Sw07 Outerrim Rulebook V2-Compressed
Sw07 Outerrim Rulebook V2-Compressed
EXPANSION
OVERVIEW
“Oh, the stories I could tell. So many of them true.”—Hondo Ohnaka
Unfinished Business provides new characters, and increasing player interaction throughout the game.
equipment, ships, jobs, cargo, and crew for aspiring Ambitions present players with additional goals they
smugglers and bounty hunters, as well as a way for them must accomplish to win the game, providing them with
to travel quickly across the galaxy by passing through long-term strategic direction.
the Core Worlds. This expansion doubles the size of each Finally, this expansion enhances the base game’s single
encounter deck to ensure that no two games are alike. player mode by providing the option to compete against
This expansion introduces two optional variants: favors bounty hunter characters and by adding a special AI
and ambitions. Favors allow players to aid each other card for each character so that each opponent poses its
in various ways, creating new avenues for negotiation own unique challenge.
COMPONENTS
1,000
Black Krr
tell. santan
Ord Man e
Gambling Shopping
Cannot
buy on
Mantell
Cad Ban
/ Rew ion: Ord
Crew ards Destinat 000 and
Gain 5, of
Reward: card instead
rotate this arding it. 3
disc
3
Droid Par
ts 5
Astromech 4
Cargo
Cantonica Core Wo ©LFL ©FFG
rlds
1–2 Duri
fameng. grou ©LFL ©FFG
3 e with 2 2 heal nd combat,
ll Across the the gam th if you
You start 1 damageremaining, you have at least
Ord Mante Core from the on your may suffe
Cargo , except amo1unt of your character to r
gain fame ce the dice to turn
Astromech When you this card, redu gain 5,000. a .
on and Persona
abilities gained by 1 defe
Droids
ated, reco l Goal –
of fame Planning
nst
characte bat veragai
allthe : If you are
win a com
r. in dam age not
After you 5 or mor eIf dice
you reco from
. vered at leastyour ship and
l Goal: d gain 1 card
Persona t who rolle and flip this fame and flip this 4 damage,
Reward:
Gain 12 onen
an opp bat, gain 1 fame card.
Cross the Destinat ,000.
Gear Galaxy
ion: Nab com Setup ation
Hutt reput: Card #90,
oo
#90,
Credits Setup: Card ICS Hutt reputation
STRENGTHTACT
©LFL ©FFG STEALTH
E TACTICS
KNOWLEDG
8 Character Standees
1,000
2 Core Worlds Endcaps (with 8 Plastic Stands) 91 Encounter Cards 45 Market Cards 8 Character Cards
24
6 or the crew
If you have6,000 to gain s token. choi ce
tation.
2 ACTION STEP
of your – Perfo
defeated
).
d a Fett’ a ground repu faction • Deliv rm any
may spen discard Bob n, fight n with 1 er has er cargo or all:
6 4 reputatio
Hutt Fett ( 5).
If you win, 1 repu tatio
• Lose with which that
play • Mark
et actio
and bou
n (if on
nties.
If you haveagainst Boba Fett’s token. choice tation. ▶
Step 1: a planet):
combat discard Boba repu from top
May disc
ard
5 4 ▶
Step 2:
of a sing up to 2 card
le market s
Favors mar
rs
May
ket deck buy top card of
from
deck.
favo . Then a
5 Crew can requ
following
est the e):
mov eme , reso
on next nt and reveal lve patrol
1 A player player (in any
spac • skills for card, if any. contact icons
t another er’sTrad e cards
that play with a play
Ship Goal: Win
to gain 1 fame 2 ship combats
Boba Fet Gain 1 of 3 ENCOUNTE die er in your
and flip this sheet. • Advice:test. tional R STEP space.
1 skill 1•addi
Fight a patro – Choose 1:
r 2 navpoint tegy: Roll
Ship Goal: Encounte bat Stra reputatio l (required
spaces to gain
1 fame and look at • Com a combat. n with a
er’s if you have
Secretly that play
flip this sheet. JUMPMASTER 5000
© LFL
STEALTH
© LFL
© FFG
©LFL ©FFG
JOB or BOUNTY
Hero of the
Setup: 5,000 Rebellion
and “Quad
Laser Cannon”
REBEL REPUTAT mod ()
ION - SHIP
You hate the COMBAT
Empire and
your life to its
supporting brutal authoritarianism
and fighting . That is why
for the Alliance you’ve dedicate
Destination: to Restore
the Republic d
Encoun ter: Spend Any Rebel .
planet
10,000 to
gain 1 Rebel
reputation.
1 Make contact
Encounter
with a Rebel
cell on Mon
the Mon Calama Calamari.
ri space.
2 Take part in
the Ryloth
resistance
against Imperia
Encounter l occupation.
the Ryloth
space.
∞ Prove your
12 Goal Tokens
© LFL ©
FFG
8 Ambition Sheets
1
• Orange Contacts: When placing contact tokens
USING THIS EXPANSION on planets, randomize the orange contact tokens
and place one facedown on each planet (not
Before setting up a game using this expansion, add the
on contact spaces). Do not place them on Core
following cards into the existing decks:
Worlds spaces.
• Character Cards
• Reference Cards: Give each player one of the
• Encounter Cards (Note: replace Takodana reference cards included in this expansion. This
encounter card #10 from the base game with card replaces the “Player Turn” side of the base
card #10 from this expansion.) game reference cards, but players may still find the
• Market Cards “Ways to Gain Fame” and “Skill Test” sections on
the back of the base game reference card helpful.
• Databank Cards
All cards in this expansion have the The Databank
Unfinished Business icon to distinguish them Expansion
This expansion adds many cards to the databank. These
from cards in the Outer Rim base game. Icon cards function exactly as other databank cards, and are
added to the deck in numeric order.
Setup
The pips on the back of cards indicate how many
When using this expansion, make the following changes copies there are of each card. However, this expansion
to the setup rules on page 16 of the Rules Reference: adds cards that make some of those pips inaccurate,
• Core Worlds: When building the map, use the Core as follows:
Worlds endcaps instead of the ones provided in the • Every job now has two resolution cards in the
base game. Also, shuffle the Core Worlds encounter databank, even though some of these databank
deck and place it near one of the endcaps. When cards only have one pip on them. When a job card
setting up patrols, the Rebel and Syndicate patrols instructs a player to resolve a specific databank
start on the same navpoint on the Spinward Core card, they find the two cards, shuffle them, and
endcap, and the Hutt and Imperial patrols start on draw one at random.
the same navpoint on the Trailing Core endcap.
When new patrols are spawned, they spawn on • There are now four starting cargo cards (card #91)
those same spaces, respectively. and four starting job cards (card #92).
Level 1 Patrols
Level 2
Level 3
Level 4
2
If they do not intend to cross, or do not announce that
RULES they intend to cross, they resolve the “Core Worlds”
section of the Core Worlds encounter card.
“I never ask that question ‘til after I’ve done it!”
—Han Solo Core Worlds Core Worlds
This expansion provides players with the option of “We recognize an ally when we see one,” the officer
says. “Safe travels, and long live the Emperor!”
Across the Core
visiting the Core Worlds of the galaxy and even crossing Move directly to the other Core Worlds space.
Some pirates have pushed an asteroid into the
through the Core Worlds to reach the opposite end of If you have or Imperial reputation:
The Imperial inspector stands outside your ship.
hyperlane to set up an ambush. You’re lucky
your sensors detected it in time.
the galaxy. This is accomplished by encountering one of Move directly to the other Core Worlds space.
“You know, we could skip this process if you make it
worth my while.” Then, fight a space combat against
You may discard 1 of your crew, cargo, pirates ( 4). If you lose, either
the two Core Worlds spaces: the Spinward Core or the or gear to gain 1 Imperial reputation and
move directly to the other Core Worlds space.
lose 3,000 or discard 1 cargo.
Both Core Worlds spaces share an encounter deck. Core Worlds Clarifications
The cards in that deck represent the adventures a
player has while visiting or passing through the Core • A player who moves from one Core Worlds space
Worlds region. Crossing through the Core Worlds can to the other via an “Across the Core” encounter
be dangerous, especially for players who have negative has not moved through any other spaces during
Imperial reputation. this movement.
During a player’s turn, if they choose to encounter their • When determining the nearest player, space, or
space while on a Core Worlds space, they draw the top component, players do not count through the
card of the Core Worlds encounter deck and resolve it. Core Worlds.
Before a player draws a Core Worlds encounter, • When resolving patrol movement icons, patrols
they must announce if they intend to cross to the cannot cross through the Core Worlds. They cannot
other side of the galaxy. If they intend to cross, they move from one Core Worlds space to the other.
resolve the “Across the Core” section of the Core Worlds
encounter card.
3
Contact Tokens Player Bounty Rewards
“If you live long enough, you see the same eyes in When a player completes a bounty for another player’s
different people.” —Maz Kanata character, they ignore all rewards and other effects
Orange contact tokens provide a range listed on the bounty card. Instead, they perform the
of iconic characters that players can following steps:
recruit as crew or hunt as bounties. 1. Gain 5,000.
As crew, these contacts tend to be
2. Gain one fame.
expensive to employ, and as bounties,
they tend to be difficult to defeat. Orange Contact 3. If the defending player has negative reputation ()
with one or more factions, the player completing
An orange contact token is placed on each planet during
the bounty chooses one of those factions to gain
setup, and players can encounter such tokens like all
one reputation with.
other contact tokens while visiting the planet where the
token is located. 4. If the defending player has positive reputation ()
with one or more factions, the player completing
All other rules that apply to contact tokens apply to
the bounty chooses one of those factions to lose
orange contact tokens as well.
one reputation with.
Contacts for Player Characters After completing the bounty, the bounty card is removed
from the game.
With the addition of new character cards and contact
tokens, a player might encounter a contact token that Player Bounty Clarifications
matches their own or another player’s character card.
When this happens, the player discards the contact • Unlike a bounty for a contact, a player does
token immediately without resolving its databank card not have the option to capture another
or fighting the contact for a bounty. Then, the player player’s character.
resolves a different encounter of their choice, such as • A player cannot complete a bounty for their own
encountering their space or a different contact token. character. However, they may gain their character’s
Example: Chewbacca encounters a facedown yellow bounty card to prevent other players from
contact token in his space and finds the contact token for attempting to complete it.
Chewbacca. Chewbacca discards that contact token and
chooses instead to encounter his space. Multi-Player Jobs
Some of the jobs from this expansion require two players
Player Bounties to work together to complete them. A player with one of
these jobs must have another player in their space while
With the addition of new bounties and characters, it is
at the specified destination to attempt the job. During
possible for a player to gain a bounty card that matches
the job, if a decision must be made, the current player
a player’s character card. Because contact tokens that
makes that decision. If any player involved in the job is
match characters in play are discarded, a player who
defeated during the job, the job fails.
has a bounty card for another player’s character cannot
complete that bounty by locating its contact token
as normal. Opposed Jobs
Instead, the player with the bounty can choose, as their Some of the jobs from this expansion allow a player to
encounter for their turn, to fight that character if they are attempt to take credits or assets from another player.
in the same space. If they are in a planet space, they fight These jobs each list a skill as “(opposed)” in their skill
a ground combat. Otherwise, they fight a ship combat. list, which means that both players test this skill during
If the player with the bounty wins the combat, they the job. The best result for the player with the job is
complete the bounty. Otherwise, they keep the bounty for them to pass their test and their opponent to fail
and can attempt to complete it on a future turn. their test.
4
Market Action Discards Rotating Assets
During the “Discard a Card” step (step 1) of a market Some market cards have assets at both ends of the card.
action, after the current player discards a card, they may Each of these cards has an arrow in the upper left corner
choose to discard a second card from the same market of one of the assets indicating that this is the starting
deck. They do not resolve any patrol movement icons or asset for the card.
reveal contact icons (see below) on the newly revealed
card, as normal.
1,000
1–2 1,000
©LFL ©FFG
Each reveal contact icon has a range of numbers on it. When a player buys or gains one of these cards from
When one of these icons is resolved, if the number of the market, they pay the cost of the starting asset and
players in the game is included in the range of numbers place the card in a slot so that the starting asset is visible
displayed by the icon, the current player must choose and the other asset is tucked under their ship sheet or
one facedown contact on their planet and turn it faceup, player board.
if able. They do not encounter that contact, though they 1,000
may do so during their encounter step as normal. Cannot buy on Ord Mantell.
Destination: Ord Mantell
Reward: Gain 5,000 and
rotate this card instead of
discarding it.
5,000
Astromech Droid Parts
WEAPON Cargo
Gain +1 . CARGO MOD
When resolving a bounty,
3 1–2
you may gain an additional 0
+1 . If you do, you cannot
eliminate the contact. Cargo
Astromech Droids
Electroripper Staff 6
Gear
2
Reward: Gain 12,000.
Destination: Naboo
When a player
3
buys or gains a rotating asset, they place it in
a slot so that the starting asset icon is visible.
1,000
©LFL ©FFG
4 STARTER SHIP
card 180 degrees so that the other asset onCREW the card is
©LFL ©FFG right side up. The card remains in the slot that it was in.
The icon shown above is resolved only during games
with three or fewer players because it reads: “1–3.”
Rotating Asset Clarifications
• If a player gains a rotating asset from another
Reveal Contact Icon Clarifications player through a trade or other game effect, that
• If a player flips a contact that matches any player’s card maintains the same orientation when it is
character, they remove that contact from the game transferred to the new player.
and flip another token. • If a rotated asset is discarded, it is returned to the
• If a player is not on a planet when they resolve a appropriate deck in the same orientation as all
reveal contact icon, that icon has no effect. cards in that deck.
5
Debt Tokens
OPTIONAL RULES
Debt tokens represent a promise of a future favor to
This section contains optional rules for favors and another player.
ambitions that players can add to their game. Players
can use each rule on its own or both of them together. If using the favors optional rule, each player takes the
Players should agree as a group which of these rules debt token that matches the color of their player board
they will use, if any, before the game starts. during setup.
Favors allow players to offer assistance to other players,
adding more player interaction and negotiation. Favors
do not significantly impact the game’s length.
Ambitions add long-term goals for each player that they
must complete to win. This increases the game time, but
provides a story arc for each player. Debt Token
Like credits, debt tokens can be traded at any time
Favors during the game. A player can even trade debt tokens
Even in the cutthroat Outer Rim, competitors can be they have from other players.
persuaded to help each other out … for a price. A player can gain a favor of their choice from another
player by returning that player’s debt token to them. The
Using Favors player who received the debt token must grant the favor.
A player can request favors from their opponents, even
if they are not in the same space. Requests for favors
Negotiating
can be made at any time except after dice are rolled for A player can offer compensation to other players in
a combat or skill test. Each player can only receive one exchange for being granted a favor. Compensation can
favor per turn. include debt tokens and credits. A player can also offer
There are four favors a player can request, as follows: to give assets to or trade assets with another player in
their space. They can even offer future promises, but any
• Advice: Choose a skill to gain for your next skill test
agreement that cannot be immediately fulfilled is non-
during the current turn. The chosen skill must be on
binding.
the character or a crew of the player who is granting
the favor. Example: Enfys Nest is resolving a job and must test Tech,
which she does not have. She offers Dengar 2,000 to
• Combat Strategy: Roll one additional die in a
use his Tech skill. Dengar makes a counter offer of 2,000
combat involving your character or ship.
plus Enfys Nest’s debt token, which she agrees to. She
• Endorsement: Choose a faction that the player gives her debt token and 2,000 to Dengar and gains the
who is granting the favor has positive () Tech skill for her test.
reputation with. You are treated as having positive
reputation with the chosen faction until the end of Favor Clarifications
the turn.
• Players cannot request favors from themselves.
• Shortcut: Gain +1 hyperdrive () until the end
of the turn. • Players can give other players credits not to
provide a favor to another player. However, such
If any player agrees to grant a favor, the requesting
agreements are non-binding.
player gains that favor’s effect. If multiple players offer
to grant the favor, the requesting player chooses which
offer to accept.
6
Ambitions proceeding in reverse turn order, each player chooses
one ambition sheet from those available and places it
Ambitions provide each player with a path to cementing beside their player board. When all players have chosen
their place as the most famous being in the Outer Rim. a sheet, remove the remaining sheet from the game.
When playing with ambitions, a player no longer wins
just by gaining the requisite number of fame. They must Then, each player follows the setup instructions on
also complete a series of goals to win the game. their ambition sheet, each of which provides starting
credits and some other benefit, usually a market card.
Ambition Sheet Anatomy These benefits are in addition to each character’s setup
instructions. Sheets that provide market cards indicate
When using ambitions, each player has their own unique in which market deck the provided card can be found.
ambition sheet. Ambition sheets have several parts. After searching a deck for a card, shuffle that deck.
1. Setup Instructions: The credits and other benefits
the player gains during setup. Ambition Goals
2. Goal Overview: A summary of skills and other Each ambition sheet lists several goals that a player
requirements for completing this sheet’s goals. must complete to win the game. Each goal is preceded
3. Abilities: Additional abilities the player can use. by one of the following, which indicates when during the
game that goal can be completed:
4. Goals: Requirements that must be met for the
player to win the game. • Dash (–): These goals can be completed at any time.
5. Progress Tracker: Goal tokens are placed in these • Number: These goals must be completed in
spaces for each completed goal. numeric order. For example, a player must complete
a goal numbered “1” before they can complete a goal
1 Servant of the Emperor numbered “2.”
Setup: 6,000 and “Imperial Favor” job ()
2 PILOTING - STEALTH - STRENGTH - TECH - IMPERIAL REPUTATION - SHIP COMBAT • Infinity Symbol (∞): These are ongoing goals that
You’ve seen how the Empire rewards its most important (and most loyal) subjects. are only complete while their criteria are met. These
goals can be completed at any time but are no longer
For you, personal wealth and power trumps all other values.
3 Destination: Any Imperial planet
Encounter: Spend 10,000 to gain 1 Imperial reputation.
complete if the criteria for the goal are no longer met.
1
Make contacts in the Empire.
Encounter a Core Worlds space. • Fame Symbol (): This final goal can only be
Locate a known Rebel sympathizer.
completed after the player has an amount of fame
Action: If there is a crew, a contact, or another player with
5
greater than or equal to the fame requirement and
2 Rebel reputation or Imperial reputation in your space,
move the Imperial patrol up to 8 spaces toward you
and complete this goal. has completed all other ambition goals.
4
Some of these goals provide a player with an Encounter
∞
Prove your allegiance to the Emperor.
Have Imperial reputation and Rebel reputation.
ability, which specifies how the goal is completed. These
Discover the location of the hidden Rebel base.
Destination: Space containing a level-3 or level-4 Rebel patrol.
goals may also specify a Destination. The player must
Final Goal – Encounter: Resolve card #63. You may resolve this
ability instead of encountering the Rebel patrol. be at the specified destination to resolve the Encounter
© LFL © FFG ability for that goal. If the encounter instructs the player
to resolve a databank card, that card is resolved in the
Ambition Setup same way as a databank card for a job. If the player is
defeated while resolving that card, the encounter fails
Before setup, players agree on a fame requirement,
and the player must try again on a future turn.
which is the amount of fame needed to win the game.
Ambitions increase the length of the game, so a fame When a player completes a goal, they place a goal token
requirement of 8 instead of 10 should be used unless on their ambition sheet in the progress tracker space for
players desire a longer game. that goal. If the player no longer meets the criteria for a
goal with an infinity symbol (∞), they remove the goal
During setup, players do not gain starting credits. After
token from that goal’s progress tracker space.
all other standard setup steps, place random ambition
sheets equal to the number of players plus one faceup When a player has all of their ambition goals completed
on the table. Then, starting with the last player and and meets the fame requirement, they win the game!
7
SINGLE-PLAYER RULES Bounty Hunter AI Opponents
You can now take on the galaxy’s most fearsome bounty
When using this expansion for a single-player game, the
hunters during your single-player games by using the
following rules apply:
new bounty hunter AI deck.
• Setup: During setup, remove “Disable Comms
Network,” “Honest Robbery,” “Sail Barge Sabotage,” Setup
and “Snatch and Grab” from the jobs () market
deck. Remove card 11 from the Ring of Kafrene/ To set up a game using the bounty hunter AI deck,
Takodana encounter deck. follow standard setup for a single-player game with the
following changes:
• Preparing the AI deck: Each character has its own
unique AI card. During setup, choose a character • Choose a character that starts the game with
to play against and prepare its AI deck according to databank card #90 for the AI player.
which databank card it begins the game with: • Shuffle the chosen character’s AI card into the
· #90: Follow the “Setup” instructions under bounty hunter AI deck (cards 1 through 5).
“Bounter Hunter AI Opponents” on the right. Return all other AI cards to the game box.
· #91 or #92: Shuffle the character’s AI card into • The AI player chooses the G-1A Starfighter as its
the base game AI cards numbered 1, 2, 6, 7, and starting ship.
9 in the lower-right corner.
Playing the Game
• Core Worlds: The AI player cannot move through
the Core Worlds. The bounty hunter AI deck functions the same as the
• Discarding from the market: Before buying a base game AI deck. To resolve the AI player’s turn, draw
card from the market, the AI player can discard the top card of the AI deck and resolve it, starting at the
up to two cards according to the rules under step 1 top and proceeding downward.
of “Buying” on page 19 of the Rules Reference.
Hunting Bounties
• Cargo with a patrol destination: The AI player
does not buy cargo with a patrol as its destination. All bounty hunter AI cards instruct the AI player to move
• Rotating cargo: When the AI player delivers a toward or encounter a bounty target. A bounty target
cargo that rotates, they rotate that card and is a character, crew, or contact that matches one of the
move its goal token to the new destination. AI player’s bounties. If the AI player has a bounty that
does not match any character, crew, or faceup contact
• Reveal contact icons: When the AI player resolves token on the map, the nearest facedown contact token
a reveal contact icon after buying a card from the that matches that bounty’s class (white, green, yellow, or
market, they flip the facedown contact token on orange) is considered to match that bounty.
their planet with the lowest class (fewest pips on
its back) faceup. If there is more than one eligible When the AI player has multiple bounty targets, the
token of the same class, choose one at random. AI player uses the following priority:
8
Encounters • Crew Cards: If there is a crew in the AI player’s
space that matches one of their bounties, they
The way in which the AI player resolves an encounter can encounter that crew. If that crew belongs to
with a bounty target is determined by the target’s type. another player, that player can choose to protect
Each encounter results in the AI player resolving either their crew. If they choose to protect their crew, the
an unopposed bounty or an opposed bounty, both of AI player resolves an opposed bounty. Otherwise,
which are described later. it resolves an unopposed bounty.
There are three types of encounters for the bounty • Character Cards: If the AI player is in the same
hunter AI player, which it resolves as follows: space as a player whose character matches one of
• Contact Tokens: The AI player can encounter the AI player’s bounties, they can encounter that
facedown and faceup contact tokens. When character by resolving an opposed bounty.
encountering a facedown contact token, they flip
that token faceup. If the contact matches one of
their bounties, they resolve an unopposed bounty.
Otherwise, the encounter ends.
0
Bounty
0
Elimination Reward: Gain 8,000 and 2 fame.
Capture Reward: Deliver Saw Gerrera's token
to Lothal to gain 17,000, 2 fame,
and 1 Imperial
4 reputation.
1–3
After you gain a reward from this card,
Hunting Bounties Example
remove it from the game.
Bounty
5
©LFL ©FFG
B
Boba Fett’s D
Bounty Cards A
Boba Fett is an AI player and has bounties for C. The contact tokens for Hera Syndulla and
Saw Gerrera (yellow) and Doctor Aphra (orange). Chewbacca are faceup, so they do not match
Boba Fett is on Tatooine and has the instruction Boba Fett's yellow bounty.
“Move toward a bounty target (character,
crew, or contact).” D. Saw Gerrera is not a crew or a faceup contact
anywhere on the map, so the facedown yellow
A. The human player is playing Doctor Aphra, for contact on Nal Hutta matches Boba Fett's
whom Boba Fett has a matching bounty. yellow bounty.
B. The facedown orange contacts do not match Because characters are a higher priority than
Boba Fett's orange “Doctor Aphra” bounty facedown contacts, Boba Fett moves toward
because Doctor Aphra’s character is in play. Doctor Aphra.
9
Unopposed Bounty If the defender wins the combat, the AI player
discards the bounty card for the character or crew it
To resolve an unopposed bounty: had encountered.
1. Remove the contact or crew being encountered If the AI player wins the combat, they resolve the
from the game. following according to the type of encounter:
2. The AI player gains the Elimination Reward on the • Crew: The crew card is removed from the game.
bounty card that matches the encountered contact The AI player gains the Elimination Reward on the
or crew and resolves its “After you gain a reward bounty card matching that crew and resolves its
from this card” text. “After you gain a reward from this card” text.
3. The AI player suffers damage on its character equal • Character: The AI player gains 5,000 and one
to the on the bounty card or on its ship equal to fame regardless of the reward on the bounty card.
the on the bounty card. Remove the bounty card from the game. Then, the
AI player gains or loses reputation as follows:
Opposed Bounty
· If the defending player had negative
To resolve an opposed bounty, the AI player fights a reputation () with one or more factions,
combat against the player whose character or crew the AI player gains one reputation with one of
matches the AI player’s bounty. If both players are in a those factions of your choice, but you must
planet space, they fight a ground combat. Otherwise, choose a faction with which the AI player does
they fight a ship combat. not have positive reputation if possible.
When resolving this combat, follow the steps for combat · If the defending player had a positive
as normal. The AI player is the attacker and all of its reputation () with one or more factions,
abilities are ignored except those that add to its combat the AI player loses one reputation with one
value, health, or hull. of those factions of your choice.
0
3. Boba Fett gains the “Elimination Reward” on
his bounty.
4 1–4 4. Boba Fett resolves his bounty card's “After
Boba Fett
you gain a reward from this card” text, which
Bounty 0
causes him to lose one Rebel reputation and
3
4 Elimination Reward: Gain 12,000 4 and
1–4 2 fame. 3 remove the bounty from the game.
Capture Reward: Deliver Ahsoka Tano’s token
to Lothal to gain 22,000Bounty and 2 fame.
©LFL ©FFG
5
lose 1 Rebel reputation and
this card from the game.
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©LFL ©FFG
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Bounty Hunter AI Clarifications Using Multiple AI Opponents
• The AI player cannot buy the “Wanted” job card This expansion allows you to play a single-player game
or the “Information Broker” card from the bounty using multiple AI opponents. To do so, perform setup
market deck. When instructed to buy from the for both a bounty hunter character (starts with databank
bounty market deck, the AI player discards any of card #90) and a non-bounty hunter character (starts with
those cards if they are the top card of the bounty databank card #91 or #92) and randomly determine a
market deck. turn order for those players—you still begin the game as
the first player. The first AI player in turn order starts the
• When the AI player resolves a reveal contact icon game with 6,000 and the other starts with 8,000.
after buying a card, the AI player reveals a contact
that matches the class of one of its bounties, if able. To play the game, resolve each AI opponent’s turn
separately, drawing AI cards from the appropriate
• If an AI ability reveals a contact that matches a deck (the bounty hunter AI deck for the bounty hunter
character in play, discard that contact and repeat character and the base game AI deck for the other
the effect that revealed that contact, if able. character). Keep track of each AI player’s credits and
• AI players cannot protect their crew. assets separately. Both AI players are competing with
• When the AI player is instructed to discard the top you and with each other to be the first to reach the target
card of the market deck and gain credits, it is not fame number.
buying that cargo card, so the AI does not resolve After each of your turns, draw and resolve one AI card
any icons on the next card revealed. from each AI player’s deck in turn order. Then, play
passes back to you.
Boba Fett
0
3
4 4 1–3
©LFL ©FFG
Bounty
Action: Secretly look at 1 contact
on your planet.
Elimination Reward: Gain 7,000 and 2 fame.
2 7 6
Capture Reward: Deliver Doctor Aphra’s token
Personal Goal: Gain rewards from to Ryloth to gain 17,000 and 2 fame.
2 bounties to gain 1 fame
and flip this card. After you gain a reward from this card,
lose 1 Imperial reputation and
remove this card from the game.
5
©LFL ©FFG
1. The Boba Fett AI player has the “Doctor Aphra” 4. Doctor Aphra has negative Hutt reputation, so
bounty and encounters her on Tatooine. Boba Fett gains one Hutt reputation.
2. Boba Fett and Doctor Aphra fight a ground 5. Doctor Aphra has positive Imperial reputation,
combat. Boba Fett wins with 3 damage on his so Boba Fett loses one Imperial reputation.
dice to Doctor Aphra’s 2 damage.
6. The “Doctor Aphra” bounty card is removed
3. Because Doctor Aphra is controlled by a player, from the game.
Boba Fett ignores the reward on his bounty and
instead gains 5,000 and one fame. 7. Both players suffer damage from the combat.
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EXPANSION CLARIFICATIONS CREDITS
• “Broken Arm,” “Encrypted Message,” Expansion Design and Development: Tony Fanchi and
“Priority Delivery,” and “Structural Damage”: When Corey Konieczka
you gain one of these cards, if you do not have an empty Producer: Jason Walden
slot of the appropriate type, you must discard another Technical Editing: Adam Baker
card to create an empty slot. Editing: Michael Gernes
• Cad Bane: Clarifications on Cad Bane’s ability: Proofreading: Allan Kennedy
Board Game Manager: Chris Winebrenner-Palo
· When you “gain 1 additional fame” from an ability, Expansion Graphic Designer: Michael Silsby
Cad Bane’s ability does not reduce that fame. Graphic Design Manager: Mercedes Opheim
Ȗ Example: Cad Bane has the “Proton Torpedoes” Cover Art: Darren Tan
mod on his ship when he destroys a patrol with a Interior Art: Piotr Arendzikowski, Tiziano Baracchi, Ignacio
reward of one fame. Cad gains one fame for the Bazán Lazcano, Natalie Bernard, Michael Berube, Sara Biddle,
patrol plus one fame for the “Proton Torpedoes,” Cassandre Bolan, Marius Bota, Matt Bradbury, Christopher
reduced by one for his ability, for a net gain of Burdett, Caravan Studio, JB Casacop, Anna Christenson,
one fame and 5,000. Alexandre Dainche, Mauro Dal Bo, Anthony Devine, Florian
· If an ability reads, “you have X additional fame,” that Devos, Alexandr Elichev, Logan Feliciano, Aurore Folny, Tony
fame is not affected by Cad’s ability. Foti, Michele Frigo, Mariusz Gandzel, Blake Henriksen, Audrey
Hotte, Kory Lynn Hubbell, Joel Hustak, Lukasz Jaskolski,
· If an effect reduces the rewards of a bounty, job, or Romana Kendelic, Alex Kim, William Koh, Robert Laskey,
cargo to 0, this does not affect the credits Cad Chris Metcalf, Mark Molnar, Ameen Naksewee, Borja Pindado,
gains from his ability. Claudio Pozas, Vlad Ricean, Martin de Diego Sádaba, Adam
• Dengar: If Dengar has the “IQA-11 Blaster Rifle” gear card, Schumpert, Stephen Somers, Angela Sung, Darren Tan, Andreia
Dengar’s ability to reduce damage is applied first, and Ugrai, Ryan Valle, Magali Villeneuve, Christer Wibert, Andreas
if the damage taken is still greater than two, the total is Zafiratos, Timothy Ben Zweifel.
reduced to two by the blaster rifle’s ability. Art Direction: Jeff Lee Johnson
Managing Art Director: Tony Bradt
• Empty Contact Spaces: Planets without an orange
Quality Assurance Specialist: Zach Tewalthomas
contact token on them (including Core Worlds spaces)
Licensing Coordinator: Calli Oliverius
are empty contact spaces for purposes of game effects
Licensing Manager: Sherry Anisi
that refer to such spaces.
Production Management: Justin Anger and Austin Litzler
· Example: Maz Kanata is on the Spinward Core space Visual Creative Director: Brian Schomburg
when she must discard her “Chewbacca” crew. The Senior Project Manager: John Franz-Wichlacz
“Chewbacca” contact token must be placed faceup on Product Strategy Director: Jim Cartwright
the nearest planet with an empty contact space, so it Executive Game Designer: Nate French
is placed faceup on the Spinward Core space. Head of Studio: Chris Gerber
• Health Remaining: A character’s “health remaining” is
that character’s health minus the number of damage on Lucasfilm Limited
that character.
Licensing Approvals: Chris Gollaher and Brian Merten
• Hondo Ohnaka: Goal tokens placed on Hondo’s assets
remain on those cards even if Hondo flips to the front Playtesters
side of his character card.
Sean Abbott, Alex Almond, Rob Almond, Tim Bailey, Simone Biga, Kathy Bishop,
• Lando Calrissian: When resolving Lando’s encounter Dane Brower, Katy Burton, Paul Carlson, Michael Carney, Micah Crosley, Caterina
card, you may reroll your die using the Lando crew’s D’Agostini, Andrea Dell’Agnese, Wes Divin, Benjamin Dyken, Jennifer T. Dyken,
Peta Dyken, Richard A Edwards, William Edwards, Julia Faeta, Molly Glover, Caleb
ability. If you roll a blank during this encounter and Grace, Aaron Haltom, Patrick Helfrich, Anita Hilberdink, Joseph Karamitsios, Leila
Lando is your only crew, you must discard Lando. Kennedy, Matthew Lansdowne, Scott Lewis, Craig Lincoln, Emile de Maat, Xavier
Marleau, Scott Marlow, Andrea Marmiroli, Judson MacCaull, Kandice Nelson,
• Reputation: While a player is “treated as having” Angelic Phelps, Joe Phelps, Katie Picotte, Zap Reicken, Caroline Seabrook, Dave
a reputation different from their actual reputation, Seefeldt, Rachael Sims, and Kevin Van Sloun.
that player ignores any reputation gained or lost with © & TM Lucasfilm Ltd. Fantasy Flight Games and the FFG logo are ® of Fantasy
that faction. Flight Games. Fantasy Flight Games is located at 1995 West County Road B2,
Roseville, MN 55113, USA, 651-639-1905. Actual components may vary from
those shown.
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