Technology For Teaching and Learning in Elementary Grade Autosaved
Technology For Teaching and Learning in Elementary Grade Autosaved
ABSTRACTION:
In using rational faculties to devise techniques and modify the environment,
humankind has attacked problems other than those of survival and the production of
wealth with which the term technology is usually associated today. The technique of
language, for example, involves the manipulation of sounds and symbols in a meaningful
way, and similarly the techniques of artistic and ritual creativity represent other aspects
of the technological incentive. This article does not deal with these cultural and religious
techniques, but it is valuable to establish their relationship at the outset because the
history of technology reveals a profound interaction between the incentives and
opportunities of technological innovation on the one hand and the sociocultural
conditions of the human group within which they occur on the other.
A highly compressed account of the history of technology such as this one must
adopt a rigorous methodological pattern if it is to do justice to the subject without
grossly distorting it one way or another. The plan followed in the present article is
primarily chronological, tracing the development of technology through phases that
succeed each other in time. Obviously, the division between phases is to a large extent
arbitrary. One factor in the weighting has been the enormous acceleration of Western
technological development in recent centuries; Eastern technology is considered in this
article in the main only as it relates to the development of modern technology.
Within each chronological phase a standard method has been adopted for
surveying the technological experience and innovations. This begins with a brief review
of the general social conditions of the period under discussion, and then goes on to
consider the dominant materials and sources of power of the period, and their
application to food production, manufacturing industry, building construction, transport
and communications, military technology, and medical technology. In a final section the
sociocultural consequences of technological change in the period are examined. This
framework is modified according to the particular requirements of every period—
discussions of new materials, for instance, occupy a substantial place in the accounts of
earlier phases when new metals were being introduced but are comparatively
unimportant in descriptions of some of the later phases—but the general pattern is
retained throughout. One key factor that does not fit easily into this pattern is that of
the development of tools. It has seemed most convenient to relate these to the study of
materials, rather than to any particular application, but it has not been possible to be
completely consistent in this treatment. Further discussion of specific areas of
technological development is provided in a variety of other articles: for example,
seeelectronics; exploration; information processing.
ANALYSIS
General considerations
Essentially, techniques are methods of creating new tools and products of tools,
and the capacity for constructing such artifacts is a determining characteristic of
humanlike species. Other species make artifacts: bees build elaborate hives to deposit
their honey, birds make nests, and beavers build dams. But these attributes are the
result of patterns of instinctive behaviour and cannot be varied to suit rapidly changing
circumstances. Humanity, in contrast with other species, does not possess highly
developed instinctive reactions but does have the capacity to think systematically and
creatively about techniques. Humans can thus innovate and consciously modify the
environment in a way no other species has achieved. An ape may on occasion use a
stick to beat bananas from a tree, but a man can fashion the stick into a cutting tool and
remove a whole bunch of bananas. Somewhere in the transition between the two, the
hominid, the first manlike species, emerges. By virtue of his nature as a toolmaker, man
is therefore a technologist from the beginning, and the history of technology
encompasses the whole evolution of humankind.Get exclusive access to content from
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The sense of social need must be strongly felt, or people will not be prepared to
devote resources to a technological innovation. The thing needed may be a more
efficient cutting tool, a more powerful lifting device, a laboursaving machine, or a means
of utilizing new fuels or a new source of energy. Or, because military needs have always
provided a stimulus to technological innovation, it may take the form of a requirement
for better weapons. In modern societies, needs have been generated by advertising.
Whatever the source of social need, it is essential that enough people be conscious of it
to provide a market for an artifact or commodity that can meet the need.
Social conditions are thus of the utmost importance in the development of new
techniques, some of which will be considered below in more detail. It is worthwhile,
however, to register another explanatory note. This concerns the rationality of
technology. It has already been observed that technology involves the application of
reason to techniques, and in the 20th century it came to be regarded as almost
axiomatic that technology is a rational activity stemming from the traditions of modern
science. Nevertheless, it should be observed that technology, in the sense in which the
term is being used here, is much older than science, and also that techniques have
tended to ossify over centuries of practice or to become diverted into such para-rational
exercises as alchemy. Some techniques became so complex, often depending upon
processes of chemical change that were not understood even when they were widely
practiced, that technology sometimes became itself a “mystery” or cult into which an
apprentice had to be initiated like a priest into holy orders, and in which it was more
important to copy an ancient formula than to innovate. The modern philosophy of
progress cannot be read back into the history of technology; for most of its long
existence technology has been virtually stagnant, mysterious, and even irrational. It is
not fanciful to see some lingering fragments of this powerful technological tradition in
the modern world, and there is more than an element of irrationality in the
contemporary dilemma of a highly technological society contemplating the likelihood
that it will use its sophisticated techniques in order to accomplish its own destruction. It
is thus necessary to beware of overfacile identification of technology with the
“progressive” forces in contemporary civilization.
Another aspect of the cumulative character of technology that will require further
investigation is the manner of transmission of technological innovations. This is an
elusive problem, and it is necessary to accept the phenomenon of simultaneous or
parallel invention in cases in which there is insufficient evidence to show the
transmission of ideas in one direction or another. The mechanics of their transmission
have been enormously improved in recent centuries by the printing press and other
means of communication and also by the increased facility with which travelers visit the
sources of innovation and carry ideas back to their own homes. Traditionally, however,
the major mode of transmission has been the movement of artifacts and craftsmen.
Trade in artifacts has ensured their widespread distribution and encouraged imitation.
Even more important, the migration of craftsmen—whether the itinerant metalworkers of
early civilizations or the German rocket engineers whose expert knowledge was acquired
by both the Soviet Union and the United States after World War II—has promoted the
spread of new technologies.
There are also numerous on-line resources about using technology to enhance
teaching in a number of different ways. For example, Teaching with Technology 2, from
the Learning Technology Consortium, offers 17 peer-reviewed essays on using different
kinds of educational technology, and the book can be downloaded for free. MERLOT is a
huge, peer-reviewed, multi-disciplinary resource for learning and online teaching. Here's
a curated list, from About.me to Zotero, of free online tools that you can use in your
teaching.
SMU uses the course management system Blackboard. For help creating
Blackboard courses and learning the basics, consult Academic Technology's Blackboard
help page, as well as this Blackboard online tutorial. Access your Blackboard courses
here.
Presentation Software
Sometimes it's helpful to provide visual aids to complement teaching, stimulate
discussion, or allow out-of-class teaching. Tools designed for this purpose, such as
PowerPoint, can be used well or used badly. Click here for resources that provide advice
for thoughtful use of PowerPoint, as well as a few additional presentation tools.
Classroom Response Systems ("clickers")
One way to encourage student engagement is by using electronic devices that
allow students to record their answers to multiple choice questions and allow you to
instantly display the results. The anonymity encourages participation, and their answers
help the teacher know when further discussion is needed. Use of clickers can also serve
as a catalyst for discussion. Click here to learn more about using response systems
effectively.
Online Projects and Collaboration Tools
Technology can support student collaboration on creating new knowledge,
reflecting on what they are learning, or working together to achieve a deeper
understanding of course material. These articles provide ideas about their use and
misuse.
Information Visualization Tools
Technology can also clarify and stimulate thought through transforming words into
pictures. Here are some tools to help lead your students to think more critically by
encouraging them to visually structure information.
Flipping the Classroom
How can we make the best use of the classroom time we have with our students?
Sometimes a great way to move them toward higher levels of understanding is to move
the lecture out of the classroom, and use in-person time for interactions that require
applying, synthesizing, and creating. "Flipping" doesn't have to use technology, but tools
such as videos, podcasts, online quizzes and the like can help in and out of class activity
work together. These resources explain the theory underlying this teaching method and
provide practical suggestions for making it work.
Podcasts
Whether for a flipped class or just as a resource for your students, you may want
to create a podcast that conveys information students need for initial learning or review.
SMU's Academic Technology Service can provide instruction on creating podcasts, and
will loan you a podcasting kit. These articles discuss how to make and use podcasts
effectively.
Games
What could be more engaging than a good game, used well? These articles discuss
why a game may lead to deeper learning and give some examples of their use in higher
education.
Teaching with Tablet Computers
We're only beginning to explore their many possibilities for higher education. Here
are some ideas.
Converting a Face-to-Face Course to an Online Course
Teaching online, whether in a hybrid course or a wholly-online course, requires
different techniques and different tools. Without the F2F contact, professors will need to
be even clearer about setting and articulating expectations for digital work and
participation. Encouraging interaction between professor and student and among
students is an additional challenge, as is monitoring student learning as the course
progresses. The online environment requires the use of basic technologies to digitize
course materials as well as mastery of the university's learning management system.
And various tools like Skype allow synchronous communications, while blogs and Twitter
can encourage asynchronous interaction. Here are some ideas to get you started.
Technology is interactive, and students learn by doing, researching, and receiving
feedback. This helps students become passionate about what they are learning. For
example, they may study geography using interactive software such as Google Maps or
Google Earth, instead of looking at a picture. 2) Use of real-world issues.
Technology in the classroom can be so much more and so much better than the
stereotypical cell phone going off in the middle of class. Technology can actually be a
major tool, both in terms of pedagogical resources and in terms of connecting with the
younger generations. But how does this work?
The top seven important concepts to understand when examining the use
of technology for educational or instructional purposes include:
1) Active engagement with the learning material.
Technology is interactive, and students learn by doing, researching, and receiving
feedback. This helps students become passionate about what they are learning. For
example, they may study geography using interactive software such as Google Maps or
Google Earth, instead of looking at a picture.
2) Use of real-world issues.
This model encourages the use of real-world problems in the classroom. By using the
Internet, students can research real issues happening at that moment that are related to
the classroom curriculum. This helps students understand that the lesson being taught
refers to real problems and real people.
3) Simulation and modeling.
Simulation software helps to bring to the classroom real activities that would be
impossible to see without technology. By using specific simulation tools, students can
see planetary movements, how a tornado develops, or how dinosaurs lived. Modeling
software offers similar features. Instead of the static models used in previous decades,
these tools allow students to see the dynamic characteristics of models.
4) Discussion and debate boards and forums.
By using the Internet or software tools, students can create online groups, Web pages,
and virtual communities that connect them in real time with students and teachers
anywhere around the world. They can receive feedback from their teachers and share
questions and concerns about their lessons. By listening to and reading about others’
opinions and feedback, students refine their thinking, reaching higher levels of
comprehension and deeper understanding. Online communities also present the
opportunity for students to interact with others around the world.
5) Working groups.
Technology-focused education doesn’t involve a class of students learning by
themselves, staring at a book. Working groups foster group activities, discussions, and
debates, and they encourage the establishment of democratic group dynamics.
6) Coaching.
Teachers play more of a coaching role these days. They aren’t just instructors who
deliver a lesson. Rather, they support and guide student activities as coaches do. They
provide feedback and coaching to the class so that students receive the appropriate
information and academic training. Teachers guide students in developing skills in
problem solving, research, and decision-making.
7) Formative assessment.
Teachers ensure that students are learning not only the concepts, but also how to use
the technology resources they have. Technology-focused activities mostly require
critical-thinking and problem-solving skills. Teachers work as facilitators, providing
constant feedback, enabling students to achieve deeper levels of understanding.
Teaching is all about introducing students to a whole world of concepts that they
didn’t know about yet. Technology in the classroom is like a foray into modern invention
– and you get to be the expedition leader. Rather than viewing digital devices and
Internet spaces as a threat to your duties, view them as unexplored areas of growth for
both you and the young minds trusting you to show them what’s out there.
Although many technology-based teaching methods and resources effectively
engage students and build their skills, many educators encounter difficulties when using
technology in the classroom.
Maybe a specific platform is too hard to introduce. Or maybe it won’t run on your
devices. Despite the challenges, you likely want to enjoy the benefits that education
technology can deliver.
Using the ones that best apply to you and your students, and keeping the
condensed list on your desk for quick reference, consider these 25 easy ways to use
technology in the classroom: