WOIN & Traveller Conversion Guide
WOIN & Traveller Conversion Guide
WEAPONS
convenience. Simple cross-reference the
number of dice with the die type to get the
Traveller was one of the earliest roleplaying
WOIN damage.
games, and over the years it has accumulated
Type. Traveller does not used damage types,
a wide range of resources. One of its defining
so these should be assigned manually, but
features is the array of equipment and
should be fairly obvious. Heat and ballistic are
weapons available.
the most common damage types, and cold/
This article presents short, simple conversion
cryo and radiation pop up occasionally.
rules for using Traveller weapons in a futuristic
Range. Traveller uses a scale of weapon types
WOIN game such as N.E.W. The Science Fiction
based on meters. WOIN uses 5’ squares. These
Roleplaying Game. This guide includes notes for
convert as follows.
converting Mongoose’s Traveller from 2008 and
the updated version from 2016.
As a general rule, item costs are the same in Traveller Weapon WOIN (sq)
both systems, and weights in kg are doubled Type
to get lbs. For many equipment items, this is
Thrown 3
all you need; the item description describes its
function. Weapons have more statistics, which Pistol 10
are converted according to the guidelines
below. Rifle 20
Shotgun 6
Statistics
Use the following guidelines to convert a Assault Weapon 15
Traveller weapon to WOIN.
Rocket 30
Damage. Damage is converted using the
standard dice conversion table found on the
WRRD. This is reproduced below for
Dice 1d 2d 3d 4d 5d
13 Average 10
Stellar/Jump 4
14 Average 11
Stellar/Jump 5
Armor Type SOAK Avail Cost Wgt (lb) Special
Jack Light 1 1A 50 2
Mongoose Traveller 2016 like the Central Supply Catalog can provide a
wide range of ready-to-use equipment for
Mongoose released a new version of Traveller
your WOIN game. You will find some of these
in 2016. The following differences apply when
on the next page.
converting weapons to WOIN.
Range. Range is noted in meters. To get a
Weapon Traits
WOIN range in squares, multiply by 0.6. Note
that Traveller rifles include a scope in their The following new weapon traits are used
ranges, so divide by 10 if the range is larger with converted Traveller weapons.
than 50 or so. A scope can be added using the AP X. Armour Penetration allows the
usual WOIN upgrade rules. weapon to ignore the indicated amount of
Damage. Use as shown, less 1d6 (so 3d6+3 is SOAK. Halve the value.
2d6+3). Where two D’s are noted (e.g. 3DD, Blast X. This is the equivalent of WOIN’s
demoting Destructive) this means that the Burst X. Halve the value.
damage is multiplied by 10. Bulky. This is the equivalent of WOIN’s
Other values are converted according to the heavy.
guidelines for the 2008 Traveller version. Books
Psi-Commando Battle Dress 13 (+ half PSI) 12C 1.2 MCr Radshield, powered
Psi- Enhanced Battle Dress I 11 (+half PSI) 10C 800,000 Radshield, powered
Psi- Enhanced Battle Dress II 13 (+half PSI) 11C 880,000 Radshield, powered
Melee Weapons
This document does not include examples of
converted melee weapons, as the WOIN
system already has a much larger array of
these in books such as Fantasy Equipment.
Armour
Simply halve the protective value of Traveller
2016 armour types (minimum 1).
Note that some Traveller armour contains
radiation protection. This SOAKs radiation
damage at a value of 5% (round down) of the
RAD value indicated; this is so often within 1
point of the actual regular protection, that a
simple radshield trait is used instead, indicating
that the armor’s SOAK applies to radiation.
Remember to double the weight to convert
from kg to lb. You will need to assign type
(light, medium, heavy, powered) manually.
Archaic armours are not listed below, as WOIN
Fantasy Equipment already has far more than
Traveller.
Shields
Traveller contains a range of shields. You will
simply need to decide whether each is small,
medium, or large. Cost, weight, etc. all remain
the same.
Slug Pistols
Slug Pistols Damage Type Range Cost (cr) Size Weight (lb) Availability Special
Slug Rifles Damage Type Range Cost (cr) Size Weight (lb) Availability Special
Energy Damage Type Range Cost (cr) Size Weight (lb) Availability Special
Pistols
Energy Damage Type Range Cost (cr) Size Weight (lb) Availability Special
Rifles
Heavy Weaponry Damage Type Range Cost (cr) Size Weight (lb) Availability Special
Artillery Damage Type Range Cost (cr) Weight (lb) Availability Special
Black Powder Mortar 6d6 Ballistic 0.5km 2000 0.5t 4A Artillery, burst
3
Heavy Bombardment Gun 3d6x10 Ballistic 40km 0.75MCr 500t 5B Artillery, burst
10,
destructive
Explosives Damage Type Range Cost (cr) Weight (lb) Availability Special