AWT-Assignment-Question-Marking Scheme - 23052022
AWT-Assignment-Question-Marking Scheme - 23052022
Intake : APU3F2205CS-APD3F2205CS-UC3F2205CS-UC3F2205IIT(NC)-
APU3F2205IT(NC)-APD3F2205IT(NC
Lecturer : David Tan
Email ID : [email protected]
Date Due :
LEARNING OUTCOMES
Investigate technologies and trajectories relevant to 3G, 4G, and 5G networks (C4,
CLO2
PLO4)
CLO3 Justify solutions recommended relevant to 3G, 4G, and 5G networks (A3, PLO9)
The third major wave that has propelled the gaming industry to new level has been the
revolution in devices. Handheld electronics had been around for a while, even in gaming,
with early devices like Nintendo Game Boy, but the portable computing power of
smartphones was a catalyst for mass adoption. In that sense, smartphones and tablets
acted to enable mobile gaming on a larger scale, moving gaming beyond the confines of
the home, while at the same time connecting people on an unprecedented scale. The
following figure shows the global games market as reported by Newzoo in April 2018:
Global Games Market Revenues by Segment from 2012-2021. Data for 2012-2017 Represents Actual
Numbers, 2018-2021 Represents Forecasted Data. Source: 2018 Global Games Market Report, Newzoo. 30
April 2018
In view of the second and third waves it can be realized that one common supporting
element is the communication infrastructure which contributes to the success of the
gaming industry. Consequently, the communication infrastructure itself have gone
through changes and evolution with the current focus on the latest wireless
communication technologies which supports the third wave of gaming industry
incorporating handheld and portable devices.
Therefore, your assignment team is required to first compare the various evolution
introduced by 3GPP for the 4th generation (4G) standard and beyond. In your
comparison, focus on the general technical development and improvements, followed by
the impact and benefits such technologies bring to the consumers.
Section B
Subsequently, each member of the team needs to conduct a feasibility study focusing on
technical, economical, and procedural/non-technical factors for the following criteria:
Apply and relate the feasibility study to the gaming industry, in particular for Massively
Multiplayer Online Role-Playing Games (MMORPG), and provide the recommended
solution(s). Justify your solution(s) using information from the literature review. The
report must include an overview/general diagram to represent the suggested
implementation for the proposed scenario. Additional diagrams and figures are
encouraged to substantiate and complement the facts included.
Presentation Not able to Able to present the work Able to present the Excellent and effective
(10%) present the work together effectively with work together presentation of work
together other group members towards effectively with other with other group
effectively with goal achievement with group members towards members towards goal
other group limited effort and require goal achievement with achievement
members towards major improvements good effort and require
goal achievement minor improvements
Marks /10
Awarded
Marks /10
Awarded
Marks /10
Awarded
Marks /5
Awarded
ASSIGNMENT REQUIREMENTS
1. You are required to work within a group of not more than 3 members.
2. Maximum word count for entire report must not exceed 3500 words. Wherein, group
part does not exceed 500 words (i.e. each member is approximately 160 words)
and individual parts does not exceed 3000 words (i.e. each member is 1000 words).
This excludes tables and figures.
3. Attach the marking scheme provided in the previous page as the cover page and enter
each member’s name accordingly.
4. As part of project management, you are required to develop a Gantt chart (project
plan) that indicates clearly the activities required in order for the project to be a
success.
5. The report has to be well presented and should be typed. Submission of reports that
are unprofessional in its outlook (dirty, disorganised, inconsistent look, varying
coloured paper and size) will not fair well when marks are allocated.
6. Ensure that the report is printed on standard A4 (210 X 297 mm) sized paper. Paper
weight of 80 grams and above is highly recommended.
7. The report should have a one (1”) margin all around the page as illustrated below:
1 inch 1 inch
1 inch
1 inch
The Typed Text
1 inch
1 inch
1 inch 1 inch
8. Every report must have a front cover. A transparent plastic sheet can be placed in
front of the report to protect the front cover. The front cover should have the
following details:-
b) Intake code.
c) Subject.
d) Project Title.
9. Plagiarism is a serious offence and will automatically be awarded zero (0) marks.
10. All information, figures and diagrams obtained from external sources must be
referenced using the American Psychological Association referencing system
accordingly.