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Classic Unisystem Breakdown

This document provides page number references for rules and setting information across multiple sourcebooks for the roleplaying games Conspiracy X, All Flesh Must Be Eaten, Witchcraft, and Armageddon. The sourcebooks cover topics like character creation, skills, equipment, supernatural abilities, campaigns, and adversaries. However, most of the document contains only page number ranges without further detail.

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VulgarProphet
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0% found this document useful (0 votes)
145 views

Classic Unisystem Breakdown

This document provides page number references for rules and setting information across multiple sourcebooks for the roleplaying games Conspiracy X, All Flesh Must Be Eaten, Witchcraft, and Armageddon. The sourcebooks cover topics like character creation, skills, equipment, supernatural abilities, campaigns, and adversaries. However, most of the document contains only page number ranges without further detail.

Uploaded by

VulgarProphet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Conspiracy X

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Conspiracy X 2.0

32 - 39 - CharGen
40 - 62 - Professions
63 - 81 - Qualities & Drawbacks
81 - 102 - Pulling Strings
103 - 112 - Skills
113 - 152 - Ops Center
155 - 186 - Dice
189 - 208 - Paranormal

Conspiracy X - Paranormal Sourcebook

38 - 70 - Psychics
70 - 125 - Occult
127 - 153 - Corruption
198 - 201 - Animal Stats

Conspiracy X - Conspiracies Sourcebook

22 - 99 - Aegis
99 - 131 - National Defense Directorate
132 - 133 - Pulling Strings
133 - 145 - Ops Center
145 - 203 - Cults
203 - 209 - The Matrix
209 - 214 - Possible Futures
215 - 264 - Professions

Conspiracy X - Extraterrestrials Sourcebook


48 - 71 - Nanotech
71 - 74 - Starships
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48 - 74 - Atlantean (Nanotech)
110 - 122 - The Grey's Technology
171 - 192 - Saurian Technology
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Terra Primate
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161 - 172 - Ape Builder
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All Flesh Must Be Eaten


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All Flesh Must Be Eaten (Revised)

31 - 62 - Core Rules
36 - 51 - Qualities & Drawbacks
51 - 62 - Skills
63 - 66 - Inspired
88 - 98 - Dice Rules
99 - 115 - Combat
104 - 115- Injury
116 - 118 - Vehicles
119 - 120 - Experience
127 - 142 - Equipment
147 - 160 - Zombie
225 - 241 - d20 Conversion - DM
219- 223 - Glossary
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All Tomorrow's Zombies

19 - 33 - Cybernetics
41 - 49 - Equipment
50 - 61 - Starships
61 - 66 - Cyberweb
66 - 75 - Hazardous Enviroments - DM
Pulp Zombies

43 - 51 - Qualities and Gadgets

Dungeons & Zombies

21 - 33 - Core (Qualities/Skills/Combat/Economy/Equipment)
35 - 51 - Metaphysics
51 - 54 - Creating Worlds - DM
59 - 74 - Campaign - Dead Gods and Demon Lands
45 - 49 - Necromancy
49 -51 - Creating Magic Items
75 - 96 - Campaign - Dawn of a Dead Age
81 - 86 - Enemies
84 - Dragons
97 - 114 - Campaign - Death of the Round Table
115 - 130 - Campaign - Eastern Dead
117 - 121 - Chi & Fuedal Japanese Setting
124 - 126 - Enemies 2
131 - 152 - Campaign - The Tomb of Doom

Characters - 55-58, 73-74, 95-96, 113-114, 129-130,

One of the Living

14 - 28 - Core
17 - 19 - Qualities & Drawbacks
20 - 23 - Inspired
23 - 24 - Combat
30 - 40 - Scavenging
42 - 60 - Equipment
62 - 78 - DM Notes on Campaigns
80 - 88 - Zombie Stuff
89 - 109 - Campaign - Sunset Falls
111 - 116 - Campaign - Croatoan
117 - 120 - Campaign - Digging our Own Grave
121 - 126 - Campaign - On the Ground Floor
132 - 137 - Campaign - Make Space
144 - 157 - Surviving a Zombie Attack
158 - 159 - Government Handout

Fist Full of Zombie

32- 39 - New Rules & Weapons


18 - 45 - Setting - Old West

Enter the Zombie


30 - 49- Tao Chi
49 - 59 - Zombies
60 - 63- Martial Arts Weapons
146 - 151 - Stadium & Maze
164 - 165 - Tables & Charts

Argh! Thar be Zombies!


11 - 38 - Setting - Pirates
58 - 60 - Setting - Pirates
79 - 80 - Setting - Pirates
38 - 50 - Core
50 - 54 - Zombies
58 - 69 - Equipment
69 - 88 - Pirate Ships
89 - 110 - Voodou

Atlas of the Walking Dead


38 - 42 - Gothick Vampire
48 - 52 - Mummy
53 - 57 - Penanggalan
68 - 72 - Revenant
78 - 82 - Vampire
83 - 87 - Voodoo Zombie
88 - 92 - Vrykolokas
93 - 98 - Undead Animals
99 - 100 - New Rules
100 - 109 - Zombies

Witchcraft
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Witchcraft (Revised Corebook)


57 - 59 - Bast
61 - 71 - Associations Intro
72 - 76 - Attributes - Chargen
76 - 88 - Qualities and Drawbacks
89 - 93 - Supernatural Qualities and Drawbacks
94 - 105 - Skills
129 - 168 - Core
173 - 198 - Associations
202 - 216 - Metaphysics
217 - 232 - Lesser Invocations
233 - 244 - The Sight
245 - 249 - Necromancy
250 - 256 - Divine Inspiration
259 - 297 - Supernatural
277 - 279 - Relentless Dead
299 - 315 - DMing
306 - 315 - Glossary
320 - 324 - Character Sheets

Witchcraft: Mystery Codex


16 - 19 - Character Types
20 - 27 - Associations - Player
28 - 34 - Qualities & Drawbacks
35 - 41 - Skills
42 - 49 - New Rules
44 - Skill Point Allocatoins
45 - 47 - Experience
48 - 49 - New Combat Rules
50 - 53 - Martial Arts
54 - 55 - Poison
58 - 119 - Inhumans
58 - 60 - Inhumans Introduction
63 - 95 - Spirits & Phantasms
68 - 85 - Errant Souls (Ghost Characters)
99 - Undead Preface
98 -111 - Vampyres
112 - 119 - Relentless Dead
122 - 143 - Associations - DM
146 - 161 - Greater Invocations
162 - 165 - Necromancy
166 - 171 - Disciplines of the Flesh
172 - 177 - Tao Chi
180 - 206 - Supernaturals
202 - 206 - Ferals
207 - 215 - Glossary

Witchcraft: Abomination Codex


16 - Lesser Supernatural
16 - 23 - Associations - Player
24 - 27 - Qualities/Drawbacks
27 - Flamethrower
31 - 47 - Inhumans
31 - 40 - Ferals
41 - 47 - True Immortals
50 - 95 - Associations - DM
99 - 131 - Metaphysics
99 - 101 - Keys of Solomon
102 - 105 - Voodoo
106 - 116 - Spirit Patrons
117 - 124 - Madness - Taint Powers
125 - 131 - Atlantean Arcana
135 - 163 - Supernaturals
135 - 143 - Elementals
144 - 148 - Nature Spirits
149 - 151 - Zombies (Varieties)
152 - 153 - Fiends
154 - 157 - Ethereals
158 - 163 - Creatures of Taint

Witchcraft: Book of Hod


27 - 58 - Setting - Hod (Dream World)
13 - Greater Gifted
14 - 22 - Associations - Player
22 - 23 - Qualities & Drawbacks
24 - Skills
24 - 26 - Dream Powers
59 - 88 - Associations - DM
89 - 110 - Metaphysics
92 - 94 - Invocations
95 - 97 - The Sight
98 - 110 - Shamanism/Spirit Patrons
113 - 130 - Denizens
131 - 132 - Glossary
136 - Character Sheet

Armageddon
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Armageddon: The End Times (Revised)
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Armageddon: Enemies Archived


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