Quick Start: Keys and Features
Quick Start: Keys and Features
Want to play a game without reading the entire manual first? Little Alec will be glad to help!
Simply follow these Quick Start steps…
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like, as explained in Section 3.
IMPORTANT: Pressing NEW GAME clears the current TYPICAL DISPLAYS AT A GLANCE!
game from memory—be careful not to press this key by
mistake! King is in check
(White/Black)
ENGLISH
the color symbols (] for Black and [ for White)! Whenever Display on entering Teach Mode
the computer is thinking, the color symbol for the side it is
playing flashes in the display. When it is your turn to move,
the color symbol for your side shows steadily. Computer is thinking for Black
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GET TO KNOW ALEC’S MANY MOODS!
Not sure what Alec’s trying to tell you? Wondering why Alec looks so happy, so sad, or so annoyed?
This chart will help you identify some of his expressions—and may help you understand what’s going on in your game!
“I really do love this game— “I can’t believe I really lost this game…
especially when I’m winning!” Won’t you please give me another
Computer has the advantage chance?”
Computer loses the game
“Hooray, I won the game! That “Hey—are you still there? You sure are
sure was fun—want to play taking a long time!” / “I hate to admit
again?” it, but I guess this game’s a draw!”
Computer wins the game Computer waits for player to move / Game
ends in a draw
Press PLAY after each move—and watch as the computer moves. This book contains hundreds of positions, including
plays for both sides of the board, one move after another. most major openings. If the current board position is in its
Study its strategies, and you might improve your own game! book, the computer will play a response to that position
automatically, instead of having to think about the move!
2.7 Need Help? Ask for a Hint!
It’s easy to get assistance from the computer whenever 2.10 Auto Power Down
you need it. On your turn, simply press and hold down HINT. Whenever it’s your turn to move and you haven’t made a
The computer will show Hint briefly, and it will then display move or pressed a key for 20 minutes, the computer will
a move suggestion for you! automatically turn itself off to conserve batteries. To continue
Note that pressing and holding HINT repeatedly may give your game, press GO/STOP to turn the unit back on. Note
you more than one suggested move in certain positions. that the computer will not turn itself off while it is thinking.
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Fun Fun 3+ ply 6 ply 8 sec. 16 sec. 55 sec. 15 min.
A QUICK AND EASY GUIDE Level 8 Level 16 search search per move per move per move per move
Fu 8 Fu 16 FD 8 FD16 00:08 00:16 00:55 15:00
TO LEVEL SELECTION! A8 B8 C8 D8 E8 F8 G8 H8
For example: To select Fun Fun 2 ply 4++ ply 4 sec. 12 sec. 35 sec. 4 min.
Level 4 Level 12 search search per move per move per move per move
Level G2 (with an average Fu 4 Fu 12 FD 4 FD12 00:04 00:12 00:35 04:00
computer response time A4 B4 C4 D4 E4 F4 G4 H4
of 25 seconds per move),
ENGLISH
Fun Fun 1++ ply 4+ ply 3 sec. 11 sec. 30 sec. 3 min.
press Square G2. The Level 3 Level 11 search search per move per move per move per move
display will alternate Fu 3 Fu 11 FD 3 FD11 00:03 00:11 00:30 03:00
between L:G2 and 00:25. A3 B3 C3 D3 E3 F3 G3 H3
For more details on the levels, see Section 3. FUN LEVELS FIXED DEPTH CASUAL LEVELS
LEVELS
experimenting a little—start out with some of the lower level exhaustively search for the best available move, as you
settings, and advance to the more difficult levels as your would normally expect. Instead, it disregards scores and
skills grow! uses a strong randomizer to deliberately weaken play—
Note that on some of the higher levels, the computer may which causes it to sometimes make moves that are not
take a long time to complete its search. If you want to force necessarily the best it has found. This variability makes the
the computer to stop thinking and make a move, simply computer prone to some very human errors in judgment.
press PLAY at any time. Beat the computer by capitalizing on its mistakes, and you
Press LEVEL to enter Level Mode, and the current level is may soon discover that you can win games against friends in
shown, with the display alternating between the Level the same manner! The Fun Levels start out easy and get a
Square and the Level Name. As an example, Level A4 (Fun little stronger as they go, allowing you to strengthen your
Level 4), which is the default level at the first power-up, playing abilities along the way.
displays as L:A4 and Fu 4. To change the level, press a
board square (using the Level Selection Chart as a guide), 3.2 Fixed Depth Levels (Squares C1-D8)
and that level will be displayed. Press LEVEL again to exit LEVEL SQUARE SEARCH DEPTH ALTERNATING DISPLAY
Level Mode, with your newly selected playing level in effect. C1 .................. 1 ply .................. L:c1 / Fd 1
Other important points to remember regarding levels: C2 .................. 1 ply+ ................ L:c2 / Fd 2
• If you press LEVEL to verify the level, but you don’t want C3 .................. 1 ply++ .............. L:c3 / Fd 3
to change levels, press LEVEL again to exit without C4 .................. 2 ply .................. L:c4 / Fd 4
making any changes. C5 .................. 2 ply+ ................ L:c5 / Fd 5
• You can use LEVEL to check the playing level while the C6 .................. 2 ply++ .............. L:c6 / Fd 6
computer is thinking, but you cannot change the level C7 .................. 3 ply .................. L:c7 / Fd 7
until it’s your turn to move. C8 .................. 3 ply+ ................ L:c8 / Fd 8
------------------------------------------------------------
• Pressing NEW GAME resets the computer and retains
D1 .................. 3 ply++ .............. L:D1 / Fd 9
the current playing level.
D2 .................. 4 ply .................. L:D2 / Fd10
D3 .................. 4 ply+ ................ L:D3 / Fd11
3.1 Fun Levels (Squares A1-B8) D4 .................. 4 ply++ .............. L:D4 / Fd12
LEVEL ALTERNATING LEVEL ALTERNATING
SQUARE DISPLAY SQUARE DISPLAY
D5 .................. 5 ply .................. L:D5 / Fd13
A1 ....... L:A1 / Fu 1 ..... B1 ....... L:B1 / Fu 9 D6 .................. 5 ply+ ................ L:D6 / Fd14
A2 ....... L:A2 / Fu 2 ..... B2 ....... L:B2 / Fu10 D7 .................. 5 ply++ .............. L:D7 / Fd15
A3 ....... L:A3 / Fu 3 ..... B3 ....... L:B3 / Fu11 D8 .................. 6 ply .................. L:D8 / Fd16
A4 ....... L:A4 / Fu 4 ..... B4 ....... L:B4 / Fu12 On the Fixed Depth Levels, the computer’s search depth is
A5 ....... L:A5 / Fu 5 ..... B5 ....... L:B5 / Fu13 limited to a certain number of moves, or ply. A “ply” is an
A6 ....... L:A6 / Fu 6 ..... B6 ....... L:B6 / Fu14 individual move, or a move for either side. For example, on
A7 ....... L:A7 / Fu 7 ..... B7 ....... L:B7 / Fu15 Level C1, the computer searches to a depth of one ply, and
A8 ....... L:A8 / Fu 8 ..... B8 ....... L:B8 / Fu16 thus looks ahead only one individual move. On this level,
If you are a novice or beginning player, the Fun Levels are therefore, it will often overlook a mate in one. This produces
especially for you—they’ll give you the opportunity to beat weaker play, giving beginners a better chance of beating the
the computer for a change! Here, the computer does not computer! Use these levels to sharpen your skills—as you
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conquer each level, graduate to the next!
The levels marked with plus signs (+ and ++) indicate IT’S EASY TO VERIFY PIECES!
small, incremental jumps in the search depth. On these
levels, the computer will look ahead that particular number of
NEW GAME 1. Press NEW GAME and set up the pieces in the
initial starting position.
ply, plus a few extra moves (+), or a few more selected extra
moves (++). 2. Press ROOK.
Note that the computer may take a long time to move on Display: White Rook on Square A1.
some of the Fixed Depth Levels. On Levels C6 and above,
3. Press ROOK again.
for instance, it might not be unusual for the computer to think Display: White Rook on Square H1.
for an hour or more. Please be assured that this is normal for
these particular levels! To interrupt the computer and force it 4. Press ROOK again.
to make a move, simply press PLAY. Display: Black Rook on Square A8.
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should not be subjected to rough handling or exposed to
SELECTING A TEACH MODE GAME! extreme temperatures or moisture. Remove the batteries
before cleaning the unit, and do not use chemicals or liquids
Here, we’ll choose to study Bishops and Rooks. Remember to clean it, as they may damage the plastic.
that Kings and Pawns are always on the board.
Weak batteries should be replaced promptly, since they
TEACH MODE 1. Press TEACH MODE. can leak and damage the computer. Please also note the
following regarding the use of batteries: Use only alkaline
or zinc carbon batteries. Do not mix different types of
2. Press BISHOP. Bishops added. batteries or new and used batteries. Do not recharge
On the board: Kings, Pawns, Bishops. non-rechargeable batteries. Use only the recommended
batteries or equivalent. Be sure to observe the correct
3. Press ROOK. Rooks added.
On the board: Kings, Pawns, Bishops, polarity when inserting batteries. Remove worn out
Rooks. batteries from the unit promptly. Do not short circuit the
supply terminals.
TEACH MODE 4. Press TEACH MODE again. The computer resets
for a new game, with only Kings, Pawns, Bishops,
and Rooks on the board—be sure to set up only 5.3 Technical Specifications
those pieces! Keys: 15
For more details, see Section 4.3. LCD Display: Viewing area 30 x 13 mm
Sound: Piezo-electric buzzer
ENGLISH
Batteries: 2 “AA” (AM3/R6) cells
choice of one or two selected piece types. This allows begin- Battery Life: 1,000 hours (new alkalines)
ners to concentrate on one or two pieces at a time, without Dimensions: 31.4 x 25.2 x 3.4 cm
losing focus and being distracted by other pieces on the
board! More developed players can use the Teach Modes to Please retain this information for future reference.
practice using selected combinations. Saitek reserves the right to make technical changes without notice
Whenever it’s your turn to move, follow these steps to in the interest of progress.
select one of the Teach Mode games:
a. Press TEACH MODE. The display shows tEAC.
b. Press one or two of the PIECE SYMBOL KEYS, de-
pending on which piece(s) you would like to study. The
display will show the selected piece(s) as the keys are
pressed. The listing below shows all the different piece
combinations, and the keys you should press to select
them.
c. After making your piece selection(s), press TEACH
MODE again. The computer will reset for a new game,
using only the pieces you have chosen. Remember to
set up only those pieces on the board!
Use this list to select one of the Teach Modes:
PRESS TO STUDY THESE PIECES ......................................................... DISPLAY
! .......... Kings+Pawns ............................................... &\\\\!
@ .......... Kings+Pawns+Knights ................................. &\\\@!
# .......... Kings+Pawns+Bishops ................................. &\\#\!
$ .......... Kings+Pawns+Rooks .................................. &\$\\!
% .......... Kings+Pawns+Queens ................................. &%\\\!
@+# ..... Kings+Pawns+Knights+Bishops ................. &\\#@!
@+$ ..... Kings+Pawns+Knights+Rooks ..................... &\$\@!
@+% ..... Kings+Pawns+Knights+Queens .................. &%\\@!
#+$ ..... Kings+Pawns+Bishops+Rooks .................... &\$#\!
#+% ..... Kings+Pawns+Bishops+Queens ................. &%\#\!
$+% ..... Kings+Pawns+Rooks+Queens .................... &%$\\!
Please also note the following regarding the Teach Modes:
• If you press more than two PIECE SYMBOL KEYS, only
the last two pieces displayed will be selected when you
press TEACH MODE to start the game.
• If no PIECE SYMBOL KEY is pressed in step (b) above,
pressing TEACH MODE again will exit Teach Mode and
return you to your previous game.
• To exit Teach Mode and return to a standard, 32-piece
game at any time, press NEW GAME.
5. TECHNICAL DETAILS
5.1 The ACL Function
Computers can sometimes “lock up” due to static dis-
charge or various other electrical disturbances. If this should
happen, use a pin or another sharp object to press into the
hole marked ACL in the base of the unit for at least one
second. This resets the computer.
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TROUBLESHOOTING GUIDE
The computer won’t play a • Non Auto Mode may be in effect. • The computer only responds automatically if
move. Non Auto Mode is off (see Section 4.2).
• You may be on a level where the computer • Check the level (see Section 3). To interrupt
thinks for a long time. the computer’s search, press PLAY.
The computer won’t accept • Is it your turn? Is your King in check? Will your • Make sure that you are familiar with the rules.
your move. move put your King in check? Did you move Use TAKE BACK to reconstruct the last move
the Rook first when castling? Are you moving that was made.
to an illegal square?
• The computer is thinking. • To interrupt the computer, press PLAY.
• You have entered the computer’s last move • Check the displayed move. Press the correct
incorrectly (pressed the wrong from or to square to complete the computer’s move.
square).
The computer seems to be • The computer has made a special move (en • Review the chess rules. Use TAKE BACK to
making illegal or irrational passant, castle, pawn promotion). reconstruct the last move.
moves. • Your board position is incorrect. • Verify the board (see Section 4.1).
• You may be on a Fun Level, where the com- • Check the level (see Section 3).
puter deliberately weakens play.
The computer is silent. • The SOUND key has been pressed to turn the • Press SOUND again to turn the sound back
sound off. on.
Alec is not showing in the • Non Auto Mode is in effect. Since you are not • When you exit Non Auto Mode and return to
display. playing against the computer in this mode, normal play, Alec will reappear.
Alec is not displayed.
The clock is displayed while • The computer exits Verify Mode if no keys are • Start verifying again by pressing one of the
verifying pieces. pressed for about 3 seconds. PIECE SYMBOL KEYS.
The display skips seconds, or • This can sometimes occur while the computer • Your game will not be affected.
the time between seconds is thinking.
seems uneven.
There is no response when a • This can sometimes occur while the computer • Hold the key down for 2 to 3 seconds, until the
key is pressed. is thinking. computer responds.
The computer turns itself off • If no moves are made or keys pressed for 20 • Your game has been stored in memory. To
while you are thinking about minutes, the unit powers down to conserve resume play, press GO/STOP.
your move. batteries.