Computer Graphics World 2004 12
Computer Graphics World 2004 12
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
The Magazine
for Digital Content
Professionals
ComputerGraphics ®
Interactive Horror
Game makers
go for the gory
Generation 2.X
Today’s consoles
get an upgrade
Creative Compositing
New tools push the art
of video production
December 2004 AAAAAAAAAAAAAA
www.cgw.com
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_C2.ps 11/23/04 3:05 PM Page C2
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
‘‘‘The Incredibles’ is THE YEAR’S BEST MOVIE “ONE OF THE YEAR’S BEST
so far, and by far.’’ FILMS. Brad Bird has crafted
Joe Morgenstern, a film that breaks fresh ground
and defies fogy rules.”
“Bird has dreamed the animator’s big dream Peter Travers,
of doing it all, and he’s made it come true.
He has created the UNPRECEDENTED FILM “As worthy of a
that is not just a grand feature-length cartoon BEST PICTURE NOMINATION
but A GRAND FEATURE, period.” as any made with fleshly stars.”
Kenneth Turan, Lisa Schwarzbaum,
buenavistapicturesawards.com
©Disney/Pixar
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_1.ps 11/23/04 2:00 PM Page 1
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
16 Features
Cover story
Locomotion 16
FILM | Innovative performance-
Departments
capture techniques help transport
Editor’s Note 2 the extreme movements of
A Few Good Mentors Tom Hanks and a cast of live
actors into the 3D animated
Spotlight 4 world of The Polar Express.
Products
By Barbara Robertson
27 NewTek’s VT 4 Live
Eovia’s Cararra 4
Fear Factors 26
@Last’s SketchUp 4.0
GAMING | Our three-part report
Maxon’s Cinema 4D Release 9
reveals how developers create
Celco’s FilmOut Pro 2.0
hair-raising experiences for players
User Focus of some top horror game titles.
Hi Def Jam
27 Doom 3—Id Software crafts
Slam Dunk Effects
hellacious scenes using advanced
Market Outlook
CG lighting and shadow effects.
DCC Industry Forecast
28 28 Silent Hill 4: The Room—A dark
News In Brief
setting and story heighten the
Video Viewpoint 12 terror of this nightmarish scenario.
Uncommon Compositing
29 Missing: Since January—Video
Portfolio 40 blurs fiction and reality in this
Albert Kiefer’s Future Fossils novel first-person murder mystery.
By Karen Moltenbrey
Snapshot 42
3D Animation Software
Consolation Prizes 36
Reviews 44 HARDWARE | While next-generation
29
Discreet 3ds max 7 consoles wait in the wings, current
Adobe Atmosphere models continue to evolve.
36 On the cover:
The magical train in The Polar Express
was crafted to appear just as it did in
Chris Van Allsburg’s illustrated book of
the same name. For more, see pg. 16.
AAAAAAAAAAAAAAA
www.cgw.com DECEMBER 2004 Computer Graphics World | 1
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_2.ps 11/23/04 2:00 PM Page 2
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
editor’snote
Phil
LoPiccolo
E d i t o r- i n - C h i e f
major studio about a “side project” that he and a few of his friends were work- CONTRIBUTING EDITORS:
Jenny Donelan, Audrey Doyle,
ing on. When we checked it out, we learned that the group was planning to Evan Marc Hirsch, Doug King,
George Maestri, Martin McEachern,
launch an animation school with a couple of novel twists. Rather than follow- Stephen Porter, Barbara Robertson
ing the typical instructor-in-the-classroom model, the school would be online and avail- S U Z A N N E H E I S E R : Art Director
[email protected]
able to anyone, anytime, anywhere. And instead of providing boilerplate responses, as
D A N R O D D : Senior Illustrator
[email protected]
is often the case with any sort of online services and support, a staff of professional ani-
B A R B A R A A N N B U R G E S S : Production Manager
mators would offer personal, video-based, one-on-one mentoring. [email protected]
Intrigued with the concept of personal online mentors in an age of impersonal elec- M A C H E L E G A L L O W AY: Ad Traffic Manager
[email protected]
tronic communication, we invited the three founding members of the group to put on a K AT H L E E N G R E AV E S : Reader Service Manager
[email protected]
Q&A demonstration over the summer at our booth on the SIGGRAPH convention floor. (843)705-9243
We were curious about what issues were on the minds of those in the animation com- S U S A N H U G H E S : Marketing Communications Manager
[email protected]
munity and how much interest they would have in posing questions to these animators. M I C H E L L E B L A K E : Circulation Manager
michellb@pennwell
What transpired during the demonstration surpassed expectations. Hundreds of
M A R K F I N K E L S T E I N : Group Publisher
attendees stood for hours at the booth querying the trio of self-proclaimed “animation [email protected]
mentors”—Shawn Kelly of ILM, Bobby Beck of Pixar, and independent artist Carlos
COMPUTER GRAPHICS WORLD
Baena—with questions ranging from the simplistic to the sublime. Executive and Editorial Offices:
98 Spit Brook Rd.
The session, in fact, was similar to an experience two of the artists shared years earli-
Nashua, NH 03062-5737
er when teaching an animation course in a traditional university program. Kelly, who had (603)891-0123; FAX:(603)891-0539
been the instructor for a couple of semesters, invited Beck to deliver a guest lecture to his C G W O N L I N E : www.cgw.com
class. During what many of the students would later say was one of the most inspirational For customer service and subscription inquiries only:
[email protected] TEL: (847) 559-7500 FAX: (847) 291-4816
nights of their education, the instructors let the class run over a couple of hours while POSTMASTER: Send change of address form to Computer
Graphics World, P.O. Box 3296, Northbrook, IL 60065
they were bombarded with questions about the finer points of animation. Kelly says, “We
We make portions of our subscriber list available to
couldn’t help notice the hunger for the type of knowledge we were trying to pass on, and carefully screened companies that offer products and
services that may be important for your work. If you do
the apparent scarcity of it in the school system.” As Beck drove home that evening, the not want to receive those offers and/or information,
please let us know by contacting us at List Services,
basic idea for the online animation school was born. Computer Graphics World, 98 Spit Brook Road,
Nashua, NH 03062.
Immediately following the demonstration at our
Professionals who are SIGGRAPH booth, we asked the artists to continue their
passionate about their conversation with the animation community and par-
work are eager to pass ticipate in a Q&A dialogue with the visitors to the R O B E R T F. B I O L C H I N I
President and Chief Executive Officer
Computer Graphics World Web site. To view the results
on their expertise to
of their efforts, or to pose questions of your own, go to A D VA N C E D T E C H N O L O G Y D I V I S I O N
the next generation. www.cgw.com and click on the Ask the Animation- ADAM JAPKO
President & COO
Mentors icon in the left margin.
GLORIA S. ADAMS
Why has this concept of asking questions of personal mentors been so appealing? In ret- Director, ATD Audience Development
rospect, the positive response should have come as no surprise. Students who are passion-
ate about their field of endeavor naturally generate questions that fall outside any linear AT D P U B L I S H I N G D E PA RT M E N T S
MEG FUSCHETTI
path to knowledge. And professionals who are passionate about their work are eager to give ATD Art Director
back to the community. As Kelly puts it, “We hope that by bringing the knowledge of all MARI RODRIGUEZ
ATD Production Director
these ninja animators to students, we can help them grow into the next generation of ani-
mators who will blow us all away and push our art form to a whole new level.” PRINTED IN THE USA GST No. 126813153
Publications Mail Agreement No. 40052420
By featuring the animation mentors on our Web site, we hope to play a key role in build-
ing a stronger graphics community. And to that end, we invite people with all levels of
expertise to participate in the Q&A sessions as well as in our online forums. Bringing
together people with passion is a powerful way to advance the state of any art.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
LightWave [8]
Secret Weapon of the World’s Most Innovative Indie Filmmakers!
“Kaze, Ghost Warrior was made, in part to
blow away the idea that feature-quality CGI
needs to be expensive, because it doesn’t.”
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_4.ps 11/23/04 2:05 PM Page 4
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
spotlight
NewTek Unveils VT4 Live
video
Your resource
NewTek has released VT4
for products, user Live, an integrated production
products
suite of hardware and software,
for professionals in SD video
applications, news, production.
Among the many features
and market research new to VT4 Live are support
for Microsoft PowerPoint pre-
sentations, DVD Authoring
with instant project import
For a direct link to more
and playback, and VT-Stream
product information and
vendor Web sites, click on one-button streaming. The
www.onlinecenter.to/cgw upgrade adds more than 200 new digital video effects and transitions, bring-
ing the total number of DVEs in VT4 above 500. Image Super-Scaling for
sharp picture-in-picture, real-time DV out, integrated genlock, MPEG-2 encod-
ing, and CG for titles, scrolls, and crawls round out
the new version. The bundle also includes LightWave
3D Version 8 for high-end animation, as well as DVD
Workshop 2 SE for DVD authoring.
Eovia Introduces
3D animation
capabilities and power, adding vector and 3D motion unveiled Version 4.0 of its SketchUp 3D design tool for
blur, network rendering, previsualization in the entertainment, film, and gaming
and Amapi Designer 7 and industries. Designed for quick and easy sketching, modi-
Eovia’s TransPoser and fication, and presentation of 3D models, SketchUp has
CADstyle plug-ins. The Pro been upgraded with a Ruby scripting interface; Face Me,
version also extends the which makes 2D components look 3D; Texture Tweaker,
user’s file import options
to include BVH, COB, FBX,
and LWO files.
Carrara 4 Pro is priced
at $579 for the full version
and $189 as an upgrade from Versions 2 and 3, where-
as Carrara 4 Standard costs $279 for the full version
and $119 as an upgrade.
■ Eovia; www.eovia.com
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_5.ps 11/23/04 2:05 PM Page 5
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
3D modeling/animation
AAAAAAAAAAAAAAA
www.cgw.com DECEMBER 2004 Computer Graphics World | 5
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_6.ps 11/23/04 2:11 PM Page 6
ComputerGraphics A
spotlight World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Hi Def Jam
music video
Most music videos, which are cre- original film frames. This makes it ideal
ated on a “fast track,” are not fin- as a master file format, since it can be
ished in HD. The format is expen- ported to other formats for future needs
sive, the postproduction work is without image degradation.
time-consuming, and, above all, Ch-Check It Out itself is a blast from For the video’s Star Trek sequence, the
user focus
Appro
BladeDome
Remote Server
Full-Cluster Mid-Cluster Management
AMD Opteron™ Processors - Shorten run-time cycles and increase bandwidth for processing computing requests.
- 32 bit applications while you migrate to 64 bit computing for long-term investment protection.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAA
AAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_8.ps 11/23/04 2:12 PM Page 8
ComputerGraphics A
spotlight World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Slam-Dunk Effects
broadcast
Audiences can expect plenty of some’s above-the-rim duel becomes inspired by the real talents and personal-
action when two of the NBA’s more extreme, with the stars trading ities of the players.”
best point guards go head-to- stunning three-point shots and devas- To create the CG athletes, Blur
head on the court. But when their tating slam dunks that eventually artists met Francis and Davis while they
user focus
digital doubles play an intense leave the basketball court in ruins. were on the road, and acquired high-res
game of one-on-one in a grungy Despite the unbelievable stunts, the digital photos of their facial and body
industrial back-lot setting, the spot, created entirely by Blur Studio, fea- features that the artists used as a refer-
feats escalate from the superhu- tures photorealistic animation created ence while modeling the characters in
man to the totally outrageous. Discreet’s 3ds max. The Blur team also
That’s what transpired when used the photos to texture the models,
computer-generated versions of which was done in Adobe’s Photoshop.
Steve Francis of the Houston Next, using a Vicon mocap system,
Rockets and Baron David of the New the group acquired motion data from a
Orleans Hornets faced off in an all- performance by two players recom-
CG television commercial for Ree- mended by Davis who mimicked the
bok. As the spot progresses, the two- moves of the two stars.
The artists then used Eyeon Soft-
Digital doubles of two NBA stars show
ware’s Digital Fusion to composite the
off their athletic superpowers, and their
footwear, in an all-CG Reebok TV spot. CG players into the scenes, which are
brimming with detail. For instance, a
with motion-captured data. In one number of close-up shots reveal the
scene, for instance, Davis ricochets the granularity in the asphalt surface of
ball off an air duct and light stanchion the court and the cracked and fading
before catching it and dropping it paint of the free-throw line. In addi-
through the rim in a backward slam tion, panoramas offer sweeping views
dunk. He then flips his body over the rim of the gritty urban environment, com-
and lands gracefully atop the backboard. plete with spray-painted scrawls creat-
“It’s pure fantasy,” says Blur president ed by a graffiti artist commissioned by
Tim Miller, “but it’s a fantasy that is the studio. —KM
Get Smart,
Get Ahead
Avid Training.
Get it.
800.867.AVID (2843)
www.avid.com/getit
© 2004 Avid Technology, Inc. All rights reserved. Avid is either a registered trademark or trademark
of Avid Technology, Inc. in the United States and/or other countries. All other trademarks contained
herein are the property of their respective owners.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_10.ps 11/23/04 2:12 PM Page 10
ComputerGraphics A
spotlight World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
In its updated “Digital Content Creation Report,” Jon market leader. Moreover, Roxio sold its CD/DVD products
Peddie Research calls attention to several industry trends to Sonic Solutions this year. Despite all this activity, the
that emerged over the past 12 months, as well as pro- DVD authoring and audio market segments are forecast to
vides a forecast for 2005. realize only small gains throughout 2007.
3D modeling and animation software experienced Evidence indicates that the 2D graphics segment leads
growth in 2004, a trend expected to continue throughout the DCC market, and its dominance is expected to con-
2005. The 3D modeling and animation segment saw other tinue through 2006. With its Photoshop products, Adobe
profound changes in 2004 as well. Alias emerged from the has maintained a firm hold on the high end of the 2D
shelter of parent company SGI to go private and shook up graphics and imaging markets, which experienced a rise
the market with a dramatic in digital photography in
price cut for Maya, a move DCC Market Forecast 2004. Although longtime
that increased unit ship- 3500 competitor Jasc remained
ments and overall revenue. 3000 Interactive Content doggedly on Adobe’s heels
Millions of Dollars (US $)
Competitor Softimage, own- 2500 Desktop Publishing with its PaintShop Pro prod-
ed by Avid, followed suit 2000 DVD uct, it has been acquired
with price reductions, in- 2D Graphics by Corel, a company unwill-
1500
cluding a $495 version of Audio ing to cede the professional
1000
XSI. The trend has driven imaging market to Adobe.
DV
down prices across the 500 All in all, the digital con-
3D Software
board, which is offset by 0 tent creation market weath-
2003 2004 2005 2006 2007
increased unit sales. Price- Source: Jon Peddie Research ered a difficult period. The
cutting has been beneficial decline of world economies
overall and has spurred sales as artists show a willingness had a profound effect on the DCC market, as advertising
to experiment with new products. revenues declined and budgets tightened. Although
In 2004, several companies hoped to build a high-vol- almost every DCC segment suffered, the trend reversed
ume consumer market with CD/DVD-burning products, itself in 2004. Casting an eye on the future, Jon Peddie
an idea that originally spurred the organization of Roxio. Research suggests that the DCC market as a whole will
Pinnacle acquired VOB Computersysteme GmbH, adding continue to rise through 2006, after which time it is like-
CD/DVD-burning products to its arsenal. With OEM deals ly to begin tapering off.
for its MyDVD products, Sonic Solutions is the venerable — Kathleen Maher, senior analyst, Jon Peddie Research
In Brief
news
Newly separated from parent company Entertainment Group stocks in 1998. will collaborate on technology innovations in
DreamWorks SKG, DreamWorks DreamWorks Animation shares are trading such market areas as digital editing, digital
Animation SKG (Glendale, CA) premiered on the New York Stock Exchange under the cinema, and digital asset management.
on Wall Street, offering 29 million shares of ticker symbol DWA. Hewlett-Packard BioWare Corp. (Edmonton, WA), maker of
common stock at an opening price of $28 per (Palo Alto, CA) revealed that it has signed a Star Wars: Knights of the Old Republic and
share, a price that quickly rose by nearly 40 three-year extension of its multimillion-dollar Neverwinter Nights, was awarded Game
percent. Raising roughly $819 million, agreement with DreamWorks SKG. The Developer of the Year at the 2004 Billboard
DreamWorks Animation is the first major new alliance designates HP as DreamWorks’ Digital Entertainment Awards. The company
stock debut to hail from Hollywood since the sole preferred technology provider for its core also debuted its BioWare Online Store at
public offerings of Lion’s Gate and Fox technology purchases. The companies also http://store.bioware.com.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_11.ps 11/23/04 2:12 PM Page 11
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0U[YVK\JPUN+LJR3PUR/+7YV
;OL^VYSK»ZOPNOLZ[X\HSP[`/+;=+\HS3PUR!!
HUK5;:*7(3]PKLVJHYKMVYVUS`
)SHJRTHNPJ+LZPNU»ZPUK\Z[Y`SLHKPUNYHUNLVMIP[+\HS3PUR!!WYVK\J[ZMVY/+HUK:+
+LJR3PUR/+7YV
0U[YVK\JPUN[OL^VYSK»ZOPNOLZ[X\HSP[`]PKLVJHYK^P[OHTHaPUN+\HS3PUR/+;=!!:+0
MVYIP[9.)^VYRÅV^+LJR3PUR/+7YVPUZ[HU[S`Z^P[JOLZIL[^LLU/+HUKZ[HUKHYK
KLÄUP[PVU5V^`V\JHUHMMVYK[OLILZ[X\HSP[`/+;=JHYKH]HPSHISLL]LUPMTVZ[VM`V\Y
^VYRPZZ[HUKHYKKLÄUP[PVU+LJR3PUR/+7YVKVLZIV[O
+LJR3PUR /+ 7YV MLH[\YLZ HU \UWYLJLKLU[LK IP[ !! HUHSVN TVUP[VYPUN V\[W\[
YL[HPUPUN [OL Z\I[SL KL[HPS VM ÄST VYPNPUH[LK ]PKLV *VTIPULK ^P[O OPNO ZWLLK JVU]LY[LYZ
HKKZ \W [V [OL ^VYSK»Z ILZ[ /+;= TVUP[VYPUN 4VUP[VYPUN PUZ[HU[S` Z^P[JOLZ IL[^LLU
/+ HUK :+ .YLH[ MLH[\YLZ SPRL :7+0-(,: H\KPV HUK ISHJR I\YZ[
/+ ;YP:`UJ PUW\[
OLSWLK+LJR3PUR/+7YV^PUSLHKPUNPUK\Z[Y`H^HYKZH[5()
+LJR3PUR/+7YV-LH[\YLZ!/+;=HUKZ[HUKHYK >VYRNYV\W=PKLVO\I
KLÄUP[PVU Z\WWVY[ PU !! VY +\HS 3PUR !! (SS >VYRNYV\W=PKLVO\ILSPTPUH[LZTHU\HSJHISLWH[JOPUNI`
/+;=MVYTH[ZPUJS\KPUNWP PP JVUULJ[PUNL]LY`VUL[VNL[OLYPU[VHM\SS`MLH[\YLKWYVMLZZPVUHS
W W :[HUKHYK KLÄUP[PVU :+0 MVYTH[ YV\[PUNZ^P[JOLY(SZVPUJS\KLZPUKLWLUKLU[TVUP[VYPUNV\[W\[ZZV
Z\WWVY[MVY5;:*HUK7(37YLJPZPVUIP[HUHSVN `V\JHUPUZ[HU[S`ZLLHU`KLJRVYLKP[PUNZ`Z[LTPU`V\YMHJPSP[`
TVUP[VYPUNV\[W\[:^P[JOLZIL[^LLU/+VY:+ >VYRNYV\W=PKLVO\IOHZM\SS`PUKLWLUKLU[K\HSYH[L:+0PUW\[Z
;Y\LIP[9.)!!VY@<=!!/+;=JHW[\YL HUKPUKLWLUKLU[:+0V\[W\[Z[OH[H\[VZ^P[JOIL[^LLU/+:+0
0UZ[HU[S`Z^P[JOIL[^LLU:47;, 4:+0HUK
HUK:[HUKHYK+LÄUP[PVU:+0 997
:47;, 4 /+:+0 +\HS /+:+0 PUW\[ HUK
V\[W\[ MVY +\HS 3PUR !! HUK IP[ Z\WWVY[ /+3PUR
:7+0-(,: V\[W\[ :7+0-(,: PUW\[ HUK (,:
/+3PURJVUULJ[Z:+0]PKLV[VHU`Z\WWVY[LK+=0+IHZLK3*+
JVTW\[LYTVUP[VYMVY[Y\L/+;=YLZVS\[PVU]PKLVTVUP[VYPUN
^VYKJSVJR V\[W\[ :VU` JVTWH[PISL 9:
-LH[\YPUN+\HS3PUR!!/+:+0!!:+:+0HUKHMHZ[<:)
ZLYPHSKLJRJVU[YVSWVY[PUJS\KLK)SHJRI\YZ[
/+
PUW\[^P[OKLLTILKKLKHUHSVN9*(H\KPVV\[W\[Z
;YP:`UJJVTWH[PISLNLUSVJRPUW\[
)LJH\ZLL]LY`ZPUNSLWP_LSPU[OL:+0]PKLVZ[HUKHYKPZTHWWLK
KPNP[HSS`VU[V[OLWP_LSZVMH _YLZVS\[PVU3*+KPZWSH`
`V\NL[HWLYMLJ[KPNP[HSWP_LSMVYWP_LS/+;=PTHNLX\HSP[`
+\HSWSH[MVYTJVTWH[PIPSP[` ;OLYL»ZZPTWS`UVOPNOLYYLZVS\[PVU/+;=TVUP[VYPUNWVZZPISL 997
0UJS\KLZKYP]LYZMVY4PJYVZVM[
>PUKV^Z?7HUK7YLTPLYL7YV
4HJ6:?8\PJR;PTLHUK +LJR3PUR/+
-PUHS*\[7YV
;OPZ^VYSKSLHKPUNIP[/+;=:+0JHYKOHZJOHUNLK[OLIYVHK
JHZ[PUK\Z[Y`0[PUZ[HU[S`Z^P[JOLZIL[^LLU/+;=VY5;:*7(3
:+LSPTPUH[PUN`V\Y\WNYHKLYPZR[V/+;= 997
:\WWVY[MVYHSSSLHKPUNIYVHKJHZ[HWWSPJH[PVUZ
(WWSL -PUHS *\[ 7YV (KVIL 7YLTPLYL 7YV +LJR3PUR,_[YLTL
(KVIL (M[LY ,MMLJ[Z +PZJYLL[ *VTI\Z[PVU ;OPZHTHaPUN]PKLVJHYKMLH[\YLZHUKIP[:+:+0/+:+0KV^U
+=+ :[\KPV 7YV P+=+ +PZJYLL[ *SLHULY JVU]LYZPVUHUHSVNJVTWVZP[LHUKJVTWVULU[06IHSHUJLKHUHSVN
*VSVY -PULZZL 4PJYVJVZT (WWSL :OHRL H\KPV06+=17,.PU[LYUHSRL`LYNLUSVJRHUKZVT\JOTVYL 997
(UK TVZ[ V[OLY 8\PJR;PTL HUK +PYLJ[:OV^
IHZLKHWWSPJH[PVUZ
AAAAAAAAAAAAAAAAAAAAA
=PZP[V\Y^LIZP[L^^^ISHJRTHNPJKLZPNUJVTVYJHSS`V\YSVJHS+LJR3PURKLHSLYMVYTVYLPUMVYTH[PVU
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_12.ps 11/23/04 2:12 PM Page 12
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
viewpoint Video
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_13.ps 11/23/04 2:13 PM Page 13
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
©2004 Sony Electronics Inc. All rights reserved. Reproduction in whole or in part without written permission is prohibited.
Features and specifications subject to change without notice. Sony, Like No Other, LUMA and SupportNET are trademarks of Sony. *Viewable area measured diagonally. Pictures are simulated.
32” * LUMA
monitor with
multi-format
engine unit.
Installs at le
ngths up to
10m.
Countless
installa
tio n opti
ons
New Faithful.
For years, an entire industry has been faithful to Sony PVM monitors. But now there’s
something better. Sony LUMA™ series LCD monitors are dramatically more space
efficient. More energy efficient. More flexible. Impervious to flicker and less vulnerable
23
” m
*
to ambient light. LUMA monitors have the faithful pictures, brightness, contrast, color
onit
depth and viewing angle you expect from Sony. Plus Multi-Format Signal Support,
or
Area Markers, Blue-Only and other production features that video professionals require.
And Sony offers a choice of 32, 23 and 17-inch widescreen or 21-inch* 4:3 sizes. Sony
LUMA™ monitors. The all-new way to keep the faith.
VISIT AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
WWW.SONY.COM/LUMA
Protect your investment with a Sony SupportNET Service Contract. Call 1-800-304-7533.
SM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_14.ps 11/23/04 2:13 PM Page 14
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ing function without rendering, real-time compositing visualization—functionality Perhaps most important for profes-
that once required that big Unix iron—is the carrot that now drives many digital video sionals, Motion integrates directly with
hardware vendors (see “Hardware-Enhanced Editing,” November, pg. 14). Apple’s Final Cut Pro HD. It launches
Yet in many ways, the transition to compositing within video editing applications directly from within Final Cut Pro and
has just traded one type of complex process for another. Whereas training was once includes support for real-time visualiza-
needed to drive the Unix hardware of old, today one often needs to understand the tion with HD sources. Motion can even be
most intricate levels of often very advanced and complex video editing interfaces in used as a DVD motion-title and motion-
order to create multilayer motion animation. menu creation tool for Apple’s DVD
For example, to create simple motion text in an NLE interface, you might have to Studio Pro authoring application.
start with a title or character-generation utility, an interface that may or may not On the surface, products like Motion—
include any motion capabilities and is even less likely to include filters and effects. as well as the wide availability of com-
Perhaps you’d create a title, save it, then open it in an effects editor, work there, then positing capabilities in video editing soft-
save that to the timeline to mix it with the other tracks. Dedicated compositing tools ware—may seem like they will spell the
offer greater control of the elements in a unified interface. death of compositing as a craft, just as the
Apple’s new Motion software was designed for just that purpose. Motion is a dedi- use of canned effects and stock motion
cated motion-graphics tool that may not seem so special when its list of features is animation may appear to dumb down
compared to those built-in capabilities of non-linear editing applications. But the $299 video creativity. And in some cases, that
price is a bargain for the facility it offers for handling common compositing tasks. will certainly be true.
Motion builds visual sequences in a timeline that is similar to that of a video edit- However, the proliferation of com-
ing application. But much of the interface feels more like a graphics tool. Most notably, positing at virtually every level of pro-
Motion has a dominant layer palette, much like that of Photoshop, that offers the abili- duction ultimately drives expectations
ty to non-destructively add objects and view groups of objects. And dozens of canned at the highest levels of production to
filters (including various blurs, color and brightness correction, distortion, and glow) find creative differentiation. That offers
as well as visual and particle effects (such as fire, smoke, and bouncing balls) can be opportunities for imaginative designers
applied by simply dragging and dropping. working at all levels of video production
Motion follows the same simplicity in its approach to creating movement. “Be- to produce uncommonly creative com-
haviors” are something like movement templates that can be added to create motion posites. Indeed, this is true whether they
animation as easily as adding a filter. The roughly 40 supplied behaviors (including use straightforward tools, such as
throw, gravity, grow, and spin) are stackable and can create complex movement Motion, or more transitional composit-
sequences with little effort. Naturally, with both filters and behaviors, you’ll always ing tools, such as Adobe’s stalwart After
have the ability to fine-tune, edit, Effects (now in Version 6.5), a wide
Because detailed motion and effects parameter
controls are now standard fare in just about
and alter the defaults, but they offer array of tools from Discreet (ranging
every non-linear editing interface—including invaluable time-savings for both from Combustion all the way up to Flint,
Pinnacle’s Liquid Edition, shown below—they mundane text animation and cre- Flame, and Inferno), or Apple’s increas-
afford significant compositing possibilities. ative experimentation. ingly robust Shake.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_16.ps 11/23/04 2:24 PM Page 16
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Film
Loco mo
Live-action film techniques
t r a n s p o r t To m H a n k s a n d c a s t i n t o
t h e C G w o r l d o f T h e P o l a r E x p re s s
W hen filmmak-
ers think about
bringing a story-
book to life, they usually imagine
re-creating the fantasy world by using
animation or by putting actors into the
roles of the storybook characters. Shrek is a
good example of the former; last year’s Peter
Pan is a good example of the latter. This year’s
The Polar Express is an example of neither...or, per-
haps, both.
The film, based on Chris Van Allsburg’s illustrated
book of the same name, The Polar Express tells the story of
8-year-old Chris’s train ride to the North Pole on Christmas
Eve. It looks like an animated feature, and it was created entirely
with 3D computer graphics, including the IMAX release. But it was
directed by Robert Zemeckis like a live-action film, in which actors
performed nearly all the human characters.
“Bob wanted to direct actors, not a bunch of animators,” says Sony Pictures
Imageworks’ Jerome Chen, co-visual effects supervisor. What he wanted, to be
precise, was Tom Hanks—whose production company had optioned the book, and
with whom he worked on Cast Away and Forrest Gump—to play the part of the
boy...and the train conductor, the hobo, Santa, and the boy’s father. “He didn’t want Tom
to just voice the characters,” says Chen. “He wanted him to act them.” And he wanted adults
to play all the other children, too. Imageworks made it possible.
The actors—Hanks, other adult actors who played the parts of children and adults, child actors,
acrobats, small people, and even musicians—performed on three stages. They were all fitted with
costumes and some wore makeup. The dialogue was recorded while they were filmed, much as it is for
any live-action film. But it wasn’t like any other live-action film. The stages were motion-capture stages.
The sets and props were built out of blue chicken wire, and when the actors wore costumes on stage, the cos-
tumes were made of mesh so they wouldn’t occlude the motion-capture cameras. Rather than one cameraman
working with the director, 12 cameramen using off-the-shelf video cameras filmed the actors in the round. And
motion-capture equipment recorded the actors’ every movement.
“The set looked like the holodeck from Star Trek,” says Chen. “Everything was gray and black with
all these high-tech looking lights. And 20 feet away, inside the “widow maker” [a separate room], peo-
ple were making sure the computers were working and the network cards weren’t failing. It was so
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_17.ps 11/23/04 2:24 PM Page 17
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Film
ot ion B y B a r b a ra R o b e r t s o n
AAAAAAAAAAAAAAA
www.cgw.com DECEMBER 2004 Computer Graphics World | 17
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_18.ps 11/23/04 2:25 PM Page 18
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Film
weird. I never thought I would see Tom Animation for the train conductor, one of five
characters acted by Tom Hanks, was derived
Hanks in a motion-capture suit with Bob
from performances directed on stage by Robert
Zemeckis directing him.”
Zemeckis and captured with a 360-degree facial-
ting him.”
and body-performance capture system
Performance Capture
developed at Sony Pictures Imageworks.
Once the crew members knew they would
be capturing Hanks while Zemeckis was directng him, they be- faces and bodies of up
gan looking at existing motion-capture technology. Until then, to four actors working
body and facial performances had been captured separately, and on a 10- by 10- by 8-foot stage using 64 motion-capture cameras
often the facial performance was hand-animated rather than cap- linked together. Demian Gordon, motion-capture supervisor,
tured—as it was for Gollum in The Lord of the Rings, for example. designed the camera placement: Each camera had a 3- by 5-foot
Animators then pasted the two separate performances together. field of view. Vicon’s IQ software was upgraded to handle the mul-
That was not what The Polar Express crew had in mind. “When tiple cameras and dense facial capture; the upgrades were incor-
you have an actor like Tom Hanks, you don’t want to split him porated in version 1.5 and later into the company’s new MX sys-
apart,” says Chen. “We needed a place where four actors could tem. The House of Moves’ Diva software was also tweaked to
look at one another and move in any direction, and we could handle the heavy load.
record their faces and bodies.” The actors each wore 151 markers on their faces and 32 mark-
As a result, Imageworks, with the help of Vicon, developed a ers on their bodies. The markers were the size of a pencil lead,
performance-capture system to do exactly that. With this system, 2.7mm in diameter. Fifteen makeup artists applied these dots to
based on Vicon motion-capture equipment, they captured the the actors’ faces using a map drawn by Alberto Menache, senior
CG supervisor, who developed the facial muscle system for the
digital models. “The markers had to be painstakingly glued onto
the same places every day,” says Gordon. “After every scene, a
host of people with flashlights inspected each marker and
searched the ground for any that fell off.”
The crew also applied markers to the sets and props, which
were built in two sizes—an adult size and a larger size so that the
adults would look child-sized next to them; the markers helped
the crew place matching objects in the CG
environment more precisely. The sets and
props were moved between three stages—the
performance-capture stage and two larger
stages for body capture only—which were
managed by Giant Studios.
Most of the characters in the film were motion-
captured (body only) or performance-captured
(face and body simultaneously), including the
waiters. Giant Studios handled the body capture
of multiple actors on large motion-capture stages.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_19.ps 11/23/04 2:25 PM Page 19
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
My vision.
My NEC professional displays.
When your livelihood rests on every detail, rely on the precision of NEC professional
LCD displays. Count on the #1 brand of stand-alone LCD displays to give you the vibrant,
high-resolution graphics, large screen sizes and blazing color saturation your creativity
demands. Our 19" (19" VIS) MultiSync® LCD1980SXi, 20" (20.1" VIS) MultiSync LCD2080UX+
and 21" (21.3" VIS) MultiSync LCD2180UX capture the intensity of your ideas with exclusive
Rapid Response™ technology for lifelike, full-motion video, XtraView+™ for 176º viewing
angles with virtually no off-angle color shift, Ambix+™ for total digital/analog compatibility
and IPS technology for overall excellent image quality—all inside a space-saving,
ultra-thin-frame design.
Yet another way we’re working to be your display solutions partner. See details at
www.necmitsubishi.com or call 888-NEC-MITS.
see more.™
NEC ranked as the #1 best selling stand-alone LCD monitor brand according to the iSuppli/Stanford Resources Flat Panel Monitrak® Quarterly Report, Q1 ’04.
MultiSync is a registered trademark and See More, Rapid Response, Ambix+ and XtraView+ are trademarks of NEC-Mitsubishi Electronics Display of America, Inc.
©2004 NEC-Mitsubishi Electronics Display of America, Inc. All rights reserved. Simulated images in monitors.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_20.ps 11/23/04 2:26 PM Page 20
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Film
One sequence supervised by Menache takes place in a small two Matrix films, says that number is five times the total amount
passenger car on the train and has 30 characters, including waiters of data captured during six months of working on those films.
and chefs serving hot chocolate to the children. “But they’re danc- At the end of each day, Zemeckis picked performances from
ing and doing cartwheels and walking on the walls and ceiling, and videos shot during the day. The motion-capture team, using time
the conductor is dancing and doing the moon walk,” he says. For codes from the video, selected motion-capture data to match.
this, the second-unit actors and acrobats playing the waiters, chefs, The selected body performances for each character were then
and children were captured on the large stage, while Hanks’s per- assembled into scenes in Alias’s MotionBuilder, and video clips
formance was captured on the performance-capture stage. of matching facial performances were placed around the perime-
ter of the screen.
Zemeckis then “shot” the scenes with Robert Presley, a cam-
era operator, who used a camera head as an input device. When
he turned the wheels on the camera head, he moved the virtual
camera in MotionBuilder—one wheel would tilt the camera; the
other would pan it. The system, dubbed Wheels, was developed
by Imageworks.
“He was working in real time with the motion capture applied to
the low-res characters that were in CG sets,” says Chen. “The sets
were in the same place as the chicken wire on the stage. It was a new
experience for Presley, and yet the device was familiar.” Using this
system, Zemeckis created master shots, close-ups, over-the-shoul-
der shots—just as he would have done with a live-action film. “The
only difference was that he was filming a digital character that did
exactly the same thing on every take,” says Chen.
Meanwhile, a separate crew applied the facial-animation data
to the digital models. The data, once fastened
to 300 digital muscles, drove the facial per-
formance—except for the eyes—although ani-
mators fine-tuned the expressions. The eyes
and eyelids were entirely hand animated.
To create the digital muscle system anat-
omy for characters performed by Hanks,
Menache started with 80 photographs of the
actor doing different facial expressions. “I
traced where I thought his muscles would be
on waxed paper,” he says. “The only thing I
guessed about was his jaw pivot.” The map he
Performances from videotaped capture sessions were applied to 3D proxies (top) and
derived was used in two ways—to place the
put into simple sets (middle) so Zemeckis could design camera moves interactively. Later,
motion-capture markers on Hanks and, simi-
facial animation was applied and sets added (bottom) based on the camera moves.
larly, to create the digital muscles. “We put
Because Hanks performing as a child and as an adult would markers on the digital face just like on the actor,” Menache says,
often be in a shot with adult actors playing children, a team of “and then ran a program that created all the muscles.”
“triangulators” kept track of all the different scales for eyelines,
props, and sets. They also blocked out how many steps an adult Model Makers
actor should take to walk across the set when the action was des- Character technical directors used the same system for other char-
tined to be scaled down to child size. Each scene with children acters, all of which had the same number of facial muscles. Thus,
was filmed and motion-captured twice—once with the adult even though the markers roughly matched a performer’s anatomy,
actors and once with child actors; however, the data from the the data could be applied to other characters. “The data is con-
child actors was primarily used for reference. verted to the anatomy of the character,” Menache says. “We tried
After each take, a team of 18 people from Imageworks and to keep the rigging as straightforward as possible so it could be
Giant Studios would check the data—massive amounts of data. duplicated.” Similarly, the motion data captured from one per-
“We shot 50 gigabytes a day,” says Gordon. By way of compari- former could drive disparate characters. By scaling the data, adult
son, Gordon, who was also motion-capture supervisor for the last actors could perform child-sized characters.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_21.ps 11/23/04 2:26 PM Page 21
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Say goodbye to creative boundaries. Dell™ and Adobe® have partnered to help provide solutions for all your creative needs. Maximize productivity
with the performance of Dell Precision™ workstations and simplify your work with the advanced management features of Adobe® software. Dell Precision™
workstations feature the latest Intel® processors, loads of memory, and PCI Express™ x16 2-D and 3-D graphics cards, making them powerful enough to
handle large graphics files quickly and deliver stunning visual effects. Best of all, Adobe has a range of Dell ISV-certified software options, including the
new comprehensive Adobe® Video Collection 2.5 Standard, providing the power and control you need to put your ideas in motion for film, video, DVD and
the Web. Simplified solutions, so all you have to do is be creative.
NEW DELL PRECISION™ 370 WORKSTATION NEW DELL PRECISION™ 670 WORKSTATION
Maximum Performance, Single Processor Workstation Maximum Scalability, Dual Processor Capable Workstation
• Intel® Pentium® 4 Processor • Intel® Xeon™ Processor
(3GHz, 1MB L2 Cache, 800MHz FSB) (3GHz, 1MB L3 Cache, 800MHz FSB)
• Microsoft® Windows® XP Professional • Microsoft® Windows® XP Professional
• 1GB Dual-Channel DDR2 SDRAM • 1GB Dual-Channel DDR2 SDRAM
• 80GB* (7200 RPM) SATA Hard Drive • 160GB* (7200 RPM) SATA Hard Drive
• 128MB ATI FireGL™ V3100 PCI Express™ x16 Graphics Card • 128MB ATI FireGL™ V3100 PCI Express™ x16 Graphics Card
• 48x CD Burner/DVD Combo Drive • 16x DVD+RW/+R* w/ Sonic RecordNow! Deluxe Plus
• 3-Yr Basic Service Plan (Ltd. Warranty,* On-Site Service,* Tech Support) • 3-Yr Basic Service Plan (Ltd. Warranty,* On-Site Service,* Tech Support)
Monitor Not Included Monitor Not Included
$ 1599
Recommended Upgrade:
Lease as low as $43/mo. (48 pmts.*)
E-VALUE Code: 01801-S41215m
$ 2599
Recommended Upgrades:
Lease as low as $69/mo. (48 pmts.*)
E-VALUE Code: 01801-S41225m
• Dell™ UltraSharp™ 1905FP 19" Flat Panel Display, add $599 • 400GB* (7200 RPM) SATA Hard Drive, add $350
• 2nd Intel® Xeon™ Processor (3GHz, 1MB L3 Cache, 800MHz FSB), add $499
Dell recommends Adobe® software with Dell Precision™ workstations.
Adobe® Video Collection 2.5 Standard Adobe® Photoshop® CS 8.0 Adobe® After Effects® 6.5 Adobe® Premiere® Pro 1.5
• Package includes Adobe Premiere Pro ®
• Operate with powerful, next-generation • Add stunning 2D and 3D compositing, • Revolutionizes non-linear video editing
1.5, Adobe After Effects® 6.5 Standard, digital imaging features that are the animation, and visual effects as well with real-time tools that provide precise
Adobe Audition™ 1.5, and Adobe Encore™ professional standard for graphic and as motion tracking and stabilization management of virtually every aspect of
DVD 1.5. web designers, photographers, to production. video and audio editing.
Special Offer with Dell Precision™ and video professionals.
Workstation Purchase Only Standard Version
Only $
599 Great Value!
$
649 SKU A0176740
$
699 SKU A0369456
$
729 SKU A0356041
CALL 1-888-798-7563
toll free
CLICK www.dell.com/SMB/DCCsolutions
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_22.ps 11/23/04 2:26 PM Page 22
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Film
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
c 2004 Infortrend Technology, Inc. All rights reser ved. Specifications and outlook are subject to change without prior
notice. Infortrend and the Infortrend logo are registered trademarks of Infortrend Technology, Inc. EonStor and EonRAID
are trademarks or registered trademarks of Infortrend Technology, Inc. All other names, brands, products, or ser vices are
t r a d e m a r k s o r r e g i s t e r e d t r a d e m a r k s o f t h e i r r e s p e c t i v e o w n e r s.
Phone: 408-988-5088
e-mail: [email protected]
web: www.infortrend.com
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_24.ps 11/23/04 2:26 PM Page 24
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Film
ronment-assembly system. “We’ve got thousands and thousands The camera follows a train ticket that flies out of Chris’s hand into
of objects—from a marble that rolls across the floor to the train a magical CG winter wonderland complete with CG wolves and lit
only by moonlight and the train windows.
itself—and everything was painted in our texture paint depart-
ment,” says Mark Lambert, senior CG supervisor. “We had to Bredow, senior CG supervisor. “It had to hold up for many min-
have a system to keep up with what texture goes on which object utes because it established the scene and the mood of the film.”
and provide it when it was needed.” For these effects and others, including atmospherics and
In one shot, for example, the camera moves through four cracking ice, the crew used Side Effects Software’s Houdini with
miles in two and a half minutes. “We follow a train ticket through a new custom tool called SPLAT (Sony Pictures Layered Art
the moonlight in a forest where we see wolves, an eagle, and Technology). “SPLAT uses a painter’s algorithm to draw all of our
waterfalls,” says Lambert. smoke and steam,” says Bredow. “It sorts the particles from back
The animals were all hand animated as was the train, which to front, draws the back one first and the next one on top of that.”
is an enormous model. “It’s based on an actual train,” says Because the algorithm is accelerated in hardware (Nvidia cards
Phillips. “The hydraulics and the steam vents, for example, are using OpenGL), volumetric renders that might have taken 20
accurate almost to a fault. It is so heavy that we had fairly elabo- hours were output in three to four minutes per frame. “The nice
rate scripts for stripping out the undercarriage.” thing is that an artist can move lights around almost in real time
The effects department added the smoke and steam. “When and see the effect on the smoke,” he says.
Chris first walks out into the street, the train looks just like it does The lights helped keep the imagery from becoming too photore-
in the book, with smoke and steam pouring off,” says Rob alistic. The film takes place entirely at night—inside the train or
later, in Santa Square, and outside in the moonlight, which
encouraged dramatic lighting. “I wasn’t lighting like I would
for a live-action movie,” says Lambert. “It’s Christmas Eve
and time is magical. We had beams of light cutting through
the dark with fog in the air. We used color in ways that
wouldn’t happen in the real world. If I wanted something
moodier, I could try it. It was a great thing to play with.”
The crew members who worked on this film believe
they have taken part in filmmaking magic, in helping cre-
ate a new filmmaking medium.
“This is a medium where we get the best of both
worlds,” says Williams. “We get the exactness of the ani-
mation process in which you can go back again and again
and refine each take, but at the same time, we get the spon-
taneity of live-action performances and live-action tools. It
breaks through a glass ceiling we never knew was there.
It frees us to redefine the way we make movies.”
Because the motion-capture data was most easily applied to CG characters on
a one-to-one basis, the train was built on a one-to-one scale as well. Smoke Barbara Robertson is an award-winning journalist and a
and steam were added using a new custom drawing tool called SPLAT. contributing editor for Computer Graphics World.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_25.ps 11/23/04 2:27 PM Page 25
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ThinEdge™
Meet the displays that meet the demand for increased productivity and fiscal
belt-tightening. With ViewSonic ThinEdge™ VP Series LCD multi-panel configurations, efficiency soars. Even with
Speed
a loaded desktop, see more applications at once, reducing the number of clicks and scrolls to hidden documents, programs
and menus. Time saved is productivity earned, plus ViewSonic technical achievement and
service support mean lower
VP211b
21" VP201b
20" VP191b TCO. Visit ViewSonic.com
19" VP171b
17" and see why ViewSonic is
the choice of professionals
as the #1 monitor display
brand in the USA, delivering
ViewSonic LCDs have all the right
Your choice of generously-sized LCDs and ThinEdge™ technology combine price/performance connections – DVI, USB and more
for the most productive visual experience in almost any configuration. leadership.* (configurations vary by model).
*See ViewSonic.com for detailed awards list. Leading stand-alone, branded monitor by sales (CRT and LCDs combined; iSuppli/Stanford Resources Monitrak® and Flat Panel
Monitrak,® 2Q04 report). Specifications, availability and pricing subject to change without notice. Copyright © 2004 ViewSonic Corporation. All rights reserved. [11987-03E 09/04]
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_26.ps 11/23/04 2:30 PM Page 26
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_27.ps 11/23/04 2:31 PM Page 27
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAA
www.cgw.com DECEMBER 2004 Computer Graphics World | 27
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_28.ps 11/23/04 2:31 PM Page 28
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_29.ps 11/23/04 2:31 PM Page 29
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Gaming: Video
not be entertaining and the player will not experience the intended The group set the player view to a first-person “real-world”
horror,” he says. “From a story perspective, we created a strong perspective inside the room, making it easier for players to relate
motive, like how to get out of a locked room that is gradually being to the character. Alternatively, the game engine, developed in-
invaded. Early in the game, the room is still safe, but the player house, uses a third-person “alternate reality” view when the
senses that something is wrong, and as the story progresses, we player travels to horrific other worlds, allowing the player to wit-
raise the level of horror, turning the room into a deadly place.” ness the fear and pain of the main character as he encounters the
monsters, says Imamura.
Complementing the story are stylized motion-captured charac-
ters, horrific creatures, and dreary, institutional-like environments
filled with rusty, decaying objects, all created using Sony Computer
Entertainment’s development tool set and Alias’s Maya. Because of
platform limitations, the artists were forced to reduce the number of
polygons for each character on the screen, making up for this deficit
with rich, precise textures created in Adobe’s Photoshop.
Using fog and other elemental effects, the artists created an
unsettling game atmosphere. They augmented the style with an
Image ©2004 Konami.
AAAAAAAAAAAAAAA
www.cgw.com DECEMBER 2004 Computer Graphics World | 29
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_30.ps 11/23/04 2:31 PM Page 30
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Gaming: Video
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_31.ps 11/23/04 2:32 PM Page 31
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Try 3ds max 7 free for 30 days. Download the trial at www.discreet.com/3dsmax.
3ds max
/Sébastien
Technology Director
Sébastien Lavier
Studio
Ubisoft's Montreal Studio
Games
Tom Clancy's Splinter Cell® Chaos Theory™
Prince of Persia® Warrior Within
Tom Clancy's Rainbow Six® Black Arrow
Myst IV® Revelation
Far Cry® Instincts
Discreet is a division of Autodesk, Inc. Autodesk, Discreet, and 3ds max are either registered trademarks or trademarks of Autodesk Inc./Autodesk Canada Co., in the USA and/or other countries.
All other brand names, product names, or trademarks belong to their respective holders. © Copyright 2004 Autodesk, Inc. All rights reserved.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_32.ps 11/23/04 2:32 PM Page 32
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Gaming: Video
reveal past and present events that make the experience more In addition to the high-quality SD and HD video, the game
authentic. Using Sony’s TRV900 and PDX-10 digital cameras, the contains an eclectic mix of 2D and 3D visuals, as well as photo-
team spent one year filming those scenes in eight countries across graphs, documents, and drawings. The graphics, created in
Europe using a cast of professional actors. The group even added Adobe’s Photoshop and Discreet’s 3ds max, appear within the
a scratchy quality to the video and introduced camera jitter to sim- various puzzles and mini-games. According to Kemal, the team
ulate a handheld look, as if the journalists took turns filming each reviewed a tremendous amount of information about serial
other during their investigation. “We didn’t want anyone to think killers when it began exploring the game’s art direction, and
there was a third person there filming the action,” Kemal says. came up with a design that could have been made by The
After acquiring the footage, the group edited it in Adobe’s Phoenix, as opposed to an accomplished digital artist who would
Premiere and After Effects, augmenting the segments with have tremendous programming skills. “The killer wouldn’t have
effects or enhancements using After Effects plug-ins and propri- spent hours learning programming tools,” Kemal reasons. “So
etary software. “Many of the problems we faced were resolved we used Macromedia’s Director; it’s a program the killer could
through lighting. Everything was filmed outdoors and in many have learned to use in a short period of time.”
locations, and the lighting conditions were always changing,”
explains Kemal. “So we used the tools to create the same levels Breaking New Ground
of density and contrast in the video.” Enabling users to to play themselves in a computer game is indeed
a unique approach. EA’s Majestic attempted the concept earlier,
but the game failed for a number of reasons, among them the
communication methods—late-night phone calls and faxes—that
proved too intrusive, a problem that Lexis Numerique appeared to
have considered and overcome with its AI engine.
According to Kemal, it was only a matter of time before the var-
ious media—the Internet, movies, and games—converged. Yet, far
more important than the particular technologies is the storytelling.
“The technology is not supposed to be the core of the game, so we
made it seamless to the player,” says Kemal. Like in the early days
of the film industry, games are slowly evolving from mere techni-
cal exercises to titles that evoke emotion. “Technology has reached
a level where we see amazing CG in titles like Doom 3, but to make
an experience seem all the more real, we need to generate feelings,
and that’s easier to do by showing real people,” he says. “So after
you see clips of the journalists
interacting and slowly falling in
love, you are far more affected by
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_33.ps 11/23/04 2:32 PM Page 33
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
When world renowned Savannah College of Art and Design (SCAD) chose ATI’s FireGL™graphics and HP’s nw8000 Mobile Workstation
it gave faculty and students the ability to maintain their competitive edge while developing award-winning digital content.
MARK THOMASSON , DIRECTOR OF DIGITAL MEDIA TECHNOLOGY, SCAD said, “…this is where ATI’s FireGL™ technology proved itself.”
FireGL™ graphics accelerators are certified and optimized for professional CAD and DCC applications. ATI delivers a top to bottom
range of trusted graphics solutions for mobile and desktop workstations with support for dual monitors, both Windows® and Linux
platforms and native PCI Express™ x16 lane support.
Find out how ATI’s FireGL™ graphics can W O R K F O R Y O U at: ATI.com/firegl.
™ ™ ®
© Copyright 2004, ATI Technologies Inc. All rights reserved. ATI and FireGL™ are trademarks and/or registered trademarks of ATI Technologies Inc.
All other company and/or product names are trademarks and/or registered trademarks of their respective owners.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_36.ps 11/23/04 2:49 PM Page 36
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Hardware
c o n s o l e s a re n ’t h e re y e t , c u r re n t
By Jenny Donelan
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_37.ps 11/23/04 2:49 PM Page 37
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Hardware
the current buzzwords in console gaming. clude fog generation, sub-pixel anti-alias- two-panel display that incorporates a
sy
rte
designed 233MHz Nvidia graphics process- filtering. The GameCube handles poly-
courte
ing unit, which is a programmable 3D gons at the rate of six million to 12 mil-
sy Nin
processor containing more than 60 million lion per second. Rather than a CD-size
tend
transistors. According to the company, hard drive, it has its own 3-inch Nin-
o.
AAAAAAAAAAAAAAA
www.cgw.com DECEMBER 2004 Computer Graphics World | 37
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_38.ps 11/23/04 2:49 PM Page 38
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Hardware
use with the device’s lower touch screen, 60mm in diameter and can hold up to The Phantom is not really a new plat-
a microphone for voice recognition, and 1.8GB of digital data. Besides game con- form for content developers, as it makes use,
wireless capabilities via local network and tent, a range of digital entertainment such at least for the time being, of existing content
Wi-Fi. With two screens, players can expe- as music video clips, movies, and sports and supports multiuser play. Getting that
rience the game from two perspectives at programs can run on the UMD. content ready for streaming represents the
once. In a role-playing game, for example, The PSP’s shipping schedule includes R&D challenge, according to Bachus. Using
action might take place on the lower screen an end-of-year launch in Japan, and re- proprietary algorithms, Infinium Labs ana-
while the player’s tools appear on the upper lease in Europe and the US in early 2005. lyzes the software registers, graphics struc-
one. So, in a football application, the whole ture, stability (with regard to crashing), and
field might be visible on the top screen, and Something Different more of each game and prepares it for opti-
the immediate action concerning the play- A novel offering, The Phantom Game Ser- mal streaming to users.
er might appear on the bottom. In the vice from Infinium Labs is not a console, “It takes 10 or 15 minutes of buffering for
future, notes the manufacturer, titles could but rather an on-demand game distribu- players to get started, and then the rest of the
be created that allow users to play games tion system designed to appeal to casual as game file streams during play,” says Bachus.
on one screen while text-messaging a per- well as avid players. “The thing we hear “It’s completely transparent to the user.”
son on the other. Meanwhile, each backlit over and over is that people like gaming Once a game is downloaded, it resides on
screen provides 3D viewing. but don’t want to make the commitment,” the Phantom receiver and no longer needs
“Graphics on the DS will be better than says Infinium Labs to be streamed.
those on the Nintendo 64 in terms of president Kevin Bach- The other novelty item, the EyeToy
quality,” notes Anka Dolecki, direc- us. That’s especially true, from Sony, consists of a little camera that
tor of public relations for Nin- he notes, when it comes sits on the TV and EyeToy software (a
tendo of America. Games to buying a game, learning PlayStation 2 is also required). To use the
will run at 60 frames per sec- its ins and outs, and so forth. device, a game player stands in front of the
ond, and allow details such as With the Phantom, which TV, while the camera picks up the per-
fog effects and cel shading. consists of a keyboard, soft- son’s image and projects it on the screen
amid game imagery such as attacking nin-
jas, as occurs in Kung Foo, part of the
EyeToy: Play Pack of Games. The person
uses his or her hands and arms to interact
with objects on the screen by “swatting”
them—in this case, batting away the
Image courtesy Electronic Arts.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_40.ps 11/23/04 2:55 PM Page 40
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Portfolio
Albert Kiefer
While working on advanced plant research, To illustrate the application of the Superformula, Albert Kiefer, 3D product
Belgian scientist Johan Gielis discovered that any specialist at Genicap, used the code to create naturally complex shell shapes
natural shape—circles, squares, stars, ovals—can that he calls Future Fossils. “I wanted to show the versatility of the Super-
be defined digitally by changing a few variables in one basic equation. This mathe- formula, the infinite ways to vary shapes in 3D space,” he explains. After
matical principle, which Gielis dubbed the Superformula, also is the underlying mulling over several ideas about how to best explain this concept, he recalled
foundation on which the content creation software company Genicap was formed. a childhood friend’s elaborate boxed insect collection that contained a variety
Genicap’s contention is that all graphic shapes derive from that single fundamental of unique-looking creatures that belonged to the same species. This prompted
formula, and through the use of that formula (contained within its Supergraphx Kiefer to digitally create a so-called species box, only this one comprises virtu-
plug-ins or stand-alone programs), any computer graphics program can be al shell-like shapes that evolved from the same family.
enhanced to enable greater creativity and efficiency. “Symbolically, the shells display digital diversity,” Kiefer points out, “even
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_41.ps 11/23/04 2:55 PM Page 41
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
though they share the same ‘genetic’ digital code.” that look nothing like any other shape, using
As Kiefer explains, shells are usually too com- the built-in Superformula algorithms.”
plex to create with a standard 3D modeling pro- After generating the raw geometry, Kiefer exported the data
gram because they are asymmetrical, and they spiral and into Maxon’s Cinema 4D, where he textured, lit, and rendered the objects, turn-
twist while changing width and height. However, he was able to generate ing them into natural-looking seashells.
dozens of unique shapes using the spherical variation feature in the soft- “I see the 3D Shape Explorer as an idea catalyst,” Kiefer says. “I can best
ware’s 3D Shape Explorer. “With a typical 3D application, you would create a describe it by comparing it to the proverbial ink blot, the cloud in the sky that
form and then, by tweaking the mesh, vary the shape in certain places to cre- sparks an idea.”
ate new versions, but they still look like a variation of the original mesh,” he A sampling of the untitled images from Kiefer’s virtual Future Fossil collec-
says. “Conversely, the 3D Shape Explorer generates a variety of these shapes tion appears on these two pages. —Karen Moltenbrey
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_42.ps 11/23/04 2:58 PM Page 42
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Snapsh t
3D Animation Software
By Courtney E. Howard, Senior Technical Editor
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_43.ps 11/23/04 2:58 PM Page 43
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAA
www.cgw.com DECEMBER 2004 Computer Graphics World | 43
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_44.ps 11/23/04 2:58 PM Page 44
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
3 D M O D E L I N G / A N I M AT I O N
reviews
Discreet 3ds max 7
A popular 3D tool gains new
features and functionality
B y G e o rg e M a e s t r i
new normal mapping tools. er. The Reaction Manager replaces the old
Minimum System Requirements: Normal mapping takes the method of setting up connections.
AAAAAAAAAAAAAAAA
www.discreet.com
Windows XP Professional, XP Home, or surface information from a 3ds max, a powerful modeling and ani-
2000; Intel Pentium III or later or AMD
processor running at 500MHZ minimum;
high-resolution model and mation tool, competes well with any pack-
512MB of RAM; 500MB of swap space; applies it as a bump map to a age on the market. It is great for creating
Discreet
and a graphics card supporting 1024x768 low-resolution model. The high-end animation and special effects.
resolution, 16-bit color, and 64MB of
results are quite amazing,
RAM (OpenGL and Direct3D supported)
essentially adding detail to a George Maestri is president of Rubber-
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_45.ps 11/23/04 2:58 PM Page 45
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_46.ps 11/23/04 2:58 PM Page 46
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
M U LT I M E D I A
reviews
Adobe Atmosphere
A d o b e ’s n e w t o o l e n a b l e s
rich, interactive experiences
By Doug King
Window. Tools for adjusting a texture are ments for real-time, interactive experi-
Minimum System
AAAAAAAAAAAAAAA
Adobe Systems
found in the Inspector palette. ences, and Version 1 is a fine platform from
www.adobe.com
Requirements:
One of Atmosphere’s best features is the which to grow.
Pentium III or 4 processor,
Microsoft Windows XP, Havok physics engine. And more than 20
128MB of RAM, 50MB of scripts are included for dynamic lighting Doug King, a contributing editor based
hard-disk space, and a effects, physical effects, and interactive in Dallas, develops animated projects
high-end graphics card
controls. Applying these to your scene for his company, Day III Productions.
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_47.ps 11/23/04 2:58 PM Page 47
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_48.ps 11/23/04 2:58 PM Page 48
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
products
For a direct link to more product information and vendor Web sites, click on: www.onlinecenter.to/cgw
Multimedia Monitor
Mintek Digital has launched the DTV Series, a
family of HDTV-ready flat-panel displays. To
events
date, the new product line boasts a 17-inch
each frame of a shot, despite motion blur, DTV-17 and 23-inch DTV-23, both offering a JANUARY
variable lighting, and a fast-moving camera. wide viewing angle of nearly 180 degrees. The 10–14
Moreover, it is designed to work well with Macworld Conference and Expo,
sand, snow, and sky shots having little detail held in San Francisco. Contact
to track and shots with repetitive structures
www.macworldexpo.com.
or patterns. Adding to the upgrade are a new
automatic solver for lens distortion, automat-
25–27
Video Forum 2005, held in London.
ed tracking of free-move zoom shots, and
Contact www.videoforum.co.uk.
path-smoothing algorithms. Boujou Three
also sports a lens distortion plug-in for Shake,
FEBRUARY
a new timeline design, and support for a
2–5
wider range of bit depths and file formats,
Imagina 2005, held in Monte Carlo.
including Maya IFF. Boujou Three is available
Contact +377-93-10-40-54 or
at a cost of $10,000 per license.
www.imagina.mc.
2d3; www.2d3.com two models feature a built-in, slot-load DVD
player, HDTV-ready television tuners, Memory
MARCH
RENDERING Stick and SD Memory Card readers, and a USB 7–11
port. Priced at $800 and $1500, respectively, Game Developers Conference,
RenderPipe Release the DTV-17 and DTV-23 also sport DVI, VGA, held in San Francisco. Contact
Win ART VPS, Ltd. has updated its Render- PC audio, S-video, and two-channel audio www.gdconf.com.
Pipe software with support for the company’s inputs, as well as AV input/output.
own Pure and RenderDrive raytracing hard- Mintek Digital; www.mintek.com
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_49.ps 11/23/04 2:58 PM Page 49
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
NOW AVAILABLE
ONLINE
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_50.ps 11/23/04 3:01 PM Page 50
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS F
showcase
ACADEMY of ART UNIVERSITY
FO U N D E D I N S A N F R A N C I S C O 1929
no experience required
1.800.544. ARTS | www.academyart.edu
7 9 N E W M O N T G O M E R Y S T. , S A N F R A N C I S C O , C A 9 4 1 0 5
N AT I O N A L LY A C C R E D I T E D B Y A C I C S , N A S A D & F I D E R ( B FA - I A D )
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
showcase
AAAAAAAAAAAAA
7ANT TO l ND OUT ABOUT VIDEO GAME SCHOOLS 'AME 3TREAM 0ROGRAMS AT 6&3
$O A CREDIT CHECK 4HE GAME INDUSTRY NOW LEADS THE l LM INDUSTRY IN
MARKET SHARE OF THE WORLDWIDE ENTERTAINMENT DOLLAR
'ROWTH IS EXPECTED TO BE EXPONENTIAL )N 6ANCOUVER
ALONE THOUSANDS OF JOBS WILL BE CREATED OVER THE
NEXT FEW YEARS
6&3 HAS FOUR PROGRAMS DESIGNATED AND VIEWED
BY THE INDUSTRY AS 'AME 3TREAM 0ROGRAMS '30S
$ !NIMATION 3OUND $ESIGN FOR 6ISUAL -EDIA
$ !NIMATION 6ISUAL %FFECTS AND )NTERACTIVE
*OSEPH 'ILLAND ,ARRY "AlA -EDIA FOR #OMMUNICATION 'AME $ESIGN
(EAD OF $EPARTMENT (EAD OF $EPARTMENT
$ !NIMATION -AYA $ !NIMATION 6ISUAL %FFECTS 4O DETERMINE THE APPROPRIATE GAME STREAM FOR YOU
CALL US TO SPEAK WITH AN ADMISSIONS ADVISOR OR VISIT
US ONLINE AT WWWVFSCOM
AAAAAAAAAAAAA
#ALL 6ANCOUVER &ILM 3CHOOL NOW AT
2OBERT 'RIEVE
(EAD OF $EPARTMENT
3TEPHEN 7EBSTER
(EAD OF $EPARTMENT
3OUND $ESIGN FOR 6ISUAL -EDIA )NTERACTIVE -EDIA WWWVFSCOMCREDITS
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAA
www.cgw.com DECEMBER 2004 Computer Graphics World | 51
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_52.ps 11/23/04 3:01 PM Page 52
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGSF
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGSF
0412cgw_C3.ps 11/23/04 3:05 PM Page C3
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
0412cgw_C4.ps 11/23/04 3:05 PM Page C4
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
º>`ÃÊ`Ü]ÊÌ
iÊiÜÊ7`V>ÌÁÊ,i>âÒÊÃÊÌÀÕÞÊ>Ê>>â}Êi}iiÀ}Êvi>ÌÊ
>`ÊVÀi`LiÊÌÊÃiiÊÊ>V̰»Ê
ÌÞÊiÀÛ]Ê-ÕÌÊ*>ÀÌiÀÊ>>}iÀÊ>ÌÊ-`7ÀÃÊ
À«À>Ì
º7Ì
Ê>Ê7`V>ÌÊ,i>âÊV>À`]ÊÊV>ÊiÛ>Õ>ÌiÊ
>À`Ü>ÀiÊÃ
>`iÀÃÊÊ`iÃiÊ`iÃÊ
ÊÀi>ÊÌiÊÊÜÌ
ÊÊ>}ÊÊÀ}
ÌÊÊÌ
iÊ>Þ>ÊÛiÜ«ÀÌt» 'FBUVSFT
,VÊ*Õ«
ÀiÞ]Ê*ÀiÃ`iÌ>ÃÊL>Ê1ÃiÀÊÀÕ«]ÊÌ>Ì>Ê
>«ÌiÀ
t 8JMEDBU3FBMJ[NBOETVQQPSU"(1Y
t 8JMEDBU3FBMJ[NTVQQPSUTY1$*&YQSFTT
º7
iÊ«À`ÕVÌÊ`i>`iÃÊ>ÀiÊÌ}
Ì]Ê-"/
ÁN8-ÁÊÕÃiÀÃÊÜÊÌ
iÀÊ
7`V>ÌÁÊ,i>âÒÊnääÊV>Ê
>`iÊÌ
iÊÌÕ}
iÃÌÊÜÀÊ>`ÃÊ>`ÊÌ
iÊÃÌÊ t 'MFYJCMFGMPBUJOHQPJOUWJTVBMQSPDFTTJOH
`>Ì>ÌiÃÛiÊÃViið»
t *OEVTUSZTMBSHFTUBNPVOUPGPOCPBSENFNPSZ
>Ê7>ÝiLiÀ}]Ê/
À`Ê*>ÀÌÞÊ ÕÃiÃÃÊiÛi«iÌÊ>>}iÀÊ>ÌÊ-vÌ>}iÊ
t /FXHFOFSBUJPOGSBNFMPDLHFOMPDLTVQQPSU
º½ÛiÊiÛiÀÊÕÃi`Ê>Ê}À>«
VÃÊV>À`ÊÌ
ÃÊ«ÀiÃÃÛiÊLivÀit»Ê
,Þ>ÊÀiii]Ê>iÊÀÌÃÌÊ>ÌÊiÃiÀÊÎ`ÃÊ>ÝÊÃÌÀÕVÌÀ
3FNPWFUIF#PVOEBSJFT
3FBMJ[F:PVS1PUFOUJBM XXXEMBCTDPN
AAAAAAAAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F