set favorites, with display favorites only affected by VFB Exposure, Tone Mapping,
option etc.
• Sort by name, favorites, or most used • CoronaUvwRandomizer
• Select all objects in the scene that use a — Apply random offset / rotation / scale to
particular material textures and maps by instance, material
id, mesh element, etc.
• Resizable material previews
— Options to allow randomization of
• Open standalone large preview windows for seamless textures, e.g. to avoid visibly
materials obvious tiling
• CoronaMix
— Advanced mix shader
— Texture or color inputs, different blending
TEXMAPS modes
• CoronaSky — Works as an input to bump mapping
— See the Lights section • CoronaRaySwitch
• CoronaAO — Same as RaySwitch material, but on
— Ambient occlusion shader texmap instead of material level
— Supports textures • CoronaColor
— Includes/Excludes — Allows to input single constant color
— Additional controls: spread, directionality, using a color picker
inverted mode, etc. — HDR numerical values, Kelvin
temperature, web hex input
Last update: 21/07/2021
Version: Corona 7
plugin: 3ds Max

TEXMAPS (contd.) • CoronaWire


• CoronaTriplanar — Wire shader
— Allows to set edge/vertex size in world or
— Apply textures without explicit UV
screen coordinates
mapping, with no stretching or seams
thanks to the built-in blending — Falloff between Base and Edges / Vertices
color
• CoronaBitmap
— Can be used as input to bump mapping
— Works similarly to 3ds Max bitmap, but
faster (10-20%) • CoronaUserProperty
— Spherical, Dome, Cross and Mirrorball — Assign a numeric value to a node, for use
modes for use as an Environment with MAXScript
— Rotation via degrees or U Offset (for • CoronaOutput
environments) — Legacy only, used in scenes created
— Asynchronous loading (start work on a before Corona Renderer 2. Replaced by
scene without wait for all textures to load) CoronaColorCorrect and
• CoronaSelect CoronaToneMapControl
— Store multiple maps in a material, and
select between them via radio buttons
— Radio buttons can be keyframed, and LIGHTS
accessed via MAXScript • CoronaSky
• CoronaMultiMap — New PRG Clear Sky model based on
— Randomly assigns colors/maps to atmospheric data
instances or mesh elements — “Aerial Perspective” via Volume Effect
— Frequency spinners — Altitude sets the height of the observer
— Hue and Gamma randomization — Turbidity controls whether sky is clear or
— Features advanced blending modes overcast
— Global blur multiplier to affect all — Artistic control over Horizon Blur
multimaps elements — Can be linked to a Corona Sun, allowing
— Supports up to 25 inputs directly, with different times of day
another 75 accessible via MAXScript — Supports dawn/twilight with the Corona
— Can be used with just one input, applying Sun as low as -2.85 degrees
gamma and hue randomization (approximately 5.4 sun diameters) below
• CoronaRoundEdges the horizon
— Rounded corners shader — Allows changing of the ground color
— Works as an input to bump mapping and — Also offers Hošek & Wilkie, Preetham et al.,
other material slots and Rawa-fake sky models
— Fast mode for faster rendering and no — Multiple skies are supported, and each
noise, with no parameters needed one can be paired with specific Corona
— Precise mode for blending across other Suns, for use in LightMix
objects / elements / materials • CoronaSun
• CoronaNormal — Standalone object or part of 3ds Max
— Automatic detection of incorrect input daylight assembly
gamma — Multiple Suns are supported, and each
• CoronaBumpConverter one can be paired with specific Corona
— Converts RGB maps to be compatible with Skies, for use in LightMix
the Bump channel (e.g. 3ds Max native — Allows non-physical properties (such as
Marble, Wood, ColorCorrect, etc.) changing size, color, disabling visibility in
reflections, etc.)
• CoronaFrontBack
— Shows different colors/texmaps on
front/back sides of a material
Last update: 21/07/2021
Version: Corona 7
plugin: 3ds Max

LIGHTS (contd.) • Integrated color mapping controls,


• CoronaLight including exposure, filmic tone mapping,
— Shapes: sphere, rectangle, disk, cylinder LUTs, green-magenta tint, etc.
— IES profiles • Save and load post-processing
— Directionality configurations, and exchange those to and
— Textured emitters from the Corona Image Editor and Corona
— Physical units
Cameras
— Color (RGB input, Kelvin temperature,
texmap) • Save and load LightMix configurations, and
— Non-physical settings: disabling shadows, exchange those to and from the Corona
includes/excludes, disabling visibility in Image Editor
reflections, preventing black appearance • Pick objects directly in the VFB
for lights with directionality
• Set DOF focus point directly in the VFB (for
• Corona Light Material
Corona Cameras)
— Turns any object into a light
— No render time differences compared to • VFB History and Comparison, with ability to
using a CoronaLight toggle between using the current post-
• 3ds Max native lights processing, or the post-processing at the time
of saving the image to history
• Statistics: render time, remaining time,
ENVIRONMENT performance, polycount, tooltip explanations,
• Drag and drop any texture into the 3ds Max etc.
environment slot to illuminate your scene • Displaying/saving render elements
• No dome object required • Pixel color probe on right mouse button
• Adaptive Environment Sampler ensures fast • Controls: start render/stop render, resume
and accurate sampling of HDRI and Sky last render, resume rendering from file,
environments, without the need for portals save/clone/copy image, etc.
• Importance sampling speeds up rendering • Optional stamp with scene info at the bottom
• Direct/Reflect/Refract overrides of rendered image
• Global material for volumetric effects such as • Customizable information in the title bar
fog (also see Volume Effect under Corona Sky • Interactive and Multiple Render Regions
for an “aerial perspective” instead) • Render Regions scale with the VFB, are saved
with the 3ds Max scene file, and can be
globally disabled or enabled
• Fuzzy render regions
CORONA VIRTUAL FRAME
• Zoom buttons for use when accessing a
BUFFER machine remotely
• An optional, feature-rich replacement for the
3ds Max native VFB
• Integrated Interactive LightMix, allows
changing color and intensity of lights without
re-rendering
• Integrated lens effects offering a high
degree of realism and creativity for bloom &
glare effects affected by lens scratches, dirt,
etc.
• Integrated post-processing effects,
including vignette, sharpening/blurring,
histogram, curves, etc.
Last update: 21/07/2021
Version: Corona 7
plugin: 3ds Max

CORONA IMAGE EDITOR • Tone mapping parameters respond


• Runs outside of any 3D software immediately in Interactive Rendering without
• All the familiar controls from the Corona VFB restarts
• Adjust lighting in the rendered image using • Render to fisheye, orthographic, perspective,
the full range of LightMix controls (on Corona spherical, cylindrical or cubemap projections
EXRs)
• Apply Denoising (on Corona EXRs)
• Apply all the Corona post-processing options CAMERA EFFECTS
(on any EXR) • High quality (raytraced) depth of field and
• Save and load post-processing motion blur effects
configurations, and exchange those to and • Photographic controls (optional): shutter
from the Corona VFB and Corona Cameras speed + ISO + f-stop
• Save and load LightMix configurations, and • Fisheye lens effects
exchange those to and from the Corona VFB • Bokeh shape
• Bloom & Glare virtual element which can be — Circular
viewed or saved separately — N-gonal (bladed aperture)
• Save to EXR, PNG, JPG and BMP — Custom image
— Center Bias
— Vignetting
— Anisotropy
POST-PROCESSING EFFECTS • Multi-segment (curved) motion blur
• Controlled from render settings, Corona • 3ds Max 2016 Physical Camera support
Camera, or VFB • Virtual Reality Camera
• All settings are adjustable during/after
rendering
• Image updated in real time EXPOSURE AND COLOR
• Bloom & Glare MAPPING
— Both controlled independently
• Controlled from render settings, Corona
— Threshold
Camera, or VFB
— Color intensity & shift to adjust colors
— Glare ray count, blurriness and rotation • All settings are adjustable during/after
— Lens Effects for scratches, dirt, etc. rendering
• Image updated in real time
• Two exposure control modes
CORONA CAMERA — Photographic exposure: shutter speed
+ ISO + f-stop
• Dedicated Corona camera offering all
— Simple exposure: single EV value
standard camera controls plus all Corona
controls such as exposure, DOF, motion blur,
LUTs etc.
• Set focus distance using a static or animated
target object
• Per-camera object includes / excludes
• Customizable viewport appearance
• Save and load post-processing
configurations, and exchange those to and
from the Corona VFB and Corona Image
Editor
Last update: 21/07/2021
Version: Corona 7
plugin: 3ds Max

EXPOSURE AND COLOR • Masking elements


— Wire color
MAPPING (contd.)
— Primitive/Material/Object ID
• Additional settings — Option to propagate masks through
— Contrast reflection, refraction, both, or none
— Highlight compression — Custom mask
— Filmic Highlights • Object selection
— Filmic Shadows • Material G-buffer ID
— Color tint • Object G-buffer ID
— Saturation
• Shading elements
— White balance
— Albedo, individual direct/indirect BRDF
— Green-magenta tint components, raw components, source
— LUTs with opacity adjustment colors, shadows, caustics, Bloom & Glare
— Custom curves for overall brightness, and • Informational elements
individual RGB
— RenderStamp, SamplingFocus
— Sharpening/Blurring (both can be used at
the same time, to reduce “pixel-perfect” • Arbitrary texmap elements
noise) — Ambient occlusion
— Wire shader
— Vertex colors

CORONA CAMERA MOD


• Legacy Camera object modifier for
backwards compatibility
DISTRIBUTED RENDERING
• Slaves can join or quit the render session after
• Allows setting Corona exposure/DOF/ motion
it has started
blur/bloom & glare/color mapping on any
• Auto discovery of slaves on local network
camera
• Auto sending of assets to all machines (only if
required)
• Pass, Time and Noise Level limits can be used
RENDER ELEMENTS • Can be enabled / disabled during rendering
• Arbitrary number of render elements
• Optional render elements anti-aliasing
• Optional render elements Denoising (where
relevant)
CORONA OFFICIAL TOOLBAR
• Provides one-click access to many Corona
• Beauty element, with independent Denoise
Renderer functions, such as creating a Corona
amount
Camera from the current perspective view,
• Alpha element
opening the VFB, opening the Material
• Beauty composition elements
Library, creating Corona Scatters, Proxies and
— Direct, indirect, reflect, refract,
translucency, emission, caustics, Lights, etc.
volumetrics
• Geometry elements
— Geometry normals, shading normals,
primitive coordinates, UVW coordinates,
CORONA UNIFIED LISTER
world position, z-depth, Velocity render • A single Lister tool that provides access to
element and control over all Corona Lights and Corona
Scatters in the scene.
Last update: 21/07/2021
Version: Corona 7
plugin: 3ds Max

GEOMETRY SUPPORTED 3DS MAX


• CoronaProxy FEATURES
— Cross-platform proxy format – .cgeo • Most texmaps
— Faster save/load/display of large scenes — Including Bitmap, Camera Map Per Pixel,
— Compressed format to save disk space Cellular, Checker, ColorCorrection,
— Supports animated meshes Composite, Dent, Falloff, Gradient,
• CoronaScatter Gradient Ramp, Marble, Mix, Noise,
— Fast and simple scattering tool Output, Particle Age, Perlin Marble, RGB
— Supports multiple distribution and Multiply, RGB Tint, Smoke, Speckle, Splat,
scattered objects Stucco, Vertex Color, Waves, Wood
— Supports scattering on splines • 3ds Max standard/photometric lights
— Supports scattering in regular patterns — Including soft shadows via
— Random translation/rotation/scaling of CoronaShadows
instances, with optional discrete stepped • 3ds Max render switches
values — Disabling Displacement, Render Hidden
— Different modes for using maps to control Geometry, Renderable, Object Visibility,
scatter scale, including RGB mode to etc.
define x, y and z scaling independently in • XRef geometry/scenes
one map
• 2D Pan Zoom Mode
— Supports aligning instances to local
normal • Render to Texture (RTT) basic support;
— Supports millions of instances denoising RTT results is supported
— Textured density, scale
— Vertex paint support
— Optionally avoids object intersections, MISC
with tweakable inter-object spacing
• 2.5 D Displacement
— Fast generation and viewport preview
— New default displacement calculation
using multiple threads
method, which saves significant memory
— Included Unified Lister plugin to easily and parsing times
access and control all scatters in a scene
• Asynchronous loading
• CoronaVolumeGrid
— CoronoBitmap and Proxies are now
— Allows loading and rendering of loaded in the background, allowing faster
OpenVDB files scene opening
— Useful for importing simulations such as
• V-Ray compatibility
clouds, smoke, fire, liquids, etc.
— Supports assets from V-Ray 3.60 or newer
(assets from older versions may work, but
not guaranteed)
VR — Renders VRayMtl and VRayLight, even if V-
• Corona Camera can render to spherical or Ray is not licensed or not installed,
without running any sort of conversion
cubemap format, supporting a wide range
• Hair and Fur support
of VR apps
— 3ds Max native Hair and Fur
• Easy setup, with default settings handling — Ephere Ornatrix
99% of cases — HairFarm
• Conventional stereo rendering (non-360) — Hair rendering both as billboards or as full
• Bloom & Glare supported for spherical VR cylindrical geometry
images • Phoenix FD support
— Supports Phoenix FD 3.10.00 or newer
(3.10.03 required for compatibility with
Interactive Rendering)
— Supports Foam
— List of known current Volumetric FX
limitations
Last update: 21/07/2021
Version: Corona 7
plugin: 3ds Max

MISC (contd.) • Comprehensive support for file formats


• Corona Displacement Modifier — CoronaBitmap supports Kodak Cineon,
SGI file, RLA image file, Adobe PSD
— Allows setting per-object Subdivision
Reader, and DDS image file formats, as
Quality
well as all the more common formats
— Adaptive displacement, with low memory
(JPG, PNG, etc.)
requirements
— CoronaVFB supports saving to the most
— All displacement features and settings
common formats, including .TIF with
that are available in a CoronaMaterial
specified output color depth, alpha
• Advanced “Render Selected” channel, etc.
— Render mask by an include list, object ID, • Save and resume
or viewport selection
— Ability to save VFB and resume rendering
• Improved Color Picker later (even on a different computer)
— Can be set to replace default 3ds Max • Render only elements
color picker
— Computes render elements in seconds
— sRGB mode for ease of use with without doing shading
Photoshop and similar; can be disabled
for a linear workflow
• Autosave
— Optionally saving the VFB every few
— Perceptually uniform color gradients in
minutes and after rendering. Rendering
both modes
can be resumed from these backups
— Color selection by Temperature
— Adjustable averaging of neighboring • Bundled LUTs
pixels — Over 70 LUTs included with the install
— Inverse color picker allows setting of • Bundled IES profiles
white balance in combination with the — Sample IES files included
Color Tint parameter in the VFB • UI supports HiDPI monitors
• Error reporting with online help
— Error messages linked to dedicated
support pages with more info and
possible solutions
— Automatic selection of the offending
object
— Automatic correction of certain errors
— Error message forwarding from render
slaves in DR
• Corona Converter
— One-click solution to convert materials,
lights, and maps from other renderers,
and from older versions of Corona
Renderer
• Improved material editor scene
— More representative previews
• Override material option (with
excludes/includes; options to preserve
displacement, light materials, glass materials,
portals, and unsupported materials; also
works for multi/sub-object materials)

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