Add Maths Crash Course 2022
Add Maths Crash Course 2022
A. Algebra
B. Quadratics
C. Inequalities
D. Surds, Indices and Logarithms
E. Series and Sequences
A. Coordinate Geometry
B. Vectors
C. Trigonometry
A. Differentiation
B. Integration
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Section 1: Algebra, Sequences and Series
A. Algebra
!"
Remainder theorem: If f(x) is divided by (ax+b) then the remainder is f ( $ ).
Factor Theorem: If f(x) is divided by (ax+b) and the remainder is 0, then (ax+b) is a factor.
long division:
Theorem:
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B. Quadratics
"
To complete the square: y = a(x + h)2 + k. where h = %$ and k = c – ah2
To sketch a quadratic:
• Shape: minimum , a > 0
Maximum, a < 0
• Turning point : ( - h , k)
• Maximum or minimum value is always k .
• X-value which gives max or minimum value is – h.
• X-intercepts: solve ax2 + bx +c = 0
• Y-intercept: (0,c)
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C. Inequalities
NB. For the above rules to work the quadratic must be a minimum.
$*)"
For rational inequalities of the form &*)+ > 𝑘 , multiply both sides by denominator squared,
then simplify and solve.
!"#$
× (𝑐𝑥 + 𝑑)' > 𝑘 × (𝑐𝑥 + 𝑑)'
%"#&
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D. Surds, Indices and Logarithms
surds
indices
logs
• 𝑎× 𝑏 = 𝑎𝑏
𝑏=𝑐
•ac = b ↔ 𝑙𝑜𝑔!
• am ÷ an = am-n • 𝑎× 𝑎 = a
• 𝑙𝑜𝑔" 𝑎 = 1
!
• = 𝑎
• a0 = 1 !
• 𝑙𝑜𝑔" 1 = 0
• rationalise:
• (am)n = amn ! # $ % ' &
• × •𝑙𝑜𝑔! 𝑚( = n𝑙𝑜𝑔! m
% # & % ' &
!
• = a-m •(c + 𝑑 ) 𝑐 − 𝑑
", • 𝑙𝑜𝑔! m + 𝑙𝑜𝑔! n= 𝑙𝑜𝑔! 𝑚𝑛
= c2 - ( 𝑑)2.
= c2 - d
, #
- • 𝑙𝑜𝑔! m - 𝑙𝑜𝑔! n= 𝑙𝑜𝑔!
• 𝑎# =𝑎 - $
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E. Series and Sequences
• ∑ 𝑘𝑎. = 𝑘 ∑ 𝑎.
• ∑(𝑎. ± 𝑏. ) = ∑ 𝑎. ± ∑ 𝑏.
AP GP
. $(0! 1 " )
Sn = % [2𝑎 + (𝑛 − 1)𝑑] Sn = ,r<1
0!1
Sum of the first n terms .
Sn = % [a + l ] l – last $( 1 " !0)
Sn = 1!0
,r>1
term
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Section 2: Coordinate Geometry, Vectors and Trigonometry
A. Coordinate Geometry
NB.
- Solving equations simultaneously gives the points of intersection of the equations.
- If a line is a tangent to a curve, then when solved simultaneously, only 1 solution is
obtained.
Equation of a circle:
NB – To determine the equation of the normal at a point P (x, y) on a circle, use the same
steps as above, except that gradient of radius = gradient of normal.
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B. Vectors
𝑥
General form: For a point P (x, y), its position vector can be written as: JJJJ
𝑂𝑃 = ( 𝑦 ) = xi + yj
−𝑥
JJJJ = (
𝑃0 −𝑦 )
Equal vectors: If two vectors are equal:
ai + bj = ci + dj
then a = c and b = d.
𝑎 𝑐 𝑎±𝑐
To add or subtract vectors: L M ± L M = L M
𝑏 𝑑 𝑏±𝑑
𝑎 𝑘𝑎
Multiply by a scalar: kL M = L M
𝑏 𝑘𝑏
𝑎 𝑐
Multiplying two vectors: L M L M = 𝑎𝑐 + 𝑏𝑑 This is also known as scalar product.
𝑏 𝑑
H̅
Unit vector: A unit vector has a magnitude of one and is obtained by: ∥H∥
Displacement Vectors:
In the vector diagram above, the triangle can be used to determine unknown vectors by
finding an alternative path along the triangle.
PPPPP⃗ = 𝐴𝐵
𝐴𝐶 PPPPP⃗ + PPPPP⃗
𝐵𝐶
PPPPP⃗
𝐴𝐵 = PPPPP⃗
𝐴𝐶 + 𝐶𝐵PPPPP⃗
PPPPP⃗
𝐵𝐶 = PPPPP⃗
𝐵𝐴 + PPPPP⃗
𝐴𝐶
Angle Between Two Vectors: The angle between two vectors 𝑎J and 𝑏J is given by
$."
cos 𝜃 = ∥$∥∥"∥
If two vectors 𝑎J and 𝑏J are parallel, then they are scalar multiples of each other.
If two vectors 𝑎J and 𝑏J are perpendicular, then a.b = 0.
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C. Trigonometry
Trig. Graphs
y = sin x
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Identities More Identities
M8. N
Tan 𝜃 = OE9 N Sin (A ± 𝐵 ) = Sin A Cos B ± Sin B Cos A
NB
• When proving identities, it is sometimes helpful to expand and simplify both sides
until they are equivalent
• When proving identities with cos 2A, remember to choose the identity based on if you
need cosA only or sinA only.
• When solving trig. functions, pay attention to range in which the unknown angle lies.
• Learn these exact values:
√L
cos (0) = sin (90) = 1 cos (30) = sin (60) = %
0 √%
cos (60) = sin (30) = % cos (45) = sin (45) = %
0
tan (30) = tan (45) = 1
√L
tan (60) = √3
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Section 3: Introductory Calculus
A. Differentiation
How to differentiate?
§ y = ax
+4
+*
=a
§ y=a
+4
+*
=0
Product rule:
+4 +; +=
y = u .v then +*
= 𝑢. +* + 𝑣. +*
Quotient rule:
$% $'
= +4 ; !=
$& $&
y=; then +*
= ;!
+4 +4 +=
Chain Rule: +*
= += × +*
$(
+!4 +( )
Second derivative: = $&
+* ! +*
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Applications of differentiation
+H +H +1 +9
Rate of change Area, +?
= +1 × +? Velocity, v = +?
+U +U +1
Rate of change Volume, +?
= +1 × +?
+4 +4 +*
Rate of change of y = +?
= +* × +? Rate of change of velocity = acceleration
+; +!9
Acceleration, a = +? = +? !
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B. Integration
How to integrate?
$* ")#
§ ∫ 𝑎𝑥 . . 𝑑𝑥 = .)0
+c 1. Add 1 to the power
2. Divide by new power
§ ∫ 𝑎. 𝑑𝑥 = ax + c
($*)")")#
§ ∫(𝑎𝑥 + 𝑏). . 𝑑𝑥 = $(.)0)
1. Add 1 to the power
2. Divide by the new power
3. Divide by the differential of bracket
"
• ∫$ 𝑓(𝑥). 𝑑𝑥 = $"[𝐹(𝑥)] = 𝐹 [𝑏 ] − 𝐹 [𝑎]
0 0
• ∫ cos(𝑎𝑥 + 𝑏). 𝑑𝑥 = $ sin (ax + b) + c. 1. +8FF717.?8$6 EF ($*)")
Applications of Integration
" "
Area = ∫$ 𝑓(𝑥) Volume = 𝜋 ∫$ 𝑦 % . 𝑑𝑥
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Kinematics
/0"123 41 54678"/3#319
o Average velocity = 94#3 9":31
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Section 4: Probability and Statistics
Types of data:
Quartiles:
0
Lower Quartile, Q1 = V (𝑛 + 1)?: 𝑡𝑒𝑟𝑚 Interquartile Range = Q3 – Q1
0 W* ! W#
Median, Q2 = % (𝑛 + 1)?: 𝑡𝑒𝑟𝑚 Semi-Interquartile Range = %
L
Upper Quartile, Q3 = V (𝑛 + 1)?: 𝑡𝑒𝑟𝑚
∑ F* !
Variance, 𝜎 % = ∑F
– 𝜇%
Standard deviation, 𝜎 = √𝑣𝑎𝑟𝑖𝑎𝑛𝑐𝑒
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B. Probability Theory
Classical Probability:
o Sum of the probabilities of all the outcomes in a sample space is equal to one.
∑ 𝑝 = 1.
o For any event A; 0 ≤ 𝑃(𝐴) ≤ 1.
o P(A) + P(𝐴̅) = 1 , where P(𝐴̅) is the probability of A not occurring
P(A∩ 𝐵) = P(A).P(B/A)
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