Advanced Strategy Guide To Minecraft
Advanced Strategy Guide To Minecraft
GUIDE TO MINECRAFT
Stephen O’Brien
Editor-in-Chief
The Advanced Strategy Guide to Minecraft
Greg Wiegand
Copyright © 2015 by Que Publishing
Executive Editor
All rights reserved. No part of this book shall be reproduced, stored in
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damages resulting from the use of the information contained herein.
Project Editor
ISBN-13: 978-0-7897-5356-4
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ISBN-10: 0-7897-5356-1
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Library of Congress Control Number: 2014952295
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Printed in the United States of America
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Contents At a Glance iii
Contents At a Glance
Introduction 1
Index 257
iv The Advanced Strategy Guide to Minecraft
Table of Contents
Introduction 1
Become a Minecraft Expert! 2
What’s in This Book 2
How to Use This Book 3
Chapter 1 Getting Started 5
Managing Minecraft 5
Launch Control 6
Mod Management 10
Custom Launchers 11
Adding Mods to MultiMC 15
Modpack Installers 20
The Bottom Line 22
Chapter 2 Automated Produce Farms 23
Make Mine a BUD 24
Automated Cane Farms 27
Automated Collection and Transport 32
Automated Pumpkin and Melon Farms 36
Automated Wheat, Potato, and Carrot Farms 44
Automated Sorting 47
The Bottom Line 51
Chapter 3 Mining and Ore Generators 53
Creating Cobblestone 53
Creating Stone 59
Obsidian Generator 61
The Bottom Line 65
Chapter 4 Mob Farms, Traps, and Defense 67
Evil Mob Farms 67
Spawning Mob Mayhem 68
Building a Water-Based Mob Farm 70
Grinding Mobs and Collecting Drops 73
Table of Contents v
Dedication
To Mika, who has been ever patient while I worked through endless weekends. Thank you, darling son.
Your dad could not love you more.
Acknowledgments
This has been an interesting project. Having had a very varied career that has also included
some 30 books, I don’t think there was ever one more challenging. The mod market for
Minecraft involves an astonishing cavalcade of creativity that is somewhat wild westish. So
west it’s somewhere over the Pacific, probably beyond any cardinal point.
Bringing some sense to the chaos has been a bit of a challenge.
It has also been a challenge for my ever-patient publisher. Thank you, Rick Kughen, for
your endless patience. You can cajole the best out of anyone. Also to Tim Warner who has
become my partner in crime. Seth Kerney, you didn’t freak out even as things went down to
the wire. Not sure if I’d ever be able to exude such control.
But, finally, I want to thank a team that it has been my privilege to know for many years:
Alex and Hayley Smith. They took on multiple chapters, made numerous contributions, and
are truly delightful in every way. Thank you so much to you both. This book wouldn’t exist
without you.
One last person, but not the least by any stretch. Preeti Davidson. You have given me
everything one could want. You are God’s gift. (That last is for your mother.)
Thank you everyone. Reader, I truly hope you enjoy this work and find much delight herein.
Reader Services xi
Reader Services
Visit our website and register this book at quepublishing.com/register for convenient access
to any updates, downloads, or errata that might be available for this book.
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Introduction
Minecraft has become one of the most talked about gaming titles in recent years. It has, quite
remarkably, reached across all walks of life. In a surprisingly short time, it has gained footholds in
educational institutions (K–12 and beyond), in rehabilitation centers, and in many other markets
where a traditional game would never dare tread.
But what do you do after you’ve gained your own foothold in the Minecraft world? You’ve survived,
plundered, and mined your way through the hills, dungeons, and temples; fought a tough but
successful battle with the Ender Dragon; and taken home the prized Dragon Egg. What next?
Well, that’s where the fun really begins… and is precisely the source of so much of Minecraft’s
enduring appeal.
Many of the features included in the standard Minecraft installation—redstone wiring, the ability
to create complex automated mob farms, and the ability to use standard features in very creative,
unexpected ways—makes Minecraft the ultimate sandbox game. Add to that downloadable custom-
crafted adventure maps, the massive multiplayer servers whose customizations add trading systems,
mini-games, and arguably entire societies, and the game becomes a whole other world.
But even that isn’t the end of the story. Incredible add-ons provide Minecraft with goals and creative
capabilities that are far more numerous than those built in to the standard game. These include
taking Minecraft into the industrial age, all the way to nuclear power, high-speed rail, signaling
systems, pipes that automate crafting and shift supplies across the landscape, and so much more.
These alone, which are free to download, give the game an enduring playability that goes far beyond
the original premise.
However, as with everything Minecraft, the discovery of these things is by no means easy. Their
documentation is scattered across the Internet in a mish-mash of YouTube videos and enthusiastic
wiki sites that, as a result, lack cogency. Although this is certainly no fault of the sites, among this
turgid churning of possibility, there has been no single guide or site that can lead Minecraft players
with surety—and a set of clear tutorials—through the extraordinary, awe-inspiring age of wonder that
is Minecraft beyond the basics.
2 Introduction
Thus, this book, is written to delight you in a process of discovery, quickly help you on your
way, and leave you amazed at how much further you can go in a game that you may well
have thought you’d already completed.
Q Chapter 4, “Mob Farms, Traps, and Defense,” creates an endless supply of items and
experience points. Mob grinders remove the grind and give you endless drops.
Q Chapter 5, “Advanced Construction,” moves into awesome building tips that focus on
aesthetics. Create 2D and 3D art, decorate with style, and create trees and natural-
looking terrain. Use terraforming tools to make huge changes to your world.
Q Chapter 6, “More Power to You,” takes Minecraft’s redstone and delivers a jolt of
creativity. Build a combination lock to protect your fortress, learn rail switch designs,
and take power to a new level.
Q Chapter 7, “Empire Building with BuildCraft,” takes on one of the most complex mods.
You’ll learn how to sort with simplicity, dig huge quarries, shift oil with pumps, refine
fuel, and power massive engines.
Q Chapter 8, “Titans of IndustrialCraft,” will help you create new plant species, build
powerful new weapons and tools, and even create a nuclear power station.
Q Chapter 9, “Rolling with Railcraft,” brings a bevy of enhancements to the minecart
system. Let’s just say that it will keep you on track.
Q Chapter 10, “Recording and Sharing,” will help you publish to the world. Three of the
Top 10 YouTube channels are run by regular Minecrafters. You’ll learn about the right
hardware and software, how to plot camera paths, overlay audio, and publish like a
professional.
Q Chapter 11, “Building Your Own Adventure,” is your game within the game. Learn to
create a map you can share with others and then fill it with hidden extras (including
teleportation). It’s the perfect, fun way to terrify noobs.
There’s a lot herein—a cornucopia of tips, tricks, and very cool stuff that extends Minecraft in
surprising and very fun ways.
NOTE
Notes point out ancillary bits of information that are helpful but not crucial. They often
make for an interesting meander.
4 Introduction
TIP
Tips point out a useful bit of information to help you solve a problem. They’re useful in
a tight spot.
CAUTION
Cautions alert you to potential disasters and pitfalls. Don’t ignore these!
3
Mining and Ore Generators
In This Chapter
Q Create an endless expanse of self-healing cobblestone.
Q Generate all the stone you need for massive constructions.
Q Save on diamonds and create a portal on the spot without mining obsidian.
Ores are the building blocks of Minecraft. You can use them to create creeper-proof buildings,
dwellings, and rail bridges across the sky. Actually, unless you plan to live in a mud hut, you really
can’t beat cold, hard stone. But why grub about in dark tunnels when you can create all the building
ore you could ever possibly need, and then top it off with an overdose of some of the toughest
stuff in Minecraft—obsidian—and do so without putting so much as a scratch on your new diamond
pickaxe. It’s all surprisingly easy.
Creating Cobblestone
Cobblestone is one of the most prevalent and useful blocks in Minecraft. As a building material it
provides the same blast resistance as any other, with the exception of obsidian, which is about 200
times tougher, and the essentially indestructible bedrock. Even a wall of diamond blocks won’t
provide any greater protection than cobblestone against a creeper waiting outside your door.
The venerable cobbled stone is also exceptionally versatile. Cobblestone is used in the crafting of
furnaces, dispensers, droppers, levers, and pistons, among other things. It can also be turned into
stairs, slabs, moss stone (for that Temple of Doom appeal), and the usual tools.
Although cobblestone is found just about everywhere underground, it’s also one of the easiest ores
to automatically produce. I’ll show you how to create an endless supply, and also how to turn it into
an endlessly healing platform. Doing so requires a few pistons and a simple redstone clock circuit.
Cobblestone is formed when flowing water meets flowing lava at the same level, as shown in Figure
3.1. (Flowing water meeting a lava source block produces obsidian, and flowing water dropping on
top of flowing lava creates stone.)
Creating a supply of cobblestone therefore requires just a bucket each of lava and water.
54 CHAPTER 3: Mining and Ore Generators
FIGURE 3.1 Cobblestone forms at the junction point of flowing water and flowing
lava.
There are many ways to arrange such a junction, but the simplest is shown in Figure 3.2.
You could sink this arrangement one block further into the ground and avoid having
to place the bordering blocks, but we’re going to use this layout because it lifts the
cobblestone above ground level where it can be pushed with pistons.
Spill a bucket of water on the far left. It will flow down over the lip into the two-block-
deep hole and, due to the mechanics of the water flow model, will actually, and rather
conveniently, stop right there.
Then spill a bucket of lava on the far right, forming the cobblestone that was shown in
Figure 3.1.
Try mining the cobblestone, and you’ll see it pop out and another block form within
moments. Infinite cobblestone. Pretty easy, right?
Let’s ramp this up a bit.
Place a standard piston so that it’s facing the cobblestone. (You may need to scoop the lava
into a bucket and then remove the formed cobblestone before placing the piston because
it can be quite tricky to obtain the right angle for the piston with the cobblestone block in
front.) Figure 3.3 shows the intended layout.
It’s possible to build a BUD switch, as described in Chapter 2, “Automated Produce
Farms,” to detect the creation of the cobblestone block and then activate the piston to
push it out. However, an easier way is available that introduces a new type of circuit we
haven’t looked at before: the repeater clock.
Creating Cobblestone 55
Clocks constantly repeat a redstone pulse. There are many ways to achieve this, including
with the use of pistons, items moving between hoppers, and by just using a string of torch
inverters. However, the easiest method for fine-tuning the interval between pulses is with a
string of redstone repeaters arranged in a loop. In its default configuration, each repeater
adds a 0.1 second delay to the circuit, with the slider on top of each repeater allowing this
to be lengthened to as much as 0.4 seconds.
56 CHAPTER 3: Mining and Ore Generators
Figure 3.4 shows the circuit we’ll use here. The pulse originates with the button attached to
the plank block. A trail of redstone leads directly to the base of the piston, but also splits
off into the repeater loop. As it travels through each repeater, it is ever so slightly delayed,
eventually traveling around the entire loop in a clockwise direction, back through the plank
block and toward the piston once more, and also restarting its endless circuit of the loop.
Create the circuit by laying the repeaters, ensuring they all run clockwise. Run the redstone
to the piston and also to connect the repeaters; then press the button.
Now take a look at the piston. You’ll see it start to push out the cobblestone, but there’s
a slight problem. The piston flies back and forth so fast that it spends most of its time
blocking the flow of lava, preventing the cobblestone from forming. There’s an easy way
to fix this. Start right-clicking the repeaters, shifting their sliders back to the last available
position. As you do so, the pulses will slow down. Keep going until you have the piston
synchronized with the cobblestone production. I’ve found this requires setting six of the
repeaters to their slowest position.
This is all well and good. You should see a row of cobblestone form, as shown in Figure 3.5,
spanning out 12 blocks—the maximum a piston can push at any time. Try digging out any
of those blocks, and the piston will quickly “heal” the gap with a new block of cobblestone.
This is quite commonly used to create self-healing bridges, but why stop there? Let’s create
an entire self-healing platform—perfect for that game of Spleef (see the note “Playing
Spleef”) or just developing an expanse of easily minable cobblestone.
Start by laying down a line of pistons and blocks behind, as shown in Figure 3.6. Connect
them up to the timing loop with some redstone. You’ll also need to place one more repeater
before the pistons to boost the current so they all fire off. Otherwise, the redstone trail will
Creating Cobblestone 57
be a little long and will lose its punch before it reaches the end of the pistons. Other than
that, that’s all there is to it. If you need the platform created in a more specific shape, use
other blocks that pistons can’t shift to form the outline. This includes growing trees, other
extended pistons, and most block-sized items such as dispensers, hoppers, furnaces, and
the like.
NOTE
Playing Spleef
Spleef is one of the older arena games played in Minecraft. It can be played in a
“vanilla” (or standard) Minecraft world without requiring a special server configuration.
Spleef is played on a one-block-thick suspended platform. The idea is simple enough:
Try to knock out the block under your opponent so they tumble into a deadly pit, lava
pool, or other dastardly trap. The last man standing takes home the prize. There are
numerous variations on the theme. As the game continues, the platform gradually
turns into Swiss cheese, making just moving around something of a challenge. Arm
the players with a bow and arrows, and the rapid movement required to dodge those
fletched missiles turns the game into a rather joyful combination of parkour and
abject hilarity. Playing with more than two people also adds to the frantic nature of
the battle, and you can then become a little more creative, perhaps adding further
platforms below so the battle can take place over multiple rounds, and throwing
in some hostile mobs, protective barriers, and so on, to make things a little more
interesting. Use a self-generating platform with a lever before the piston range to turn
off the pistons while a match is in progress. The first line of blocks will still update,
but another lever can solve that, or even a more sophisticated circuit that can switch
them both off at once. Figure 3.7 shows a design that works off an AND circuit that
is mirrored to accept two inputs from each end of the repeater loop, and a lever
in the middle that acts as the master toggle. Remember to place the two redstone
torches on the back end against the faces of their blocks.
FIGURE 3.7 This double AND gate controls two circuits with one lever.
Creating Stone 59
Creating Stone
Stone appears abundantly in the Overworld and is also formed ad hoc when lava flows on
top of still or moving water. When mined with a normal pickaxe, it turns into cobblestone.
Because this takes less time to mine than cobblestone, stone generators are a slightly more
efficient method of obtaining cobblestone than through an actual cobblestone generator.
Stone mined with a pickaxe enchanted with Silk Touch will drop a stone block instead of
cobblestone, but all is not lost if you’re lacking one of these. Smelting cobblestone in a
furnace also delivers a smooth, elegant stone block. Although using stone for construction,
rather than the comparatively knobbly cobbles, is just a matter of aesthetics, it’s nice to
have the choice of either that a stone generator delivers.
Start by creating the layout shown in Figure 3.8. This is similar to the cobblestone generator
with some subtle differences; in particular, take note of the position of the hole in the
ground and the slightly different geometry of the border blocks.
Now place a set of four glass blocks on top (see Figure 3.9). These act as the tower well
for the lava, allowing it to drop down onto the flowing water. You’ll need to add some
temporary blocks to attach the two floating blocks in the correct position and then remove
them. Alternatively, just create a square using eight glass blocks. Either way will work,
and you can use any solid block material you prefer, except wood, which has the habit of
bursting into flames when in close proximity to lava.
Finally, in this order, spill water into the far end of the trench and pour lava against the
inside of one of the blocks at the top of the tower well. This positions the lava source block
at the top of the tower so that it continually flows down. Assuming all has gone to plan,
you’ll see a block of stone form almost immediately under the lava (see Figure 3.10).
60 CHAPTER 3: Mining and Ore Generators
FIGURE 3.10 Place the water source first, and then the lava to ensure they
meet in the correct order, forming stone.
All that remains is to set up the same circuit to control the piston as you used in the
cobblestone generator. Just make sure you use a stone button on the circuit’s starting block
because stone buttons produce a 1-second pulse of power. A wooden button will push the
piston forward for 1.5 seconds and not leave enough time while retracted for the lava to
flow down once more into the water.
Obsidian Generator 61
Extend the design further, if you like, by adding the same string of pistons shown in Figure
3.6 that created the self-healing cobblestone platform.
Obsidian Generator
Besides building portals, obsidian is primarily useful as an incredibly effective blast-resistant
building material. I mentioned earlier that it is some 200 times tougher than any other,
excluding the unmineable bedrock, and it is therefore also immune to the attacks of any
naturally spawned hostile mob, including exploding creepers. Indeed, the only mob that can
break obsidian is the player-created Wither.
Unlike the previous two generators, there is a core problem with automatic obsidian
generation: the requirement of lava source blocks. Although it’s possible to build an infinite
water source by emptying two buckets of water into the diagonally opposite ends of a 2×2
hole, the same cannot be said for lava. In essence, lava source blocks are a finite resource
within any particular chunk, although given the practically infinite size of each Minecraft
world (approximately 64,000,000×64,000,000 blocks in surface area), not to mention the
enormous lava pools found in the Nether, lava, like any other resource, can be considered
essentially infinite.
At this stage there are several ways to obtain obsidian:
Q Pour water on top of the still lava that fills lava lakes. These are most commonly found
below level 10 in the Overworld, and everywhere in the Nether, although they do appear
on the surface, especially when you’re playing a customized world using the “Good
Luck” preset (see Figure 3.11).
Q Pour lava into a mold, as shown in Figure 3.12, and then place water on top to form
obsidian in the final desired shape. This has the advantage that you don’t need to mine
the obsidian with a diamond pickaxe, saving wear on your tools. Figures 3.13 to 3.16
show how to mold a Nether portal frame without mining any obsidian. It doesn’t take
long at all and therefore is actually a more efficient construction method than having to
tunnel down to layer 12 to find diamonds.
Q Obtain enough obsidian to build a portal (including molding a frame, as described
earlier), craft a chest (or a couple of ender chests for even easier content transfers), and
pack a diamond pickaxe and a couple of stacks of stone or cobblestone. Place a bed
and take a nap at night to reset your spawn point, and then clamber through the portal
to travel to the Nether. This creates a portal at your destination, automatically spawning
the obsidian blocks required for the frame. Create some protection around the frame
using the cobblestone so that you can take the time to knock the obsidian out of the
destination frame, piece by piece, without worrying about ghasts flinging fireballs your
way. When you’ve finished, place the chest and store everything you have therein—every
last skerrick. Then jump into some lava, fall off a cliff, or die in some other
62 CHAPTER 3: Mining and Ore Generators
convenient way. You’ll respawn next to your bed. Head into the frame again. A new one
will appear either at the same place as the original Nether frame or nearby. Take some
care before you step out because they can appear over lava, or very close to cliff edges.
Then hoist your pickaxe from the chest, take apart the obsidian frame, and repeat.
When you have enough, collect everything from the chest and travel back through the
frame to the Overworld.
TIP
Bringing Back Disappearing Chunks
Chunks are columns of blocks, 16×16 in surface area, and 256 rows high. Each
Minecraft world is divided into these chunks. Each spawns and is loaded in its totality
as you travel around the different regions. If you find chunks not rendering correctly,
leaving odd gaps in the ground through which you can see tunnels, dungeons, and
so on in other chunks, try changing your video settings so that the Render Distance
is set to 16 chunks. You may find this too much of a slow-down for a low-powered
computer, but if you have a recent model with an equivalent of an Intel i5 or i7 CPU,
there’s a good chance your chunk gaps will become a thing of the past.
FIGURE 3.11 Convert a portion of a lava lake into obsidian by pouring water on a
non-lava block nearby so that it has the chance to flow over the lava.
Obsidian Generator 63
FIGURE 3.12 Mold obsidian with the placement of surrounding blocks, then pour
a bucket of lava into the gap in the middle.
FIGURE 3.13 You can convert a row of lava with one bucket of water, but build-
ing a vertical tower requires a layered approach.
64 CHAPTER 3: Mining and Ore Generators
FIGURE 3.14 Build the frame one layer at a time, placing the lava and then
water on top to control the conversion of the blocks. The left side of the frame
is ready for the water, whereas the right side shows it already converted.
FIGURE 3.15 A final spill along a channel at the top completes the frame.
The Bottom Line 65
FIGURE 3.16 The frame is now ready for action and requires just 10 lava source
blocks nearby if you leave out the corners.
copying
D
resource packs into folders, 9
saved worlds, 9 decoration techniques, 118-122
Core component category defenses. See mob traps
(Project:Red), 148 delays in redstone circuits, 40-41
coupler tracks, 211 desert building style, 113-114
crafting tables (BuildCraft), detector rails, 141
automation, 178
diamond pipes (BuildCraft), 158
Creative Engines (BuildCraft), 158
difficulty command, 243
creative maps, 239
dimmer switches, creating, 131-132
Creative mode
dispensers
Survival mode versus, in construction, 95
as mob traps, 87-90
toggling with Survival mode, 143
refilling, 90
credits for videos, 234
for water, 38-40, 44-45
creosote, creating, 208
doFireTick gamerule command, 244
Crop-Matron (IC2E), 192-193
doMobLoot gamerule command, 244
Cropnalyzer (IC2E), 190-192
doMobSpawning gamerule command, 244
crops
doTileDrops gamerule command, 245
crossbreeding, 185
double crops, avoiding weeds, 187
Cropnalyzer, 190-192
double-layer pistons in BUD switches,
square farming, 189-190 31-32
strip farming, 186-188 double-layered roofs, 107-108
harvesting, 185 downloading
in chest-connected hoppers, 30 blueprints and templates, 178
minecart automation, 32-36 BuildCraft, 155
minecart switches, 140-142 Minecraft Rome, 130
pumpkin/melon farm automation, 36-43 mods, 19
improving with Crop-Matron, 192-193 MultiMC custom launcher, 11
crossbreeding crops, 185 Railcraft, 206
Cropnalyzer, 190-192 snapshots, creating profiles for, 7-9
square farming, 189-190 texture packs, 119
strip farming, 186-188 drawing 2D pixel art, 123-124
crowbars, 211 Dropbox, 235
custom launchers, 10-19 droppers, usage, 87
drops, collecting, 73-82
262 editing
sugar cane. See cane farms titles, overlaying in captured video, 227
superflat worlds iMovie, 227-230
creating, 24 Windows Movie Maker, 230-231
mob farms in, 69 toggling Creative and Survival modes, 143
survival maps, 239 tools in IC2E, 193-195
Survival mode torches, redstone torches as inverters, 25
Creative mode versus, in construction, 95 tp command, 243-246
toggling with Creative mode, 143 track relayers, 216
switches tracks
BUD (Block Update Detector) switches, 24 junctions, 212
cane farm automation, 27-32 reinforced track, building, 212-213
creating, 25-27 standard track, building, 208-211
pumpkin/melon farm automation, 36-43 types of, 211-212
minecart switches, 140-142 undercutters, 216
synchronizing pistons, 56-57 wooden track, building, 208
train stations, 209
T Transmission component category
(Project:Red), 150-151
T-junctions for pipes, 159 transport in BuildCraft, 156
tags for videos, 234 Transportation component category
Technic Launcher, 20 (Project:Red), 152
Tekkit, 20 transportation pipes (BuildCraft), sorting
teleporting in Adventure mode, 243-246 produce, 157-162
tell command, 243 transporting produce, automation, 32-36
tellraw command, 249-253 trapped chests, 90
templates (BuildCraft) traps
building with, 175-177 mob traps, 82
defined, 175 cactus, 84-86
downloading, 178 dispensers, 87-90
storing, 178 pistons, 91-92
terra wart, 184 trenches, 82-84
testfor command, 248 setting correctly, 248
texture packs, 119 treasure hunt maps, 239
thumbnails for videos, 234 tree houses, 115
time add command, 243 trees
time set command, 243 building, 122-123
planting for tree houses, 115
272 trenches, as mob traps
undercutters, 216
W
updates to Minecraft, 217. See also
automation wall of flame, 89
uploading walls
adventure maps, 254-255 building, 98-99
video to YouTube and Vimeo, 231-235 interior, 119
vanilla, defined, 10 water
Victorian building style, 101-106 dispensers, 38-40, 44-45, 88
video recording, 219 flowing, 44-45
camera paths and animation, 224-227 cobblestone creation, 53-55
frame rate, 220 obsidian creation, 61-65
hardware, 224 infinite sources, 61
AVerMedia’s Live Gamer Portable, 224 stone creation, 59-61
Elgato Game Capture HD Recorder, 224 in trenches, as mob traps, 82-84
overlaying audio/titles, 227 water-based mob farms, 69-72
iMovie, 227-230 water sources, creating, 167
Windows Movie Maker, 230-231 weapons in IC2E, 193-195
resolution, 223 weather command, 244
resource capacity in Windows, 223 weeds
software avoiding, 185-187
Bandicam for Windows, 221-222 removing, 188
FRAPS for Windows, 221 wheat farms, automation, 44-47
QuickTime Player for Mac, 222-223 windows, 119
selecting, 220-221 resizing, 8
uploading to YouTube and Vimeo, Windows Movie Maker, 230-231
231-235 wiring in Project:Red, 150-151
zombies in invisible wall maze 273
X–Y–Z
XOR gates, 149
xp command, 244
XRay, 225
Zombe, 225
zombies in invisible wall maze, 238