Light Physics Notes
Light Physics Notes
Symbols:
λ
θ
°
↓
↑
∠
Δ
≠
Week 1 (L1):
What is light?
-”Electromagnetic radiation within a certain portion of the electromagnetic spectrum that can be
perceived by the human eye”
-Human eyes can only detect wavelength 400-700 nanometers
Light as a wave: Small disturbance in an electric field creates a small magnetic field, which
then creates an electric field, and so on.
Interference of light
-Young’s Interference with Light: Proved that light can be waves as he observed EM waves
amplify or cancel each other.
-Under certain condo, multiple light waves can interfere with each other=>increase/decrease
amp of light waves
Light as a particle:
-Intensity of photographic paper above for varying times shows light can be particles. If light
were a wave, all the papers would have similar intensities as identical wave freq.
Photoelectric effect:
- E- jumps reflects off metal only when light is of a sufficiently high frequency; if light is a wave,
all freq. should be able to reflect
-If energy of light particles absorbed by delocalised e- is greater than binding energy of e- with
metal atoms, e- will reflect off metal
-Energy required for this is called binding energy
Long EM waves have the lowest freq=>carrying the least energy. Adding energy decreases
wavelength, increasing wave freq.
Energy depends on how many times accelerating charged particles oscillate about an
equilibrium in a given time
Light sources:
Primary sources: produce light, can have high temperatures. Can use electrical/chemical (e.g.
bioluminescence) means to produce. Can have a dominant wavelength in a spectrum.
Secondary sources: Receive light, then partially or fully send back. Only a secondary source if
reflects light.
If wavelengths invisible to our eyes are reflected off an object, the object will appear black bc all
the visible wavelengths would’ve been absorbed
FIlters:
Neutral density filter: filters that reduce (partially absorb) all wavelengths
Week 1 (L2)
Waves
What is a wave? A disruption (change) that propagates (wave movement) through the available
space or medium without transmitting particles.
Wave properties:
-Doesn’t transmit or propagate material
-Particles return to equilibrium position
-Energy transmitted as perturbation advances (as propagation occurs)
-Intereference, diffraction and polarization can only be explained by wave theory
Interference:
-White light decomposes into fringes of different wavelengths (colours), we can only see 1
wavelength=>only can see dark and bright
Diffraction:
-Light bends around corners
-Light spreads when passing thru a small slit/gap=>light propagates in diff directions (unlike
interference)
-Caused by light propagation from same wavefront, but interference caused by propagation
from diff.wavefronts
Polarization:
-Direction of vibration of particles as wave propagates
Longitudinal waves
-Particles oscillate in direction parallel to wave movement (e.g. sound waves)
-Particles move left/right, wave movement is also left/right
Compressions: Particles move towards each other (point where particles are closest together in
longitudinal waves)
Rarefactions: Particles move away from each other (point where particles are furthest away
from each other in longitudinal waves)
Transverse waves
-Particles oscillate perpendicular to direction of wave movement (e.g. EM waves)
Phase:
Formulas:
f=freq. (Hz)
=>
Wave propagation:
-EM waves propagate in 3D (sphere shape)
Wave fronts: The surface passing thru all points in the wave that have the same phase. They
are the rings/circles below
Rays: Arrows pointing to direction of wave propagation
Vergence:
-The curvature of wavefronts
-Consider that light always propagates left->right
-L=1/r
-It is the angle of light…
-Measured in diopters (D)
Vergence=
Point source:
-Source of light
-Is infinitely small/sufficiently far away that it appears infinitely small
Vergence:
Convergent light:
-Focusing in onto 1 point
-Wavefront curvature increases as light propagates/moves outwards
=>Positive vergence (as light gets stronger as it zones in)
-Concentric circles increase in curvature (vergence) as light propogates, until forming an ‘image
point’ at the centre
Divergent light:
-Spreading out from a ‘point source’
-Wavefront curvature decreases as light propagates
=>Negative vergence (as light gets dimmer as it spreads out)
Week 2 (L3)
Intro to quantum physics optics and photometry
L3 covers the 1st and 5th learning outcomes
Atoms
Ejecting electrons
-If photon’s energy is sufficient, an e- will be emitted, leaving the atom in an excited state
=>E- from higher orbitals move down to return atom to normal state
Quantum Theory
-Energy is quantized (transferred) in quanta (small parcels)
Photons
-A quantum of radiation energy
-Essentially, the smallest part of a light beam that can retain the beam’s properties
(freq.,wavelength, energy)
-Photons AKA wave particles/quantum particles
-Carries very little energy
Producing photons
-When e- drops to lower energy state, energy emitted as photons
-Released energy=diff.of energy lvls of the relevant orbitals
-Released energy=proportional to (energy of?) photon emitted
-If freq.of emitted photon is in visible spectrum->seen as light
-Bigger drop between orbitals=higher freq.EM wave emitted
Emission spectrum
-White light can be separated using diffraction prisms
-Diffraction can produce discrete (atomic) or continuous (thermal) wavelengths of light
-Discrete: gaps between light produced=>prod.from atomic sources
Continuous: no gaps between light produced
Absorption spectrum
Fraunhofer Lines
-Explains discrete wavelengths’ relation to atomic sources
-Fraunhofer lines=spectra lines for absorption spectrum
-Freq.of absorbed/emitted spectra are proportional to energy lvl
-Wavelengths corresponding to the jumps between mediums are absorbed=>prod.lack of light in
that absorption spectrum
Thermal sources
-Continuous: all wavelengths visible
-Can make object emit light through thermal source (incandescence)
-Heat->object’s particles move more->oscillate->EM waves produced
-Heat doesn’t have fixed energy state=>prod.a range of frequencies=>continuous wavelengths
-Max wavelength prod. By max temperature
Black bodies
-Theoretical concept; insulated object with 1 gap for energy to enter
-Ideally, it absorbs all energy (continues to be black)
-However, impossible bc ↑temp= light produced=>not black anymore
-Heating things creates higher wavelengths
-Wein’s Displacement Law: peak wavelength is inversely proportional to the
temperature of the black body
Measuring light
Radiometry
-Concerning all light spectra present
-Measures radiant energy produced by electromagnetic source
-Detection and measurement of EM waves prod.by any source
Photometry
-Measures the perceivable radiant power (visible light spectra)
-It takes into account how our eyes interact with light, that we perceive some
wavelengths brighter than others
-The higher the luminous efficiency (ratio of luminous flux: radiant flux), the more
sensitive we are to that wavelength=>we perceive it brighter
Radiant power/flux
Φe=radiant flux
-Radiometric measure of electric power used by light source
Radiant energy emitted, reflected, transmitted or received per unit of time
-Unit=joules/sec=watts
Luminous power/flux
-Photometric measure of output from light source within visible range
-Is the basic unit for photometry
-Unit=lumens
Luminous intensity
-Is the luminous power/flux per solid angle
Unit: Candela=lm/sr
Radiance
-Is the radiant intensity per unit of projected area of extended source
Irradiance
-Radiant flux/power received by a surface per unit area
-Unit: W/m^2
Iluminance:
-Luminous flux received by a surface per unit area
-Unit: lux=lm/m^2
Week 2 (L4)
Geometry basics
-Small radius for sphere=high curvature
Sign convention
-Arrow in middle=lens
-Area before lens=object space=state of points containing the rays entering the optical system,
after lens=image space
-Distance measured opposite direction of light (right->left)=neg-
-Distance measured in direction of light=pos+
Vergence calculation:
-Measured in diopters (1m/radius D)
Refractive index
-n=refractive index
-n=1 for vacuums
Week 2 (L5)
Object, images and blur
-This lecture partially covers learning outcomes 2+3
Optical axis is the horizontal axis passing thru centre of optical elements in optical system
Point source
-5 times rule: Distance from optical system to light source must be 5 times of the largest
dimension of the object (whatever is the longest length of the object)
Extended sources
-Sources of light with measurable area
-Can be considered a combination of multiple point sources (on axis+off axis)
E.g. light bulbs emit light from many points=>is an extended source
-When an optical system forms an image of an extended object (extended source), the image will
extend over an area formed by the combination of diff.on axis+off axis image points=>creates
extended image
Pencil of light
-A grouping of light rays coming from a point source/any 1 point of an extended source
-Passes thru optical system to form an image point
-Image point: point where reflected light rays converge to form a point=>forms a virtual image
-Pencils are convergent, divergent or parallel
-Chief ray=ray in centre of pencil
Beam
Collection of pencil of lights coming from an extended source/forming an extended image
Aperture
-Max diameter of a light beam that passes through an optical system
Blur circles
-If screen placed at image plane (plane that contains object’s projected image), image is ‘real’
-Placing screen behind/in front of image plane creates blur circles (rough circular patches)
-Blur circle gets bigger as screen (faint blue lines) is moved further behind image plane
-The smaller the blur circle, the clearer the image
Pinhole camera
-Used for an extended object
-Rays from extended source pass thru aperture to form extended image
-Converging optical system allow for sharp images
-If no converging optical system, can use aperture/small hole instead
-=>restricts size of pencil/only allows central ray to reach screen
-Smaller aperture=smaller pencil=smaller blur circles=clearer image
Eyes
-Convergent optical system
-Rays pass thru lens, form image at retina (back of eyes)
-Retina considered a screen
-Ametropia: light doesn’t focus on retina=>blurry image without correction
-Hyperopia: when light is focused behind (beyond) retina=>blur=>long-sightedness
Myopia: when light is focused before retina=>blur=>short-sightedness
-Placing pinholes in front of ametropic eyes can adjust focus of light=>corrects vision
->Used to ID if impaired vision is optical or pathological
Real images
-2 categories: physically or virtually real images
Real objects
-Physically real objects
-Light rays reaching optical system are actually diverging from an the object=>neg- vergence
Virtual objects
-Object is virtual when light entering the system is converging (bc light always diverges from a
point object)
-If converging light leaves the first lens and enters the 2nd optical system before reaching its
focus point, the 2nd optical system is a virtual object
Real images
Virtual images
-Formed when diverging light exits the optical system=>no physical object present
=>Has pos+ vergence
-The light rays don’t physically intersect at a point of the image space (shown by dotted lines)
-These rays appear to be coming from a point beyond the mirror
-To find the image, we extend the rays back into the mirror (but impossible for rays to cross
mirror)
Virtual images:
Converging light rays entering lens=>light rays for this object are virtual
Week 3 (L6)
Refraction of light on flat surfaces
Refraction:
-Change in direction of light passing from 1 medium to another due to speed change
-For normal incidence (light ray vertical/perpendicular to object surface): λ changes, rays’
direction stays same=>θ stays constant across all mediums for normal incidence
-For non-normal incidence (light not perpendicular to object surface): λ changes, but rays’
direction distorted
-Change in direction of light described by angle of light ray with normal
Dispersion: in mediums, light’s speed decreases more for shorter λ than longer λ
=>greater n value for shorter λ
-Light separated into indiv.wavelengths when pass thru object
Critical angle ( )
-The angle of incidence which causes the angle of refraction to align with the interface (90°)
=> =>
-Also, for certain angles of incidence, no light is transmitted, all is reflected
-When angle of incidence is bigger than =>no light refracted, only light reflected (within the
same medium)
Example of TIR:
-Optical fibre has glass/plastic core+surrounded by lower refractive index material
=>TIR occurs at interface between the two materials=>light travels thru
fibres thru reflections
Frustrated TIR
-Alter refractive index of 2nd medium to change TIR->refraction
-E.g.For water to air: add oil on surface of H2O for light to refract out of H2O (bc refrac.index of
n(air) determines if ray can leave H2O)
Example:
-White light is seen where fingers don’t contact glass; this is TIR
-Where fingers touch, grease is the 2nd medium; n(grease)>n(glass)=>refraction occurs
Week 3 (L7)
Image formation
-Images only formed when rays reach our eyes
-Does light reach our eyes differently when it comes from different refractive indexes?
-Light from an object in the same medium as our eyes (air) propagates straight to eyes
-Light from another medium changes direction as it enters the same medium as eyes
(refraction)
-Recap of Sneil’s Law: -low->high refrac.index: bend towards normal
-high->low refrac.index: bend away from normal
-E.g.H2O->air:
-Eyes form an image by extending a straight line of light back to 1st medium
-No actual object at location of refrac.images=>virtual image seen at interface
-Pencil in H2O appears closer in this case, making pencil seem bent
Refrac.index recap
symbol=n/n’
-Light travels n->n’
-n: refractive index where object is immersed=>in object space
-n’: refractive index where we observe from (rays refracted already)=>in image space
-At a flat interface: there is 0 curvature=>no change in reduced vergence=>image size stays
same as object size
Deviation
-Noted by angle delta
-Is the angular bending of the incident ray after refracting thru a prism
-If we extend light ray back into mediums and it isn’t parallel with emergent ray=>deviation occurs
-Emergent ray path (light leaving medium) doesn’t equal incident ray path (actual light path)
-Angle of deviation:
Angle of emergence
-Angle of light coming out of a medium
Angle of incidence
-Angle at which light hits a surface
Lateral displacement
-Occurs when emergent ray and extension of incident ray aren’t on same path
-The distance between the points of the rays at the 2nd interface=lateral displacement
-Normal incident rays do not refract even when travelling thru diff.mediums
=>no deviation nor lateral displacement
Apparent distance
-Apparent distance calculation for many mediums of diff.n values
Week 3: L8
Learning goals
Prisms
-A piece of transparent material (glass/plastic) composed of 2 angled flat refractive surfaces
-Prisms don’t change in vergence as its surfaces are flat
Apical angle
-Angle at which 2 angled refractive surfaces meet
Base
-Side opposite to apical angle (AC) denoted by ‘a’
Normals of prisms
-Apical angle = supplementary of angle G as both angles are formed by lines that are normal to each
other
- ∠E+∠F+∠G=180°; ∠G+∠a=180°
=>∠a=∠E+∠F
-Delta(1) =angle between extension of incident ray+ray refracted 1st time
-Delta(2) =angle between extension of 1st refracted ray+ray refracted 2nd time
=> Deviation=θ1-θ’1+θ’2-θ2=θ1-a+θ2=θ1+θ2-a
For n(prism)<n(medium):
-θ’1>θ1 and θ2>θ’2
-Light bends towards normal as it enters surroundings (denser medium)
=>Deviation<0 as final refracted ray and extension of incident ray approach each other
Normal incidence:
-Deviation angle=θ’2-θ2=θ’2-a
Normal emergence
Ophthalmic prisms
-Thin prisms (apical angle<10 deg)
-Radians used for such small angles
-Paraxial approximation: Angle(radians)~sin(angle)~tan(angle)
-E.g. Angle=4 deg=0.0698 rad~sin(4 deg)=0.0698~tan(4 deg)=0.0699
-Because these values are so close, we can substitute them in some cases
-=>
-Deviation angle~constant for ophthalmic prisms
-Simplified Snell’s Law: for ophthalmic prisms, n⋅θ-n’⋅’θ’ (in radians) instead of n⋅sinθ=n’⋅sinθ’
Prism power
Image formation
-Prisms have no vergence bc surfaces are flat
=>Virtual image=same size as object
TIR in prisms
-Only when light travels from higher n(prism) to lower n(surroundings)
-θ2>θc for this to happen
-Such prisms=’reflective prisms’
=> be used in optical systems to change ray direction(e.g. telescopes) or image orientation
-Reflective prisms, unlike mirrors:
-Don’t req.a silver layer
-Easier to maintain
-However, disadv: prod.coloured borders when polychromatic light used
vs.
Week 4 (L9)
Reflection in plane mirrors
Reflection
-Light bouncing of a mirror
-Can be explained by wave theory+particle theory
-2nd Law of reflection: Angle of incident ray wit normal=angle of reflected ray wit normal
=>Angle of reflected ray independent of any refractive indexes
=>All wavelengths will reflect in same direction=>mirrors don’t produce dispersion
Specular reflection
-Light reflects off smooth surfaces->prod.recognizable images
-Normal at each point of surface=same direction/angle changes in a consistent pattern
-Image only visible from where rays can enter our eyes
Diffuse reflection
-Light reflects off irregular surface
-As the normal line is measured with respect to the reflective surface, normal lines for diff.rays
are diff
=>Rays have varying incident angles=>varying reflection angles
Reflective surfaces
-AKA mirrors
-Metallic mirrors: Mirrors are usu. thin highly reflective metal surface behind glass layer
-Glass protects from rust
-Dielectric mirrors: Some smooth, non-metal materials can reflect (e.g.glass, plastic, H2O)
Mirror shape
-Optics is concerned with a mirror’s 3D shape
-Not all mirrors are flat (can be curved)
-Mirror shape determines image properties
Ray tracing
-Trace by using rays 2/2+ rays travelling from the same point source
-Use 3 rays to trace to reduce chance of error
-Angle of reflection=angle of incidence with the normal
Image point
-Point at which light converges to a point after passing thru an optical system
-Eyes extend rays backward into mirror to find the point where reflective rays cross
=>Virtual image formed, appears to be within mirror where the reflected rays diverge
Sign convention
We consider n’=-n
n and n’ are the same refractive indexes, but n’ considers reflected rays
Lateral magnification
-AKA linear or transverse magnification
-Lateral magnification=ratio between object’s+image’s reduced vergence
-Reduced vergence: =n value/vergence
-Proof that magnification for mirrors=1
-Bc magnification=1, image size=object size
-Bc ratio of object+image height=+1, they have the same orientation (upright)
Reversing images
-Mirrors don’t reverse images
-Mirrors only represent the south-north directions (front/back of image)
E.g.
-We see the front of the person thru the mirror->in the image, the north side appears on the
south side
=>north-south reversal
Plane mirrors
-Can be used for eye tests where not enough space in a room
-Chart placed in front of plane mirror, letters printed in reverse bc north-south reversal
-Mirror makes image appear further away (double the actual distance) bc virtual image created
in mirror
Spherical mirror
-Has 1 focal point (point at which reflected converging rays intersect)
Focal point
-Point at which collimated rays (parallel=>0 vergence) form an image after reflecting off a
curved surface
-Focal length=’f’=distance from V to F
-For concave: the real point where collimated rays intersects after reflecting (becomes
convergent rays)
-For convex: the virtual point that eyes trace the collimated rays to after they reflect (becomes
divergent rays)
-Image point corresponding to focal point can be called an on-axis point located at infinity
Focal plane
Concave mirrors
-Reflection occurs at mirror’s inner surface
-Normal line connects reflective surface to curvature centre
Convex mirrors
-Reflection occurs at mirror’s outer surface
=>Convex mirrors=divergent mirrors=>more neg- vergence induced
-Bc reflected rays are divergent, eyes trace back rays=>virtual image produced
Radius>0
Focal point (F):
● Formed halfway between V and C
● =>Virtual image prod.at O’
● Focal length (f)>0
● f measured from V->C => same wit light direction=>pos+ f
-Light reversibility:
● If virtual point source is placed at F, rays will reflect parallel to optical axis
● =>After reflection, rays become more neg- vergence=>closer to zero vergence
Power or mirrors
=Ability of mirror to change light’s vergence using reflection
-Mirrors can change vergence more/less depending on curvature
=>Power of mirror is proportional to curvature
-Power of curved surface is inversely proportional to radius of curvature
If we pretend n’=-n, we get F= Through this formula, we can see F and r will have
opposite signs always
Construction rays
1st ray: Rays parallel to each other pass thru F after reflection
2nd ray: Rays aimed at F reflect parallel to each other
3rd ray: Nodal rays - perpendicular to curved mirror at point of incidence
4th ray: Vertex ray - reflects exactly thru path of incidence
-Construction rays used to find image’s location
Nodal rays
-Rays that hit curved mirror surface parallel to the normal (perpendicular to surface)
-Nodal rays pass thru centre of curvature
-Nodal rays reflect thru the exact same path they hit the surface
Vertex ray
-Ray that hits curved mirror surface at vertex reflects back symmetrically
E.g.
Ray tracing
Ray tracing of concave mirror
Convex mirrors:
-> as n(air)=1
Mirror power
-As curvature increases, mirror power increases
-When object is closer to mirror than F, rays reflect divergent=>image is virtual as eyes extend
back rays=>image vergence=neg- (pos+ mirror power isn’t enough to counteract this)
Marginal rays
-Rays with incidence angles>10 deg
-They hit the mirror outside of its paraxial zone (instead, at mirror’s edges/margins)
=>Their angle of incidence=angle of reflection
-These rays don’t cross at F
-They don’t all intersect at same point, but may intersect at many diff points (spherical
abberation)
Caustic curve
-No specific image pt, but a spread of light (indicator of spherical abberation)
-Spherical aberration avoidable if use curved mirror with small aperture, or parabolic mirror
(peripheral flattening alters θ(incident rays) so that reflect to cross F)
Week 5 (L11+L12)
Learning goals
Curved surfaces
-A curved surface that separates 2 diff.mediums
-We are concerned about spherical surfaces in optics
-Inside sphere=concave surface, outside sphere=convex surface
S1, S2 is convex to the lower refrac.medium
Concave surfaces
-If surface is concave to lower refrac.medium=>surface=divergent interface/surface
-n(sphere)>n(surroundings)
-Bc ray travels towards higher n=>ray bends towards normal
Convex surfaces
-If surface is convex to lower refrac.medum=>surface=convergent interface/surface
Convergent surfaces
-Are all convex to lower refrac.medium
-Focal point=real
Divergent surfaces
-Concave to lower refrac.medium
Paraxial rays
-Rays that make a small angle (10 deg or less)with optical axis=>vergence=very small
Paraxial rays converge to same image point
Refractive power
-Ability to change vergence thru refraction
-Formula:
-Measured in diopters
-Neg- refrac.power=convergent
-Pos+ refrac.power=divergent
=>Power increases as diff between n values increase
=>Rays converge at a greater angle when power increases=>radius becomes smaller
-Making radius smaller makes power greater
Conjugate points
-Image point+object of curved mirrors are interchangeable
-If image point+object point position are swapped, the same path will still be prod.
Marginal rays
-Rays wit incident angle>10 deg
-Follows Snell’s Law, but not Parax.approx
-In spherical refractive surfaces, the more marginal rays are, the further it’s intersection point is
from the paraxial intersection point
-Marginal rays cause light to spread (caustic curve)
Spherical aberration
-In spherical refrac.surfaces, marginal rays refract diff.to parax.rays
W7 (L16)
Thin lenses (I)
Learning goals:
Spherical lens
Lens
-Formed by 2 curved refractive surfaces (surfaces are front+back surfaces, respectively)
-d=distance/thickness (lens) ; diff to n of curved surfaces
-R1=radius of surface 1 (front), R2=radius of surface 2 (back)
Refractive power (recap):
-Power of lens to change light’s vergence using refrac.
Is affected by:
-Refrac.power of surface 1
-Refrac.power of surface 2
Rectilinear propagation
-As light moves thru a medium, reduced vergence changes progressively
-Thickness (distance) of lens+n(lens) induces change in reduced vergence
Thin lens
(d is significantly smaller than radiuses)
=>No change in reduced vergence
=>Is a thin lens
Refractive power of thin lens
Total refrac. power of thin lens: ~ F1+F2 (as change
reduced vergence ~ 0)
-F1=refrac.power of front surface, F2=refrac.power of back surface
Equi-convex:
● Both surfaces convex
● Both surfaces’ radii of curvature=same, but surface 1=pos+ radius (bc centre of
curvature is to the surface’s right)
Plano-convex:
● Surface 1=flat=>infinite radius of curvature
● Convex back surface=pos+ radius
Bi-convex:
● Both surfaces convex
● Diff absolute values for radiuses (diff.magnitudes)
Converging meniscus:
● Convex 1st surface, concave 2nd surface
● Both surfaces have pos+ radii as centre of curvature is to the right of surfaces
Equi-concave:
● Both surfaces concave
● Radii have same absolute value, diff signs (surface 2 radius=pos+)
Plano-concave:
● Concave surface 1=>neg- radius, flat surface 2=>infinite radius
Bi-concave:
● Both surfaces concave
● But, diff absolute values for radii (diff.magnitude)
Diverging meniscus:
● Surface 1=convex, surface 2=concave
● Both have pos+ radii, but surface 2=more curved=>smaller radius
Neg- meniscus:
● R1>R2=>F1 is flatter as R1 is longer=>lens becomes thicker towards periphery
Pos+ meniscus:
R2>R1=>F2 is flatter as R2 is longer=>lens becomes narrower towards periphery
W7 (L17)
Thin lenses (II)
-Thin lens are so thin that they can be aprox.represented with a vertical line
Focal point of thin lens
-Object focal point (F) where rays intersect (in object space) such that refrac.rays are parallel to
each other
-Image focal point (F’) found where rays intersect after refracting=>image formed at F’
-Lens’ focal object length (f) has the same magnitude as it’s image focal length (f’)
Object point:
-Conjugate to an on-axis image at infinity
-Object focal length (f) opposite sign to lens’ sign
=>f’=neg-
-Image point (F’) seems to be an on-axis point where refrac.rays appear to diverge from
=>F’ is a conjugate to an on-axis virtual object at infinity
-=>F=virtual as eyes trace back refrac.rays to form F’
-f’=neg- as divergent thin lens=neg- refrac.power
Object point:
-Object point (F)=point where incident rays point to ; is behind lens
-Incident rays refract=>become parallel to optical axis
=>F=conjugate for object at optical infinity
-Object focal length (f)=pos+ => F=virtual
le
=>
Nodal point
-Is the lens’ optical centre (point where ray incident to an optical element crosses optical axis)
-OC=optical centre
-Imaginary point on optical axis such that rays incident thru this point don’t deviate
-Position of nodal point depends on lens form
-(For thin lens) OC considered to be at intersection of lens (arrow) wit optical axis
-All rays must come from A (off-axis point of extended object OA)
-Trace a ray parallel to optical axis
-Trace a ray passing thru F
-Trace a nodal ray (passes thru nodal point=OC)
-Image will be at A’ (an off-axis point, vertically aligned wit O’)
=>Is an extended image (O’A’)
W7 (L18)
Thin lenses (III)
Learning goals:
Vergence recap
-Vergence changes as light propogates (bc light diverges from a source or converges in order to
form an image pt)
-Location where vergence is measured from (object, image) must be given to give correct signs
=>Different lens power req.for spectacles vs contact lens, bc nominal power ≠ effective power
Sign convention
-Move lens right => d>0 (move lens towards eyes => spectacles->contact lens)
-Move lens left => d<0 (move lens from eyes => contact lens->spectacles)
-Sign of F and d must be used in equation
W8 (L18*+L19)
Thin lenses
Learning goals:
Object focal point=point where if rays diverge from here->will exit parallel after pass thru lens
Image focal point=parallel rays will focus at this point after pass thru lens
- ->
(Final image vergence(2nd lens)=object vergence(2nd lens)+refrac.power(2nd lens))
Final image vergence=refrac.pwr(1st lens)+refrac.pwr(2nd lens)=total refrac.pwr
FVP and BVP only applicable when light enters/exits system parallel
-E.g.
Example question
Effective power recap
-Vergence prod.by lens for 0 object vergence=pwr of lens (not on lens plane)
W9 (L21)
Learning goals
Ophthalmic lenses
-Thick lenses used to correct refrac.errors
-Front+back surfaces determine thickness of lens
Base curve: curve of front surface; is always curve of front surface in spherical lens (bc
ophthalmic lenses always=meniscus)
Sagitta
-Surface depth or surface curvature
-For same cord, if r’<r, s’>s=>shorter radius=longer sag->longer sag=more curved
Lens clock
-Measures surface curvature
Derived from:
Example:
=>
Meniscus
-Most ophthalmic lenses are meniscuses
-Calc.by:
-Applicable for both pos+ + neg- meniscus lenses
-Reducing diameter of stock + lenses doesn’t change max thickness, but changes edge
thickness
-If lenses are manufactured to a smaller diameter, max thickness reduced, but edge doesn’t
thickness changes
as n’ increases,
E.g.
Must also change back surface’s pwr accordingly to keep Flens the same
Plate height
Example:
Effective power
-For pos+ lens: focal length increases as distance of lens to eyes increases=>F decreases
-Move lens further from eye without changing lens power=>effective pwr at eye’s plane will
increase
=>Can correct long-sightedness by moving lens away
-For neg- thin lens: the image focal point is in the object space=>as lens’ distance to eye
increases=>focal length decreases=>F increases
-Move lens further from eye while keeping lens pwr same=>effective power decreases
=>Can correct short-sightedness by moving lens closer to eyes
Bringing neg- lens closer to eyes increases vergence (as distance becomes less neg-)
Pusing pos+ lens away increases vergence=> increases lens’ effective pwr
W9 (L22)
Thick lenses
Learning goals:
Thick lenses
-Are ophthalmic lenses
d>0
-Lens 2 can be moved until vergence reaching 2nd lens after traveling thru air is the same as
vergence of light reaching back surface of thick lens after travelling thru refrac.index of lens
New distance between lens=reduced or equivalent thickness (d dash)
Equivalent systems
-For calc.sake, thick lens can be represented by thin lens system wit reduced distance (d dash)
-d dash=actual distance/n(lens) => it can be assumed n=1 => lens system is easier to work wit
Front vertex power of thick lenses
m2=L2/L’2
M2 gives characteristics for O’2, O’2 is the back lens’ image, but also the image prod.by whole
lens system (1.26)
W10: L24+L25
Gauss/Equivalent Thin Lens System
Learning goals
-We have to work wit manythick lenses in optom (cornea+eye’s lens+corrective lens=6
surfaces)
=>Using step-along can be tedious
Cardinal points
-Used to calc.Gauss/equivalent thin lens system’s characteristics
For equivalent thin lens:
E.g.
=>f’E=-fE if n’=n
Object principal plane
-A plane (imaginary line perpendicular to optical axis) relating to the object space of a Gauss
system
-H=intersection of object principal plane wit optical axis
Principal planes
-Object princ.plane+image princ.plane=conjugate planes
=>A conjugate pt on OPP has a corresponding conjugate pt on IPP
-These planes are unit planes (mag=1x)
-Light doesn’t actually ‘travel’ thru H and H’=>use dotted lines between H and H’
-Equivalent pwr:
Note: in divergent thicklens, F and F’ are virtual=>F in image space, F’ in object space
-Focal lengths measured from principal pt->focal pt
-If n’2=n1 => HN and H’N=0 => H coincides wit N, H’ coincides wit N’
-Also, if HN or HN=0, fE=f’E but they have diff signs
E.g.
-Actual refrac.rays
-Ray trace when H’ is before H: