Discovery Immersion QR Cards
Discovery Immersion QR Cards
Discovery
Recipes
Jeff Patton, jeff@jpattonassociates, jpattonassociates.com/handouts
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Table of Contents:
Product Discovery .......................................................................................2
Product Discovery Team ........................................................................ 3
Validated Learning Cycle ....................................................................... 4
Create an Evidence Board......................................................................5
Create Simple User Models ................................................................... 7
Map User Experience ............................................................................. 10
Ideate With Your Team .......................................................................... 11
Identify Questions & Tests ................................................................... 13
Structure & Plan Your Interview .................................................. 15
Note-Taking During the Interview............................................... 16
Synthesize Notes After the Interview ....................................... 17
Distill Learnings in a Delta-Next .................................................. 18
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Product Discovery
If you’ve been involved with software development for any length of
time, you probably know that there are always way too many ideas,
and way too much to build. But, that’s not the worst part. The really
tough part is that:
¨ Simple user profiles or personas Your next most important thing to learn
¨ Users journeys as they are today What’s at the top of your learning backlog?
¨ Sketches or examples that help you describe the Your ideas for next best test
challenges users face today Ideas for next experiments
¨ Examples of other tools your customers use to Discovery Task Board
solve their problems today Tasks your team has identified to do, are doing, and
Solution Hypotheses have done
¨ Solution sketches or solution storyboards Notes from past interviews and tests
¨ Solution journey maps or journey sketches What You’ve Learned
¨ Architectural or technical sketches for the Deltas: specific learnings that changed your hypotheses
technology you’ll need for your solution
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Create Simple User Models
Simple user profiles or personas collect what you believe about your
Start with assumptions. Use
users. It’s OK to start with your guesses or assumptions, so long as discovery work to test them.
you use discovery work to validate those beliefs. Replace them with facts over time.
Behavior:
§ Activities or work which users engage in routinely where
your solution is relevant
§ Frequency: how often might they use your solution?
§ Collaborators: do they work with others to do the work? To
share information?
§ Locations: where are they when doing things that might use
your solution?
§ Other tools they use in conjunction with your solution,
other tools they like using to get things done
§ Alternatives and work-arounds – the things they
use instead of your solution
Motivations:
§ Pains: what pains are your users trying to avoid?
§ Obstacles: what problems get in the way of users
accomplishing their work?
§ Rewards & joys: what makes your users happy, delighted,
pleasantly surprised?
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Map User Experience
Use simple journey maps or story maps created on sticky
notes to describe how your users do things today. Later, use
the same map to describe how you envision them doing things
with your solution.
Ö What did we gain confidence in? [We believed it before, but now we
have stronger evidence.]