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Toy Story Instruction Manual - (Genesis)
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Toy Story Instruction Manual - (Genesis)
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WARNING: READ BEFORE USING YOUR SEGA VIDEO GAME SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games may induce an epileptic seizure in these individuals. Certain conditions may induce previously unde tected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game—dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement or convulsions IMMEDIATELY discontinue use and consult your physician before resuming play. HANDLING YOUR CARTRIDGE pk ISNEp The Sega Genesis Cartridge is intended for use INTER exclusively with the Sega™ Genesis™ System : , q ACTIVE © Do not bend 2, crush it, or submerge it in biquids. (= © Do not leave it in direct sunlight or near a radiator or other source of heat © Be sure to take an occasional recess during extended play, to rest yourself and the Sega Cartridge. The Walt Disney Company. SEGA AND GENESIS ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ERSB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ERSB AT 1-800-771-3772. This official seal is your assurance that this product meets the SEGA highest quality standards of SEGA™. Buy games and ace ’ b sories with this seal to be sure that they are compatible wil maar the SEGA™ GENESIS™ SYSTEM. TABLE OF CONTENTS Heroes Are Made, Not Born. ...... 3-4 Ace ae Power Up!.... BUC a ee TU ee BU ae ag They Built These Guys............9-12 The Toy Story World. .......... 13-22 The Making Of Woody......... 23-24 Credits...... ae | Warranty Information............29HEROES ARE MADE, NOT BORN Welcome to Toy Story, a world where toys come to life when people are not present. It's an imaginative animated fantasy where a unique assortment of toys take on a life of their own and become involved in a series of comic misadventures. Central to the story is a pull-string cowboy named Wy Woody — and his other toy friends. Woody is six-year-old Andy’s favorite toy and sits in the a coveted place of honor on Andy's ‘ 7 bed. Life for Woody is ~ pretty good and it looks like he'll remain the favorite toy “for years fo come. p That is, until Andy’s birthday 7 party! Birthdays mean new toys and new toys mean old toys may be forgotten! To be forgotten is one of the biggest fears that all toys share. Anxious to see if Andy received any new toys, Woody sends in the green army men on a recon mission to find out. Soon they hear the news that changes all of their lives as toys — there’s a new toy in town named Buzz Lightyear. Buzz is the latest super-powered-karate-chopping-laser-blasting-space- hero-action-figure and it looks like he’s an instant favorite with Andy! This comes as a great shock to Woody, who now must cope with being #2 in Andy's world. His answer is to try to knock Buzz behind the dresser and into obscurity by using R. C. Car. Woody's plan backfires and he unintentionally sends Buzz out of Andy's window and into the real world. The rest of the toys see what happens and unite against Woody for sending Buzz to - certain doom (4 Woody takes it hy upon himself to rescue Buzz and restore y ce to the ri a i" a world of . 1 Andy's toys. ‘ we S -TAKE CONTROL, PARTNER! You can't be a hero if you don’t know how to move. Listed below are the buttons on the Genesis Control Pad you will be using to move Woody. They are: The Directional Pad (D-Pad), Start, Button A, Button B and Button C. Special Note: Buttons X, Y, and Z on the 6-button Genesis Control Pad are not used in this game. START BUTTON A BUTTON C The general controls for Woody are listed below and all special moves or maneuvers are listed in the following chapters. D-Pad - Use this button to move Woody around. Press Left or Right to make him walk in those directions. Since Woody is such a tall toy, you may need to press Down from time to fime so he can duck under low hazards. You can also press Up (diagonally) on the D-Pad while Woody is using his pull-string fo aim it higher. Buttons A or C - Press either of these buttons to make Woody jymp. When Woody is moving hand-over-hand (from an overhead pipe or beam), press either button to make him release his grasp. me Button B - Press this button to help Woody use his pull-string as a lasso! Woody can temporarily tie-up the other toys while he’s trying to make it past them. He can also use his pull-string to swing across pitfalls by grabbing hooks. Special Note: Sometimes he'll need to perform this maneuver a number of times in @ fow, so you better practice the move until you can almost do it with your eyes closed! Start - Press this button to pause the action of the game. Press it again to resume game play. 1.Make Sure your Sega Genesis System is set 2. Be sure that Control Pad 1 is properly plugged in. 3. Make sure the power switch is turned OFF Place the Toy Story cartridge in slot and press it down firmly. 4. Turn the power switch to ON. You should see the Sega Title screen, then opening Toy Story screens. IF you do not get to the title screen, turn the power switch off and restart the game. Warning to owners of projection televisions: Still pictures or images may cause perme- nant picture tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large- screen projection televisions.© Stars - These indicate the number of health points Woody has left. Every time Woody takes damage from a hit, he loses one star. When he falls off the screen or loses all of his stars, he loses one life. © Hats - These indie game. When fie Ie e how many lives Woody has left in the hat is lost, the game is over. @yOur liking. You can change the of tries per game, and storyline art the game with more tries at el for the handling of the Not only can you have the adventure of a lifetime while playing the video game, but you can collect cool items while you're at it! The stuff listed below is spread throughout the game (some pretty easy to find, others....). $f Tin Stars Collect these to earn extra health points, lives and continues for Woody. YY Gold Stars Collect these to earn instant health points. (@) Cowboy Hats Collect these to receive an additional life. =» Continue Flags You will automatically restart at the point in the level where you reached this marker. Some levels have more than one Continue Flag. In this case you will continue at the last flag you reached before you lost that levelTHEY BROKE THE MOLD AFTER THEY BUILT THESE GUYS... ROCKY GIBRALTAR This toy is based on a former heavy-weight wrestler who was known for his massive strength in the ring. Rocky comes in handy when Woody needs to have something heavy moved. ETCH-A-SKETCH™ This silent but helpful character has important information for Woody. Etch comes up from time to time to offer assistance to Woody (when he seems lost).R. C. CAR This speed demon shows up everywhere, usually just under foot. Woody uses R. C. at first to knock Buzz off of the dresser, but later needs R. C. to catch up to Andy and his family with Buzz in tow. SQUEEZE TOY ALIENS Inhabitants of the arcade Claw Machine, these dizzy little guys have a one track mind — to escape to the world beyond, courtesy of THE CLAW. Woody has to collect the stray Squeeze Toy Aliens as he searches the inner workings of the arcade machine for a way out. MUTANT TOYS Andy’s neighbor Sid has a nasty habit of creating warped toys from various parts and pieces of several toys. These “Mutant Toys,” although scary looking, really mean well. They just had a rotten role model. You will meet many other characters in your search to help Woody rescue Buzz. Some may be more familiar than you think!THE TOY STORY WORLD There are five fun-filled levels to Toy Story with several stages in each level. Listed in the next few pages are descriptions of each of the stages. Use this part of the manual as a guided tour of Woody’s adventure! LEVELONE ANDY’S ROOM THAT OLD ARMY GAME Woody must find a way to, daring recon mission to birthday party. Get the one of the baby moni Obsjacles:"Woody then’ to listen in. RED ALERT! The troops have returned to notify Woody that Andy is on his way back to his room. You have to find a way to get all. of the (hen ay ees heen ta eae before Andy returns to his room. This level is better hurry! After all the toys are in place, Mi ‘ make it to his spot on the bed. @ EGO CHECK Tee en he eth tore prove he’s just as good. as the laser totin’ loud-guy. Buzz moves rather quickly — you Keep Up with him or you'll have to try, try again. Make it Out intact 10 face your first big boss “ee ii Woody’is sad to wa up in the toy box, His ion creates a ni ion of Buzz who Woody must i oe this s ¥THE TOY STORY WORLD, « LEVEL TWO cody tries to so Andy will forget Woody). Uni headache as the window! ‘only Creates a whole few tered knocks Buzz out of SPECIAL NOTE: To drive R.C. around, use the D-Pad to steer left and Right. Press Bulton A or C to accelerate. | 4 sor et aR A ANDY’S ROOM, PART II Se With Buzz out of the picture permanently, the toys align against Woody. They saw Woody knock Buzz out of the window to a fate worse than being forgotten... Now Woody has to make it out of Andy’s room to help py seal toys. The big here, i scared of him and he now must escape terrified toys! > ® RUN REX, RUN! This cowboy has never ridden a panic-stricken, dinosaur before, but if it’s the only way out to help well then, Woody's going to give ita go! Look flying paratroopers and a really miffed R. C. Car lake Woody out of action! » SPECIAL NOTE: When riding Rex, use the D-Pad'to make him run faster or slower by pressing Ri or Left. date ER BIG BOSS AREA Now that you've made it out of Andy’s room, yottre face with the real Buzz Lightyear (not just ani ready to rock your universe for ovina a the heaTHE THIRD BIG BOSS AREA +> Prepare for your er with... The 1 You'll | ¥ - have to find a way to uzz out of the ‘s 7 Segre ;E TOY STORY WORLD, cont. BATTLE OF THE MUTANT TOYS” a f One of Sid's devious litle hobbies is to take parts fromone y perfectly good:toy}and use them to create a terrible new scaty LEVEL FOUR SID'S ROOM creation.sThese Mutant Toysistrike fear into thé heart of Weody and our cowboy hero must Use Buzz’s karate*chop action fo defend himself: What's @ normal toy to.do? ; ROLLER BOB ; Woody rides Roller Bob, a’ Mutant Toy with a taste for speedy get-aways! This helps because they are both being dogged by Scud all the way to,freedom. All Woody has to do is ride'Réller Bob before Scud catches him and.turns him into toothpicks. The moves you learned riding Réx will come in handy here. SID’‘S WORKBENCH O’HORRORS If you theyght The Claw was tough, wait till you see what Sid has in store for Woody! Dodge all the booby traps and hidden sh a horgors lurking about this sinister room and by all means, KEEP f MOVING!THE TOY STORY WORLD, cont. LEVEL FIVE ANOTHER ROAD PICTURE c o OUS'16"s4Ve Buzz and i ‘ys. Collect energy on the way or BREA es Tal on the side ofthe rood without free towing Energy can be found along the highway. Collect these while driving to keep R. C. Car going (and going, and going...) SPECIAL NOTE: To drive R.C. Car around, use the D-Pad to steer Left and Right. Press Button A or C to accelerate and Button B to brake. LIGHT MY FIRE Woddy-dnd Buzz are trying to catch up to the moving van.that gontains all of Andy's other toys by hitching a ride on Rx\G> Car. Tey'to control this high-velocibwleam as they scream dows the highway. ROCKET MAN The final stage involves some pretty tricky flying (courtesy of Buzz Lightyear), and some daredevil maneuvering! Try to find the best spot you can to land Woody and Buzz. If nothing else, these two heroes may have finally learned to get along with each other.THE MAKING OF WOODY Pixar, the Northern California-based production company and Walt Disney Feature Animation have combined forces to create the first full-length 3-D computer generated animated feature, Toy Story. You may have seen the film by now, but what you may not have heard is how this pioneering event has hit the 16-bit video game arena as well! Traveller's Tales, Disney Interactive and Pixar, have collaborated on the title you have in your hands, Toy Story — the video game. In fact, the models used in this game were taken directly from the same sources as those used in the film. When you play Woody in the video game, you really get the feeling that you are Woody, not just some- thing similar to the character you remember in the film. The process for creating Woody for this video game is identical to the way he was built for the film. Artists start by making a “wireframe” of the character. This is how the computer initially sees the image. Once the image is approved, the artist uses the wireframe to create a Rough “Polly” (or Polygon), of the character. This is where the areas between the wires are initially filled in. If something doesn’t look right with the character, the artist usually can see it at this stage. Highlights are added to the model at this point. This shows how light is reflected off the surface of the character as well as the specific parts of the character that are affected by small lighting changes. The next step is to add the final texture maps to the character. Everything seen in the game has its own texture, from Woody’s flannel shirt to Buzz’s helmet. As you discover Woody's adventures in this game, you will relive some of the funniest and most daring moments from the film. This time, however, you control the outcome. While the story and goals remain true to the movie, it's up to you to pull Woody’s string and make him the true cowboy hero he was meant to be! so . fCREDITS Published by DISNEY INTERACTIVE PROGRAM & DESION Jon Burton Traveller's Toles ‘ART DIRECTION Andy ingrom Troweller’s Tales PRODUCER Graig Anos Dnaney Interact TRAVELLER'S TALES BACKGROUNDS Andy Ingram Bew Bush 3D ANIMATION Dove Burton Jorn Conlite Andy Ingram ADDIONAL PROGRAMMING Dove Deotion Pou Hunter hws Stonforth PRODUCTION SUPPORT Koren Roberts DISNEY INTERACTIVE SENIOR PRODUCER Pamick Gulmore ASSOCIATE PRODUCER Leila Chang MUSIC COMPOSITION AND ADAPTATION Patch Collins PROJECT MANAGER C. Steve Booth SENIOR SOFTWARE PRODUCTION ADMINISTRATOR Machoel Sean Clement PULL-STRING ANIMATION Oliver Wade Tamara Holcomb ORIGINAL TOY STORY * MUSIC ond SCORE Randy Newmon VOICE ARTISTS, R Lee Exmey Jim Heanks Pot Froley Woloce Shown Corey Burton (MANUAL WRITER Kevin G. Sullivan TEST SUPERVISOR Jolt Blatmer LEAD TESTER William ‘Chip’ Beoman esters Kristin Bachman Kevin Cope Poul toctro Tem Garrity Brion Larkin Wes laxore Hage Stevenson SONY/PSYGNOSIS SENIOR PRODUCER: Steve Riding (MUSIC SUPERVISOR Phil Moers MUSIC COMPOSITION ond ADAPTATION Acdly Blythe Marte Sov PIXAR y Apodoce ANIMATORS ‘Ash Bronco Dove Fein Mork Oltedo! ei Steve Sago Po PRODUCTION Ralph Gogg i Bonnie Anole © aor John Lasseter ae Pam Kerwin — Monica Corbin aS WALT DISNEY FEATURE ANIMATION & DISNEY ANIMATION SERVICES PRODUCTION SUPPORT Tomaro Bouicher Stephanie Packer isa Maui Mallard. eo Game. Coming iSTHE TOY STORY OFFICIAL GAME BOOK @ INCLUDES A COMPLETE WALK - THROUGH OF THE GAME AND DETAILED LEVEL MAPs! @ GET BACKGROUND INFORMATION ON ALL THE GAME’S CHARACTERS, AS WELL AS GAME SECRETS, HINTS & MORE! Look for special game tips to advance ; : sony your play exclusively in Disney’s Toy Story trading cards from SkyBox. There's a on tip randomly inserted in every pack of cards. Collect or trade for ects peta ge: all eight - and take your Toy Story game pibssebsh opel de tch. Then enjoy the fun and excite- aval Disney's first computer-generoted } UT all) HT animation film all over again with er Story STRATEGY GUIDES trading cards from aCRel es elm em emer | eta rm Or) | 1-800-557-3344[DISNEY WARRANTS TO THE ORIGINAL CONSUMER PURCHASER THAT THE MEDIA ON WHICH THE GAME CAR TRIDGE OR ENCLOSED PRODUCT SOFTWARE IS RECORDED (THE “GAME CARTRIDGE"), SHALL ‘BE FREE FROM [DEFECTS IN MATERIALS AND WORKMANSHIP UNDER NORMAL USE FOR A. PERIOD OF NINETY (90) DAYS FROM TIME DATE OF PURCHASE AS EVIDENCED BY A COPY OF THE SALES RECEIPT OR PACKING SUP. DISNEY'S ENTIRE LUABIITY AND YOUR EXCLUSIVE REMEDY WILL BE REPLACEMENT OF THE DEFECTIVE GAME CARTRIDGE OR REFUND (OF THE PURCHASE PRICE (AT DISNEY'S ELECTION) UPON RETURN OF THE GAME CARTRIDGE TO DISNEY WITH A. COPY OF YOUR PROOF OF PURCHASE. DISNEY Wi HAVE NO RESPONSIBRITY TO REPLACE A GAME CARTRIDGE [DAMAGED BY ACCIDENT, ABUSE OR MISAPPUCATION. ANY IMPUED WARRANTIES AND/OR CONDMONS ON ‘THE GAME CARTRIDGE, INCLUDING THE IMPUED WARRANTIES AND/OR CONDITIONS OF MERCHANTABILITY AND [HINES FOR A PARTICULAR PURPOSE, ARE UMITED IN DURATION TO NINETY (90) DAYS FROM THE DATE OF PUR CHASE OR DEUVERY. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT USE OF THE GAME IS AT YOUR SOLE RISK. THE GAME AND RELATED DOCUMENTATION ARE PROVIDED “AS {5° [AND WITHOUT WARRANTIES AND/OR CONDITIONS OF ANY KIND EITHER EXPRESS OR IMPUED. DISNEY [EXPRESSLY DISCLAIMS All WARRANTIES AND/OR CONDITIONS, EXPRESS OR IMPLED, WITH RESPECT TO THE GAME AND RELATED DOCUMENTATION, INCLUDING, BUT NOT LIMITED TO, THE IMPUED WARRANTIES AND/OR CONDITIONS OF MERCHANTABAITY AND FITNESS FOR A PARTICULAR PURPOSE. DISNEY DOES NOT WARRANT ‘THAT THE FUNCTIONS CONTAINED IN THE GAME WILL BE UNINTERRUPTED OR ERROR FREE, OR THAT DEFECTS IN ‘THE GAME WILL BE CORRECTED. FURTHERMORE, DISNEY DOES NOT WARRANT OR MAKE ANY REPRESENTA: TONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE GAME AND RELATED DOCUMENTATION IN, TERMS OF THEIR CORRECTNESS, ACCURACY, REUABLITY, OR OTHERWISE. THE UMITATIONS OF UABIUTIES DESCRIBED IN THIS SECON ALSO APPLY TO THE THIRD PARTY SUPPUERS OF MATERIALS USED IN THE GAME. NO ‘ORAL OR WRITTEN INFORMATION GR ADVICE BY DISNEY OR A DISNEY AUTHORIZED REPRESENTATIVE SHALL (CREATE WARRANTIES AND/OR CONDITIONS Of IN ANY WAY INCREASE THE SCOPE OF THES UMITED WARRAN: TY. YOU (AND NOT DISNEY) ASSUME THE ENTIRE COST OF All NECESSARY SERVICING, REPAIR OR CORRECTION. SOME JURISDICTIONS 00 NOT ALLOW THE EXCLUSION OF IMPUED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. Under no orcumicnce incuding neghgence shall Duney be hable for any special or commquentnal damages that rewd trom the we of or the abst 0 vs, the Gome or related documentation, even f Daney or 0 Disney authorized repre sentative hon been odvived of the possibilty of wich damages Some jradictions do nat allow the lmiotion or exchsson kobiity or incidental or consequential damages, 10 the above lation or axchvion may not apply 9 you. In no ‘event shall Daney/s total habuity to you forall damages, losses, and caves of acton fwhather in controxt tor (ncheding ineghoerce) or ctherwse) exceed the amount pad by you fr the Game Warning: Copying of tus game 1 ilagal and is prohibied by domestic and iternahonal copyright laws. Back up or orchial copies are not auhorized and oe not necessary to protec your heave. Ths monwal and cher priad mater accompanying thes game ore cho protected by domesnc and wternatonal copyright lows For Special Assistance ‘Shown below 1 the phone number for our 24 hour aviomated ht ine = You need a touch tone phone to recenve fants trom thes tne | Please get yout parents permission (# you are under 18 years of age) batore caling Bs number ‘The number 10 call (818) 040-6957 (970) 522-0198. (The Walt Disney Company 500 $. Buona Vista St Burbank, Ca. 91821-8421 Patents: U.S.6's 4,442 406/4,454,594/4,462.076; Ewope # 80244; Canada #'s 1,183.276'1,082351; Hong Kong # 188-4302. Germany # 2.609.826. Singapore # 88-155: ULK. # 1.535.999. France # 1,607,029; Japan #s 1.632. THINKWAY TOYS PROOF-OF-PURCHASE DORITOS ® PROOF-OF-PURCHASELS 4 Dee ao Ce ee are Ce Red ee Ee eee Dem rad 500 S. Buena Vista St. Burbank, CA 91521-8421 (818) 544-4375 ‘ Ree Recaed Me Potato Head ® 1 0 regutered trademark of Hasbro, Inc. Used with Permission et ea Ente) The Eich A Sketch ® product name ond the configuration of the Eich A Sketch product ore regitered Seer ee ot tea ake Ce
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