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Add Maths Crash Course 2022

The document outlines the key topics covered in an Additional Mathematics course, including: Section 1 covers algebra, sequences, and series. Key concepts in algebra include remainder and factor theorems, long division, and solving cubics. Quadratics are examined through completing the square, sketching graphs, and determining nature of roots. Inequalities and surds, indices, and logarithms are also introduced. Section 2 examines coordinate geometry, vectors, and trigonometry, including finding equations of lines, circles, and determining gradients and tangents. Section 3 provides an introduction to differentiation and integration. Section 4 concludes with probability theory and data representation/analysis.

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Raveena Singh
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© © All Rights Reserved
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0% found this document useful (0 votes)
144 views

Add Maths Crash Course 2022

The document outlines the key topics covered in an Additional Mathematics course, including: Section 1 covers algebra, sequences, and series. Key concepts in algebra include remainder and factor theorems, long division, and solving cubics. Quadratics are examined through completing the square, sketching graphs, and determining nature of roots. Inequalities and surds, indices, and logarithms are also introduced. Section 2 examines coordinate geometry, vectors, and trigonometry, including finding equations of lines, circles, and determining gradients and tangents. Section 3 provides an introduction to differentiation and integration. Section 4 concludes with probability theory and data representation/analysis.

Uploaded by

Raveena Singh
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

Additional Mathematics Summary

Section 1: Algebra, Sequences and Series

A. Algebra
B. Quadratics
C. Inequalities
D. Surds, Indices and Logarithms
E. Series and Sequences

Section 2: Coordinate Geometry, Vectors and Trigonometry

A. Coordinate Geometry
B. Vectors
C. Trigonometry

Section 3: Introductory Calculus

A. Differentiation
B. Integration

Section 4: Probability and Statistics

A. Data representation and Analysis


B. Probability Theory

1
Section 1: Algebra, Sequences and Series

A. Algebra

!"
Remainder theorem: If f(x) is divided by (ax+b) then the remainder is f ( $ ).
Factor Theorem: If f(x) is divided by (ax+b) and the remainder is 0, then (ax+b) is a factor.

long division:

Theorem:

To solve or factorise a cubic:


a) Use trial and error to obtain first factor.
2. Divide function by first factor.
3. Solve or factorize the quadratic obtained.

2
B. Quadratics

General form: y = ax2 + bx + c [highest power of x is 2]

"
To complete the square: y = a(x + h)2 + k. where h = %$ and k = c – ah2

To sketch a quadratic:
• Shape: minimum , a > 0
Maximum, a < 0

• Turning point : ( - h , k)
• Maximum or minimum value is always k .
• X-value which gives max or minimum value is – h.
• X-intercepts: solve ax2 + bx +c = 0
• Y-intercept: (0,c)

To determine the nature of the roots use the discriminant, D = b2 – 4ac:


• If b2 – 4ac > o then you have 2 real and distinct roots.
• If b2 – 4ac = 0 then you have real and equal roots, i.e. one root.
• If b2 – 4ac < 0 then you no real roots.

Some equations can be reduced to a quadratic then solved by using an appropriate


substitution.
e.g. x4 – 2x2 + 5 = 0 can be reduced to p2 – 2p + 5 = 0 , if we let p = x2 and p2 = x4 .

If 𝜶 𝒂𝒏𝒅 𝜷 are the roots of ax2 + bx + c = 0 then :


!" &
𝛼 + 𝛽 = $
𝛼𝛽 = $ 𝛼 % + 𝛽 % = (𝛼 + 𝛽)2 – 2𝛼𝛽
' ( ' ! ) ( !
( + ' = '(

3
C. Inequalities

To solve quadratic inequalities:


1. Solve quadratic to obtain critical values, 𝛼 𝑎𝑛𝑑 𝛽.
2. Solution for f(x) > 0: 𝑥 < 𝛼 ∪ 𝑥 > 𝛽
3. Solution for f(x) < 0: 𝛼 < 𝑥 < 𝛽

NB. For the above rules to work the quadratic must be a minimum.

$*)"
For rational inequalities of the form &*)+ > 𝑘 , multiply both sides by denominator squared,
then simplify and solve.

!"#$
× (𝑐𝑥 + 𝑑)' > 𝑘 × (𝑐𝑥 + 𝑑)'
%"#&

4
D. Surds, Indices and Logarithms

• am x an = am+n • exp. to logs.

surds
indices

logs
• 𝑎× 𝑏 = 𝑎𝑏
𝑏=𝑐
•ac = b ↔ 𝑙𝑜𝑔!

• am ÷ an = am-n • 𝑎× 𝑎 = a
• 𝑙𝑜𝑔" 𝑎 = 1
!
• = 𝑎
• a0 = 1 !
• 𝑙𝑜𝑔" 1 = 0
• rationalise:
• (am)n = amn ! # $ % ' &
• × •𝑙𝑜𝑔! 𝑚( = n𝑙𝑜𝑔! m
% # & % ' &

!
• = a-m •(c + 𝑑 ) 𝑐 − 𝑑
", • 𝑙𝑜𝑔! m + 𝑙𝑜𝑔! n= 𝑙𝑜𝑔! 𝑚𝑛
= c2 - ( 𝑑)2.
= c2 - d
, #
- • 𝑙𝑜𝑔! m - 𝑙𝑜𝑔! n= 𝑙𝑜𝑔!
• 𝑎# =𝑎 - $

Linear reduction: logarithms can be used to linearize equations, ie convert to form y =


mx+c.

Example: 1. y = abx can be transformed to lg y = x lg b + lg a :


Y = lg y , X = x , m = lgb , c = lg a

2. y = axb can be transformed to lg y = b lg x + lg a :


Y = lg y, X = lg x, m = b , c = lg a

NB. - Y and X must never contain the unknown constants

5
E. Series and Sequences

Summation notation: ∑'()*(2𝑟 + 1) = (2(1) + 1 ) + (2(2) + 1) + (2(3) + 1) + (2(4) + 1)


=3+5+7+9
= 24
Rules of Summation:

• ∑ 𝑘𝑎. = 𝑘 ∑ 𝑎.

• ∑(𝑎. ± 𝑏. ) = ∑ 𝑎. ± ∑ 𝑏.

AP GP

Parameters a – first term a – first term


d – common difference r – common ratio

Sequence a, a + d , a + 2d, a + a, ar, ar2, ar3, ar4,……..


3d,……

General Term Tn = a + (n – 1)d Tn = arn-1

. $(0! 1 " )
Sn = % [2𝑎 + (𝑛 − 1)𝑑] Sn = ,r<1
0!1
Sum of the first n terms .
Sn = % [a + l ] l – last $( 1 " !0)
Sn = 1!0
,r>1
term

Convergent or Divergent Divergent Convergent iff : -1 < r < 1

Does not exist 𝑎


Sum to Infinity 𝑆3 =
1 − 𝑟

6
Section 2: Coordinate Geometry, Vectors and Trigonometry
A. Coordinate Geometry

Distance between two points: B(𝑥% − 𝑥0 )% + (𝑦% − 𝑦0 )%


*! )*# 4! )4#
Mid-point: ( %
, %
)

4 !4 5$1$6676 68.79 :$;7 7<=$6 >1$+87.?9 [A# B A! ]


Gradient: m = *! !*# 57157.+8&=6$1 68.79,51E+=&? EF >1$+87.?9 7<=$6!0. [A# A! B !0]
! #

Equation of a line: y = mx + c m – gradient


c – y-intercept (cuts the y-axis)
To find the equation of a line:
- find gradient of line
- obtain a point on the line
- substitute in 𝑦 − 𝑦0 = 𝑚 (𝑥 − 𝑥0 )

NB.
- Solving equations simultaneously gives the points of intersection of the equations.
- If a line is a tangent to a curve, then when solved simultaneously, only 1 solution is
obtained.

Equation of a circle:

General form: (x + f)2 + (y + g)2 = r2 centre = (-f , -g) ; radius = r


Or
x + y + 2fx + 2gy + c = 0 centre = (-f , - g) ; radius = B𝑓 % + 𝑔% − 𝑐
2 2

To determine the equation of tangent at a point P (x, y) on a circle:


• Find the gradient of the radius using the centre and point P
!0
• Find the gradient of the tangent using >1$+87.? EF 1$+8=9
• Substitute gradient and point P in 𝑦 − 𝑦0 = 𝑚 (𝑥 − 𝑥0 )

NB – To determine the equation of the normal at a point P (x, y) on a circle, use the same
steps as above, except that gradient of radius = gradient of normal.

7
B. Vectors

𝑥
General form: For a point P (x, y), its position vector can be written as: JJJJ
𝑂𝑃 = ( 𝑦 ) = xi + yj
−𝑥
JJJJ = (
𝑃0 −𝑦 )
Equal vectors: If two vectors are equal:
ai + bj = ci + dj
then a = c and b = d.

𝑎 𝑐 𝑎±𝑐
To add or subtract vectors: L M ± L M = L M
𝑏 𝑑 𝑏±𝑑

𝑎 𝑘𝑎
Multiply by a scalar: kL M = L M
𝑏 𝑘𝑏

𝑎 𝑐
Multiplying two vectors: L M L M = 𝑎𝑐 + 𝑏𝑑 This is also known as scalar product.
𝑏 𝑑

Magnitude of a vector: If we have a vector xi + yj then its magnitude is given by B𝑥 % + 𝑦 %


Unit vector: A unit vector has a magnitude of one and is obtained by: ∥H∥

Displacement Vectors:

In the vector diagram above, the triangle can be used to determine unknown vectors by
finding an alternative path along the triangle.

PPPPP⃗ = 𝐴𝐵
𝐴𝐶 PPPPP⃗ + PPPPP⃗
𝐵𝐶

PPPPP⃗
𝐴𝐵 = PPPPP⃗
𝐴𝐶 + 𝐶𝐵PPPPP⃗

PPPPP⃗
𝐵𝐶 = PPPPP⃗
𝐵𝐴 + PPPPP⃗
𝐴𝐶

Angle Between Two Vectors: The angle between two vectors 𝑎J and 𝑏J is given by
$."
cos 𝜃 = ∥$∥∥"∥

If two vectors 𝑎J and 𝑏J are parallel, then they are scalar multiples of each other.
If two vectors 𝑎J and 𝑏J are perpendicular, then a.b = 0.

8
C. Trigonometry

Radians, Arcs, and sectors

Trig. Graphs

y = sin x

9
Identities More Identities
M8. N
Tan 𝜃 = OE9 N Sin (A ± 𝐵 ) = Sin A Cos B ± Sin B Cos A

sin2 𝜃 + cos2 𝜃= 1 Cos (A ± 𝐵 ) = Cos A Cos B ∓ Sin A Sin B


sin2 𝜃 = 1 - cos2 𝜃
P$. H ±P$. R
cos2 𝜃 = 1- sin2 𝜃 Tan (A ± 𝐵 ) = 0 ∓P$. H P$. R

Even More Identities

E55 Sin 2A = 2 Sin A cos A


Sin 𝜃 = :45
Cos 2A = Cos2 A – Sin2 A
Cos 𝜃 = :45
$+T = 1 – 2Sin2 A
= 2Cos2 A - 1
E55
Tan 𝜃 = $+T % P$. H
Tan 2A = 0! P$.! H

NB
• When proving identities, it is sometimes helpful to expand and simplify both sides
until they are equivalent
• When proving identities with cos 2A, remember to choose the identity based on if you
need cosA only or sinA only.
• When solving trig. functions, pay attention to range in which the unknown angle lies.
• Learn these exact values:
√L
cos (0) = sin (90) = 1 cos (30) = sin (60) = %
0 √%
cos (60) = sin (30) = % cos (45) = sin (45) = %
0
tan (30) = tan (45) = 1
√L
tan (60) = √3

10
Section 3: Introductory Calculus
A. Differentiation

How to differentiate?

§ y = axn 1. Bring down the power


2. Write back the a
+4
+*
= naxn-1 3. Minus 1 from the power

§ y = ax
+4
+*
=a

§ y=a
+4
+*
=0

§ y = (ax + b)n 1.Bring down the power


2. differentiate inside the bracket
3. Put back the term in bracket
4. minus 1 from the power
+4
= n(a)(ax + b) n -1
+*

§ y = cos x y = cos (ax+b)


+4 +4
+* = - sin x +*
= - a sin (ax+b)

§ y = sin x y = sin (ax+b)


+4 +4
+*
= cos x +*
= a cos (ax +b)

Product rule:
+4 +; +=
y = u .v then +*
= 𝑢. +* + 𝑣. +*

Quotient rule:
$% $'
= +4 ; !=
$& $&
y=; then +*
= ;!

+4 +4 +=
Chain Rule: +*
= += × +*

$(
+!4 +( )
Second derivative: = $&
+* ! +*

11
Applications of differentiation

To find the gradient : To determine the nature of


𝒅𝒚 stationary points:
= 𝒈𝒓𝒂𝒅𝒊𝒆𝒏𝒕 𝒇𝒖𝒏𝒄𝒕𝒊𝒐𝒏 +4
When +* = 0 , then stationary point
𝒅𝒙
exists. If :
At any point on a function substitute the x-
valve into the gradient function to obtain
the gradient of the tangent at that point.

Displacement- time graph


- gradient = velocity
- horizontal line = stationary
- negative gradient = change in direction Also:
𝑑% 𝑦
> 0 𝑡ℎ𝑒𝑛 𝑝𝑜𝑖𝑛𝑡 𝑖𝑠 𝑚𝑖𝑛𝑖𝑚𝑢𝑚
Velocity- time graph 𝑑𝑥 %
- gradient = acceleration
And
- horizontal line = no acceleration
- area under graph = distance covered 𝑑% 𝑦
- negative gradient= retardation < 0 𝑡ℎ𝑒𝑛 𝑝𝑜𝑖𝑛𝑡 𝑖𝑠 𝑚𝑎𝑥𝑖𝑚𝑢𝑚
𝑑𝑥 %

Rates of change: Kinematics:


+* +* +4
Rate of change of x = +?
= +4 × +? Rate of change of displacement = velocity

+H +H +1 +9
Rate of change Area, +?
= +1 × +? Velocity, v = +?

+U +U +1
Rate of change Volume, +?
= +1 × +?

+4 +4 +*
Rate of change of y = +?
= +* × +? Rate of change of velocity = acceleration
+; +!9
Acceleration, a = +? = +? !

12
B. Integration

How to integrate?

$* ")#
§ ∫ 𝑎𝑥 . . 𝑑𝑥 = .)0
+c 1. Add 1 to the power
2. Divide by new power

§ ∫ 𝑎. 𝑑𝑥 = ax + c

($*)")")#
§ ∫(𝑎𝑥 + 𝑏). . 𝑑𝑥 = $(.)0)
1. Add 1 to the power
2. Divide by the new power
3. Divide by the differential of bracket
"
• ∫$ 𝑓(𝑥). 𝑑𝑥 = $"[𝐹(𝑥)] = 𝐹 [𝑏 ] − 𝐹 [𝑎]

0 0
• ∫ cos(𝑎𝑥 + 𝑏). 𝑑𝑥 = $ sin (ax + b) + c. 1. +8FF717.?8$6 EF ($*)")

2. Integral of cos = sin

3. Combine step 1 and 2 and put


back (ax + b).
0
• ∫ sin(𝑎𝑥 + 𝑏). 𝑑𝑥 = − $ cos (ax + b) + c

Applications of Integration

1. To formulate the equation of a curve given its gradient function.


𝑑𝑦
s . 𝑑𝑥 = 𝑦
𝑑𝑥

2. Area under the curve: 3. Volume of revolution about the x-axis:

" "
Area = ∫$ 𝑓(𝑥) Volume = 𝜋 ∫$ 𝑦 % . 𝑑𝑥

13
Kinematics

/0"123 41 54678"/3#319
o Average velocity = 94#3 9":31

9;9"8 5469"1/3 9<"=38835


o Average speed = 94#3 9":31

o A particle is instantaneously at rest when its velocity is zero.


o A particle reaches maximum velocity when its acceleration is zero.

14
Section 4: Probability and Statistics

A. Data representation and Analysis

Types of data:

Quantitative data: numerical data. e.g., Age


Qualitative data: non-numerical data, e.g. Gender.

Discrete data: takes the form of whole number values only.


Continuous data: can take any value within a particular range.

Quartiles:
0
Lower Quartile, Q1 = V (𝑛 + 1)?: 𝑡𝑒𝑟𝑚 Interquartile Range = Q3 – Q1

0 W* ! W#
Median, Q2 = % (𝑛 + 1)?: 𝑡𝑒𝑟𝑚 Semi-Interquartile Range = %

L
Upper Quartile, Q3 = V (𝑛 + 1)?: 𝑡𝑒𝑟𝑚

Stem and Leaf diagram Box and whisker diagram

-All intervals must have equal widths - Raw data is lost


- Must have a key
-All the raw data is available

For grouped data:


∑ F(*)
Mean, 𝜇 = ∑F

∑ F* !
Variance, 𝜎 % = ∑F
– 𝜇%
Standard deviation, 𝜎 = √𝑣𝑎𝑟𝑖𝑎𝑛𝑐𝑒

15
B. Probability Theory

Classical Probability:

. (H) .E EF E=?&EA79 8. 7;7.? H


Probability of event A occurring = P (A) = . (M) = ?E?$6 .=A"71 EF 5E998"67 E=?&EA79

Basic Laws of Probability:

o Sum of the probabilities of all the outcomes in a sample space is equal to one.
∑ 𝑝 = 1.
o For any event A; 0 ≤ 𝑃(𝐴) ≤ 1.
o P(A) + P(𝐴̅) = 1 , where P(𝐴̅) is the probability of A not occurring

For Two Events:

o P(A or B) = P (A∪B) = P(A) + P(B) – P(A∩B)

o If P(A∩B) = 0 then events A and B are said to be mutually exclusive.

o For Conditional probability, A given B,


Y(H∩R)
P(A/B) = Y(R)

o If A does not depend on B then A and B are said to be independent and


P(A∩B) = P(A).P(B)

o Probability tree diagram :

P(A∩ 𝐵) = P(A).P(B/A)

P(B) = P(A).P(B/A) + P(𝐴̅ ).P(B/𝐴̅ )

16

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