Rise or Fall 1.1
Rise or Fall 1.1
Introduction
The Rise and Fall of [INSERT NAME HERE] is a storytelling game for one player where you guide
a character through a story of success and failure towards an uncertain end.
All you need to play are these rules and an ordinary deck of playing cards.
You should now have two faceup cards and four piles of facedown cards: Act I with roughly ten
number cards and one each of a jack, queen, and king; Act II with roughly ten number cards and
four unknown face cards with a joker on top; Act III with the same composition as Act I but topped
with a joker; and the Finale with two number cards.
Now stack the piles on top of each other, from top to bottom: Act I, Act II, Act III, and Finale.
This creates your draw deck.
1 In some cases it can make sense to consider the second and third cards as representing instrumental goals, stepping
stones on the character's way to their most important goal. For example, if the ace of spades is at the top of your
hierarchy, indicating that your character's top priority is to improve their social standing, and the ace of hearts is
below it, you could choose to interpret this as them trying to improve their social status by gaining powerful or
influential friends.
Take the two cards of the Prologue and place them side by side with the second partially
overlapping the second in your playing area. These two cards form the beginning of your storyline
and show your character's current situation. (See Interpreting the Cards below for more on what
they mean.)
Interpreting Jokers
As previously mentioned, a joker represents an escalation: The stakes are raised, the action
intensifies, or the tension mounts. Things become more important, more dangerous, or there's a
sudden reveal that changes the whole situation.
A card is rising if it is higher than the closest preceding number card, falling if it is lower, and flat if
both cards have the same rank.
Example: You've just drawn a five and an eight. The previous card is a seven, so the five is falling
and the eight is rising. Since the card before the seven is also a seven, your previous card is flat.
If your new card is flat, it shows a shift in interest or activity from one sphere to another as
represented by the suits of the two cards.
If the previous card is also flat, this can indicate a flurry of activity in different areas or a flightiness
and lack of focus.
2 A foil is a character who draws attention to a certain quality of another character by being an opposite, or at least
very different. In stories involving both Batman and Superman they often act as each other's foils through their
different outlooks and methods.
3 In the overarching story of the Marvel Cinematic Universe, Thor's jack is Loki, his king is Thanos, and the
strongest contender for his queen is probably the Hulk.
If the previous card is rising or falling, consider if the previous success or failure it indicates could
be the cause of this shift in interest.
Example: ...
If your new card is rising and the previous card is falling and the cards are of the same suit, your
character rebounds from their previous failure.
If the cards are of different suits, your character is spurred on by their failure in one area to increase
their efforts in another.
Example: ...
If your new card is falling and the previous card is rising and the cards are of the same suit, your
character suffers a setback following their previous success.
If the cards are of different suits, your character's success in one area has caused a setback in
another.
Example: ...
If both cards are rising and the cards are of the same suit, your character builds success on success
in that sphere.
If the cards are of different suits, your character leverages success in one area to push forward in
another.
Example: ...
If both cards are falling and the cards are of the same suit, your character's fall in the sphere
continues.
If they are of different suits, the failure in one area brings setbacks in the other as well.
Optionally, you can use the ranks of the cards guide your interpretation, with higher ranks showing
greater success or more modest setbacks and lower ranks showing minor steps forward or more
terrible failures. Additionally, a two or a ten could be interpreted as events of particular importance
that can turn the whole narrative.
Variants
If you want a more sprawling story or one with more of a rotating cast you can let each face card
represent a different character. You can also shuffle up all the face cards and distribute them
however you like among the piles, or even shuffle them in with the number cards, though you
shouldn't do that until you have separated out the Prologue and Finale since those need to be
number cards.
You could also move the scale up by replacing the individual player character with a larger group or
organization. In this case one or more of the face card ranks could be repurposed as individuals in
the group rather than characters external to the group.
If you feel like the act breaks are artificial you can play without the jokers.
If you want a bit more control over the ending you can draw until you have four number cards on
your last turn.
Documenting your game through some kind of journal is optional but recommended.
Designer's Notes
I created this game in a burst of creative energy over a couple of days. The first version is
documented on the Gauntlet forums along with the first playtest, and other than a few minor
changes this version is identical to that one. The inspiration for the rising and falling cards initially
came from Christopher Grey's game The Great American Novel, though the terms are used
differently there.
Please note that the illustrations in this version are placeholders. I intend to create clearer and more
printer-friendly versions at some point.
I may also create some playsets where some number cards have more specific meanings.
If you want to contact me the easiest way is to send me an email at [email protected].