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Cleric - All Levels

This document provides game statistics and background information for Kyra, a level 4 human cleric of Sarenrae. It details her abilities, spells prepared, combat skills, and oath to protect the helpless and redeem the wicked. Kyra channels positive energy to heal allies and harm undead, and uses her flaming scimitar against enemies.

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0% found this document useful (0 votes)
181 views3 pages

Cleric - All Levels

This document provides game statistics and background information for Kyra, a level 4 human cleric of Sarenrae. It details her abilities, spells prepared, combat skills, and oath to protect the helpless and redeem the wicked. Kyra channels positive energy to heal allies and harm undead, and uses her flaming scimitar against enemies.

Uploaded by

def
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Cleric (L evel 1)

Kyra has sworn her life and sword arm to Sarenrae, vowing to protect the damage. Creatures healed by channeled energy cannot exceed
helpless and to not spare the blade when the time for redemption has passed. their maximum hit point total—all excess healing is lost. Kyra can
channel energy 5 times per day as a standard action that does not
KYRA provoke an attack of opportunity. Kyra can choose whether or not
Female human cleric of Sarenrae 1 to include herself in this effect. She must be able to present her
NG Medium humanoid (human) holy symbol to use this ability.
Init +0; Senses Perception +3 Flame of the Dawnflower When Kyra scores a critical hit with a
DEFENSE scimitar, she deals an additional 2 points of fire damage. Rebuke
AC 14, touch 10, flat-footed 14 (+4 armor) Death Five times per day, Kyra can touch a living creature as a
hp 13 (1d8+5) standard action, healing it 1d4+1 points of damage. She may only
Fort +3, Ref +1, Will +5 use this ability on a creature that is below 0 hit points.
OFFENSE Selective Channeling When Kyra channels positive energy, she can
Speed 30 ft. select up to two creatures within the area of the burst; these targets
Melee scimitar +2 (1d6+2/18–20) are not affected by her channeled energy.
Ranged sling +0 (1d4+2) Spells Kyra can cast the following spells she has memorized. For full
Special Attacks channel positive energy 5/day (DC 12, 1d6 [+1 spell descriptions for these and other spells she can prepare, see
vs. undead]) Chapter 10 of the Pathfinder RPG Core Rulebook.
Domain Spell-Like Abilities (CL 1st; concentration +4) Bless: Grants Kyra and all allies within 50 feet a +1 morale bonus
6/day—rebuke death (1d4) on attack rolls and on saving throws against fear effects.
Cleric Spells Prepared (CL 1st; concentration +4) Cure Light Wounds: Touch a living creature to heal 1d8+1 hit
1st—bless, cure light woundsD, shield of faith points of damage, or touch undead to deal 1d8+1 points of damage.
0 (at will)—detect magic, light, stabilize Detect magic: Detects all spells and magic items within a 60-
D Domain spell; Domains Healing, Sun foot cone.
STATISTICS Light: Touched object shines like a torch for 10 minutes.
Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14 Shield of Faith: Touched creature gains a +2 defelction bonus to AC.
Base Atk +0; CMB +2; CMD 12 Stabilize: A living creature within 25 feet that has –1 or fewer hit
Feats Selective Channeling, Toughness* points stabilizes.
Skills Diplomacy +6, Heal +7, Knowledge (religion) +4; Armor Check Spontaneous Casting Kyra can exchange any prepared spell (other
Penalty –2 than an orison or a domain spell) for a cure spell of the same spell
Traits deft dodger*, flame of the Dawnflower level or lower as she casts the spell.
Languages Common, Kelish Sun’s Blessing When Kyra channels positive energy to harm
SQ aura (faint good), spontaneous casting undead creatures, she adds 1 point to the damage dealt (already
Combat Gear scroll of endure elements; Other Gear chain shirt, calculated into her statistics). Undead do not add their channel
scimitar, sling with 10 bullets, backpack, wooden holy symbol, resistance to their saves when she channels positive energy.
waterskin, 6 gp
* The effects of this ability have already been calculated into Kyra was one of the few to survive a brutal raid on her hometown,
Kyra’s statistics. and on the smoking ruins of her village she swore her life and sword
SPECIAL ABILITIES to Sarenrae—the goddess of the sun, redemption, honesty, and
Channel Positive Energy Kyra can release a wave of positive energy healing. Possessed of a fierce will, pride in her faith, and skill with
by channeling divine power through her holy symbol. This energy the scimitar, Kyra has traveled far since that time. Where another
can be used to cause damage to undead creatures or to heal might be consumed by anger and a thirst for revenge, she has instead
living creatures. Channeling energy causes a burst that affects all found peace in the Dawnf lower, and in the belief that if she can
creatures of one type (either undead or living) in a 30-foot radius prevent even one death at evil hands, her own losses will not have
centered on Kyra. Creatures that take damage from channeled been in vain. Though she takes great pleasure in ridding the world of “May the blessings of the Dawnflower shed light
energy may attempt a DC 12 Will saving throw to halve the evildoers, she takes even greater pleasure in redeeming them. on the dark corners of Golarion.”
©2013 Paizo Publishing, LLC. Permission given to photocopy for personal use only.
Cleric (L evel 4)
Kyra has sworn her life and sword arm to Sarenrae, vowing to protect the can be used to cause damage to undead creatures or to heal
helpless and to not spare the blade when the time for redemption has passed. living creatures. Channeling energy causes a burst that affects all
creatures of one type (either undead or living) in a 30-foot radius
KYRA centered on Kyra. Kyra can channel energy 5 times per day as a
Female human cleric of Sarenrae 4 standard action that does not provoke an attack of opportunity. Kyra
NG Medium humanoid (human) can choose whether or not to include herself in this effect. She must
Init +0; Senses Perception +4 be able to present her holy symbol to use this ability.
DEFENSE Flame of the Dawnflower When Kyra scores a critical hit with a
AC 17, touch 10, flat-footed 17 (+7 armor) scimitar, she deals an additional 2 points of fire damage.
hp 35 (4d8+12) Rebuke Death Seven times a day, Kyra can touch a living creature as
Fort +6, Ref +3, Will +9 a standard action, healing it 1d4+2 points of damage. She may only
OFFENSE use this ability on a creature that is below 0 hit points.
Speed 20 ft. Selective Channeling When Kyra channels positive energy, she can
Melee +1 scimitar +6 (1d6+3/18–20) select up to two creatures within the area of the burst; these targets
Ranged sling +3 (1d4+2) are not affected by her channeled energy.
Special Attacks channel positive energy 5/day (DC 16, 2d6 [+4 Spells Kyra can cast the following spells. For full spell descriptions,
vs. undead]) see Chapter 10 of the Pathfinder RPG Core Rulebook.
Domain Spell-Like Abilities (CL 4th; concentration +8) Bless: Grants Kyra and all allies within 50 feet a +1 morale bonus
7/day—rebuke death (1d4+2) on attack rolls and on saving throws against fear effects.
Cleric Spells Prepared (CL 4th; concentration +8) Bull’s Strength: Touched creature gets a +4 bonus to Strength.
2nd—bull’s strength, cure moderate woundsD, hold person (DC 16), Cure Light Wounds: Touch a living creature to heal 1d8+1 hit
spiritual weapon points of damage, or touch undead to deal 1d8+4 points of damage.
1st—bless, cure light wounds, divine favor, endure elementsD, shield Cure Moderate Wounds: As cure light wounds, but 2d8+4 points.
of faith Divine Favor: Gain a +1 bonus on attack and weapon damage rolls.
0 (at will)—detect magic, guidance, light, stabilize Endure Elements: Touched creature takes no harm from hot or
D Domain spell; Domains Healing, Sun cold environmental conditions.
STATISTICS Hold Person: Paralyzes one humanoid within 140 feet
Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14 Shield of Faith: Touched creature gains a +2 deflection bonus to AC.
Base Atk +3; CMB +5; CMD 15 Spiritual Weapon: Creates a weapon of force that attacks at a
Feats Improved Channel*, Selective Channeling, Toughness* distance each round for 4 rounds.
Skills Diplomacy +9, Heal +11, Knowledge (religion) +7; Armor Check Spontaneous Casting Kyra can exchange any prepared spell (other
Penalty –3 than an orison or a domain spell) for a cure spell of the same spell
Traits deft dodger*, flame of the Dawnflower level or lower as she casts the spell.
Languages Common, Kelish Sun’s Blessing When Kyra channels positive energy to harm undead
SQ aura (moderate good), spontaneous casting creatures, she adds 4 points to the damage dealt (already
Combat Gear potion of eagle’s splendor, potion of protection from calculated into her statistics). Undead do not add their channel
evil, scroll of comprehend languages, scroll of lesser restoration, resistance to their saves when she channels positive energy.
wand of cure light wounds (50 charges); Other Gear +1 breastplate,
+1 scimitar, sling with 10 bullets, cloak of resistance +1, backpack, Kyra was one of the few to survive a brutal raid on her hometown,
silver holy symbol, waterskin, 32 gp and on the smoking ruins of her village she swore her life and sword
* The effects of this ability have already been calculated into to Sarenrae—the goddess of the sun, redemption, honesty, and
Kyra’s statistics. healing. Possessed of a fierce will, pride in her faith, and skill with the
SPECIAL ABILITIES scimitar, Kyra has traveled far since then. She has found peace in the
Channel Positive Energy Kyra can release a wave of positive energy Dawnf lower, and in the belief that if she can prevent even one death at “May the blessings of the Dawnflower shed light
by channeling divine power through her holy symbol. This energy evil hands, her own losses will not have been in vain. on the dark corners of Golarion.”
©2013 Paizo Publishing, LLC. Permission given to photocopy for personal use only.
Cleric (L evel 7)
Kyra has sworn her life and sword arm to Sarenrae, vowing to protect the +2 breastplate, +1 scimitar, sling with 10 bullets, ring of protection
helpless and to not spare the blade when the time for redemption has passed. +1, cloak of resistance +1, phylactery of positive channeling,
backpack, silver holy symbol, waterskin, 47 gp
KYRA * The effects of this ability have already been calculated into
Female human cleric of Sarenrae 7 Kyra’s statistics.
NG Medium humanoid (human) SPECIAL ABILITIES
Init +0; Senses Perception +4 Channel Positive Energy Kyra can release a wave of positive energy
DEFENSE by channeling the power of her faith through her holy symbol. This
AC 19, touch 11, flat-footed 19 (+8 armor, +1 deflection) energy can be used to cause damage to undead creatures or to heal
hp 59 (7d8+21) living creatures. Channeling energy causes a burst that affects all
Fort +7, Ref +4, Will +10 creatures of one type (either undead or living) in a 30-foot radius
OFFENSE centered on Kyra. Kyra can channel energy 5 times per day as a
Speed 20 ft. standard action that does not provoke an attack of opportunity. Kyra
Melee +1 scimitar +8 (1d6+3/18–20) can choose whether or not to include herself in this effect. She must
Ranged sling +5 (1d4+2) be able to present her holy symbol to use this ability.
Special Attacks channel positive energy 7/day (DC 17, 6d6 [+7 Flame of the Dawnflower When Kyra scores a critical hit with a
vs. undead]) scimitar, she deals an additional 2 points of fire damage.
Domain Spell-Like Abilities (CL 7th; concentration +11 [+15 to cast Healer’s Blessing Kyra’s cure spells are all treated as if they were
defensively]) empowered, increasing the amount of damage healed by half
7/day—rebuke death (1d4+3) (+50%). This does not apply to damage dealt to undead with a
Cleric Spells Prepared (CL 7th; concentration +11 [+15 to cast cure spell.
defensively]) Rebuke Death Seven times a day, Kyra can touch a living creature as
4th—cure critical wounds, fire shield D, holy smite (DC 18) a standard action, healing it 1d4+3 points of damage. She may only
3rd—cure serious wounds, dispel magic, invisibility purge, searing use this ability on a creature that is below 0 hit points.
lightD Selective Channeling When Kyra channels positive energy, she can
2nd—bull’s strength, cure moderate wounds, heat metalD (DC 16), select up to two creatures within the area of the burst; these targets
hold person (DC 16), spiritual weapon are not affected by her channeled energy.
1st—bless, command (DC 15), cure light wounds, divine favor, Spontaneous Casting Kyra can exchange any prepared spell (other
endure elementsD, shield of faith than an orison or a domain spell) for a cure spell of the same spell
0 (at will)—detect magic, guidance, light, stabilize level or lower as she casts the spell.
D Domain spell; Domains Healing, Sun Sun’s Blessing When Kyra channels positive energy to harm undead
STATISTICS creatures, she adds 7 points to the damage dealt (already
Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14 calculated into her statistics). Undead do not add their channel
Base Atk +5; CMB +7; CMD 18 resistance to their saves when she channels positive energy.
Feats Combat Casting*, Extra Channel*, Improved Channel*, Selective
Channeling, Toughness* Kyra was one of the few to survive a brutal raid on her hometown,
Skills Diplomacy +12, Heal +14, Knowledge (religion) +10; Armor and on the smoking ruins of her village she swore her life and sword
Check Penalty –3 to Sarenrae—the goddess of the sun, redemption, honesty, and
Traits deft dodger*, flame of the Dawnflower healing. Possessed of a fierce will, pride in her faith, and skill with
Languages Common, Kelish the scimitar, Kyra has traveled far since that time. Where another
SQ aura (strong good), healer’s blessing, spontaneous casting might be consumed by anger and a thirst for revenge, she has instead
Combat Gear oil of align weapon, oil of daylight, potion of eagle’s found peace in the Dawnf lower, and in the belief that if she can
splendor, scroll of comprehend languages, scroll of lesser prevent even one death at evil hands, her own losses will not have
restoration, scroll of magic circle against evil, wand of cure light been in vain. Though she takes great pleasure in ridding the world of “May the blessings of the Dawnflower shed light
wounds (50 charges), antitoxin, thunderstones (2); Other Gear evildoers, she takes even greater pleasure in redeeming them. on the dark corners of Golarion.”
©2013 Paizo Publishing, LLC. Permission given to photocopy for personal use only.

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