How To JumpChain!
How To JumpChain!
to
JumpChain!
1. Read
the
Pokemon
Trainer
Jump.
It
gives
the
introduction
to
JumpChain!
and
by
tradition
is
the
first
jump
in
the
chain.
It’s
worth
noting
that
while
you
do
not
have
to
take
PMT
as
your
first
jump,
you
can
only
take
it
as
your
first
jump.
a. The
Pokemon
Trainer
Jump
should
be
the
OP
pdf.
If
it
is
not,
feel
free
to
look
in
the
Google
Drive
in
the
Quicksilver’s
Jumps
folder.
The
file
will
be
listed
as
Pokemon
Jumpchain
and
will
be
in
the
Pokemon
Trainer
folder.
2. Read
the
Rules.
The
link
to
the
rules
pastebin
will
be
located
in
the
OP.
3. After
completing
your
first
jump,
you
can
use
the
supplements
located
in
Quicksilver’s
Jumps
folder.
The
Warehouse
and
Body
Mod
supplements
are
highly
recommended,
but
not
required.
4. Once
you’ve
completed
your
first
jump,
and
the
supplements,
feel
free
to
select
a
second
jump.
The
Jumpchain
Google
Drive
has
a
variety
of
jumps
from
various
IPs.
But
what
is
it?
JumpChain!
is
a
series
of
interconnected
CYOAs
wherein
the
jumper,
either
you
or
a
character
you
create,
keeps
the
abilities
and
items
gained
from
previous
JumpChain!
CYOAs
as
he
or
she
moves
through
subsequent
JumpChain!
CYOAs.
When
does
it
end?
What’s
the
final
goal?
The
JumpChain
experience
culminates
in
an
End
Jump.
End
Jumps
are
few
and
far
between,
and
you
should
ask
the
thread
to
see
what
does
or
does
not
qualify
as
an
end
jump.
Upon
successfully
completing
an
End
Jump,
the
jumper
earns
the
Spark.
The
Spark
is
a
Planeswalker
Old
Spark,
which
more
or
less
places
the
jumper
on
continuum
of
omnipotence
and
allows
the
jumper
to
move
freely
throughout
the
multiverse.
After
the
Spark
is
earned,
the
game,
such
as
it
is,
is
over.
As
such,
many
jumpers
will
refrain
from
taking
an
end
jump
in
order
to
continue
playing
the
game.
But
what’s
the
point?
Jumpers
all
jump
for
their
own
reasons.
Some
jumpers
jump
for
adventure,
so
they
make
the
builds
and
plan
their
jumps
around
challenge.
Other
jumpers
are
magpies,
and
jump
in
order
to
collect.
Jumpers
are
heroes,
villains,
gods,
researchers,
murderhobos,
harem
protagonists,
and
eldritch
abominations.
Jumpers
explore
themes,
visit
their
favorite
settings,
wreck
loathed
settings,
and
more
or
less
do
whatever
makes
sense
to
that
individual
jumper.
Its
your
story,
tell
it
how
you
want.
Misc.
1. If
you
have
a
question,
ask
the
thread.
2. Yes,
the
thread
can
be
as
salty
as
you’ve
heard.
All
the
same,
if
you
have
a
question
feel
free
to
ask
the
thread.
You
should
get
the
answer
you’re
looking
for.
3. JumpChain!
is
a
purely
single
player
experience.
Nobody
cares
how
much
more
powerful
you
are
than
another
jumper.
4. The
final
bit
of
advice
is
Rule
#1.
Asking
why
a
jump
for
IP
X
doesn’t
exist
is
tantamount
to
volunteering
to
create
Jump
X.